diff options
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 71 |
1 files changed, 32 insertions, 39 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 87f292c..b9d5d32 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -676,9 +676,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
676 | Vector3 eastCross = new Vector3(boundaryDistance, 0, 0); | 676 | Vector3 eastCross = new Vector3(boundaryDistance, 0, 0); |
677 | Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0); | 677 | Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0); |
678 | 678 | ||
679 | // distance to edge that will trigger crossing | ||
680 | |||
681 | |||
682 | // distance into new region to place avatar | 679 | // distance into new region to place avatar |
683 | const float enterDistance = 0.5f; | 680 | const float enterDistance = 0.5f; |
684 | 681 | ||
@@ -960,29 +957,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
960 | m_log.DebugFormat( | 957 | m_log.DebugFormat( |
961 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.", | 958 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.", |
962 | agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName); | 959 | agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName); |
963 | 960 | ||
964 | pos = pos + (agent.Velocity); | 961 | pos = pos + agent.Velocity; |
965 | 962 | Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0); | |
963 | |||
964 | agent.RemoveFromPhysicalScene(); | ||
966 | SetInTransit(agent.UUID); | 965 | SetInTransit(agent.UUID); |
967 | AgentData cAgent = new AgentData(); | 966 | |
967 | AgentData cAgent = new AgentData(); | ||
968 | agent.CopyTo(cAgent); | 968 | agent.CopyTo(cAgent); |
969 | cAgent.Position = pos; | 969 | cAgent.Position = pos; |
970 | if (isFlying) | 970 | if (isFlying) |
971 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | 971 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; |
972 | cAgent.CallbackURI = m_scene.RegionInfo.ServerURI + | 972 | |
973 | "agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/"; | 973 | // We don't need the callback anymnore |
974 | 974 | cAgent.CallbackURI = String.Empty; | |
975 | |||
975 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) | 976 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) |
976 | { | 977 | { |
977 | // region doesn't take it | 978 | // region doesn't take it |
978 | ReInstantiateScripts(agent); | 979 | ReInstantiateScripts(agent); |
980 | agent.AddToPhysicalScene(isFlying); | ||
979 | ResetFromTransit(agent.UUID); | 981 | ResetFromTransit(agent.UUID); |
980 | return agent; | 982 | return agent; |
981 | } | 983 | } |
982 | 984 | ||
983 | // Next, let's close the child agent connections that are too far away. | ||
984 | agent.CloseChildAgents(neighbourx, neighboury); | ||
985 | |||
986 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); | 985 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); |
987 | agent.ControllingClient.RequestClientInfo(); | 986 | agent.ControllingClient.RequestClientInfo(); |
988 | 987 | ||
@@ -999,11 +998,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
999 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); | 998 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); |
1000 | 999 | ||
1001 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); | 1000 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); |
1002 | 1001 | ||
1003 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); | 1002 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); |
1004 | if (eq != null) | 1003 | if (eq != null) |
1005 | { | 1004 | { |
1006 | eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | 1005 | eq.CrossRegion(neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, |
1007 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | 1006 | capsPath, agent.UUID, agent.ControllingClient.SessionId); |
1008 | } | 1007 | } |
1009 | else | 1008 | else |
@@ -1011,32 +1010,26 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1011 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | 1010 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, |
1012 | capsPath); | 1011 | capsPath); |
1013 | } | 1012 | } |
1014 | 1013 | ||
1015 | if (!WaitForCallback(agent.UUID)) | 1014 | // SUCCESS! |
1016 | { | ||
1017 | m_log.Debug("[ENTITY TRANSFER MODULE]: Callback never came in crossing agent"); | ||
1018 | ReInstantiateScripts(agent); | ||
1019 | ResetFromTransit(agent.UUID); | ||
1020 | |||
1021 | // Yikes! We should just have a ref to scene here. | ||
1022 | //agent.Scene.InformClientOfNeighbours(agent); | ||
1023 | EnableChildAgents(agent); | ||
1024 | |||
1025 | return agent; | ||
1026 | } | ||
1027 | |||
1028 | agent.MakeChildAgent(); | 1015 | agent.MakeChildAgent(); |
1029 | 1016 | ResetFromTransit(agent.UUID); | |
1017 | |||
1030 | // now we have a child agent in this region. Request all interesting data about other (root) agents | 1018 | // now we have a child agent in this region. Request all interesting data about other (root) agents |
1031 | agent.SendOtherAgentsAvatarDataToMe(); | 1019 | agent.SendOtherAgentsAvatarDataToMe(); |
1032 | agent.SendOtherAgentsAppearanceToMe(); | 1020 | agent.SendOtherAgentsAppearanceToMe(); |
1033 | 1021 | ||
1034 | // Backwards compatibility | 1022 | // Backwards compatibility. Best effort |
1035 | if (version == "Unknown" || version == string.Empty) | 1023 | if (version == "Unknown" || version == string.Empty) |
1036 | { | 1024 | { |
1037 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old neighbor, passing attachments one by one..."); | 1025 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one..."); |
1026 | Thread.Sleep(3000); // wait a little now that we're not waiting for the callback | ||
1038 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | 1027 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); |
1039 | } | 1028 | } |
1029 | |||
1030 | |||
1031 | // Next, let's close the child agent connections that are too far away. | ||
1032 | agent.CloseChildAgents(neighbourx, neighboury); | ||
1040 | 1033 | ||
1041 | AgentHasMovedAway(agent, false); | 1034 | AgentHasMovedAway(agent, false); |
1042 | 1035 | ||
@@ -1069,16 +1062,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1069 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | 1062 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; |
1070 | ScenePresence agent = icon.EndInvoke(iar); | 1063 | ScenePresence agent = icon.EndInvoke(iar); |
1071 | 1064 | ||
1072 | // If the cross was successful, this agent is a child agent | 1065 | //// If the cross was successful, this agent is a child agent |
1073 | if (agent.IsChildAgent) | 1066 | //if (agent.IsChildAgent) |
1074 | agent.Reset(); | 1067 | // agent.Reset(); |
1075 | else // Not successful | 1068 | //else // Not successful |
1076 | agent.RestoreInCurrentScene(); | 1069 | // agent.RestoreInCurrentScene(); |
1077 | 1070 | ||
1078 | // In any case | 1071 | // In any case |
1079 | agent.IsInTransit = false; | 1072 | agent.IsInTransit = false; |
1080 | 1073 | ||
1081 | //m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | 1074 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); |
1082 | } | 1075 | } |
1083 | 1076 | ||
1084 | #endregion | 1077 | #endregion |