diff options
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | 6 |
2 files changed, 18 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index ca7a2bd..2fc610a 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -73,7 +73,18 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
73 | public string State | 73 | public string State |
74 | { | 74 | { |
75 | get { return m_state; } | 75 | get { return m_state; } |
76 | set { m_state = value; } | 76 | set { |
77 | bool changed = false; | ||
78 | if (m_state != value) | ||
79 | changed = true; | ||
80 | // Set it | ||
81 | m_state = value; | ||
82 | |||
83 | if (changed) | ||
84 | { | ||
85 | m_ScriptEngine.m_EventManager.state_entry(m_localID); | ||
86 | } | ||
87 | } | ||
77 | } | 88 | } |
78 | 89 | ||
79 | // Object never expires | 90 | // Object never expires |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index 1de010a..607a4ff 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -83,6 +83,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
83 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "changed", EventQueueManager.llDetectNull, new object[] { (int)change }); | 83 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "changed", EventQueueManager.llDetectNull, new object[] { (int)change }); |
84 | } | 84 | } |
85 | 85 | ||
86 | public void state_entry(uint localID) | ||
87 | { | ||
88 | // Add to queue for all scripts in ObjectID object | ||
89 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_entry", EventQueueManager.llDetectNull, new object[] { }); | ||
90 | } | ||
91 | |||
86 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | 92 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) |
87 | { | 93 | { |
88 | // Add to queue for all scripts in ObjectID object | 94 | // Add to queue for all scripts in ObjectID object |