diff options
-rw-r--r-- | OpenSim/OpenSim.RegionServer/world/Avatar.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/OpenSim.RegionServer/world/Avatar.cs b/OpenSim/OpenSim.RegionServer/world/Avatar.cs index a09ce73..f9f3cc4 100644 --- a/OpenSim/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim/OpenSim.RegionServer/world/Avatar.cs | |||
@@ -235,7 +235,7 @@ namespace OpenSim.world | |||
235 | { | 235 | { |
236 | if (this._physActor.Flying == false) | 236 | if (this._physActor.Flying == false) |
237 | { | 237 | { |
238 | this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_FLY"]; | 238 | this.current_anim = Animations.AnimsLLUUID["FLY"]; |
239 | this.anim_seq = 1; | 239 | this.anim_seq = 1; |
240 | this.SendAnimPack(); | 240 | this.SendAnimPack(); |
241 | } | 241 | } |
@@ -246,7 +246,7 @@ namespace OpenSim.world | |||
246 | { | 246 | { |
247 | if (this._physActor.Flying == true) | 247 | if (this._physActor.Flying == true) |
248 | { | 248 | { |
249 | this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; | 249 | this.current_anim = Animations.AnimsLLUUID["STAND"]; |
250 | this.anim_seq = 1; | 250 | this.anim_seq = 1; |
251 | this.SendAnimPack(); | 251 | this.SendAnimPack(); |
252 | } | 252 | } |
@@ -260,7 +260,7 @@ namespace OpenSim.world | |||
260 | 260 | ||
261 | if (((movementflag & 1) == 0) && (!this._physActor.Flying)) | 261 | if (((movementflag & 1) == 0) && (!this._physActor.Flying)) |
262 | { | 262 | { |
263 | this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_WALK"]; | 263 | this.current_anim = Animations.AnimsLLUUID["WALK"]; |
264 | this.anim_seq = 1; | 264 | this.anim_seq = 1; |
265 | this.SendAnimPack(); | 265 | this.SendAnimPack(); |
266 | } | 266 | } |
@@ -369,7 +369,7 @@ namespace OpenSim.world | |||
369 | // We're standing still, so make it show! | 369 | // We're standing still, so make it show! |
370 | if (this._physActor.Flying == false) | 370 | if (this._physActor.Flying == false) |
371 | { | 371 | { |
372 | this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; | 372 | this.current_anim = Animations.AnimsLLUUID["STAND"]; |
373 | this.anim_seq = 1; | 373 | this.anim_seq = 1; |
374 | this.SendAnimPack(); | 374 | this.SendAnimPack(); |
375 | } | 375 | } |