diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 2a265db..1b81985 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1348,7 +1348,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1348 | // Create child agents in neighbouring regions | 1348 | // Create child agents in neighbouring regions |
1349 | if (openChildAgents && !IsChildAgent) | 1349 | if (openChildAgents && !IsChildAgent) |
1350 | { | 1350 | { |
1351 | // Remember in HandleUseCircuitCode, we delayed this to here | ||
1351 | SendInitialDataToMe(); | 1352 | SendInitialDataToMe(); |
1353 | |||
1352 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1354 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1353 | if (m_agentTransfer != null) | 1355 | if (m_agentTransfer != null) |
1354 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1356 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); |