diff options
4 files changed, 0 insertions, 218 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/CSharpScriptEngine.cs b/OpenSim/OpenSim.Region/Scenes/scripting/CSharpScriptEngine.cs deleted file mode 100644 index d5622b8..0000000 --- a/OpenSim/OpenSim.Region/Scenes/scripting/CSharpScriptEngine.cs +++ /dev/null | |||
@@ -1,77 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | // Compilation stuff | ||
6 | using System.CodeDom; | ||
7 | using System.CodeDom.Compiler; | ||
8 | using Microsoft.CSharp; | ||
9 | |||
10 | namespace OpenSim.Scripting | ||
11 | { | ||
12 | public class CSharpScriptEngine : IScriptCompiler | ||
13 | { | ||
14 | public string fileExt() | ||
15 | { | ||
16 | return ".cs"; | ||
17 | } | ||
18 | |||
19 | private Dictionary<string,IScript> LoadDotNetScript(ICodeCompiler compiler, string filename) | ||
20 | { | ||
21 | CompilerParameters compilerParams = new CompilerParameters(); | ||
22 | CompilerResults compilerResults; | ||
23 | compilerParams.GenerateExecutable = false; | ||
24 | compilerParams.GenerateInMemory = true; | ||
25 | compilerParams.IncludeDebugInformation = false; | ||
26 | compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll"); | ||
27 | compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll"); | ||
28 | compilerParams.ReferencedAssemblies.Add("libsecondlife.dll"); | ||
29 | compilerParams.ReferencedAssemblies.Add("System.dll"); | ||
30 | |||
31 | compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); | ||
32 | |||
33 | if (compilerResults.Errors.Count > 0) | ||
34 | { | ||
35 | OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors"); | ||
36 | foreach (CompilerError error in compilerResults.Errors) | ||
37 | { | ||
38 | OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString()); | ||
39 | } | ||
40 | } | ||
41 | else | ||
42 | { | ||
43 | Dictionary<string,IScript> scripts = new Dictionary<string,IScript>(); | ||
44 | |||
45 | foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) | ||
46 | { | ||
47 | Type testInterface = pluginType.GetInterface("IScript", true); | ||
48 | |||
49 | if (testInterface != null) | ||
50 | { | ||
51 | IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); | ||
52 | |||
53 | string scriptName = "C#/" + script.getName(); | ||
54 | Console.WriteLine("Script: " + scriptName + " loaded."); | ||
55 | |||
56 | if (!scripts.ContainsKey(scriptName)) | ||
57 | { | ||
58 | scripts.Add(scriptName, script); | ||
59 | } | ||
60 | else | ||
61 | { | ||
62 | scripts[scriptName] = script; | ||
63 | } | ||
64 | } | ||
65 | } | ||
66 | return scripts; | ||
67 | } | ||
68 | return null; | ||
69 | } | ||
70 | |||
71 | public Dictionary<string,IScript> compile(string filename) | ||
72 | { | ||
73 | CSharpCodeProvider csharpProvider = new CSharpCodeProvider(); | ||
74 | return LoadDotNetScript(csharpProvider.CreateCompiler(), filename); | ||
75 | } | ||
76 | } | ||
77 | } | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/Script.cs b/OpenSim/OpenSim.Region/Scenes/scripting/Script.cs deleted file mode 100644 index 57390bc..0000000 --- a/OpenSim/OpenSim.Region/Scenes/scripting/Script.cs +++ /dev/null | |||
@@ -1,44 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Framework.Console; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Region; | ||
8 | using OpenSim.Region.Scenes; | ||
9 | |||
10 | namespace OpenSim.Scripting | ||
11 | { | ||
12 | public interface IScript | ||
13 | { | ||
14 | void Initialise(ScriptInfo scriptInfo); | ||
15 | string getName(); | ||
16 | } | ||
17 | |||
18 | public class TestScript : IScript | ||
19 | { | ||
20 | ScriptInfo script; | ||
21 | |||
22 | public string getName() | ||
23 | { | ||
24 | return "TestScript 0.1"; | ||
25 | } | ||
26 | |||
27 | public void Initialise(ScriptInfo scriptInfo) | ||
28 | { | ||
29 | script = scriptInfo; | ||
30 | script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame); | ||
31 | script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence); | ||
32 | } | ||
33 | |||
34 | void events_OnNewPresence(ScenePresence presence) | ||
35 | { | ||
36 | script.logger.Verbose("Hello " + presence.firstname.ToString() + "!"); | ||
37 | } | ||
38 | |||
39 | void events_OnFrame() | ||
40 | { | ||
41 | //script.logger.Verbose("Hello World!"); | ||
42 | } | ||
43 | } | ||
44 | } | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/ScriptInfo.cs b/OpenSim/OpenSim.Region/Scenes/scripting/ScriptInfo.cs deleted file mode 100644 index a9fede5..0000000 --- a/OpenSim/OpenSim.Region/Scenes/scripting/ScriptInfo.cs +++ /dev/null | |||
@@ -1,31 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Region.Scenes; | ||
6 | using OpenSim.Framework.Console; | ||
7 | |||
8 | namespace OpenSim.Scripting | ||
9 | { | ||
10 | /// <summary> | ||
11 | /// Class which provides access to the world | ||
12 | /// </summary> | ||
13 | public class ScriptInfo | ||
14 | { | ||
15 | // Reference to world.eventsManager provided for convenience | ||
16 | public EventManager events; | ||
17 | |||
18 | // The main world | ||
19 | public Scene world; | ||
20 | |||
21 | // The console | ||
22 | public LogBase logger; | ||
23 | |||
24 | public ScriptInfo(Scene scene) | ||
25 | { | ||
26 | world = scene; | ||
27 | events = world.eventManager; | ||
28 | logger = OpenSim.Framework.Console.MainLog.Instance; | ||
29 | } | ||
30 | } | ||
31 | } | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/ScriptManager.cs b/OpenSim/OpenSim.Region/Scenes/scripting/ScriptManager.cs deleted file mode 100644 index ff5c115..0000000 --- a/OpenSim/OpenSim.Region/Scenes/scripting/ScriptManager.cs +++ /dev/null | |||
@@ -1,66 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting | ||
6 | { | ||
7 | public class ScriptManager | ||
8 | { | ||
9 | List<IScript> scripts = new List<IScript>(); | ||
10 | OpenSim.Region.Scenes.Scene scene; | ||
11 | Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); | ||
12 | |||
13 | private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) | ||
14 | { | ||
15 | foreach (KeyValuePair<string, IScript> script in compiledscripts) | ||
16 | { | ||
17 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. | ||
18 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Loading " + script.Key); | ||
19 | script.Value.Initialise(scriptInfo); | ||
20 | scripts.Add(script.Value); | ||
21 | } | ||
22 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)"); | ||
23 | } | ||
24 | |||
25 | public ScriptManager(OpenSim.Region.Scenes.Scene world) | ||
26 | { | ||
27 | scene = world; | ||
28 | |||
29 | // Defualt Engines | ||
30 | CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); | ||
31 | compilers.Add(csharpCompiler.fileExt(),csharpCompiler); | ||
32 | } | ||
33 | |||
34 | public void Compile(string filename) | ||
35 | { | ||
36 | foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) | ||
37 | { | ||
38 | if (filename.EndsWith(compiler.Key)) | ||
39 | { | ||
40 | LoadFromCompiler(compiler.Value.compile(filename)); | ||
41 | break; | ||
42 | } | ||
43 | } | ||
44 | } | ||
45 | |||
46 | public void RunScriptCmd(string[] args) | ||
47 | { | ||
48 | switch (args[0]) | ||
49 | { | ||
50 | case "load": | ||
51 | Compile(args[1]); | ||
52 | break; | ||
53 | |||
54 | default: | ||
55 | OpenSim.Framework.Console.MainLog.Instance.Error("Unknown script command"); | ||
56 | break; | ||
57 | } | ||
58 | } | ||
59 | } | ||
60 | |||
61 | interface IScriptCompiler | ||
62 | { | ||
63 | Dictionary<string,IScript> compile(string filename); | ||
64 | string fileExt(); | ||
65 | } | ||
66 | } | ||