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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs13
1 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index cfcbae3..f88338d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -421,7 +421,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
421 return LSL_Vector.Norm(v); 421 return LSL_Vector.Norm(v);
422 } 422 }
423 423
424 private double vecDist(LSL_Vector a, LSL_Vector b) 424 private double VecDist(LSL_Vector a, LSL_Vector b)
425 { 425 {
426 double dx = a.x - b.x; 426 double dx = a.x - b.x;
427 double dy = a.y - b.y; 427 double dy = a.y - b.y;
@@ -432,7 +432,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
432 public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) 432 public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b)
433 { 433 {
434 m_host.AddScriptLPS(1); 434 m_host.AddScriptLPS(1);
435 return vecDist(a, b); 435 return VecDist(a, b);
436 } 436 }
437 437
438 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 438 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
@@ -1247,7 +1247,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1247 } 1247 }
1248 } 1248 }
1249 1249
1250 private bool isPhysical(){ 1250 private bool IsPhysical()
1251 {
1251 return ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics); 1252 return ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics);
1252 } 1253 }
1253 1254
@@ -1258,7 +1259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1258 switch (status) 1259 switch (status)
1259 { 1260 {
1260 case ScriptBaseClass.STATUS_PHYSICS: 1261 case ScriptBaseClass.STATUS_PHYSICS:
1261 return isPhysical() ? 1 : 0; 1262 return IsPhysical() ? 1 : 0;
1262 1263
1263 case ScriptBaseClass.STATUS_PHANTOM: 1264 case ScriptBaseClass.STATUS_PHANTOM:
1264 if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom) 1265 if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom)
@@ -1949,7 +1950,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1949 } 1950 }
1950 // END WORK AROUND 1951 // END WORK AROUND
1951 else if ( // this is not part of the workaround if-block because it's not related to the workaround. 1952 else if ( // this is not part of the workaround if-block because it's not related to the workaround.
1952 isPhysical() || 1953 IsPhysical() ||
1953 m_host.ParentGroup.IsAttachment || // return FALSE if attachment 1954 m_host.ParentGroup.IsAttachment || // return FALSE if attachment
1954 ( 1955 (
1955 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. 1956 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region.
@@ -1981,7 +1982,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1981 1982
1982 SetPos(m_host.ParentGroup.RootPart, pos, false); 1983 SetPos(m_host.ParentGroup.RootPart, pos, false);
1983 1984
1984 return vecDist(pos, llGetRootPosition()) <= 0.1 ? 1 : 0; 1985 return VecDist(pos, llGetRootPosition()) <= 0.1 ? 1 : 0;
1985 } 1986 }
1986 1987
1987 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 1988 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)