diff options
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 42f190f..bca9b91 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -1144,7 +1144,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1144 | msg.MessageBlock.Message = Utils.StringToBytes(message); | 1144 | msg.MessageBlock.Message = Utils.StringToBytes(message); |
1145 | msg.MessageBlock.BinaryBucket = binaryBucket; | 1145 | msg.MessageBlock.BinaryBucket = binaryBucket; |
1146 | 1146 | ||
1147 | System.Console.WriteLine("SendInstantMessage: " + msg); | 1147 | //System.Console.WriteLine("SendInstantMessage: " + msg); |
1148 | OutPacket(msg, ThrottleOutPacketType.Task); | 1148 | OutPacket(msg, ThrottleOutPacketType.Task); |
1149 | } | 1149 | } |
1150 | } | 1150 | } |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index b41c36f..4a7f336 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer | |||
136 | 136 | ||
137 | if (im.dialog == (byte) InstantMessageDialog.InventoryOffered) | 137 | if (im.dialog == (byte) InstantMessageDialog.InventoryOffered) |
138 | { | 138 | { |
139 | m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0])); | 139 | //m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0])); |
140 | 140 | ||
141 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | 141 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); |
142 | UUID copyID; | 142 | UUID copyID; |