diff options
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 11 |
2 files changed, 14 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 14ffa25..4615e7a 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -53,11 +53,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
53 | 53 | ||
54 | #region Fields | 54 | #region Fields |
55 | 55 | ||
56 | internal Dictionary<LLUUID, ScenePresence> ScenePresences; | 56 | internal Dictionary<LLUUID, ScenePresence> ScenePresences = new Dictionary<LLUUID, ScenePresence>(); |
57 | // SceneObjects is not currently populated or used. | 57 | // SceneObjects is not currently populated or used. |
58 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | 58 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; |
59 | internal Dictionary<LLUUID, EntityBase> Entities; | 59 | internal Dictionary<LLUUID, EntityBase> Entities = new Dictionary<LLUUID, EntityBase>(); |
60 | internal Dictionary<LLUUID, ScenePresence> RestorePresences; | 60 | internal Dictionary<LLUUID, ScenePresence> RestorePresences = new Dictionary<LLUUID, ScenePresence>(); |
61 | 61 | ||
62 | public BasicQuadTreeNode QuadTree; | 62 | public BasicQuadTreeNode QuadTree; |
63 | 63 | ||
@@ -825,6 +825,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
825 | return false; | 825 | return false; |
826 | } | 826 | } |
827 | 827 | ||
828 | /// <summary> | ||
829 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself | ||
830 | /// will not affect the original list of objects in the scene. | ||
831 | /// </summary> | ||
832 | /// <returns></returns> | ||
828 | public List<EntityBase> GetEntities() | 833 | public List<EntityBase> GetEntities() |
829 | { | 834 | { |
830 | List<EntityBase> result; | 835 | List<EntityBase> result; |
@@ -1378,7 +1383,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1378 | /// <param name="flags"></param> | 1383 | /// <param name="flags"></param> |
1379 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) | 1384 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) |
1380 | { | 1385 | { |
1381 | m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1386 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); |
1382 | 1387 | ||
1383 | List<EntityBase> EntityList = GetEntities(); | 1388 | List<EntityBase> EntityList = GetEntities(); |
1384 | 1389 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 60ba898..7c198bf 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -261,12 +261,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
261 | 261 | ||
262 | RegisterDefaultSceneEvents(); | 262 | RegisterDefaultSceneEvents(); |
263 | 263 | ||
264 | m_log.Info("[SCENE]: Creating new entitities instance"); | ||
265 | Entities = new Dictionary<LLUUID, EntityBase>(); | ||
266 | m_scenePresences = new Dictionary<LLUUID, ScenePresence>(); | ||
267 | //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | ||
268 | m_restorePresences = new Dictionary<LLUUID, ScenePresence>(); | ||
269 | |||
270 | m_httpListener = httpServer; | 264 | m_httpListener = httpServer; |
271 | m_dumpAssetsToFile = dumpAssetsToFile; | 265 | m_dumpAssetsToFile = dumpAssetsToFile; |
272 | 266 | ||
@@ -3225,6 +3219,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
3225 | m_innerScene.ForEachClient(action); | 3219 | m_innerScene.ForEachClient(action); |
3226 | } | 3220 | } |
3227 | 3221 | ||
3222 | /// <summary> | ||
3223 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself | ||
3224 | /// will not affect the original list of objects in the scene. | ||
3225 | /// </summary> | ||
3226 | /// <returns></returns> | ||
3228 | public List<EntityBase> GetEntities() | 3227 | public List<EntityBase> GetEntities() |
3229 | { | 3228 | { |
3230 | return m_innerScene.GetEntities(); | 3229 | return m_innerScene.GetEntities(); |