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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index debab8d..968f94b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1514,19 +1514,19 @@ namespace OpenSim.Region.Framework.Scenes
1514 SceneObjectPart rootpart = m_rootPart; 1514 SceneObjectPart rootpart = m_rootPart;
1515 if (rootpart != null) 1515 if (rootpart != null)
1516 { 1516 {
1517 if (rootpart.PhysActor != null) 1517 if (IsAttachment)
1518 { 1518 {
1519 if (IsAttachment) 1519 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
1520 if (avatar != null)
1520 { 1521 {
1521 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); 1522 avatar.PushForce(impulse);
1522 if (avatar != null)
1523 {
1524 avatar.PushForce(impulse);
1525 }
1526 } 1523 }
1527 else 1524 }
1525 else
1526 {
1527 if (rootpart.PhysActor != null)
1528 { 1528 {
1529 rootpart.PhysActor.AddForce(impulse,true); 1529 rootpart.PhysActor.AddForce(impulse, true);
1530 m_scene.PhysicsScene.AddPhysicsActorTaint(rootpart.PhysActor); 1530 m_scene.PhysicsScene.AddPhysicsActorTaint(rootpart.PhysActor);
1531 } 1531 }
1532 } 1532 }