diff options
4 files changed, 1538 insertions, 1538 deletions
diff --git a/OpenSim/Framework/InventoryFolderImpl.cs b/OpenSim/Framework/InventoryFolderImpl.cs index 248783f..00462f9 100644 --- a/OpenSim/Framework/InventoryFolderImpl.cs +++ b/OpenSim/Framework/InventoryFolderImpl.cs | |||
@@ -1,466 +1,466 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | 31 | ||
32 | namespace OpenSim.Framework | 32 | namespace OpenSim.Framework |
33 | { | 33 | { |
34 | public class InventoryFolderImpl : InventoryFolderBase | 34 | public class InventoryFolderImpl : InventoryFolderBase |
35 | { | 35 | { |
36 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 36 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
37 | 37 | ||
38 | public static readonly string PATH_DELIMITER = "/"; | 38 | public static readonly string PATH_DELIMITER = "/"; |
39 | 39 | ||
40 | /// <summary> | 40 | /// <summary> |
41 | /// Items that are contained in this folder | 41 | /// Items that are contained in this folder |
42 | /// </summary> | 42 | /// </summary> |
43 | public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>(); | 43 | public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>(); |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Child folders that are contained in this folder | 46 | /// Child folders that are contained in this folder |
47 | /// </summary> | 47 | /// </summary> |
48 | protected Dictionary<UUID, InventoryFolderImpl> m_childFolders = new Dictionary<UUID, InventoryFolderImpl>(); | 48 | protected Dictionary<UUID, InventoryFolderImpl> m_childFolders = new Dictionary<UUID, InventoryFolderImpl>(); |
49 | 49 | ||
50 | // Constructors | 50 | // Constructors |
51 | public InventoryFolderImpl(InventoryFolderBase folderbase) | 51 | public InventoryFolderImpl(InventoryFolderBase folderbase) |
52 | { | 52 | { |
53 | Owner = folderbase.Owner; | 53 | Owner = folderbase.Owner; |
54 | ID = folderbase.ID; | 54 | ID = folderbase.ID; |
55 | Name = folderbase.Name; | 55 | Name = folderbase.Name; |
56 | ParentID = folderbase.ParentID; | 56 | ParentID = folderbase.ParentID; |
57 | Type = folderbase.Type; | 57 | Type = folderbase.Type; |
58 | Version = folderbase.Version; | 58 | Version = folderbase.Version; |
59 | } | 59 | } |
60 | 60 | ||
61 | public InventoryFolderImpl() | 61 | public InventoryFolderImpl() |
62 | { | 62 | { |
63 | } | 63 | } |
64 | 64 | ||
65 | /// <summary> | 65 | /// <summary> |
66 | /// Create a new subfolder. | 66 | /// Create a new subfolder. |
67 | /// </summary> | 67 | /// </summary> |
68 | /// <param name="folderID"></param> | 68 | /// <param name="folderID"></param> |
69 | /// <param name="folderName"></param> | 69 | /// <param name="folderName"></param> |
70 | /// <param name="type"></param> | 70 | /// <param name="type"></param> |
71 | /// <returns>The newly created subfolder. Returns null if the folder already exists</returns> | 71 | /// <returns>The newly created subfolder. Returns null if the folder already exists</returns> |
72 | public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type) | 72 | public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type) |
73 | { | 73 | { |
74 | lock (m_childFolders) | 74 | lock (m_childFolders) |
75 | { | 75 | { |
76 | if (!m_childFolders.ContainsKey(folderID)) | 76 | if (!m_childFolders.ContainsKey(folderID)) |
77 | { | 77 | { |
78 | InventoryFolderImpl subFold = new InventoryFolderImpl(); | 78 | InventoryFolderImpl subFold = new InventoryFolderImpl(); |
79 | subFold.Name = folderName; | 79 | subFold.Name = folderName; |
80 | subFold.ID = folderID; | 80 | subFold.ID = folderID; |
81 | subFold.Type = (short)type; | 81 | subFold.Type = (short)type; |
82 | subFold.ParentID = this.ID; | 82 | subFold.ParentID = this.ID; |
83 | subFold.Owner = Owner; | 83 | subFold.Owner = Owner; |
84 | m_childFolders.Add(subFold.ID, subFold); | 84 | m_childFolders.Add(subFold.ID, subFold); |
85 | 85 | ||
86 | return subFold; | 86 | return subFold; |
87 | } | 87 | } |
88 | } | 88 | } |
89 | 89 | ||
90 | return null; | 90 | return null; |
91 | } | 91 | } |
92 | 92 | ||
93 | /// <summary> | 93 | /// <summary> |
94 | /// Add a folder that already exists. | 94 | /// Add a folder that already exists. |
95 | /// </summary> | 95 | /// </summary> |
96 | /// <param name="folder"></param> | 96 | /// <param name="folder"></param> |
97 | public void AddChildFolder(InventoryFolderImpl folder) | 97 | public void AddChildFolder(InventoryFolderImpl folder) |
98 | { | 98 | { |
99 | lock (m_childFolders) | 99 | lock (m_childFolders) |
100 | { | 100 | { |
101 | folder.ParentID = ID; | 101 | folder.ParentID = ID; |
102 | m_childFolders[folder.ID] = folder; | 102 | m_childFolders[folder.ID] = folder; |
103 | } | 103 | } |
104 | } | 104 | } |
105 | 105 | ||
106 | /// <summary> | 106 | /// <summary> |
107 | /// Does this folder contain the given child folder? | 107 | /// Does this folder contain the given child folder? |
108 | /// </summary> | 108 | /// </summary> |
109 | /// <param name="folderID"></param> | 109 | /// <param name="folderID"></param> |
110 | /// <returns></returns> | 110 | /// <returns></returns> |
111 | public bool ContainsChildFolder(UUID folderID) | 111 | public bool ContainsChildFolder(UUID folderID) |
112 | { | 112 | { |
113 | return m_childFolders.ContainsKey(folderID); | 113 | return m_childFolders.ContainsKey(folderID); |
114 | } | 114 | } |
115 | 115 | ||
116 | /// <summary> | 116 | /// <summary> |
117 | /// Get a child folder | 117 | /// Get a child folder |
118 | /// </summary> | 118 | /// </summary> |
119 | /// <param name="folderID"></param> | 119 | /// <param name="folderID"></param> |
120 | /// <returns>The folder if it exists, null if it doesn't</returns> | 120 | /// <returns>The folder if it exists, null if it doesn't</returns> |
121 | public InventoryFolderImpl GetChildFolder(UUID folderID) | 121 | public InventoryFolderImpl GetChildFolder(UUID folderID) |
122 | { | 122 | { |
123 | InventoryFolderImpl folder = null; | 123 | InventoryFolderImpl folder = null; |
124 | 124 | ||
125 | lock (m_childFolders) | 125 | lock (m_childFolders) |
126 | { | 126 | { |
127 | m_childFolders.TryGetValue(folderID, out folder); | 127 | m_childFolders.TryGetValue(folderID, out folder); |
128 | } | 128 | } |
129 | 129 | ||
130 | return folder; | 130 | return folder; |
131 | } | 131 | } |
132 | 132 | ||
133 | /// <summary> | 133 | /// <summary> |
134 | /// Removes the given child subfolder. | 134 | /// Removes the given child subfolder. |
135 | /// </summary> | 135 | /// </summary> |
136 | /// <param name="folderID"></param> | 136 | /// <param name="folderID"></param> |
137 | /// <returns> | 137 | /// <returns> |
138 | /// The folder removed, or null if the folder was not present. | 138 | /// The folder removed, or null if the folder was not present. |
139 | /// </returns> | 139 | /// </returns> |
140 | public InventoryFolderImpl RemoveChildFolder(UUID folderID) | 140 | public InventoryFolderImpl RemoveChildFolder(UUID folderID) |
141 | { | 141 | { |
142 | InventoryFolderImpl removedFolder = null; | 142 | InventoryFolderImpl removedFolder = null; |
143 | 143 | ||
144 | lock (m_childFolders) | 144 | lock (m_childFolders) |
145 | { | 145 | { |
146 | if (m_childFolders.ContainsKey(folderID)) | 146 | if (m_childFolders.ContainsKey(folderID)) |
147 | { | 147 | { |
148 | removedFolder = m_childFolders[folderID]; | 148 | removedFolder = m_childFolders[folderID]; |
149 | m_childFolders.Remove(folderID); | 149 | m_childFolders.Remove(folderID); |
150 | } | 150 | } |
151 | } | 151 | } |
152 | 152 | ||
153 | return removedFolder; | 153 | return removedFolder; |
154 | } | 154 | } |
155 | 155 | ||
156 | /// <summary> | 156 | /// <summary> |
157 | /// Delete all the folders and items in this folder. | 157 | /// Delete all the folders and items in this folder. |
158 | /// </summary> | 158 | /// </summary> |
159 | public void Purge() | 159 | public void Purge() |
160 | { | 160 | { |
161 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | 161 | foreach (InventoryFolderImpl folder in m_childFolders.Values) |
162 | { | 162 | { |
163 | folder.Purge(); | 163 | folder.Purge(); |
164 | } | 164 | } |
165 | 165 | ||
166 | m_childFolders.Clear(); | 166 | m_childFolders.Clear(); |
167 | Items.Clear(); | 167 | Items.Clear(); |
168 | } | 168 | } |
169 | 169 | ||
170 | /// <summary> | 170 | /// <summary> |
171 | /// Returns the item if it exists in this folder or in any of this folder's descendant folders | 171 | /// Returns the item if it exists in this folder or in any of this folder's descendant folders |
172 | /// </summary> | 172 | /// </summary> |
173 | /// <param name="itemID"></param> | 173 | /// <param name="itemID"></param> |
174 | /// <returns>null if the item is not found</returns> | 174 | /// <returns>null if the item is not found</returns> |
175 | public InventoryItemBase FindItem(UUID itemID) | 175 | public InventoryItemBase FindItem(UUID itemID) |
176 | { | 176 | { |
177 | lock (Items) | 177 | lock (Items) |
178 | { | 178 | { |
179 | if (Items.ContainsKey(itemID)) | 179 | if (Items.ContainsKey(itemID)) |
180 | { | 180 | { |
181 | return Items[itemID]; | 181 | return Items[itemID]; |
182 | } | 182 | } |
183 | } | 183 | } |
184 | 184 | ||
185 | lock (m_childFolders) | 185 | lock (m_childFolders) |
186 | { | 186 | { |
187 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | 187 | foreach (InventoryFolderImpl folder in m_childFolders.Values) |
188 | { | 188 | { |
189 | InventoryItemBase item = folder.FindItem(itemID); | 189 | InventoryItemBase item = folder.FindItem(itemID); |
190 | 190 | ||
191 | if (item != null) | 191 | if (item != null) |
192 | { | 192 | { |
193 | return item; | 193 | return item; |
194 | } | 194 | } |
195 | } | 195 | } |
196 | } | 196 | } |
197 | 197 | ||
198 | return null; | 198 | return null; |
199 | } | 199 | } |
200 | 200 | ||
201 | public InventoryItemBase FindAsset(UUID assetID) | 201 | public InventoryItemBase FindAsset(UUID assetID) |
202 | { | 202 | { |
203 | lock (Items) | 203 | lock (Items) |
204 | { | 204 | { |
205 | foreach (InventoryItemBase item in Items.Values) | 205 | foreach (InventoryItemBase item in Items.Values) |
206 | { | 206 | { |
207 | if (item.AssetID == assetID) | 207 | if (item.AssetID == assetID) |
208 | return item; | 208 | return item; |
209 | } | 209 | } |
210 | } | 210 | } |
211 | 211 | ||
212 | lock (m_childFolders) | 212 | lock (m_childFolders) |
213 | { | 213 | { |
214 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | 214 | foreach (InventoryFolderImpl folder in m_childFolders.Values) |
215 | { | 215 | { |
216 | InventoryItemBase item = folder.FindAsset(assetID); | 216 | InventoryItemBase item = folder.FindAsset(assetID); |
217 | 217 | ||
218 | if (item != null) | 218 | if (item != null) |
219 | { | 219 | { |
220 | return item; | 220 | return item; |
221 | } | 221 | } |
222 | } | 222 | } |
223 | } | 223 | } |
224 | 224 | ||
225 | return null; | 225 | return null; |
226 | } | 226 | } |
227 | 227 | ||
228 | /// <summary> | 228 | /// <summary> |
229 | /// Deletes an item if it exists in this folder or any children | 229 | /// Deletes an item if it exists in this folder or any children |
230 | /// </summary> | 230 | /// </summary> |
231 | /// <param name="folderID"></param> | 231 | /// <param name="folderID"></param> |
232 | /// <returns></returns> | 232 | /// <returns></returns> |
233 | public bool DeleteItem(UUID itemID) | 233 | public bool DeleteItem(UUID itemID) |
234 | { | 234 | { |
235 | bool found = false; | 235 | bool found = false; |
236 | 236 | ||
237 | lock (Items) | 237 | lock (Items) |
238 | { | 238 | { |
239 | if (Items.ContainsKey(itemID)) | 239 | if (Items.ContainsKey(itemID)) |
240 | { | 240 | { |
241 | Items.Remove(itemID); | 241 | Items.Remove(itemID); |
242 | return true; | 242 | return true; |
243 | } | 243 | } |
244 | } | 244 | } |
245 | 245 | ||
246 | lock (m_childFolders) | 246 | lock (m_childFolders) |
247 | { | 247 | { |
248 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | 248 | foreach (InventoryFolderImpl folder in m_childFolders.Values) |
249 | { | 249 | { |
250 | found = folder.DeleteItem(itemID); | 250 | found = folder.DeleteItem(itemID); |
251 | 251 | ||
252 | if (found == true) | 252 | if (found == true) |
253 | { | 253 | { |
254 | break; | 254 | break; |
255 | } | 255 | } |
256 | } | 256 | } |
257 | } | 257 | } |
258 | 258 | ||
259 | return found; | 259 | return found; |
260 | } | 260 | } |
261 | 261 | ||
262 | /// <summary> | 262 | /// <summary> |
263 | /// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth | 263 | /// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth |
264 | /// first. | 264 | /// first. |
265 | /// </summary> | 265 | /// </summary> |
266 | /// <returns>The requested folder if it exists, null if it does not.</returns> | 266 | /// <returns>The requested folder if it exists, null if it does not.</returns> |
267 | public InventoryFolderImpl FindFolder(UUID folderID) | 267 | public InventoryFolderImpl FindFolder(UUID folderID) |
268 | { | 268 | { |
269 | if (folderID == ID) | 269 | if (folderID == ID) |
270 | return this; | 270 | return this; |
271 | 271 | ||
272 | lock (m_childFolders) | 272 | lock (m_childFolders) |
273 | { | 273 | { |
274 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | 274 | foreach (InventoryFolderImpl folder in m_childFolders.Values) |
275 | { | 275 | { |
276 | InventoryFolderImpl returnFolder = folder.FindFolder(folderID); | 276 | InventoryFolderImpl returnFolder = folder.FindFolder(folderID); |
277 | 277 | ||
278 | if (returnFolder != null) | 278 | if (returnFolder != null) |
279 | return returnFolder; | 279 | return returnFolder; |
280 | } | 280 | } |
281 | } | 281 | } |
282 | 282 | ||
283 | return null; | 283 | return null; |
284 | } | 284 | } |
285 | 285 | ||
286 | /// <summary> | 286 | /// <summary> |
287 | /// Look through all child subfolders for a folder marked as one for a particular asset type, and return it. | 287 | /// Look through all child subfolders for a folder marked as one for a particular asset type, and return it. |
288 | /// </summary> | 288 | /// </summary> |
289 | /// <param name="type"></param> | 289 | /// <param name="type"></param> |
290 | /// <returns>Returns null if no such folder is found</returns> | 290 | /// <returns>Returns null if no such folder is found</returns> |
291 | public InventoryFolderImpl FindFolderForType(int type) | 291 | public InventoryFolderImpl FindFolderForType(int type) |
292 | { | 292 | { |
293 | lock (m_childFolders) | 293 | lock (m_childFolders) |
294 | { | 294 | { |
295 | foreach (InventoryFolderImpl f in m_childFolders.Values) | 295 | foreach (InventoryFolderImpl f in m_childFolders.Values) |
296 | { | 296 | { |
297 | if (f.Type == type) | 297 | if (f.Type == type) |
298 | return f; | 298 | return f; |
299 | } | 299 | } |
300 | } | 300 | } |
301 | 301 | ||
302 | return null; | 302 | return null; |
303 | } | 303 | } |
304 | 304 | ||
305 | /// <summary> | 305 | /// <summary> |
306 | /// Find a folder given a PATH_DELIMITER delimited path starting from this folder | 306 | /// Find a folder given a PATH_DELIMITER delimited path starting from this folder |
307 | /// </summary> | 307 | /// </summary> |
308 | /// | 308 | /// |
309 | /// This method does not handle paths that contain multiple delimitors | 309 | /// This method does not handle paths that contain multiple delimitors |
310 | /// | 310 | /// |
311 | /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some | 311 | /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some |
312 | /// XPath like expression | 312 | /// XPath like expression |
313 | /// | 313 | /// |
314 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. | 314 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. |
315 | /// | 315 | /// |
316 | /// <param name="path"> | 316 | /// <param name="path"> |
317 | /// The path to the required folder. | 317 | /// The path to the required folder. |
318 | /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. | 318 | /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. |
319 | /// </param> | 319 | /// </param> |
320 | /// <returns>null if the folder is not found</returns> | 320 | /// <returns>null if the folder is not found</returns> |
321 | public InventoryFolderImpl FindFolderByPath(string path) | 321 | public InventoryFolderImpl FindFolderByPath(string path) |
322 | { | 322 | { |
323 | if (path == string.Empty) | 323 | if (path == string.Empty) |
324 | return this; | 324 | return this; |
325 | 325 | ||
326 | path = path.Trim(); | 326 | path = path.Trim(); |
327 | 327 | ||
328 | if (path == PATH_DELIMITER) | 328 | if (path == PATH_DELIMITER) |
329 | return this; | 329 | return this; |
330 | 330 | ||
331 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | 331 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); |
332 | 332 | ||
333 | lock (m_childFolders) | 333 | lock (m_childFolders) |
334 | { | 334 | { |
335 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | 335 | foreach (InventoryFolderImpl folder in m_childFolders.Values) |
336 | { | 336 | { |
337 | if (folder.Name == components[0]) | 337 | if (folder.Name == components[0]) |
338 | if (components.Length > 1) | 338 | if (components.Length > 1) |
339 | return folder.FindFolderByPath(components[1]); | 339 | return folder.FindFolderByPath(components[1]); |
340 | else | 340 | else |
341 | return folder; | 341 | return folder; |
342 | } | 342 | } |
343 | } | 343 | } |
344 | 344 | ||
345 | // We didn't find a folder with the given name | 345 | // We didn't find a folder with the given name |
346 | return null; | 346 | return null; |
347 | } | 347 | } |
348 | 348 | ||
349 | /// <summary> | 349 | /// <summary> |
350 | /// Find an item given a PATH_DELIMITOR delimited path starting from this folder. | 350 | /// Find an item given a PATH_DELIMITOR delimited path starting from this folder. |
351 | /// | 351 | /// |
352 | /// This method does not handle paths that contain multiple delimitors | 352 | /// This method does not handle paths that contain multiple delimitors |
353 | /// | 353 | /// |
354 | /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some | 354 | /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some |
355 | /// XPath like expression | 355 | /// XPath like expression |
356 | /// | 356 | /// |
357 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. | 357 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. |
358 | /// </summary> | 358 | /// </summary> |
359 | /// <param name="path"> | 359 | /// <param name="path"> |
360 | /// The path to the required item. | 360 | /// The path to the required item. |
361 | /// </param> | 361 | /// </param> |
362 | /// <returns>null if the item is not found</returns> | 362 | /// <returns>null if the item is not found</returns> |
363 | public InventoryItemBase FindItemByPath(string path) | 363 | public InventoryItemBase FindItemByPath(string path) |
364 | { | 364 | { |
365 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | 365 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); |
366 | 366 | ||
367 | if (components.Length == 1) | 367 | if (components.Length == 1) |
368 | { | 368 | { |
369 | lock (Items) | 369 | lock (Items) |
370 | { | 370 | { |
371 | foreach (InventoryItemBase item in Items.Values) | 371 | foreach (InventoryItemBase item in Items.Values) |
372 | { | 372 | { |
373 | if (item.Name == components[0]) | 373 | if (item.Name == components[0]) |
374 | return item; | 374 | return item; |
375 | } | 375 | } |
376 | } | 376 | } |
377 | } | 377 | } |
378 | else | 378 | else |
379 | { | 379 | { |
380 | lock (m_childFolders) | 380 | lock (m_childFolders) |
381 | { | 381 | { |
382 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | 382 | foreach (InventoryFolderImpl folder in m_childFolders.Values) |
383 | { | 383 | { |
384 | if (folder.Name == components[0]) | 384 | if (folder.Name == components[0]) |
385 | return folder.FindItemByPath(components[1]); | 385 | return folder.FindItemByPath(components[1]); |
386 | } | 386 | } |
387 | } | 387 | } |
388 | } | 388 | } |
389 | 389 | ||
390 | // We didn't find an item or intermediate folder with the given name | 390 | // We didn't find an item or intermediate folder with the given name |
391 | return null; | 391 | return null; |
392 | } | 392 | } |
393 | 393 | ||
394 | /// <summary> | 394 | /// <summary> |
395 | /// Return a copy of the list of child items in this folder. The items themselves are the originals. | 395 | /// Return a copy of the list of child items in this folder. The items themselves are the originals. |
396 | /// </summary> | 396 | /// </summary> |
397 | public List<InventoryItemBase> RequestListOfItems() | 397 | public List<InventoryItemBase> RequestListOfItems() |
398 | { | 398 | { |
399 | List<InventoryItemBase> itemList = new List<InventoryItemBase>(); | 399 | List<InventoryItemBase> itemList = new List<InventoryItemBase>(); |
400 | 400 | ||
401 | lock (Items) | 401 | lock (Items) |
402 | { | 402 | { |
403 | foreach (InventoryItemBase item in Items.Values) | 403 | foreach (InventoryItemBase item in Items.Values) |
404 | { | 404 | { |
405 | itemList.Add(item); | 405 | itemList.Add(item); |
406 | } | 406 | } |
407 | } | 407 | } |
408 | 408 | ||
409 | //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count); | 409 | //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count); |
410 | 410 | ||
411 | return itemList; | 411 | return itemList; |
412 | } | 412 | } |
413 | 413 | ||
414 | /// <summary> | 414 | /// <summary> |
415 | /// Return a copy of the list of child folders in this folder. The folders themselves are the originals. | 415 | /// Return a copy of the list of child folders in this folder. The folders themselves are the originals. |
416 | /// </summary> | 416 | /// </summary> |
417 | public List<InventoryFolderBase> RequestListOfFolders() | 417 | public List<InventoryFolderBase> RequestListOfFolders() |
418 | { | 418 | { |
419 | List<InventoryFolderBase> folderList = new List<InventoryFolderBase>(); | 419 | List<InventoryFolderBase> folderList = new List<InventoryFolderBase>(); |
420 | 420 | ||
421 | lock (m_childFolders) | 421 | lock (m_childFolders) |
422 | { | 422 | { |
423 | foreach (InventoryFolderBase folder in m_childFolders.Values) | 423 | foreach (InventoryFolderBase folder in m_childFolders.Values) |
424 | { | 424 | { |
425 | folderList.Add(folder); | 425 | folderList.Add(folder); |
426 | } | 426 | } |
427 | } | 427 | } |
428 | 428 | ||
429 | return folderList; | 429 | return folderList; |
430 | } | 430 | } |
431 | 431 | ||
432 | public List<InventoryFolderImpl> RequestListOfFolderImpls() | 432 | public List<InventoryFolderImpl> RequestListOfFolderImpls() |
433 | { | 433 | { |
434 | List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>(); | 434 | List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>(); |
435 | 435 | ||
436 | lock (m_childFolders) | 436 | lock (m_childFolders) |
437 | { | 437 | { |
438 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | 438 | foreach (InventoryFolderImpl folder in m_childFolders.Values) |
439 | { | 439 | { |
440 | folderList.Add(folder); | 440 | folderList.Add(folder); |
441 | } | 441 | } |
442 | } | 442 | } |
443 | 443 | ||
444 | return folderList; | 444 | return folderList; |
445 | } | 445 | } |
446 | 446 | ||
447 | /// <value> | 447 | /// <value> |
448 | /// The total number of items in this folder and in the immediate child folders (though not from other | 448 | /// The total number of items in this folder and in the immediate child folders (though not from other |
449 | /// descendants). | 449 | /// descendants). |
450 | /// </value> | 450 | /// </value> |
451 | public int TotalCount | 451 | public int TotalCount |
452 | { | 452 | { |
453 | get | 453 | get |
454 | { | 454 | { |
455 | int total = Items.Count; | 455 | int total = Items.Count; |
456 | 456 | ||
457 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | 457 | foreach (InventoryFolderImpl folder in m_childFolders.Values) |
458 | { | 458 | { |
459 | total = total + folder.TotalCount; | 459 | total = total + folder.TotalCount; |
460 | } | 460 | } |
461 | 461 | ||
462 | return total; | 462 | return total; |
463 | } | 463 | } |
464 | } | 464 | } |
465 | } | 465 | } |
466 | } | 466 | } |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 99282a3..9540bd4 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -1,523 +1,523 @@ | |||
1 | /* | 1 | /* |
2 | Copyright (c) Contributors, http://osflotsam.org/ | 2 | Copyright (c) Contributors, http://osflotsam.org/ |
3 | See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | 4 | ||
5 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
6 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
7 | * Redistributions of source code must retain the above copyright | 7 | * Redistributions of source code must retain the above copyright |
8 | notice, this list of conditions and the following disclaimer. | 8 | notice, this list of conditions and the following disclaimer. |
9 | * Redistributions in binary form must reproduce the above copyright | 9 | * Redistributions in binary form must reproduce the above copyright |
10 | notice, this list of conditions and the following disclaimer in the | 10 | notice, this list of conditions and the following disclaimer in the |
11 | documentation and/or other materials provided with the distribution. | 11 | documentation and/or other materials provided with the distribution. |
12 | * Neither the name of the Flotsam Project nor the | 12 | * Neither the name of the Flotsam Project nor the |
13 | names of its contributors may be used to endorse or promote products | 13 | names of its contributors may be used to endorse or promote products |
14 | derived from this software without specific prior written permission. | 14 | derived from this software without specific prior written permission. |
15 | 15 | ||
16 | THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR | 16 | THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR |
17 | IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 20 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
21 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE | 21 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE |
22 | GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 22 | GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER | 23 | INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER |
24 | IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR | 24 | IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
25 | OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF | 25 | OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
26 | ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ | 26 | ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ |
27 | 27 | ||
28 | // Uncomment to make asset Get requests for existing | 28 | // Uncomment to make asset Get requests for existing |
29 | // #define WAIT_ON_INPROGRESS_REQUESTS | 29 | // #define WAIT_ON_INPROGRESS_REQUESTS |
30 | 30 | ||
31 | using System; | 31 | using System; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Collections.Generic; | 33 | using System.Collections.Generic; |
34 | using System.Reflection; | 34 | using System.Reflection; |
35 | using System.Runtime.Serialization; | 35 | using System.Runtime.Serialization; |
36 | using System.Runtime.Serialization.Formatters.Binary; | 36 | using System.Runtime.Serialization.Formatters.Binary; |
37 | using System.Threading; | 37 | using System.Threading; |
38 | using System.Timers; | 38 | using System.Timers; |
39 | 39 | ||
40 | using log4net; | 40 | using log4net; |
41 | using Nini.Config; | 41 | using Nini.Config; |
42 | using Mono.Addins; | 42 | using Mono.Addins; |
43 | using OpenMetaverse; | 43 | using OpenMetaverse; |
44 | 44 | ||
45 | using OpenSim.Framework; | 45 | using OpenSim.Framework; |
46 | using OpenSim.Region.Framework.Interfaces; | 46 | using OpenSim.Region.Framework.Interfaces; |
47 | using OpenSim.Region.Framework.Scenes; | 47 | using OpenSim.Region.Framework.Scenes; |
48 | using OpenSim.Services.Interfaces; | 48 | using OpenSim.Services.Interfaces; |
49 | 49 | ||
50 | 50 | ||
51 | [assembly: Addin("FlotsamAssetCache", "1.1")] | 51 | [assembly: Addin("FlotsamAssetCache", "1.1")] |
52 | [assembly: AddinDependency("OpenSim", "0.5")] | 52 | [assembly: AddinDependency("OpenSim", "0.5")] |
53 | 53 | ||
54 | namespace Flotsam.RegionModules.AssetCache | 54 | namespace Flotsam.RegionModules.AssetCache |
55 | { | 55 | { |
56 | /// <summary> | 56 | /// <summary> |
57 | /// OpenSim.ini Options: | 57 | /// OpenSim.ini Options: |
58 | /// ------- | 58 | /// ------- |
59 | /// [Modules] | 59 | /// [Modules] |
60 | /// AssetCaching = "FlotsamAssetCache" | 60 | /// AssetCaching = "FlotsamAssetCache" |
61 | /// | 61 | /// |
62 | /// [AssetCache] | 62 | /// [AssetCache] |
63 | /// ; cache directory can be shared by multiple instances | 63 | /// ; cache directory can be shared by multiple instances |
64 | /// CacheDirectory = /directory/writable/by/OpenSim/instance | 64 | /// CacheDirectory = /directory/writable/by/OpenSim/instance |
65 | /// | 65 | /// |
66 | /// ; Log level | 66 | /// ; Log level |
67 | /// ; 0 - (Error) Errors only | 67 | /// ; 0 - (Error) Errors only |
68 | /// ; 1 - (Info) Hit Rate Stats + Level 0 | 68 | /// ; 1 - (Info) Hit Rate Stats + Level 0 |
69 | /// ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1 | 69 | /// ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1 |
70 | /// ; | 70 | /// ; |
71 | /// LogLevel = 1 | 71 | /// LogLevel = 1 |
72 | /// | 72 | /// |
73 | /// ; How often should hit rates be displayed (given in AssetRequests) | 73 | /// ; How often should hit rates be displayed (given in AssetRequests) |
74 | /// ; 0 to disable | 74 | /// ; 0 to disable |
75 | /// HitRateDisplay = 100 | 75 | /// HitRateDisplay = 100 |
76 | /// | 76 | /// |
77 | /// ; Set to false for disk cache only. | 77 | /// ; Set to false for disk cache only. |
78 | /// MemoryCacheEnabled = true | 78 | /// MemoryCacheEnabled = true |
79 | /// | 79 | /// |
80 | /// ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes | 80 | /// ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes |
81 | /// MemoryCacheTimeout = 2 | 81 | /// MemoryCacheTimeout = 2 |
82 | /// | 82 | /// |
83 | /// ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes | 83 | /// ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes |
84 | /// ; Specify 0 if you do not want your disk cache to expire | 84 | /// ; Specify 0 if you do not want your disk cache to expire |
85 | /// FileCacheTimeout = 0 | 85 | /// FileCacheTimeout = 0 |
86 | /// | 86 | /// |
87 | /// ; How often {in hours} should the disk be checked for expired filed | 87 | /// ; How often {in hours} should the disk be checked for expired filed |
88 | /// ; Specify 0 to disable expiration checking | 88 | /// ; Specify 0 to disable expiration checking |
89 | /// FileCleanupTimer = .166 ;roughly every 10 minutes | 89 | /// FileCleanupTimer = .166 ;roughly every 10 minutes |
90 | /// | 90 | /// |
91 | /// ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how | 91 | /// ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how |
92 | /// ; long (in miliseconds) to block a request thread while trying to complete | 92 | /// ; long (in miliseconds) to block a request thread while trying to complete |
93 | /// ; writing to disk. | 93 | /// ; writing to disk. |
94 | /// WaitOnInprogressTimeout = 3000 | 94 | /// WaitOnInprogressTimeout = 3000 |
95 | /// ------- | 95 | /// ------- |
96 | /// </summary> | 96 | /// </summary> |
97 | 97 | ||
98 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 98 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
99 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache | 99 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache |
100 | { | 100 | { |
101 | private static readonly ILog m_log = | 101 | private static readonly ILog m_log = |
102 | LogManager.GetLogger( | 102 | LogManager.GetLogger( |
103 | MethodBase.GetCurrentMethod().DeclaringType); | 103 | MethodBase.GetCurrentMethod().DeclaringType); |
104 | 104 | ||
105 | private bool m_Enabled = false; | 105 | private bool m_Enabled = false; |
106 | 106 | ||
107 | private const string m_ModuleName = "FlotsamAssetCache"; | 107 | private const string m_ModuleName = "FlotsamAssetCache"; |
108 | private const string m_DefaultCacheDirectory = m_ModuleName; | 108 | private const string m_DefaultCacheDirectory = m_ModuleName; |
109 | private string m_CacheDirectory = m_DefaultCacheDirectory; | 109 | private string m_CacheDirectory = m_DefaultCacheDirectory; |
110 | 110 | ||
111 | 111 | ||
112 | private List<char> m_InvalidChars = new List<char>(); | 112 | private List<char> m_InvalidChars = new List<char>(); |
113 | 113 | ||
114 | private int m_LogLevel = 1; | 114 | private int m_LogLevel = 1; |
115 | private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests | 115 | private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests |
116 | 116 | ||
117 | private static ulong m_Requests = 0; | 117 | private static ulong m_Requests = 0; |
118 | private static ulong m_RequestsForInprogress = 0; | 118 | private static ulong m_RequestsForInprogress = 0; |
119 | private static ulong m_DiskHits = 0; | 119 | private static ulong m_DiskHits = 0; |
120 | private static ulong m_MemoryHits = 0; | 120 | private static ulong m_MemoryHits = 0; |
121 | private static double m_HitRateMemory = 0.0; | 121 | private static double m_HitRateMemory = 0.0; |
122 | private static double m_HitRateFile = 0.0; | 122 | private static double m_HitRateFile = 0.0; |
123 | 123 | ||
124 | #if WAIT_ON_INPROGRESS_REQUESTS | 124 | #if WAIT_ON_INPROGRESS_REQUESTS |
125 | private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); | 125 | private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); |
126 | private int m_WaitOnInprogressTimeout = 3000; | 126 | private int m_WaitOnInprogressTimeout = 3000; |
127 | #else | 127 | #else |
128 | private List<string> m_CurrentlyWriting = new List<string>(); | 128 | private List<string> m_CurrentlyWriting = new List<string>(); |
129 | #endif | 129 | #endif |
130 | 130 | ||
131 | private ExpiringCache<string, AssetBase> m_MemoryCache = new ExpiringCache<string, AssetBase>(); | 131 | private ExpiringCache<string, AssetBase> m_MemoryCache = new ExpiringCache<string, AssetBase>(); |
132 | private bool m_MemoryCacheEnabled = true; | 132 | private bool m_MemoryCacheEnabled = true; |
133 | 133 | ||
134 | // Expiration is expressed in hours. | 134 | // Expiration is expressed in hours. |
135 | private const double m_DefaultMemoryExpiration = 1.0; | 135 | private const double m_DefaultMemoryExpiration = 1.0; |
136 | private const double m_DefaultFileExpiration = 48; | 136 | private const double m_DefaultFileExpiration = 48; |
137 | private TimeSpan m_MemoryExpiration = TimeSpan.Zero; | 137 | private TimeSpan m_MemoryExpiration = TimeSpan.Zero; |
138 | private TimeSpan m_FileExpiration = TimeSpan.Zero; | 138 | private TimeSpan m_FileExpiration = TimeSpan.Zero; |
139 | private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero; | 139 | private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero; |
140 | 140 | ||
141 | private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); | 141 | private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); |
142 | 142 | ||
143 | public FlotsamAssetCache() | 143 | public FlotsamAssetCache() |
144 | { | 144 | { |
145 | m_InvalidChars.AddRange(Path.GetInvalidPathChars()); | 145 | m_InvalidChars.AddRange(Path.GetInvalidPathChars()); |
146 | m_InvalidChars.AddRange(Path.GetInvalidFileNameChars()); | 146 | m_InvalidChars.AddRange(Path.GetInvalidFileNameChars()); |
147 | } | 147 | } |
148 | 148 | ||
149 | public string Name | 149 | public string Name |
150 | { | 150 | { |
151 | get { return m_ModuleName; } | 151 | get { return m_ModuleName; } |
152 | } | 152 | } |
153 | 153 | ||
154 | public void Initialise(IConfigSource source) | 154 | public void Initialise(IConfigSource source) |
155 | { | 155 | { |
156 | IConfig moduleConfig = source.Configs["Modules"]; | 156 | IConfig moduleConfig = source.Configs["Modules"]; |
157 | 157 | ||
158 | if (moduleConfig != null) | 158 | if (moduleConfig != null) |
159 | { | 159 | { |
160 | string name = moduleConfig.GetString("AssetCaching", this.Name); | 160 | string name = moduleConfig.GetString("AssetCaching", this.Name); |
161 | 161 | ||
162 | if (name == Name) | 162 | if (name == Name) |
163 | { | 163 | { |
164 | IConfig assetConfig = source.Configs["AssetCache"]; | 164 | IConfig assetConfig = source.Configs["AssetCache"]; |
165 | if (assetConfig == null) | 165 | if (assetConfig == null) |
166 | { | 166 | { |
167 | m_log.Error("[ASSET CACHE]: AssetCache missing from OpenSim.ini"); | 167 | m_log.Error("[ASSET CACHE]: AssetCache missing from OpenSim.ini"); |
168 | return; | 168 | return; |
169 | } | 169 | } |
170 | 170 | ||
171 | m_Enabled = true; | 171 | m_Enabled = true; |
172 | 172 | ||
173 | m_log.InfoFormat("[ASSET CACHE]: {0} enabled", this.Name); | 173 | m_log.InfoFormat("[ASSET CACHE]: {0} enabled", this.Name); |
174 | 174 | ||
175 | m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); | 175 | m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); |
176 | m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); | 176 | m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); |
177 | 177 | ||
178 | m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true); | 178 | m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true); |
179 | m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); | 179 | m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); |
180 | 180 | ||
181 | #if WAIT_ON_INPROGRESS_REQUESTS | 181 | #if WAIT_ON_INPROGRESS_REQUESTS |
182 | m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000); | 182 | m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000); |
183 | #endif | 183 | #endif |
184 | 184 | ||
185 | m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1); | 185 | m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1); |
186 | 186 | ||
187 | m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration)); | 187 | m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration)); |
188 | m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration)); | 188 | m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration)); |
189 | if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) | 189 | if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) |
190 | { | 190 | { |
191 | m_CachCleanTimer.Interval = m_FileExpirationCleanupTimer.TotalMilliseconds; | 191 | m_CachCleanTimer.Interval = m_FileExpirationCleanupTimer.TotalMilliseconds; |
192 | m_CachCleanTimer.AutoReset = true; | 192 | m_CachCleanTimer.AutoReset = true; |
193 | m_CachCleanTimer.Elapsed += CleanupExpiredFiles; | 193 | m_CachCleanTimer.Elapsed += CleanupExpiredFiles; |
194 | m_CachCleanTimer.Enabled = true; | 194 | m_CachCleanTimer.Enabled = true; |
195 | m_CachCleanTimer.Start(); | 195 | m_CachCleanTimer.Start(); |
196 | } | 196 | } |
197 | else | 197 | else |
198 | { | 198 | { |
199 | m_CachCleanTimer.Enabled = false; | 199 | m_CachCleanTimer.Enabled = false; |
200 | } | 200 | } |
201 | } | 201 | } |
202 | } | 202 | } |
203 | } | 203 | } |
204 | 204 | ||
205 | public void PostInitialise() | 205 | public void PostInitialise() |
206 | { | 206 | { |
207 | } | 207 | } |
208 | 208 | ||
209 | public void Close() | 209 | public void Close() |
210 | { | 210 | { |
211 | } | 211 | } |
212 | 212 | ||
213 | public void AddRegion(Scene scene) | 213 | public void AddRegion(Scene scene) |
214 | { | 214 | { |
215 | if (m_Enabled) | 215 | if (m_Enabled) |
216 | scene.RegisterModuleInterface<IImprovedAssetCache>(this); | 216 | scene.RegisterModuleInterface<IImprovedAssetCache>(this); |
217 | } | 217 | } |
218 | 218 | ||
219 | public void RemoveRegion(Scene scene) | 219 | public void RemoveRegion(Scene scene) |
220 | { | 220 | { |
221 | } | 221 | } |
222 | 222 | ||
223 | public void RegionLoaded(Scene scene) | 223 | public void RegionLoaded(Scene scene) |
224 | { | 224 | { |
225 | } | 225 | } |
226 | 226 | ||
227 | //////////////////////////////////////////////////////////// | 227 | //////////////////////////////////////////////////////////// |
228 | // IImprovedAssetCache | 228 | // IImprovedAssetCache |
229 | // | 229 | // |
230 | 230 | ||
231 | private void UpdateMemoryCache(string key, AssetBase asset) | 231 | private void UpdateMemoryCache(string key, AssetBase asset) |
232 | { | 232 | { |
233 | if( m_MemoryCacheEnabled ) | 233 | if( m_MemoryCacheEnabled ) |
234 | { | 234 | { |
235 | if (m_MemoryExpiration > TimeSpan.Zero) | 235 | if (m_MemoryExpiration > TimeSpan.Zero) |
236 | { | 236 | { |
237 | m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration); | 237 | m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration); |
238 | } | 238 | } |
239 | else | 239 | else |
240 | { | 240 | { |
241 | m_MemoryCache.AddOrUpdate(key, asset, DateTime.MaxValue); | 241 | m_MemoryCache.AddOrUpdate(key, asset, DateTime.MaxValue); |
242 | } | 242 | } |
243 | } | 243 | } |
244 | } | 244 | } |
245 | 245 | ||
246 | public void Cache(AssetBase asset) | 246 | public void Cache(AssetBase asset) |
247 | { | 247 | { |
248 | // TODO: Spawn this off to some seperate thread to do the actual writing | 248 | // TODO: Spawn this off to some seperate thread to do the actual writing |
249 | if (asset != null) | 249 | if (asset != null) |
250 | { | 250 | { |
251 | UpdateMemoryCache(asset.ID, asset); | 251 | UpdateMemoryCache(asset.ID, asset); |
252 | 252 | ||
253 | string filename = GetFileName(asset.ID); | 253 | string filename = GetFileName(asset.ID); |
254 | 254 | ||
255 | try | 255 | try |
256 | { | 256 | { |
257 | // If the file is already cached, don't cache it, just touch it so access time is updated | 257 | // If the file is already cached, don't cache it, just touch it so access time is updated |
258 | if (File.Exists(filename)) | 258 | if (File.Exists(filename)) |
259 | { | 259 | { |
260 | File.SetLastAccessTime(filename, DateTime.Now); | 260 | File.SetLastAccessTime(filename, DateTime.Now); |
261 | } else { | 261 | } else { |
262 | 262 | ||
263 | // Once we start writing, make sure we flag that we're writing | 263 | // Once we start writing, make sure we flag that we're writing |
264 | // that object to the cache so that we don't try to write the | 264 | // that object to the cache so that we don't try to write the |
265 | // same file multiple times. | 265 | // same file multiple times. |
266 | lock (m_CurrentlyWriting) | 266 | lock (m_CurrentlyWriting) |
267 | { | 267 | { |
268 | #if WAIT_ON_INPROGRESS_REQUESTS | 268 | #if WAIT_ON_INPROGRESS_REQUESTS |
269 | if (m_CurrentlyWriting.ContainsKey(filename)) | 269 | if (m_CurrentlyWriting.ContainsKey(filename)) |
270 | { | 270 | { |
271 | return; | 271 | return; |
272 | } | 272 | } |
273 | else | 273 | else |
274 | { | 274 | { |
275 | m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); | 275 | m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); |
276 | } | 276 | } |
277 | 277 | ||
278 | #else | 278 | #else |
279 | if (m_CurrentlyWriting.Contains(filename)) | 279 | if (m_CurrentlyWriting.Contains(filename)) |
280 | { | 280 | { |
281 | return; | 281 | return; |
282 | } | 282 | } |
283 | else | 283 | else |
284 | { | 284 | { |
285 | m_CurrentlyWriting.Add(filename); | 285 | m_CurrentlyWriting.Add(filename); |
286 | } | 286 | } |
287 | #endif | 287 | #endif |
288 | 288 | ||
289 | } | 289 | } |
290 | 290 | ||
291 | ThreadPool.QueueUserWorkItem( | 291 | ThreadPool.QueueUserWorkItem( |
292 | delegate | 292 | delegate |
293 | { | 293 | { |
294 | WriteFileCache(filename, asset); | 294 | WriteFileCache(filename, asset); |
295 | } | 295 | } |
296 | ); | 296 | ); |
297 | } | 297 | } |
298 | } | 298 | } |
299 | catch (Exception e) | 299 | catch (Exception e) |
300 | { | 300 | { |
301 | LogException(e); | 301 | LogException(e); |
302 | } | 302 | } |
303 | } | 303 | } |
304 | } | 304 | } |
305 | 305 | ||
306 | public AssetBase Get(string id) | 306 | public AssetBase Get(string id) |
307 | { | 307 | { |
308 | m_Requests++; | 308 | m_Requests++; |
309 | 309 | ||
310 | AssetBase asset = null; | 310 | AssetBase asset = null; |
311 | 311 | ||
312 | if (m_MemoryCacheEnabled && m_MemoryCache.TryGetValue(id, out asset)) | 312 | if (m_MemoryCacheEnabled && m_MemoryCache.TryGetValue(id, out asset)) |
313 | { | 313 | { |
314 | m_MemoryHits++; | 314 | m_MemoryHits++; |
315 | } | 315 | } |
316 | else | 316 | else |
317 | { | 317 | { |
318 | string filename = GetFileName(id); | 318 | string filename = GetFileName(id); |
319 | if (File.Exists(filename)) | 319 | if (File.Exists(filename)) |
320 | { | 320 | { |
321 | try | 321 | try |
322 | { | 322 | { |
323 | FileStream stream = File.Open(filename, FileMode.Open); | 323 | FileStream stream = File.Open(filename, FileMode.Open); |
324 | BinaryFormatter bformatter = new BinaryFormatter(); | 324 | BinaryFormatter bformatter = new BinaryFormatter(); |
325 | 325 | ||
326 | asset = (AssetBase)bformatter.Deserialize(stream); | 326 | asset = (AssetBase)bformatter.Deserialize(stream); |
327 | stream.Close(); | 327 | stream.Close(); |
328 | 328 | ||
329 | UpdateMemoryCache(id, asset); | 329 | UpdateMemoryCache(id, asset); |
330 | 330 | ||
331 | m_DiskHits++; | 331 | m_DiskHits++; |
332 | } | 332 | } |
333 | catch (System.Runtime.Serialization.SerializationException e) | 333 | catch (System.Runtime.Serialization.SerializationException e) |
334 | { | 334 | { |
335 | LogException(e); | 335 | LogException(e); |
336 | 336 | ||
337 | // If there was a problem deserializing the asset, the asset may | 337 | // If there was a problem deserializing the asset, the asset may |
338 | // either be corrupted OR was serialized under an old format | 338 | // either be corrupted OR was serialized under an old format |
339 | // {different version of AssetBase} -- we should attempt to | 339 | // {different version of AssetBase} -- we should attempt to |
340 | // delete it and re-cache | 340 | // delete it and re-cache |
341 | File.Delete(filename); | 341 | File.Delete(filename); |
342 | } | 342 | } |
343 | catch (Exception e) | 343 | catch (Exception e) |
344 | { | 344 | { |
345 | LogException(e); | 345 | LogException(e); |
346 | } | 346 | } |
347 | } | 347 | } |
348 | 348 | ||
349 | 349 | ||
350 | #if WAIT_ON_INPROGRESS_REQUESTS | 350 | #if WAIT_ON_INPROGRESS_REQUESTS |
351 | // Check if we're already downloading this asset. If so, try to wait for it to | 351 | // Check if we're already downloading this asset. If so, try to wait for it to |
352 | // download. | 352 | // download. |
353 | if (m_WaitOnInprogressTimeout > 0) | 353 | if (m_WaitOnInprogressTimeout > 0) |
354 | { | 354 | { |
355 | m_RequestsForInprogress++; | 355 | m_RequestsForInprogress++; |
356 | 356 | ||
357 | ManualResetEvent waitEvent; | 357 | ManualResetEvent waitEvent; |
358 | if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent)) | 358 | if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent)) |
359 | { | 359 | { |
360 | waitEvent.WaitOne(m_WaitOnInprogressTimeout); | 360 | waitEvent.WaitOne(m_WaitOnInprogressTimeout); |
361 | return Get(id); | 361 | return Get(id); |
362 | } | 362 | } |
363 | } | 363 | } |
364 | #else | 364 | #else |
365 | // Track how often we have the problem that an asset is requested while | 365 | // Track how often we have the problem that an asset is requested while |
366 | // it is still being downloaded by a previous request. | 366 | // it is still being downloaded by a previous request. |
367 | if (m_CurrentlyWriting.Contains(filename)) | 367 | if (m_CurrentlyWriting.Contains(filename)) |
368 | { | 368 | { |
369 | m_RequestsForInprogress++; | 369 | m_RequestsForInprogress++; |
370 | } | 370 | } |
371 | #endif | 371 | #endif |
372 | } | 372 | } |
373 | 373 | ||
374 | if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0)) | 374 | if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0)) |
375 | { | 375 | { |
376 | m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0; | 376 | m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0; |
377 | 377 | ||
378 | m_log.InfoFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit"); | 378 | m_log.InfoFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit"); |
379 | m_log.InfoFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests); | 379 | m_log.InfoFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests); |
380 | 380 | ||
381 | if (m_MemoryCacheEnabled) | 381 | if (m_MemoryCacheEnabled) |
382 | { | 382 | { |
383 | m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0; | 383 | m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0; |
384 | m_log.InfoFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests); | 384 | m_log.InfoFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests); |
385 | } | 385 | } |
386 | 386 | ||
387 | m_log.InfoFormat("[ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress); | 387 | m_log.InfoFormat("[ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress); |
388 | 388 | ||
389 | } | 389 | } |
390 | 390 | ||
391 | return asset; | 391 | return asset; |
392 | } | 392 | } |
393 | 393 | ||
394 | public void Expire(string id) | 394 | public void Expire(string id) |
395 | { | 395 | { |
396 | if (m_LogLevel >= 2) | 396 | if (m_LogLevel >= 2) |
397 | m_log.DebugFormat("[ASSET CACHE]: Expiring Asset {0}.", id); | 397 | m_log.DebugFormat("[ASSET CACHE]: Expiring Asset {0}.", id); |
398 | 398 | ||
399 | try | 399 | try |
400 | { | 400 | { |
401 | string filename = GetFileName(id); | 401 | string filename = GetFileName(id); |
402 | if (File.Exists(filename)) | 402 | if (File.Exists(filename)) |
403 | { | 403 | { |
404 | File.Delete(filename); | 404 | File.Delete(filename); |
405 | } | 405 | } |
406 | 406 | ||
407 | if( m_MemoryCacheEnabled ) | 407 | if( m_MemoryCacheEnabled ) |
408 | m_MemoryCache.Remove(id); | 408 | m_MemoryCache.Remove(id); |
409 | } | 409 | } |
410 | catch (Exception e) | 410 | catch (Exception e) |
411 | { | 411 | { |
412 | LogException(e); | 412 | LogException(e); |
413 | } | 413 | } |
414 | } | 414 | } |
415 | 415 | ||
416 | public void Clear() | 416 | public void Clear() |
417 | { | 417 | { |
418 | if (m_LogLevel >= 2) | 418 | if (m_LogLevel >= 2) |
419 | m_log.Debug("[ASSET CACHE]: Clearing Cache."); | 419 | m_log.Debug("[ASSET CACHE]: Clearing Cache."); |
420 | 420 | ||
421 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | 421 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) |
422 | { | 422 | { |
423 | Directory.Delete(dir); | 423 | Directory.Delete(dir); |
424 | } | 424 | } |
425 | 425 | ||
426 | if( m_MemoryCacheEnabled ) | 426 | if( m_MemoryCacheEnabled ) |
427 | m_MemoryCache.Clear(); | 427 | m_MemoryCache.Clear(); |
428 | } | 428 | } |
429 | 429 | ||
430 | private void CleanupExpiredFiles(object source, ElapsedEventArgs e) | 430 | private void CleanupExpiredFiles(object source, ElapsedEventArgs e) |
431 | { | 431 | { |
432 | if (m_LogLevel >= 2) | 432 | if (m_LogLevel >= 2) |
433 | m_log.DebugFormat("[ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); | 433 | m_log.DebugFormat("[ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); |
434 | 434 | ||
435 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | 435 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) |
436 | { | 436 | { |
437 | foreach (string file in Directory.GetFiles(dir)) | 437 | foreach (string file in Directory.GetFiles(dir)) |
438 | { | 438 | { |
439 | if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration) | 439 | if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration) |
440 | { | 440 | { |
441 | File.Delete(file); | 441 | File.Delete(file); |
442 | } | 442 | } |
443 | } | 443 | } |
444 | } | 444 | } |
445 | } | 445 | } |
446 | 446 | ||
447 | private string GetFileName(string id) | 447 | private string GetFileName(string id) |
448 | { | 448 | { |
449 | // Would it be faster to just hash the darn thing? | 449 | // Would it be faster to just hash the darn thing? |
450 | foreach (char c in m_InvalidChars) | 450 | foreach (char c in m_InvalidChars) |
451 | { | 451 | { |
452 | id = id.Replace(c, '_'); | 452 | id = id.Replace(c, '_'); |
453 | } | 453 | } |
454 | 454 | ||
455 | string p = id.Substring(id.Length - 4); | 455 | string p = id.Substring(id.Length - 4); |
456 | p = Path.Combine(p, id); | 456 | p = Path.Combine(p, id); |
457 | return Path.Combine(m_CacheDirectory, p); | 457 | return Path.Combine(m_CacheDirectory, p); |
458 | } | 458 | } |
459 | 459 | ||
460 | private void WriteFileCache(string filename, AssetBase asset) | 460 | private void WriteFileCache(string filename, AssetBase asset) |
461 | { | 461 | { |
462 | try | 462 | try |
463 | { | 463 | { |
464 | // Make sure the target cache directory exists | 464 | // Make sure the target cache directory exists |
465 | string directory = Path.GetDirectoryName(filename); | 465 | string directory = Path.GetDirectoryName(filename); |
466 | if (!Directory.Exists(directory)) | 466 | if (!Directory.Exists(directory)) |
467 | { | 467 | { |
468 | Directory.CreateDirectory(directory); | 468 | Directory.CreateDirectory(directory); |
469 | } | 469 | } |
470 | 470 | ||
471 | // Write file first to a temp name, so that it doesn't look | 471 | // Write file first to a temp name, so that it doesn't look |
472 | // like it's already cached while it's still writing. | 472 | // like it's already cached while it's still writing. |
473 | string tempname = Path.Combine(directory, Path.GetRandomFileName()); | 473 | string tempname = Path.Combine(directory, Path.GetRandomFileName()); |
474 | Stream stream = File.Open(tempname, FileMode.Create); | 474 | Stream stream = File.Open(tempname, FileMode.Create); |
475 | BinaryFormatter bformatter = new BinaryFormatter(); | 475 | BinaryFormatter bformatter = new BinaryFormatter(); |
476 | bformatter.Serialize(stream, asset); | 476 | bformatter.Serialize(stream, asset); |
477 | stream.Close(); | 477 | stream.Close(); |
478 | 478 | ||
479 | // Now that it's written, rename it so that it can be found. | 479 | // Now that it's written, rename it so that it can be found. |
480 | File.Move(tempname, filename); | 480 | File.Move(tempname, filename); |
481 | 481 | ||
482 | if (m_LogLevel >= 2) | 482 | if (m_LogLevel >= 2) |
483 | m_log.DebugFormat("[ASSET CACHE]: Cache Stored :: {0}", asset.ID); | 483 | m_log.DebugFormat("[ASSET CACHE]: Cache Stored :: {0}", asset.ID); |
484 | } | 484 | } |
485 | catch (Exception e) | 485 | catch (Exception e) |
486 | { | 486 | { |
487 | LogException(e); | 487 | LogException(e); |
488 | } | 488 | } |
489 | finally | 489 | finally |
490 | { | 490 | { |
491 | // Even if the write fails with an exception, we need to make sure | 491 | // Even if the write fails with an exception, we need to make sure |
492 | // that we release the lock on that file, otherwise it'll never get | 492 | // that we release the lock on that file, otherwise it'll never get |
493 | // cached | 493 | // cached |
494 | lock (m_CurrentlyWriting) | 494 | lock (m_CurrentlyWriting) |
495 | { | 495 | { |
496 | #if WAIT_ON_INPROGRESS_REQUESTS | 496 | #if WAIT_ON_INPROGRESS_REQUESTS |
497 | ManualResetEvent waitEvent; | 497 | ManualResetEvent waitEvent; |
498 | if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent)) | 498 | if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent)) |
499 | { | 499 | { |
500 | m_CurrentlyWriting.Remove(filename); | 500 | m_CurrentlyWriting.Remove(filename); |
501 | waitEvent.Set(); | 501 | waitEvent.Set(); |
502 | } | 502 | } |
503 | #else | 503 | #else |
504 | if (m_CurrentlyWriting.Contains(filename)) | 504 | if (m_CurrentlyWriting.Contains(filename)) |
505 | { | 505 | { |
506 | m_CurrentlyWriting.Remove(filename); | 506 | m_CurrentlyWriting.Remove(filename); |
507 | } | 507 | } |
508 | #endif | 508 | #endif |
509 | } | 509 | } |
510 | 510 | ||
511 | } | 511 | } |
512 | } | 512 | } |
513 | 513 | ||
514 | private static void LogException(Exception e) | 514 | private static void LogException(Exception e) |
515 | { | 515 | { |
516 | string[] text = e.ToString().Split(new char[] { '\n' }); | 516 | string[] text = e.ToString().Split(new char[] { '\n' }); |
517 | foreach (string t in text) | 517 | foreach (string t in text) |
518 | { | 518 | { |
519 | m_log.ErrorFormat("[ASSET CACHE]: {0} ", t); | 519 | m_log.ErrorFormat("[ASSET CACHE]: {0} ", t); |
520 | } | 520 | } |
521 | } | 521 | } |
522 | } | 522 | } |
523 | } | 523 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs index c89f295..6b72e9b 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -1,273 +1,273 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using log4net; | 28 | using log4net; |
29 | using Nini.Config; | 29 | using Nini.Config; |
30 | using System; | 30 | using System; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Data; | 34 | using OpenSim.Data; |
35 | using OpenSim.Server.Base; | 35 | using OpenSim.Server.Base; |
36 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | 38 | using OpenSim.Services.Interfaces; |
39 | using OpenMetaverse; | 39 | using OpenMetaverse; |
40 | 40 | ||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectors.Inventory | 41 | namespace OpenSim.Region.CoreModules.ServiceConnectors.Inventory |
42 | { | 42 | { |
43 | public class LocalInventoryServicesConnector : | 43 | public class LocalInventoryServicesConnector : |
44 | ISharedRegionModule, IInventoryService | 44 | ISharedRegionModule, IInventoryService |
45 | { | 45 | { |
46 | private static readonly ILog m_log = | 46 | private static readonly ILog m_log = |
47 | LogManager.GetLogger( | 47 | LogManager.GetLogger( |
48 | MethodBase.GetCurrentMethod().DeclaringType); | 48 | MethodBase.GetCurrentMethod().DeclaringType); |
49 | 49 | ||
50 | private IInventoryService m_InventoryService; | 50 | private IInventoryService m_InventoryService; |
51 | 51 | ||
52 | private bool m_Enabled = false; | 52 | private bool m_Enabled = false; |
53 | 53 | ||
54 | public string Name | 54 | public string Name |
55 | { | 55 | { |
56 | get { return "LocalInventoryServicesConnector"; } | 56 | get { return "LocalInventoryServicesConnector"; } |
57 | } | 57 | } |
58 | 58 | ||
59 | public void Initialise(IConfigSource source) | 59 | public void Initialise(IConfigSource source) |
60 | { | 60 | { |
61 | IConfig moduleConfig = source.Configs["Modules"]; | 61 | IConfig moduleConfig = source.Configs["Modules"]; |
62 | if (moduleConfig != null) | 62 | if (moduleConfig != null) |
63 | { | 63 | { |
64 | string name = moduleConfig.GetString("InventoryServices", ""); | 64 | string name = moduleConfig.GetString("InventoryServices", ""); |
65 | if (name == Name) | 65 | if (name == Name) |
66 | { | 66 | { |
67 | IConfig assetConfig = source.Configs["InventoryService"]; | 67 | IConfig assetConfig = source.Configs["InventoryService"]; |
68 | if (assetConfig == null) | 68 | if (assetConfig == null) |
69 | { | 69 | { |
70 | m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini"); | 70 | m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini"); |
71 | return; | 71 | return; |
72 | } | 72 | } |
73 | 73 | ||
74 | string serviceDll = assetConfig.GetString("LocalServiceModule", | 74 | string serviceDll = assetConfig.GetString("LocalServiceModule", |
75 | String.Empty); | 75 | String.Empty); |
76 | 76 | ||
77 | if (serviceDll == String.Empty) | 77 | if (serviceDll == String.Empty) |
78 | { | 78 | { |
79 | m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService"); | 79 | m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService"); |
80 | return; | 80 | return; |
81 | } | 81 | } |
82 | 82 | ||
83 | Object[] args = new Object[] { source }; | 83 | Object[] args = new Object[] { source }; |
84 | m_InventoryService = | 84 | m_InventoryService = |
85 | ServerUtils.LoadPlugin<IInventoryService>(serviceDll, | 85 | ServerUtils.LoadPlugin<IInventoryService>(serviceDll, |
86 | args); | 86 | args); |
87 | 87 | ||
88 | if (m_InventoryService == null) | 88 | if (m_InventoryService == null) |
89 | { | 89 | { |
90 | m_log.Error("[INVENTORY CONNECTOR]: Can't load asset service"); | 90 | m_log.Error("[INVENTORY CONNECTOR]: Can't load asset service"); |
91 | return; | 91 | return; |
92 | } | 92 | } |
93 | 93 | ||
94 | //List<IInventoryDataPlugin> plugins | 94 | //List<IInventoryDataPlugin> plugins |
95 | // = DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>( | 95 | // = DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>( |
96 | // configSettings.StandaloneInventoryPlugin, | 96 | // configSettings.StandaloneInventoryPlugin, |
97 | // configSettings.StandaloneInventorySource); | 97 | // configSettings.StandaloneInventorySource); |
98 | 98 | ||
99 | //foreach (IInventoryDataPlugin plugin in plugins) | 99 | //foreach (IInventoryDataPlugin plugin in plugins) |
100 | //{ | 100 | //{ |
101 | // // Using the OSP wrapper plugin for database plugins should be made configurable at some point | 101 | // // Using the OSP wrapper plugin for database plugins should be made configurable at some point |
102 | // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this)); | 102 | // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this)); |
103 | //} | 103 | //} |
104 | 104 | ||
105 | m_Enabled = true; | 105 | m_Enabled = true; |
106 | m_log.Info("[INVENTORY CONNECTOR]: Local asset connector enabled"); | 106 | m_log.Info("[INVENTORY CONNECTOR]: Local asset connector enabled"); |
107 | } | 107 | } |
108 | } | 108 | } |
109 | } | 109 | } |
110 | 110 | ||
111 | public void PostInitialise() | 111 | public void PostInitialise() |
112 | { | 112 | { |
113 | } | 113 | } |
114 | 114 | ||
115 | public void Close() | 115 | public void Close() |
116 | { | 116 | { |
117 | } | 117 | } |
118 | 118 | ||
119 | public void AddRegion(Scene scene) | 119 | public void AddRegion(Scene scene) |
120 | { | 120 | { |
121 | if (!m_Enabled) | 121 | if (!m_Enabled) |
122 | return; | 122 | return; |
123 | 123 | ||
124 | scene.RegisterModuleInterface<IInventoryService>(this); | 124 | scene.RegisterModuleInterface<IInventoryService>(this); |
125 | } | 125 | } |
126 | 126 | ||
127 | public void RemoveRegion(Scene scene) | 127 | public void RemoveRegion(Scene scene) |
128 | { | 128 | { |
129 | } | 129 | } |
130 | 130 | ||
131 | public void RegionLoaded(Scene scene) | 131 | public void RegionLoaded(Scene scene) |
132 | { | 132 | { |
133 | if (!m_Enabled) | 133 | if (!m_Enabled) |
134 | return; | 134 | return; |
135 | 135 | ||
136 | m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName); | 136 | m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName); |
137 | 137 | ||
138 | } | 138 | } |
139 | 139 | ||
140 | #region IInventoryService | 140 | #region IInventoryService |
141 | 141 | ||
142 | public bool CreateUserInventory(UUID user) | 142 | public bool CreateUserInventory(UUID user) |
143 | { | 143 | { |
144 | return m_InventoryService.CreateUserInventory(user); | 144 | return m_InventoryService.CreateUserInventory(user); |
145 | } | 145 | } |
146 | 146 | ||
147 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | 147 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) |
148 | { | 148 | { |
149 | return m_InventoryService.GetInventorySkeleton(userId); | 149 | return m_InventoryService.GetInventorySkeleton(userId); |
150 | } | 150 | } |
151 | 151 | ||
152 | public InventoryCollection GetUserInventory(UUID id) | 152 | public InventoryCollection GetUserInventory(UUID id) |
153 | { | 153 | { |
154 | return m_InventoryService.GetUserInventory(id); | 154 | return m_InventoryService.GetUserInventory(id); |
155 | } | 155 | } |
156 | 156 | ||
157 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) | 157 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) |
158 | { | 158 | { |
159 | m_InventoryService.GetUserInventory(userID, callback); | 159 | m_InventoryService.GetUserInventory(userID, callback); |
160 | } | 160 | } |
161 | 161 | ||
162 | public List<InventoryItemBase> GetFolderItems(UUID folderID) | 162 | public List<InventoryItemBase> GetFolderItems(UUID folderID) |
163 | { | 163 | { |
164 | return m_InventoryService.GetFolderItems(folderID); | 164 | return m_InventoryService.GetFolderItems(folderID); |
165 | } | 165 | } |
166 | 166 | ||
167 | /// <summary> | 167 | /// <summary> |
168 | /// Add a new folder to the user's inventory | 168 | /// Add a new folder to the user's inventory |
169 | /// </summary> | 169 | /// </summary> |
170 | /// <param name="folder"></param> | 170 | /// <param name="folder"></param> |
171 | /// <returns>true if the folder was successfully added</returns> | 171 | /// <returns>true if the folder was successfully added</returns> |
172 | public bool AddFolder(InventoryFolderBase folder) | 172 | public bool AddFolder(InventoryFolderBase folder) |
173 | { | 173 | { |
174 | return m_InventoryService.AddFolder(folder); | 174 | return m_InventoryService.AddFolder(folder); |
175 | } | 175 | } |
176 | 176 | ||
177 | /// <summary> | 177 | /// <summary> |
178 | /// Update a folder in the user's inventory | 178 | /// Update a folder in the user's inventory |
179 | /// </summary> | 179 | /// </summary> |
180 | /// <param name="folder"></param> | 180 | /// <param name="folder"></param> |
181 | /// <returns>true if the folder was successfully updated</returns> | 181 | /// <returns>true if the folder was successfully updated</returns> |
182 | public bool UpdateFolder(InventoryFolderBase folder) | 182 | public bool UpdateFolder(InventoryFolderBase folder) |
183 | { | 183 | { |
184 | return m_InventoryService.UpdateFolder(folder); | 184 | return m_InventoryService.UpdateFolder(folder); |
185 | } | 185 | } |
186 | 186 | ||
187 | /// <summary> | 187 | /// <summary> |
188 | /// Move an inventory folder to a new location | 188 | /// Move an inventory folder to a new location |
189 | /// </summary> | 189 | /// </summary> |
190 | /// <param name="folder">A folder containing the details of the new location</param> | 190 | /// <param name="folder">A folder containing the details of the new location</param> |
191 | /// <returns>true if the folder was successfully moved</returns> | 191 | /// <returns>true if the folder was successfully moved</returns> |
192 | public bool MoveFolder(InventoryFolderBase folder) | 192 | public bool MoveFolder(InventoryFolderBase folder) |
193 | { | 193 | { |
194 | return m_InventoryService.MoveFolder(folder); | 194 | return m_InventoryService.MoveFolder(folder); |
195 | } | 195 | } |
196 | 196 | ||
197 | /// <summary> | 197 | /// <summary> |
198 | /// Purge an inventory folder of all its items and subfolders. | 198 | /// Purge an inventory folder of all its items and subfolders. |
199 | /// </summary> | 199 | /// </summary> |
200 | /// <param name="folder"></param> | 200 | /// <param name="folder"></param> |
201 | /// <returns>true if the folder was successfully purged</returns> | 201 | /// <returns>true if the folder was successfully purged</returns> |
202 | public bool PurgeFolder(InventoryFolderBase folder) | 202 | public bool PurgeFolder(InventoryFolderBase folder) |
203 | { | 203 | { |
204 | return m_InventoryService.PurgeFolder(folder); | 204 | return m_InventoryService.PurgeFolder(folder); |
205 | } | 205 | } |
206 | 206 | ||
207 | /// <summary> | 207 | /// <summary> |
208 | /// Add a new item to the user's inventory | 208 | /// Add a new item to the user's inventory |
209 | /// </summary> | 209 | /// </summary> |
210 | /// <param name="item"></param> | 210 | /// <param name="item"></param> |
211 | /// <returns>true if the item was successfully added</returns> | 211 | /// <returns>true if the item was successfully added</returns> |
212 | public bool AddItem(InventoryItemBase item) | 212 | public bool AddItem(InventoryItemBase item) |
213 | { | 213 | { |
214 | return m_InventoryService.AddItem(item); | 214 | return m_InventoryService.AddItem(item); |
215 | } | 215 | } |
216 | 216 | ||
217 | /// <summary> | 217 | /// <summary> |
218 | /// Update an item in the user's inventory | 218 | /// Update an item in the user's inventory |
219 | /// </summary> | 219 | /// </summary> |
220 | /// <param name="item"></param> | 220 | /// <param name="item"></param> |
221 | /// <returns>true if the item was successfully updated</returns> | 221 | /// <returns>true if the item was successfully updated</returns> |
222 | public bool UpdateItem(InventoryItemBase item) | 222 | public bool UpdateItem(InventoryItemBase item) |
223 | { | 223 | { |
224 | return m_InventoryService.UpdateItem(item); | 224 | return m_InventoryService.UpdateItem(item); |
225 | } | 225 | } |
226 | 226 | ||
227 | /// <summary> | 227 | /// <summary> |
228 | /// Delete an item from the user's inventory | 228 | /// Delete an item from the user's inventory |
229 | /// </summary> | 229 | /// </summary> |
230 | /// <param name="item"></param> | 230 | /// <param name="item"></param> |
231 | /// <returns>true if the item was successfully deleted</returns> | 231 | /// <returns>true if the item was successfully deleted</returns> |
232 | public bool DeleteItem(InventoryItemBase item) | 232 | public bool DeleteItem(InventoryItemBase item) |
233 | { | 233 | { |
234 | return m_InventoryService.DeleteItem(item); | 234 | return m_InventoryService.DeleteItem(item); |
235 | } | 235 | } |
236 | 236 | ||
237 | public InventoryItemBase QueryItem(InventoryItemBase item) | 237 | public InventoryItemBase QueryItem(InventoryItemBase item) |
238 | { | 238 | { |
239 | return m_InventoryService.QueryItem(item); | 239 | return m_InventoryService.QueryItem(item); |
240 | } | 240 | } |
241 | 241 | ||
242 | public InventoryFolderBase QueryFolder(InventoryFolderBase folder) | 242 | public InventoryFolderBase QueryFolder(InventoryFolderBase folder) |
243 | { | 243 | { |
244 | return m_InventoryService.QueryFolder(folder); | 244 | return m_InventoryService.QueryFolder(folder); |
245 | } | 245 | } |
246 | 246 | ||
247 | /// <summary> | 247 | /// <summary> |
248 | /// Does the given user have an inventory structure? | 248 | /// Does the given user have an inventory structure? |
249 | /// </summary> | 249 | /// </summary> |
250 | /// <param name="userID"></param> | 250 | /// <param name="userID"></param> |
251 | /// <returns></returns> | 251 | /// <returns></returns> |
252 | public bool HasInventoryForUser(UUID userID) | 252 | public bool HasInventoryForUser(UUID userID) |
253 | { | 253 | { |
254 | return m_InventoryService.HasInventoryForUser(userID); | 254 | return m_InventoryService.HasInventoryForUser(userID); |
255 | } | 255 | } |
256 | 256 | ||
257 | /// <summary> | 257 | /// <summary> |
258 | /// Retrieve the root inventory folder for the given user. | 258 | /// Retrieve the root inventory folder for the given user. |
259 | /// </summary> | 259 | /// </summary> |
260 | /// <param name="userID"></param> | 260 | /// <param name="userID"></param> |
261 | /// <returns>null if no root folder was found</returns> | 261 | /// <returns>null if no root folder was found</returns> |
262 | public InventoryFolderBase RequestRootFolder(UUID userID) | 262 | public InventoryFolderBase RequestRootFolder(UUID userID) |
263 | { | 263 | { |
264 | return m_InventoryService.RequestRootFolder(userID); | 264 | return m_InventoryService.RequestRootFolder(userID); |
265 | } | 265 | } |
266 | 266 | ||
267 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | 267 | public List<InventoryItemBase> GetActiveGestures(UUID userId) |
268 | { | 268 | { |
269 | return m_InventoryService.GetActiveGestures(userId); | 269 | return m_InventoryService.GetActiveGestures(userId); |
270 | } | 270 | } |
271 | #endregion IInventoryService | 271 | #endregion IInventoryService |
272 | } | 272 | } |
273 | } | 273 | } |
diff --git a/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs b/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs index c8d08de..3e3064a 100644 --- a/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs +++ b/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs | |||
@@ -1,276 +1,276 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Net; | 31 | using System.Net; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using log4net; | 33 | using log4net; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using Nwc.XmlRpc; | 35 | using Nwc.XmlRpc; |
36 | using OpenSim.Server.Base; | 36 | using OpenSim.Server.Base; |
37 | using OpenSim.Services.Interfaces; | 37 | using OpenSim.Services.Interfaces; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
40 | using OpenSim.Server.Handlers.Base; | 40 | using OpenSim.Server.Handlers.Base; |
41 | using OpenMetaverse; | 41 | using OpenMetaverse; |
42 | 42 | ||
43 | namespace OpenSim.Server.Handlers.Inventory | 43 | namespace OpenSim.Server.Handlers.Inventory |
44 | { | 44 | { |
45 | public class InventoryServiceInConnector : ServiceConnector | 45 | public class InventoryServiceInConnector : ServiceConnector |
46 | { | 46 | { |
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | private IInventoryService m_InventoryService; | 49 | private IInventoryService m_InventoryService; |
50 | 50 | ||
51 | private bool m_doLookup = false; | 51 | private bool m_doLookup = false; |
52 | 52 | ||
53 | //private static readonly int INVENTORY_DEFAULT_SESSION_TIME = 30; // secs | 53 | //private static readonly int INVENTORY_DEFAULT_SESSION_TIME = 30; // secs |
54 | //private AuthedSessionCache m_session_cache = new AuthedSessionCache(INVENTORY_DEFAULT_SESSION_TIME); | 54 | //private AuthedSessionCache m_session_cache = new AuthedSessionCache(INVENTORY_DEFAULT_SESSION_TIME); |
55 | 55 | ||
56 | private string m_userserver_url; | 56 | private string m_userserver_url; |
57 | 57 | ||
58 | public InventoryServiceInConnector(IConfigSource config, IHttpServer server) : | 58 | public InventoryServiceInConnector(IConfigSource config, IHttpServer server) : |
59 | base(config, server) | 59 | base(config, server) |
60 | { | 60 | { |
61 | IConfig serverConfig = config.Configs["InventoryService"]; | 61 | IConfig serverConfig = config.Configs["InventoryService"]; |
62 | if (serverConfig == null) | 62 | if (serverConfig == null) |
63 | throw new Exception("No section 'InventoryService' in config file"); | 63 | throw new Exception("No section 'InventoryService' in config file"); |
64 | 64 | ||
65 | string inventoryService = serverConfig.GetString("LocalServiceModule", | 65 | string inventoryService = serverConfig.GetString("LocalServiceModule", |
66 | String.Empty); | 66 | String.Empty); |
67 | 67 | ||
68 | if (inventoryService == String.Empty) | 68 | if (inventoryService == String.Empty) |
69 | throw new Exception("No InventoryService in config file"); | 69 | throw new Exception("No InventoryService in config file"); |
70 | 70 | ||
71 | Object[] args = new Object[] { config }; | 71 | Object[] args = new Object[] { config }; |
72 | m_InventoryService = | 72 | m_InventoryService = |
73 | ServerUtils.LoadPlugin<IInventoryService>(inventoryService, args); | 73 | ServerUtils.LoadPlugin<IInventoryService>(inventoryService, args); |
74 | 74 | ||
75 | m_userserver_url = serverConfig.GetString("UserServerURI", String.Empty); | 75 | m_userserver_url = serverConfig.GetString("UserServerURI", String.Empty); |
76 | m_doLookup = serverConfig.GetBoolean("SessionAuthentication", false); | 76 | m_doLookup = serverConfig.GetBoolean("SessionAuthentication", false); |
77 | 77 | ||
78 | AddHttpHandlers(server); | 78 | AddHttpHandlers(server); |
79 | } | 79 | } |
80 | 80 | ||
81 | protected virtual void AddHttpHandlers(IHttpServer m_httpServer) | 81 | protected virtual void AddHttpHandlers(IHttpServer m_httpServer) |
82 | { | 82 | { |
83 | m_httpServer.AddStreamHandler( | 83 | m_httpServer.AddStreamHandler( |
84 | new RestDeserialiseSecureHandler<Guid, InventoryCollection>( | 84 | new RestDeserialiseSecureHandler<Guid, InventoryCollection>( |
85 | "POST", "/GetInventory/", GetUserInventory, CheckAuthSession)); | 85 | "POST", "/GetInventory/", GetUserInventory, CheckAuthSession)); |
86 | 86 | ||
87 | m_httpServer.AddStreamHandler( | 87 | m_httpServer.AddStreamHandler( |
88 | new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( | 88 | new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( |
89 | "POST", "/UpdateFolder/", m_InventoryService.UpdateFolder, CheckAuthSession)); | 89 | "POST", "/UpdateFolder/", m_InventoryService.UpdateFolder, CheckAuthSession)); |
90 | 90 | ||
91 | m_httpServer.AddStreamHandler( | 91 | m_httpServer.AddStreamHandler( |
92 | new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( | 92 | new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( |
93 | "POST", "/MoveFolder/", m_InventoryService.MoveFolder, CheckAuthSession)); | 93 | "POST", "/MoveFolder/", m_InventoryService.MoveFolder, CheckAuthSession)); |
94 | 94 | ||
95 | m_httpServer.AddStreamHandler( | 95 | m_httpServer.AddStreamHandler( |
96 | new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( | 96 | new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( |
97 | "POST", "/PurgeFolder/", m_InventoryService.PurgeFolder, CheckAuthSession)); | 97 | "POST", "/PurgeFolder/", m_InventoryService.PurgeFolder, CheckAuthSession)); |
98 | 98 | ||
99 | m_httpServer.AddStreamHandler( | 99 | m_httpServer.AddStreamHandler( |
100 | new RestDeserialiseSecureHandler<InventoryItemBase, bool>( | 100 | new RestDeserialiseSecureHandler<InventoryItemBase, bool>( |
101 | "POST", "/DeleteItem/", m_InventoryService.DeleteItem, CheckAuthSession)); | 101 | "POST", "/DeleteItem/", m_InventoryService.DeleteItem, CheckAuthSession)); |
102 | 102 | ||
103 | m_httpServer.AddStreamHandler( | 103 | m_httpServer.AddStreamHandler( |
104 | new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>( | 104 | new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>( |
105 | "POST", "/QueryItem/", m_InventoryService.QueryItem, CheckAuthSession)); | 105 | "POST", "/QueryItem/", m_InventoryService.QueryItem, CheckAuthSession)); |
106 | 106 | ||
107 | m_httpServer.AddStreamHandler( | 107 | m_httpServer.AddStreamHandler( |
108 | new RestDeserialiseSecureHandler<InventoryFolderBase, InventoryFolderBase>( | 108 | new RestDeserialiseSecureHandler<InventoryFolderBase, InventoryFolderBase>( |
109 | "POST", "/QueryFolder/", m_InventoryService.QueryFolder, CheckAuthSession)); | 109 | "POST", "/QueryFolder/", m_InventoryService.QueryFolder, CheckAuthSession)); |
110 | 110 | ||
111 | m_httpServer.AddStreamHandler( | 111 | m_httpServer.AddStreamHandler( |
112 | new RestDeserialiseTrustedHandler<Guid, bool>( | 112 | new RestDeserialiseTrustedHandler<Guid, bool>( |
113 | "POST", "/CreateInventory/", CreateUsersInventory, CheckTrustSource)); | 113 | "POST", "/CreateInventory/", CreateUsersInventory, CheckTrustSource)); |
114 | 114 | ||
115 | m_httpServer.AddStreamHandler( | 115 | m_httpServer.AddStreamHandler( |
116 | new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( | 116 | new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( |
117 | "POST", "/NewFolder/", m_InventoryService.AddFolder, CheckAuthSession)); | 117 | "POST", "/NewFolder/", m_InventoryService.AddFolder, CheckAuthSession)); |
118 | 118 | ||
119 | m_httpServer.AddStreamHandler( | 119 | m_httpServer.AddStreamHandler( |
120 | new RestDeserialiseTrustedHandler<InventoryFolderBase, bool>( | 120 | new RestDeserialiseTrustedHandler<InventoryFolderBase, bool>( |
121 | "POST", "/CreateFolder/", m_InventoryService.AddFolder, CheckTrustSource)); | 121 | "POST", "/CreateFolder/", m_InventoryService.AddFolder, CheckTrustSource)); |
122 | 122 | ||
123 | m_httpServer.AddStreamHandler( | 123 | m_httpServer.AddStreamHandler( |
124 | new RestDeserialiseSecureHandler<InventoryItemBase, bool>( | 124 | new RestDeserialiseSecureHandler<InventoryItemBase, bool>( |
125 | "POST", "/NewItem/", m_InventoryService.AddItem, CheckAuthSession)); | 125 | "POST", "/NewItem/", m_InventoryService.AddItem, CheckAuthSession)); |
126 | 126 | ||
127 | m_httpServer.AddStreamHandler( | 127 | m_httpServer.AddStreamHandler( |
128 | new RestDeserialiseTrustedHandler<InventoryItemBase, bool>( | 128 | new RestDeserialiseTrustedHandler<InventoryItemBase, bool>( |
129 | "POST", "/AddNewItem/", m_InventoryService.AddItem, CheckTrustSource)); | 129 | "POST", "/AddNewItem/", m_InventoryService.AddItem, CheckTrustSource)); |
130 | 130 | ||
131 | m_httpServer.AddStreamHandler( | 131 | m_httpServer.AddStreamHandler( |
132 | new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>( | 132 | new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>( |
133 | "POST", "/GetItems/", GetFolderItems, CheckTrustSource)); | 133 | "POST", "/GetItems/", GetFolderItems, CheckTrustSource)); |
134 | 134 | ||
135 | // for persistent active gestures | 135 | // for persistent active gestures |
136 | m_httpServer.AddStreamHandler( | 136 | m_httpServer.AddStreamHandler( |
137 | new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>> | 137 | new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>> |
138 | ("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource)); | 138 | ("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource)); |
139 | 139 | ||
140 | // WARNING: Root folders no longer just delivers the root and immediate child folders (e.g | 140 | // WARNING: Root folders no longer just delivers the root and immediate child folders (e.g |
141 | // system folders such as Objects, Textures), but it now returns the entire inventory skeleton. | 141 | // system folders such as Objects, Textures), but it now returns the entire inventory skeleton. |
142 | // It would have been better to rename this request, but complexities in the BaseHttpServer | 142 | // It would have been better to rename this request, but complexities in the BaseHttpServer |
143 | // (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier | 143 | // (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier |
144 | // to do this for now. | 144 | // to do this for now. |
145 | m_httpServer.AddStreamHandler( | 145 | m_httpServer.AddStreamHandler( |
146 | new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>> | 146 | new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>> |
147 | ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource)); | 147 | ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource)); |
148 | } | 148 | } |
149 | 149 | ||
150 | #region Wrappers for converting the Guid parameter | 150 | #region Wrappers for converting the Guid parameter |
151 | 151 | ||
152 | public InventoryCollection GetUserInventory(Guid guid) | 152 | public InventoryCollection GetUserInventory(Guid guid) |
153 | { | 153 | { |
154 | UUID userID = new UUID(guid); | 154 | UUID userID = new UUID(guid); |
155 | return m_InventoryService.GetUserInventory(userID); | 155 | return m_InventoryService.GetUserInventory(userID); |
156 | } | 156 | } |
157 | 157 | ||
158 | public List<InventoryItemBase> GetFolderItems(Guid folderID) | 158 | public List<InventoryItemBase> GetFolderItems(Guid folderID) |
159 | { | 159 | { |
160 | List<InventoryItemBase> allItems = new List<InventoryItemBase>(); | 160 | List<InventoryItemBase> allItems = new List<InventoryItemBase>(); |
161 | 161 | ||
162 | List<InventoryItemBase> items = m_InventoryService.GetFolderItems(new UUID(folderID)); | 162 | List<InventoryItemBase> items = m_InventoryService.GetFolderItems(new UUID(folderID)); |
163 | 163 | ||
164 | if (items != null) | 164 | if (items != null) |
165 | { | 165 | { |
166 | allItems.InsertRange(0, items); | 166 | allItems.InsertRange(0, items); |
167 | } | 167 | } |
168 | return allItems; | 168 | return allItems; |
169 | } | 169 | } |
170 | 170 | ||
171 | public bool CreateUsersInventory(Guid rawUserID) | 171 | public bool CreateUsersInventory(Guid rawUserID) |
172 | { | 172 | { |
173 | UUID userID = new UUID(rawUserID); | 173 | UUID userID = new UUID(rawUserID); |
174 | 174 | ||
175 | 175 | ||
176 | return m_InventoryService.CreateUserInventory(userID); | 176 | return m_InventoryService.CreateUserInventory(userID); |
177 | } | 177 | } |
178 | 178 | ||
179 | public List<InventoryItemBase> GetActiveGestures(Guid rawUserID) | 179 | public List<InventoryItemBase> GetActiveGestures(Guid rawUserID) |
180 | { | 180 | { |
181 | UUID userID = new UUID(rawUserID); | 181 | UUID userID = new UUID(rawUserID); |
182 | 182 | ||
183 | return m_InventoryService.GetActiveGestures(userID); | 183 | return m_InventoryService.GetActiveGestures(userID); |
184 | } | 184 | } |
185 | 185 | ||
186 | public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID) | 186 | public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID) |
187 | { | 187 | { |
188 | UUID userID = new UUID(rawUserID); | 188 | UUID userID = new UUID(rawUserID); |
189 | return m_InventoryService.GetInventorySkeleton(userID); | 189 | return m_InventoryService.GetInventorySkeleton(userID); |
190 | } | 190 | } |
191 | 191 | ||
192 | #endregion | 192 | #endregion |
193 | 193 | ||
194 | /// <summary> | 194 | /// <summary> |
195 | /// Check that the source of an inventory request is one that we trust. | 195 | /// Check that the source of an inventory request is one that we trust. |
196 | /// </summary> | 196 | /// </summary> |
197 | /// <param name="peer"></param> | 197 | /// <param name="peer"></param> |
198 | /// <returns></returns> | 198 | /// <returns></returns> |
199 | public bool CheckTrustSource(IPEndPoint peer) | 199 | public bool CheckTrustSource(IPEndPoint peer) |
200 | { | 200 | { |
201 | if (m_doLookup) | 201 | if (m_doLookup) |
202 | { | 202 | { |
203 | m_log.InfoFormat("[INVENTORY IN CONNECTOR]: Checking trusted source {0}", peer); | 203 | m_log.InfoFormat("[INVENTORY IN CONNECTOR]: Checking trusted source {0}", peer); |
204 | UriBuilder ub = new UriBuilder(m_userserver_url); | 204 | UriBuilder ub = new UriBuilder(m_userserver_url); |
205 | IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host); | 205 | IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host); |
206 | foreach (IPAddress uaddr in uaddrs) | 206 | foreach (IPAddress uaddr in uaddrs) |
207 | { | 207 | { |
208 | if (uaddr.Equals(peer.Address)) | 208 | if (uaddr.Equals(peer.Address)) |
209 | { | 209 | { |
210 | return true; | 210 | return true; |
211 | } | 211 | } |
212 | } | 212 | } |
213 | 213 | ||
214 | m_log.WarnFormat( | 214 | m_log.WarnFormat( |
215 | "[INVENTORY IN CONNECTOR]: Rejecting request since source {0} was not in the list of trusted sources", | 215 | "[INVENTORY IN CONNECTOR]: Rejecting request since source {0} was not in the list of trusted sources", |
216 | peer); | 216 | peer); |
217 | 217 | ||
218 | return false; | 218 | return false; |
219 | } | 219 | } |
220 | else | 220 | else |
221 | { | 221 | { |
222 | return true; | 222 | return true; |
223 | } | 223 | } |
224 | } | 224 | } |
225 | 225 | ||
226 | /// <summary> | 226 | /// <summary> |
227 | /// Check that the source of an inventory request for a particular agent is a current session belonging to | 227 | /// Check that the source of an inventory request for a particular agent is a current session belonging to |
228 | /// that agent. | 228 | /// that agent. |
229 | /// </summary> | 229 | /// </summary> |
230 | /// <param name="session_id"></param> | 230 | /// <param name="session_id"></param> |
231 | /// <param name="avatar_id"></param> | 231 | /// <param name="avatar_id"></param> |
232 | /// <returns></returns> | 232 | /// <returns></returns> |
233 | public bool CheckAuthSession(string session_id, string avatar_id) | 233 | public bool CheckAuthSession(string session_id, string avatar_id) |
234 | { | 234 | { |
235 | if (m_doLookup) | 235 | if (m_doLookup) |
236 | { | 236 | { |
237 | m_log.InfoFormat("[INVENTORY IN CONNECTOR]: checking authed session {0} {1}", session_id, avatar_id); | 237 | m_log.InfoFormat("[INVENTORY IN CONNECTOR]: checking authed session {0} {1}", session_id, avatar_id); |
238 | 238 | ||
239 | //if (m_session_cache.getCachedSession(session_id, avatar_id) == null) | 239 | //if (m_session_cache.getCachedSession(session_id, avatar_id) == null) |
240 | //{ | 240 | //{ |
241 | // cache miss, ask userserver | 241 | // cache miss, ask userserver |
242 | Hashtable requestData = new Hashtable(); | 242 | Hashtable requestData = new Hashtable(); |
243 | requestData["avatar_uuid"] = avatar_id; | 243 | requestData["avatar_uuid"] = avatar_id; |
244 | requestData["session_id"] = session_id; | 244 | requestData["session_id"] = session_id; |
245 | ArrayList SendParams = new ArrayList(); | 245 | ArrayList SendParams = new ArrayList(); |
246 | SendParams.Add(requestData); | 246 | SendParams.Add(requestData); |
247 | XmlRpcRequest UserReq = new XmlRpcRequest("check_auth_session", SendParams); | 247 | XmlRpcRequest UserReq = new XmlRpcRequest("check_auth_session", SendParams); |
248 | XmlRpcResponse UserResp = UserReq.Send(m_userserver_url, 3000); | 248 | XmlRpcResponse UserResp = UserReq.Send(m_userserver_url, 3000); |
249 | 249 | ||
250 | Hashtable responseData = (Hashtable)UserResp.Value; | 250 | Hashtable responseData = (Hashtable)UserResp.Value; |
251 | if (responseData.ContainsKey("auth_session") && responseData["auth_session"].ToString() == "TRUE") | 251 | if (responseData.ContainsKey("auth_session") && responseData["auth_session"].ToString() == "TRUE") |
252 | { | 252 | { |
253 | m_log.Info("[INVENTORY IN CONNECTOR]: got authed session from userserver"); | 253 | m_log.Info("[INVENTORY IN CONNECTOR]: got authed session from userserver"); |
254 | //// add to cache; the session time will be automatically renewed | 254 | //// add to cache; the session time will be automatically renewed |
255 | //m_session_cache.Add(session_id, avatar_id); | 255 | //m_session_cache.Add(session_id, avatar_id); |
256 | return true; | 256 | return true; |
257 | } | 257 | } |
258 | //} | 258 | //} |
259 | //else | 259 | //else |
260 | //{ | 260 | //{ |
261 | // // cache hits | 261 | // // cache hits |
262 | // m_log.Info("[GRID AGENT INVENTORY]: got authed session from cache"); | 262 | // m_log.Info("[GRID AGENT INVENTORY]: got authed session from cache"); |
263 | // return true; | 263 | // return true; |
264 | //} | 264 | //} |
265 | 265 | ||
266 | m_log.Warn("[INVENTORY IN CONNECTOR]: unknown session_id, request rejected"); | 266 | m_log.Warn("[INVENTORY IN CONNECTOR]: unknown session_id, request rejected"); |
267 | return false; | 267 | return false; |
268 | } | 268 | } |
269 | else | 269 | else |
270 | { | 270 | { |
271 | return true; | 271 | return true; |
272 | } | 272 | } |
273 | } | 273 | } |
274 | 274 | ||
275 | } | 275 | } |
276 | } | 276 | } |