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-rw-r--r--Common/OpenSim.Framework/OpenSim.Framework.csproj6
-rw-r--r--Common/OpenSim.Framework/OpenSim.Framework.dll.build2
-rw-r--r--OpenSim.sln203
-rw-r--r--OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs5
-rw-r--r--OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs4
-rw-r--r--OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs5
-rw-r--r--OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs2
-rw-r--r--OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs2
-rw-r--r--OpenSim/OpenSim.RegionServer/AuthenticateSessionsRemote.cs2
-rw-r--r--OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs14
-rw-r--r--OpenSim/OpenSim.RegionServer/Client/ClientView.Grid.cs (renamed from OpenSim/OpenSim.RegionServer/ClientView.Grid.cs)6
-rw-r--r--OpenSim/OpenSim.RegionServer/Client/ClientView.PacketHandlers.cs (renamed from OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs)6
-rw-r--r--OpenSim/OpenSim.RegionServer/Client/ClientView.ProcessPackets.cs (renamed from OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs)10
-rw-r--r--OpenSim/OpenSim.RegionServer/Client/ClientView.cs (renamed from OpenSim/OpenSim.RegionServer/ClientView.cs)8
-rw-r--r--OpenSim/OpenSim.RegionServer/Client/ClientViewBase.cs (renamed from OpenSim/OpenSim.RegionServer/ClientViewBase.cs)2
-rw-r--r--OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs11
-rw-r--r--OpenSim/OpenSim.RegionServer/Grid.cs2
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj83
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build67
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSimMain.cs6
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs2
-rw-r--r--OpenSim/OpenSim.RegionServer/PacketServer.cs5
-rw-r--r--OpenSim/OpenSim.RegionServer/RegionInfo.cs2
-rw-r--r--OpenSim/OpenSim.RegionServer/RegionInfoBase.cs2
-rw-r--r--OpenSim/OpenSim.RegionServer/RegionServerBase.cs8
-rw-r--r--OpenSim/OpenSim.RegionServer/UDPServer.cs15
-rw-r--r--OpenSim/OpenSim.RegionServer/VersionInfo.cs2
-rw-r--r--OpenSim/OpenSim.RegionServer/types/Mesh.cs2
-rw-r--r--OpenSim/OpenSim.RegionServer/types/Triangle.cs2
-rw-r--r--OpenSim/OpenSim.RegionServer/world/Avatar.Client.cs60
-rw-r--r--OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs370
-rw-r--r--OpenSim/OpenSim.RegionServer/world/Avatar.cs482
-rw-r--r--OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs73
-rw-r--r--OpenSim/OpenSim.RegionServer/world/Entity.cs151
-rw-r--r--OpenSim/OpenSim.RegionServer/world/ParcelManager.cs831
-rw-r--r--OpenSim/OpenSim.RegionServer/world/Primitive.cs597
-rw-r--r--OpenSim/OpenSim.RegionServer/world/Primitive2.cs518
-rw-r--r--OpenSim/OpenSim.RegionServer/world/SceneObject.cs104
-rw-r--r--OpenSim/OpenSim.RegionServer/world/World.PacketHandlers.cs449
-rw-r--r--OpenSim/OpenSim.RegionServer/world/World.Scripting.cs151
-rw-r--r--OpenSim/OpenSim.RegionServer/world/World.cs734
-rw-r--r--OpenSim/OpenSim.RegionServer/world/WorldBase.cs204
-rw-r--r--OpenSim/OpenSim.RegionServer/world/scripting/IScriptContext.cs40
-rw-r--r--OpenSim/OpenSim.RegionServer/world/scripting/IScriptEntity.cs46
-rw-r--r--OpenSim/OpenSim.RegionServer/world/scripting/IScriptHandler.cs125
-rw-r--r--OpenSim/OpenSim.RegionServer/world/scripting/Script.cs53
-rw-r--r--OpenSim/OpenSim.RegionServer/world/scripting/ScriptFactory.cs35
-rw-r--r--OpenSim/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs64
-rw-r--r--OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj4
-rw-r--r--OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build2
-rw-r--r--OpenSim/OpenSim/Application.cs3
-rw-r--r--OpenSim/OpenSim/OpenSimMain.cs28
52 files changed, 294 insertions, 5316 deletions
diff --git a/Common/OpenSim.Framework/OpenSim.Framework.csproj b/Common/OpenSim.Framework/OpenSim.Framework.csproj
index 8e33dd9..7634f16 100644
--- a/Common/OpenSim.Framework/OpenSim.Framework.csproj
+++ b/Common/OpenSim.Framework/OpenSim.Framework.csproj
@@ -162,9 +162,6 @@
162 <Compile Include="Types\NeighbourInfo.cs"> 162 <Compile Include="Types\NeighbourInfo.cs">
163 <SubType>Code</SubType> 163 <SubType>Code</SubType>
164 </Compile> 164 </Compile>
165 <Compile Include="Types\ParcelData.cs">
166 <SubType>Code</SubType>
167 </Compile>
168 <Compile Include="Types\PrimData.cs"> 165 <Compile Include="Types\PrimData.cs">
169 <SubType>Code</SubType> 166 <SubType>Code</SubType>
170 </Compile> 167 </Compile>
@@ -186,6 +183,9 @@
186 <Compile Include="Types\AssetBase.cs"> 183 <Compile Include="Types\AssetBase.cs">
187 <SubType>Code</SubType> 184 <SubType>Code</SubType>
188 </Compile> 185 </Compile>
186 <Compile Include="Types\ParcelData.cs">
187 <SubType>Code</SubType>
188 </Compile>
189 </ItemGroup> 189 </ItemGroup>
190 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> 190 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
191 <PropertyGroup> 191 <PropertyGroup>
diff --git a/Common/OpenSim.Framework/OpenSim.Framework.dll.build b/Common/OpenSim.Framework/OpenSim.Framework.dll.build
index 8da7748..2cf899d 100644
--- a/Common/OpenSim.Framework/OpenSim.Framework.dll.build
+++ b/Common/OpenSim.Framework/OpenSim.Framework.dll.build
@@ -37,7 +37,6 @@
37 <include name="Interfaces/ILocalStorage.cs" /> 37 <include name="Interfaces/ILocalStorage.cs" />
38 <include name="Properties/AssemblyInfo.cs" /> 38 <include name="Properties/AssemblyInfo.cs" />
39 <include name="Types/NeighbourInfo.cs" /> 39 <include name="Types/NeighbourInfo.cs" />
40 <include name="Types/ParcelData.cs" />
41 <include name="Types/PrimData.cs" /> 40 <include name="Types/PrimData.cs" />
42 <include name="Types/AssetStorage.cs" /> 41 <include name="Types/AssetStorage.cs" />
43 <include name="Types/OSVector3.cs" /> 42 <include name="Types/OSVector3.cs" />
@@ -45,6 +44,7 @@
45 <include name="Types/Login.cs" /> 44 <include name="Types/Login.cs" />
46 <include name="Types/AssetLandmark.cs" /> 45 <include name="Types/AssetLandmark.cs" />
47 <include name="Types/AssetBase.cs" /> 46 <include name="Types/AssetBase.cs" />
47 <include name="Types/ParcelData.cs" />
48 </sources> 48 </sources>
49 <references basedir="${project::get-base-directory()}"> 49 <references basedir="${project::get-base-directory()}">
50 <lib> 50 <lib>
diff --git a/OpenSim.sln b/OpenSim.sln
index 4ad8e63..f82757b 100644
--- a/OpenSim.sln
+++ b/OpenSim.sln
@@ -1,5 +1,5 @@
1Microsoft Visual Studio Solution File, Format Version 9.00 1Microsoft Visual Studio Solution File, Format Version 9.00
2# Visual C# Express 2005 2# Visual Studio 2005
3Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" 3Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
4EndProject 4EndProject
5Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim\OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}" 5Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim\OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"
@@ -37,85 +37,124 @@ EndProject
37Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "Common\XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}" 37Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "Common\XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}"
38EndProject 38EndProject
39Global 39Global
40 GlobalSection(SolutionConfigurationPlatforms) = preSolution 40 GlobalSection(SolutionConfigurationPlatforms) = preSolution
41 Debug|Any CPU = Debug|Any CPU 41 Debug|Any CPU = Debug|Any CPU
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43 EndGlobalSection 43 EndGlobalSection
44 GlobalSection(ProjectConfigurationPlatforms) = postSolution 44 GlobalSection(ProjectDependencies) = postSolution
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132 {8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
133 {8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
134 {8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
135 {8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
136 {E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
137 {E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
138 {E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
139 {E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
140 {6B20B603-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
141 {6B20B603-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
142 {6B20B603-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
143 {6B20B603-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
144 {97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
145 {97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
146 {97A82740-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
147 {97A82740-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
148 {546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
149 {546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
150 {546099CD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
151 {546099CD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
152 {8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
153 {8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
154 {8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
155 {8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
156 EndGlobalSection
157 GlobalSection(SolutionProperties) = preSolution
158 HideSolutionNode = FALSE
159 EndGlobalSection
121EndGlobal 160EndGlobal
diff --git a/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs
index 57a8d08..6781781 100644
--- a/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs
+++ b/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs
@@ -28,13 +28,14 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Assets; 31using OpenSim.RegionServer.Assets;
32using OpenSim.RegionServer.Client;
32using OpenSim.Framework.Types; 33using OpenSim.Framework.Types;
33using OpenSim.Framework.Utilities; 34using OpenSim.Framework.Utilities;
34using libsecondlife; 35using libsecondlife;
35using libsecondlife.Packets; 36using libsecondlife.Packets;
36 37
37namespace OpenSim 38namespace OpenSim.RegionServer
38{ 39{
39 public class AgentAssetUpload 40 public class AgentAssetUpload
40 { 41 {
diff --git a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
index 2d9a501..466f9f9 100644
--- a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
+++ b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
@@ -31,13 +31,13 @@ using System.Collections.Generic;
31using System.Threading; 31using System.Threading;
32using libsecondlife; 32using libsecondlife;
33using libsecondlife.Packets; 33using libsecondlife.Packets;
34using OpenSim;
35using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
37using OpenSim.Framework.Utilities; 36using OpenSim.Framework.Utilities;
38using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
38using OpenSim.RegionServer.Client;
39 39
40namespace OpenSim.Assets 40namespace OpenSim.RegionServer.Assets
41{ 41{
42 /// <summary> 42 /// <summary>
43 /// Manages local cache of assets and their sending to viewers. 43 /// Manages local cache of assets and their sending to viewers.
diff --git a/OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs
index 5d5021c..9ed5dcb 100644
--- a/OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs
+++ b/OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs
@@ -31,12 +31,13 @@ using System.Collections.Generic;
31using libsecondlife; 31using libsecondlife;
32using OpenSim; 32using OpenSim;
33using libsecondlife.Packets; 33using libsecondlife.Packets;
34//using OpenSim.GridServers; 34
35using OpenSim.Framework.Inventory; 35using OpenSim.Framework.Inventory;
36using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
37using OpenSim.Framework.Interfaces; 37using OpenSim.Framework.Interfaces;
38using OpenSim.RegionServer.Client;
38 39
39namespace OpenSim.Assets 40namespace OpenSim.RegionServer.Assets
40{ 41{
41 /// <summary> 42 /// <summary>
42 /// Description of InventoryManager. 43 /// Description of InventoryManager.
diff --git a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs
index 12ebfc7..6f80210 100644
--- a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs
+++ b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs
@@ -32,7 +32,7 @@ using libsecondlife;
32using OpenSim.Framework.Interfaces; 32using OpenSim.Framework.Interfaces;
33using OpenSim.Framework.Types; 33using OpenSim.Framework.Types;
34 34
35namespace OpenSim 35namespace OpenSim.RegionServer
36{ 36{
37 public class AuthenticateSessionsBase 37 public class AuthenticateSessionsBase
38 { 38 {
diff --git a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs
index c806262..e0ffd71 100644
--- a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs
+++ b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs
@@ -31,7 +31,7 @@ using System.Text;
31using libsecondlife; 31using libsecondlife;
32using OpenSim.Framework.Types; 32using OpenSim.Framework.Types;
33 33
34namespace OpenSim 34namespace OpenSim.RegionServer
35{ 35{
36 public class AuthenticateSessionsLocal : AuthenticateSessionsBase 36 public class AuthenticateSessionsLocal : AuthenticateSessionsBase
37 { 37 {
diff --git a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsRemote.cs b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsRemote.cs
index 34181d6..5747f8a 100644
--- a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsRemote.cs
+++ b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsRemote.cs
@@ -34,7 +34,7 @@ using libsecondlife;
34using OpenSim.Framework.Types; 34using OpenSim.Framework.Types;
35using Nwc.XmlRpc; 35using Nwc.XmlRpc;
36 36
37namespace OpenSim 37namespace OpenSim.RegionServer
38{ 38{
39 public class AuthenticateSessionsRemote : AuthenticateSessionsBase 39 public class AuthenticateSessionsRemote : AuthenticateSessionsBase
40 { 40 {
diff --git a/OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs b/OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs
index a8d78bb..ead902d 100644
--- a/OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs
+++ b/OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs
@@ -29,16 +29,16 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using System.IO; 31using System.IO;
32using OpenSim.world; 32using OpenSim.RegionServer.Simulator;
33using OpenSim.UserServer; 33using OpenSim.UserServer;
34using OpenSim.Servers; 34using OpenSim.Servers;
35using OpenSim.Assets; 35using OpenSim.RegionServer.Assets;
36using OpenSim.Framework.Inventory; 36using OpenSim.Framework.Inventory;
37using libsecondlife; 37using libsecondlife;
38using OpenSim.RegionServer.world.scripting; 38using OpenSim.RegionServer.Scripting;
39using Avatar=libsecondlife.Avatar; 39using Avatar=libsecondlife.Avatar;
40 40
41namespace OpenSim.CAPS 41namespace OpenSim.RegionServer.CAPS
42{ 42{
43 public class AdminWebFront 43 public class AdminWebFront
44 { 44 {
@@ -150,12 +150,12 @@ namespace OpenSim.CAPS
150 { 150 {
151 string responseString; 151 string responseString;
152 responseString = " <p> Listing connected Clients </p>"; 152 responseString = " <p> Listing connected Clients </p>";
153 OpenSim.world.Avatar TempAv; 153 OpenSim.RegionServer.Simulator.Avatar TempAv;
154 foreach (libsecondlife.LLUUID UUID in m_world.Entities.Keys) 154 foreach (libsecondlife.LLUUID UUID in m_world.Entities.Keys)
155 { 155 {
156 if (m_world.Entities[UUID].ToString() == "OpenSim.world.Avatar") 156 if (m_world.Entities[UUID].ToString() == "OpenSim.RegionServer.Simulator.Avatar")
157 { 157 {
158 TempAv = (OpenSim.world.Avatar)m_world.Entities[UUID]; 158 TempAv = (OpenSim.RegionServer.Simulator.Avatar)m_world.Entities[UUID];
159 responseString += "<p> Client: "; 159 responseString += "<p> Client: ";
160 responseString += TempAv.firstname + " , " + TempAv.lastname + " , <A HREF=\"javascript:loadXMLDoc('ClientInventory/" + UUID.ToString() + "')\">" + UUID + "</A> , " + TempAv.ControllingClient.SessionID + " , " + TempAv.ControllingClient.CircuitCode + " , " + TempAv.ControllingClient.userEP.ToString(); 160 responseString += TempAv.firstname + " , " + TempAv.lastname + " , <A HREF=\"javascript:loadXMLDoc('ClientInventory/" + UUID.ToString() + "')\">" + UUID + "</A> , " + TempAv.ControllingClient.SessionID + " , " + TempAv.ControllingClient.CircuitCode + " , " + TempAv.ControllingClient.userEP.ToString();
161 responseString += "</p>"; 161 responseString += "</p>";
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.Grid.cs b/OpenSim/OpenSim.RegionServer/Client/ClientView.Grid.cs
index 019b65d..514435a 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.Grid.cs
+++ b/OpenSim/OpenSim.RegionServer/Client/ClientView.Grid.cs
@@ -40,11 +40,11 @@ using OpenSim.Framework.Interfaces;
40using OpenSim.Framework.Types; 40using OpenSim.Framework.Types;
41using OpenSim.Framework.Inventory; 41using OpenSim.Framework.Inventory;
42using OpenSim.Framework.Utilities; 42using OpenSim.Framework.Utilities;
43using OpenSim.world; 43using OpenSim.RegionServer.Simulator;
44using OpenSim.Assets; 44using OpenSim.RegionServer.Assets;
45using OpenSim.Framework.Console; 45using OpenSim.Framework.Console;
46 46
47namespace OpenSim 47namespace OpenSim.RegionServer.Client
48{ 48{
49 public partial class ClientView 49 public partial class ClientView
50 { 50 {
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/Client/ClientView.PacketHandlers.cs
index be3a893..4af0485 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
+++ b/OpenSim/OpenSim.RegionServer/Client/ClientView.PacketHandlers.cs
@@ -40,11 +40,11 @@ using OpenSim.Framework.Interfaces;
40using OpenSim.Framework.Types; 40using OpenSim.Framework.Types;
41using OpenSim.Framework.Inventory; 41using OpenSim.Framework.Inventory;
42using OpenSim.Framework.Utilities; 42using OpenSim.Framework.Utilities;
43using OpenSim.world; 43using OpenSim.RegionServer.Simulator;
44using OpenSim.Assets; 44using OpenSim.RegionServer.Assets;
45using OpenSim.Framework.Console; 45using OpenSim.Framework.Console;
46 46
47namespace OpenSim 47namespace OpenSim.RegionServer.Client
48{ 48{
49 public partial class ClientView 49 public partial class ClientView
50 { 50 {
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs b/OpenSim/OpenSim.RegionServer/Client/ClientView.ProcessPackets.cs
index e3d875f..b07749e 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs
+++ b/OpenSim/OpenSim.RegionServer/Client/ClientView.ProcessPackets.cs
@@ -40,12 +40,11 @@ using OpenSim.Framework.Interfaces;
40using OpenSim.Framework.Types; 40using OpenSim.Framework.Types;
41using OpenSim.Framework.Inventory; 41using OpenSim.Framework.Inventory;
42using OpenSim.Framework.Utilities; 42using OpenSim.Framework.Utilities;
43using OpenSim.world; 43using OpenSim.RegionServer.Simulator;
44using OpenSim.RegionServer.world; 44using OpenSim.RegionServer.Assets;
45using OpenSim.Assets;
46using OpenSim.Framework.Console; 45using OpenSim.Framework.Console;
47 46
48namespace OpenSim 47namespace OpenSim.RegionServer.Client
49{ 48{
50 public partial class ClientView 49 public partial class ClientView
51 { 50 {
@@ -92,6 +91,7 @@ namespace OpenSim
92 protected override void ProcessInPacket(Packet Pack) 91 protected override void ProcessInPacket(Packet Pack)
93 { 92 {
94 ack_pack(Pack); 93 ack_pack(Pack);
94 debug = true;
95 if (debug) 95 if (debug)
96 { 96 {
97 if (Pack.Type != PacketType.AgentUpdate) 97 if (Pack.Type != PacketType.AgentUpdate)
@@ -361,7 +361,7 @@ namespace OpenSim
361 { 361 {
362 if (ent.localid == updatetask.UpdateData.LocalID) 362 if (ent.localid == updatetask.UpdateData.LocalID)
363 { 363 {
364 if (ent is OpenSim.world.Primitive) 364 if (ent is OpenSim.RegionServer.Simulator.Primitive)
365 { 365 {
366 this.m_world.AddScript(ent, Util.FieldToString(assBase.Data)); 366 this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
367 } 367 }
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/Client/ClientView.cs
index 3934567..6d7c3f2 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.cs
+++ b/OpenSim/OpenSim.RegionServer/Client/ClientView.cs
@@ -41,11 +41,11 @@ using OpenSim.Framework.Interfaces;
41using OpenSim.Framework.Types; 41using OpenSim.Framework.Types;
42using OpenSim.Framework.Inventory; 42using OpenSim.Framework.Inventory;
43using OpenSim.Framework.Utilities; 43using OpenSim.Framework.Utilities;
44using OpenSim.world; 44using OpenSim.RegionServer.Simulator;
45using OpenSim.Assets; 45using OpenSim.RegionServer.Assets;
46using OpenSim.Framework.Console; 46using OpenSim.Framework.Console;
47 47
48namespace OpenSim 48namespace OpenSim.RegionServer.Client
49{ 49{
50 public delegate bool PacketMethod(ClientView simClient, Packet packet); 50 public delegate bool PacketMethod(ClientView simClient, Packet packet);
51 51
@@ -62,7 +62,7 @@ namespace OpenSim
62 public LLUUID SessionID; 62 public LLUUID SessionID;
63 public LLUUID SecureSessionID = LLUUID.Zero; 63 public LLUUID SecureSessionID = LLUUID.Zero;
64 public bool m_child; 64 public bool m_child;
65 public world.Avatar ClientAvatar; 65 public Simulator.Avatar ClientAvatar;
66 private UseCircuitCodePacket cirpack; 66 private UseCircuitCodePacket cirpack;
67 public Thread ClientThread; 67 public Thread ClientThread;
68 public LLVector3 startpos; 68 public LLVector3 startpos;
diff --git a/OpenSim/OpenSim.RegionServer/ClientViewBase.cs b/OpenSim/OpenSim.RegionServer/Client/ClientViewBase.cs
index 26391a7..2ff245f 100644
--- a/OpenSim/OpenSim.RegionServer/ClientViewBase.cs
+++ b/OpenSim/OpenSim.RegionServer/Client/ClientViewBase.cs
@@ -39,7 +39,7 @@ using OpenSim.Framework.Utilities;
39using OpenSim.Framework.Interfaces; 39using OpenSim.Framework.Interfaces;
40using OpenSim.Framework.Console; 40using OpenSim.Framework.Console;
41 41
42namespace OpenSim 42namespace OpenSim.RegionServer.Client
43{ 43{
44 public class ClientViewBase 44 public class ClientViewBase
45 { 45 {
diff --git a/OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs b/OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs
new file mode 100644
index 0000000..7ddfcd2
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs
@@ -0,0 +1,11 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.RegionServer.Estate
6{
7 public class EstateManager
8 {
9
10 }
11}
diff --git a/OpenSim/OpenSim.RegionServer/Grid.cs b/OpenSim/OpenSim.RegionServer/Grid.cs
index 0308f4b..844bb71 100644
--- a/OpenSim/OpenSim.RegionServer/Grid.cs
+++ b/OpenSim/OpenSim.RegionServer/Grid.cs
@@ -32,7 +32,7 @@ using System.Reflection;
32using OpenSim.Framework.Interfaces; 32using OpenSim.Framework.Interfaces;
33using OpenSim.UserServer; 33using OpenSim.UserServer;
34 34
35namespace OpenSim 35namespace OpenSim.RegionServer
36{ 36{
37 public class Grid 37 public class Grid
38 { 38 {
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index 9161a4e..faa479f 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -124,10 +124,7 @@
124 </ProjectReference> 124 </ProjectReference>
125 </ItemGroup> 125 </ItemGroup>
126 <ItemGroup> 126 <ItemGroup>
127 <Compile Include="OpenSimMain.cs"> 127 <Compile Include="AuthenticateSessionsBase.cs">
128 <SubType>Code</SubType>
129 </Compile>
130 <Compile Include="UDPServer.cs">
131 <SubType>Code</SubType> 128 <SubType>Code</SubType>
132 </Compile> 129 </Compile>
133 <Compile Include="AuthenticateSessionsLocal.cs"> 130 <Compile Include="AuthenticateSessionsLocal.cs">
@@ -136,118 +133,124 @@
136 <Compile Include="AuthenticateSessionsRemote.cs"> 133 <Compile Include="AuthenticateSessionsRemote.cs">
137 <SubType>Code</SubType> 134 <SubType>Code</SubType>
138 </Compile> 135 </Compile>
136 <Compile Include="Grid.cs">
137 <SubType>Code</SubType>
138 </Compile>
139 <Compile Include="OpenSimNetworkHandler.cs"> 139 <Compile Include="OpenSimNetworkHandler.cs">
140 <SubType>Code</SubType> 140 <SubType>Code</SubType>
141 </Compile> 141 </Compile>
142 <Compile Include="Grid.cs"> 142 <Compile Include="RegionInfo.cs">
143 <SubType>Code</SubType> 143 <SubType>Code</SubType>
144 </Compile> 144 </Compile>
145 <Compile Include="RegionInfoBase.cs"> 145 <Compile Include="RegionInfoBase.cs">
146 <SubType>Code</SubType> 146 <SubType>Code</SubType>
147 </Compile> 147 </Compile>
148 <Compile Include="ClientView.Grid.cs"> 148 <Compile Include="VersionInfo.cs">
149 <SubType>Code</SubType> 149 <SubType>Code</SubType>
150 </Compile> 150 </Compile>
151 <Compile Include="PacketServer.cs"> 151 <Compile Include="AgentAssetUpload.cs">
152 <SubType>Code</SubType> 152 <SubType>Code</SubType>
153 </Compile> 153 </Compile>
154 <Compile Include="RegionInfo.cs"> 154 <Compile Include="RegionServerBase.cs">
155 <SubType>Code</SubType> 155 <SubType>Code</SubType>
156 </Compile> 156 </Compile>
157 <Compile Include="ClientView.PacketHandlers.cs"> 157 <Compile Include="PacketServer.cs">
158 <SubType>Code</SubType> 158 <SubType>Code</SubType>
159 </Compile> 159 </Compile>
160 <Compile Include="AuthenticateSessionsBase.cs"> 160 <Compile Include="UDPServer.cs">
161 <SubType>Code</SubType> 161 <SubType>Code</SubType>
162 </Compile> 162 </Compile>
163 <Compile Include="ClientView.ProcessPackets.cs"> 163 <Compile Include="OpenSimMain.cs">
164 <SubType>Code</SubType> 164 <SubType>Code</SubType>
165 </Compile> 165 </Compile>
166 <Compile Include="VersionInfo.cs"> 166 <Compile Include="CAPS\AdminWebFront.cs">
167 <SubType>Code</SubType> 167 <SubType>Code</SubType>
168 </Compile> 168 </Compile>
169 <Compile Include="AgentAssetUpload.cs"> 169 <Compile Include="Assets\AssetCache.cs">
170 <SubType>Code</SubType> 170 <SubType>Code</SubType>
171 </Compile> 171 </Compile>
172 <Compile Include="ClientViewBase.cs"> 172 <Compile Include="Assets\InventoryCache.cs">
173 <SubType>Code</SubType> 173 <SubType>Code</SubType>
174 </Compile> 174 </Compile>
175 <Compile Include="RegionServerBase.cs"> 175 <Compile Include="Estate\EstateManager.cs">
176 <SubType>Code</SubType> 176 <SubType>Code</SubType>
177 </Compile> 177 </Compile>
178 <Compile Include="ClientView.cs"> 178 <Compile Include="Types\Mesh.cs">
179 <SubType>Code</SubType> 179 <SubType>Code</SubType>
180 </Compile> 180 </Compile>
181 <Compile Include="CAPS\AdminWebFront.cs"> 181 <Compile Include="Types\Triangle.cs">
182 <SubType>Code</SubType> 182 <SubType>Code</SubType>
183 </Compile> 183 </Compile>
184 <Compile Include="world\Avatar.Client.cs"> 184 <Compile Include="Simulator\World.Scripting.cs">
185 <SubType>Code</SubType> 185 <SubType>Code</SubType>
186 </Compile> 186 </Compile>
187 <Compile Include="world\Entity.cs"> 187 <Compile Include="Simulator\Entity.cs">
188 <SubType>Code</SubType> 188 <SubType>Code</SubType>
189 </Compile> 189 </Compile>
190 <Compile Include="world\Avatar.cs"> 190 <Compile Include="Simulator\Primitive.cs">
191 <SubType>Code</SubType> 191 <SubType>Code</SubType>
192 </Compile> 192 </Compile>
193 <Compile Include="world\World.PacketHandlers.cs"> 193 <Compile Include="Simulator\WorldBase.cs">
194 <SubType>Code</SubType> 194 <SubType>Code</SubType>
195 </Compile> 195 </Compile>
196 <Compile Include="world\Avatar.Update.cs"> 196 <Compile Include="Simulator\SceneObject.cs">
197 <SubType>Code</SubType> 197 <SubType>Code</SubType>
198 </Compile> 198 </Compile>
199 <Compile Include="world\AvatarAnimations.cs"> 199 <Compile Include="Simulator\World.cs">
200 <SubType>Code</SubType> 200 <SubType>Code</SubType>
201 </Compile> 201 </Compile>
202 <Compile Include="world\ParcelManager.cs"> 202 <Compile Include="Simulator\ParcelManager.cs">
203 <SubType>Code</SubType> 203 <SubType>Code</SubType>
204 </Compile> 204 </Compile>
205 <Compile Include="world\WorldBase.cs"> 205 <Compile Include="Simulator\World.PacketHandlers.cs">
206 <SubType>Code</SubType> 206 <SubType>Code</SubType>
207 </Compile> 207 </Compile>
208 <Compile Include="world\SceneObject.cs"> 208 <Compile Include="Simulator\Avatar.cs">
209 <SubType>Code</SubType> 209 <SubType>Code</SubType>
210 </Compile> 210 </Compile>
211 <Compile Include="world\World.cs"> 211 <Compile Include="Simulator\Avatar.Update.cs">
212 <SubType>Code</SubType> 212 <SubType>Code</SubType>
213 </Compile> 213 </Compile>
214 <Compile Include="world\Primitive.cs"> 214 <Compile Include="Simulator\AvatarAnimations.cs">
215 <SubType>Code</SubType> 215 <SubType>Code</SubType>
216 </Compile> 216 </Compile>
217 <Compile Include="world\World.Scripting.cs"> 217 <Compile Include="Simulator\Primitive2.cs">
218 <SubType>Code</SubType> 218 <SubType>Code</SubType>
219 </Compile> 219 </Compile>
220 <Compile Include="world\Primitive2.cs"> 220 <Compile Include="Simulator\Avatar.Client.cs">
221 <SubType>Code</SubType> 221 <SubType>Code</SubType>
222 </Compile> 222 </Compile>
223 <Compile Include="world\scripting\IScriptHandler.cs"> 223 <Compile Include="Scripting\IScriptContext.cs">
224 <SubType>Code</SubType> 224 <SubType>Code</SubType>
225 </Compile> 225 </Compile>
226 <Compile Include="world\scripting\ScriptFactory.cs"> 226 <Compile Include="Scripting\IScriptEntity.cs">
227 <SubType>Code</SubType> 227 <SubType>Code</SubType>
228 </Compile> 228 </Compile>
229 <Compile Include="world\scripting\IScriptContext.cs"> 229 <Compile Include="Scripting\Script.cs">
230 <SubType>Code</SubType> 230 <SubType>Code</SubType>
231 </Compile> 231 </Compile>
232 <Compile Include="world\scripting\Script.cs"> 232 <Compile Include="Scripting\ScriptFactory.cs">
233 <SubType>Code</SubType> 233 <SubType>Code</SubType>
234 </Compile> 234 </Compile>
235 <Compile Include="world\scripting\IScriptEntity.cs"> 235 <Compile Include="Scripting\IScriptHandler.cs">
236 <SubType>Code</SubType> 236 <SubType>Code</SubType>
237 </Compile> 237 </Compile>
238 <Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs"> 238 <Compile Include="Scripting\Scripts\FollowRandomAvatar.cs">
239 <SubType>Code</SubType> 239 <SubType>Code</SubType>
240 </Compile> 240 </Compile>
241 <Compile Include="Assets\InventoryCache.cs"> 241 <Compile Include="Client\ClientViewBase.cs">
242 <SubType>Code</SubType> 242 <SubType>Code</SubType>
243 </Compile> 243 </Compile>
244 <Compile Include="Assets\AssetCache.cs"> 244 <Compile Include="Client\ClientView.Grid.cs">
245 <SubType>Code</SubType>
246 </Compile>
247 <Compile Include="Client\ClientView.PacketHandlers.cs">
245 <SubType>Code</SubType> 248 <SubType>Code</SubType>
246 </Compile> 249 </Compile>
247 <Compile Include="types\Mesh.cs"> 250 <Compile Include="Client\ClientView.cs">
248 <SubType>Code</SubType> 251 <SubType>Code</SubType>
249 </Compile> 252 </Compile>
250 <Compile Include="types\Triangle.cs"> 253 <Compile Include="Client\ClientView.ProcessPackets.cs">
251 <SubType>Code</SubType> 254 <SubType>Code</SubType>
252 </Compile> 255 </Compile>
253 </ItemGroup> 256 </ItemGroup>
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index bbd63f1..82fc661 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -11,48 +11,49 @@
11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > 11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="OpenSimMain.cs" /> 14 <include name="AuthenticateSessionsBase.cs" />
15 <include name="UDPServer.cs" />
16 <include name="AuthenticateSessionsLocal.cs" /> 15 <include name="AuthenticateSessionsLocal.cs" />
17 <include name="AuthenticateSessionsRemote.cs" /> 16 <include name="AuthenticateSessionsRemote.cs" />
18 <include name="OpenSimNetworkHandler.cs" />
19 <include name="Grid.cs" /> 17 <include name="Grid.cs" />
20 <include name="RegionInfoBase.cs" /> 18 <include name="OpenSimNetworkHandler.cs" />
21 <include name="ClientView.Grid.cs" />
22 <include name="PacketServer.cs" />
23 <include name="RegionInfo.cs" /> 19 <include name="RegionInfo.cs" />
24 <include name="ClientView.PacketHandlers.cs" /> 20 <include name="RegionInfoBase.cs" />
25 <include name="AuthenticateSessionsBase.cs" />
26 <include name="ClientView.ProcessPackets.cs" />
27 <include name="VersionInfo.cs" /> 21 <include name="VersionInfo.cs" />
28 <include name="AgentAssetUpload.cs" /> 22 <include name="AgentAssetUpload.cs" />
29 <include name="ClientViewBase.cs" />
30 <include name="RegionServerBase.cs" /> 23 <include name="RegionServerBase.cs" />
31 <include name="ClientView.cs" /> 24 <include name="PacketServer.cs" />
25 <include name="UDPServer.cs" />
26 <include name="OpenSimMain.cs" />
32 <include name="CAPS/AdminWebFront.cs" /> 27 <include name="CAPS/AdminWebFront.cs" />
33 <include name="world/Avatar.Client.cs" />
34 <include name="world/Entity.cs" />
35 <include name="world/Avatar.cs" />
36 <include name="world/World.PacketHandlers.cs" />
37 <include name="world/Avatar.Update.cs" />
38 <include name="world/AvatarAnimations.cs" />
39 <include name="world/ParcelManager.cs" />
40 <include name="world/WorldBase.cs" />
41 <include name="world/SceneObject.cs" />
42 <include name="world/World.cs" />
43 <include name="world/Primitive.cs" />
44 <include name="world/World.Scripting.cs" />
45 <include name="world/Primitive2.cs" />
46 <include name="world/scripting/IScriptHandler.cs" />
47 <include name="world/scripting/ScriptFactory.cs" />
48 <include name="world/scripting/IScriptContext.cs" />
49 <include name="world/scripting/Script.cs" />
50 <include name="world/scripting/IScriptEntity.cs" />
51 <include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
52 <include name="Assets/InventoryCache.cs" />
53 <include name="Assets/AssetCache.cs" /> 28 <include name="Assets/AssetCache.cs" />
54 <include name="types/Mesh.cs" /> 29 <include name="Assets/InventoryCache.cs" />
55 <include name="types/Triangle.cs" /> 30 <include name="Estate/EstateManager.cs" />
31 <include name="Types/Mesh.cs" />
32 <include name="Types/Triangle.cs" />
33 <include name="Simulator/World.Scripting.cs" />
34 <include name="Simulator/Entity.cs" />
35 <include name="Simulator/Primitive.cs" />
36 <include name="Simulator/WorldBase.cs" />
37 <include name="Simulator/SceneObject.cs" />
38 <include name="Simulator/World.cs" />
39 <include name="Simulator/ParcelManager.cs" />
40 <include name="Simulator/World.PacketHandlers.cs" />
41 <include name="Simulator/Avatar.cs" />
42 <include name="Simulator/Avatar.Update.cs" />
43 <include name="Simulator/AvatarAnimations.cs" />
44 <include name="Simulator/Primitive2.cs" />
45 <include name="Simulator/Avatar.Client.cs" />
46 <include name="Scripting/IScriptContext.cs" />
47 <include name="Scripting/IScriptEntity.cs" />
48 <include name="Scripting/Script.cs" />
49 <include name="Scripting/ScriptFactory.cs" />
50 <include name="Scripting/IScriptHandler.cs" />
51 <include name="Scripting/Scripts/FollowRandomAvatar.cs" />
52 <include name="Client/ClientViewBase.cs" />
53 <include name="Client/ClientView.Grid.cs" />
54 <include name="Client/ClientView.PacketHandlers.cs" />
55 <include name="Client/ClientView.cs" />
56 <include name="Client/ClientView.ProcessPackets.cs" />
56 </sources> 57 </sources>
57 <references basedir="${project::get-base-directory()}"> 58 <references basedir="${project::get-base-directory()}">
58 <lib> 59 <lib>
diff --git a/OpenSim/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim/OpenSim.RegionServer/OpenSimMain.cs
index 73050c3..4d20e72 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim/OpenSim.RegionServer/OpenSimMain.cs
@@ -38,13 +38,13 @@ using System.Collections;
38using System.Collections.Generic; 38using System.Collections.Generic;
39using libsecondlife; 39using libsecondlife;
40using libsecondlife.Packets; 40using libsecondlife.Packets;
41using OpenSim.world; 41using OpenSim.RegionServer.Simulator;
42using OpenSim.Terrain; 42using OpenSim.Terrain;
43using OpenSim.Framework.Interfaces; 43using OpenSim.Framework.Interfaces;
44using OpenSim.Framework.Types; 44using OpenSim.Framework.Types;
45using OpenSim.UserServer; 45using OpenSim.UserServer;
46using OpenSim.Assets; 46using OpenSim.RegionServer.Assets;
47using OpenSim.CAPS; 47using OpenSim.RegionServer.CAPS;
48using OpenSim.Framework.Console; 48using OpenSim.Framework.Console;
49using OpenSim.Physics.Manager; 49using OpenSim.Physics.Manager;
50using Nwc.XmlRpc; 50using Nwc.XmlRpc;
diff --git a/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs b/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs
index f577152..bc85cdb 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs
+++ b/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs
@@ -33,7 +33,7 @@ using System.Net.Sockets;
33using libsecondlife; 33using libsecondlife;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35 35
36namespace OpenSim 36namespace OpenSim.RegionServer
37{ 37{
38 public interface OpenSimNetworkHandler 38 public interface OpenSimNetworkHandler
39 { 39 {
diff --git a/OpenSim/OpenSim.RegionServer/PacketServer.cs b/OpenSim/OpenSim.RegionServer/PacketServer.cs
index dd7c658..7267ae8 100644
--- a/OpenSim/OpenSim.RegionServer/PacketServer.cs
+++ b/OpenSim/OpenSim.RegionServer/PacketServer.cs
@@ -28,10 +28,11 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.world; 31using OpenSim.RegionServer.Simulator;
32using OpenSim.RegionServer.Client;
32using libsecondlife.Packets; 33using libsecondlife.Packets;
33 34
34namespace OpenSim 35namespace OpenSim.RegionServer
35{ 36{
36 public class PacketServer 37 public class PacketServer
37 { 38 {
diff --git a/OpenSim/OpenSim.RegionServer/RegionInfo.cs b/OpenSim/OpenSim.RegionServer/RegionInfo.cs
index d54a708..f14fd3f 100644
--- a/OpenSim/OpenSim.RegionServer/RegionInfo.cs
+++ b/OpenSim/OpenSim.RegionServer/RegionInfo.cs
@@ -36,7 +36,7 @@ using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Utilities; 36using OpenSim.Framework.Utilities;
37using libsecondlife; 37using libsecondlife;
38 38
39namespace OpenSim 39namespace OpenSim.RegionServer
40{ 40{
41 public class RegionInfo : RegionInfoBase 41 public class RegionInfo : RegionInfoBase
42 { 42 {
diff --git a/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs
index d362e96..8622857 100644
--- a/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs
+++ b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs
@@ -35,7 +35,7 @@ using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Utilities; 35using OpenSim.Framework.Utilities;
36using libsecondlife; 36using libsecondlife;
37 37
38namespace OpenSim 38namespace OpenSim.RegionServer
39{ 39{
40 public class RegionInfoBase 40 public class RegionInfoBase
41 { 41 {
diff --git a/OpenSim/OpenSim.RegionServer/RegionServerBase.cs b/OpenSim/OpenSim.RegionServer/RegionServerBase.cs
index 01a072d..2d99bb3 100644
--- a/OpenSim/OpenSim.RegionServer/RegionServerBase.cs
+++ b/OpenSim/OpenSim.RegionServer/RegionServerBase.cs
@@ -37,20 +37,20 @@ using System.Collections;
37using System.Collections.Generic; 37using System.Collections.Generic;
38using libsecondlife; 38using libsecondlife;
39using libsecondlife.Packets; 39using libsecondlife.Packets;
40using OpenSim.world; 40using OpenSim.RegionServer.Simulator;
41using OpenSim.Terrain; 41using OpenSim.Terrain;
42using OpenSim.Framework.Interfaces; 42using OpenSim.Framework.Interfaces;
43using OpenSim.Framework.Types; 43using OpenSim.Framework.Types;
44using OpenSim.UserServer; 44using OpenSim.UserServer;
45using OpenSim.Assets; 45using OpenSim.RegionServer.Assets;
46using OpenSim.CAPS; 46using OpenSim.RegionServer.CAPS;
47using OpenSim.Framework.Console; 47using OpenSim.Framework.Console;
48using OpenSim.Physics.Manager; 48using OpenSim.Physics.Manager;
49using Nwc.XmlRpc; 49using Nwc.XmlRpc;
50using OpenSim.Servers; 50using OpenSim.Servers;
51using OpenSim.GenericConfig; 51using OpenSim.GenericConfig;
52 52
53namespace OpenSim 53namespace OpenSim.RegionServer
54{ 54{
55 public class RegionServerBase 55 public class RegionServerBase
56 { 56 {
diff --git a/OpenSim/OpenSim.RegionServer/UDPServer.cs b/OpenSim/OpenSim.RegionServer/UDPServer.cs
index bc77aa0..6b3e7b1 100644
--- a/OpenSim/OpenSim.RegionServer/UDPServer.cs
+++ b/OpenSim/OpenSim.RegionServer/UDPServer.cs
@@ -37,19 +37,24 @@ using System.Collections;
37using System.Collections.Generic; 37using System.Collections.Generic;
38using libsecondlife; 38using libsecondlife;
39using libsecondlife.Packets; 39using libsecondlife.Packets;
40using OpenSim.world;
41using OpenSim.Terrain; 40using OpenSim.Terrain;
41
42using OpenSim.Framework.Interfaces; 42using OpenSim.Framework.Interfaces;
43using OpenSim.Framework.Types; 43using OpenSim.Framework.Types;
44using OpenSim.UserServer;
45using OpenSim.Assets;
46using OpenSim.CAPS;
47using OpenSim.Framework.Console; 44using OpenSim.Framework.Console;
45
46using OpenSim.UserServer;
47
48using OpenSim.RegionServer.Simulator;
49using OpenSim.RegionServer.Assets;
50using OpenSim.RegionServer.CAPS;
51using OpenSim.RegionServer.Client;
52
48using Nwc.XmlRpc; 53using Nwc.XmlRpc;
49using OpenSim.Servers; 54using OpenSim.Servers;
50using OpenSim.GenericConfig; 55using OpenSim.GenericConfig;
51 56
52namespace OpenSim 57namespace OpenSim.RegionServer
53{ 58{
54 public delegate AuthenticateResponse AuthenticateSessionHandler(LLUUID sessionID, LLUUID agentID, uint circuitCode); 59 public delegate AuthenticateResponse AuthenticateSessionHandler(LLUUID sessionID, LLUUID agentID, uint circuitCode);
55 60
diff --git a/OpenSim/OpenSim.RegionServer/VersionInfo.cs b/OpenSim/OpenSim.RegionServer/VersionInfo.cs
index 9ab16d0..5e0eed6 100644
--- a/OpenSim/OpenSim.RegionServer/VersionInfo.cs
+++ b/OpenSim/OpenSim.RegionServer/VersionInfo.cs
@@ -28,7 +28,7 @@
28 28
29using System; 29using System;
30 30
31namespace OpenSim 31namespace OpenSim.RegionServer
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// </summary> 34 /// </summary>
diff --git a/OpenSim/OpenSim.RegionServer/types/Mesh.cs b/OpenSim/OpenSim.RegionServer/types/Mesh.cs
index 81b4a47..4c8acab 100644
--- a/OpenSim/OpenSim.RegionServer/types/Mesh.cs
+++ b/OpenSim/OpenSim.RegionServer/types/Mesh.cs
@@ -29,7 +29,7 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.types 32namespace OpenSim.RegionServer.Types
33{ 33{
34 // TODO: This will need some performance tuning no doubt. 34 // TODO: This will need some performance tuning no doubt.
35 public class Mesh 35 public class Mesh
diff --git a/OpenSim/OpenSim.RegionServer/types/Triangle.cs b/OpenSim/OpenSim.RegionServer/types/Triangle.cs
index 6e63433..ffb62e5 100644
--- a/OpenSim/OpenSim.RegionServer/types/Triangle.cs
+++ b/OpenSim/OpenSim.RegionServer/types/Triangle.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using Axiom.MathLib; 31using Axiom.MathLib;
32 32
33namespace OpenSim.types 33namespace OpenSim.RegionServer.Types
34{ 34{
35 public class Triangle 35 public class Triangle
36 { 36 {
diff --git a/OpenSim/OpenSim.RegionServer/world/Avatar.Client.cs b/OpenSim/OpenSim.RegionServer/world/Avatar.Client.cs
deleted file mode 100644
index b1c2ff7..0000000
--- a/OpenSim/OpenSim.RegionServer/world/Avatar.Client.cs
+++ /dev/null
@@ -1,60 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife.Packets;
32
33namespace OpenSim.world
34{
35 partial class Avatar
36 {
37 private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
38 private List<Entity> interestList = new List<Entity>();
39
40 public void SendPacketToViewer(Packet packet)
41 {
42 this.ControllingClient.OutPacket(packet);
43 }
44
45 public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
46 {
47
48 }
49
50 public void SendUpdateListToViewer()
51 {
52
53 }
54
55 private void UpdateInterestList()
56 {
57
58 }
59 }
60}
diff --git a/OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs b/OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs
deleted file mode 100644
index 7712905..0000000
--- a/OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs
+++ /dev/null
@@ -1,370 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33
34namespace OpenSim.world
35{
36 partial class Avatar
37 {
38 public override void update()
39 {
40 if (!this.childAvatar)
41 {
42 if (this._physActor == null)
43 {
44 //HACKHACK: Note to work out why this entity does not have a physics actor
45 // and prehaps create one.
46 return;
47 }
48 libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
49 if (this.updateflag)
50 {
51 //need to send movement info
52 //so create the improvedterseobjectupdate packet
53 //use CreateTerseBlock()
54 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
55 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
56 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
57 terse.RegionData.TimeDilation = 64096;
58 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
59 terse.ObjectData[0] = terseBlock;
60 List<Avatar> avList = this.m_world.RequestAvatarList();
61 foreach (Avatar client in avList)
62 {
63 client.SendPacketToViewer(terse);
64 }
65
66 updateflag = false;
67 //this._updateCount = 0;
68 }
69 else
70 {
71
72 if ((pos2 != this.positionLastFrame) || (this.movementflag == 16))
73 {
74 _updateCount++;
75 if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
76 {
77 //It has been a while since last update was sent so lets send one.
78 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
79 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
80 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
81 terse.RegionData.TimeDilation = 64096;
82 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
83 terse.ObjectData[0] = terseBlock;
84 List<Avatar> avList = this.m_world.RequestAvatarList();
85 foreach (Avatar client in avList)
86 {
87 client.SendPacketToViewer(terse);
88 }
89 _updateCount = 0;
90 }
91
92 if (this.movementflag == 16)
93 {
94 movementflag = 0;
95 }
96 }
97
98 }
99
100 if (positionFrameBeforeLast != pos2)
101 {
102 this.positionFrameBeforeLast = this.positionLastFrame;
103 this.positionLastFrame = pos2;
104 int tempRoundedX = (int)Math.Round(positionLastFrame.X);
105 int tempRoundedY = (int)Math.Round(positionLastFrame.Y);
106 if (this.positionRoundedX != tempRoundedX || this.positionRoundedY != tempRoundedY)
107 {
108
109 this.positionRoundedX = tempRoundedX;
110 this.positionRoundedY = tempRoundedY;
111 int currentParcelLocalID = m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.localID;
112 if(currentParcelLocalID != this.positionParcelHoverLocalID)
113 {
114
115 Console.WriteLine("NEW PARCEL: " + m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.parcelName);
116 m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).sendParcelProperties(this.parcelUpdateSequenceIncrement, false, 0,this.ControllingClient);
117 this.positionParcelHoverLocalID = currentParcelLocalID;
118 this.parcelUpdateSequenceIncrement++;
119 }
120 }
121 }
122
123 if (!this.ControllingClient.m_sandboxMode)
124 {
125 if (pos2.X < 0)
126 {
127 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
128 }
129
130 if (pos2.Y < 0)
131 {
132 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
133 }
134
135 if (pos2.X > 255)
136 {
137 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
138 }
139
140 if (pos2.Y > 255)
141 {
142 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
143 }
144 }
145 }
146
147 }
148
149 public void SendUpdateToOtherClient(Avatar remoteAvatar)
150 {
151 ObjectUpdatePacket objupdate = CreateUpdatePacket();
152 remoteAvatar.SendPacketToViewer(objupdate);
153 }
154
155 public ObjectUpdatePacket CreateUpdatePacket()
156 {
157 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
158 //send a objectupdate packet with information about the clients avatar
159 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
160 objupdate.RegionData.RegionHandle = m_regionHandle;
161 objupdate.RegionData.TimeDilation = 64096;
162 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
163
164 objupdate.ObjectData[0] = AvatarTemplate;
165 //give this avatar object a local id and assign the user a name
166 objupdate.ObjectData[0].ID = this.localid;
167 objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
168 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
169
170 libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
171
172 byte[] pb = pos2.GetBytes();
173
174 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
175 return objupdate;
176 }
177
178 public void SendInitialPosition()
179 {
180 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
181 //send a objectupdate packet with information about the clients avatar
182
183 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
184 objupdate.RegionData.RegionHandle = m_regionHandle;
185 objupdate.RegionData.TimeDilation = 64096;
186 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
187 objupdate.ObjectData[0] = AvatarTemplate;
188 //give this avatar object a local id and assign the user a name
189
190 objupdate.ObjectData[0].ID = this.localid;
191 this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
192 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
193 libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z);
194 byte[] pb = pos2.GetBytes();
195 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
196 m_world._localNumber++;
197
198 List<Avatar> avList = this.m_world.RequestAvatarList();
199 foreach (Avatar client in avList)
200 {
201 client.SendPacketToViewer(objupdate);
202 if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
203 {
204 SendAppearanceToOtherAgent(client);
205 }
206 }
207 }
208
209 public void SendOurAppearance()
210 {
211 ControllingClient.SendAppearance(this.Wearables);
212 }
213
214 public void SendOurAppearance(ClientView OurClient)
215 {
216 //event handler for wearables request
217 this.SendOurAppearance();
218 }
219
220 public void SendAppearanceToOtherAgent(Avatar avatarInfo)
221 {
222 AvatarAppearancePacket avp = new AvatarAppearancePacket();
223 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
224 avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
225
226 AvatarAppearancePacket.VisualParamBlock avblock = null;
227 for (int i = 0; i < 218; i++)
228 {
229 avblock = new AvatarAppearancePacket.VisualParamBlock();
230 avblock.ParamValue = visualParams[i];
231 avp.VisualParam[i] = avblock;
232 }
233
234 avp.Sender.IsTrial = false;
235 avp.Sender.ID = ControllingClient.AgentID;
236 avatarInfo.SendPacketToViewer(avp);
237 }
238
239 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
240 {
241 LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length);
242 this.avatarAppearanceTexture = tex;
243
244 for (int i = 0; i < visualParam.Length; i++)
245 {
246 this.visualParams[i] = visualParam[i].ParamValue;
247 }
248
249 List<Avatar> avList = this.m_world.RequestAvatarList();
250 foreach (Avatar client in avList)
251 {
252 if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
253 {
254 SendAppearanceToOtherAgent(client);
255 }
256 }
257 }
258
259 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
260 {
261 byte[] bytes = new byte[60];
262 int i = 0;
263 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
264
265 dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
266 libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0);
267 lock (m_world.LockPhysicsEngine)
268 {
269 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
270 }
271
272 uint ID = this.localid;
273
274 bytes[i++] = (byte)(ID % 256);
275 bytes[i++] = (byte)((ID >> 8) % 256);
276 bytes[i++] = (byte)((ID >> 16) % 256);
277 bytes[i++] = (byte)((ID >> 24) % 256);
278 bytes[i++] = 0;
279 bytes[i++] = 1;
280 i += 14;
281 bytes[i++] = 128;
282 bytes[i++] = 63;
283
284 byte[] pb = pos2.GetBytes();
285 Array.Copy(pb, 0, bytes, i, pb.Length);
286 i += 12;
287 ushort InternVelocityX;
288 ushort InternVelocityY;
289 ushort InternVelocityZ;
290 Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
291 lock (m_world.LockPhysicsEngine)
292 {
293 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
294 }
295 internDirec = internDirec / 128.0f;
296 internDirec.x += 1;
297 internDirec.y += 1;
298 internDirec.z += 1;
299
300 InternVelocityX = (ushort)(32768 * internDirec.x);
301 InternVelocityY = (ushort)(32768 * internDirec.y);
302 InternVelocityZ = (ushort)(32768 * internDirec.z);
303
304 ushort ac = 32767;
305 bytes[i++] = (byte)(InternVelocityX % 256);
306 bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
307 bytes[i++] = (byte)(InternVelocityY % 256);
308 bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
309 bytes[i++] = (byte)(InternVelocityZ % 256);
310 bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
311
312 //accel
313 bytes[i++] = (byte)(ac % 256);
314 bytes[i++] = (byte)((ac >> 8) % 256);
315 bytes[i++] = (byte)(ac % 256);
316 bytes[i++] = (byte)((ac >> 8) % 256);
317 bytes[i++] = (byte)(ac % 256);
318 bytes[i++] = (byte)((ac >> 8) % 256);
319
320 //rot
321 bytes[i++] = (byte)(ac % 256);
322 bytes[i++] = (byte)((ac >> 8) % 256);
323 bytes[i++] = (byte)(ac % 256);
324 bytes[i++] = (byte)((ac >> 8) % 256);
325 bytes[i++] = (byte)(ac % 256);
326 bytes[i++] = (byte)((ac >> 8) % 256);
327 bytes[i++] = (byte)(ac % 256);
328 bytes[i++] = (byte)((ac >> 8) % 256);
329
330 //rotation vel
331 bytes[i++] = (byte)(ac % 256);
332 bytes[i++] = (byte)((ac >> 8) % 256);
333 bytes[i++] = (byte)(ac % 256);
334 bytes[i++] = (byte)((ac >> 8) % 256);
335 bytes[i++] = (byte)(ac % 256);
336 bytes[i++] = (byte)((ac >> 8) % 256);
337
338 dat.Data = bytes;
339 return (dat);
340 }
341
342 // Sends animation update
343 public void SendAnimPack(LLUUID animID, int seq)
344 {
345 AvatarAnimationPacket ani = new AvatarAnimationPacket();
346 ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
347 ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
348 ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID;
349 ani.Sender = new AvatarAnimationPacket.SenderBlock();
350 ani.Sender.ID = ControllingClient.AgentID;
351 ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
352 ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
353 ani.AnimationList[0].AnimID = this.current_anim = animID;
354 ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq;
355
356 List<Avatar> avList = this.m_world.RequestAvatarList();
357 foreach (Avatar client in avList)
358 {
359 client.SendPacketToViewer(ani);
360 }
361
362 }
363
364 public void SendAnimPack()
365 {
366 this.SendAnimPack(this.current_anim, this.anim_seq);
367 }
368
369 }
370}
diff --git a/OpenSim/OpenSim.RegionServer/world/Avatar.cs b/OpenSim/OpenSim.RegionServer/world/Avatar.cs
deleted file mode 100644
index 30999fc..0000000
--- a/OpenSim/OpenSim.RegionServer/world/Avatar.cs
+++ /dev/null
@@ -1,482 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Text;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Physics.Manager;
35using OpenSim.Framework.Inventory;
36using OpenSim.Framework.Interfaces;
37using Axiom.MathLib;
38
39namespace OpenSim.world
40{
41 public partial class Avatar : Entity
42 {
43 public static bool PhysicsEngineFlying = false;
44 public static AvatarAnimations Animations;
45 public string firstname;
46 public string lastname;
47 public ClientView ControllingClient;
48 public LLUUID current_anim;
49 public int anim_seq;
50 private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
51 private bool updateflag = false;
52 private byte movementflag = 0;
53 private List<NewForce> forcesList = new List<NewForce>();
54 private short _updateCount = 0;
55 private Axiom.MathLib.Quaternion bodyRot;
56 private LLObject.TextureEntry avatarAppearanceTexture = null;
57 private byte[] visualParams;
58 private AvatarWearable[] Wearables;
59 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
60 private LLVector3 positionFrameBeforeLast = new LLVector3(0, 0, 0);
61
62 private int positionRoundedX = 0;
63 private int positionRoundedY = 0;
64
65 private int positionParcelHoverLocalID = -1; //Local ID of the last parcel they were over
66 private int parcelUpdateSequenceIncrement = 1;
67 private ulong m_regionHandle;
68 //private Dictionary<uint, ClientView> m_clientThreads;
69 private string m_regionName;
70 private ushort m_regionWaterHeight;
71 private bool m_regionTerraform;
72 private bool childAvatar = false;
73
74 public Avatar(ClientView TheClient, World world, string regionName, Dictionary<uint, ClientView> clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater)
75 {
76 m_world = world;
77 // m_clientThreads = clientThreads;
78 m_regionName = regionName;
79 m_regionHandle = regionHandle;
80 m_regionTerraform = regionTerraform;
81 m_regionWaterHeight = regionWater;
82
83 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)");
84 ControllingClient = TheClient;
85 localid = 8880000 + (this.m_world._localNumber++);
86 Pos = ControllingClient.startpos;
87 visualParams = new byte[218];
88 for (int i = 0; i < 218; i++)
89 {
90 visualParams[i] = 100;
91 }
92 Wearables = new AvatarWearable[13]; //should be 13 of these
93 for (int i = 0; i < 13; i++)
94 {
95 Wearables[i] = new AvatarWearable();
96 }
97 this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
98 this.Wearables[0].ItemID = LLUUID.Random();
99
100 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
101
102 //register for events
103 ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance);
104 ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
105 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement);
106 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition);
107 ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate);
108 ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
109 ControllingClient.OnChildAgentStatus += new ClientView.StatusChange(this.ChildStatusChange);
110
111 }
112
113 public PhysicsActor PhysActor
114 {
115 set
116 {
117 this._physActor = value;
118 }
119 get
120 {
121 return _physActor;
122 }
123 }
124
125 public void ChildStatusChange(bool status)
126 {
127 this.childAvatar = status;
128
129 if (this.childAvatar == true)
130 {
131 this._physActor.Velocity = new PhysicsVector(0, 0, 0);
132 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
133 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
134 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
135 terse.RegionData.TimeDilation = 64096;
136 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
137 terse.ObjectData[0] = terseBlock;
138 List<Avatar> avList = this.m_world.RequestAvatarList();
139 foreach (Avatar client in avList)
140 {
141 client.SendPacketToViewer(terse);
142 }
143 }
144 else
145 {
146 LLVector3 startp = ControllingClient.StartPos;
147 lock (m_world.LockPhysicsEngine)
148 {
149 this._physActor.Position = new PhysicsVector(startp.X, startp.Y, startp.Z);
150 }
151 }
152 }
153
154 public override void addForces()
155 {
156 lock (this.forcesList)
157 {
158 if (this.forcesList.Count > 0)
159 {
160 for (int i = 0; i < this.forcesList.Count; i++)
161 {
162 NewForce force = this.forcesList[i];
163 PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
164 lock (m_world.LockPhysicsEngine)
165 {
166 this._physActor.Velocity = phyVector;
167 }
168 this.updateflag = true;
169 this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this
170 // but as we are setting the velocity (rather than using real forces) at the moment it is okay.
171 }
172 for (int i = 0; i < this.forcesList.Count; i++)
173 {
174 this.forcesList.RemoveAt(0);
175 }
176 }
177 }
178 }
179
180 public static void SetupTemplate(string name)
181 {
182 FileInfo fInfo = new FileInfo(name);
183 long numBytes = fInfo.Length;
184 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
185 BinaryReader br = new BinaryReader(fStream);
186 byte[] data1 = br.ReadBytes((int)numBytes);
187 br.Close();
188 fStream.Close();
189
190 libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
191
192 SetDefaultPacketValues(objdata);
193 objdata.TextureEntry = data1;
194 objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
195 objdata.PathCurve = 16;
196 objdata.ProfileCurve = 1;
197 objdata.PathScaleX = 100;
198 objdata.PathScaleY = 100;
199 objdata.ParentID = 0;
200 objdata.OwnerID = LLUUID.Zero;
201 objdata.Scale = new LLVector3(1, 1, 1);
202 objdata.PCode = 47;
203 System.Text.Encoding enc = System.Text.Encoding.ASCII;
204 libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
205 pos.X = 100f;
206 objdata.ID = 8880000;
207 objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
208 libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
209 //objdata.FullID=user.AgentID;
210 byte[] pb = pos.GetBytes();
211 Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
212
213 Avatar.AvatarTemplate = objdata;
214 }
215
216 protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
217 {
218 objdata.PSBlock = new byte[0];
219 objdata.ExtraParams = new byte[1];
220 objdata.MediaURL = new byte[0];
221 objdata.NameValue = new byte[0];
222 objdata.Text = new byte[0];
223 objdata.TextColor = new byte[4];
224 objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
225 objdata.JointPivot = new LLVector3(0, 0, 0);
226 objdata.Material = 4;
227 objdata.TextureAnim = new byte[0];
228 objdata.Sound = LLUUID.Zero;
229 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
230 objdata.TextureEntry = ntex.ToBytes();
231 objdata.State = 0;
232 objdata.Data = new byte[0];
233
234 objdata.ObjectData = new byte[76];
235 objdata.ObjectData[15] = 128;
236 objdata.ObjectData[16] = 63;
237 objdata.ObjectData[56] = 128;
238 objdata.ObjectData[61] = 102;
239 objdata.ObjectData[62] = 40;
240 objdata.ObjectData[63] = 61;
241 objdata.ObjectData[64] = 189;
242
243
244 }
245
246 public void CompleteMovement()
247 {
248 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
249 AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
250 mov.AgentData.SessionID = this.ControllingClient.SessionID;
251 mov.AgentData.AgentID = this.ControllingClient.AgentID;
252 mov.Data.RegionHandle = this.m_regionHandle;
253 // TODO - dynamicalise this stuff
254 mov.Data.Timestamp = 1172750370;
255 mov.Data.Position = this.ControllingClient.startpos;
256 mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
257
258 ControllingClient.OutPacket(mov);
259 }
260
261 public void HandleAgentUpdate(Packet pack)
262 {
263 this.HandleUpdate((AgentUpdatePacket)pack);
264 }
265
266 public void HandleUpdate(AgentUpdatePacket pack)
267 {
268 if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0)
269 {
270 if (this._physActor.Flying == false)
271 {
272 this.current_anim = Animations.AnimsLLUUID["FLY"];
273 this.anim_seq = 1;
274 this.SendAnimPack();
275 }
276 this._physActor.Flying = true;
277
278 }
279 else
280 {
281 if (this._physActor.Flying == true)
282 {
283 this.current_anim = Animations.AnimsLLUUID["STAND"];
284 this.anim_seq = 1;
285 this.SendAnimPack();
286 }
287 this._physActor.Flying = false;
288 }
289 if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
290 {
291 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
292 if (((movementflag & 1) == 0) || (q != this.bodyRot))
293 {
294
295 if (((movementflag & 1) == 0) && (!this._physActor.Flying))
296 {
297 this.current_anim = Animations.AnimsLLUUID["WALK"];
298 this.anim_seq = 1;
299 this.SendAnimPack();
300 }
301
302
303 //we should add a new force to the list
304 // but for now we will deal with velocities
305 NewForce newVelocity = new NewForce();
306 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
307 Axiom.MathLib.Vector3 direc = q * v3;
308 direc.Normalize();
309
310 //work out velocity for sim physics system
311 direc = direc * ((0.03f) * 128f);
312 if (this._physActor.Flying)
313 direc *= 4;
314
315 newVelocity.X = direc.x;
316 newVelocity.Y = direc.y;
317 newVelocity.Z = direc.z;
318 this.forcesList.Add(newVelocity);
319 movementflag = 1;
320 this.bodyRot = q;
321 }
322 }
323 else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying))
324 {
325 if (((movementflag & 2) == 0) && this._physActor.Flying)
326 {
327 //we should add a new force to the list
328 // but for now we will deal with velocities
329 NewForce newVelocity = new NewForce();
330 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1);
331 Axiom.MathLib.Vector3 direc = v3;
332 direc.Normalize();
333
334 //work out velocity for sim physics system
335 direc = direc * ((0.03f) * 128f * 2);
336 newVelocity.X = direc.x;
337 newVelocity.Y = direc.y;
338 newVelocity.Z = direc.z;
339 this.forcesList.Add(newVelocity);
340 movementflag = 2;
341 }
342 }
343 else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying))
344 {
345 if (((movementflag & 4) == 0) && this._physActor.Flying)
346 {
347 //we should add a new force to the list
348 // but for now we will deal with velocities
349 NewForce newVelocity = new NewForce();
350 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1);
351 //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
352 Axiom.MathLib.Vector3 direc = v3;
353 direc.Normalize();
354
355 //work out velocity for sim physics system
356 direc = direc * ((0.03f) * 128f * 2);
357 newVelocity.X = direc.x;
358 newVelocity.Y = direc.y;
359 newVelocity.Z = direc.z;
360 this.forcesList.Add(newVelocity);
361 movementflag = 4;
362 }
363 }
364 else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0)
365 {
366 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
367 if (((movementflag & 8) == 0) || (q != this.bodyRot))
368 {
369 //we should add a new force to the list
370 // but for now we will deal with velocities
371 NewForce newVelocity = new NewForce();
372 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0);
373 Axiom.MathLib.Vector3 direc = q * v3;
374 direc.Normalize();
375
376 //work out velocity for sim physics system
377 direc = direc * ((0.03f) * 128f);
378 if (this._physActor.Flying)
379 direc *= 2;
380
381 newVelocity.X = direc.x;
382 newVelocity.Y = direc.y;
383 newVelocity.Z = direc.z;
384 this.forcesList.Add(newVelocity);
385 movementflag = 8;
386 this.bodyRot = q;
387 }
388 }
389 else
390 {
391 if (movementflag == 16)
392 {
393 movementflag = 0;
394 }
395 if ((movementflag) != 0)
396 {
397 NewForce newVelocity = new NewForce();
398 newVelocity.X = 0;
399 newVelocity.Y = 0;
400 newVelocity.Z = 0;
401 this.forcesList.Add(newVelocity);
402 movementflag = 0;
403 // We're standing still, so make it show!
404 if (this._physActor.Flying == false)
405 {
406 this.current_anim = Animations.AnimsLLUUID["STAND"];
407 this.anim_seq = 1;
408 this.SendAnimPack();
409 }
410 this.movementflag = 16;
411
412 }
413 }
414 }
415
416 //really really should be moved somewhere else (RegionInfo.cs ?)
417 public void SendRegionHandshake(World regionInfo)
418 {
419 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
420 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
421 RegionHandshakePacket handshake = new RegionHandshakePacket();
422
423 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
424 handshake.RegionInfo.BillableFactor = 0;
425 handshake.RegionInfo.IsEstateManager = false;
426 handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00;
427 handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.TerrainHeightRange01;
428 handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.TerrainHeightRange10;
429 handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.TerrainHeightRange11;
430 handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.TerrainStartHeight00;
431 handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.TerrainStartHeight01;
432 handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.TerrainStartHeight10;
433 handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.TerrainStartHeight11;
434 handshake.RegionInfo.SimAccess = 13;
435 handshake.RegionInfo.WaterHeight = m_regionWaterHeight;
436 uint regionFlags = 72458694;
437 if (this.m_regionTerraform)
438 {
439 regionFlags -= 64;
440 }
441 handshake.RegionInfo.RegionFlags = regionFlags;
442 handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
443 handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
444 handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.TerrainBase0;
445 handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.TerrainBase1;
446 handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.TerrainBase2;
447 handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.TerrainBase3;
448 handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.TerrainDetail0;
449 handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.TerrainDetail1;
450 handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.TerrainDetail2;
451 handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3;
452 handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
453
454 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
455 this.ControllingClient.OutPacket(handshake);
456 }
457
458 public static void LoadAnims()
459 {
460 Avatar.Animations = new AvatarAnimations();
461 Avatar.Animations.LoadAnims();
462 }
463
464 public override void LandRenegerated()
465 {
466 Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f);
467 }
468 }
469
470 public class NewForce
471 {
472 public float X;
473 public float Y;
474 public float Z;
475
476 public NewForce()
477 {
478
479 }
480 }
481
482}
diff --git a/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs b/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs
deleted file mode 100644
index 5870928..0000000
--- a/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs
+++ /dev/null
@@ -1,73 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using System.Xml;
33
34namespace OpenSim.world
35{
36 public class AvatarAnimations
37 {
38
39 public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
40 public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
41
42 public AvatarAnimations()
43 {
44 }
45
46 public void LoadAnims()
47 {
48 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
49 XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
50
51 XmlDocument doc = new XmlDocument();
52 doc.Load(reader);
53 foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
54 {
55
56 if ( nod.Attributes["name"] != null)
57 {
58 AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
59 }
60
61 }
62
63 reader.Close();
64
65 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
66
67 foreach (KeyValuePair<string, LLUUID> kp in OpenSim.world.Avatar.Animations.AnimsLLUUID)
68 {
69 AnimsNames.Add(kp.Value, kp.Key);
70 }
71 }
72 }
73}
diff --git a/OpenSim/OpenSim.RegionServer/world/Entity.cs b/OpenSim/OpenSim.RegionServer/world/Entity.cs
deleted file mode 100644
index 5c653c7..0000000
--- a/OpenSim/OpenSim.RegionServer/world/Entity.cs
+++ /dev/null
@@ -1,151 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using Axiom.MathLib;
32using OpenSim.Physics.Manager;
33using OpenSim.types;
34using libsecondlife;
35using OpenSim.RegionServer.world.scripting;
36
37namespace OpenSim.world
38{
39 public abstract class Entity : IScriptReadonlyEntity
40 {
41 public libsecondlife.LLUUID uuid;
42 public uint localid;
43 public LLVector3 velocity;
44 public Quaternion rotation;
45 protected List<Entity> children;
46
47 protected string m_name;
48 public virtual string Name
49 {
50 get { return m_name; }
51 }
52
53 protected LLVector3 m_pos;
54 protected PhysicsActor _physActor;
55 protected World m_world;
56
57 public virtual LLVector3 Pos
58 {
59 get
60 {
61 if (this._physActor != null)
62 {
63 m_pos.X = _physActor.Position.X;
64 m_pos.Y = _physActor.Position.Y;
65 m_pos.Z = _physActor.Position.Z;
66 }
67
68 return m_pos;
69 }
70 set
71 {
72 if (this._physActor != null)
73 {
74 try
75 {
76 lock (this.m_world.LockPhysicsEngine)
77 {
78
79 this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
80 }
81 }
82 catch (Exception e)
83 {
84 Console.WriteLine(e.Message);
85 }
86 }
87
88 m_pos = value;
89 }
90 }
91
92 /// <summary>
93 /// Creates a new Entity (should not occur on it's own)
94 /// </summary>
95 public Entity()
96 {
97 uuid = new libsecondlife.LLUUID();
98 localid = 0;
99 m_pos = new LLVector3();
100 velocity = new LLVector3();
101 rotation = new Quaternion();
102 m_name = "(basic entity)";
103 children = new List<Entity>();
104 }
105
106 public virtual void addForces()
107 {
108 foreach (Entity child in children)
109 {
110 child.addForces();
111 }
112 }
113
114 /// <summary>
115 /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
116 /// </summary>
117 public virtual void update() {
118 // Do any per-frame updates needed that are applicable to every type of entity
119 foreach (Entity child in children)
120 {
121 child.update();
122 }
123 }
124
125 /// <summary>
126 /// Returns a mesh for this object and any dependents
127 /// </summary>
128 /// <returns>The mesh of this entity tree</returns>
129 public virtual Mesh getMesh()
130 {
131 Mesh mesh = new Mesh();
132
133 foreach (Entity child in children)
134 {
135 mesh += child.getMesh();
136 }
137
138 return mesh;
139 }
140
141 public virtual void BackUp()
142 {
143
144 }
145
146 public virtual void LandRenegerated()
147 {
148
149 }
150 }
151}
diff --git a/OpenSim/OpenSim.RegionServer/world/ParcelManager.cs b/OpenSim/OpenSim.RegionServer/world/ParcelManager.cs
deleted file mode 100644
index fe977bc..0000000
--- a/OpenSim/OpenSim.RegionServer/world/ParcelManager.cs
+++ /dev/null
@@ -1,831 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.world;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36
37namespace OpenSim.RegionServer.world
38{
39 public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client);
40 public delegate void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client);
41 public delegate void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client);
42 public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client);
43
44 #region ParcelManager Class
45 /// <summary>
46 /// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
47 /// </summary>
48 public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
49 {
50
51 #region Constants
52 //Parcel types set with flags in ParcelOverlay.
53 //Only one of these can be used.
54 public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000
55 public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
56 public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
57 public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
58 public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
59 public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
60
61
62 //Flags that when set, a border on the given side will be placed
63 //NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc)
64 //This took forever to figure out -- jeesh. /blame LL for even having to send these
65 public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
66 public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
67
68 //RequestResults (I think these are right, they seem to work):
69 public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel
70 public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel
71
72 //These are other constants. Yay!
73 public const int START_PARCEL_LOCAL_ID = 1;
74 #endregion
75
76 #region Member Variables
77 public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>();
78 private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
79 private int[,] parcelIDList = new int[64, 64];
80
81 private static World m_world;
82 #endregion
83
84 #region Constructors
85 public ParcelManager(World world)
86 {
87
88 m_world = world;
89 parcelIDList.Initialize();
90
91 }
92 #endregion
93
94 #region Member Functions
95
96 #region Parcel From Storage Functions
97 public void ParcelFromStorage(ParcelData data)
98 {
99 Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
100 new_parcel.parcelData = data.Copy();
101 new_parcel.setParcelBitmapFromByteArray();
102 addParcel(new_parcel);
103
104 }
105
106 public void NoParcelDataFromStorage()
107 {
108 resetSimParcels();
109 }
110 #endregion
111
112 #region Parcel Add/Remove/Get/Create
113 /// <summary>
114 /// Creates a basic Parcel object without an owner (a zeroed key)
115 /// </summary>
116 /// <returns></returns>
117 public Parcel createBaseParcel()
118 {
119 return new Parcel(new LLUUID(), false, m_world);
120 }
121
122 /// <summary>
123 /// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
124 /// </summary>
125 /// <param name="new_parcel">The parcel being added</param>
126 public void addParcel(Parcel new_parcel)
127 {
128 lastParcelLocalID++;
129 new_parcel.parcelData.localID = lastParcelLocalID;
130 parcelList.Add(lastParcelLocalID, new_parcel.Copy());
131
132
133 bool[,] parcelBitmap = new_parcel.getParcelBitmap();
134 int x, y;
135 for (x = 0; x < 64; x++)
136 {
137 for (y = 0; y < 64; y++)
138 {
139 if (parcelBitmap[x, y])
140 {
141 parcelIDList[x, y] = lastParcelLocalID;
142 }
143 }
144 }
145 parcelList[lastParcelLocalID].forceUpdateParcelInfo();
146
147
148 }
149 /// <summary>
150 /// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
151 /// </summary>
152 /// <param name="local_id">Parcel.localID of the parcel to remove.</param>
153 public void removeParcel(int local_id)
154 {
155 int x, y;
156 for (x = 0; x < 64; x++)
157 {
158 for (y = 0; y < 64; y++)
159 {
160 if (parcelIDList[x, y] == local_id)
161 {
162 throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
163 }
164 }
165 }
166 m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData);
167 parcelList.Remove(local_id);
168 }
169
170 public void performFinalParcelJoin(Parcel master, Parcel slave)
171 {
172 int x, y;
173 bool[,] parcelBitmapSlave = slave.getParcelBitmap();
174 for (x = 0; x < 64; x++)
175 {
176 for (y = 0; y < 64; y++)
177 {
178 if (parcelBitmapSlave[x, y])
179 {
180 parcelIDList[x, y] = master.parcelData.localID;
181 }
182 }
183 }
184 removeParcel(slave.parcelData.localID);
185 }
186 /// <summary>
187 /// Get the parcel at the specified point
188 /// </summary>
189 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
190 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
191 /// <returns>Parcel at the point supplied</returns>
192 public Parcel getParcel(int x, int y)
193 {
194 if (x > 256 || y > 256 || x < 0 || y < 0)
195 {
196 throw new Exception("Error: Parcel not found at point " + x + ", " + y);
197 }
198 else
199 {
200 return parcelList[parcelIDList[x / 4, y / 4]];
201 }
202
203 }
204 #endregion
205
206 #region Parcel Modification
207 /// <summary>
208 /// Subdivides a parcel
209 /// </summary>
210 /// <param name="start_x">West Point</param>
211 /// <param name="start_y">South Point</param>
212 /// <param name="end_x">East Point</param>
213 /// <param name="end_y">North Point</param>
214 /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
215 /// <returns>Returns true if successful</returns>
216 public bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
217 {
218 //First, lets loop through the points and make sure they are all in the same parcel
219 //Get the parcel at start
220 Parcel startParcel = getParcel(start_x, start_y);
221 if (startParcel == null) return false; //No such parcel at the beginning
222
223 //Loop through the points
224 try
225 {
226 int totalX = end_x - start_x;
227 int totalY = end_y - start_y;
228 int x, y;
229 for (y = 0; y < totalY; y++)
230 {
231 for (x = 0; x < totalX; x++)
232 {
233 Parcel tempParcel = getParcel(start_x + x, start_y + y);
234 if (tempParcel == null) return false; //No such parcel at that point
235 if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no
236 }
237 }
238 }
239 catch (Exception e)
240 {
241 return false; //Exception. For now, lets skip subdivision
242 }
243
244 //If we are still here, then they are subdividing within one parcel
245 //Check owner
246 if (startParcel.parcelData.ownerID != attempting_user_id)
247 {
248 return false; //They cant do this!
249 }
250
251 //Lets create a new parcel with bitmap activated at that point (keeping the old parcels info)
252 Parcel newParcel = startParcel.Copy();
253 newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName;
254 newParcel.parcelData.globalID = LLUUID.Random();
255
256 newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
257
258 //Now, lets set the subdivision area of the original to false
259 int startParcelIndex = startParcel.parcelData.localID;
260 parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false));
261 parcelList[startParcelIndex].forceUpdateParcelInfo();
262
263
264 //Now add the new parcel
265 addParcel(newParcel);
266
267
268
269
270
271 return true;
272 }
273 /// <summary>
274 /// Join 2 parcels together
275 /// </summary>
276 /// <param name="start_x">x value in first parcel</param>
277 /// <param name="start_y">y value in first parcel</param>
278 /// <param name="end_x">x value in second parcel</param>
279 /// <param name="end_y">y value in second parcel</param>
280 /// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param>
281 /// <returns>Returns true if successful</returns>
282 public bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
283 {
284 end_x -= 4;
285 end_y -= 4;
286 Console.WriteLine("Joining Parcels between (" + start_x + ", " + start_y + ") and (" + end_x + ", " + end_y + ")");
287
288 //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
289 //This should be fixed later -- somewhat "incomplete code" --Ming
290 Parcel startParcel, endParcel;
291
292 try
293 {
294 startParcel = getParcel(start_x, start_y);
295 endParcel = getParcel(end_x, end_y);
296 }
297 catch (Exception e)
298 {
299 return false; //Error occured when trying to get the start and end parcels
300 }
301 if (startParcel == endParcel)
302 {
303 return false; //Subdivision of the same parcel is not allowed
304 }
305
306 //Check the parcel owners:
307 if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
308 {
309 return false;
310 }
311 if (startParcel.parcelData.ownerID != attempting_user_id)
312 {
313 //TODO: Group editing stuff. Avatar owner support for now
314 return false;
315 }
316
317 Console.WriteLine("Performing Join on parcel: " + startParcel.parcelData.parcelName + " - " + startParcel.parcelData.area + "sqm and " + endParcel.parcelData.parcelName + " - " + endParcel.parcelData.area + "sqm");
318 //Same owners! Lets join them
319 //Merge them to startParcel
320 parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
321 performFinalParcelJoin(startParcel, endParcel);
322
323 return true;
324
325
326
327 }
328 #endregion
329
330 #region Parcel Updating
331 /// <summary>
332 /// Where we send the ParcelOverlay packet to the client
333 /// </summary>
334 /// <param name="remote_client">The object representing the client</param>
335 public void sendParcelOverlay(ClientView remote_client)
336 {
337 const int PARCEL_BLOCKS_PER_PACKET = 1024;
338 int x, y = 0;
339 byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
340 int byteArrayCount = 0;
341 int sequenceID = 0;
342 ParcelOverlayPacket packet;
343
344 for (y = 0; y < 64; y++)
345 {
346 for (x = 0; x < 64; x++)
347 {
348 byte tempByte = (byte)0; //This represents the byte for the current 4x4
349 Parcel currentParcelBlock = getParcel(x * 4, y * 4);
350
351 if (currentParcelBlock.parcelData.ownerID == remote_client.AgentID)
352 {
353 //Owner Flag
354 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
355 }
356 else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentID))
357 {
358 //Sale Flag
359 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
360 }
361 else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
362 {
363 //Public Flag
364 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
365 }
366 else
367 {
368 //Other Flag
369 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER);
370 }
371
372
373 //Now for border control
374 if (x == 0)
375 {
376 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
377 }
378 else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock)
379 {
380 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
381 }
382
383 if (y == 0)
384 {
385 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
386 }
387 else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock)
388 {
389 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
390 }
391
392 byteArray[byteArrayCount] = tempByte;
393 byteArrayCount++;
394 if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET)
395 {
396 byteArrayCount = 0;
397 packet = new ParcelOverlayPacket();
398 packet.ParcelData.Data = byteArray;
399 packet.ParcelData.SequenceID = sequenceID;
400 remote_client.OutPacket((Packet)packet);
401 sequenceID++;
402 byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
403 }
404 }
405 }
406
407 packet = new ParcelOverlayPacket();
408 packet.ParcelData.Data = byteArray;
409 packet.ParcelData.SequenceID = sequenceID; //Eh?
410 remote_client.OutPacket((Packet)packet);
411 }
412 #endregion
413
414 /// <summary>
415 /// Resets the sim to the default parcel (full sim parcel owned by the default user)
416 /// </summary>
417 public void resetSimParcels()
418 {
419 //Remove all the parcels in the sim and add a blank, full sim parcel set to public
420 parcelList.Clear();
421 lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
422 parcelIDList.Initialize();
423
424 Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
425
426 fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256));
427 fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
428 fullSimParcel.parcelData.parcelDesc = "";
429
430 fullSimParcel.parcelData.ownerID = m_world.m_regInfo.MasterAvatarAssignedUUID;
431 fullSimParcel.parcelData.salePrice = 1;
432 fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale;
433 fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased;
434
435 addParcel(fullSimParcel);
436
437 }
438 #endregion
439 }
440 #endregion
441
442
443 #region Parcel Class
444 /// <summary>
445 /// Keeps track of a specific parcel's information
446 /// </summary>
447 public class Parcel
448 {
449 #region Member Variables
450 public ParcelData parcelData = new ParcelData();
451 public World m_world;
452
453 private bool[,] parcelBitmap = new bool[64, 64];
454
455 #endregion
456
457
458 #region Constructors
459 public Parcel(LLUUID owner_id, bool is_group_owned, World world)
460 {
461 m_world = world;
462 parcelData.ownerID = owner_id;
463 parcelData.isGroupOwned = is_group_owned;
464
465 }
466 #endregion
467
468
469 #region Member Functions
470
471 #region General Functions
472 /// <summary>
473 /// Checks to see if this parcel contains a point
474 /// </summary>
475 /// <param name="x"></param>
476 /// <param name="y"></param>
477 /// <returns>Returns true if the parcel contains the specified point</returns>
478 public bool containsPoint(int x, int y)
479 {
480 if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
481 {
482 return (parcelBitmap[x / 4, y / 4] == true);
483 }
484 else
485 {
486 return false;
487 }
488 }
489
490 public Parcel Copy()
491 {
492 Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
493
494 //Place all new variables here!
495 newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
496 newParcel.parcelData = parcelData.Copy();
497
498 return newParcel;
499 }
500
501 #endregion
502
503
504 #region Packet Request Handling
505 /// <summary>
506 /// Sends parcel properties as requested
507 /// </summary>
508 /// <param name="sequence_id">ID sent by client for them to keep track of</param>
509 /// <param name="snap_selection">Bool sent by client for them to use</param>
510 /// <param name="remote_client">Object representing the client</param>
511 public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, ClientView remote_client)
512 {
513
514 ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
515 updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
516 updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
517 updatePacket.ParcelData.Area = parcelData.area;
518 updatePacket.ParcelData.AuctionID = parcelData.auctionID;
519 updatePacket.ParcelData.AuthBuyerID =parcelData.authBuyerID; //unemplemented
520
521 updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
522
523 updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc);
524 updatePacket.ParcelData.Category = (byte)parcelData.category;
525 updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
526 updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
527 updatePacket.ParcelData.GroupID = parcelData.groupID;
528 updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
529 updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
530 updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
531 updatePacket.ParcelData.LocalID = parcelData.localID;
532 updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
533 updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
534 updatePacket.ParcelData.MediaID = parcelData.mediaID;
535 updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
536 updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
537 updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
538 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
539 updatePacket.ParcelData.OtherCount = 0; //unemplemented
540 updatePacket.ParcelData.OtherPrims = 0; //unemplented
541 updatePacket.ParcelData.OwnerID = parcelData.ownerID;
542 updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
543 updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented
544 updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
545 updatePacket.ParcelData.PassHours = parcelData.passHours;
546 updatePacket.ParcelData.PassPrice = parcelData.passPrice;
547 updatePacket.ParcelData.PublicCount = 0; //unemplemented
548 updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented
549 updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented
550 updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented
551 updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
552 updatePacket.ParcelData.RentPrice = 0; //??
553 updatePacket.ParcelData.RequestResult = request_result;
554 updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented
555 updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
556 updatePacket.ParcelData.SelfCount = 0;//unemplemented
557 updatePacket.ParcelData.SequenceID = sequence_id;
558 updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented
559 updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
560 updatePacket.ParcelData.SnapSelection = snap_selection;
561 updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
562 updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
563 updatePacket.ParcelData.TotalPrims = 0; //unemplemented
564 updatePacket.ParcelData.UserLocation = parcelData.userLocation;
565 updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
566
567 remote_client.OutPacket((Packet)updatePacket);
568 }
569
570 public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, ClientView remote_client)
571 {
572 if (remote_client.AgentID == parcelData.ownerID)
573 {
574 //Needs later group support
575 Console.WriteLine("Request for update - parcel #" + parcelData.localID);
576 parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
577 parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
578 parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
579 parcelData.groupID = packet.ParcelData.GroupID;
580 parcelData.landingType = packet.ParcelData.LandingType;
581 parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
582 parcelData.mediaID = packet.ParcelData.MediaID;
583 parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
584 parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
585 parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name);
586 parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags;
587 parcelData.passHours = packet.ParcelData.PassHours;
588 parcelData.passPrice = packet.ParcelData.PassPrice;
589 parcelData.salePrice = packet.ParcelData.SalePrice;
590 parcelData.snapshotID = packet.ParcelData.SnapshotID;
591 parcelData.userLocation = packet.ParcelData.UserLocation;
592 parcelData.userLookAt = packet.ParcelData.UserLookAt;
593 }
594 }
595 #endregion
596
597
598 #region Update Functions
599 /// <summary>
600 /// Updates the AABBMin and AABBMax values after area/shape modification of parcel
601 /// </summary>
602 private void updateAABBAndAreaValues()
603 {
604 int min_x = 64;
605 int min_y = 64;
606 int max_x = 0;
607 int max_y = 0;
608 int tempArea = 0;
609 int x, y;
610 for (x = 0; x < 64; x++)
611 {
612 for (y = 0; y < 64; y++)
613 {
614 if (parcelBitmap[x, y] == true)
615 {
616 if (min_x > x) min_x = x;
617 if (min_y > y) min_y = y;
618 if (max_x < x) max_x = x;
619 if (max_y < y) max_y = y;
620 tempArea += 16; //16sqm parcel
621 }
622 }
623 }
624 parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
625 parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
626 parcelData.area = tempArea;
627 }
628
629 public void updateParcelBitmapByteArray()
630 {
631 parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
632 }
633
634 /// <summary>
635 /// Update all settings in parcel such as area, bitmap byte array, etc
636 /// </summary>
637 public void forceUpdateParcelInfo()
638 {
639 this.updateAABBAndAreaValues();
640 this.updateParcelBitmapByteArray();
641 }
642
643 public void setParcelBitmapFromByteArray()
644 {
645 parcelBitmap = convertBytesToParcelBitmap();
646 }
647 #endregion
648
649
650 #region Parcel Bitmap Functions
651 /// <summary>
652 /// Sets the parcel's bitmap manually
653 /// </summary>
654 /// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
655 public void setParcelBitmap(bool[,] bitmap)
656 {
657 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
658 {
659 //Throw an exception - The bitmap is not 64x64
660 throw new Exception("Error: Invalid Parcel Bitmap");
661 }
662 else
663 {
664 //Valid: Lets set it
665 parcelBitmap = bitmap;
666 forceUpdateParcelInfo();
667
668 }
669 }
670 /// <summary>
671 /// Gets the parcels bitmap manually
672 /// </summary>
673 /// <returns></returns>
674 public bool[,] getParcelBitmap()
675 {
676 return parcelBitmap;
677 }
678 /// <summary>
679 /// Converts the parcel bitmap to a packet friendly byte array
680 /// </summary>
681 /// <returns></returns>
682 private byte[] convertParcelBitmapToBytes()
683 {
684 byte[] tempConvertArr = new byte[512];
685 byte tempByte = 0;
686 int x, y, i, byteNum = 0;
687 i = 0;
688 for (y = 0; y < 64; y++)
689 {
690 for (x = 0; x < 64; x++)
691 {
692 tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
693 if (i % 8 == 0)
694 {
695 tempConvertArr[byteNum] = tempByte;
696 tempByte = (byte)0;
697 i = 0;
698 byteNum++;
699 }
700 }
701 }
702 return tempConvertArr;
703 }
704
705 private bool[,] convertBytesToParcelBitmap()
706 {
707 bool[,] tempConvertMap = new bool[64, 64];
708 tempConvertMap.Initialize();
709 byte tempByte = 0;
710 int x = 0, y = 0, i = 0, bitNum = 0;
711 for(i = 0; i < 512; i++)
712 {
713 tempByte = parcelData.parcelBitmapByteArray[i];
714 for(bitNum = 0; bitNum < 8; bitNum++)
715 {
716 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
717 tempConvertMap[x, y] = bit;
718 x++;
719 if(x > 63)
720 {
721 x = 0;
722 y++;
723 }
724
725 }
726
727 }
728 return tempConvertMap;
729 }
730 /// <summary>
731 /// Full sim parcel creation
732 /// </summary>
733 /// <returns></returns>
734 public static bool[,] basicFullRegionParcelBitmap()
735 {
736 return getSquareParcelBitmap(0, 0, 256, 256);
737 }
738
739 /// <summary>
740 /// Used to modify the bitmap between the x and y points. Points use 64 scale
741 /// </summary>
742 /// <param name="start_x"></param>
743 /// <param name="start_y"></param>
744 /// <param name="end_x"></param>
745 /// <param name="end_y"></param>
746 /// <returns></returns>
747 public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
748 {
749
750 bool[,] tempBitmap = new bool[64, 64];
751 tempBitmap.Initialize();
752
753 tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
754 return tempBitmap;
755 }
756
757 /// <summary>
758 /// Change a parcel's bitmap at within a square and set those points to a specific value
759 /// </summary>
760 /// <param name="parcel_bitmap"></param>
761 /// <param name="start_x"></param>
762 /// <param name="start_y"></param>
763 /// <param name="end_x"></param>
764 /// <param name="end_y"></param>
765 /// <param name="set_value"></param>
766 /// <returns></returns>
767 public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
768 {
769 if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
770 {
771 //Throw an exception - The bitmap is not 64x64
772 throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
773 }
774
775 int x, y;
776 for (y = 0; y < 64; y++)
777 {
778 for (x = 0; x < 64; x++)
779 {
780 if (x >= start_x / 4 && x < end_x / 4
781 && y >= start_y / 4 && y < end_y / 4)
782 {
783 parcel_bitmap[x, y] = set_value;
784 }
785 }
786 }
787 return parcel_bitmap;
788 }
789 /// <summary>
790 /// Join the true values of 2 bitmaps together
791 /// </summary>
792 /// <param name="bitmap_base"></param>
793 /// <param name="bitmap_add"></param>
794 /// <returns></returns>
795 public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
796 {
797 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
798 {
799 //Throw an exception - The bitmap is not 64x64
800 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
801 }
802 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
803 {
804 //Throw an exception - The bitmap is not 64x64
805 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
806
807 }
808
809 int x, y;
810 for (y = 0; y < 64; y++)
811 {
812 for (x = 0; x < 64; x++)
813 {
814 if (bitmap_add[x, y])
815 {
816 bitmap_base[x, y] = true;
817 }
818 }
819 }
820 return bitmap_base;
821 }
822 #endregion
823
824 #endregion
825
826
827 }
828 #endregion
829
830
831}
diff --git a/OpenSim/OpenSim.RegionServer/world/Primitive.cs b/OpenSim/OpenSim.RegionServer/world/Primitive.cs
deleted file mode 100644
index 07d07db..0000000
--- a/OpenSim/OpenSim.RegionServer/world/Primitive.cs
+++ /dev/null
@@ -1,597 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.types;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types;
37
38namespace OpenSim.world
39{
40 public class Primitive : Entity
41 {
42 protected float mesh_cutbegin;
43 protected float mesh_cutend;
44 protected PrimData primData;
45 protected bool newPrimFlag = false;
46 protected bool updateFlag = false;
47 protected bool dirtyFlag = false;
48 private ObjectUpdatePacket OurPacket;
49 private bool physicsEnabled = false;
50 private bool physicstest = false;
51 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
52 private Dictionary<uint, ClientView> m_clientThreads;
53 private ulong m_regionHandle;
54 private const uint FULL_MASK_PERMISSIONS = 2147483647;
55
56 public bool PhysicsEnabled
57 {
58 get
59 {
60 return physicsEnabled;
61 }
62 set
63 {
64 physicsEnabled = value;
65 }
66 }
67 public bool UpdateFlag
68 {
69 get
70 {
71 return updateFlag;
72 }
73 set
74 {
75 updateFlag = value;
76 }
77 }
78 public LLVector3 Scale
79 {
80 set
81 {
82 LLVector3 offset = (value - primData.Scale);
83 offset.X /= 2;
84 offset.Y /= 2;
85 offset.Z /= 2;
86
87 this.primData.Position += offset;
88 this.primData.Scale = value;
89
90 this.dirtyFlag = true;
91 }
92 get
93 {
94 return this.primData.Scale;
95 }
96 }
97 public PhysicsActor PhysActor
98 {
99 set
100 {
101 this._physActor = value;
102 }
103 }
104
105 public Primitive(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
106 {
107 mesh_cutbegin = 0.0f;
108 mesh_cutend = 1.0f;
109
110 m_clientThreads = clientThreads;
111 m_regionHandle = regionHandle;
112 m_world = world;
113 }
114
115 public override Mesh getMesh()
116 {
117 Mesh mesh = new Mesh();
118 Triangle tri = new Triangle(
119 new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
120 new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
121 new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
122
123 mesh.AddTri(tri);
124 mesh += base.getMesh();
125
126 return mesh;
127 }
128
129 public byte[] GetByteArray()
130 {
131 return this.primData.ToBytes();
132 }
133
134 public void GetProperites(ClientView client)
135 {
136 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
137 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
138 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
139 proper.ObjectData[0].ItemID = LLUUID.Zero; // this.uuid;
140 proper.ObjectData[0].CreationDate = (ulong) this.primData.CreationDate;
141 proper.ObjectData[0].CreatorID = this.primData.OwnerID;
142 proper.ObjectData[0].FolderID = LLUUID.Zero;
143 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
144 proper.ObjectData[0].GroupID = LLUUID.Zero;
145 proper.ObjectData[0].InventorySerial = 0;
146 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
147 proper.ObjectData[0].ObjectID = this.uuid;
148 proper.ObjectData[0].OwnerID = primData.OwnerID;
149 proper.ObjectData[0].TouchName = new byte[0];
150 proper.ObjectData[0].TextureID = new byte[0];
151 proper.ObjectData[0].SitName = new byte[0];
152 proper.ObjectData[0].Name = new byte[0];
153 proper.ObjectData[0].Description = new byte[0];
154 proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
155 proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
156 proper.ObjectData[0].GroupMask = this.primData.GroupMask;
157 proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
158 proper.ObjectData[0].BaseMask = this.primData.BaseMask;
159
160 client.OutPacket(proper);
161 }
162
163 public void UpdatePosition(LLVector3 pos)
164 {
165 this.Pos = pos;
166 if (this._physActor != null) // && this.physicsEnabled)
167 {
168 try
169 {
170 lock (m_world.LockPhysicsEngine)
171 {
172 this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z);
173 }
174 }
175 catch (Exception e)
176 {
177 Console.WriteLine(e.Message);
178 }
179 }
180 this.updateFlag = true;
181 }
182
183 public override void update()
184 {
185 LLVector3 pos2 = new LLVector3(0, 0, 0);
186 if (this._physActor != null && this.physicsEnabled)
187 {
188
189 PhysicsVector pPos = this._physActor.Position;
190 pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z);
191 }
192 if (this.newPrimFlag)
193 {
194 foreach (ClientView client in m_clientThreads.Values)
195 {
196 client.OutPacket(OurPacket);
197 }
198 this.newPrimFlag = false;
199 }
200 else if (this.updateFlag)
201 {
202 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
203 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
204 terse.RegionData.TimeDilation = 64096;
205 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
206 terse.ObjectData[0] = this.CreateImprovedBlock();
207 foreach (ClientView client in m_clientThreads.Values)
208 {
209 client.OutPacket(terse);
210 }
211 this.updateFlag = false;
212 }
213 else if (this.dirtyFlag)
214 {
215 foreach (ClientView client in m_clientThreads.Values)
216 {
217 UpdateClient(client);
218 }
219 this.dirtyFlag = false;
220 }
221 else
222 {
223 if (this._physActor != null && this.physicsEnabled)
224 {
225 if (pos2 != this.positionLastFrame)
226 {
227 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
228 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
229 terse.RegionData.TimeDilation = 64096;
230 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
231 terse.ObjectData[0] = this.CreateImprovedBlock();
232 foreach (ClientView client in m_clientThreads.Values)
233 {
234 client.OutPacket(terse);
235 }
236 }
237 this.positionLastFrame = pos2;
238 }
239 }
240
241 if (this.physicstest)
242 {
243 LLVector3 pos = this.Pos;
244 pos.Z += 0.0001f;
245 this.UpdatePosition(pos);
246 this.physicstest = false;
247 }
248 }
249
250 public void UpdateClient(ClientView RemoteClient)
251 {
252
253 LLVector3 lPos;
254 if (this._physActor != null && this.physicsEnabled)
255 {
256 PhysicsVector pPos = this._physActor.Position;
257 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
258 }
259 else
260 {
261 lPos = this.Pos;
262 }
263 byte[] pb = lPos.GetBytes();
264 Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
265
266 // OurPacket should be update with the follwing in updateShape() rather than having to do it here
267 OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID;
268 OurPacket.ObjectData[0].PCode = this.primData.PCode;
269 OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin;
270 OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd;
271 OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX;
272 OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY;
273 OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX;
274 OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY;
275 OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew;
276 OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
277 OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
278 OurPacket.ObjectData[0].Scale = this.primData.Scale;
279 OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve;
280 OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
281 OurPacket.ObjectData[0].ParentID = this.primData.ParentID ;
282 OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
283 //finish off copying rest of shape data
284 OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
285 OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
286 OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX;
287 OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY;
288 OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist;
289 OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
290
291 RemoteClient.OutPacket(OurPacket);
292 }
293
294 public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
295 {
296 this.primData.PathBegin = addPacket.PathBegin;
297 this.primData.PathEnd = addPacket.PathEnd;
298 this.primData.PathScaleX = addPacket.PathScaleX;
299 this.primData.PathScaleY = addPacket.PathScaleY;
300 this.primData.PathShearX = addPacket.PathShearX;
301 this.primData.PathShearY = addPacket.PathShearY;
302 this.primData.PathSkew = addPacket.PathSkew;
303 this.primData.ProfileBegin = addPacket.ProfileBegin;
304 this.primData.ProfileEnd = addPacket.ProfileEnd;
305 this.primData.PathCurve = addPacket.PathCurve;
306 this.primData.ProfileCurve = addPacket.ProfileCurve;
307 this.primData.ProfileHollow = addPacket.ProfileHollow;
308 this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
309 this.primData.PathRevolutions = addPacket.PathRevolutions;
310 this.primData.PathTaperX = addPacket.PathTaperX;
311 this.primData.PathTaperY = addPacket.PathTaperY;
312 this.primData.PathTwist = addPacket.PathTwist;
313 this.primData.PathTwistBegin = addPacket.PathTwistBegin;
314 this.dirtyFlag = true;
315 }
316
317 public void UpdateTexture(byte[] tex)
318 {
319 this.OurPacket.ObjectData[0].TextureEntry = tex;
320 this.primData.Texture = tex;
321 this.dirtyFlag = true;
322 }
323
324 public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
325 {
326 if (this._physActor != null)
327 {
328 if (this._physActor.Kinematic == pack.AgentData.UsePhysics)
329 {
330 this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false
331 }
332 this.physicsEnabled = pack.AgentData.UsePhysics;
333 if (this._physActor.Kinematic == false)
334 {
335 LLVector3 pos = this.Pos;
336 this.UpdatePosition(pos);
337 pos.Z += 0.000001f;
338 this.UpdatePosition(pos);
339 this.physicstest = true;
340 }
341 else
342 {
343 PhysicsVector vec = this._physActor.Position;
344 LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z);
345 this.Pos = pos;
346 this.updateFlag = true;
347 }
348 }
349 }
350
351 public void MakeParent(Primitive prim)
352 {
353 this.primData.ParentID = prim.localid;
354 this.Pos -= prim.Pos;
355 this.dirtyFlag = true;
356 }
357
358 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
359 {
360 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
361 objupdate.RegionData.RegionHandle = m_regionHandle;
362 objupdate.RegionData.TimeDilation = 64096;
363
364 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
365 PrimData PData = new PrimData();
366 this.primData = PData;
367 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
368
369 objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
370 objupdate.ObjectData[0].PSBlock = new byte[0];
371 objupdate.ObjectData[0].ExtraParams = new byte[1];
372 objupdate.ObjectData[0].MediaURL = new byte[0];
373 objupdate.ObjectData[0].NameValue = new byte[0];
374 objupdate.ObjectData[0].Text = new byte[0];
375 objupdate.ObjectData[0].TextColor = new byte[4];
376 objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
377 objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
378 objupdate.ObjectData[0].Material = 3;
379 objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
380 objupdate.ObjectData[0].TextureAnim = new byte[0];
381 objupdate.ObjectData[0].Sound = LLUUID.Zero;
382 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
383 this.primData.Texture = objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
384 objupdate.ObjectData[0].State = 0;
385 objupdate.ObjectData[0].Data = new byte[0];
386 PData.OwnerID = objupdate.ObjectData[0].OwnerID = ownerID;
387 PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
388 PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
389 PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
390 PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
391 PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
392 PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
393 PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
394 PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
395 PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
396 PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
397 PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
398 PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
399 PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
400 PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
401 PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
402 PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
403 PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions;
404 PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX;
405 PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY;
406 PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist;
407 PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
408
409 objupdate.ObjectData[0].ID = (uint)(localID);
410 objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000"));
411 objupdate.ObjectData[0].ObjectData = new byte[60];
412 objupdate.ObjectData[0].ObjectData[46] = 128;
413 objupdate.ObjectData[0].ObjectData[47] = 63;
414 LLVector3 pos1 = addPacket.ObjectData.RayEnd;
415 //update position
416 byte[] pb = pos1.GetBytes();
417 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
418 this.newPrimFlag = true;
419 this.primData.FullID = this.uuid = objupdate.ObjectData[0].FullID;
420 this.localid = objupdate.ObjectData[0].ID;
421 this.primData.Position = this.Pos = pos1;
422 this.OurPacket = objupdate;
423 }
424
425 public void CreateFromStorage(PrimData store)
426 {
427 this.CreateFromStorage(store, store.Position, store.LocalID, false);
428 }
429
430 public void CreateFromStorage(PrimData store, LLVector3 posi, uint localID, bool newprim)
431 {
432 //need to clean this up as it shares a lot of code with CreateFromPacket()
433 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
434 objupdate.RegionData.RegionHandle = m_regionHandle;
435 objupdate.RegionData.TimeDilation = 64096;
436 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
437
438 this.primData = store;
439 objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
440 objupdate.ObjectData[0].PSBlock = new byte[0];
441 objupdate.ObjectData[0].ExtraParams = new byte[1];
442 objupdate.ObjectData[0].MediaURL = new byte[0];
443 objupdate.ObjectData[0].NameValue = new byte[0];
444 objupdate.ObjectData[0].Text = new byte[0];
445 objupdate.ObjectData[0].TextColor = new byte[4];
446 objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
447 objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
448 objupdate.ObjectData[0].Material = 3;
449 objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
450 objupdate.ObjectData[0].TextureAnim = new byte[0];
451 objupdate.ObjectData[0].Sound = LLUUID.Zero;
452
453 if (store.Texture == null)
454 {
455 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
456 objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
457 }
458 else
459 {
460 objupdate.ObjectData[0].TextureEntry = store.Texture;
461 }
462
463 objupdate.ObjectData[0].State = 0;
464 objupdate.ObjectData[0].Data = new byte[0];
465 objupdate.ObjectData[0].OwnerID = this.primData.OwnerID;
466 objupdate.ObjectData[0].PCode = this.primData.PCode;
467 objupdate.ObjectData[0].PathBegin = this.primData.PathBegin;
468 objupdate.ObjectData[0].PathEnd = this.primData.PathEnd;
469 objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX;
470 objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY;
471 objupdate.ObjectData[0].PathShearX = this.primData.PathShearX;
472 objupdate.ObjectData[0].PathShearY = this.primData.PathShearY;
473 objupdate.ObjectData[0].PathSkew = this.primData.PathSkew;
474 objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
475 objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
476 objupdate.ObjectData[0].Scale = this.primData.Scale;
477 objupdate.ObjectData[0].PathCurve = this.primData.PathCurve;
478 objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
479 objupdate.ObjectData[0].ParentID = 0;
480 objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
481 //finish off copying rest of shape data
482 objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
483 objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
484 objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX;
485 objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY;
486 objupdate.ObjectData[0].PathTwist = this.primData.PathTwist;
487 objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
488
489 objupdate.ObjectData[0].ID = localID; // (uint)store.LocalID;
490 objupdate.ObjectData[0].FullID = store.FullID;
491
492 objupdate.ObjectData[0].ObjectData = new byte[60];
493 objupdate.ObjectData[0].ObjectData[46] = 128;
494 objupdate.ObjectData[0].ObjectData[47] = 63;
495 LLVector3 pos1 = posi; // store.Position;
496 //update position
497 byte[] pb = pos1.GetBytes();
498 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
499
500 this.uuid = objupdate.ObjectData[0].FullID;
501 this.localid = objupdate.ObjectData[0].ID;
502 this.Pos = pos1;
503 this.OurPacket = objupdate;
504 if (newprim)
505 {
506 this.newPrimFlag = true;
507 }
508 }
509
510 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
511 {
512 uint ID = this.localid;
513 byte[] bytes = new byte[60];
514
515 int i = 0;
516 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
517 //dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry;
518 dat.TextureEntry = new byte[0];
519 bytes[i++] = (byte)(ID % 256);
520 bytes[i++] = (byte)((ID >> 8) % 256);
521 bytes[i++] = (byte)((ID >> 16) % 256);
522 bytes[i++] = (byte)((ID >> 24) % 256);
523 bytes[i++] = 0;
524 bytes[i++] = 0;
525
526 LLVector3 lPos;
527 Axiom.MathLib.Quaternion lRot;
528 if (this._physActor != null && this.physicsEnabled)
529 {
530 PhysicsVector pPos = this._physActor.Position;
531 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
532 lRot = this._physActor.Orientation;
533 }
534 else
535 {
536 lPos = this.Pos;
537 lRot = this.rotation;
538 }
539 byte[] pb = lPos.GetBytes();
540 Array.Copy(pb, 0, bytes, i, pb.Length);
541 i += 12;
542 ushort ac = 32767;
543
544 //vel
545 bytes[i++] = (byte)(ac % 256);
546 bytes[i++] = (byte)((ac >> 8) % 256);
547 bytes[i++] = (byte)(ac % 256);
548 bytes[i++] = (byte)((ac >> 8) % 256);
549 bytes[i++] = (byte)(ac % 256);
550 bytes[i++] = (byte)((ac >> 8) % 256);
551
552 //accel
553 bytes[i++] = (byte)(ac % 256);
554 bytes[i++] = (byte)((ac >> 8) % 256);
555 bytes[i++] = (byte)(ac % 256);
556 bytes[i++] = (byte)((ac >> 8) % 256);
557 bytes[i++] = (byte)(ac % 256);
558 bytes[i++] = (byte)((ac >> 8) % 256);
559
560 ushort rw, rx, ry, rz;
561 rw = (ushort)(32768 * (lRot.w + 1));
562 rx = (ushort)(32768 * (lRot.x + 1));
563 ry = (ushort)(32768 * (lRot.y + 1));
564 rz = (ushort)(32768 * (lRot.z + 1));
565
566 //rot
567 bytes[i++] = (byte)(rx % 256);
568 bytes[i++] = (byte)((rx >> 8) % 256);
569 bytes[i++] = (byte)(ry % 256);
570 bytes[i++] = (byte)((ry >> 8) % 256);
571 bytes[i++] = (byte)(rz % 256);
572 bytes[i++] = (byte)((rz >> 8) % 256);
573 bytes[i++] = (byte)(rw % 256);
574 bytes[i++] = (byte)((rw >> 8) % 256);
575
576 //rotation vel
577 bytes[i++] = (byte)(ac % 256);
578 bytes[i++] = (byte)((ac >> 8) % 256);
579 bytes[i++] = (byte)(ac % 256);
580 bytes[i++] = (byte)((ac >> 8) % 256);
581 bytes[i++] = (byte)(ac % 256);
582 bytes[i++] = (byte)((ac >> 8) % 256);
583
584 dat.Data = bytes;
585 return dat;
586 }
587
588 public override void BackUp()
589 {
590 this.primData.FullID = this.uuid;
591 this.primData.LocalID = this.localid;
592 this.primData.Position = this.Pos;
593 this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
594 this.m_world.localStorage.StorePrim(this.primData);
595 }
596 }
597}
diff --git a/OpenSim/OpenSim.RegionServer/world/Primitive2.cs b/OpenSim/OpenSim.RegionServer/world/Primitive2.cs
deleted file mode 100644
index 083d4b8..0000000
--- a/OpenSim/OpenSim.RegionServer/world/Primitive2.cs
+++ /dev/null
@@ -1,518 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.types;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Inventory;
38
39namespace OpenSim.world
40{
41 public class Primitive2 : Entity
42 {
43 protected PrimData primData;
44 //private ObjectUpdatePacket OurPacket;
45 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
46 private Dictionary<uint, ClientView> m_clientThreads;
47 private ulong m_regionHandle;
48 private const uint FULL_MASK_PERMISSIONS = 2147483647;
49 private bool physicsEnabled = false;
50
51 private Dictionary<LLUUID, InventoryItem> inventoryItems;
52
53 #region Properties
54
55 public LLVector3 Scale
56 {
57 set
58 {
59 this.primData.Scale = value;
60 //this.dirtyFlag = true;
61 }
62 get
63 {
64 return this.primData.Scale;
65 }
66 }
67
68 public PhysicsActor PhysActor
69 {
70 set
71 {
72 this._physActor = value;
73 }
74 }
75 public override LLVector3 Pos
76 {
77 get
78 {
79 return base.Pos;
80 }
81 set
82 {
83 base.Pos = value;
84 }
85 }
86 #endregion
87
88 public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
89 {
90 m_clientThreads = clientThreads;
91 m_regionHandle = regionHandle;
92 m_world = world;
93 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
94 }
95
96 public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world, LLUUID owner)
97 {
98 m_clientThreads = clientThreads;
99 m_regionHandle = regionHandle;
100 m_world = world;
101 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
102 this.primData = new PrimData();
103 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
104 this.primData.OwnerID = owner;
105 }
106
107 public byte[] GetByteArray()
108 {
109 byte[] result = null;
110 List<byte[]> dataArrays = new List<byte[]>();
111 dataArrays.Add(primData.ToBytes());
112 foreach (Entity child in children)
113 {
114 if (child is OpenSim.world.Primitive2)
115 {
116 dataArrays.Add(((OpenSim.world.Primitive2)child).GetByteArray());
117 }
118 }
119 byte[] primstart = Helpers.StringToField("<Prim>");
120 byte[] primend = Helpers.StringToField("</Prim>");
121 int totalLength = primstart.Length + primend.Length;
122 for (int i = 0; i < dataArrays.Count; i++)
123 {
124 totalLength += dataArrays[i].Length;
125 }
126
127 result = new byte[totalLength];
128 int arraypos = 0;
129 Array.Copy(primstart, 0, result, 0, primstart.Length);
130 arraypos += primstart.Length;
131 for (int i = 0; i < dataArrays.Count; i++)
132 {
133 Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
134 arraypos += dataArrays[i].Length;
135 }
136 Array.Copy(primend, 0, result, arraypos, primend.Length);
137
138 return result;
139 }
140
141 #region Overridden Methods
142
143 public override void update()
144 {
145 LLVector3 pos2 = new LLVector3(0, 0, 0);
146 }
147
148 public override void BackUp()
149 {
150
151 }
152
153 #endregion
154
155 #region Packet handlers
156
157 public void UpdatePosition(LLVector3 pos)
158 {
159
160 }
161
162 public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
163 {
164 this.primData.PathBegin = addPacket.PathBegin;
165 this.primData.PathEnd = addPacket.PathEnd;
166 this.primData.PathScaleX = addPacket.PathScaleX;
167 this.primData.PathScaleY = addPacket.PathScaleY;
168 this.primData.PathShearX = addPacket.PathShearX;
169 this.primData.PathShearY = addPacket.PathShearY;
170 this.primData.PathSkew = addPacket.PathSkew;
171 this.primData.ProfileBegin = addPacket.ProfileBegin;
172 this.primData.ProfileEnd = addPacket.ProfileEnd;
173 this.primData.PathCurve = addPacket.PathCurve;
174 this.primData.ProfileCurve = addPacket.ProfileCurve;
175 this.primData.ProfileHollow = addPacket.ProfileHollow;
176 this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
177 this.primData.PathRevolutions = addPacket.PathRevolutions;
178 this.primData.PathTaperX = addPacket.PathTaperX;
179 this.primData.PathTaperY = addPacket.PathTaperY;
180 this.primData.PathTwist = addPacket.PathTwist;
181 this.primData.PathTwistBegin = addPacket.PathTwistBegin;
182 }
183
184 public void UpdateTexture(byte[] tex)
185 {
186 this.primData.Texture = tex;
187 //this.dirtyFlag = true;
188 }
189
190 public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
191 {
192
193 }
194
195 public void AssignToParent(Primitive prim)
196 {
197
198 }
199
200 public void GetProperites(ClientView client)
201 {
202 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
203 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
204 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
205 proper.ObjectData[0].ItemID = LLUUID.Zero;
206 proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
207 proper.ObjectData[0].CreatorID = this.primData.OwnerID;
208 proper.ObjectData[0].FolderID = LLUUID.Zero;
209 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
210 proper.ObjectData[0].GroupID = LLUUID.Zero;
211 proper.ObjectData[0].InventorySerial = 0;
212 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
213 proper.ObjectData[0].ObjectID = this.uuid;
214 proper.ObjectData[0].OwnerID = primData.OwnerID;
215 proper.ObjectData[0].TouchName = new byte[0];
216 proper.ObjectData[0].TextureID = new byte[0];
217 proper.ObjectData[0].SitName = new byte[0];
218 proper.ObjectData[0].Name = new byte[0];
219 proper.ObjectData[0].Description = new byte[0];
220 proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
221 proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
222 proper.ObjectData[0].GroupMask = this.primData.GroupMask;
223 proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
224 proper.ObjectData[0].BaseMask = this.primData.BaseMask;
225
226 client.OutPacket(proper);
227 }
228
229 #endregion
230
231 # region Inventory Methods
232
233 public bool AddToInventory(InventoryItem item)
234 {
235 return false;
236 }
237
238 public InventoryItem RemoveFromInventory(LLUUID itemID)
239 {
240 return null;
241 }
242
243 public void RequestInventoryInfo(ClientView simClient, RequestTaskInventoryPacket packet)
244 {
245
246 }
247
248 public void RequestXferInventory(ClientView simClient, ulong xferID)
249 {
250 //will only currently work if the total size of the inventory data array is under about 1000 bytes
251 SendXferPacketPacket send = new SendXferPacketPacket();
252
253 send.XferID.ID = xferID;
254 send.XferID.Packet = 1 + 2147483648;
255 send.DataPacket.Data = this.ConvertInventoryToBytes();
256
257 simClient.OutPacket(send);
258 }
259
260 public byte[] ConvertInventoryToBytes()
261 {
262 System.Text.Encoding enc = System.Text.Encoding.ASCII;
263 byte[] result = new byte[0];
264 List<byte[]> inventoryData = new List<byte[]>();
265 int totallength = 0;
266 foreach (InventoryItem invItem in inventoryItems.Values)
267 {
268 byte[] data = enc.GetBytes(invItem.ExportString());
269 inventoryData.Add(data);
270 totallength += data.Length;
271 }
272 //TODO: copy arrays into the single result array
273
274 return result;
275 }
276
277 public void CreateInventoryFromBytes(byte[] data)
278 {
279
280 }
281
282 #endregion
283
284 #region Update viewers Methods
285
286 //should change these mehtods, so that outgoing packets are sent through the avatar class
287 public void SendFullUpdateToClient(ClientView remoteClient)
288 {
289 LLVector3 lPos;
290 if (this._physActor != null && this.physicsEnabled)
291 {
292 PhysicsVector pPos = this._physActor.Position;
293 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
294 }
295 else
296 {
297 lPos = this.Pos;
298 }
299
300 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
301 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
302 outPacket.ObjectData[0] = this.CreateUpdateBlock();
303 byte[] pb = lPos.GetBytes();
304 Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
305
306 remoteClient.OutPacket(outPacket);
307 }
308
309 public void SendFullUpdateToAllClients()
310 {
311
312 }
313
314 public void SendTerseUpdateToClient(ClientView RemoteClient)
315 {
316
317 }
318
319 public void SendTerseUpdateToALLClients()
320 {
321
322 }
323
324 #endregion
325
326 #region Create Methods
327
328 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
329 {
330 PrimData PData = new PrimData();
331 this.primData = PData;
332 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
333
334 PData.OwnerID = ownerID;
335 PData.PCode = addPacket.ObjectData.PCode;
336 PData.PathBegin = addPacket.ObjectData.PathBegin;
337 PData.PathEnd = addPacket.ObjectData.PathEnd;
338 PData.PathScaleX = addPacket.ObjectData.PathScaleX;
339 PData.PathScaleY = addPacket.ObjectData.PathScaleY;
340 PData.PathShearX = addPacket.ObjectData.PathShearX;
341 PData.PathShearY = addPacket.ObjectData.PathShearY;
342 PData.PathSkew = addPacket.ObjectData.PathSkew;
343 PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
344 PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
345 PData.Scale = addPacket.ObjectData.Scale;
346 PData.PathCurve = addPacket.ObjectData.PathCurve;
347 PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
348 PData.ParentID = 0;
349 PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
350 PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
351 PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
352 PData.PathTaperX = addPacket.ObjectData.PathTaperX;
353 PData.PathTaperY = addPacket.ObjectData.PathTaperY;
354 PData.PathTwist = addPacket.ObjectData.PathTwist;
355 PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
356 LLVector3 pos1 = addPacket.ObjectData.RayEnd;
357 this.primData.FullID = this.uuid = LLUUID.Random();
358 this.localid = (uint)(localID);
359 this.primData.Position = this.Pos = pos1;
360 }
361
362 public void CreateFromBytes(byte[] data)
363 {
364
365 }
366
367 public void CreateFromPrimData(PrimData primData)
368 {
369 this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
370 }
371
372 public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
373 {
374
375 }
376
377 #endregion
378
379 #region Packet Update Methods
380 protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
381 {
382 objdata.PSBlock = new byte[0];
383 objdata.ExtraParams = new byte[1];
384 objdata.MediaURL = new byte[0];
385 objdata.NameValue = new byte[0];
386 objdata.Text = new byte[0];
387 objdata.TextColor = new byte[4];
388 objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
389 objdata.JointPivot = new LLVector3(0, 0, 0);
390 objdata.Material = 3;
391 objdata.TextureAnim = new byte[0];
392 objdata.Sound = LLUUID.Zero;
393 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
394 this.primData.Texture = objdata.TextureEntry = ntex.ToBytes();
395 objdata.State = 0;
396 objdata.Data = new byte[0];
397
398 objdata.ObjectData = new byte[60];
399 objdata.ObjectData[46] = 128;
400 objdata.ObjectData[47] = 63;
401 }
402
403 protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
404 {
405 objectData.OwnerID = this.primData.OwnerID;
406 objectData.PCode = this.primData.PCode;
407 objectData.PathBegin = this.primData.PathBegin;
408 objectData.PathEnd = this.primData.PathEnd;
409 objectData.PathScaleX = this.primData.PathScaleX;
410 objectData.PathScaleY = this.primData.PathScaleY;
411 objectData.PathShearX = this.primData.PathShearX;
412 objectData.PathShearY = this.primData.PathShearY;
413 objectData.PathSkew = this.primData.PathSkew;
414 objectData.ProfileBegin = this.primData.ProfileBegin;
415 objectData.ProfileEnd = this.primData.ProfileEnd;
416 objectData.Scale = this.primData.Scale;
417 objectData.PathCurve = this.primData.PathCurve;
418 objectData.ProfileCurve = this.primData.ProfileCurve;
419 objectData.ParentID = this.primData.ParentID;
420 objectData.ProfileHollow = this.primData.ProfileHollow;
421 objectData.PathRadiusOffset = this.primData.PathRadiusOffset;
422 objectData.PathRevolutions = this.primData.PathRevolutions;
423 objectData.PathTaperX = this.primData.PathTaperX;
424 objectData.PathTaperY = this.primData.PathTaperY;
425 objectData.PathTwist = this.primData.PathTwist;
426 objectData.PathTwistBegin = this.primData.PathTwistBegin;
427 }
428
429 #endregion
430 protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock()
431 {
432 ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
433 this.SetDefaultPacketValues(objupdate);
434 objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
435 this.SetPacketShapeData(objupdate);
436 byte[] pb = this.Pos.GetBytes();
437 Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length);
438 return objupdate;
439 }
440
441 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
442 {
443 uint ID = this.localid;
444 byte[] bytes = new byte[60];
445
446 int i = 0;
447 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
448 dat.TextureEntry = new byte[0];
449 bytes[i++] = (byte)(ID % 256);
450 bytes[i++] = (byte)((ID >> 8) % 256);
451 bytes[i++] = (byte)((ID >> 16) % 256);
452 bytes[i++] = (byte)((ID >> 24) % 256);
453 bytes[i++] = 0;
454 bytes[i++] = 0;
455
456 LLVector3 lPos;
457 Axiom.MathLib.Quaternion lRot;
458 if (this._physActor != null && this.physicsEnabled)
459 {
460 PhysicsVector pPos = this._physActor.Position;
461 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
462 lRot = this._physActor.Orientation;
463 }
464 else
465 {
466 lPos = this.Pos;
467 lRot = this.rotation;
468 }
469 byte[] pb = lPos.GetBytes();
470 Array.Copy(pb, 0, bytes, i, pb.Length);
471 i += 12;
472 ushort ac = 32767;
473
474 //vel
475 bytes[i++] = (byte)(ac % 256);
476 bytes[i++] = (byte)((ac >> 8) % 256);
477 bytes[i++] = (byte)(ac % 256);
478 bytes[i++] = (byte)((ac >> 8) % 256);
479 bytes[i++] = (byte)(ac % 256);
480 bytes[i++] = (byte)((ac >> 8) % 256);
481
482 //accel
483 bytes[i++] = (byte)(ac % 256);
484 bytes[i++] = (byte)((ac >> 8) % 256);
485 bytes[i++] = (byte)(ac % 256);
486 bytes[i++] = (byte)((ac >> 8) % 256);
487 bytes[i++] = (byte)(ac % 256);
488 bytes[i++] = (byte)((ac >> 8) % 256);
489
490 ushort rw, rx, ry, rz;
491 rw = (ushort)(32768 * (lRot.w + 1));
492 rx = (ushort)(32768 * (lRot.x + 1));
493 ry = (ushort)(32768 * (lRot.y + 1));
494 rz = (ushort)(32768 * (lRot.z + 1));
495
496 //rot
497 bytes[i++] = (byte)(rx % 256);
498 bytes[i++] = (byte)((rx >> 8) % 256);
499 bytes[i++] = (byte)(ry % 256);
500 bytes[i++] = (byte)((ry >> 8) % 256);
501 bytes[i++] = (byte)(rz % 256);
502 bytes[i++] = (byte)((rz >> 8) % 256);
503 bytes[i++] = (byte)(rw % 256);
504 bytes[i++] = (byte)((rw >> 8) % 256);
505
506 //rotation vel
507 bytes[i++] = (byte)(ac % 256);
508 bytes[i++] = (byte)((ac >> 8) % 256);
509 bytes[i++] = (byte)(ac % 256);
510 bytes[i++] = (byte)((ac >> 8) % 256);
511 bytes[i++] = (byte)(ac % 256);
512 bytes[i++] = (byte)((ac >> 8) % 256);
513
514 dat.Data = bytes;
515 return dat;
516 }
517 }
518}
diff --git a/OpenSim/OpenSim.RegionServer/world/SceneObject.cs b/OpenSim/OpenSim.RegionServer/world/SceneObject.cs
deleted file mode 100644
index 73adf87..0000000
--- a/OpenSim/OpenSim.RegionServer/world/SceneObject.cs
+++ /dev/null
@@ -1,104 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.types;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Inventory;
38
39namespace OpenSim.world
40{
41 public class SceneObject : Entity
42 {
43 private LLUUID rootUUID;
44 private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>();
45 private Dictionary<uint, ClientView> m_clientThreads;
46 private World m_world;
47
48 public SceneObject()
49 {
50
51 }
52
53 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
54 {
55 }
56
57 public void CreateFromBytes(byte[] data)
58 {
59
60 }
61
62 public override void update()
63 {
64
65 }
66
67 public override void BackUp()
68 {
69
70 }
71
72 public void GetProperites(ClientView client)
73 {
74 /*
75 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
76 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
77 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
78 proper.ObjectData[0].ItemID = LLUUID.Zero;
79 proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
80 proper.ObjectData[0].CreatorID = this.primData.OwnerID;
81 proper.ObjectData[0].FolderID = LLUUID.Zero;
82 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
83 proper.ObjectData[0].GroupID = LLUUID.Zero;
84 proper.ObjectData[0].InventorySerial = 0;
85 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
86 proper.ObjectData[0].ObjectID = this.uuid;
87 proper.ObjectData[0].OwnerID = primData.OwnerID;
88 proper.ObjectData[0].TouchName = new byte[0];
89 proper.ObjectData[0].TextureID = new byte[0];
90 proper.ObjectData[0].SitName = new byte[0];
91 proper.ObjectData[0].Name = new byte[0];
92 proper.ObjectData[0].Description = new byte[0];
93 proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
94 proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
95 proper.ObjectData[0].GroupMask = this.primData.GroupMask;
96 proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
97 proper.ObjectData[0].BaseMask = this.primData.BaseMask;
98
99 client.OutPacket(proper);
100 * */
101 }
102
103 }
104}
diff --git a/OpenSim/OpenSim.RegionServer/world/World.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/world/World.PacketHandlers.cs
deleted file mode 100644
index d2abec2..0000000
--- a/OpenSim/OpenSim.RegionServer/world/World.PacketHandlers.cs
+++ /dev/null
@@ -1,449 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Physics.Manager;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Terrain;
37using OpenSim.Framework.Inventory;
38using OpenSim.Framework.Utilities;
39using OpenSim.Assets;
40using OpenSim.RegionServer.world;
41
42namespace OpenSim.world
43{
44 public partial class World
45 {
46 public void ModifyTerrain(byte action, float north, float west)
47 {
48 switch (action)
49 {
50 case 1:
51 // raise terrain
52 Terrain.raise(north, west, 10.0, 0.001);
53 RegenerateTerrain(true, (int)north, (int)west);
54 break;
55 case 2:
56 //lower terrain
57 Terrain.lower(north, west, 10.0, 0.001);
58 RegenerateTerrain(true, (int)north, (int)west);
59 break;
60 }
61 return;
62 }
63
64 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
65 {
66 foreach (ClientView client in m_clientThreads.Values)
67 {
68 // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
69 int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos);
70
71 switch (type)
72 {
73 case 0: // Whisper
74 if ((dis < 10) && (dis > -10))
75 {
76 //should change so the message is sent through the avatar rather than direct to the ClientView
77 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
78 }
79 break;
80 case 1: // Say
81 if ((dis < 30) && (dis > -30))
82 {
83 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
84 }
85 break;
86 case 2: // Shout
87 if ((dis < 100) && (dis > -100))
88 {
89 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
90 }
91 break;
92
93 case 0xff: // Broadcast
94 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
95 break;
96 }
97
98 }
99 }
100
101 public void RezObject(AssetBase primAsset, LLVector3 pos)
102 {
103 PrimData primd = new PrimData(primAsset.Data);
104 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
105 nPrim.CreateFromStorage(primd, pos, this._primCount, true);
106 this.Entities.Add(nPrim.uuid, nPrim);
107 this._primCount++;
108 }
109
110 public void DeRezObject(Packet packet, ClientView simClient)
111 {
112 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
113
114 //Needs to delete object from physics at a later date
115 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
116 {
117 //currently following code not used (or don't know of any case of destination being zero
118 libsecondlife.LLUUID[] DeRezEnts;
119 DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
120 int i = 0;
121 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
122 {
123
124 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
125 foreach (Entity ent in this.Entities.Values)
126 {
127 if (ent.localid == Data.ObjectLocalID)
128 {
129 DeRezEnts[i++] = ent.uuid;
130 this.localStorage.RemovePrim(ent.uuid);
131 KillObjectPacket kill = new KillObjectPacket();
132 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
133 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
134 kill.ObjectData[0].ID = ent.localid;
135 foreach (ClientView client in m_clientThreads.Values)
136 {
137 client.OutPacket(kill);
138 }
139 //Uncommenting this means an old UUID will be re-used, thus crashing the asset server
140 //Uncomment when prim/object UUIDs are random or such
141 //2007-03-22 - Randomskk
142 //this._primCount--;
143 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Deleted UUID " + ent.uuid);
144 }
145 }
146 }
147 foreach (libsecondlife.LLUUID uuid in DeRezEnts)
148 {
149 lock (Entities)
150 {
151 Entities.Remove(uuid);
152 }
153 }
154 }
155 else
156 {
157 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
158 {
159 Entity selectedEnt = null;
160 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
161 foreach (Entity ent in this.Entities.Values)
162 {
163 if (ent.localid == Data.ObjectLocalID)
164 {
165 AssetBase primAsset = new AssetBase();
166 primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
167 primAsset.InvType = 6;
168 primAsset.Type = 6;
169 primAsset.Name = "Prim";
170 primAsset.Description = "";
171 primAsset.Data = ((Primitive)ent).GetByteArray();
172 this._assetCache.AddAsset(primAsset);
173 this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
174 selectedEnt = ent;
175 break;
176 }
177 }
178 if (selectedEnt != null)
179 {
180 this.localStorage.RemovePrim(selectedEnt.uuid);
181 KillObjectPacket kill = new KillObjectPacket();
182 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
183 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
184 kill.ObjectData[0].ID = selectedEnt.localid;
185 foreach (ClientView client in m_clientThreads.Values)
186 {
187 client.OutPacket(kill);
188 }
189 lock (Entities)
190 {
191 Entities.Remove(selectedEnt.uuid);
192 }
193 }
194 }
195 }
196
197 }
198
199 public void SendAvatarsToClient(ClientView remoteClient)
200 {
201 foreach (ClientView client in m_clientThreads.Values)
202 {
203 if (client.AgentID != remoteClient.AgentID)
204 {
205 // ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
206 // RemoteClient.OutPacket(objupdate);
207 client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar);
208 client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar);
209 }
210 }
211 }
212
213 public void LinkObjects(uint parentPrim, List<uint> childPrims)
214 {
215 Primitive parentprim = null;
216 foreach (Entity ent in Entities.Values)
217 {
218 if (ent.localid == parentPrim)
219 {
220 parentprim = (OpenSim.world.Primitive)ent;
221
222 }
223 }
224
225 for (int i = 0; i < childPrims.Count; i++)
226 {
227 uint childId = childPrims[i];
228 foreach (Entity ent in Entities.Values)
229 {
230 if (ent.localid == childId)
231 {
232 ((OpenSim.world.Primitive)ent).MakeParent(parentprim);
233 }
234 }
235 }
236
237 }
238
239 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
240 {
241 foreach (Entity ent in Entities.Values)
242 {
243 if (ent.localid == primLocalID)
244 {
245 ((OpenSim.world.Primitive)ent).UpdateShape(shapeBlock);
246 break;
247 }
248 }
249 }
250
251 public void SelectPrim(uint primLocalID, ClientView remoteClient)
252 {
253 foreach (Entity ent in Entities.Values)
254 {
255 if (ent.localid == primLocalID)
256 {
257 ((OpenSim.world.Primitive)ent).GetProperites(remoteClient);
258 break;
259 }
260 }
261 }
262
263 public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient)
264 {
265 foreach (Entity ent in Entities.Values)
266 {
267 if (ent.localid == localID)
268 {
269 ((OpenSim.world.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet);
270 break;
271 }
272 }
273 }
274
275 public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient)
276 {
277 foreach (Entity ent in Entities.Values)
278 {
279 if (ent.localid == localID)
280 {
281 ((OpenSim.world.Primitive)ent).UpdateTexture(texture);
282 break;
283 }
284 }
285 }
286
287 public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient)
288 {
289 foreach (Entity ent in Entities.Values)
290 {
291 if (ent.localid == localID)
292 {
293 ((OpenSim.world.Primitive)ent).UpdatePosition(pos);
294 break;
295 }
296 }
297 }
298
299 public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient)
300 {
301 foreach (Entity ent in Entities.Values)
302 {
303 if (ent.localid == localID)
304 {
305 ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
306 ((OpenSim.world.Primitive)ent).UpdateFlag = true;
307 break;
308 }
309 }
310 }
311
312 public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient)
313 {
314 foreach (Entity ent in Entities.Values)
315 {
316 if (ent.localid == localID)
317 {
318 ((OpenSim.world.Primitive)ent).Scale = scale;
319 break;
320 }
321 }
322 }
323 #region Parcel Packet Handlers
324 void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client)
325 {
326 //Get the parcels within the bounds
327 List<OpenSim.RegionServer.world.Parcel> temp = new List<OpenSim.RegionServer.world.Parcel>();
328 int x, y, i;
329 int inc_x = end_x - start_x;
330 int inc_y = end_y - start_y;
331 for(x = 0; x < inc_x; x++)
332 {
333 for(y = 0; y < inc_y; y++)
334 {
335 OpenSim.RegionServer.world.Parcel currentParcel = parcelManager.getParcel(start_x + x, start_y + y);
336 if(!temp.Contains(currentParcel))
337 {
338 currentParcel.
339 forceUpdateParcelInfo();
340 temp.Add(currentParcel);
341 }
342 }
343 }
344
345 int requestResult = OpenSim.RegionServer.world.ParcelManager.PARCEL_RESULT_ONE_PARCEL;
346 if (temp.Count > 1)
347 {
348 requestResult = OpenSim.RegionServer.world.ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS;
349 }
350
351 for (i = 0; i < temp.Count; i++)
352 {
353 temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client);
354 }
355
356
357 parcelManager.sendParcelOverlay(remote_client);
358 }
359
360 void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client)
361 {
362 parcelManager.subdivide(west, south, east, north, remote_client.AgentID);
363 }
364 void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client)
365 {
366 parcelManager.join(west, south, east, north, remote_client.AgentID);
367 }
368 void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client)
369 {
370 if (parcelManager.parcelList.ContainsKey(packet.ParcelData.LocalID))
371 {
372 parcelManager.parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client);
373 }
374 }
375 #endregion
376
377 /*
378 public void RequestMapBlock(ClientView simClient, int minX, int minY, int maxX, int maxY)
379 {
380 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
381 if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY)))
382 {
383 MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
384 mapReply.AgentData.AgentID = simClient.AgentID;
385 mapReply.AgentData.Flags = 0;
386 mapReply.Data = new MapBlockReplyPacket.DataBlock[1];
387 mapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
388 mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007");
389 mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX;
390 mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY;
391 mapReply.Data[0].WaterHeight = (byte)m_regInfo.RegionWaterHeight;
392 mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName);
393 mapReply.Data[0].RegionFlags = 72458694;
394 mapReply.Data[0].Access = 13;
395 mapReply.Data[0].Agents = 1; //should send number of clients connected
396 simClient.OutPacket(mapReply);
397 }
398 }
399 public bool RezObjectHandler(ClientView simClient, Packet packet)
400 {
401 RezObjectPacket rezPacket = (RezObjectPacket)packet;
402 AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
403 if (inven != null)
404 {
405 if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
406 {
407 AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
408 if (asset != null)
409 {
410 PrimData primd = new PrimData(asset.Data);
411 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
412 nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
413 this.Entities.Add(nPrim.uuid, nPrim);
414 this._primCount++;
415 this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
416 }
417 }
418 }
419 return true;
420 }
421 public bool ModifyTerrain(ClientView simClient, Packet packet)
422 {
423 ModifyLandPacket modify = (ModifyLandPacket)packet;
424
425 switch (modify.ModifyBlock.Action)
426 {
427 case 1:
428 // raise terrain
429 if (modify.ParcelData.Length > 0)
430 {
431 Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
432 RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
433 }
434 break;
435 case 2:
436 //lower terrain
437 if (modify.ParcelData.Length > 0)
438 {
439 Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
440 RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
441 }
442 break;
443 }
444 return true;
445 }
446 */
447
448 }
449}
diff --git a/OpenSim/OpenSim.RegionServer/world/World.Scripting.cs b/OpenSim/OpenSim.RegionServer/world/World.Scripting.cs
deleted file mode 100644
index 0972168..0000000
--- a/OpenSim/OpenSim.RegionServer/world/World.Scripting.cs
+++ /dev/null
@@ -1,151 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32using System.Reflection;
33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using libsecondlife;
37
38namespace OpenSim.world
39{
40 public partial class World
41 {
42 private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
43
44 private void LoadScriptEngines()
45 {
46 this.LoadScriptPlugins();
47 }
48
49 public void LoadScriptPlugins()
50 {
51 string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
52 string[] pluginFiles = Directory.GetFiles(path, "*.dll");
53
54
55 for (int i = 0; i < pluginFiles.Length; i++)
56 {
57 this.AddPlugin(pluginFiles[i]);
58 }
59 }
60
61 private void AddPlugin(string FileName)
62 {
63 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
64
65 foreach (Type pluginType in pluginAssembly.GetTypes())
66 {
67 if (pluginType.IsPublic)
68 {
69 if (!pluginType.IsAbstract)
70 {
71 Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
72
73 if (typeInterface != null)
74 {
75 IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
76 plug.Init(this);
77 this.scriptEngines.Add(plug.GetName(), plug);
78
79 }
80
81 typeInterface = null;
82 }
83 }
84 }
85
86 pluginAssembly = null;
87 }
88
89 public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
90 {
91 if(this.scriptEngines.ContainsKey(scriptType))
92 {
93 this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
94 }
95 }
96
97 #region IScriptAPI Methods
98
99 public OSVector3 GetEntityPosition(uint localID)
100 {
101 OSVector3 res = new OSVector3();
102 // Console.WriteLine("script- getting entity " + localID + " position");
103 foreach (Entity entity in this.Entities.Values)
104 {
105 if (entity.localid == localID)
106 {
107 res.X = entity.Pos.X;
108 res.Y = entity.Pos.Y;
109 res.Z = entity.Pos.Z;
110 }
111 }
112 return res;
113 }
114
115 public void SetEntityPosition(uint localID, float x , float y, float z)
116 {
117 foreach (Entity entity in this.Entities.Values)
118 {
119 if (entity.localid == localID && entity is Primitive)
120 {
121 LLVector3 pos = entity.Pos;
122 pos.X = x;
123 pos.Y = y;
124 Primitive prim = entity as Primitive;
125 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
126 prim.UpdatePosition(pos);
127 // Console.WriteLine("script- setting entity " + localID + " positon");
128 }
129 }
130
131 }
132
133 public uint GetRandomAvatarID()
134 {
135 //Console.WriteLine("script- getting random avatar id");
136 uint res = 0;
137 foreach (Entity entity in this.Entities.Values)
138 {
139 if (entity is Avatar)
140 {
141 res = entity.localid;
142 }
143 }
144 return res;
145 }
146
147 #endregion
148
149
150 }
151}
diff --git a/OpenSim/OpenSim.RegionServer/world/World.cs b/OpenSim/OpenSim.RegionServer/world/World.cs
deleted file mode 100644
index 69f3fda..0000000
--- a/OpenSim/OpenSim.RegionServer/world/World.cs
+++ /dev/null
@@ -1,734 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30using libsecondlife.Packets;
31using System.Collections.Generic;
32using System.Text;
33using System.Reflection;
34using System.IO;
35using System.Threading;
36using OpenSim.Physics.Manager;
37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Types;
39using OpenSim.Framework.Terrain;
40using OpenSim.Framework.Inventory;
41using OpenSim.Assets;
42//using OpenSim.world.scripting;
43using OpenSim.RegionServer.world.scripting;
44using OpenSim.Terrain;
45using OpenSim.Framework.Console;
46
47namespace OpenSim.world
48{
49 public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
50 {
51 public object LockPhysicsEngine = new object();
52 public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
53 public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
54 //public ScriptEngine Scripts;
55 public uint _localNumber = 0;
56 private PhysicsScene phyScene;
57 private float timeStep = 0.1f;
58 public ILocalStorage localStorage;
59 private Random Rand = new Random();
60 private uint _primCount = 702000;
61 private int storageCount;
62 private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
63 private Dictionary<string, ScriptFactory> m_scripts;
64 private Mutex updateLock;
65 public string m_datastore;
66 public OpenSim.RegionServer.world.ParcelManager parcelManager;
67
68 #region Properties
69 public PhysicsScene PhysScene
70 {
71 set
72 {
73 this.phyScene = value;
74 }
75 get
76 {
77 return (this.phyScene);
78 }
79 }
80 #endregion
81
82 #region Constructors
83 /// <summary>
84 /// Creates a new World class, and a region to go with it.
85 /// </summary>
86 /// <param name="clientThreads">Dictionary to contain client threads</param>
87 /// <param name="regionHandle">Region Handle for this region</param>
88 /// <param name="regionName">Region Name for this region</param>
89 public World(Dictionary<uint, ClientView> clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName)
90 {
91 try
92 {
93 updateLock = new Mutex(false);
94 m_clientThreads = clientThreads;
95 m_regionHandle = regionHandle;
96 m_regionName = regionName;
97 m_regInfo = regInfo;
98
99 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
100 m_scripts = new Dictionary<string, ScriptFactory>();
101
102 MainConsole.Instance.Notice("World.cs - creating new entitities instance");
103 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
104 Avatars = new Dictionary<LLUUID, Avatar>();
105 Prims = new Dictionary<LLUUID, Primitive>();
106
107 MainConsole.Instance.Notice("World.cs - creating LandMap");
108 TerrainManager = new TerrainManager(new SecondLife());
109 Terrain = new TerrainEngine();
110 Avatar.SetupTemplate("avatar-texture.dat");
111 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
112 // Initialise this only after the world has loaded
113 // Scripts = new ScriptEngine(this);
114 Avatar.LoadAnims();
115 this.SetDefaultScripts();
116 this.LoadScriptEngines();
117
118 }
119 catch (Exception e)
120 {
121 OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Constructor failed with exception " + e.ToString());
122 }
123 }
124 #endregion
125
126 #region Script Methods
127 /// <summary>
128 /// Loads a new script into the specified entity
129 /// </summary>
130 /// <param name="entity">Entity to be scripted</param>
131 /// <param name="script">The script to load</param>
132 public void AddScript(Entity entity, Script script)
133 {
134 try
135 {
136 ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
137 m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
138 }
139 catch (Exception e)
140 {
141 MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
142 }
143 }
144
145 /// <summary>
146 /// Loads a new script into the specified entity, using a script loaded from a string.
147 /// </summary>
148 /// <param name="entity">The entity to be scripted</param>
149 /// <param name="scriptData">The string containing the script</param>
150 public void AddScript(Entity entity, string scriptData)
151 {
152 try
153 {
154 int scriptstart = 0;
155 int scriptend = 0;
156 string substring;
157 scriptstart = scriptData.LastIndexOf("<Script>");
158 scriptend = scriptData.LastIndexOf("</Script>");
159 substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
160 substring = substring.Trim();
161 //Console.WriteLine("searching for script to add: " + substring);
162
163 ScriptFactory scriptFactory;
164 //Console.WriteLine("script string is " + substring);
165 if (substring.StartsWith("<ScriptEngine:"))
166 {
167 string substring1 = "";
168 string script = "";
169 // Console.WriteLine("searching for script engine");
170 substring1 = substring.Remove(0, 14);
171 int dev = substring1.IndexOf(',');
172 string sEngine = substring1.Substring(0, dev);
173 substring1 = substring1.Remove(0, dev + 1);
174 int end = substring1.IndexOf('>');
175 string sName = substring1.Substring(0, end);
176 //Console.WriteLine(" script info : " + sEngine + " , " + sName);
177 int startscript = substring.IndexOf('>');
178 script = substring.Remove(0, startscript + 1);
179 // Console.WriteLine("script data is " + script);
180 if (this.scriptEngines.ContainsKey(sEngine))
181 {
182 this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
183 }
184 }
185 else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
186 {
187 //Console.WriteLine("added script");
188 this.AddScript(entity, scriptFactory());
189 }
190 }
191 catch (Exception e)
192 {
193 MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
194 }
195 }
196
197 #endregion
198
199 #region Update Methods
200 /// <summary>
201 /// Performs per-frame updates on the world, this should be the central world loop
202 /// </summary>
203 public override void Update()
204 {
205 updateLock.WaitOne();
206 try
207 {
208 if (this.phyScene.IsThreaded)
209 {
210 this.phyScene.GetResults();
211
212 }
213
214 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
215 {
216 Entities[UUID].addForces();
217 }
218
219 lock (this.LockPhysicsEngine)
220 {
221 this.phyScene.Simulate(timeStep);
222 }
223
224 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
225 {
226 Entities[UUID].update();
227 }
228
229 foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
230 {
231 scriptHandler.OnFrame();
232 }
233 foreach (IScriptEngine scripteng in this.scriptEngines.Values)
234 {
235 scripteng.OnFrame();
236 }
237 //backup world data
238 this.storageCount++;
239 if (storageCount > 1200) //set to how often you want to backup
240 {
241 this.Backup();
242 storageCount = 0;
243 }
244 }
245 catch (Exception e)
246 {
247 MainConsole.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
248 }
249 updateLock.ReleaseMutex();
250 }
251
252 public bool Backup()
253 {
254 try
255 {
256 // Terrain backup routines
257 if (Terrain.tainted > 0)
258 {
259 Terrain.tainted = 0;
260 MainConsole.Instance.Notice("World.cs: Backup() - Terrain tainted, saving.");
261 localStorage.SaveMap(Terrain.getHeights1D());
262 MainConsole.Instance.Notice("World.cs: Backup() - Rebuilding world map image.");
263 Terrain.exportImage("map_" + m_regInfo.RegionName.ToLower() + ".png", "defaultstripe.png");
264 MainConsole.Instance.Notice("World.cs: Backup() - Terrain saved, informing Physics.");
265 phyScene.SetTerrain(Terrain.getHeights1D());
266
267 // Needs optimising to just send patches which have changed.
268 MainConsole.Instance.Notice("World.cs: Backup() - Terrain changed, informing Clients.");
269 foreach (ClientView client in m_clientThreads.Values)
270 {
271 this.SendLayerData(client);
272 }
273 }
274
275 // Primitive backup routines -- should only do if there's been a change.
276 MainConsole.Instance.Notice("World.cs: Backup() - Backing up Primitives");
277 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
278 {
279 Entities[UUID].BackUp();
280 }
281
282
283 //Parcel backup routines. Yay!
284 ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
285 int i = 0;
286 foreach(OpenSim.RegionServer.world.Parcel parcel in parcelManager.parcelList.Values)
287 {
288 parcels[i] = parcel.parcelData;
289 i++;
290 }
291 localStorage.SaveParcels(parcels);
292
293
294 // Backup successful
295 return true;
296 }
297 catch (Exception e)
298 {
299 // Backup failed
300 OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Backup() - Backup Failed with exception " + e.ToString());
301 return false;
302 }
303 }
304 #endregion
305
306 #region Setup Methods
307 /// <summary>
308 /// Loads a new storage subsystem from a named library
309 /// </summary>
310 /// <param name="dllName">Storage Library</param>
311 /// <returns>Successful or not</returns>
312 public bool LoadStorageDLL(string dllName)
313 {
314 try
315 {
316 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
317 ILocalStorage store = null;
318
319 foreach (Type pluginType in pluginAssembly.GetTypes())
320 {
321 if (pluginType.IsPublic)
322 {
323 if (!pluginType.IsAbstract)
324 {
325 Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
326
327 if (typeInterface != null)
328 {
329 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
330 store = plug;
331
332 store.Initialise(this.m_datastore);
333 break;
334 }
335
336 typeInterface = null;
337 }
338 }
339 }
340 pluginAssembly = null;
341 this.localStorage = store;
342 return (store == null);
343 }
344 catch (Exception e)
345 {
346 MainConsole.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
347 return false;
348 }
349 }
350
351 public void SetDefaultScripts()
352 {
353 this.m_scripts.Add("FollowRandomAvatar", delegate()
354 {
355 return new OpenSim.RegionServer.world.scripting.FollowRandomAvatar();
356 });
357 }
358
359 #endregion
360
361 #region Regenerate Terrain
362
363 /// <summary>
364 /// Rebuilds the terrain using a procedural algorithm
365 /// </summary>
366 public void RegenerateTerrain()
367 {
368 try
369 {
370 Terrain.hills();
371
372 lock (this.LockPhysicsEngine)
373 {
374 this.phyScene.SetTerrain(Terrain.getHeights1D());
375 }
376 this.localStorage.SaveMap(this.Terrain.getHeights1D());
377
378 foreach (ClientView client in m_clientThreads.Values)
379 {
380 this.SendLayerData(client);
381 }
382
383 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
384 {
385 Entities[UUID].LandRenegerated();
386 }
387 }
388 catch (Exception e)
389 {
390 MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
391 }
392 }
393
394 /// <summary>
395 /// Rebuilds the terrain using a 2D float array
396 /// </summary>
397 /// <param name="newMap">256,256 float array containing heights</param>
398 public void RegenerateTerrain(float[,] newMap)
399 {
400 try
401 {
402 this.Terrain.setHeights2D(newMap);
403 lock (this.LockPhysicsEngine)
404 {
405 this.phyScene.SetTerrain(this.Terrain.getHeights1D());
406 }
407 this.localStorage.SaveMap(this.Terrain.getHeights1D());
408
409 foreach (ClientView client in m_clientThreads.Values)
410 {
411 this.SendLayerData(client);
412 }
413
414 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
415 {
416 Entities[UUID].LandRenegerated();
417 }
418 }
419 catch (Exception e)
420 {
421 MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
422 }
423 }
424
425 /// <summary>
426 /// Rebuilds the terrain assuming changes occured at a specified point[?]
427 /// </summary>
428 /// <param name="changes">???</param>
429 /// <param name="pointx">???</param>
430 /// <param name="pointy">???</param>
431 public void RegenerateTerrain(bool changes, int pointx, int pointy)
432 {
433 try
434 {
435 if (changes)
436 {
437 /* Dont save here, rely on tainting system instead */
438
439 foreach (ClientView client in m_clientThreads.Values)
440 {
441 this.SendLayerData(pointx, pointy, client);
442 }
443 }
444 }
445 catch (Exception e)
446 {
447 MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
448 }
449 }
450
451 #endregion
452
453 #region Load Terrain
454 /// <summary>
455 /// Loads the World heightmap
456 /// </summary>
457 public override void LoadWorldMap()
458 {
459 try
460 {
461 float[] map = this.localStorage.LoadWorld();
462 if (map == null)
463 {
464 if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile))
465 {
466 Console.WriteLine("No default terrain, procedurally generating...");
467 this.Terrain.hills();
468
469 this.localStorage.SaveMap(this.Terrain.getHeights1D());
470 }
471 else
472 {
473 try
474 {
475 this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile);
476 this.Terrain *= this.m_regInfo.TerrainMultiplier;
477 }
478 catch (Exception e)
479 {
480 Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
481 Terrain.hills();
482 }
483 this.localStorage.SaveMap(this.Terrain.getHeights1D());
484 }
485 }
486 else
487 {
488 this.Terrain.setHeights1D(map);
489 }
490 }
491 catch (Exception e)
492 {
493 MainConsole.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
494 }
495 }
496 #endregion
497
498 #region Primitives Methods
499
500 /// <summary>
501 /// Sends prims to a client
502 /// </summary>
503 /// <param name="RemoteClient">Client to send to</param>
504 public void GetInitialPrims(ClientView RemoteClient)
505 {
506 try
507 {
508 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
509 {
510 if (Entities[UUID] is Primitive)
511 {
512 Primitive primitive = Entities[UUID] as Primitive;
513 primitive.UpdateClient(RemoteClient);
514 }
515 }
516 }
517 catch (Exception e)
518 {
519 MainConsole.Instance.Warn("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
520 }
521 }
522
523 /// <summary>
524 /// Loads the World's objects
525 /// </summary>
526 public void LoadPrimsFromStorage()
527 {
528 try
529 {
530 MainConsole.Instance.Notice("World.cs: LoadPrimsFromStorage() - Loading primitives");
531 this.localStorage.LoadPrimitives(this);
532 }
533 catch (Exception e)
534 {
535 MainConsole.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
536 }
537 }
538
539 /// <summary>
540 /// Loads a specific object from storage
541 /// </summary>
542 /// <param name="prim">The object to load</param>
543 public void PrimFromStorage(PrimData prim)
544 {
545 try
546 {
547 if (prim.LocalID >= this._primCount)
548 {
549 _primCount = prim.LocalID + 1;
550 }
551 MainConsole.Instance.Notice("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
552 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
553 nPrim.CreateFromStorage(prim);
554 this.Entities.Add(nPrim.uuid, nPrim);
555 }
556 catch (Exception e)
557 {
558 MainConsole.Instance.Warn("World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
559 }
560 }
561
562 public void AddNewPrim(Packet addPacket, ClientView agentClient)
563 {
564 AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID);
565 }
566
567 public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
568 {
569 try
570 {
571 MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim");
572 Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
573 prim.CreateFromPacket(addPacket, ownerID, this._primCount);
574 PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
575 PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
576 if (OpenSim.world.Avatar.PhysicsEngineFlying)
577 {
578 lock (this.LockPhysicsEngine)
579 {
580 prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
581 }
582 }
583
584 this.Entities.Add(prim.uuid, prim);
585 this._primCount++;
586 }
587 catch (Exception e)
588 {
589 MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
590 }
591 }
592
593 #endregion
594
595 #region Add/Remove Avatar Methods
596
597 public override Avatar AddViewerAgent(ClientView agentClient)
598 {
599 //register for events
600 agentClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
601 agentClient.OnRezObject += new RezObject(this.RezObject);
602 agentClient.OnModifyTerrain += new ModifyTerrain(this.ModifyTerrain);
603 agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData);
604 agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims);
605 agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient);
606 agentClient.OnLinkObjects += new LinkObjects(this.LinkObjects);
607 agentClient.OnAddPrim += new ClientView.GenericCall4(this.AddNewPrim);
608 agentClient.OnUpdatePrimShape += new ClientView.UpdateShape(this.UpdatePrimShape);
609
610 agentClient.OnObjectSelect += new ClientView.ObjectSelect(this.SelectPrim);
611 agentClient.OnUpdatePrimFlags += new ClientView.UpdatePrimFlags(this.UpdatePrimFlags);
612 agentClient.OnUpdatePrimTexture += new ClientView.UpdatePrimTexture(this.UpdatePrimTexture);
613 agentClient.OnUpdatePrimPosition += new ClientView.UpdatePrimVector(this.UpdatePrimPosition);
614 agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation);
615 agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale);
616 agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject);
617
618 agentClient.OnParcelPropertiesRequest += new OpenSim.RegionServer.world.ParcelPropertiesRequest(ParcelPropertiesRequest);
619 agentClient.OnParcelDivideRequest += new OpenSim.RegionServer.world.ParcelDivideRequest(ParcelDivideRequest);
620 agentClient.OnParcelJoinRequest+=new OpenSim.RegionServer.world.ParcelJoinRequest(ParcelJoinRequest);
621 agentClient.OnParcelPropertiesUpdateRequest += new OpenSim.RegionServer.world.ParcelPropertiesUpdateRequest(ParcelPropertiesUpdateRequest);
622 Avatar newAvatar = null;
623 try
624 {
625 MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
626 newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
627 MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world");
628 MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake ");
629 newAvatar.SendRegionHandshake(this);
630 //if (!agentClient.m_child)
631 //{
632
633 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
634 lock (this.LockPhysicsEngine)
635 {
636 newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
637 }
638 // }
639 lock (Entities)
640 {
641 if (!Entities.ContainsKey(agentClient.AgentID))
642 {
643 this.Entities.Add(agentClient.AgentID, newAvatar);
644 }
645 else
646 {
647 Entities[agentClient.AgentID] = newAvatar;
648 }
649 }
650 lock (Avatars)
651 {
652 if (Avatars.ContainsKey(agentClient.AgentID))
653 {
654 Avatars[agentClient.AgentID] = newAvatar;
655 }
656 else
657 {
658 this.Avatars.Add(agentClient.AgentID, newAvatar);
659 }
660 }
661 }
662 catch (Exception e)
663 {
664 MainConsole.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
665 }
666 return newAvatar;
667 }
668
669
670
671
672
673
674
675 public override void RemoveViewerAgent(ClientView agentClient)
676 {
677 try
678 {
679 lock (Entities)
680 {
681 Entities.Remove(agentClient.AgentID);
682 }
683 lock (Avatars)
684 {
685 Avatars.Remove(agentClient.AgentID);
686 }
687 if (agentClient.ClientAvatar.PhysActor != null)
688 {
689 this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor);
690 }
691 }
692 catch (Exception e)
693 {
694 MainConsole.Instance.Warn("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
695 }
696 }
697 #endregion
698
699 #region Request Avatars List Methods
700 //The idea is to have a group of method that return a list of avatars meeting some requirement
701 // ie it could be all Avatars within a certain range of the calling prim/avatar.
702
703 public List<Avatar> RequestAvatarList()
704 {
705 List<Avatar> result = new List<Avatar>();
706
707 foreach (Avatar avatar in Avatars.Values)
708 {
709 result.Add(avatar);
710 }
711
712 return result;
713 }
714 #endregion
715
716 #region ShutDown
717 /// <summary>
718 /// Tidy before shutdown
719 /// </summary>
720 public override void Close()
721 {
722 try
723 {
724 this.localStorage.ShutDown();
725 }
726 catch (Exception e)
727 {
728 OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Close() - Failed with exception " + e.ToString());
729 }
730 }
731 #endregion
732
733 }
734}
diff --git a/OpenSim/OpenSim.RegionServer/world/WorldBase.cs b/OpenSim/OpenSim.RegionServer/world/WorldBase.cs
deleted file mode 100644
index 4050c09..0000000
--- a/OpenSim/OpenSim.RegionServer/world/WorldBase.cs
+++ /dev/null
@@ -1,204 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30using libsecondlife.Packets;
31using System.Collections.Generic;
32using System.Text;
33using System.Reflection;
34using System.IO;
35using System.Threading;
36using OpenSim.Physics.Manager;
37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Types;
39using OpenSim.Framework.Terrain;
40using OpenSim.Framework.Inventory;
41using OpenSim.Assets;
42using OpenSim.RegionServer.world.scripting;
43using OpenSim.Terrain;
44using OpenSim.Framework.Console;
45
46namespace OpenSim.world
47{
48 public class WorldBase
49 {
50 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
51 protected Dictionary<uint, ClientView> m_clientThreads;
52 protected ulong m_regionHandle;
53 protected string m_regionName;
54 protected InventoryCache _inventoryCache;
55 protected AssetCache _assetCache;
56 public RegionInfo m_regInfo;
57
58 public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
59 protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
60
61 #region Properties
62 public InventoryCache InventoryCache
63 {
64 set
65 {
66 this._inventoryCache = value;
67 }
68 }
69
70 public AssetCache AssetCache
71 {
72 set
73 {
74 this._assetCache = value;
75 }
76 }
77 #endregion
78
79 #region Constructors
80 public WorldBase()
81 {
82
83 }
84 #endregion
85
86 #region Setup Methods
87 /// <summary>
88 /// Register Packet handler Methods with the packet server (which will register them with the SimClient)
89 /// </summary>
90 /// <param name="packetServer"></param>
91 public virtual void RegisterPacketHandlers(PacketServer packetServer)
92 {
93
94 }
95 #endregion
96
97 #region Update Methods
98 /// <summary>
99 /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
100 /// </summary>
101 public virtual void Update()
102 {
103
104 }
105 #endregion
106
107 #region Terrain Methods
108
109 /// <summary>
110 /// Loads the World heightmap
111 /// </summary>
112 public virtual void LoadWorldMap()
113 {
114
115 }
116
117 /// <summary>
118 /// Send the region heightmap to the client
119 /// </summary>
120 /// <param name="RemoteClient">Client to send to</param>
121 public virtual void SendLayerData(ClientView RemoteClient)
122 {
123 try
124 {
125 int[] patches = new int[4];
126
127 for (int y = 0; y < 16; y++)
128 {
129 for (int x = 0; x < 16; x = x + 4)
130 {
131 patches[0] = x + 0 + y * 16;
132 patches[1] = x + 1 + y * 16;
133 patches[2] = x + 2 + y * 16;
134 patches[3] = x + 3 + y * 16;
135
136 Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
137 RemoteClient.OutPacket(layerpack);
138 }
139 }
140 }
141 catch (Exception e)
142 {
143 MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
144 }
145 }
146
147 /// <summary>
148 /// Sends a specified patch to a client
149 /// </summary>
150 /// <param name="px">Patch coordinate (x) 0..16</param>
151 /// <param name="py">Patch coordinate (y) 0..16</param>
152 /// <param name="RemoteClient">The client to send to</param>
153 public void SendLayerData(int px, int py, ClientView RemoteClient)
154 {
155 try
156 {
157 int[] patches = new int[1];
158 int patchx, patchy;
159 patchx = px / 16;
160 patchy = py / 16;
161
162 patches[0] = patchx + 0 + patchy * 16;
163
164 Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
165 RemoteClient.OutPacket(layerpack);
166 }
167 catch (Exception e)
168 {
169 MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
170 }
171 }
172 #endregion
173
174 #region Add/Remove Agent/Avatar
175 /// <summary>
176 /// Add a new Agent's avatar
177 /// </summary>
178 /// <param name="agentClient"></param>
179 public virtual Avatar AddViewerAgent(ClientView agentClient)
180 {
181 return null;
182 }
183
184 /// <summary>
185 /// Remove a Agent's avatar
186 /// </summary>
187 /// <param name="agentClient"></param>
188 public virtual void RemoveViewerAgent(ClientView agentClient)
189 {
190
191 }
192 #endregion
193
194 #region Shutdown
195 /// <summary>
196 /// Tidy before shutdown
197 /// </summary>
198 public virtual void Close()
199 {
200
201 }
202 #endregion
203 }
204}
diff --git a/OpenSim/OpenSim.RegionServer/world/scripting/IScriptContext.cs b/OpenSim/OpenSim.RegionServer/world/scripting/IScriptContext.cs
deleted file mode 100644
index 3b5c91c..0000000
--- a/OpenSim/OpenSim.RegionServer/world/scripting/IScriptContext.cs
+++ /dev/null
@@ -1,40 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.RegionServer.world.scripting
34{
35 public interface IScriptContext
36 {
37 IScriptEntity Entity { get; }
38 bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
39 }
40}
diff --git a/OpenSim/OpenSim.RegionServer/world/scripting/IScriptEntity.cs b/OpenSim/OpenSim.RegionServer/world/scripting/IScriptEntity.cs
deleted file mode 100644
index adb1b58..0000000
--- a/OpenSim/OpenSim.RegionServer/world/scripting/IScriptEntity.cs
+++ /dev/null
@@ -1,46 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.RegionServer.world.scripting
34{
35 public interface IScriptReadonlyEntity
36 {
37 LLVector3 Pos { get; }
38 string Name { get; }
39 }
40
41 public interface IScriptEntity
42 {
43 LLVector3 Pos { get; set; }
44 string Name { get; }
45 }
46}
diff --git a/OpenSim/OpenSim.RegionServer/world/scripting/IScriptHandler.cs b/OpenSim/OpenSim.RegionServer/world/scripting/IScriptHandler.cs
deleted file mode 100644
index 7f53c86..0000000
--- a/OpenSim/OpenSim.RegionServer/world/scripting/IScriptHandler.cs
+++ /dev/null
@@ -1,125 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using OpenSim.Physics.Manager;
33using OpenSim.world;
34using Avatar=OpenSim.world.Avatar;
35using Primitive = OpenSim.world.Primitive;
36
37namespace OpenSim.RegionServer.world.scripting
38{
39 public delegate void ScriptEventHandler(IScriptContext context);
40
41 public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
42 {
43 private World m_world;
44 private Script m_script;
45 private Entity m_entity;
46
47 public LLUUID ScriptId
48 {
49 get
50 {
51 return m_script.ScriptId;
52 }
53 }
54
55 public void OnFrame()
56 {
57 m_script.OnFrame(this);
58 }
59
60 public ScriptHandler(Script script, Entity entity, World world)
61 {
62 m_script = script;
63 m_entity = entity;
64 m_world = world;
65 }
66
67 #region IScriptContext Members
68
69 IScriptEntity IScriptContext.Entity
70 {
71 get
72 {
73 return this;
74 }
75 }
76
77 bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
78 {
79 foreach (Entity entity in m_world.Entities.Values )
80 {
81 if( entity is Avatar )
82 {
83 avatar = entity;
84 return true;
85 }
86 }
87
88 avatar = null;
89 return false;
90 }
91
92 #endregion
93
94 #region IScriptEntity and IScriptReadonlyEntity Members
95
96 public string Name
97 {
98 get
99 {
100 return m_entity.Name;
101 }
102 }
103
104 public LLVector3 Pos
105 {
106 get
107 {
108 return m_entity.Pos;
109 }
110
111 set
112 {
113 if (m_entity is Primitive)
114 {
115 Primitive prim = m_entity as Primitive;
116 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
117 prim.UpdatePosition( value );
118 }
119 }
120 }
121
122 #endregion
123 }
124
125}
diff --git a/OpenSim/OpenSim.RegionServer/world/scripting/Script.cs b/OpenSim/OpenSim.RegionServer/world/scripting/Script.cs
deleted file mode 100644
index 9c2280a..0000000
--- a/OpenSim/OpenSim.RegionServer/world/scripting/Script.cs
+++ /dev/null
@@ -1,53 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.RegionServer.world.scripting
34{
35 public class Script
36 {
37 private LLUUID m_scriptId;
38 public virtual LLUUID ScriptId
39 {
40 get
41 {
42 return m_scriptId;
43 }
44 }
45
46 public Script( LLUUID scriptId )
47 {
48 m_scriptId = scriptId;
49 }
50
51 public ScriptEventHandler OnFrame;
52 }
53}
diff --git a/OpenSim/OpenSim.RegionServer/world/scripting/ScriptFactory.cs b/OpenSim/OpenSim.RegionServer/world/scripting/ScriptFactory.cs
deleted file mode 100644
index 17ec50e..0000000
--- a/OpenSim/OpenSim.RegionServer/world/scripting/ScriptFactory.cs
+++ /dev/null
@@ -1,35 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.RegionServer.world.scripting
33{
34 public delegate Script ScriptFactory();
35}
diff --git a/OpenSim/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs
deleted file mode 100644
index 8e4565a..0000000
--- a/OpenSim/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs
+++ /dev/null
@@ -1,64 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.RegionServer.world.scripting
34{
35 public class FollowRandomAvatar : Script
36 {
37 public FollowRandomAvatar()
38 : base(LLUUID.Random())
39 {
40 OnFrame += MyOnFrame;
41 }
42
43 private void MyOnFrame(IScriptContext context)
44 {
45 LLVector3 pos = context.Entity.Pos;
46
47 IScriptReadonlyEntity avatar;
48
49 if (context.TryGetRandomAvatar(out avatar))
50 {
51 LLVector3 avatarPos = avatar.Pos;
52
53 float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
54 float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
55
56 LLVector3 newPos = new LLVector3(x, y, pos.Z);
57
58 context.Entity.Pos = newPos;
59 }
60 }
61 }
62
63
64}
diff --git a/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj
index 7bb5d6e..7d90947 100644
--- a/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj
+++ b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj
@@ -99,10 +99,10 @@
99 <Compile Include="UUIDPrimQuery.cs"> 99 <Compile Include="UUIDPrimQuery.cs">
100 <SubType>Code</SubType> 100 <SubType>Code</SubType>
101 </Compile> 101 </Compile>
102 <Compile Include="Db4LocalStorage.cs"> 102 <Compile Include="UUIDParcelQuery.cs">
103 <SubType>Code</SubType> 103 <SubType>Code</SubType>
104 </Compile> 104 </Compile>
105 <Compile Include="UUIDParcelQuery.cs"> 105 <Compile Include="Db4LocalStorage.cs">
106 <SubType>Code</SubType> 106 <SubType>Code</SubType>
107 </Compile> 107 </Compile>
108 </ItemGroup> 108 </ItemGroup>
diff --git a/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
index e18478a..9789712 100644
--- a/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
+++ b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
@@ -14,8 +14,8 @@
14 <include name="AssemblyInfo.cs" /> 14 <include name="AssemblyInfo.cs" />
15 <include name="MapStorage.cs" /> 15 <include name="MapStorage.cs" />
16 <include name="UUIDPrimQuery.cs" /> 16 <include name="UUIDPrimQuery.cs" />
17 <include name="Db4LocalStorage.cs" />
18 <include name="UUIDParcelQuery.cs" /> 17 <include name="UUIDParcelQuery.cs" />
18 <include name="Db4LocalStorage.cs" />
19 </sources> 19 </sources>
20 <references basedir="${project::get-base-directory()}"> 20 <references basedir="${project::get-base-directory()}">
21 <lib> 21 <lib>
diff --git a/OpenSim/OpenSim/Application.cs b/OpenSim/OpenSim/Application.cs
index 38da779..e3b23ad 100644
--- a/OpenSim/OpenSim/Application.cs
+++ b/OpenSim/OpenSim/Application.cs
@@ -31,6 +31,7 @@ using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using OpenSim.UserServer; 32using OpenSim.UserServer;
33using OpenSim.Framework.Console; 33using OpenSim.Framework.Console;
34using OpenSim.RegionServer;
34 35
35namespace OpenSim 36namespace OpenSim
36{ 37{
@@ -111,7 +112,7 @@ namespace OpenSim
111 sim.m_sandbox = sandBoxMode; 112 sim.m_sandbox = sandBoxMode;
112 sim.user_accounts = userAccounts; 113 sim.user_accounts = userAccounts;
113 sim.gridLocalAsset = gridLocalAsset; 114 sim.gridLocalAsset = gridLocalAsset;
114 OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying; 115 OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = allowFlying;
115 116
116 sim.StartUp(); 117 sim.StartUp();
117 118
diff --git a/OpenSim/OpenSim/OpenSimMain.cs b/OpenSim/OpenSim/OpenSimMain.cs
index 6db4572..a310ded 100644
--- a/OpenSim/OpenSim/OpenSimMain.cs
+++ b/OpenSim/OpenSim/OpenSimMain.cs
@@ -38,13 +38,15 @@ using System.Collections;
38using System.Collections.Generic; 38using System.Collections.Generic;
39using libsecondlife; 39using libsecondlife;
40using libsecondlife.Packets; 40using libsecondlife.Packets;
41using OpenSim.world; 41using OpenSim.RegionServer;
42
43using OpenSim.RegionServer.Simulator;
42using OpenSim.Terrain; 44using OpenSim.Terrain;
43using OpenSim.Framework.Interfaces; 45using OpenSim.Framework.Interfaces;
44using OpenSim.Framework.Types; 46using OpenSim.Framework.Types;
45using OpenSim.UserServer; 47using OpenSim.UserServer;
46using OpenSim.Assets; 48using OpenSim.RegionServer.Assets;
47using OpenSim.CAPS; 49using OpenSim.RegionServer.CAPS;
48using OpenSim.Framework.Console; 50using OpenSim.Framework.Console;
49using OpenSim.Physics.Manager; 51using OpenSim.Physics.Manager;
50using Nwc.XmlRpc; 52using Nwc.XmlRpc;
@@ -54,7 +56,7 @@ using OpenSim.GenericConfig;
54namespace OpenSim 56namespace OpenSim
55{ 57{
56 58
57 public class OpenSimMain : RegionServerBase, conscmd_callback 59 public class OpenSimMain : OpenSim.RegionServer.RegionServerBase, conscmd_callback
58 { 60 {
59 private CheckSumServer checkServer; 61 private CheckSumServer checkServer;
60 62
@@ -209,7 +211,7 @@ namespace OpenSim
209 } 211 }
210 212
211 m_console.Notice("Creating ParcelManager"); 213 m_console.Notice("Creating ParcelManager");
212 LocalWorld.parcelManager = new OpenSim.RegionServer.world.ParcelManager(this.LocalWorld); 214 LocalWorld.parcelManager = new OpenSim.RegionServer.Simulator.ParcelManager(this.LocalWorld);
213 215
214 m_console.Notice("Loading Parcels from DB..."); 216 m_console.Notice("Loading Parcels from DB...");
215 LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager); 217 LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager);
@@ -436,23 +438,23 @@ namespace OpenSim
436 case "": 438 case "":
437 this.m_physicsEngine = "basicphysics"; 439 this.m_physicsEngine = "basicphysics";
438 configData.SetAttribute("PhysicsEngine", "basicphysics"); 440 configData.SetAttribute("PhysicsEngine", "basicphysics");
439 OpenSim.world.Avatar.PhysicsEngineFlying = false; 441 OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = false;
440 break; 442 break;
441 443
442 case "basicphysics": 444 case "basicphysics":
443 this.m_physicsEngine = "basicphysics"; 445 this.m_physicsEngine = "basicphysics";
444 configData.SetAttribute("PhysicsEngine", "basicphysics"); 446 configData.SetAttribute("PhysicsEngine", "basicphysics");
445 OpenSim.world.Avatar.PhysicsEngineFlying = false; 447 OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = false;
446 break; 448 break;
447 449
448 case "RealPhysX": 450 case "RealPhysX":
449 this.m_physicsEngine = "RealPhysX"; 451 this.m_physicsEngine = "RealPhysX";
450 OpenSim.world.Avatar.PhysicsEngineFlying = true; 452 OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = true;
451 break; 453 break;
452 454
453 case "OpenDynamicsEngine": 455 case "OpenDynamicsEngine":
454 this.m_physicsEngine = "OpenDynamicsEngine"; 456 this.m_physicsEngine = "OpenDynamicsEngine";
455 OpenSim.world.Avatar.PhysicsEngineFlying = true; 457 OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = true;
456 break; 458 break;
457 } 459 }
458 460
@@ -556,19 +558,19 @@ namespace OpenSim
556 m_console.Error("That is " + (DateTime.Now - startuptime).ToString()); 558 m_console.Error("That is " + (DateTime.Now - startuptime).ToString());
557 break; 559 break;
558 case "users": 560 case "users":
559 OpenSim.world.Avatar TempAv; 561 OpenSim.RegionServer.Simulator.Avatar TempAv;
560 m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); 562 m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
561 foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys) 563 foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
562 { 564 {
563 if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") 565 if (LocalWorld.Entities[UUID].ToString() == "OpenSim.RegionServer.Simulator.Avatar")
564 { 566 {
565 TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID]; 567 TempAv = (OpenSim.RegionServer.Simulator.Avatar)LocalWorld.Entities[UUID];
566 m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); 568 m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
567 } 569 }
568 } 570 }
569 break; 571 break;
570 case "parcels": 572 case "parcels":
571 foreach (OpenSim.RegionServer.world.Parcel parcel in LocalWorld.parcelManager.parcelList.Values) 573 foreach (OpenSim.RegionServer.Simulator.Parcel parcel in LocalWorld.parcelManager.parcelList.Values)
572 { 574 {
573 m_console.Error("Parcel ID#" + parcel.parcelData.localID + "(Global UUID: " + parcel.parcelData.globalID + "):"); 575 m_console.Error("Parcel ID#" + parcel.parcelData.localID + "(Global UUID: " + parcel.parcelData.globalID + "):");
574 m_console.Error("\tParcel Name: " + parcel.parcelData.parcelName); 576 m_console.Error("\tParcel Name: " + parcel.parcelData.parcelName);