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-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs125
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs71
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs131
-rw-r--r--bin/OpenSimDefaults.ini6
-rw-r--r--bin/zlib.net.dllbin0 -> 65536 bytes
-rw-r--r--prebuild.xml2
7 files changed, 180 insertions, 165 deletions
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index bac7827..f10e848 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -303,15 +303,19 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
303 { 303 {
304 case "UUID": 304 case "UUID":
305 xtr.ReadStartElement("UUID"); 305 xtr.ReadStartElement("UUID");
306 uuid = UUID.Parse(xtr.ReadElementString("Guid")); 306 try
307 xtr.ReadEndElement(); 307 {
308 uuid = UUID.Parse(xtr.ReadElementString("UUID"));
309 xtr.ReadEndElement();
310 }
311 catch { } // ignore everything but <UUID><UUID>...</UUID></UUID>
308 break; 312 break;
309 case "Name": 313 case "Name":
310 name = xtr.ReadElementContentAsString(); 314 name = xtr.ReadElementContentAsString();
311 break; 315 break;
312 case "CreatorID": 316 case "CreatorID":
313 xtr.ReadStartElement("CreatorID"); 317 xtr.ReadStartElement("CreatorID");
314 creatorId = UUID.Parse(xtr.ReadElementString("Guid")); 318 creatorId = UUID.Parse(xtr.ReadElementString("UUID"));
315 xtr.ReadEndElement(); 319 xtr.ReadEndElement();
316 break; 320 break;
317 } 321 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 39b109b..7a6449d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -39,6 +39,7 @@ using OpenMetaverse.Packets;
39using OpenSim.Framework; 39using OpenSim.Framework;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes.Scripting; 41using OpenSim.Region.Framework.Scenes.Scripting;
42using OpenSim.Region.Framework.Scenes.Serialization;
42using OpenSim.Region.Physics.Manager; 43using OpenSim.Region.Physics.Manager;
43 44
44namespace OpenSim.Region.Framework.Scenes 45namespace OpenSim.Region.Framework.Scenes
@@ -118,40 +119,36 @@ namespace OpenSim.Region.Framework.Scenes
118 /// <value> 119 /// <value>
119 /// Is this sop a root part? 120 /// Is this sop a root part?
120 /// </value> 121 /// </value>
121 [XmlIgnore] 122
122 public bool IsRoot 123 public bool IsRoot
123 { 124 {
124 get { return ParentGroup.RootPart == this; } 125 get { return ParentGroup.RootPart == this; }
125 } 126 }
126 127
127 // use only one serializer to give the runtime a chance to optimize it (it won't do that if you
128 // use a new instance every time)
129 private static XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
130
131 #region Fields 128 #region Fields
132 129
133 public bool AllowedDrop; 130 public bool AllowedDrop;
134 131
135 [XmlIgnore] 132
136 public bool DIE_AT_EDGE; 133 public bool DIE_AT_EDGE;
137 134
138 [XmlIgnore] 135
139 public bool RETURN_AT_EDGE; 136 public bool RETURN_AT_EDGE;
140 137
141 [XmlIgnore] 138
142 public bool BlockGrab; 139 public bool BlockGrab;
143 140
144 [XmlIgnore] 141
145 public bool StatusSandbox; 142 public bool StatusSandbox;
146 143
147 [XmlIgnore] 144
148 public Vector3 StatusSandboxPos; 145 public Vector3 StatusSandboxPos;
149 146
150 // TODO: This needs to be persisted in next XML version update! 147 // TODO: This needs to be persisted in next XML version update!
151 [XmlIgnore] 148
152 public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; 149 public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
153 150
154 [XmlIgnore] 151
155 public PhysicsActor PhysActor 152 public PhysicsActor PhysActor
156 { 153 {
157 get { return m_physActor; } 154 get { return m_physActor; }
@@ -166,43 +163,43 @@ namespace OpenSim.Region.Framework.Scenes
166 // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. 163 // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
167 // Not a big problem as long as the script that sets it remains in the prim on startup. 164 // Not a big problem as long as the script that sets it remains in the prim on startup.
168 // for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script) 165 // for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script)
169 [XmlIgnore] 166
170 public UUID Sound; 167 public UUID Sound;
171 168
172 [XmlIgnore] 169
173 public byte SoundFlags; 170 public byte SoundFlags;
174 171
175 [XmlIgnore] 172
176 public double SoundGain; 173 public double SoundGain;
177 174
178 [XmlIgnore] 175
179 public double SoundRadius; 176 public double SoundRadius;
180 177
181 [XmlIgnore] 178
182 public uint TimeStampFull; 179 public uint TimeStampFull;
183 180
184 [XmlIgnore] 181
185 public uint TimeStampLastActivity; // Will be used for AutoReturn 182 public uint TimeStampLastActivity; // Will be used for AutoReturn
186 183
187 [XmlIgnore] 184
188 public uint TimeStampTerse; 185 public uint TimeStampTerse;
189 186
190 [XmlIgnore] 187
191 public UUID FromItemID; 188 public UUID FromItemID;
192 189
193 [XmlIgnore] 190
194 public UUID FromFolderID; 191 public UUID FromFolderID;
195 192
196 [XmlIgnore] 193
197 public int STATUS_ROTATE_X; 194 public int STATUS_ROTATE_X;
198 195
199 [XmlIgnore] 196
200 public int STATUS_ROTATE_Y; 197 public int STATUS_ROTATE_Y;
201 198
202 [XmlIgnore] 199
203 public int STATUS_ROTATE_Z; 200 public int STATUS_ROTATE_Z;
204 201
205 [XmlIgnore] 202
206 private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>(); 203 private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>();
207 204
208 /// <value> 205 /// <value>
@@ -211,68 +208,68 @@ namespace OpenSim.Region.Framework.Scenes
211 /// </value> 208 /// </value>
212 private UUID m_fromUserInventoryItemID; 209 private UUID m_fromUserInventoryItemID;
213 210
214 [XmlIgnore] 211
215 public UUID FromUserInventoryItemID 212 public UUID FromUserInventoryItemID
216 { 213 {
217 get { return m_fromUserInventoryItemID; } 214 get { return m_fromUserInventoryItemID; }
218 } 215 }
219 216
220 [XmlIgnore] 217
221 public bool IsAttachment; 218 public bool IsAttachment;
222 219
223 [XmlIgnore] 220
224 public scriptEvents AggregateScriptEvents; 221 public scriptEvents AggregateScriptEvents;
225 222
226 [XmlIgnore] 223
227 public UUID AttachedAvatar; 224 public UUID AttachedAvatar;
228 225
229 [XmlIgnore] 226
230 public Vector3 AttachedPos; 227 public Vector3 AttachedPos;
231 228
232 [XmlIgnore] 229
233 public uint AttachmentPoint; 230 public uint AttachmentPoint;
234 231
235 [XmlIgnore] 232
236 public Vector3 RotationAxis = Vector3.One; 233 public Vector3 RotationAxis = Vector3.One;
237 234
238 [XmlIgnore] 235
239 public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this 236 public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this
240 // Certainly this must be a persistant setting finally 237 // Certainly this must be a persistant setting finally
241 238
242 [XmlIgnore] 239
243 public bool IsWaitingForFirstSpinUpdatePacket; 240 public bool IsWaitingForFirstSpinUpdatePacket;
244 241
245 [XmlIgnore] 242
246 public Quaternion SpinOldOrientation = Quaternion.Identity; 243 public Quaternion SpinOldOrientation = Quaternion.Identity;
247 244
248 [XmlIgnore] 245
249 public Quaternion m_APIDTarget = Quaternion.Identity; 246 public Quaternion m_APIDTarget = Quaternion.Identity;
250 247
251 [XmlIgnore] 248
252 public float m_APIDDamp = 0; 249 public float m_APIDDamp = 0;
253 250
254 [XmlIgnore] 251
255 public float m_APIDStrength = 0; 252 public float m_APIDStrength = 0;
256 253
257 /// <summary> 254 /// <summary>
258 /// This part's inventory 255 /// This part's inventory
259 /// </summary> 256 /// </summary>
260 [XmlIgnore] 257
261 public IEntityInventory Inventory 258 public IEntityInventory Inventory
262 { 259 {
263 get { return m_inventory; } 260 get { return m_inventory; }
264 } 261 }
265 protected SceneObjectPartInventory m_inventory; 262 protected SceneObjectPartInventory m_inventory;
266 263
267 [XmlIgnore] 264
268 public bool Undoing; 265 public bool Undoing;
269 266
270 [XmlIgnore] 267
271 public bool IgnoreUndoUpdate = false; 268 public bool IgnoreUndoUpdate = false;
272 269
273 [XmlIgnore] 270
274 private PrimFlags LocalFlags; 271 private PrimFlags LocalFlags;
275 [XmlIgnore] 272
276 private float m_damage = -1.0f; 273 private float m_damage = -1.0f;
277 private byte[] m_TextureAnimation; 274 private byte[] m_TextureAnimation;
278 private byte m_clickAction; 275 private byte m_clickAction;
@@ -280,9 +277,9 @@ namespace OpenSim.Region.Framework.Scenes
280 private string m_description = String.Empty; 277 private string m_description = String.Empty;
281 private readonly List<uint> m_lastColliders = new List<uint>(); 278 private readonly List<uint> m_lastColliders = new List<uint>();
282 private int m_linkNum; 279 private int m_linkNum;
283 [XmlIgnore] 280
284 private int m_scriptAccessPin; 281 private int m_scriptAccessPin;
285 [XmlIgnore] 282
286 private readonly Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); 283 private readonly Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
287 private string m_sitName = String.Empty; 284 private string m_sitName = String.Empty;
288 private Quaternion m_sitTargetOrientation = Quaternion.Identity; 285 private Quaternion m_sitTargetOrientation = Quaternion.Identity;
@@ -548,7 +545,7 @@ namespace OpenSim.Region.Framework.Scenes
548 } 545 }
549 546
550 547
551 [XmlIgnore] 548
552 public Dictionary<int, string> CollisionFilter 549 public Dictionary<int, string> CollisionFilter
553 { 550 {
554 get { return m_CollisionFilter; } 551 get { return m_CollisionFilter; }
@@ -558,21 +555,21 @@ namespace OpenSim.Region.Framework.Scenes
558 } 555 }
559 } 556 }
560 557
561 [XmlIgnore] 558
562 public Quaternion APIDTarget 559 public Quaternion APIDTarget
563 { 560 {
564 get { return m_APIDTarget; } 561 get { return m_APIDTarget; }
565 set { m_APIDTarget = value; } 562 set { m_APIDTarget = value; }
566 } 563 }
567 564
568 [XmlIgnore] 565
569 public float APIDDamp 566 public float APIDDamp
570 { 567 {
571 get { return m_APIDDamp; } 568 get { return m_APIDDamp; }
572 set { m_APIDDamp = value; } 569 set { m_APIDDamp = value; }
573 } 570 }
574 571
575 [XmlIgnore] 572
576 public float APIDStrength 573 public float APIDStrength
577 { 574 {
578 get { return m_APIDStrength; } 575 get { return m_APIDStrength; }
@@ -618,35 +615,35 @@ namespace OpenSim.Region.Framework.Scenes
618 set { m_LoopSoundSlavePrims = value; } 615 set { m_LoopSoundSlavePrims = value; }
619 } 616 }
620 617
621 [XmlIgnore] 618
622 public Byte[] TextureAnimation 619 public Byte[] TextureAnimation
623 { 620 {
624 get { return m_TextureAnimation; } 621 get { return m_TextureAnimation; }
625 set { m_TextureAnimation = value; } 622 set { m_TextureAnimation = value; }
626 } 623 }
627 624
628 [XmlIgnore] 625
629 public Byte[] ParticleSystem 626 public Byte[] ParticleSystem
630 { 627 {
631 get { return m_particleSystem; } 628 get { return m_particleSystem; }
632 set { m_particleSystem = value; } 629 set { m_particleSystem = value; }
633 } 630 }
634 631
635 [XmlIgnore] 632
636 public DateTime Expires 633 public DateTime Expires
637 { 634 {
638 get { return m_expires; } 635 get { return m_expires; }
639 set { m_expires = value; } 636 set { m_expires = value; }
640 } 637 }
641 638
642 [XmlIgnore] 639
643 public DateTime Rezzed 640 public DateTime Rezzed
644 { 641 {
645 get { return m_rezzed; } 642 get { return m_rezzed; }
646 set { m_rezzed = value; } 643 set { m_rezzed = value; }
647 } 644 }
648 645
649 [XmlIgnore] 646
650 public float Damage 647 public float Damage
651 { 648 {
652 get { return m_damage; } 649 get { return m_damage; }
@@ -1019,7 +1016,7 @@ namespace OpenSim.Region.Framework.Scenes
1019 } 1016 }
1020 } 1017 }
1021 1018
1022 [XmlIgnore] 1019
1023 public bool CreateSelected 1020 public bool CreateSelected
1024 { 1021 {
1025 get { return m_createSelected; } 1022 get { return m_createSelected; }
@@ -1201,14 +1198,14 @@ namespace OpenSim.Region.Framework.Scenes
1201 } 1198 }
1202 } 1199 }
1203 1200
1204 [XmlIgnore] 1201
1205 public UUID SitTargetAvatar 1202 public UUID SitTargetAvatar
1206 { 1203 {
1207 get { return m_sitTargetAvatar; } 1204 get { return m_sitTargetAvatar; }
1208 set { m_sitTargetAvatar = value; } 1205 set { m_sitTargetAvatar = value; }
1209 } 1206 }
1210 1207
1211 [XmlIgnore] 1208
1212 public virtual UUID RegionID 1209 public virtual UUID RegionID
1213 { 1210 {
1214 get 1211 get
@@ -1222,7 +1219,7 @@ namespace OpenSim.Region.Framework.Scenes
1222 } 1219 }
1223 1220
1224 private UUID _parentUUID = UUID.Zero; 1221 private UUID _parentUUID = UUID.Zero;
1225 [XmlIgnore] 1222
1226 public UUID ParentUUID 1223 public UUID ParentUUID
1227 { 1224 {
1228 get 1225 get
@@ -1236,7 +1233,7 @@ namespace OpenSim.Region.Framework.Scenes
1236 set { _parentUUID = value; } 1233 set { _parentUUID = value; }
1237 } 1234 }
1238 1235
1239 [XmlIgnore] 1236
1240 public string SitAnimation 1237 public string SitAnimation
1241 { 1238 {
1242 get { return m_sitAnimation; } 1239 get { return m_sitAnimation; }
@@ -1850,7 +1847,7 @@ namespace OpenSim.Region.Framework.Scenes
1850 /// </summary> 1847 /// </summary>
1851 /// <param name="xmlReader"></param> 1848 /// <param name="xmlReader"></param>
1852 /// <returns></returns> 1849 /// <returns></returns>
1853 public static SceneObjectPart FromXml(XmlReader xmlReader) 1850 public static SceneObjectPart FromXml(XmlTextReader xmlReader)
1854 { 1851 {
1855 return FromXml(UUID.Zero, xmlReader); 1852 return FromXml(UUID.Zero, xmlReader);
1856 } 1853 }
@@ -1861,9 +1858,9 @@ namespace OpenSim.Region.Framework.Scenes
1861 /// <param name="fromUserInventoryItemId">The inventory id from which this part came, if applicable</param> 1858 /// <param name="fromUserInventoryItemId">The inventory id from which this part came, if applicable</param>
1862 /// <param name="xmlReader"></param> 1859 /// <param name="xmlReader"></param>
1863 /// <returns></returns> 1860 /// <returns></returns>
1864 public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlReader xmlReader) 1861 public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlTextReader xmlReader)
1865 { 1862 {
1866 SceneObjectPart part = (SceneObjectPart)serializer.Deserialize(xmlReader); 1863 SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader);
1867 part.m_fromUserInventoryItemID = fromUserInventoryItemId; 1864 part.m_fromUserInventoryItemID = fromUserInventoryItemId;
1868 1865
1869 // for tempOnRez objects, we have to fix the Expire date. 1866 // for tempOnRez objects, we have to fix the Expire date.
@@ -4058,9 +4055,9 @@ namespace OpenSim.Region.Framework.Scenes
4058 /// Serialize this part to xml. 4055 /// Serialize this part to xml.
4059 /// </summary> 4056 /// </summary>
4060 /// <param name="xmlWriter"></param> 4057 /// <param name="xmlWriter"></param>
4061 public void ToXml(XmlWriter xmlWriter) 4058 public void ToXml(XmlTextWriter xmlWriter)
4062 { 4059 {
4063 serializer.Serialize(xmlWriter, this); 4060 SceneObjectSerializer.SOPToXml2(xmlWriter, this, new Dictionary<string, object>());
4064 } 4061 }
4065 4062
4066 public void TriggerScriptChangedEvent(Changed val) 4063 public void TriggerScriptChangedEvent(Changed val)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 9a00bea..252304b 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -67,14 +67,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
67 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); 67 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
68 //int time = System.Environment.TickCount; 68 //int time = System.Environment.TickCount;
69 69
70 // libomv.types changes UUID to Guid
71 xmlData = xmlData.Replace("<UUID>", "<Guid>");
72 xmlData = xmlData.Replace("</UUID>", "</Guid>");
73
74 // Handle Nested <UUID><UUID> property
75 xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>");
76 xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>");
77
78 try 70 try
79 { 71 {
80 StringReader sr; 72 StringReader sr;
@@ -126,6 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
126 } 118 }
127 } 119 }
128 120
121
129 /// <summary> 122 /// <summary>
130 /// Serialize a scene object to the original xml format 123 /// Serialize a scene object to the original xml format
131 /// </summary> 124 /// </summary>
@@ -156,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
156 149
157 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 150 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
158 writer.WriteStartElement(String.Empty, "RootPart", String.Empty); 151 writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
159 ToOriginalXmlFormat(sceneObject.RootPart, writer); 152 ToXmlFormat(sceneObject.RootPart, writer);
160 writer.WriteEndElement(); 153 writer.WriteEndElement();
161 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty); 154 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
162 155
@@ -167,7 +160,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
167 if (part.UUID != sceneObject.RootPart.UUID) 160 if (part.UUID != sceneObject.RootPart.UUID)
168 { 161 {
169 writer.WriteStartElement(String.Empty, "Part", String.Empty); 162 writer.WriteStartElement(String.Empty, "Part", String.Empty);
170 ToOriginalXmlFormat(part, writer); 163 ToXmlFormat(part, writer);
171 writer.WriteEndElement(); 164 writer.WriteEndElement();
172 } 165 }
173 } 166 }
@@ -179,9 +172,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
179 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); 172 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
180 } 173 }
181 174
182 protected static void ToOriginalXmlFormat(SceneObjectPart part, XmlTextWriter writer) 175 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
183 { 176 {
184 part.ToXml(writer); 177 SOPToXml2(writer, part, new Dictionary<string, object>());
185 } 178 }
186 179
187 public static SceneObjectGroup FromXml2Format(string xmlData) 180 public static SceneObjectGroup FromXml2Format(string xmlData)
@@ -189,14 +182,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
189 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); 182 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
190 //int time = System.Environment.TickCount; 183 //int time = System.Environment.TickCount;
191 184
192 // libomv.types changes UUID to Guid
193 xmlData = xmlData.Replace("<UUID>", "<Guid>");
194 xmlData = xmlData.Replace("</UUID>", "</Guid>");
195
196 // Handle Nested <UUID><UUID> property
197 xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>");
198 xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>");
199
200 try 185 try
201 { 186 {
202 XmlDocument doc = new XmlDocument(); 187 XmlDocument doc = new XmlDocument();
@@ -261,41 +246,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
261 { 246 {
262 using (XmlTextWriter writer = new XmlTextWriter(sw)) 247 using (XmlTextWriter writer = new XmlTextWriter(sw))
263 { 248 {
264 ToXml2Format(sceneObject, writer); 249 SOGToXml2(writer, sceneObject, new Dictionary<string,object>());
265 } 250 }
266 251
267 return sw.ToString(); 252 return sw.ToString();
268 } 253 }
269 } 254 }
270 255
271 /// <summary>
272 /// Serialize a scene object to the 'xml2' format.
273 /// </summary>
274 /// <param name="sceneObject"></param>
275 /// <returns></returns>
276 public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer)
277 {
278 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name);
279 //int time = System.Environment.TickCount;
280
281 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
282 sceneObject.RootPart.ToXml(writer);
283 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
284
285 SceneObjectPart[] parts = sceneObject.Parts;
286 for (int i = 0; i < parts.Length; i++)
287 {
288 SceneObjectPart part = parts[i];
289 if (part.UUID != sceneObject.RootPart.UUID)
290 part.ToXml(writer);
291 }
292
293 writer.WriteEndElement(); // End of OtherParts
294 sceneObject.SaveScriptedState(writer);
295 writer.WriteEndElement(); // End of SceneObjectGroup
296
297 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time);
298 }
299 256
300 #region manual serialization 257 #region manual serialization
301 258
@@ -386,6 +343,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
386 m_TaskInventoryXmlProcessors.Add("PermsGranter", ProcessTIPermsGranter); 343 m_TaskInventoryXmlProcessors.Add("PermsGranter", ProcessTIPermsGranter);
387 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); 344 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
388 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); 345 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
346 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
347
389 #endregion 348 #endregion
390 349
391 #region ShapeXmlProcessors initialization 350 #region ShapeXmlProcessors initialization
@@ -817,6 +776,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
817 item.Type = reader.ReadElementContentAsInt("Type", String.Empty); 776 item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
818 } 777 }
819 778
779 private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader)
780 {
781 item.OwnerChanged = reader.ReadElementContentAsBoolean("OwnerChanged", String.Empty);
782 }
783
820 #endregion 784 #endregion
821 785
822 #region ShapeXmlProcessors 786 #region ShapeXmlProcessors
@@ -1078,20 +1042,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1078 public static void SOGToXml2(XmlTextWriter writer, SceneObjectGroup sog, Dictionary<string, object>options) 1042 public static void SOGToXml2(XmlTextWriter writer, SceneObjectGroup sog, Dictionary<string, object>options)
1079 { 1043 {
1080 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 1044 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
1081 SOPToXml2(writer, sog.RootPart, null, options); 1045 SOPToXml2(writer, sog.RootPart, options);
1082 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty); 1046 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
1083 1047
1084 sog.ForEachPart(delegate(SceneObjectPart sop) 1048 sog.ForEachPart(delegate(SceneObjectPart sop)
1085 { 1049 {
1086 if (sop.UUID != sog.RootPart.UUID) 1050 if (sop.UUID != sog.RootPart.UUID)
1087 SOPToXml2(writer, sop, sog.RootPart, options); 1051 SOPToXml2(writer, sop, options);
1088 }); 1052 });
1089 1053
1090 writer.WriteEndElement(); 1054 writer.WriteEndElement();
1091 writer.WriteEndElement(); 1055 writer.WriteEndElement();
1092 } 1056 }
1093 1057
1094 static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, SceneObjectPart parent, Dictionary<string, object> options) 1058 public static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, Dictionary<string, object> options)
1095 { 1059 {
1096 writer.WriteStartElement("SceneObjectPart"); 1060 writer.WriteStartElement("SceneObjectPart");
1097 writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance"); 1061 writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
@@ -1229,6 +1193,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1229 WriteUUID(writer, "PermsGranter", item.PermsGranter, options); 1193 WriteUUID(writer, "PermsGranter", item.PermsGranter, options);
1230 writer.WriteElementString("PermsMask", item.PermsMask.ToString()); 1194 writer.WriteElementString("PermsMask", item.PermsMask.ToString());
1231 writer.WriteElementString("Type", item.Type.ToString()); 1195 writer.WriteElementString("Type", item.Type.ToString());
1196 writer.WriteElementString("OwnerChanged", item.OwnerChanged.ToString().ToLower());
1232 1197
1233 writer.WriteEndElement(); // TaskInventoryItem 1198 writer.WriteEndElement(); // TaskInventoryItem
1234 } 1199 }
@@ -1398,7 +1363,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1398 } 1363 }
1399 else 1364 else
1400 { 1365 {
1401 //m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName); 1366 m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
1402 reader.ReadOuterXml(); // ignore 1367 reader.ReadOuterXml(); // ignore
1403 } 1368 }
1404 1369
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 3e3a0f0..72dce6d 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -40,6 +40,7 @@ using log4net;
40using Nini.Config; 40using Nini.Config;
41using System.Reflection; 41using System.Reflection;
42using System.IO; 42using System.IO;
43using ComponentAce.Compression.Libs.zlib;
43 44
44namespace OpenSim.Region.Physics.Meshing 45namespace OpenSim.Region.Physics.Meshing
45{ 46{
@@ -74,6 +75,7 @@ namespace OpenSim.Region.Physics.Meshing
74 75
75 private bool cacheSculptMaps = true; 76 private bool cacheSculptMaps = true;
76 private string decodedSculptMapPath = null; 77 private string decodedSculptMapPath = null;
78 private bool useMeshiesPhysicsMesh = false;
77 79
78 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh 80 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
79 81
@@ -85,6 +87,7 @@ namespace OpenSim.Region.Physics.Meshing
85 87
86 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); 88 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
87 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); 89 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
90 useMeshiesPhysicsMesh = start_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
88 91
89 try 92 try
90 { 93 {
@@ -268,73 +271,113 @@ namespace OpenSim.Region.Physics.Meshing
268 { 271 {
269 if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh) 272 if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
270 { 273 {
271 // add code for mesh physics proxy generation here 274 if (!useMeshiesPhysicsMesh)
272 m_log.Debug("[MESH]: mesh proxy generation not implemented yet "); 275 return null;
273
274 OSD meshOsd;
275 276
276 if (primShape.SculptData.Length > 0) 277 m_log.Debug("[MESH]: experimental mesh proxy generation");
277 {
278
279
280 m_log.Debug("[MESH]: asset data length: " + primShape.SculptData.Length.ToString());
281 byte[] header = Util.StringToBytes256("<? LLSD/Binary ?>");
282 278
283 ////dump to debugging file 279 OSD meshOsd;
284 //string filename = System.IO.Path.Combine(decodedSculptMapPath, "mesh_" + primShape.SculptTexture.ToString());
285 //BinaryWriter writer = new BinaryWriter(File.Open(filename, FileMode.Create));
286 //writer.Write(primShape.SculptData);
287 //writer.Close();
288 280
289 } 281 if (primShape.SculptData.Length <= 0)
290 else
291 { 282 {
292 m_log.Error("[MESH]: asset data is zero length"); 283 m_log.Error("[MESH]: asset data is zero length");
293 return null; 284 return null;
294 } 285 }
295 286
296 try 287 long start = 0;
288 using (MemoryStream data = new MemoryStream(primShape.SculptData))
297 { 289 {
298 meshOsd = OSDParser.DeserializeLLSDBinary(primShape.SculptData, true); 290 meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data, true);
299 } 291 start = data.Position;
300 catch (Exception e)
301 {
302 m_log.Error("[MESH]: exception decoding mesh asset: " + e.ToString());
303 return null;
304 } 292 }
305 293
306 if (meshOsd is OSDMap) 294 if (meshOsd is OSDMap)
307 { 295 {
308 OSDMap map = (OSDMap)meshOsd; 296 OSDMap map = (OSDMap)meshOsd;
309 //foreach (string name in map.Keys)
310 // m_log.Debug("[MESH]: key:" + name + " value:" + map[name].AsString());
311 OSDMap physicsParms = (OSDMap)map["physics_shape"]; 297 OSDMap physicsParms = (OSDMap)map["physics_shape"];
312 int physOffset = physicsParms["offset"].AsInteger(); 298 int physOffset = physicsParms["offset"].AsInteger() + (int)start;
313 int physSize = physicsParms["size"].AsInteger(); 299 int physSize = physicsParms["size"].AsInteger();
314 300
315 if (physOffset < 0 || physSize == 0) 301 if (physOffset < 0 || physSize == 0)
316 return null; // no mesh data in asset 302 return null; // no mesh data in asset
317 303
318 m_log.Debug("[MESH]: physOffset:" + physOffset.ToString() + " physSize:" + physSize.ToString()); 304 OSD decodedMeshOsd = new OSD();
319 //MemoryStream ms = new MemoryStream(primShape.SculptData, physOffset, physSize); 305 byte[] meshBytes = new byte[physSize];
320 //GZipStream gzStream = new GZipStream(ms, CompressionMode.Decompress); 306 System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
321 307 byte[] decompressed = new byte[physSize * 5];
322 //int maxSize = physSize * 5; // arbitrary guess 308 try
323 //byte[] readBuffer = new byte[maxSize]; 309 {
324 310 using (MemoryStream inMs = new MemoryStream(meshBytes))
325 //int bytesRead = gzStream.Read(readBuffer, 0, maxSize); 311 {
326 312 using (MemoryStream outMs = new MemoryStream())
327 //OSD physMeshOsd = OSDParser.DeserializeLLSDBinary(readBuffer); 313 {
328 314 using (ZOutputStream zOut = new ZOutputStream(outMs))
329 315 {
330 316 byte[] readBuffer = new byte[2048];
317 int readLen = 0;
318 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
319 {
320 zOut.Write(readBuffer, 0, readLen);
321 }
322 zOut.Flush();
323 outMs.Seek(0, SeekOrigin.Begin);
324
325 byte[] decompressedBuf = outMs.GetBuffer();
326
327 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf, true);
328 }
329 }
330 }
331 }
332 catch (Exception e)
333 {
334 m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
335 return null;
336 }
331 337
338 OSDArray decodedMeshOsdArray = null;
332 339
340 // physics_shape is an array of OSDMaps, one for each submesh
341 if (decodedMeshOsd is OSDArray)
342 {
343 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
344 foreach (OSD subMeshOsd in decodedMeshOsdArray)
345 {
346 if (subMeshOsd is OSDMap)
347 {
348 OSDMap subMeshMap = (OSDMap)subMeshOsd;
349
350 OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3();
351 OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3();
352
353 byte[] posBytes = subMeshMap["Position"].AsBinary();
354 for (int i = 0; i < posBytes.Length; i += 6)
355 {
356 ushort uX = Utils.BytesToUInt16(posBytes, i);
357 ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
358 ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
359
360 Coord c = new Coord(
361 Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X,
362 Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y,
363 Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z);
364
365 coords.Add(c);
366 }
367
368 byte[] triangleBytes = subMeshMap["TriangleList"].AsBinary();
369 for (int i = 0; i < triangleBytes.Length; i += 6)
370 {
371 ushort v1 = Utils.BytesToUInt16(triangleBytes, i);
372 ushort v2 = Utils.BytesToUInt16(triangleBytes, i + 2);
373 ushort v3 = Utils.BytesToUInt16(triangleBytes, i + 4);
374 Face f = new Face(v1, v2, v3);
375 faces.Add(f);
376 }
377 }
378 }
379 }
333 } 380 }
334
335 //just bail out for now until mesh code is finished
336 return null;
337
338 } 381 }
339 else 382 else
340 { 383 {
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 05358c4..82267ed 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -147,6 +147,12 @@
147 ; to false if you have compatibility problems. 147 ; to false if you have compatibility problems.
148 ;CacheSculptMaps = true 148 ;CacheSculptMaps = true
149 149
150 ; if you use Meshmerizer and want collisions for meshies, setting this to true
151 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
152 ; mesh, and use it for collisions. This is currently experimental code and enabling
153 ; it may cause unexpected physics problems.
154 ;UseMeshiesPhysicsMesh = false
155
150 ; Choose one of the physics engines below 156 ; Choose one of the physics engines below
151 ; OpenDynamicsEngine is by some distance the most developed physics engine 157 ; OpenDynamicsEngine is by some distance the most developed physics engine
152 ; basicphysics effectively does not model physics at all, making all objects phantom 158 ; basicphysics effectively does not model physics at all, making all objects phantom
diff --git a/bin/zlib.net.dll b/bin/zlib.net.dll
new file mode 100644
index 0000000..9d15654
--- /dev/null
+++ b/bin/zlib.net.dll
Binary files differ
diff --git a/prebuild.xml b/prebuild.xml
index cc0424a..b28d226 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -587,7 +587,6 @@
587 <ReferencePath>../../../../bin/</ReferencePath> 587 <ReferencePath>../../../../bin/</ReferencePath>
588 <Reference name="System"/> 588 <Reference name="System"/>
589 <Reference name="System.Drawing"/> 589 <Reference name="System.Drawing"/>
590 <Reference name="System.IO.Compression;"/>
591 <Reference name="CSJ2K" path="../../../../bin/"/> 590 <Reference name="CSJ2K" path="../../../../bin/"/>
592 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/> 591 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
593 <Reference name="OpenMetaverse" path="../../../../bin/"/> 592 <Reference name="OpenMetaverse" path="../../../../bin/"/>
@@ -597,6 +596,7 @@
597 <Reference name="OpenSim.Framework.Console"/> 596 <Reference name="OpenSim.Framework.Console"/>
598 <Reference name="OpenSim.Region.Physics.Manager"/> 597 <Reference name="OpenSim.Region.Physics.Manager"/>
599 <Reference name="log4net" path="../../../../bin/"/> 598 <Reference name="log4net" path="../../../../bin/"/>
599 <Reference name="zlib.net" path="../../../../bin/"/>
600 600
601 <Files> 601 <Files>
602 <Match pattern="*.cs" recurse="true"/> 602 <Match pattern="*.cs" recurse="true"/>