diff options
97 files changed, 2109 insertions, 1508 deletions
diff --git a/CONTRIBUTORS.txt b/CONTRIBUTORS.txt index 38343a4..a0af1ca 100644 --- a/CONTRIBUTORS.txt +++ b/CONTRIBUTORS.txt | |||
@@ -28,7 +28,7 @@ people that make the day to day of OpenSim happen. | |||
28 | * Diva (Crista Lopes, University of California, Irvine) | 28 | * Diva (Crista Lopes, University of California, Irvine) |
29 | * nlin (3Di) | 29 | * nlin (3Di) |
30 | * Arthur Rodrigo S Valadares (IBM) | 30 | * Arthur Rodrigo S Valadares (IBM) |
31 | 31 | * BlueWall (James Hughes) | |
32 | 32 | ||
33 | = Past Open Sim Developers = | 33 | = Past Open Sim Developers = |
34 | These folks are alumns of the OpenSim core group, but are now | 34 | These folks are alumns of the OpenSim core group, but are now |
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs index b415662..536f167 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs | |||
@@ -2129,17 +2129,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory | |||
2129 | } | 2129 | } |
2130 | catch (DllNotFoundException) | 2130 | catch (DllNotFoundException) |
2131 | { | 2131 | { |
2132 | Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", ic.Item.Name); | 2132 | Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", ic.Item.Name); |
2133 | ic.Asset.Data = new Byte[0]; | 2133 | ic.Asset.Data = new Byte[0]; |
2134 | } | 2134 | } |
2135 | catch (IndexOutOfRangeException) | 2135 | catch (IndexOutOfRangeException) |
2136 | { | 2136 | { |
2137 | Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name); | 2137 | Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name); |
2138 | ic.Asset.Data = new Byte[0]; | 2138 | ic.Asset.Data = new Byte[0]; |
2139 | } | 2139 | } |
2140 | catch (Exception) | 2140 | catch (Exception) |
2141 | { | 2141 | { |
2142 | Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name); | 2142 | Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name); |
2143 | ic.Asset.Data = new Byte[0]; | 2143 | ic.Asset.Data = new Byte[0]; |
2144 | } | 2144 | } |
2145 | } | 2145 | } |
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs index ed92f3e..e740232 100644 --- a/OpenSim/Data/MySQL/MySQLAssetData.cs +++ b/OpenSim/Data/MySQL/MySQLAssetData.cs | |||
@@ -47,6 +47,11 @@ namespace OpenSim.Data.MySQL | |||
47 | private string m_connectionString; | 47 | private string m_connectionString; |
48 | private object m_dbLock = new object(); | 48 | private object m_dbLock = new object(); |
49 | 49 | ||
50 | protected virtual Assembly Assembly | ||
51 | { | ||
52 | get { return GetType().Assembly; } | ||
53 | } | ||
54 | |||
50 | #region IPlugin Members | 55 | #region IPlugin Members |
51 | 56 | ||
52 | public override string Version { get { return "1.0.0.0"; } } | 57 | public override string Version { get { return "1.0.0.0"; } } |
@@ -66,13 +71,10 @@ namespace OpenSim.Data.MySQL | |||
66 | { | 71 | { |
67 | m_connectionString = connect; | 72 | m_connectionString = connect; |
68 | 73 | ||
69 | // This actually does the roll forward assembly stuff | ||
70 | Assembly assem = GetType().Assembly; | ||
71 | |||
72 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 74 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
73 | { | 75 | { |
74 | dbcon.Open(); | 76 | dbcon.Open(); |
75 | Migration m = new Migration(dbcon, assem, "AssetStore"); | 77 | Migration m = new Migration(dbcon, Assembly, "AssetStore"); |
76 | m.Update(); | 78 | m.Update(); |
77 | } | 79 | } |
78 | } | 80 | } |
diff --git a/OpenSim/Data/MySQL/MySQLAuthenticationData.cs b/OpenSim/Data/MySQL/MySQLAuthenticationData.cs index 5056aee..8d82f61 100644 --- a/OpenSim/Data/MySQL/MySQLAuthenticationData.cs +++ b/OpenSim/Data/MySQL/MySQLAuthenticationData.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | ||
31 | using System.Data; | 32 | using System.Data; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -42,6 +43,11 @@ namespace OpenSim.Data.MySQL | |||
42 | private int m_LastExpire; | 43 | private int m_LastExpire; |
43 | // private string m_connectionString; | 44 | // private string m_connectionString; |
44 | 45 | ||
46 | protected virtual Assembly Assembly | ||
47 | { | ||
48 | get { return GetType().Assembly; } | ||
49 | } | ||
50 | |||
45 | public MySqlAuthenticationData(string connectionString, string realm) | 51 | public MySqlAuthenticationData(string connectionString, string realm) |
46 | : base(connectionString) | 52 | : base(connectionString) |
47 | { | 53 | { |
@@ -51,7 +57,7 @@ namespace OpenSim.Data.MySQL | |||
51 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 57 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
52 | { | 58 | { |
53 | dbcon.Open(); | 59 | dbcon.Open(); |
54 | Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore"); | 60 | Migration m = new Migration(dbcon, Assembly, "AuthStore"); |
55 | m.Update(); | 61 | m.Update(); |
56 | } | 62 | } |
57 | } | 63 | } |
diff --git a/OpenSim/Data/MySQL/MySQLEstateData.cs b/OpenSim/Data/MySQL/MySQLEstateData.cs index c42c687..de72a6a 100644 --- a/OpenSim/Data/MySQL/MySQLEstateData.cs +++ b/OpenSim/Data/MySQL/MySQLEstateData.cs | |||
@@ -54,6 +54,11 @@ namespace OpenSim.Data.MySQL | |||
54 | private Dictionary<string, FieldInfo> m_FieldMap = | 54 | private Dictionary<string, FieldInfo> m_FieldMap = |
55 | new Dictionary<string, FieldInfo>(); | 55 | new Dictionary<string, FieldInfo>(); |
56 | 56 | ||
57 | protected virtual Assembly Assembly | ||
58 | { | ||
59 | get { return GetType().Assembly; } | ||
60 | } | ||
61 | |||
57 | public MySQLEstateStore() | 62 | public MySQLEstateStore() |
58 | { | 63 | { |
59 | } | 64 | } |
@@ -82,8 +87,7 @@ namespace OpenSim.Data.MySQL | |||
82 | { | 87 | { |
83 | dbcon.Open(); | 88 | dbcon.Open(); |
84 | 89 | ||
85 | Assembly assem = GetType().Assembly; | 90 | Migration m = new Migration(dbcon, Assembly, "EstateStore"); |
86 | Migration m = new Migration(dbcon, assem, "EstateStore"); | ||
87 | m.Update(); | 91 | m.Update(); |
88 | 92 | ||
89 | Type t = typeof(EstateSettings); | 93 | Type t = typeof(EstateSettings); |
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs index 7c23a47..8efe4e9 100644 --- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs +++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs | |||
@@ -46,6 +46,11 @@ namespace OpenSim.Data.MySQL | |||
46 | protected string m_Realm; | 46 | protected string m_Realm; |
47 | protected FieldInfo m_DataField = null; | 47 | protected FieldInfo m_DataField = null; |
48 | 48 | ||
49 | protected virtual Assembly Assembly | ||
50 | { | ||
51 | get { return GetType().Assembly; } | ||
52 | } | ||
53 | |||
49 | public MySQLGenericTableHandler(string connectionString, | 54 | public MySQLGenericTableHandler(string connectionString, |
50 | string realm, string storeName) : base(connectionString) | 55 | string realm, string storeName) : base(connectionString) |
51 | { | 56 | { |
@@ -57,7 +62,7 @@ namespace OpenSim.Data.MySQL | |||
57 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 62 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
58 | { | 63 | { |
59 | dbcon.Open(); | 64 | dbcon.Open(); |
60 | Migration m = new Migration(dbcon, GetType().Assembly, storeName); | 65 | Migration m = new Migration(dbcon, Assembly, storeName); |
61 | m.Update(); | 66 | m.Update(); |
62 | } | 67 | } |
63 | } | 68 | } |
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index d04e3dc..c20c392 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs | |||
@@ -29,6 +29,8 @@ using System; | |||
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Data; | 31 | using System.Data; |
32 | using System.Reflection; | ||
33 | |||
32 | using OpenMetaverse; | 34 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
34 | using OpenSim.Data; | 36 | using OpenSim.Data; |
@@ -42,6 +44,11 @@ namespace OpenSim.Data.MySQL | |||
42 | private List<string> m_ColumnNames; | 44 | private List<string> m_ColumnNames; |
43 | //private string m_connectionString; | 45 | //private string m_connectionString; |
44 | 46 | ||
47 | protected virtual Assembly Assembly | ||
48 | { | ||
49 | get { return GetType().Assembly; } | ||
50 | } | ||
51 | |||
45 | public MySqlRegionData(string connectionString, string realm) | 52 | public MySqlRegionData(string connectionString, string realm) |
46 | : base(connectionString) | 53 | : base(connectionString) |
47 | { | 54 | { |
@@ -51,7 +58,7 @@ namespace OpenSim.Data.MySQL | |||
51 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 58 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
52 | { | 59 | { |
53 | dbcon.Open(); | 60 | dbcon.Open(); |
54 | Migration m = new Migration(dbcon, GetType().Assembly, "GridStore"); | 61 | Migration m = new Migration(dbcon, Assembly, "GridStore"); |
55 | m.Update(); | 62 | m.Update(); |
56 | } | 63 | } |
57 | } | 64 | } |
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs index 02997b3..e14d775 100644 --- a/OpenSim/Data/MySQL/MySQLSimulationData.cs +++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs | |||
@@ -52,6 +52,11 @@ namespace OpenSim.Data.MySQL | |||
52 | private string m_connectionString; | 52 | private string m_connectionString; |
53 | private object m_dbLock = new object(); | 53 | private object m_dbLock = new object(); |
54 | 54 | ||
55 | protected virtual Assembly Assembly | ||
56 | { | ||
57 | get { return GetType().Assembly; } | ||
58 | } | ||
59 | |||
55 | public MySQLSimulationData() | 60 | public MySQLSimulationData() |
56 | { | 61 | { |
57 | } | 62 | } |
@@ -71,8 +76,7 @@ namespace OpenSim.Data.MySQL | |||
71 | 76 | ||
72 | // Apply new Migrations | 77 | // Apply new Migrations |
73 | // | 78 | // |
74 | Assembly assem = GetType().Assembly; | 79 | Migration m = new Migration(dbcon, Assembly, "RegionStore"); |
75 | Migration m = new Migration(dbcon, assem, "RegionStore"); | ||
76 | m.Update(); | 80 | m.Update(); |
77 | 81 | ||
78 | // Clean dropped attachments | 82 | // Clean dropped attachments |
diff --git a/OpenSim/Data/Null/NullRegionData.cs b/OpenSim/Data/Null/NullRegionData.cs index 2065355..53e5207 100644 --- a/OpenSim/Data/Null/NullRegionData.cs +++ b/OpenSim/Data/Null/NullRegionData.cs | |||
@@ -51,28 +51,56 @@ namespace OpenSim.Data.Null | |||
51 | //Console.WriteLine("[XXX] NullRegionData constructor"); | 51 | //Console.WriteLine("[XXX] NullRegionData constructor"); |
52 | } | 52 | } |
53 | 53 | ||
54 | private delegate bool Matcher(string value); | ||
55 | |||
54 | public List<RegionData> Get(string regionName, UUID scopeID) | 56 | public List<RegionData> Get(string regionName, UUID scopeID) |
55 | { | 57 | { |
56 | if (Instance != this) | 58 | if (Instance != this) |
57 | return Instance.Get(regionName, scopeID); | 59 | return Instance.Get(regionName, scopeID); |
58 | 60 | ||
59 | List<RegionData> ret = new List<RegionData>(); | 61 | string cleanName = regionName.ToLower(); |
60 | 62 | ||
61 | foreach (RegionData r in m_regionData.Values) | 63 | // Handle SQL wildcards |
64 | const string wildcard = "%"; | ||
65 | bool wildcardPrefix = false; | ||
66 | bool wildcardSuffix = false; | ||
67 | if (cleanName.Equals(wildcard)) | ||
62 | { | 68 | { |
63 | if (regionName.Contains("%")) | 69 | wildcardPrefix = wildcardSuffix = true; |
70 | cleanName = string.Empty; | ||
71 | } | ||
72 | else | ||
73 | { | ||
74 | if (cleanName.StartsWith(wildcard)) | ||
64 | { | 75 | { |
65 | string cleanname = regionName.Replace("%", ""); | 76 | wildcardPrefix = true; |
66 | m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanname.ToLower(), r.RegionName.ToLower()); | 77 | cleanName = cleanName.Substring(1); |
67 | if (r.RegionName.ToLower().Contains(cleanname.ToLower())) | ||
68 | ret.Add(r); | ||
69 | } | 78 | } |
70 | else | 79 | if (regionName.EndsWith(wildcard)) |
71 | { | 80 | { |
72 | if (r.RegionName.ToLower() == regionName.ToLower()) | 81 | wildcardSuffix = true; |
73 | ret.Add(r); | 82 | cleanName = cleanName.Remove(cleanName.Length - 1); |
74 | } | 83 | } |
75 | } | 84 | } |
85 | Matcher queryMatch; | ||
86 | if (wildcardPrefix && wildcardSuffix) | ||
87 | queryMatch = delegate(string s) { return s.Contains(cleanName); }; | ||
88 | else if (wildcardSuffix) | ||
89 | queryMatch = delegate(string s) { return s.StartsWith(cleanName); }; | ||
90 | else if (wildcardPrefix) | ||
91 | queryMatch = delegate(string s) { return s.EndsWith(cleanName); }; | ||
92 | else | ||
93 | queryMatch = delegate(string s) { return s.Equals(cleanName); }; | ||
94 | |||
95 | // Find region data | ||
96 | List<RegionData> ret = new List<RegionData>(); | ||
97 | |||
98 | foreach (RegionData r in m_regionData.Values) | ||
99 | { | ||
100 | m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower()); | ||
101 | if (queryMatch(r.RegionName.ToLower())) | ||
102 | ret.Add(r); | ||
103 | } | ||
76 | 104 | ||
77 | if (ret.Count > 0) | 105 | if (ret.Count > 0) |
78 | return ret; | 106 | return ret; |
diff --git a/OpenSim/Data/Null/NullUserAccountData.cs b/OpenSim/Data/Null/NullUserAccountData.cs index ede23fb..ec54dba 100644 --- a/OpenSim/Data/Null/NullUserAccountData.cs +++ b/OpenSim/Data/Null/NullUserAccountData.cs | |||
@@ -28,6 +28,9 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | ||
32 | using System.Text; | ||
33 | using log4net; | ||
31 | using OpenMetaverse; | 34 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
33 | using OpenSim.Data; | 36 | using OpenSim.Data; |
@@ -36,12 +39,17 @@ namespace OpenSim.Data.Null | |||
36 | { | 39 | { |
37 | public class NullUserAccountData : IUserAccountData | 40 | public class NullUserAccountData : IUserAccountData |
38 | { | 41 | { |
39 | private static Dictionary<UUID, UserAccountData> m_DataByUUID = new Dictionary<UUID, UserAccountData>(); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
40 | private static Dictionary<string, UserAccountData> m_DataByName = new Dictionary<string, UserAccountData>(); | 43 | |
41 | private static Dictionary<string, UserAccountData> m_DataByEmail = new Dictionary<string, UserAccountData>(); | 44 | private Dictionary<UUID, UserAccountData> m_DataByUUID = new Dictionary<UUID, UserAccountData>(); |
45 | private Dictionary<string, UserAccountData> m_DataByName = new Dictionary<string, UserAccountData>(); | ||
46 | private Dictionary<string, UserAccountData> m_DataByEmail = new Dictionary<string, UserAccountData>(); | ||
42 | 47 | ||
43 | public NullUserAccountData(string connectionString, string realm) | 48 | public NullUserAccountData(string connectionString, string realm) |
44 | { | 49 | { |
50 | // m_log.DebugFormat( | ||
51 | // "[NULL USER ACCOUNT DATA]: Initializing new NullUserAccountData with connectionString [{0}], realm [{1}]", | ||
52 | // connectionString, realm); | ||
45 | } | 53 | } |
46 | 54 | ||
47 | /// <summary> | 55 | /// <summary> |
@@ -54,6 +62,15 @@ namespace OpenSim.Data.Null | |||
54 | /// <returns></returns> | 62 | /// <returns></returns> |
55 | public UserAccountData[] Get(string[] fields, string[] values) | 63 | public UserAccountData[] Get(string[] fields, string[] values) |
56 | { | 64 | { |
65 | // if (m_log.IsDebugEnabled) | ||
66 | // { | ||
67 | // m_log.DebugFormat( | ||
68 | // "[NULL USER ACCOUNT DATA]: Called Get with fields [{0}], values [{1}]", | ||
69 | // string.Join(", ", fields), string.Join(", ", values)); | ||
70 | // } | ||
71 | |||
72 | UserAccountData[] userAccounts = new UserAccountData[0]; | ||
73 | |||
57 | List<string> fieldsLst = new List<string>(fields); | 74 | List<string> fieldsLst = new List<string>(fields); |
58 | if (fieldsLst.Contains("PrincipalID")) | 75 | if (fieldsLst.Contains("PrincipalID")) |
59 | { | 76 | { |
@@ -61,41 +78,61 @@ namespace OpenSim.Data.Null | |||
61 | UUID id = UUID.Zero; | 78 | UUID id = UUID.Zero; |
62 | if (UUID.TryParse(values[i], out id)) | 79 | if (UUID.TryParse(values[i], out id)) |
63 | if (m_DataByUUID.ContainsKey(id)) | 80 | if (m_DataByUUID.ContainsKey(id)) |
64 | return new UserAccountData[] { m_DataByUUID[id] }; | 81 | userAccounts = new UserAccountData[] { m_DataByUUID[id] }; |
65 | } | 82 | } |
66 | if (fieldsLst.Contains("FirstName") && fieldsLst.Contains("LastName")) | 83 | else if (fieldsLst.Contains("FirstName") && fieldsLst.Contains("LastName")) |
67 | { | 84 | { |
68 | int findex = fieldsLst.IndexOf("FirstName"); | 85 | int findex = fieldsLst.IndexOf("FirstName"); |
69 | int lindex = fieldsLst.IndexOf("LastName"); | 86 | int lindex = fieldsLst.IndexOf("LastName"); |
70 | if (m_DataByName.ContainsKey(values[findex] + " " + values[lindex])) | 87 | if (m_DataByName.ContainsKey(values[findex] + " " + values[lindex])) |
71 | return new UserAccountData[] { m_DataByName[values[findex] + " " + values[lindex]] }; | 88 | { |
72 | } | 89 | userAccounts = new UserAccountData[] { m_DataByName[values[findex] + " " + values[lindex]] }; |
73 | if (fieldsLst.Contains("Email")) | 90 | } |
91 | } | ||
92 | else if (fieldsLst.Contains("Email")) | ||
74 | { | 93 | { |
75 | int i = fieldsLst.IndexOf("Email"); | 94 | int i = fieldsLst.IndexOf("Email"); |
76 | if (m_DataByEmail.ContainsKey(values[i])) | 95 | if (m_DataByEmail.ContainsKey(values[i])) |
77 | return new UserAccountData[] { m_DataByEmail[values[i]] }; | 96 | userAccounts = new UserAccountData[] { m_DataByEmail[values[i]] }; |
78 | } | 97 | } |
79 | 98 | ||
80 | // Fail | 99 | // if (m_log.IsDebugEnabled) |
81 | return new UserAccountData[0]; | 100 | // { |
101 | // StringBuilder sb = new StringBuilder(); | ||
102 | // foreach (UserAccountData uad in userAccounts) | ||
103 | // sb.AppendFormat("({0} {1} {2}) ", uad.FirstName, uad.LastName, uad.PrincipalID); | ||
104 | // | ||
105 | // m_log.DebugFormat( | ||
106 | // "[NULL USER ACCOUNT DATA]: Returning {0} user accounts out of {1}: [{2}]", userAccounts.Length, m_DataByName.Count, sb); | ||
107 | // } | ||
108 | |||
109 | return userAccounts; | ||
82 | } | 110 | } |
83 | 111 | ||
84 | public bool Store(UserAccountData data) | 112 | public bool Store(UserAccountData data) |
85 | { | 113 | { |
86 | if (data == null) | 114 | if (data == null) |
87 | return false; | 115 | return false; |
88 | 116 | ||
117 | m_log.DebugFormat( | ||
118 | "[NULL USER ACCOUNT DATA]: Storing user account {0} {1} {2} {3}", | ||
119 | data.FirstName, data.LastName, data.PrincipalID, this.GetHashCode()); | ||
120 | |||
89 | m_DataByUUID[data.PrincipalID] = data; | 121 | m_DataByUUID[data.PrincipalID] = data; |
90 | m_DataByName[data.FirstName + " " + data.LastName] = data; | 122 | m_DataByName[data.FirstName + " " + data.LastName] = data; |
91 | if (data.Data.ContainsKey("Email") && data.Data["Email"] != null && data.Data["Email"] != string.Empty) | 123 | if (data.Data.ContainsKey("Email") && data.Data["Email"] != null && data.Data["Email"] != string.Empty) |
92 | m_DataByEmail[data.Data["Email"]] = data; | 124 | m_DataByEmail[data.Data["Email"]] = data; |
125 | |||
126 | // m_log.DebugFormat("m_DataByUUID count is {0}, m_DataByName count is {1}", m_DataByUUID.Count, m_DataByName.Count); | ||
93 | 127 | ||
94 | return true; | 128 | return true; |
95 | } | 129 | } |
96 | 130 | ||
97 | public UserAccountData[] GetUsers(UUID scopeID, string query) | 131 | public UserAccountData[] GetUsers(UUID scopeID, string query) |
98 | { | 132 | { |
133 | // m_log.DebugFormat( | ||
134 | // "[NULL USER ACCOUNT DATA]: Called GetUsers with scope [{0}], query [{1}]", scopeID, query); | ||
135 | |||
99 | string[] words = query.Split(new char[] { ' ' }); | 136 | string[] words = query.Split(new char[] { ' ' }); |
100 | 137 | ||
101 | for (int i = 0; i < words.Length; i++) | 138 | for (int i = 0; i < words.Length; i++) |
diff --git a/OpenSim/Data/Tests/AssetTests.cs b/OpenSim/Data/Tests/AssetTests.cs index 800b9bf..b5ae244 100644 --- a/OpenSim/Data/Tests/AssetTests.cs +++ b/OpenSim/Data/Tests/AssetTests.cs | |||
@@ -32,13 +32,10 @@ using NUnit.Framework; | |||
32 | using NUnit.Framework.Constraints; | 32 | using NUnit.Framework.Constraints; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Tests.Common; | ||
35 | using System.Data.Common; | 36 | using System.Data.Common; |
36 | using log4net; | 37 | using log4net; |
37 | 38 | ||
38 | #if !NUNIT25 | ||
39 | using NUnit.Framework.SyntaxHelpers; | ||
40 | #endif | ||
41 | |||
42 | // DBMS-specific: | 39 | // DBMS-specific: |
43 | using MySql.Data.MySqlClient; | 40 | using MySql.Data.MySqlClient; |
44 | using OpenSim.Data.MySQL; | 41 | using OpenSim.Data.MySQL; |
@@ -51,15 +48,6 @@ using OpenSim.Data.SQLite; | |||
51 | 48 | ||
52 | namespace OpenSim.Data.Tests | 49 | namespace OpenSim.Data.Tests |
53 | { | 50 | { |
54 | |||
55 | #if NUNIT25 | ||
56 | |||
57 | [TestFixture(typeof(MySqlConnection), typeof(MySQLAssetData), Description="Basic Asset store tests (MySQL)")] | ||
58 | [TestFixture(typeof(SqlConnection), typeof(MSSQLAssetData), Description = "Basic Asset store tests (MS SQL Server)")] | ||
59 | [TestFixture(typeof(SqliteConnection), typeof(SQLiteAssetData), Description = "Basic Asset store tests (SQLite)")] | ||
60 | |||
61 | #else | ||
62 | |||
63 | [TestFixture(Description = "Asset store tests (SQLite)")] | 51 | [TestFixture(Description = "Asset store tests (SQLite)")] |
64 | public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData> | 52 | public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData> |
65 | { | 53 | { |
@@ -75,9 +63,6 @@ namespace OpenSim.Data.Tests | |||
75 | { | 63 | { |
76 | } | 64 | } |
77 | 65 | ||
78 | #endif | ||
79 | |||
80 | |||
81 | public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData> | 66 | public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData> |
82 | where TConn : DbConnection, new() | 67 | where TConn : DbConnection, new() |
83 | where TAssetData : AssetDataBase, new() | 68 | where TAssetData : AssetDataBase, new() |
@@ -121,6 +106,8 @@ namespace OpenSim.Data.Tests | |||
121 | [Test] | 106 | [Test] |
122 | public void T001_LoadEmpty() | 107 | public void T001_LoadEmpty() |
123 | { | 108 | { |
109 | TestHelper.InMethod(); | ||
110 | |||
124 | Assert.That(m_db.ExistsAsset(uuid1), Is.False); | 111 | Assert.That(m_db.ExistsAsset(uuid1), Is.False); |
125 | Assert.That(m_db.ExistsAsset(uuid2), Is.False); | 112 | Assert.That(m_db.ExistsAsset(uuid2), Is.False); |
126 | Assert.That(m_db.ExistsAsset(uuid3), Is.False); | 113 | Assert.That(m_db.ExistsAsset(uuid3), Is.False); |
@@ -129,6 +116,8 @@ namespace OpenSim.Data.Tests | |||
129 | [Test] | 116 | [Test] |
130 | public void T010_StoreReadVerifyAssets() | 117 | public void T010_StoreReadVerifyAssets() |
131 | { | 118 | { |
119 | TestHelper.InMethod(); | ||
120 | |||
132 | AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString()); | 121 | AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString()); |
133 | AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString()); | 122 | AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString()); |
134 | AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString()); | 123 | AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString()); |
@@ -194,6 +183,8 @@ namespace OpenSim.Data.Tests | |||
194 | [Test] | 183 | [Test] |
195 | public void T020_CheckForWeirdCreatorID() | 184 | public void T020_CheckForWeirdCreatorID() |
196 | { | 185 | { |
186 | TestHelper.InMethod(); | ||
187 | |||
197 | // It is expected that eventually the CreatorID might be an arbitrary string (an URI) | 188 | // It is expected that eventually the CreatorID might be an arbitrary string (an URI) |
198 | // rather than a valid UUID (?). This test is to make sure that the database layer does not | 189 | // rather than a valid UUID (?). This test is to make sure that the database layer does not |
199 | // attempt to convert CreatorID to GUID, but just passes it both ways as a string. | 190 | // attempt to convert CreatorID to GUID, but just passes it both ways as a string. |
@@ -218,4 +209,4 @@ namespace OpenSim.Data.Tests | |||
218 | Assert.That(a3a, Constraints.PropertyCompareConstraint(a3)); | 209 | Assert.That(a3a, Constraints.PropertyCompareConstraint(a3)); |
219 | } | 210 | } |
220 | } | 211 | } |
221 | } | 212 | } \ No newline at end of file |
diff --git a/OpenSim/Data/Tests/EstateTests.cs b/OpenSim/Data/Tests/EstateTests.cs index fbf8ba6..8d332da 100644 --- a/OpenSim/Data/Tests/EstateTests.cs +++ b/OpenSim/Data/Tests/EstateTests.cs | |||
@@ -28,10 +28,10 @@ | |||
28 | using System; | 28 | using System; |
29 | using log4net.Config; | 29 | using log4net.Config; |
30 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using NUnit.Framework.SyntaxHelpers; | ||
32 | using OpenMetaverse; | 31 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Interfaces; | 33 | using OpenSim.Region.Framework.Interfaces; |
34 | using OpenSim.Tests.Common; | ||
35 | using System.Text; | 35 | using System.Text; |
36 | using log4net; | 36 | using log4net; |
37 | using System.Reflection; | 37 | using System.Reflection; |
@@ -49,15 +49,6 @@ using OpenSim.Data.SQLite; | |||
49 | 49 | ||
50 | namespace OpenSim.Data.Tests | 50 | namespace OpenSim.Data.Tests |
51 | { | 51 | { |
52 | |||
53 | #if NUNIT25 | ||
54 | |||
55 | [TestFixture(typeof(MySqlConnection), typeof(MySQLEstateStore), Description = "Estate store tests (MySQL)")] | ||
56 | [TestFixture(typeof(SqlConnection), typeof(MSSQLEstateStore), Description = "Estate store tests (MS SQL Server)")] | ||
57 | [TestFixture(typeof(SqliteConnection), typeof(SQLiteEstateStore), Description = "Estate store tests (SQLite)")] | ||
58 | |||
59 | #else | ||
60 | |||
61 | [TestFixture(Description = "Estate store tests (SQLite)")] | 52 | [TestFixture(Description = "Estate store tests (SQLite)")] |
62 | public class SQLiteEstateTests : EstateTests<SqliteConnection, SQLiteEstateStore> | 53 | public class SQLiteEstateTests : EstateTests<SqliteConnection, SQLiteEstateStore> |
63 | { | 54 | { |
@@ -73,8 +64,6 @@ namespace OpenSim.Data.Tests | |||
73 | { | 64 | { |
74 | } | 65 | } |
75 | 66 | ||
76 | #endif | ||
77 | |||
78 | public class EstateTests<TConn, TEstateStore> : BasicDataServiceTest<TConn, TEstateStore> | 67 | public class EstateTests<TConn, TEstateStore> : BasicDataServiceTest<TConn, TEstateStore> |
79 | where TConn : DbConnection, new() | 68 | where TConn : DbConnection, new() |
80 | where TEstateStore : class, IEstateDataStore, new() | 69 | where TEstateStore : class, IEstateDataStore, new() |
@@ -118,6 +107,8 @@ namespace OpenSim.Data.Tests | |||
118 | [Test] | 107 | [Test] |
119 | public void T010_EstateSettingsSimpleStorage_MinimumParameterSet() | 108 | public void T010_EstateSettingsSimpleStorage_MinimumParameterSet() |
120 | { | 109 | { |
110 | TestHelper.InMethod(); | ||
111 | |||
121 | EstateSettingsSimpleStorage( | 112 | EstateSettingsSimpleStorage( |
122 | REGION_ID, | 113 | REGION_ID, |
123 | DataTestUtil.STRING_MIN, | 114 | DataTestUtil.STRING_MIN, |
@@ -149,6 +140,8 @@ namespace OpenSim.Data.Tests | |||
149 | [Test] | 140 | [Test] |
150 | public void T011_EstateSettingsSimpleStorage_MaximumParameterSet() | 141 | public void T011_EstateSettingsSimpleStorage_MaximumParameterSet() |
151 | { | 142 | { |
143 | TestHelper.InMethod(); | ||
144 | |||
152 | EstateSettingsSimpleStorage( | 145 | EstateSettingsSimpleStorage( |
153 | REGION_ID, | 146 | REGION_ID, |
154 | DataTestUtil.STRING_MAX(64), | 147 | DataTestUtil.STRING_MAX(64), |
@@ -180,6 +173,8 @@ namespace OpenSim.Data.Tests | |||
180 | [Test] | 173 | [Test] |
181 | public void T012_EstateSettingsSimpleStorage_AccurateParameterSet() | 174 | public void T012_EstateSettingsSimpleStorage_AccurateParameterSet() |
182 | { | 175 | { |
176 | TestHelper.InMethod(); | ||
177 | |||
183 | EstateSettingsSimpleStorage( | 178 | EstateSettingsSimpleStorage( |
184 | REGION_ID, | 179 | REGION_ID, |
185 | DataTestUtil.STRING_MAX(1), | 180 | DataTestUtil.STRING_MAX(1), |
@@ -211,6 +206,8 @@ namespace OpenSim.Data.Tests | |||
211 | [Test] | 206 | [Test] |
212 | public void T012_EstateSettingsRandomStorage() | 207 | public void T012_EstateSettingsRandomStorage() |
213 | { | 208 | { |
209 | TestHelper.InMethod(); | ||
210 | |||
214 | // Letting estate store generate rows to database for us | 211 | // Letting estate store generate rows to database for us |
215 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); | 212 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); |
216 | new PropertyScrambler<EstateSettings>() | 213 | new PropertyScrambler<EstateSettings>() |
@@ -230,6 +227,8 @@ namespace OpenSim.Data.Tests | |||
230 | [Test] | 227 | [Test] |
231 | public void T020_EstateSettingsManagerList() | 228 | public void T020_EstateSettingsManagerList() |
232 | { | 229 | { |
230 | TestHelper.InMethod(); | ||
231 | |||
233 | // Letting estate store generate rows to database for us | 232 | // Letting estate store generate rows to database for us |
234 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); | 233 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); |
235 | 234 | ||
@@ -249,6 +248,8 @@ namespace OpenSim.Data.Tests | |||
249 | [Test] | 248 | [Test] |
250 | public void T021_EstateSettingsUserList() | 249 | public void T021_EstateSettingsUserList() |
251 | { | 250 | { |
251 | TestHelper.InMethod(); | ||
252 | |||
252 | // Letting estate store generate rows to database for us | 253 | // Letting estate store generate rows to database for us |
253 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); | 254 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); |
254 | 255 | ||
@@ -268,6 +269,8 @@ namespace OpenSim.Data.Tests | |||
268 | [Test] | 269 | [Test] |
269 | public void T022_EstateSettingsGroupList() | 270 | public void T022_EstateSettingsGroupList() |
270 | { | 271 | { |
272 | TestHelper.InMethod(); | ||
273 | |||
271 | // Letting estate store generate rows to database for us | 274 | // Letting estate store generate rows to database for us |
272 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); | 275 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); |
273 | 276 | ||
@@ -287,6 +290,8 @@ namespace OpenSim.Data.Tests | |||
287 | [Test] | 290 | [Test] |
288 | public void T022_EstateSettingsBanList() | 291 | public void T022_EstateSettingsBanList() |
289 | { | 292 | { |
293 | TestHelper.InMethod(); | ||
294 | |||
290 | // Letting estate store generate rows to database for us | 295 | // Letting estate store generate rows to database for us |
291 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); | 296 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); |
292 | 297 | ||
@@ -520,6 +525,5 @@ namespace OpenSim.Data.Tests | |||
520 | } | 525 | } |
521 | 526 | ||
522 | #endregion | 527 | #endregion |
523 | |||
524 | } | 528 | } |
525 | } | 529 | } \ No newline at end of file |
diff --git a/OpenSim/Data/Tests/InventoryTests.cs b/OpenSim/Data/Tests/InventoryTests.cs index 9c2a2d6..cf3bac1 100644 --- a/OpenSim/Data/Tests/InventoryTests.cs +++ b/OpenSim/Data/Tests/InventoryTests.cs | |||
@@ -25,14 +25,12 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | // #define NUNIT25 | ||
29 | |||
30 | using System; | 28 | using System; |
31 | using log4net.Config; | 29 | using log4net.Config; |
32 | using NUnit.Framework; | 30 | using NUnit.Framework; |
33 | using NUnit.Framework.SyntaxHelpers; | ||
34 | using OpenMetaverse; | 31 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Tests.Common; | ||
36 | using log4net; | 34 | using log4net; |
37 | using System.Reflection; | 35 | using System.Reflection; |
38 | using System.Data.Common; | 36 | using System.Data.Common; |
@@ -49,14 +47,6 @@ using OpenSim.Data.SQLite; | |||
49 | 47 | ||
50 | namespace OpenSim.Data.Tests | 48 | namespace OpenSim.Data.Tests |
51 | { | 49 | { |
52 | #if NUNIT25 | ||
53 | |||
54 | [TestFixture(typeof(SqliteConnection), typeof(SQLiteInventoryStore), Description = "Inventory store tests (SQLite)")] | ||
55 | [TestFixture(typeof(MySqlConnection), typeof(MySQLInventoryData), Description = "Inventory store tests (MySQL)")] | ||
56 | [TestFixture(typeof(SqlConnection), typeof(MSSQLInventoryData), Description = "Inventory store tests (MS SQL Server)")] | ||
57 | |||
58 | #else | ||
59 | |||
60 | [TestFixture(Description = "Inventory store tests (SQLite)")] | 50 | [TestFixture(Description = "Inventory store tests (SQLite)")] |
61 | public class SQLiteInventoryTests : InventoryTests<SqliteConnection, SQLiteInventoryStore> | 51 | public class SQLiteInventoryTests : InventoryTests<SqliteConnection, SQLiteInventoryStore> |
62 | { | 52 | { |
@@ -71,7 +61,6 @@ namespace OpenSim.Data.Tests | |||
71 | public class MSSQLInventoryTests : InventoryTests<SqlConnection, MSSQLInventoryData> | 61 | public class MSSQLInventoryTests : InventoryTests<SqlConnection, MSSQLInventoryData> |
72 | { | 62 | { |
73 | } | 63 | } |
74 | #endif | ||
75 | 64 | ||
76 | public class InventoryTests<TConn, TInvStore> : BasicDataServiceTest<TConn, TInvStore> | 65 | public class InventoryTests<TConn, TInvStore> : BasicDataServiceTest<TConn, TInvStore> |
77 | where TConn : DbConnection, new() | 66 | where TConn : DbConnection, new() |
@@ -125,6 +114,8 @@ namespace OpenSim.Data.Tests | |||
125 | [Test] | 114 | [Test] |
126 | public void T001_LoadEmpty() | 115 | public void T001_LoadEmpty() |
127 | { | 116 | { |
117 | TestHelper.InMethod(); | ||
118 | |||
128 | Assert.That(db.getInventoryFolder(zero), Is.Null); | 119 | Assert.That(db.getInventoryFolder(zero), Is.Null); |
129 | Assert.That(db.getInventoryFolder(folder1), Is.Null); | 120 | Assert.That(db.getInventoryFolder(folder1), Is.Null); |
130 | Assert.That(db.getInventoryFolder(folder2), Is.Null); | 121 | Assert.That(db.getInventoryFolder(folder2), Is.Null); |
@@ -143,6 +134,8 @@ namespace OpenSim.Data.Tests | |||
143 | [Test] | 134 | [Test] |
144 | public void T010_FolderNonParent() | 135 | public void T010_FolderNonParent() |
145 | { | 136 | { |
137 | TestHelper.InMethod(); | ||
138 | |||
146 | InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2); | 139 | InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2); |
147 | // the folder will go in | 140 | // the folder will go in |
148 | db.addInventoryFolder(f1); | 141 | db.addInventoryFolder(f1); |
@@ -153,6 +146,8 @@ namespace OpenSim.Data.Tests | |||
153 | [Test] | 146 | [Test] |
154 | public void T011_FolderCreate() | 147 | public void T011_FolderCreate() |
155 | { | 148 | { |
149 | TestHelper.InMethod(); | ||
150 | |||
156 | InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1); | 151 | InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1); |
157 | // TODO: this is probably wrong behavior, but is what we have | 152 | // TODO: this is probably wrong behavior, but is what we have |
158 | // db.updateInventoryFolder(f1); | 153 | // db.updateInventoryFolder(f1); |
@@ -165,7 +160,7 @@ namespace OpenSim.Data.Tests | |||
165 | db.addInventoryFolder(f1); | 160 | db.addInventoryFolder(f1); |
166 | InventoryFolderBase f1a = db.getUserRootFolder(owner1); | 161 | InventoryFolderBase f1a = db.getUserRootFolder(owner1); |
167 | Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))"); | 162 | Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))"); |
168 | Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))"); | 163 | Assert.That(name1, Is.StringMatching(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))"); |
169 | } | 164 | } |
170 | 165 | ||
171 | // we now have the following tree | 166 | // we now have the following tree |
@@ -176,6 +171,8 @@ namespace OpenSim.Data.Tests | |||
176 | [Test] | 171 | [Test] |
177 | public void T012_FolderList() | 172 | public void T012_FolderList() |
178 | { | 173 | { |
174 | TestHelper.InMethod(); | ||
175 | |||
179 | InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3); | 176 | InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3); |
180 | db.addInventoryFolder(f2); | 177 | db.addInventoryFolder(f2); |
181 | 178 | ||
@@ -190,6 +187,8 @@ namespace OpenSim.Data.Tests | |||
190 | [Test] | 187 | [Test] |
191 | public void T013_FolderHierarchy() | 188 | public void T013_FolderHierarchy() |
192 | { | 189 | { |
190 | TestHelper.InMethod(); | ||
191 | |||
193 | int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned) | 192 | int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned) |
194 | Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); | 193 | Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); |
195 | n = db.getFolderHierarchy(folder1).Count; | 194 | n = db.getFolderHierarchy(folder1).Count; |
@@ -203,6 +202,8 @@ namespace OpenSim.Data.Tests | |||
203 | [Test] | 202 | [Test] |
204 | public void T014_MoveFolder() | 203 | public void T014_MoveFolder() |
205 | { | 204 | { |
205 | TestHelper.InMethod(); | ||
206 | |||
206 | InventoryFolderBase f2 = db.getInventoryFolder(folder2); | 207 | InventoryFolderBase f2 = db.getInventoryFolder(folder2); |
207 | f2.ParentID = folder3; | 208 | f2.ParentID = folder3; |
208 | db.moveInventoryFolder(f2); | 209 | db.moveInventoryFolder(f2); |
@@ -217,6 +218,8 @@ namespace OpenSim.Data.Tests | |||
217 | [Test] | 218 | [Test] |
218 | public void T015_FolderHierarchy() | 219 | public void T015_FolderHierarchy() |
219 | { | 220 | { |
221 | TestHelper.InMethod(); | ||
222 | |||
220 | Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); | 223 | Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); |
221 | Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))"); | 224 | Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))"); |
222 | Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))"); | 225 | Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))"); |
@@ -228,6 +231,8 @@ namespace OpenSim.Data.Tests | |||
228 | [Test] | 231 | [Test] |
229 | public void T100_NoItems() | 232 | public void T100_NoItems() |
230 | { | 233 | { |
234 | TestHelper.InMethod(); | ||
235 | |||
231 | Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))"); | 236 | Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))"); |
232 | Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))"); | 237 | Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))"); |
233 | Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))"); | 238 | Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))"); |
@@ -240,6 +245,8 @@ namespace OpenSim.Data.Tests | |||
240 | [Test] | 245 | [Test] |
241 | public void T101_CreatItems() | 246 | public void T101_CreatItems() |
242 | { | 247 | { |
248 | TestHelper.InMethod(); | ||
249 | |||
243 | db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1)); | 250 | db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1)); |
244 | db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2)); | 251 | db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2)); |
245 | db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3)); | 252 | db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3)); |
@@ -249,6 +256,8 @@ namespace OpenSim.Data.Tests | |||
249 | [Test] | 256 | [Test] |
250 | public void T102_CompareItems() | 257 | public void T102_CompareItems() |
251 | { | 258 | { |
259 | TestHelper.InMethod(); | ||
260 | |||
252 | InventoryItemBase i1 = db.getInventoryItem(item1); | 261 | InventoryItemBase i1 = db.getInventoryItem(item1); |
253 | InventoryItemBase i2 = db.getInventoryItem(item2); | 262 | InventoryItemBase i2 = db.getInventoryItem(item2); |
254 | InventoryItemBase i3 = db.getInventoryItem(item3); | 263 | InventoryItemBase i3 = db.getInventoryItem(item3); |
@@ -266,6 +275,8 @@ namespace OpenSim.Data.Tests | |||
266 | [Test] | 275 | [Test] |
267 | public void T103_UpdateItem() | 276 | public void T103_UpdateItem() |
268 | { | 277 | { |
278 | TestHelper.InMethod(); | ||
279 | |||
269 | // TODO: probably shouldn't have the ability to have an | 280 | // TODO: probably shouldn't have the ability to have an |
270 | // owner of an item in a folder not owned by the user | 281 | // owner of an item in a folder not owned by the user |
271 | 282 | ||
@@ -284,6 +295,8 @@ namespace OpenSim.Data.Tests | |||
284 | [Test] | 295 | [Test] |
285 | public void T104_RandomUpdateItem() | 296 | public void T104_RandomUpdateItem() |
286 | { | 297 | { |
298 | TestHelper.InMethod(); | ||
299 | |||
287 | PropertyScrambler<InventoryFolderBase> folderScrambler = | 300 | PropertyScrambler<InventoryFolderBase> folderScrambler = |
288 | new PropertyScrambler<InventoryFolderBase>() | 301 | new PropertyScrambler<InventoryFolderBase>() |
289 | .DontScramble(x => x.Owner) | 302 | .DontScramble(x => x.Owner) |
@@ -341,6 +354,8 @@ namespace OpenSim.Data.Tests | |||
341 | [Test] | 354 | [Test] |
342 | public void T999_StillNull() | 355 | public void T999_StillNull() |
343 | { | 356 | { |
357 | TestHelper.InMethod(); | ||
358 | |||
344 | // After all tests are run, these should still return no results | 359 | // After all tests are run, these should still return no results |
345 | Assert.That(db.getInventoryFolder(zero), Is.Null); | 360 | Assert.That(db.getInventoryFolder(zero), Is.Null); |
346 | Assert.That(db.getInventoryItem(zero), Is.Null); | 361 | Assert.That(db.getInventoryItem(zero), Is.Null); |
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs index f3d41df..6c79bda 100644 --- a/OpenSim/Data/Tests/PropertyCompareConstraint.cs +++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs | |||
@@ -34,7 +34,6 @@ using System.Linq.Expressions; | |||
34 | using System.Reflection; | 34 | using System.Reflection; |
35 | using NUnit.Framework; | 35 | using NUnit.Framework; |
36 | using NUnit.Framework.Constraints; | 36 | using NUnit.Framework.Constraints; |
37 | using NUnit.Framework.SyntaxHelpers; | ||
38 | using OpenMetaverse; | 37 | using OpenMetaverse; |
39 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
40 | 39 | ||
diff --git a/OpenSim/Data/Tests/PropertyScrambler.cs b/OpenSim/Data/Tests/PropertyScrambler.cs index 132294a..c5d40c2 100644 --- a/OpenSim/Data/Tests/PropertyScrambler.cs +++ b/OpenSim/Data/Tests/PropertyScrambler.cs | |||
@@ -32,13 +32,11 @@ using System.Linq.Expressions; | |||
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Text; | 33 | using System.Text; |
34 | using NUnit.Framework; | 34 | using NUnit.Framework; |
35 | using NUnit.Framework.SyntaxHelpers; | ||
36 | using OpenMetaverse; | 35 | using OpenMetaverse; |
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
38 | 37 | ||
39 | namespace OpenSim.Data.Tests | 38 | namespace OpenSim.Data.Tests |
40 | { | 39 | { |
41 | |||
42 | //This is generic so that the lambda expressions will work right in IDEs. | 40 | //This is generic so that the lambda expressions will work right in IDEs. |
43 | public class PropertyScrambler<T> | 41 | public class PropertyScrambler<T> |
44 | { | 42 | { |
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs index 23d498d..44cf1ab 100644 --- a/OpenSim/Data/Tests/RegionTests.cs +++ b/OpenSim/Data/Tests/RegionTests.cs | |||
@@ -31,11 +31,11 @@ using System.Drawing; | |||
31 | using System.Text; | 31 | using System.Text; |
32 | using log4net.Config; | 32 | using log4net.Config; |
33 | using NUnit.Framework; | 33 | using NUnit.Framework; |
34 | using NUnit.Framework.SyntaxHelpers; | ||
35 | using OpenMetaverse; | 34 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
37 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Tests.Common; | ||
39 | using log4net; | 39 | using log4net; |
40 | using System.Reflection; | 40 | using System.Reflection; |
41 | using System.Data.Common; | 41 | using System.Data.Common; |
@@ -52,14 +52,6 @@ using OpenSim.Data.SQLite; | |||
52 | 52 | ||
53 | namespace OpenSim.Data.Tests | 53 | namespace OpenSim.Data.Tests |
54 | { | 54 | { |
55 | #if NUNIT25 | ||
56 | |||
57 | [TestFixture(typeof(SqliteConnection), typeof(SQLiteRegionData), Description = "Region store tests (SQLite)")] | ||
58 | [TestFixture(typeof(MySqlConnection), typeof(MySqlRegionData), Description = "Region store tests (MySQL)")] | ||
59 | [TestFixture(typeof(SqlConnection), typeof(MSSQLRegionData), Description = "Region store tests (MS SQL Server)")] | ||
60 | |||
61 | #else | ||
62 | |||
63 | [TestFixture(Description = "Region store tests (SQLite)")] | 55 | [TestFixture(Description = "Region store tests (SQLite)")] |
64 | public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteSimulationData> | 56 | public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteSimulationData> |
65 | { | 57 | { |
@@ -75,8 +67,6 @@ namespace OpenSim.Data.Tests | |||
75 | { | 67 | { |
76 | } | 68 | } |
77 | 69 | ||
78 | #endif | ||
79 | |||
80 | public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore> | 70 | public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore> |
81 | where TConn : DbConnection, new() | 71 | where TConn : DbConnection, new() |
82 | where TRegStore : class, ISimulationDataStore, new() | 72 | where TRegStore : class, ISimulationDataStore, new() |
@@ -131,15 +121,18 @@ namespace OpenSim.Data.Tests | |||
131 | string[] reg_tables = new string[] { | 121 | string[] reg_tables = new string[] { |
132 | "prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings" | 122 | "prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings" |
133 | }; | 123 | }; |
124 | |||
134 | if (m_rebuildDB) | 125 | if (m_rebuildDB) |
135 | { | 126 | { |
136 | DropTables(reg_tables); | 127 | DropTables(reg_tables); |
137 | ResetMigrations("RegionStore"); | 128 | ResetMigrations("RegionStore"); |
138 | }else | 129 | } |
130 | else | ||
131 | { | ||
139 | ClearTables(reg_tables); | 132 | ClearTables(reg_tables); |
133 | } | ||
140 | } | 134 | } |
141 | 135 | ||
142 | |||
143 | // Test Plan | 136 | // Test Plan |
144 | // Prims | 137 | // Prims |
145 | // - empty test - 001 | 138 | // - empty test - 001 |
@@ -158,6 +151,8 @@ namespace OpenSim.Data.Tests | |||
158 | [Test] | 151 | [Test] |
159 | public void T001_LoadEmpty() | 152 | public void T001_LoadEmpty() |
160 | { | 153 | { |
154 | TestHelper.InMethod(); | ||
155 | |||
161 | List<SceneObjectGroup> objs = db.LoadObjects(region1); | 156 | List<SceneObjectGroup> objs = db.LoadObjects(region1); |
162 | List<SceneObjectGroup> objs3 = db.LoadObjects(region3); | 157 | List<SceneObjectGroup> objs3 = db.LoadObjects(region3); |
163 | List<LandData> land = db.LoadLandObjects(region1); | 158 | List<LandData> land = db.LoadLandObjects(region1); |
@@ -174,6 +169,8 @@ namespace OpenSim.Data.Tests | |||
174 | [Test] | 169 | [Test] |
175 | public void T010_StoreSimpleObject() | 170 | public void T010_StoreSimpleObject() |
176 | { | 171 | { |
172 | TestHelper.InMethod(); | ||
173 | |||
177 | SceneObjectGroup sog = NewSOG("object1", prim1, region1); | 174 | SceneObjectGroup sog = NewSOG("object1", prim1, region1); |
178 | SceneObjectGroup sog2 = NewSOG("object2", prim2, region1); | 175 | SceneObjectGroup sog2 = NewSOG("object2", prim2, region1); |
179 | 176 | ||
@@ -207,6 +204,8 @@ namespace OpenSim.Data.Tests | |||
207 | [Test] | 204 | [Test] |
208 | public void T011_ObjectNames() | 205 | public void T011_ObjectNames() |
209 | { | 206 | { |
207 | TestHelper.InMethod(); | ||
208 | |||
210 | List<SceneObjectGroup> objs = db.LoadObjects(region1); | 209 | List<SceneObjectGroup> objs = db.LoadObjects(region1); |
211 | foreach (SceneObjectGroup sog in objs) | 210 | foreach (SceneObjectGroup sog in objs) |
212 | { | 211 | { |
@@ -219,6 +218,8 @@ namespace OpenSim.Data.Tests | |||
219 | [Test] | 218 | [Test] |
220 | public void T012_SceneParts() | 219 | public void T012_SceneParts() |
221 | { | 220 | { |
221 | TestHelper.InMethod(); | ||
222 | |||
222 | UUID tmp0 = UUID.Random(); | 223 | UUID tmp0 = UUID.Random(); |
223 | UUID tmp1 = UUID.Random(); | 224 | UUID tmp1 = UUID.Random(); |
224 | UUID tmp2 = UUID.Random(); | 225 | UUID tmp2 = UUID.Random(); |
@@ -252,6 +253,8 @@ namespace OpenSim.Data.Tests | |||
252 | [Test] | 253 | [Test] |
253 | public void T013_DatabasePersistency() | 254 | public void T013_DatabasePersistency() |
254 | { | 255 | { |
256 | TestHelper.InMethod(); | ||
257 | |||
255 | // Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data | 258 | // Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data |
256 | // The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored | 259 | // The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored |
257 | // The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently. | 260 | // The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently. |
@@ -427,6 +430,8 @@ namespace OpenSim.Data.Tests | |||
427 | [Test] | 430 | [Test] |
428 | public void T014_UpdateObject() | 431 | public void T014_UpdateObject() |
429 | { | 432 | { |
433 | TestHelper.InMethod(); | ||
434 | |||
430 | string text1 = "object1 text"; | 435 | string text1 = "object1 text"; |
431 | SceneObjectGroup sog = FindSOG("object1", region1); | 436 | SceneObjectGroup sog = FindSOG("object1", region1); |
432 | sog.RootPart.Text = text1; | 437 | sog.RootPart.Text = text1; |
@@ -528,15 +533,20 @@ namespace OpenSim.Data.Tests | |||
528 | Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))"); | 533 | Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))"); |
529 | Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))"); | 534 | Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))"); |
530 | } | 535 | } |
531 | 536 | ||
537 | /// <summary> | ||
538 | /// Test storage and retrieval of a scene object with a large number of parts. | ||
539 | /// </summary> | ||
532 | [Test] | 540 | [Test] |
533 | public void T015_LargeSceneObjects() | 541 | public void T015_LargeSceneObjects() |
534 | { | 542 | { |
543 | TestHelper.InMethod(); | ||
544 | |||
535 | UUID id = UUID.Random(); | 545 | UUID id = UUID.Random(); |
536 | Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>(); | 546 | Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>(); |
537 | SceneObjectGroup sog = NewSOG("Test SOG", id, region4); | 547 | SceneObjectGroup sog = NewSOG("Test SOG", id, region4); |
538 | mydic.Add(sog.RootPart.UUID,sog.RootPart); | 548 | mydic.Add(sog.RootPart.UUID,sog.RootPart); |
539 | for (int i=0;i<30;i++) | 549 | for (int i = 0; i < 30; i++) |
540 | { | 550 | { |
541 | UUID tmp = UUID.Random(); | 551 | UUID tmp = UUID.Random(); |
542 | SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp); | 552 | SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp); |
@@ -555,13 +565,14 @@ namespace OpenSim.Data.Tests | |||
555 | sop.Acceleration = accel; | 565 | sop.Acceleration = accel; |
556 | 566 | ||
557 | mydic.Add(tmp,sop); | 567 | mydic.Add(tmp,sop); |
558 | sog.AddPart(sop); | 568 | sog.AddPart(sop); |
559 | db.StoreObject(sog, region4); | ||
560 | } | 569 | } |
561 | 570 | ||
571 | db.StoreObject(sog, region4); | ||
572 | |||
562 | SceneObjectGroup retsog = FindSOG("Test SOG", region4); | 573 | SceneObjectGroup retsog = FindSOG("Test SOG", region4); |
563 | SceneObjectPart[] parts = retsog.Parts; | 574 | SceneObjectPart[] parts = retsog.Parts; |
564 | for (int i=0;i<30;i++) | 575 | for (int i = 0; i < 30; i++) |
565 | { | 576 | { |
566 | SceneObjectPart cursop = mydic[parts[i].UUID]; | 577 | SceneObjectPart cursop = mydic[parts[i].UUID]; |
567 | Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))"); | 578 | Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))"); |
@@ -576,6 +587,8 @@ namespace OpenSim.Data.Tests | |||
576 | //[Test] | 587 | //[Test] |
577 | public void T016_RandomSogWithSceneParts() | 588 | public void T016_RandomSogWithSceneParts() |
578 | { | 589 | { |
590 | TestHelper.InMethod(); | ||
591 | |||
579 | PropertyScrambler<SceneObjectPart> scrambler = | 592 | PropertyScrambler<SceneObjectPart> scrambler = |
580 | new PropertyScrambler<SceneObjectPart>() | 593 | new PropertyScrambler<SceneObjectPart>() |
581 | .DontScramble(x => x.UUID); | 594 | .DontScramble(x => x.UUID); |
@@ -642,15 +655,16 @@ namespace OpenSim.Data.Tests | |||
642 | return sog; | 655 | return sog; |
643 | } | 656 | } |
644 | 657 | ||
645 | |||
646 | // NOTE: it is a bad practice to rely on some of the previous tests having been run before. | 658 | // NOTE: it is a bad practice to rely on some of the previous tests having been run before. |
647 | // If the tests are run manually, one at a time, each starts with full class init (DB cleared). | 659 | // If the tests are run manually, one at a time, each starts with full class init (DB cleared). |
648 | // Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order. | 660 | // Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order. |
649 | // We shouldn't expect to find anything in the DB if we haven't put it there *in the same test*! | 661 | // We shouldn't expect to find anything in the DB if we haven't put it there *in the same test*! |
650 | 662 | ||
651 | [Test] | 663 | [Test] |
652 | public void T020_PrimInventoryEmpty() | 664 | public void T020_PrimInventoryEmpty() |
653 | { | 665 | { |
666 | TestHelper.InMethod(); | ||
667 | |||
654 | SceneObjectGroup sog = GetMySOG("object1"); | 668 | SceneObjectGroup sog = GetMySOG("object1"); |
655 | TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); | 669 | TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); |
656 | Assert.That(t, Is.Null); | 670 | Assert.That(t, Is.Null); |
@@ -670,10 +684,11 @@ namespace OpenSim.Data.Tests | |||
670 | db.StorePrimInventory(sog.RootPart.UUID, list); | 684 | db.StorePrimInventory(sog.RootPart.UUID, list); |
671 | } | 685 | } |
672 | 686 | ||
673 | |||
674 | [Test] | 687 | [Test] |
675 | public void T021_PrimInventoryBasic() | 688 | public void T021_PrimInventoryBasic() |
676 | { | 689 | { |
690 | TestHelper.InMethod(); | ||
691 | |||
677 | SceneObjectGroup sog = GetMySOG("object1"); | 692 | SceneObjectGroup sog = GetMySOG("object1"); |
678 | InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero); | 693 | InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero); |
679 | 694 | ||
@@ -701,20 +716,19 @@ namespace OpenSim.Data.Tests | |||
701 | Assert.That(t2.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))"); | 716 | Assert.That(t2.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))"); |
702 | 717 | ||
703 | // Removing inventory | 718 | // Removing inventory |
704 | |||
705 | List<TaskInventoryItem> list = new List<TaskInventoryItem>(); | 719 | List<TaskInventoryItem> list = new List<TaskInventoryItem>(); |
706 | db.StorePrimInventory(prim1, list); | 720 | db.StorePrimInventory(prim1, list); |
707 | 721 | ||
708 | sog = FindSOG("object1", region1); | 722 | sog = FindSOG("object1", region1); |
709 | t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); | 723 | t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); |
710 | Assert.That(t, Is.Null); | 724 | Assert.That(t, Is.Null); |
711 | |||
712 | } | 725 | } |
713 | |||
714 | 726 | ||
715 | [Test] | 727 | [Test] |
716 | public void T025_PrimInventoryPersistency() | 728 | public void T025_PrimInventoryPersistency() |
717 | { | 729 | { |
730 | TestHelper.InMethod(); | ||
731 | |||
718 | InventoryItemBase i = new InventoryItemBase(); | 732 | InventoryItemBase i = new InventoryItemBase(); |
719 | UUID id = UUID.Random(); | 733 | UUID id = UUID.Random(); |
720 | i.ID = id; | 734 | i.ID = id; |
@@ -786,6 +800,8 @@ namespace OpenSim.Data.Tests | |||
786 | [ExpectedException(typeof(ArgumentException))] | 800 | [ExpectedException(typeof(ArgumentException))] |
787 | public void T026_PrimInventoryMany() | 801 | public void T026_PrimInventoryMany() |
788 | { | 802 | { |
803 | TestHelper.InMethod(); | ||
804 | |||
789 | UUID i1,i2,i3,i4; | 805 | UUID i1,i2,i3,i4; |
790 | i1 = UUID.Random(); | 806 | i1 = UUID.Random(); |
791 | i2 = UUID.Random(); | 807 | i2 = UUID.Random(); |
@@ -816,15 +832,18 @@ namespace OpenSim.Data.Tests | |||
816 | [Test] | 832 | [Test] |
817 | public void T052_RemoveObject() | 833 | public void T052_RemoveObject() |
818 | { | 834 | { |
835 | TestHelper.InMethod(); | ||
836 | |||
819 | db.RemoveObject(prim1, region1); | 837 | db.RemoveObject(prim1, region1); |
820 | SceneObjectGroup sog = FindSOG("object1", region1); | 838 | SceneObjectGroup sog = FindSOG("object1", region1); |
821 | Assert.That(sog, Is.Null); | 839 | Assert.That(sog, Is.Null); |
822 | } | 840 | } |
823 | 841 | ||
824 | |||
825 | [Test] | 842 | [Test] |
826 | public void T100_DefaultRegionInfo() | 843 | public void T100_DefaultRegionInfo() |
827 | { | 844 | { |
845 | TestHelper.InMethod(); | ||
846 | |||
828 | RegionSettings r1 = db.LoadRegionSettings(region1); | 847 | RegionSettings r1 = db.LoadRegionSettings(region1); |
829 | Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))"); | 848 | Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))"); |
830 | 849 | ||
@@ -835,6 +854,8 @@ namespace OpenSim.Data.Tests | |||
835 | [Test] | 854 | [Test] |
836 | public void T101_UpdateRegionInfo() | 855 | public void T101_UpdateRegionInfo() |
837 | { | 856 | { |
857 | TestHelper.InMethod(); | ||
858 | |||
838 | int agentlimit = random.Next(); | 859 | int agentlimit = random.Next(); |
839 | double objectbonus = random.Next(); | 860 | double objectbonus = random.Next(); |
840 | int maturity = random.Next(); | 861 | int maturity = random.Next(); |
@@ -933,13 +954,14 @@ namespace OpenSim.Data.Tests | |||
933 | //Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid), "Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid))"); | 954 | //Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid), "Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid))"); |
934 | Assert.That(r1a.FixedSun,Is.True); | 955 | Assert.That(r1a.FixedSun,Is.True); |
935 | Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))"); | 956 | Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))"); |
936 | Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))"); | 957 | Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))"); |
937 | |||
938 | } | 958 | } |
939 | 959 | ||
940 | [Test] | 960 | [Test] |
941 | public void T300_NoTerrain() | 961 | public void T300_NoTerrain() |
942 | { | 962 | { |
963 | TestHelper.InMethod(); | ||
964 | |||
943 | Assert.That(db.LoadTerrain(zero), Is.Null); | 965 | Assert.That(db.LoadTerrain(zero), Is.Null); |
944 | Assert.That(db.LoadTerrain(region1), Is.Null); | 966 | Assert.That(db.LoadTerrain(region1), Is.Null); |
945 | Assert.That(db.LoadTerrain(region2), Is.Null); | 967 | Assert.That(db.LoadTerrain(region2), Is.Null); |
@@ -949,6 +971,8 @@ namespace OpenSim.Data.Tests | |||
949 | [Test] | 971 | [Test] |
950 | public void T301_CreateTerrain() | 972 | public void T301_CreateTerrain() |
951 | { | 973 | { |
974 | TestHelper.InMethod(); | ||
975 | |||
952 | double[,] t1 = GenTerrain(height1); | 976 | double[,] t1 = GenTerrain(height1); |
953 | db.StoreTerrain(t1, region1); | 977 | db.StoreTerrain(t1, region1); |
954 | 978 | ||
@@ -961,6 +985,8 @@ namespace OpenSim.Data.Tests | |||
961 | [Test] | 985 | [Test] |
962 | public void T302_FetchTerrain() | 986 | public void T302_FetchTerrain() |
963 | { | 987 | { |
988 | TestHelper.InMethod(); | ||
989 | |||
964 | double[,] baseterrain1 = GenTerrain(height1); | 990 | double[,] baseterrain1 = GenTerrain(height1); |
965 | double[,] baseterrain2 = GenTerrain(height2); | 991 | double[,] baseterrain2 = GenTerrain(height2); |
966 | double[,] t1 = db.LoadTerrain(region1); | 992 | double[,] t1 = db.LoadTerrain(region1); |
@@ -971,6 +997,8 @@ namespace OpenSim.Data.Tests | |||
971 | [Test] | 997 | [Test] |
972 | public void T303_UpdateTerrain() | 998 | public void T303_UpdateTerrain() |
973 | { | 999 | { |
1000 | TestHelper.InMethod(); | ||
1001 | |||
974 | double[,] baseterrain1 = GenTerrain(height1); | 1002 | double[,] baseterrain1 = GenTerrain(height1); |
975 | double[,] baseterrain2 = GenTerrain(height2); | 1003 | double[,] baseterrain2 = GenTerrain(height2); |
976 | db.StoreTerrain(baseterrain2, region1); | 1004 | db.StoreTerrain(baseterrain2, region1); |
@@ -983,6 +1011,8 @@ namespace OpenSim.Data.Tests | |||
983 | [Test] | 1011 | [Test] |
984 | public void T400_EmptyLand() | 1012 | public void T400_EmptyLand() |
985 | { | 1013 | { |
1014 | TestHelper.InMethod(); | ||
1015 | |||
986 | Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))"); | 1016 | Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))"); |
987 | Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))"); | 1017 | Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))"); |
988 | Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))"); | 1018 | Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))"); |
@@ -1018,25 +1048,12 @@ namespace OpenSim.Data.Tests | |||
1018 | return true; | 1048 | return true; |
1019 | } | 1049 | } |
1020 | 1050 | ||
1021 | |||
1022 | private SceneObjectGroup FindSOG(string name, UUID r) | 1051 | private SceneObjectGroup FindSOG(string name, UUID r) |
1023 | { | 1052 | { |
1024 | List<SceneObjectGroup> objs = db.LoadObjects(r); | 1053 | List<SceneObjectGroup> objs = db.LoadObjects(r); |
1025 | foreach (SceneObjectGroup sog in objs) | 1054 | foreach (SceneObjectGroup sog in objs) |
1026 | { | 1055 | if (sog.Name == name) |
1027 | SceneObjectPart p = sog.RootPart; | ||
1028 | if (p.Name == name) { | ||
1029 | RegionInfo regionInfo = new RegionInfo(); | ||
1030 | regionInfo.RegionID = r; | ||
1031 | regionInfo.RegionLocX = 0; | ||
1032 | regionInfo.RegionLocY = 0; | ||
1033 | |||
1034 | Scene scene = new Scene(regionInfo); | ||
1035 | sog.SetScene(scene); | ||
1036 | |||
1037 | return sog; | 1056 | return sog; |
1038 | } | ||
1039 | } | ||
1040 | 1057 | ||
1041 | return null; | 1058 | return null; |
1042 | } | 1059 | } |
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs index c2f9c3a..3be97b5 100644 --- a/OpenSim/Framework/Capabilities/Caps.cs +++ b/OpenSim/Framework/Capabilities/Caps.cs | |||
@@ -181,7 +181,6 @@ namespace OpenSim.Framework.Capabilities | |||
181 | 181 | ||
182 | RegisterRegionServiceHandlers(capsBase); | 182 | RegisterRegionServiceHandlers(capsBase); |
183 | RegisterInventoryServiceHandlers(capsBase); | 183 | RegisterInventoryServiceHandlers(capsBase); |
184 | |||
185 | } | 184 | } |
186 | 185 | ||
187 | public void RegisterRegionServiceHandlers(string capsBase) | 186 | public void RegisterRegionServiceHandlers(string capsBase) |
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index 927415e..7b5fb2e 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs | |||
@@ -250,7 +250,7 @@ namespace OpenSim.Framework | |||
250 | { | 250 | { |
251 | get | 251 | get |
252 | { | 252 | { |
253 | //m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length); | 253 | // m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length); |
254 | try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); } | 254 | try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); } |
255 | catch { } | 255 | catch { } |
256 | 256 | ||
diff --git a/OpenSim/Framework/Serialization/External/OspResolver.cs b/OpenSim/Framework/Serialization/External/OspResolver.cs index 7e3dd1b..d31d27c 100644 --- a/OpenSim/Framework/Serialization/External/OspResolver.cs +++ b/OpenSim/Framework/Serialization/External/OspResolver.cs | |||
@@ -66,6 +66,8 @@ namespace OpenSim.Framework.Serialization | |||
66 | UserAccount account = userService.GetUserAccount(UUID.Zero, userId); | 66 | UserAccount account = userService.GetUserAccount(UUID.Zero, userId); |
67 | if (account != null) | 67 | if (account != null) |
68 | return MakeOspa(account.FirstName, account.LastName); | 68 | return MakeOspa(account.FirstName, account.LastName); |
69 | // else | ||
70 | // m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId); | ||
69 | 71 | ||
70 | return null; | 72 | return null; |
71 | } | 73 | } |
@@ -77,6 +79,8 @@ namespace OpenSim.Framework.Serialization | |||
77 | /// <returns></returns> | 79 | /// <returns></returns> |
78 | public static string MakeOspa(string firstName, string lastName) | 80 | public static string MakeOspa(string firstName, string lastName) |
79 | { | 81 | { |
82 | // m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName); | ||
83 | |||
80 | return | 84 | return |
81 | OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName; | 85 | OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName; |
82 | } | 86 | } |
@@ -97,7 +101,10 @@ namespace OpenSim.Framework.Serialization | |||
97 | public static UUID ResolveOspa(string ospa, IUserAccountService userService) | 101 | public static UUID ResolveOspa(string ospa, IUserAccountService userService) |
98 | { | 102 | { |
99 | if (!ospa.StartsWith(OSPA_PREFIX)) | 103 | if (!ospa.StartsWith(OSPA_PREFIX)) |
100 | return UUID.Zero; | 104 | { |
105 | // m_log.DebugFormat("[OSP RESOLVER]: ResolveOspa() got unrecognized format [{0}]", ospa); | ||
106 | return UUID.Zero; | ||
107 | } | ||
101 | 108 | ||
102 | // m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa); | 109 | // m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa); |
103 | 110 | ||
@@ -161,7 +168,17 @@ namespace OpenSim.Framework.Serialization | |||
161 | 168 | ||
162 | UserAccount account = userService.GetUserAccount(UUID.Zero, firstName, lastName); | 169 | UserAccount account = userService.GetUserAccount(UUID.Zero, firstName, lastName); |
163 | if (account != null) | 170 | if (account != null) |
171 | { | ||
172 | // m_log.DebugFormat( | ||
173 | // "[OSP RESOLVER]: Found user account with uuid {0} for {1} {2}", | ||
174 | // account.PrincipalID, firstName, lastName); | ||
175 | |||
164 | return account.PrincipalID; | 176 | return account.PrincipalID; |
177 | } | ||
178 | // else | ||
179 | // { | ||
180 | // m_log.DebugFormat("[OSP RESOLVER]: No resolved OSPA user account for {0}", name); | ||
181 | // } | ||
165 | 182 | ||
166 | // XXX: Disable temporary user profile creation for now as implementation is incomplete - justincc | 183 | // XXX: Disable temporary user profile creation for now as implementation is incomplete - justincc |
167 | /* | 184 | /* |
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index 4c35132..ccec9b7 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | |||
@@ -378,6 +378,22 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
378 | /// <param name="response"></param> | 378 | /// <param name="response"></param> |
379 | public virtual void HandleRequest(OSHttpRequest request, OSHttpResponse response) | 379 | public virtual void HandleRequest(OSHttpRequest request, OSHttpResponse response) |
380 | { | 380 | { |
381 | if (request.HttpMethod == String.Empty) // Can't handle empty requests, not wasting a thread | ||
382 | { | ||
383 | try | ||
384 | { | ||
385 | SendHTML500(response); | ||
386 | } | ||
387 | catch | ||
388 | { | ||
389 | } | ||
390 | |||
391 | return; | ||
392 | } | ||
393 | |||
394 | string requestMethod = request.HttpMethod; | ||
395 | string uriString = request.RawUrl; | ||
396 | |||
381 | string reqnum = "unknown"; | 397 | string reqnum = "unknown"; |
382 | int tickstart = Environment.TickCount; | 398 | int tickstart = Environment.TickCount; |
383 | 399 | ||
@@ -495,7 +511,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
495 | 511 | ||
496 | request.InputStream.Close(); | 512 | request.InputStream.Close(); |
497 | 513 | ||
498 | // HTTP IN support. The script engine taes it from here | 514 | // HTTP IN support. The script engine takes it from here |
499 | // Nothing to worry about for us. | 515 | // Nothing to worry about for us. |
500 | // | 516 | // |
501 | if (buffer == null) | 517 | if (buffer == null) |
@@ -609,19 +625,19 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
609 | { | 625 | { |
610 | m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw ", e); | 626 | m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw ", e); |
611 | } | 627 | } |
612 | catch (InvalidOperationException e) | 628 | catch (Exception e) |
613 | { | 629 | { |
614 | m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}", e); | 630 | m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw " + e.ToString()); |
615 | SendHTML500(response); | 631 | SendHTML500(response); |
616 | } | 632 | } |
617 | finally | 633 | finally |
618 | { | 634 | { |
619 | // Every month or so this will wrap and give bad numbers, not really a problem | 635 | // Every month or so this will wrap and give bad numbers, not really a problem |
620 | // since its just for reporting, 200ms limit can be adjusted | 636 | // since its just for reporting, tickdiff limit can be adjusted |
621 | int tickdiff = Environment.TickCount - tickstart; | 637 | int tickdiff = Environment.TickCount - tickstart; |
622 | if (tickdiff > 500) | 638 | if (tickdiff > 3000) |
623 | m_log.InfoFormat( | 639 | m_log.InfoFormat( |
624 | "[BASE HTTP SERVER]: slow request <{0}> for {1} took {2} ms", reqnum, request.RawUrl, tickdiff); | 640 | "[BASE HTTP SERVER]: slow {0} request for {1} from {2} took {3} ms", requestMethod, uriString, request.RemoteIPEndPoint.ToString(), tickdiff); |
625 | } | 641 | } |
626 | } | 642 | } |
627 | 643 | ||
@@ -785,7 +801,19 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
785 | if (methodWasFound) | 801 | if (methodWasFound) |
786 | { | 802 | { |
787 | xmlRprcRequest.Params.Add(request.Url); // Param[2] | 803 | xmlRprcRequest.Params.Add(request.Url); // Param[2] |
788 | xmlRprcRequest.Params.Add(request.Headers.Get("X-Forwarded-For")); // Param[3] | 804 | |
805 | string xff = "X-Forwarded-For"; | ||
806 | string xfflower = xff.ToLower(); | ||
807 | foreach (string s in request.Headers.AllKeys) | ||
808 | { | ||
809 | if (s != null && s.Equals(xfflower)) | ||
810 | { | ||
811 | xff = xfflower; | ||
812 | break; | ||
813 | } | ||
814 | } | ||
815 | xmlRprcRequest.Params.Add(request.Headers.Get(xff)); // Param[3] | ||
816 | |||
789 | 817 | ||
790 | try | 818 | try |
791 | { | 819 | { |
diff --git a/OpenSim/Framework/Servers/HttpServer/OSHttpHandler.cs b/OpenSim/Framework/Servers/HttpServer/OSHttpHandler.cs index 129a544..2c2b47d 100644 --- a/OpenSim/Framework/Servers/HttpServer/OSHttpHandler.cs +++ b/OpenSim/Framework/Servers/HttpServer/OSHttpHandler.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
83 | /// <summary> | 83 | /// <summary> |
84 | /// Regular expression used to match against path of the | 84 | /// Regular expression used to match against path of the |
85 | /// incoming HTTP request. If you want to match any string | 85 | /// incoming HTTP request. If you want to match any string |
86 | /// either use '.*' or null. To match on the emtpy string use | 86 | /// either use '.*' or null. To match on the empty string use |
87 | /// '^$'. | 87 | /// '^$'. |
88 | /// </summary> | 88 | /// </summary> |
89 | public virtual Regex Path | 89 | public virtual Regex Path |
diff --git a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs index e62407a..dc4eb8f 100644 --- a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs +++ b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs | |||
@@ -34,7 +34,6 @@ using System.Text; | |||
34 | using HttpServer; | 34 | using HttpServer; |
35 | using HttpServer.FormDecoders; | 35 | using HttpServer.FormDecoders; |
36 | using NUnit.Framework; | 36 | using NUnit.Framework; |
37 | using NUnit.Framework.SyntaxHelpers; | ||
38 | using OpenSim.Framework.Servers.HttpServer; | 37 | using OpenSim.Framework.Servers.HttpServer; |
39 | 38 | ||
40 | namespace OpenSim.Framework.Servers.Tests | 39 | namespace OpenSim.Framework.Servers.Tests |
diff --git a/OpenSim/Framework/Tests/AnimationTests.cs b/OpenSim/Framework/Tests/AnimationTests.cs index 719ddce..9aa95af 100644 --- a/OpenSim/Framework/Tests/AnimationTests.cs +++ b/OpenSim/Framework/Tests/AnimationTests.cs | |||
@@ -28,7 +28,6 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using NUnit.Framework.SyntaxHelpers; | ||
32 | using OpenMetaverse; | 31 | using OpenMetaverse; |
33 | using OpenMetaverse.StructuredData; | 32 | using OpenMetaverse.StructuredData; |
34 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
diff --git a/OpenSim/Framework/Tests/PrimeNumberHelperTests.cs b/OpenSim/Framework/Tests/PrimeNumberHelperTests.cs index d741f91..36bc6e7 100644 --- a/OpenSim/Framework/Tests/PrimeNumberHelperTests.cs +++ b/OpenSim/Framework/Tests/PrimeNumberHelperTests.cs | |||
@@ -28,7 +28,6 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using NUnit.Framework.SyntaxHelpers; | ||
32 | using OpenMetaverse; | 31 | using OpenMetaverse; |
33 | using OpenMetaverse.StructuredData; | 32 | using OpenMetaverse.StructuredData; |
34 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
@@ -38,8 +37,6 @@ namespace OpenSim.Framework.Tests | |||
38 | [TestFixture] | 37 | [TestFixture] |
39 | public class PrimeNumberHelperTests | 38 | public class PrimeNumberHelperTests |
40 | { | 39 | { |
41 | |||
42 | |||
43 | [Test] | 40 | [Test] |
44 | public void TestGetPrime() | 41 | public void TestGetPrime() |
45 | { | 42 | { |
diff --git a/OpenSim/Framework/Tests/UtilTest.cs b/OpenSim/Framework/Tests/UtilTest.cs index 89f5c0c..5eac411 100644 --- a/OpenSim/Framework/Tests/UtilTest.cs +++ b/OpenSim/Framework/Tests/UtilTest.cs | |||
@@ -27,7 +27,6 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using NUnit.Framework; | 29 | using NUnit.Framework; |
30 | using NUnit.Framework.SyntaxHelpers; | ||
31 | using OpenMetaverse; | 30 | using OpenMetaverse; |
32 | using OpenSim.Tests.Common; | 31 | using OpenSim.Tests.Common; |
33 | 32 | ||
diff --git a/OpenSim/Framework/UndoStack.cs b/OpenSim/Framework/UndoStack.cs index 4d800ae..fde63b1 100644 --- a/OpenSim/Framework/UndoStack.cs +++ b/OpenSim/Framework/UndoStack.cs | |||
@@ -90,7 +90,7 @@ namespace OpenSim.Framework | |||
90 | return deleted; | 90 | return deleted; |
91 | } | 91 | } |
92 | else | 92 | else |
93 | throw new InvalidOperationException("Cannot pop from emtpy stack"); | 93 | throw new InvalidOperationException("Cannot pop from empty stack"); |
94 | } | 94 | } |
95 | 95 | ||
96 | public T Peek() | 96 | public T Peek() |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 533e53a..5a5046e 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -459,10 +459,17 @@ namespace OpenSim.Framework | |||
459 | /// <param name="oldy">Old region y-coord</param> | 459 | /// <param name="oldy">Old region y-coord</param> |
460 | /// <param name="newy">New region y-coord</param> | 460 | /// <param name="newy">New region y-coord</param> |
461 | /// <returns></returns> | 461 | /// <returns></returns> |
462 | public static bool IsOutsideView(uint oldx, uint newx, uint oldy, uint newy) | 462 | public static bool IsOutsideView(float drawdist, uint oldx, uint newx, uint oldy, uint newy) |
463 | { | 463 | { |
464 | // Eventually this will be a function of the draw distance / camera position too. | 464 | int dd = (int)((drawdist + Constants.RegionSize - 1) / Constants.RegionSize); |
465 | return (((int)Math.Abs((int)(oldx - newx)) > 1) || ((int)Math.Abs((int)(oldy - newy)) > 1)); | 465 | |
466 | int startX = (int)oldx - dd; | ||
467 | int startY = (int)oldy - dd; | ||
468 | |||
469 | int endX = (int)oldx + dd; | ||
470 | int endY = (int)oldy + dd; | ||
471 | |||
472 | return (newx < startX || endX < newx || newy < startY || endY < newy); | ||
466 | } | 473 | } |
467 | 474 | ||
468 | public static string FieldToString(byte[] bytes) | 475 | public static string FieldToString(byte[] bytes) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 584c577..583214c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -845,7 +845,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
845 | 845 | ||
846 | private void HandleUseCircuitCode(object o) | 846 | private void HandleUseCircuitCode(object o) |
847 | { | 847 | { |
848 | DateTime startTime = DateTime.Now; | 848 | // DateTime startTime = DateTime.Now; |
849 | object[] array = (object[])o; | 849 | object[] array = (object[])o; |
850 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; | 850 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; |
851 | UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1]; | 851 | UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1]; |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 6ed4867..9adb68b 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -92,9 +92,9 @@ namespace Flotsam.RegionModules.AssetCache | |||
92 | // Expiration is expressed in hours. | 92 | // Expiration is expressed in hours. |
93 | private const double m_DefaultMemoryExpiration = 1.0; | 93 | private const double m_DefaultMemoryExpiration = 1.0; |
94 | private const double m_DefaultFileExpiration = 48; | 94 | private const double m_DefaultFileExpiration = 48; |
95 | private TimeSpan m_MemoryExpiration = TimeSpan.Zero; | 95 | private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration); |
96 | private TimeSpan m_FileExpiration = TimeSpan.Zero; | 96 | private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration); |
97 | private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero; | 97 | private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(m_DefaultFileExpiration); |
98 | 98 | ||
99 | private static int m_CacheDirectoryTiers = 1; | 99 | private static int m_CacheDirectoryTiers = 1; |
100 | private static int m_CacheDirectoryTierLen = 3; | 100 | private static int m_CacheDirectoryTierLen = 3; |
@@ -147,7 +147,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
147 | } | 147 | } |
148 | 148 | ||
149 | m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); | 149 | m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); |
150 | m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); | 150 | m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_CacheDirectory); |
151 | 151 | ||
152 | m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false); | 152 | m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false); |
153 | m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); | 153 | m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); |
@@ -245,16 +245,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
245 | private void UpdateMemoryCache(string key, AssetBase asset) | 245 | private void UpdateMemoryCache(string key, AssetBase asset) |
246 | { | 246 | { |
247 | if (m_MemoryCacheEnabled) | 247 | if (m_MemoryCacheEnabled) |
248 | { | 248 | m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration); |
249 | if (m_MemoryExpiration > TimeSpan.Zero) | ||
250 | { | ||
251 | m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration); | ||
252 | } | ||
253 | else | ||
254 | { | ||
255 | m_MemoryCache.AddOrUpdate(key, asset, Double.MaxValue); | ||
256 | } | ||
257 | } | ||
258 | } | 249 | } |
259 | 250 | ||
260 | public void Cache(AssetBase asset) | 251 | public void Cache(AssetBase asset) |
@@ -450,7 +441,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
450 | private void CleanupExpiredFiles(object source, ElapsedEventArgs e) | 441 | private void CleanupExpiredFiles(object source, ElapsedEventArgs e) |
451 | { | 442 | { |
452 | if (m_LogLevel >= 2) | 443 | if (m_LogLevel >= 2) |
453 | m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); | 444 | m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration); |
454 | 445 | ||
455 | // Purge all files last accessed prior to this point | 446 | // Purge all files last accessed prior to this point |
456 | DateTime purgeLine = DateTime.Now - m_FileExpiration; | 447 | DateTime purgeLine = DateTime.Now - m_FileExpiration; |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index f8ce444..08ac624 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
167 | } | 167 | } |
168 | } | 168 | } |
169 | 169 | ||
170 | m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); | 170 | m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); |
171 | 171 | ||
172 | // If we only found default textures, then the appearance is not cached | 172 | // If we only found default textures, then the appearance is not cached |
173 | return (defonly ? false : true); | 173 | return (defonly ? false : true); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index 2b3d2a9..8a977c9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | |||
@@ -49,16 +49,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
49 | { | 49 | { |
50 | m_scene = scene; | 50 | m_scene = scene; |
51 | m_scene.RegisterModuleInterface<IDialogModule>(this); | 51 | m_scene.RegisterModuleInterface<IDialogModule>(this); |
52 | 52 | ||
53 | m_scene.AddCommand( | 53 | m_scene.AddCommand( |
54 | this, "alert", "alert <first> <last> <message>", | 54 | this, "alert", "alert <message>", |
55 | "Send an alert to a user", | 55 | "Send an alert to everyone", |
56 | HandleAlertConsoleCommand); | 56 | HandleAlertConsoleCommand); |
57 | 57 | ||
58 | m_scene.AddCommand( | 58 | m_scene.AddCommand( |
59 | this, "alert general", "alert [general] <message>", | 59 | this, "alert-user", "alert-user <first> <last> <message>", |
60 | "Send an alert to everyone", | 60 | "Send an alert to a user", |
61 | "If keyword 'general' is omitted, then <message> must be surrounded by quotation marks.", | ||
62 | HandleAlertConsoleCommand); | 61 | HandleAlertConsoleCommand); |
63 | } | 62 | } |
64 | 63 | ||
@@ -177,55 +176,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
177 | { | 176 | { |
178 | if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene) | 177 | if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene) |
179 | return; | 178 | return; |
180 | 179 | ||
181 | bool isGeneral = false; | ||
182 | string firstName = string.Empty; | ||
183 | string lastName = string.Empty; | ||
184 | string message = string.Empty; | 180 | string message = string.Empty; |
185 | 181 | ||
186 | if (cmdparams.Length > 1) | 182 | if (cmdparams[0].ToLower().Equals("alert")) |
187 | { | ||
188 | firstName = cmdparams[1]; | ||
189 | isGeneral = firstName.ToLower().Equals("general"); | ||
190 | } | ||
191 | if (cmdparams.Length == 2 && !isGeneral) | ||
192 | { | 183 | { |
193 | // alert "message" | 184 | message = CombineParams(cmdparams, 1); |
194 | message = cmdparams[1]; | 185 | m_log.InfoFormat("[DIALOG]: Sending general alert in region {0} with message {1}", |
195 | isGeneral = true; | 186 | m_scene.RegionInfo.RegionName, message); |
196 | } | 187 | SendGeneralAlert(message); |
197 | else if (cmdparams.Length > 2 && isGeneral) | ||
198 | { | ||
199 | // alert general <message> | ||
200 | message = CombineParams(cmdparams, 2); | ||
201 | } | 188 | } |
202 | else if (cmdparams.Length > 3) | 189 | else if (cmdparams.Length > 3) |
203 | { | 190 | { |
204 | // alert <first> <last> <message> | 191 | string firstName = cmdparams[1]; |
205 | lastName = cmdparams[2]; | 192 | string lastName = cmdparams[2]; |
206 | message = CombineParams(cmdparams, 3); | 193 | message = CombineParams(cmdparams, 3); |
194 | m_log.InfoFormat( | ||
195 | "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", | ||
196 | m_scene.RegionInfo.RegionName, firstName, lastName, message); | ||
197 | SendAlertToUser(firstName, lastName, message, false); | ||
207 | } | 198 | } |
208 | else | 199 | else |
209 | { | 200 | { |
210 | OpenSim.Framework.Console.MainConsole.Instance.Output( | 201 | OpenSim.Framework.Console.MainConsole.Instance.Output( |
211 | "Usage: alert \"message\" | alert general <message> | alert <first> <last> <message>"); | 202 | "Usage: alert <message> | alert-user <first> <last> <message>"); |
212 | return; | 203 | return; |
213 | } | 204 | } |
214 | |||
215 | if (isGeneral) | ||
216 | { | ||
217 | m_log.InfoFormat( | ||
218 | "[DIALOG]: Sending general alert in region {0} with message {1}", | ||
219 | m_scene.RegionInfo.RegionName, message); | ||
220 | SendGeneralAlert(message); | ||
221 | } | ||
222 | else | ||
223 | { | ||
224 | m_log.InfoFormat( | ||
225 | "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", | ||
226 | m_scene.RegionInfo.RegionName, firstName, lastName, message); | ||
227 | SendAlertToUser(firstName, lastName, message, false); | ||
228 | } | ||
229 | } | 205 | } |
230 | 206 | ||
231 | private string CombineParams(string[] commandParams, int pos) | 207 | private string CombineParams(string[] commandParams, int pos) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 6030706..9b98de3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization; | |||
41 | using OpenSim.Framework.Serialization.External; | 41 | using OpenSim.Framework.Serialization.External; |
42 | using OpenSim.Region.CoreModules.World.Archiver; | 42 | using OpenSim.Region.CoreModules.World.Archiver; |
43 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
44 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
44 | using OpenSim.Region.Framework.Interfaces; | 45 | using OpenSim.Region.Framework.Interfaces; |
45 | using OpenSim.Services.Interfaces; | 46 | using OpenSim.Services.Interfaces; |
46 | 47 | ||
@@ -75,6 +76,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
75 | /// The stream from which the inventory archive will be loaded. | 76 | /// The stream from which the inventory archive will be loaded. |
76 | /// </value> | 77 | /// </value> |
77 | private Stream m_loadStream; | 78 | private Stream m_loadStream; |
79 | |||
80 | protected bool m_controlFileLoaded; | ||
81 | protected bool m_assetsLoaded; | ||
82 | protected bool m_inventoryNodesLoaded; | ||
83 | |||
84 | protected int m_successfulAssetRestores; | ||
85 | protected int m_failedAssetRestores; | ||
86 | protected int m_successfulItemRestores; | ||
87 | |||
88 | /// <summary> | ||
89 | /// Root destination folder for the IAR load. | ||
90 | /// </summary> | ||
91 | protected InventoryFolderBase m_rootDestinationFolder; | ||
92 | |||
93 | /// <summary> | ||
94 | /// Inventory nodes loaded from the iar. | ||
95 | /// </summary> | ||
96 | protected HashSet<InventoryNodeBase> m_loadedNodes = new HashSet<InventoryNodeBase>(); | ||
97 | |||
98 | /// <summary> | ||
99 | /// In order to load identically named folders, we need to keep track of the folders that we have already | ||
100 | /// resolved. | ||
101 | /// </summary> | ||
102 | Dictionary <string, InventoryFolderBase> m_resolvedFolders = new Dictionary<string, InventoryFolderBase>(); | ||
103 | |||
104 | /// <summary> | ||
105 | /// Record the creator id that should be associated with an asset. This is used to adjust asset creator ids | ||
106 | /// after OSP resolution (since OSP creators are only stored in the item | ||
107 | /// </summary> | ||
108 | protected Dictionary<UUID, UUID> m_creatorIdForAssetId = new Dictionary<UUID, UUID>(); | ||
78 | 109 | ||
79 | public InventoryArchiveReadRequest( | 110 | public InventoryArchiveReadRequest( |
80 | Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge) | 111 | Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge) |
@@ -100,20 +131,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
100 | /// <summary> | 131 | /// <summary> |
101 | /// Execute the request | 132 | /// Execute the request |
102 | /// </summary> | 133 | /// </summary> |
134 | /// <remarks> | ||
135 | /// Only call this once. To load another IAR, construct another request object. | ||
136 | /// </remarks> | ||
103 | /// <returns> | 137 | /// <returns> |
104 | /// A list of the inventory nodes loaded. If folders were loaded then only the root folders are | 138 | /// A list of the inventory nodes loaded. If folders were loaded then only the root folders are |
105 | /// returned | 139 | /// returned |
106 | /// </returns> | 140 | /// </returns> |
141 | /// <exception cref="System.Exception">Thrown if load fails.</exception> | ||
107 | public HashSet<InventoryNodeBase> Execute() | 142 | public HashSet<InventoryNodeBase> Execute() |
108 | { | 143 | { |
109 | try | 144 | try |
110 | { | 145 | { |
111 | string filePath = "ERROR"; | 146 | string filePath = "ERROR"; |
112 | int successfulAssetRestores = 0; | ||
113 | int failedAssetRestores = 0; | ||
114 | int successfulItemRestores = 0; | ||
115 | |||
116 | HashSet<InventoryNodeBase> loadedNodes = new HashSet<InventoryNodeBase>(); | ||
117 | 147 | ||
118 | List<InventoryFolderBase> folderCandidates | 148 | List<InventoryFolderBase> folderCandidates |
119 | = InventoryArchiveUtils.FindFolderByPath( | 149 | = InventoryArchiveUtils.FindFolderByPath( |
@@ -124,16 +154,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
124 | // Possibly provide an option later on to automatically create this folder if it does not exist | 154 | // Possibly provide an option later on to automatically create this folder if it does not exist |
125 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); | 155 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); |
126 | 156 | ||
127 | return loadedNodes; | 157 | return m_loadedNodes; |
128 | } | 158 | } |
129 | 159 | ||
130 | InventoryFolderBase rootDestinationFolder = folderCandidates[0]; | 160 | m_rootDestinationFolder = folderCandidates[0]; |
131 | archive = new TarArchiveReader(m_loadStream); | 161 | archive = new TarArchiveReader(m_loadStream); |
132 | |||
133 | // In order to load identically named folders, we need to keep track of the folders that we have already | ||
134 | // resolved | ||
135 | Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>(); | ||
136 | |||
137 | byte[] data; | 162 | byte[] data; |
138 | TarArchiveReader.TarEntryType entryType; | 163 | TarArchiveReader.TarEntryType entryType; |
139 | 164 | ||
@@ -142,45 +167,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
142 | if (filePath == ArchiveConstants.CONTROL_FILE_PATH) | 167 | if (filePath == ArchiveConstants.CONTROL_FILE_PATH) |
143 | { | 168 | { |
144 | LoadControlFile(filePath, data); | 169 | LoadControlFile(filePath, data); |
145 | } | 170 | } |
146 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | 171 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) |
147 | { | 172 | { |
148 | if (LoadAsset(filePath, data)) | 173 | LoadAssetFile(filePath, data); |
149 | successfulAssetRestores++; | ||
150 | else | ||
151 | failedAssetRestores++; | ||
152 | |||
153 | if ((successfulAssetRestores) % 50 == 0) | ||
154 | m_log.DebugFormat( | ||
155 | "[INVENTORY ARCHIVER]: Loaded {0} assets...", | ||
156 | successfulAssetRestores); | ||
157 | } | 174 | } |
158 | else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) | 175 | else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) |
159 | { | 176 | { |
160 | filePath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length); | 177 | LoadInventoryFile(filePath, entryType, data); |
161 | |||
162 | // Trim off the file portion if we aren't already dealing with a directory path | ||
163 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) | ||
164 | filePath = filePath.Remove(filePath.LastIndexOf("/") + 1); | ||
165 | |||
166 | InventoryFolderBase foundFolder | ||
167 | = ReplicateArchivePathToUserInventory( | ||
168 | filePath, rootDestinationFolder, resolvedFolders, loadedNodes); | ||
169 | |||
170 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) | ||
171 | { | ||
172 | InventoryItemBase item = LoadItem(data, foundFolder); | ||
173 | |||
174 | if (item != null) | ||
175 | { | ||
176 | successfulItemRestores++; | ||
177 | |||
178 | // If we aren't loading the folder containing the item then well need to update the | ||
179 | // viewer separately for that item. | ||
180 | if (!loadedNodes.Contains(foundFolder)) | ||
181 | loadedNodes.Add(item); | ||
182 | } | ||
183 | } | ||
184 | } | 178 | } |
185 | } | 179 | } |
186 | 180 | ||
@@ -188,10 +182,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
188 | 182 | ||
189 | m_log.DebugFormat( | 183 | m_log.DebugFormat( |
190 | "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", | 184 | "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", |
191 | successfulAssetRestores, failedAssetRestores); | 185 | m_successfulAssetRestores, m_failedAssetRestores); |
192 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores); | 186 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", m_successfulItemRestores); |
193 | 187 | ||
194 | return loadedNodes; | 188 | return m_loadedNodes; |
195 | } | 189 | } |
196 | finally | 190 | finally |
197 | { | 191 | { |
@@ -400,9 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
400 | UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService); | 394 | UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService); |
401 | if (UUID.Zero != ospResolvedId) // The user exists in this grid | 395 | if (UUID.Zero != ospResolvedId) // The user exists in this grid |
402 | { | 396 | { |
397 | // m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId); | ||
398 | |||
403 | item.CreatorIdAsUuid = ospResolvedId; | 399 | item.CreatorIdAsUuid = ospResolvedId; |
404 | 400 | ||
405 | // XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the | 401 | // Don't preserve the OSPA in the creator id (which actually gets persisted to the |
406 | // database). Instead, replace with the UUID that we found. | 402 | // database). Instead, replace with the UUID that we found. |
407 | item.CreatorId = ospResolvedId.ToString(); | 403 | item.CreatorId = ospResolvedId.ToString(); |
408 | 404 | ||
@@ -410,7 +406,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
410 | } | 406 | } |
411 | else if (item.CreatorData == null || item.CreatorData == String.Empty) | 407 | else if (item.CreatorData == null || item.CreatorData == String.Empty) |
412 | { | 408 | { |
413 | item.CreatorIdAsUuid = m_userInfo.PrincipalID; | 409 | item.CreatorId = m_userInfo.PrincipalID.ToString(); |
410 | item.CreatorIdAsUuid = new UUID(item.CreatorId); | ||
414 | } | 411 | } |
415 | 412 | ||
416 | item.Owner = m_userInfo.PrincipalID; | 413 | item.Owner = m_userInfo.PrincipalID; |
@@ -418,6 +415,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
418 | // Reset folder ID to the one in which we want to load it | 415 | // Reset folder ID to the one in which we want to load it |
419 | item.Folder = loadFolder.ID; | 416 | item.Folder = loadFolder.ID; |
420 | 417 | ||
418 | // Record the creator id for the item's asset so that we can use it later, if necessary, when the asset | ||
419 | // is loaded. | ||
420 | // FIXME: This relies on the items coming before the assets in the TAR file. Need to create stronger | ||
421 | // checks for this, and maybe even an external tool for creating OARs which enforces this, rather than | ||
422 | // relying on native tar tools. | ||
423 | m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid; | ||
424 | |||
421 | m_scene.AddInventoryItem(item); | 425 | m_scene.AddInventoryItem(item); |
422 | 426 | ||
423 | return item; | 427 | return item; |
@@ -446,18 +450,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
446 | } | 450 | } |
447 | 451 | ||
448 | string extension = filename.Substring(i); | 452 | string extension = filename.Substring(i); |
449 | string uuid = filename.Remove(filename.Length - extension.Length); | 453 | string rawUuid = filename.Remove(filename.Length - extension.Length); |
454 | UUID assetId = new UUID(rawUuid); | ||
450 | 455 | ||
451 | if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) | 456 | if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) |
452 | { | 457 | { |
453 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; | 458 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; |
454 | 459 | ||
455 | if (assetType == (sbyte)AssetType.Unknown) | 460 | if (assetType == (sbyte)AssetType.Unknown) |
456 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid); | 461 | { |
462 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, assetId); | ||
463 | } | ||
464 | else if (assetType == (sbyte)AssetType.Object) | ||
465 | { | ||
466 | if (m_creatorIdForAssetId.ContainsKey(assetId)) | ||
467 | { | ||
468 | string xmlData = Utils.BytesToString(data); | ||
469 | SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
470 | foreach (SceneObjectPart sop in sog.Parts) | ||
471 | { | ||
472 | if (sop.CreatorData == null || sop.CreatorData == "") | ||
473 | { | ||
474 | sop.CreatorID = m_creatorIdForAssetId[assetId]; | ||
475 | } | ||
476 | } | ||
477 | |||
478 | data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)); | ||
479 | } | ||
480 | } | ||
457 | 481 | ||
458 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 482 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
459 | 483 | ||
460 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero.ToString()); | 484 | AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString()); |
461 | asset.Data = data; | 485 | asset.Data = data; |
462 | 486 | ||
463 | m_scene.AssetService.Store(asset); | 487 | m_scene.AssetService.Store(asset); |
@@ -495,7 +519,88 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
495 | majorVersion, MAX_MAJOR_VERSION)); | 519 | majorVersion, MAX_MAJOR_VERSION)); |
496 | } | 520 | } |
497 | 521 | ||
498 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); | 522 | m_controlFileLoaded = true; |
523 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); | ||
499 | } | 524 | } |
525 | |||
526 | /// <summary> | ||
527 | /// Load inventory file | ||
528 | /// </summary> | ||
529 | /// <param name="path"></param> | ||
530 | /// <param name="entryType"></param> | ||
531 | /// <param name="data"></param> | ||
532 | protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data) | ||
533 | { | ||
534 | if (!m_controlFileLoaded) | ||
535 | throw new Exception( | ||
536 | string.Format( | ||
537 | "The IAR you are trying to load does not list {0} before {1}. Aborting load", | ||
538 | ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.INVENTORY_PATH)); | ||
539 | |||
540 | if (m_assetsLoaded) | ||
541 | throw new Exception( | ||
542 | string.Format( | ||
543 | "The IAR you are trying to load does not list all {0} before {1}. Aborting load", | ||
544 | ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH)); | ||
545 | |||
546 | path = path.Substring(ArchiveConstants.INVENTORY_PATH.Length); | ||
547 | |||
548 | // Trim off the file portion if we aren't already dealing with a directory path | ||
549 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) | ||
550 | path = path.Remove(path.LastIndexOf("/") + 1); | ||
551 | |||
552 | InventoryFolderBase foundFolder | ||
553 | = ReplicateArchivePathToUserInventory( | ||
554 | path, m_rootDestinationFolder, m_resolvedFolders, m_loadedNodes); | ||
555 | |||
556 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) | ||
557 | { | ||
558 | InventoryItemBase item = LoadItem(data, foundFolder); | ||
559 | |||
560 | if (item != null) | ||
561 | { | ||
562 | m_successfulItemRestores++; | ||
563 | |||
564 | // If we aren't loading the folder containing the item then well need to update the | ||
565 | // viewer separately for that item. | ||
566 | if (!m_loadedNodes.Contains(foundFolder)) | ||
567 | m_loadedNodes.Add(item); | ||
568 | } | ||
569 | } | ||
570 | |||
571 | m_inventoryNodesLoaded = true; | ||
572 | } | ||
573 | |||
574 | /// <summary> | ||
575 | /// Load asset file | ||
576 | /// </summary> | ||
577 | /// <param name="path"></param> | ||
578 | /// <param name="data"></param> | ||
579 | protected void LoadAssetFile(string path, byte[] data) | ||
580 | { | ||
581 | if (!m_controlFileLoaded) | ||
582 | throw new Exception( | ||
583 | string.Format( | ||
584 | "The IAR you are trying to load does not list {0} before {1}. Aborting load", | ||
585 | ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.ASSETS_PATH)); | ||
586 | |||
587 | if (!m_inventoryNodesLoaded) | ||
588 | throw new Exception( | ||
589 | string.Format( | ||
590 | "The IAR you are trying to load does not list all {0} before {1}. Aborting load", | ||
591 | ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH)); | ||
592 | |||
593 | if (LoadAsset(path, data)) | ||
594 | m_successfulAssetRestores++; | ||
595 | else | ||
596 | m_failedAssetRestores++; | ||
597 | |||
598 | if ((m_successfulAssetRestores) % 50 == 0) | ||
599 | m_log.DebugFormat( | ||
600 | "[INVENTORY ARCHIVER]: Loaded {0} assets...", | ||
601 | m_successfulAssetRestores); | ||
602 | |||
603 | m_assetsLoaded = true; | ||
604 | } | ||
500 | } | 605 | } |
501 | } \ No newline at end of file | 606 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 26edba4..576a154 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -109,9 +109,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
109 | 109 | ||
110 | scene.AddCommand( | 110 | scene.AddCommand( |
111 | this, "load iar", | 111 | this, "load iar", |
112 | "load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]", | 112 | "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", |
113 | "Load user inventory archive (IAR).", | 113 | "Load user inventory archive (IAR).", |
114 | "--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones" | 114 | "-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones" |
115 | + "<first> is user's first name." + Environment.NewLine | 115 | + "<first> is user's first name." + Environment.NewLine |
116 | + "<last> is user's last name." + Environment.NewLine | 116 | + "<last> is user's last name." + Environment.NewLine |
117 | + "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine | 117 | + "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine |
@@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
181 | catch (EntryPointNotFoundException e) | 181 | catch (EntryPointNotFoundException e) |
182 | { | 182 | { |
183 | m_log.ErrorFormat( | 183 | m_log.ErrorFormat( |
184 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | 184 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
185 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 185 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
186 | m_log.Error(e); | 186 | m_log.Error(e); |
187 | 187 | ||
@@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
221 | catch (EntryPointNotFoundException e) | 221 | catch (EntryPointNotFoundException e) |
222 | { | 222 | { |
223 | m_log.ErrorFormat( | 223 | m_log.ErrorFormat( |
224 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | 224 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
225 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 225 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
226 | m_log.Error(e); | 226 | m_log.Error(e); |
227 | 227 | ||
@@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
269 | catch (EntryPointNotFoundException e) | 269 | catch (EntryPointNotFoundException e) |
270 | { | 270 | { |
271 | m_log.ErrorFormat( | 271 | m_log.ErrorFormat( |
272 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | 272 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
273 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 273 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
274 | m_log.Error(e); | 274 | m_log.Error(e); |
275 | 275 | ||
@@ -317,7 +317,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
317 | catch (EntryPointNotFoundException e) | 317 | catch (EntryPointNotFoundException e) |
318 | { | 318 | { |
319 | m_log.ErrorFormat( | 319 | m_log.ErrorFormat( |
320 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | 320 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
321 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 321 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
322 | m_log.Error(e); | 322 | m_log.Error(e); |
323 | 323 | ||
@@ -358,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
358 | if (mainParams.Count < 6) | 358 | if (mainParams.Count < 6) |
359 | { | 359 | { |
360 | m_log.Error( | 360 | m_log.Error( |
361 | "[INVENTORY ARCHIVER]: usage is load iar [--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); | 361 | "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); |
362 | return; | 362 | return; |
363 | } | 363 | } |
364 | 364 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs new file mode 100644 index 0000000..e5127a0 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -0,0 +1,155 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using NUnit.Framework; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Serialization; | ||
38 | using OpenSim.Framework.Serialization.External; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
41 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using OpenSim.Tests.Common; | ||
46 | using OpenSim.Tests.Common.Mock; | ||
47 | using OpenSim.Tests.Common.Setup; | ||
48 | |||
49 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | ||
50 | { | ||
51 | [TestFixture] | ||
52 | public class InventoryArchiveTestCase | ||
53 | { | ||
54 | protected ManualResetEvent mre = new ManualResetEvent(false); | ||
55 | |||
56 | /// <summary> | ||
57 | /// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test. | ||
58 | /// </summary> | ||
59 | protected byte[] m_iarStreamBytes; | ||
60 | |||
61 | /// <summary> | ||
62 | /// Stream of data representing a common IAR for load tests. | ||
63 | /// </summary> | ||
64 | protected MemoryStream m_iarStream; | ||
65 | |||
66 | protected UserAccount m_uaMT | ||
67 | = new UserAccount { | ||
68 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), | ||
69 | FirstName = "Mr", | ||
70 | LastName = "Tiddles" }; | ||
71 | protected UserAccount m_uaLL1 | ||
72 | = new UserAccount { | ||
73 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), | ||
74 | FirstName = "Lord", | ||
75 | LastName = "Lucan" }; | ||
76 | protected UserAccount m_uaLL2 | ||
77 | = new UserAccount { | ||
78 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), | ||
79 | FirstName = "Lord", | ||
80 | LastName = "Lucan" }; | ||
81 | protected string m_item1Name = "Ray Gun Item"; | ||
82 | |||
83 | [SetUp] | ||
84 | public virtual void SetUp() | ||
85 | { | ||
86 | m_iarStream = new MemoryStream(m_iarStreamBytes); | ||
87 | } | ||
88 | |||
89 | [TestFixtureSetUp] | ||
90 | public void FixtureSetup() | ||
91 | { | ||
92 | ConstructDefaultIarBytesForTestLoad(); | ||
93 | } | ||
94 | |||
95 | protected void ConstructDefaultIarBytesForTestLoad() | ||
96 | { | ||
97 | // log4net.Config.XmlConfigurator.Configure(); | ||
98 | |||
99 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
100 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
101 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
102 | |||
103 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | ||
104 | |||
105 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
106 | |||
107 | // Create asset | ||
108 | SceneObjectGroup object1; | ||
109 | SceneObjectPart part1; | ||
110 | { | ||
111 | string partName = "Ray Gun Object"; | ||
112 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
113 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
114 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
115 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
116 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
117 | |||
118 | part1 | ||
119 | = new SceneObjectPart( | ||
120 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
121 | part1.Name = partName; | ||
122 | |||
123 | object1 = new SceneObjectGroup(part1); | ||
124 | scene.AddNewSceneObject(object1, false); | ||
125 | } | ||
126 | |||
127 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
128 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
129 | scene.AssetService.Store(asset1); | ||
130 | |||
131 | // Create item | ||
132 | InventoryItemBase item1 = new InventoryItemBase(); | ||
133 | item1.Name = m_item1Name; | ||
134 | item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
135 | item1.AssetID = asset1.FullID; | ||
136 | item1.GroupID = UUID.Random(); | ||
137 | item1.CreatorIdAsUuid = m_uaLL1.PrincipalID; | ||
138 | item1.Owner = m_uaLL1.PrincipalID; | ||
139 | item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; | ||
140 | scene.AddInventoryItem(item1); | ||
141 | |||
142 | archiverModule.ArchiveInventory( | ||
143 | Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream); | ||
144 | |||
145 | m_iarStreamBytes = archiveWriteStream.ToArray(); | ||
146 | } | ||
147 | |||
148 | protected void SaveCompleted( | ||
149 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | ||
150 | Exception reportedException) | ||
151 | { | ||
152 | mre.Set(); | ||
153 | } | ||
154 | } | ||
155 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 76d0b85..7f156f8 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -31,7 +31,6 @@ using System.IO; | |||
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using NUnit.Framework; | 33 | using NUnit.Framework; |
34 | using NUnit.Framework.SyntaxHelpers; | ||
35 | using OpenMetaverse; | 34 | using OpenMetaverse; |
36 | using OpenSim.Data; | 35 | using OpenSim.Data; |
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
@@ -50,182 +49,21 @@ using OpenSim.Tests.Common.Setup; | |||
50 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | 49 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests |
51 | { | 50 | { |
52 | [TestFixture] | 51 | [TestFixture] |
53 | public class InventoryArchiverTests | 52 | public class InventoryArchiverTests : InventoryArchiveTestCase |
54 | { | 53 | { |
55 | protected ManualResetEvent mre = new ManualResetEvent(false); | 54 | protected TestScene m_scene; |
56 | 55 | protected InventoryArchiverModule m_archiverModule; | |
57 | /// <summary> | 56 | |
58 | /// Stream of data representing a common IAR that can be reused in load tests. | ||
59 | /// </summary> | ||
60 | protected MemoryStream m_iarStream; | ||
61 | |||
62 | protected UserAccount m_ua1 | ||
63 | = new UserAccount { | ||
64 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), | ||
65 | FirstName = "Mr", | ||
66 | LastName = "Tiddles" }; | ||
67 | protected UserAccount m_ua2 | ||
68 | = new UserAccount { | ||
69 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), | ||
70 | FirstName = "Lord", | ||
71 | LastName = "Lucan" }; | ||
72 | string m_item1Name = "b.lsl"; | ||
73 | |||
74 | private void SaveCompleted( | ||
75 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | ||
76 | Exception reportedException) | ||
77 | { | ||
78 | mre.Set(); | ||
79 | } | ||
80 | |||
81 | [SetUp] | 57 | [SetUp] |
82 | public void Init() | 58 | public override void SetUp() |
83 | { | ||
84 | ConstructDefaultIarForTestLoad(); | ||
85 | } | ||
86 | |||
87 | protected void ConstructDefaultIarForTestLoad() | ||
88 | { | ||
89 | string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random()); | ||
90 | |||
91 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
92 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
93 | |||
94 | InventoryItemBase item1 = new InventoryItemBase(); | ||
95 | item1.Name = m_item1Name; | ||
96 | item1.AssetID = UUID.Random(); | ||
97 | item1.GroupID = UUID.Random(); | ||
98 | //item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName); | ||
99 | //item1.CreatorId = userUuid.ToString(); | ||
100 | item1.CreatorId = m_ua2.PrincipalID.ToString(); | ||
101 | item1.Owner = UUID.Zero; | ||
102 | |||
103 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
104 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); | ||
105 | |||
106 | string item1FileName | ||
107 | = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); | ||
108 | tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string, object>(), scene.UserAccountService)); | ||
109 | tar.Close(); | ||
110 | m_iarStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive | ||
115 | /// (subject to change since there is no fixed format yet). | ||
116 | /// </summary> | ||
117 | [Test] | ||
118 | public void TestSavePathToIarV0_1() | ||
119 | { | 59 | { |
120 | TestHelper.InMethod(); | 60 | base.SetUp(); |
121 | // log4net.Config.XmlConfigurator.Configure(); | ||
122 | |||
123 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
124 | |||
125 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
126 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
127 | |||
128 | // Create user | ||
129 | string userFirstName = "Jock"; | ||
130 | string userLastName = "Stirrup"; | ||
131 | string userPassword = "troll"; | ||
132 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
133 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | ||
134 | 61 | ||
135 | // Create asset | 62 | SerialiserModule serialiserModule = new SerialiserModule(); |
136 | SceneObjectGroup object1; | 63 | m_archiverModule = new InventoryArchiverModule(); |
137 | SceneObjectPart part1; | ||
138 | { | ||
139 | string partName = "My Little Dog Object"; | ||
140 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
141 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
142 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
143 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
144 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
145 | |||
146 | part1 | ||
147 | = new SceneObjectPart( | ||
148 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
149 | part1.Name = partName; | ||
150 | |||
151 | object1 = new SceneObjectGroup(part1); | ||
152 | scene.AddNewSceneObject(object1, false); | ||
153 | } | ||
154 | |||
155 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
156 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
157 | scene.AssetService.Store(asset1); | ||
158 | |||
159 | // Create item | ||
160 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
161 | InventoryItemBase item1 = new InventoryItemBase(); | ||
162 | item1.Name = "My Little Dog"; | ||
163 | item1.AssetID = asset1.FullID; | ||
164 | item1.ID = item1Id; | ||
165 | InventoryFolderBase objsFolder | ||
166 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | ||
167 | item1.Folder = objsFolder.ID; | ||
168 | scene.AddInventoryItem(item1); | ||
169 | |||
170 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
171 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
172 | |||
173 | // Test saving a particular path | ||
174 | mre.Reset(); | ||
175 | archiverModule.ArchiveInventory( | ||
176 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
177 | mre.WaitOne(60000, false); | ||
178 | |||
179 | byte[] archive = archiveWriteStream.ToArray(); | ||
180 | MemoryStream archiveReadStream = new MemoryStream(archive); | ||
181 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); | ||
182 | |||
183 | //bool gotControlFile = false; | ||
184 | bool gotObject1File = false; | ||
185 | //bool gotObject2File = false; | ||
186 | string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1); | ||
187 | string expectedObject1FilePath = string.Format( | ||
188 | "{0}{1}{2}", | ||
189 | ArchiveConstants.INVENTORY_PATH, | ||
190 | InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder), | ||
191 | expectedObject1FileName); | ||
192 | |||
193 | string filePath; | ||
194 | TarArchiveReader.TarEntryType tarEntryType; | ||
195 | |||
196 | // Console.WriteLine("Reading archive"); | ||
197 | |||
198 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | ||
199 | { | ||
200 | // Console.WriteLine("Got {0}", filePath); | ||
201 | |||
202 | // if (ArchiveConstants.CONTROL_FILE_PATH == filePath) | ||
203 | // { | ||
204 | // gotControlFile = true; | ||
205 | // } | ||
206 | |||
207 | if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) | ||
208 | { | ||
209 | // string fileName = filePath.Remove(0, "Objects/".Length); | ||
210 | // | ||
211 | // if (fileName.StartsWith(part1.Name)) | ||
212 | // { | ||
213 | Assert.That(expectedObject1FilePath, Is.EqualTo(filePath)); | ||
214 | gotObject1File = true; | ||
215 | // } | ||
216 | // else if (fileName.StartsWith(part2.Name)) | ||
217 | // { | ||
218 | // Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); | ||
219 | // gotObject2File = true; | ||
220 | // } | ||
221 | } | ||
222 | } | ||
223 | |||
224 | // Assert.That(gotControlFile, Is.True, "No control file in archive"); | ||
225 | Assert.That(gotObject1File, Is.True, "No item1 file in archive"); | ||
226 | // Assert.That(gotObject2File, Is.True, "No object2 file in archive"); | ||
227 | 64 | ||
228 | // TODO: Test presence of more files and contents of files. | 65 | m_scene = SceneSetupHelpers.SetupScene("Inventory"); |
66 | SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); | ||
229 | } | 67 | } |
230 | 68 | ||
231 | /// <summary> | 69 | /// <summary> |
@@ -238,17 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
238 | TestHelper.InMethod(); | 76 | TestHelper.InMethod(); |
239 | // log4net.Config.XmlConfigurator.Configure(); | 77 | // log4net.Config.XmlConfigurator.Configure(); |
240 | 78 | ||
241 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
242 | |||
243 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
244 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
245 | |||
246 | // Create user | 79 | // Create user |
247 | string userFirstName = "Jock"; | 80 | string userFirstName = "Jock"; |
248 | string userLastName = "Stirrup"; | 81 | string userLastName = "Stirrup"; |
249 | string userPassword = "troll"; | 82 | string userPassword = "troll"; |
250 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 83 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
251 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | 84 | UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); |
252 | 85 | ||
253 | // Create asset | 86 | // Create asset |
254 | SceneObjectGroup object1; | 87 | SceneObjectGroup object1; |
@@ -267,12 +100,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
267 | part1.Name = partName; | 100 | part1.Name = partName; |
268 | 101 | ||
269 | object1 = new SceneObjectGroup(part1); | 102 | object1 = new SceneObjectGroup(part1); |
270 | scene.AddNewSceneObject(object1, false); | 103 | m_scene.AddNewSceneObject(object1, false); |
271 | } | 104 | } |
272 | 105 | ||
273 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 106 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
274 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 107 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
275 | scene.AssetService.Store(asset1); | 108 | m_scene.AssetService.Store(asset1); |
276 | 109 | ||
277 | // Create item | 110 | // Create item |
278 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | 111 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); |
@@ -282,15 +115,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
282 | item1.AssetID = asset1.FullID; | 115 | item1.AssetID = asset1.FullID; |
283 | item1.ID = item1Id; | 116 | item1.ID = item1Id; |
284 | InventoryFolderBase objsFolder | 117 | InventoryFolderBase objsFolder |
285 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | 118 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0]; |
286 | item1.Folder = objsFolder.ID; | 119 | item1.Folder = objsFolder.ID; |
287 | scene.AddInventoryItem(item1); | 120 | m_scene.AddInventoryItem(item1); |
288 | 121 | ||
289 | MemoryStream archiveWriteStream = new MemoryStream(); | 122 | MemoryStream archiveWriteStream = new MemoryStream(); |
290 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | 123 | m_archiverModule.OnInventoryArchiveSaved += SaveCompleted; |
291 | 124 | ||
292 | mre.Reset(); | 125 | mre.Reset(); |
293 | archiverModule.ArchiveInventory( | 126 | m_archiverModule.ArchiveInventory( |
294 | Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream); | 127 | Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream); |
295 | mre.WaitOne(60000, false); | 128 | mre.WaitOne(60000, false); |
296 | 129 | ||
@@ -346,474 +179,99 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
346 | } | 179 | } |
347 | 180 | ||
348 | /// <summary> | 181 | /// <summary> |
349 | /// Test that things work when the load path specified starts with a slash | 182 | /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized |
350 | /// </summary> | 183 | /// objects. |
184 | /// </summary> | ||
351 | [Test] | 185 | [Test] |
352 | public void TestLoadIarPathStartsWithSlash() | 186 | public void TestLoadIarCreatorAccountPresent() |
353 | { | 187 | { |
354 | TestHelper.InMethod(); | 188 | TestHelper.InMethod(); |
355 | // log4net.Config.XmlConfigurator.Configure(); | 189 | // log4net.Config.XmlConfigurator.Configure(); |
356 | |||
357 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
358 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
359 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
360 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
361 | |||
362 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password"); | ||
363 | archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream); | ||
364 | 190 | ||
191 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood"); | ||
192 | |||
193 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream); | ||
365 | InventoryItemBase foundItem1 | 194 | InventoryItemBase foundItem1 |
366 | = InventoryArchiveUtils.FindItemByPath( | 195 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name); |
367 | scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name); | 196 | |
197 | Assert.That( | ||
198 | foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()), | ||
199 | "Loaded item non-uuid creator doesn't match original"); | ||
200 | Assert.That( | ||
201 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID), | ||
202 | "Loaded item uuid creator doesn't match original"); | ||
203 | Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID), | ||
204 | "Loaded item owner doesn't match inventory reciever"); | ||
368 | 205 | ||
369 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); | 206 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); |
207 | string xmlData = Utils.BytesToString(asset1.Data); | ||
208 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
209 | |||
210 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID)); | ||
370 | } | 211 | } |
371 | 212 | ||
372 | /// <summary> | 213 | /// <summary> |
373 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 214 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
374 | /// an account exists with the creator name. | 215 | /// an account exists with the same name as the creator, though not the same id. |
375 | /// </summary> | 216 | /// </summary> |
376 | /// | ||
377 | /// This test also does some deeper probing of loading into nested inventory structures | ||
378 | [Test] | 217 | [Test] |
379 | public void TestLoadIarV0_1ExistingUsers() | 218 | public void TestLoadIarV0_1SameNameCreator() |
380 | { | 219 | { |
381 | TestHelper.InMethod(); | 220 | TestHelper.InMethod(); |
382 | //log4net.Config.XmlConfigurator.Configure(); | 221 | // log4net.Config.XmlConfigurator.Configure(); |
383 | |||
384 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
385 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
386 | |||
387 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | ||
388 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
389 | |||
390 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
391 | 222 | ||
392 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood"); | 223 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); |
393 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); | 224 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); |
394 | 225 | ||
395 | archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream); | 226 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); |
396 | |||
397 | InventoryItemBase foundItem1 | 227 | InventoryItemBase foundItem1 |
398 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name); | 228 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); |
399 | |||
400 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | ||
401 | 229 | ||
402 | // We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the | ||
403 | // UUID, not the OSPA itself. | ||
404 | // Assert.That( | ||
405 | // foundItem1.CreatorId, Is.EqualTo(item1.CreatorId), | ||
406 | // "Loaded item non-uuid creator doesn't match original"); | ||
407 | Assert.That( | 230 | Assert.That( |
408 | foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()), | 231 | foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()), |
409 | "Loaded item non-uuid creator doesn't match original"); | 232 | "Loaded item non-uuid creator doesn't match original"); |
410 | |||
411 | Assert.That( | 233 | Assert.That( |
412 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID), | 234 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID), |
413 | "Loaded item uuid creator doesn't match original"); | 235 | "Loaded item uuid creator doesn't match original"); |
414 | Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID), | 236 | Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID), |
415 | "Loaded item owner doesn't match inventory reciever"); | 237 | "Loaded item owner doesn't match inventory reciever"); |
416 | |||
417 | // Now try loading to a root child folder | ||
418 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA"); | ||
419 | MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); | ||
420 | archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream); | ||
421 | |||
422 | InventoryItemBase foundItem2 | ||
423 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name); | ||
424 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); | ||
425 | |||
426 | // Now try loading to a more deeply nested folder | ||
427 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC"); | ||
428 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); | ||
429 | archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream); | ||
430 | |||
431 | InventoryItemBase foundItem3 | ||
432 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name); | ||
433 | Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); | ||
434 | } | ||
435 | |||
436 | [Test] | ||
437 | public void TestIarV0_1WithEscapedChars() | ||
438 | { | ||
439 | TestHelper.InMethod(); | ||
440 | // log4net.Config.XmlConfigurator.Configure(); | ||
441 | |||
442 | string itemName = "You & you are a mean/man/"; | ||
443 | string humanEscapedItemName = @"You & you are a mean\/man\/"; | ||
444 | string userPassword = "meowfood"; | ||
445 | |||
446 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
447 | |||
448 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
449 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
450 | |||
451 | // Create user | ||
452 | string userFirstName = "Jock"; | ||
453 | string userLastName = "Stirrup"; | ||
454 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
455 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); | ||
456 | |||
457 | // Create asset | ||
458 | SceneObjectGroup object1; | ||
459 | SceneObjectPart part1; | ||
460 | { | ||
461 | string partName = "part name"; | ||
462 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
463 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
464 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
465 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
466 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
467 | |||
468 | part1 | ||
469 | = new SceneObjectPart( | ||
470 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
471 | part1.Name = partName; | ||
472 | |||
473 | object1 = new SceneObjectGroup(part1); | ||
474 | scene.AddNewSceneObject(object1, false); | ||
475 | } | ||
476 | |||
477 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
478 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
479 | scene.AssetService.Store(asset1); | ||
480 | |||
481 | // Create item | ||
482 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
483 | InventoryItemBase item1 = new InventoryItemBase(); | ||
484 | item1.Name = itemName; | ||
485 | item1.AssetID = asset1.FullID; | ||
486 | item1.ID = item1Id; | ||
487 | InventoryFolderBase objsFolder | ||
488 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | ||
489 | item1.Folder = objsFolder.ID; | ||
490 | scene.AddInventoryItem(item1); | ||
491 | |||
492 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
493 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
494 | |||
495 | mre.Reset(); | ||
496 | archiverModule.ArchiveInventory( | ||
497 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
498 | mre.WaitOne(60000, false); | ||
499 | |||
500 | // LOAD ITEM | ||
501 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
502 | 238 | ||
503 | archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); | 239 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); |
504 | 240 | string xmlData = Utils.BytesToString(asset1.Data); | |
505 | InventoryItemBase foundItem1 | 241 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
506 | = InventoryArchiveUtils.FindItemByPath( | ||
507 | scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); | ||
508 | 242 | ||
509 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | 243 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID)); |
510 | // Assert.That( | ||
511 | // foundItem1.CreatorId, Is.EqualTo(userUuid), | ||
512 | // "Loaded item non-uuid creator doesn't match that of the loading user"); | ||
513 | Assert.That( | ||
514 | foundItem1.Name, Is.EqualTo(itemName), | ||
515 | "Loaded item name doesn't match saved name"); | ||
516 | } | 244 | } |
517 | 245 | ||
518 | /// <summary> | 246 | /// <summary> |
519 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 247 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
520 | /// embedded creators do not exist in the system | 248 | /// the creator or an account with the creator's name does not exist within the system. |
521 | /// </summary> | 249 | /// </summary> |
522 | /// | ||
523 | /// This may possibly one day get overtaken by the as yet incomplete temporary profiles feature | ||
524 | /// (as tested in the a later commented out test) | ||
525 | /// This test is currently disabled | ||
526 | [Test] | 250 | [Test] |
527 | public void TestLoadIarV0_1AbsentUsers() | 251 | public void TestLoadIarV0_1AbsentCreator() |
528 | { | 252 | { |
529 | TestHelper.InMethod(); | 253 | TestHelper.InMethod(); |
530 | //log4net.Config.XmlConfigurator.Configure(); | 254 | // log4net.Config.XmlConfigurator.Configure(); |
531 | |||
532 | string userFirstName = "Charlie"; | ||
533 | string userLastName = "Chan"; | ||
534 | UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000999"); | ||
535 | string userItemCreatorFirstName = "Bat"; | ||
536 | string userItemCreatorLastName = "Man"; | ||
537 | //UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888"); | ||
538 | |||
539 | string itemName = "b.lsl"; | ||
540 | string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); | ||
541 | |||
542 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
543 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
544 | |||
545 | InventoryItemBase item1 = new InventoryItemBase(); | ||
546 | item1.Name = itemName; | ||
547 | item1.AssetID = UUID.Random(); | ||
548 | item1.GroupID = UUID.Random(); | ||
549 | item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName); | ||
550 | //item1.CreatorId = userUuid.ToString(); | ||
551 | //item1.CreatorId = "00000000-0000-0000-0000-000000000444"; | ||
552 | item1.Owner = UUID.Zero; | ||
553 | |||
554 | string item1FileName | ||
555 | = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); | ||
556 | tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string,object>(), null)); | ||
557 | tar.Close(); | ||
558 | |||
559 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
560 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
561 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
562 | |||
563 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | ||
564 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
565 | |||
566 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
567 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood"); | ||
568 | 255 | ||
569 | archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream); | 256 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "password"); |
257 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream); | ||
570 | 258 | ||
571 | InventoryItemBase foundItem1 | 259 | InventoryItemBase foundItem1 |
572 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, itemName); | 260 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); |
573 | 261 | ||
574 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | 262 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); |
575 | // Assert.That( | ||
576 | // foundItem1.CreatorId, Is.EqualTo(userUuid), | ||
577 | // "Loaded item non-uuid creator doesn't match that of the loading user"); | ||
578 | Assert.That( | 263 | Assert.That( |
579 | foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid), | 264 | foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()), |
265 | "Loaded item non-uuid creator doesn't match that of the loading user"); | ||
266 | Assert.That( | ||
267 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID), | ||
580 | "Loaded item uuid creator doesn't match that of the loading user"); | 268 | "Loaded item uuid creator doesn't match that of the loading user"); |
581 | } | ||
582 | |||
583 | /// <summary> | ||
584 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | ||
585 | /// no account exists with the creator name | ||
586 | /// </summary> | ||
587 | /// Disabled since temporary profiles have not yet been implemented. | ||
588 | /// | ||
589 | //[Test] | ||
590 | //public void TestLoadIarV0_1TempProfiles() | ||
591 | //{ | ||
592 | // TestHelper.InMethod(); | ||
593 | |||
594 | // //log4net.Config.XmlConfigurator.Configure(); | ||
595 | 269 | ||
596 | // string userFirstName = "Dennis"; | 270 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); |
597 | // string userLastName = "Menace"; | 271 | string xmlData = Utils.BytesToString(asset1.Data); |
598 | // UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000aaa"); | 272 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
599 | // string user2FirstName = "Walter"; | ||
600 | // string user2LastName = "Mitty"; | ||
601 | 273 | ||
602 | // string itemName = "b.lsl"; | 274 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID)); |
603 | // string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); | ||
604 | |||
605 | // MemoryStream archiveWriteStream = new MemoryStream(); | ||
606 | // TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
607 | |||
608 | // InventoryItemBase item1 = new InventoryItemBase(); | ||
609 | // item1.Name = itemName; | ||
610 | // item1.AssetID = UUID.Random(); | ||
611 | // item1.GroupID = UUID.Random(); | ||
612 | // item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName); | ||
613 | // item1.Owner = UUID.Zero; | ||
614 | |||
615 | // string item1FileName | ||
616 | // = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); | ||
617 | // tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); | ||
618 | // tar.Close(); | ||
619 | |||
620 | // MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
621 | // SerialiserModule serialiserModule = new SerialiserModule(); | ||
622 | // InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
623 | |||
624 | // // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | ||
625 | // Scene scene = SceneSetupHelpers.SetupScene(); | ||
626 | // IUserAdminService userAdminService = scene.CommsManager.UserAdminService; | ||
627 | |||
628 | // SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
629 | // userAdminService.AddUser( | ||
630 | // userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid); | ||
631 | |||
632 | // archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream); | ||
633 | |||
634 | // // Check that a suitable temporary user profile has been created. | ||
635 | // UserProfileData user2Profile | ||
636 | // = scene.CommsManager.UserService.GetUserProfile( | ||
637 | // OspResolver.HashName(user2FirstName + " " + user2LastName)); | ||
638 | // Assert.That(user2Profile, Is.Not.Null); | ||
639 | // Assert.That(user2Profile.FirstName == user2FirstName); | ||
640 | // Assert.That(user2Profile.SurName == user2LastName); | ||
641 | |||
642 | // CachedUserInfo userInfo | ||
643 | // = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); | ||
644 | // userInfo.OnInventoryReceived += InventoryReceived; | ||
645 | |||
646 | // lock (this) | ||
647 | // { | ||
648 | // userInfo.FetchInventory(); | ||
649 | // Monitor.Wait(this, 60000); | ||
650 | // } | ||
651 | |||
652 | // InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); | ||
653 | |||
654 | // Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId)); | ||
655 | // Assert.That( | ||
656 | // foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName))); | ||
657 | // Assert.That(foundItem.Owner, Is.EqualTo(userUuid)); | ||
658 | |||
659 | // Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod()); | ||
660 | //} | ||
661 | |||
662 | /// <summary> | ||
663 | /// Test replication of an archive path to the user's inventory. | ||
664 | /// </summary> | ||
665 | [Test] | ||
666 | public void TestNewIarPath() | ||
667 | { | ||
668 | TestHelper.InMethod(); | ||
669 | // log4net.Config.XmlConfigurator.Configure(); | ||
670 | |||
671 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
672 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
673 | |||
674 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | ||
675 | HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); | ||
676 | |||
677 | string folder1Name = "1"; | ||
678 | string folder2aName = "2a"; | ||
679 | string folder2bName = "2b"; | ||
680 | |||
681 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); | ||
682 | string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random()); | ||
683 | string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random()); | ||
684 | |||
685 | string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName }); | ||
686 | string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName }); | ||
687 | |||
688 | { | ||
689 | // Test replication of path1 | ||
690 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
691 | .ReplicateArchivePathToUserInventory( | ||
692 | iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
693 | foldersCreated, nodesLoaded); | ||
694 | |||
695 | List<InventoryFolderBase> folder1Candidates | ||
696 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
697 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
698 | |||
699 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
700 | List<InventoryFolderBase> folder2aCandidates | ||
701 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); | ||
702 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
703 | } | ||
704 | |||
705 | { | ||
706 | // Test replication of path2 | ||
707 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
708 | .ReplicateArchivePathToUserInventory( | ||
709 | iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
710 | foldersCreated, nodesLoaded); | ||
711 | |||
712 | List<InventoryFolderBase> folder1Candidates | ||
713 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
714 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
715 | |||
716 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
717 | |||
718 | List<InventoryFolderBase> folder2aCandidates | ||
719 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); | ||
720 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
721 | |||
722 | List<InventoryFolderBase> folder2bCandidates | ||
723 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName); | ||
724 | Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); | ||
725 | } | ||
726 | } | ||
727 | |||
728 | /// <summary> | ||
729 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
730 | /// a duplicate path without the merge option. | ||
731 | /// </summary> | ||
732 | [Test] | ||
733 | public void TestPartExistingIarPath() | ||
734 | { | ||
735 | TestHelper.InMethod(); | ||
736 | //log4net.Config.XmlConfigurator.Configure(); | ||
737 | |||
738 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
739 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
740 | |||
741 | string folder1ExistingName = "a"; | ||
742 | string folder2Name = "b"; | ||
743 | |||
744 | InventoryFolderBase folder1 | ||
745 | = UserInventoryTestUtils.CreateInventoryFolder( | ||
746 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
747 | |||
748 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
749 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
750 | |||
751 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
752 | |||
753 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
754 | .ReplicateArchivePathToUserInventory( | ||
755 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
756 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
757 | |||
758 | List<InventoryFolderBase> folder1PostCandidates | ||
759 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
760 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); | ||
761 | |||
762 | // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. | ||
763 | InventoryFolderBase folder1Post = null; | ||
764 | foreach (InventoryFolderBase folder in folder1PostCandidates) | ||
765 | { | ||
766 | if (folder.ID != folder1.ID) | ||
767 | { | ||
768 | folder1Post = folder; | ||
769 | break; | ||
770 | } | ||
771 | } | ||
772 | // Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); | ||
773 | |||
774 | List<InventoryFolderBase> folder2PostCandidates | ||
775 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); | ||
776 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
777 | } | ||
778 | |||
779 | /// <summary> | ||
780 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
781 | /// a merged path. | ||
782 | /// </summary> | ||
783 | [Test] | ||
784 | public void TestMergeIarPath() | ||
785 | { | ||
786 | TestHelper.InMethod(); | ||
787 | // log4net.Config.XmlConfigurator.Configure(); | ||
788 | |||
789 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
790 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
791 | |||
792 | string folder1ExistingName = "a"; | ||
793 | string folder2Name = "b"; | ||
794 | |||
795 | InventoryFolderBase folder1 | ||
796 | = UserInventoryTestUtils.CreateInventoryFolder( | ||
797 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
798 | |||
799 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
800 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
801 | |||
802 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
803 | |||
804 | new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true) | ||
805 | .ReplicateArchivePathToUserInventory( | ||
806 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
807 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
808 | |||
809 | List<InventoryFolderBase> folder1PostCandidates | ||
810 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
811 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); | ||
812 | Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); | ||
813 | |||
814 | List<InventoryFolderBase> folder2PostCandidates | ||
815 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b"); | ||
816 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
817 | } | 275 | } |
818 | } | 276 | } |
819 | } \ No newline at end of file | 277 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs new file mode 100644 index 0000000..0e8f647 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |||
@@ -0,0 +1,478 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using NUnit.Framework; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Serialization; | ||
38 | using OpenSim.Framework.Serialization.External; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
41 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using OpenSim.Tests.Common; | ||
46 | using OpenSim.Tests.Common.Mock; | ||
47 | using OpenSim.Tests.Common.Setup; | ||
48 | |||
49 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | ||
50 | { | ||
51 | [TestFixture] | ||
52 | public class PathTests : InventoryArchiveTestCase | ||
53 | { | ||
54 | /// <summary> | ||
55 | /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive | ||
56 | /// (subject to change since there is no fixed format yet). | ||
57 | /// </summary> | ||
58 | [Test] | ||
59 | public void TestSavePathToIarV0_1() | ||
60 | { | ||
61 | TestHelper.InMethod(); | ||
62 | // log4net.Config.XmlConfigurator.Configure(); | ||
63 | |||
64 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
65 | |||
66 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
67 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
68 | |||
69 | // Create user | ||
70 | string userFirstName = "Jock"; | ||
71 | string userLastName = "Stirrup"; | ||
72 | string userPassword = "troll"; | ||
73 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
74 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | ||
75 | |||
76 | // Create asset | ||
77 | SceneObjectGroup object1; | ||
78 | SceneObjectPart part1; | ||
79 | { | ||
80 | string partName = "My Little Dog Object"; | ||
81 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
82 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
83 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
84 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
85 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
86 | |||
87 | part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
88 | part1.Name = partName; | ||
89 | |||
90 | object1 = new SceneObjectGroup(part1); | ||
91 | scene.AddNewSceneObject(object1, false); | ||
92 | } | ||
93 | |||
94 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
95 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
96 | scene.AssetService.Store(asset1); | ||
97 | |||
98 | // Create item | ||
99 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
100 | InventoryItemBase item1 = new InventoryItemBase(); | ||
101 | item1.Name = "My Little Dog"; | ||
102 | item1.AssetID = asset1.FullID; | ||
103 | item1.ID = item1Id; | ||
104 | InventoryFolderBase objsFolder | ||
105 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | ||
106 | item1.Folder = objsFolder.ID; | ||
107 | scene.AddInventoryItem(item1); | ||
108 | |||
109 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
110 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
111 | |||
112 | // Test saving a particular path | ||
113 | mre.Reset(); | ||
114 | archiverModule.ArchiveInventory( | ||
115 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
116 | mre.WaitOne(60000, false); | ||
117 | |||
118 | byte[] archive = archiveWriteStream.ToArray(); | ||
119 | MemoryStream archiveReadStream = new MemoryStream(archive); | ||
120 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); | ||
121 | |||
122 | //bool gotControlFile = false; | ||
123 | bool gotObject1File = false; | ||
124 | //bool gotObject2File = false; | ||
125 | string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1); | ||
126 | string expectedObject1FilePath = string.Format( | ||
127 | "{0}{1}{2}", | ||
128 | ArchiveConstants.INVENTORY_PATH, | ||
129 | InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder), | ||
130 | expectedObject1FileName); | ||
131 | |||
132 | string filePath; | ||
133 | TarArchiveReader.TarEntryType tarEntryType; | ||
134 | |||
135 | // Console.WriteLine("Reading archive"); | ||
136 | |||
137 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | ||
138 | { | ||
139 | // Console.WriteLine("Got {0}", filePath); | ||
140 | |||
141 | // if (ArchiveConstants.CONTROL_FILE_PATH == filePath) | ||
142 | // { | ||
143 | // gotControlFile = true; | ||
144 | // } | ||
145 | |||
146 | if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) | ||
147 | { | ||
148 | // string fileName = filePath.Remove(0, "Objects/".Length); | ||
149 | // | ||
150 | // if (fileName.StartsWith(part1.Name)) | ||
151 | // { | ||
152 | Assert.That(expectedObject1FilePath, Is.EqualTo(filePath)); | ||
153 | gotObject1File = true; | ||
154 | // } | ||
155 | // else if (fileName.StartsWith(part2.Name)) | ||
156 | // { | ||
157 | // Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); | ||
158 | // gotObject2File = true; | ||
159 | // } | ||
160 | } | ||
161 | } | ||
162 | |||
163 | // Assert.That(gotControlFile, Is.True, "No control file in archive"); | ||
164 | Assert.That(gotObject1File, Is.True, "No item1 file in archive"); | ||
165 | // Assert.That(gotObject2File, Is.True, "No object2 file in archive"); | ||
166 | |||
167 | // TODO: Test presence of more files and contents of files. | ||
168 | } | ||
169 | |||
170 | /// <summary> | ||
171 | /// Test loading an IAR to various different inventory paths. | ||
172 | /// </summary> | ||
173 | [Test] | ||
174 | public void TestLoadIarToInventoryPaths() | ||
175 | { | ||
176 | TestHelper.InMethod(); | ||
177 | // log4net.Config.XmlConfigurator.Configure(); | ||
178 | |||
179 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
180 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
181 | |||
182 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | ||
183 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
184 | |||
185 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
186 | |||
187 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood"); | ||
188 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | ||
189 | |||
190 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | ||
191 | InventoryItemBase foundItem1 | ||
192 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); | ||
193 | |||
194 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | ||
195 | |||
196 | // Now try loading to a root child folder | ||
197 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); | ||
198 | MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); | ||
199 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); | ||
200 | |||
201 | InventoryItemBase foundItem2 | ||
202 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name); | ||
203 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); | ||
204 | |||
205 | // Now try loading to a more deeply nested folder | ||
206 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); | ||
207 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); | ||
208 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); | ||
209 | |||
210 | InventoryItemBase foundItem3 | ||
211 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name); | ||
212 | Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); | ||
213 | } | ||
214 | |||
215 | /// <summary> | ||
216 | /// Test that things work when the load path specified starts with a slash | ||
217 | /// </summary> | ||
218 | [Test] | ||
219 | public void TestLoadIarPathStartsWithSlash() | ||
220 | { | ||
221 | TestHelper.InMethod(); | ||
222 | // log4net.Config.XmlConfigurator.Configure(); | ||
223 | |||
224 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
225 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
226 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
227 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
228 | |||
229 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); | ||
230 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); | ||
231 | |||
232 | InventoryItemBase foundItem1 | ||
233 | = InventoryArchiveUtils.FindItemByPath( | ||
234 | scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name); | ||
235 | |||
236 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); | ||
237 | } | ||
238 | |||
239 | [Test] | ||
240 | public void TestLoadIarPathWithEscapedChars() | ||
241 | { | ||
242 | TestHelper.InMethod(); | ||
243 | // log4net.Config.XmlConfigurator.Configure(); | ||
244 | |||
245 | string itemName = "You & you are a mean/man/"; | ||
246 | string humanEscapedItemName = @"You & you are a mean\/man\/"; | ||
247 | string userPassword = "meowfood"; | ||
248 | |||
249 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
250 | |||
251 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
252 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
253 | |||
254 | // Create user | ||
255 | string userFirstName = "Jock"; | ||
256 | string userLastName = "Stirrup"; | ||
257 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
258 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); | ||
259 | |||
260 | // Create asset | ||
261 | SceneObjectGroup object1; | ||
262 | SceneObjectPart part1; | ||
263 | { | ||
264 | string partName = "part name"; | ||
265 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
266 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
267 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
268 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
269 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
270 | |||
271 | part1 | ||
272 | = new SceneObjectPart( | ||
273 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
274 | part1.Name = partName; | ||
275 | |||
276 | object1 = new SceneObjectGroup(part1); | ||
277 | scene.AddNewSceneObject(object1, false); | ||
278 | } | ||
279 | |||
280 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
281 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
282 | scene.AssetService.Store(asset1); | ||
283 | |||
284 | // Create item | ||
285 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
286 | InventoryItemBase item1 = new InventoryItemBase(); | ||
287 | item1.Name = itemName; | ||
288 | item1.AssetID = asset1.FullID; | ||
289 | item1.ID = item1Id; | ||
290 | InventoryFolderBase objsFolder | ||
291 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | ||
292 | item1.Folder = objsFolder.ID; | ||
293 | scene.AddInventoryItem(item1); | ||
294 | |||
295 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
296 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
297 | |||
298 | mre.Reset(); | ||
299 | archiverModule.ArchiveInventory( | ||
300 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
301 | mre.WaitOne(60000, false); | ||
302 | |||
303 | // LOAD ITEM | ||
304 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
305 | |||
306 | archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); | ||
307 | |||
308 | InventoryItemBase foundItem1 | ||
309 | = InventoryArchiveUtils.FindItemByPath( | ||
310 | scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); | ||
311 | |||
312 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | ||
313 | // Assert.That( | ||
314 | // foundItem1.CreatorId, Is.EqualTo(userUuid), | ||
315 | // "Loaded item non-uuid creator doesn't match that of the loading user"); | ||
316 | Assert.That( | ||
317 | foundItem1.Name, Is.EqualTo(itemName), | ||
318 | "Loaded item name doesn't match saved name"); | ||
319 | } | ||
320 | |||
321 | /// <summary> | ||
322 | /// Test replication of an archive path to the user's inventory. | ||
323 | /// </summary> | ||
324 | [Test] | ||
325 | public void TestNewIarPath() | ||
326 | { | ||
327 | TestHelper.InMethod(); | ||
328 | // log4net.Config.XmlConfigurator.Configure(); | ||
329 | |||
330 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
331 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
332 | |||
333 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | ||
334 | HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); | ||
335 | |||
336 | string folder1Name = "1"; | ||
337 | string folder2aName = "2a"; | ||
338 | string folder2bName = "2b"; | ||
339 | |||
340 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); | ||
341 | string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random()); | ||
342 | string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random()); | ||
343 | |||
344 | string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName }); | ||
345 | string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName }); | ||
346 | |||
347 | { | ||
348 | // Test replication of path1 | ||
349 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
350 | .ReplicateArchivePathToUserInventory( | ||
351 | iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
352 | foldersCreated, nodesLoaded); | ||
353 | |||
354 | List<InventoryFolderBase> folder1Candidates | ||
355 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
356 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
357 | |||
358 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
359 | List<InventoryFolderBase> folder2aCandidates | ||
360 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); | ||
361 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
362 | } | ||
363 | |||
364 | { | ||
365 | // Test replication of path2 | ||
366 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
367 | .ReplicateArchivePathToUserInventory( | ||
368 | iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
369 | foldersCreated, nodesLoaded); | ||
370 | |||
371 | List<InventoryFolderBase> folder1Candidates | ||
372 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
373 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
374 | |||
375 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
376 | |||
377 | List<InventoryFolderBase> folder2aCandidates | ||
378 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); | ||
379 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
380 | |||
381 | List<InventoryFolderBase> folder2bCandidates | ||
382 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName); | ||
383 | Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); | ||
384 | } | ||
385 | } | ||
386 | |||
387 | /// <summary> | ||
388 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
389 | /// a duplicate path without the merge option. | ||
390 | /// </summary> | ||
391 | [Test] | ||
392 | public void TestPartExistingIarPath() | ||
393 | { | ||
394 | TestHelper.InMethod(); | ||
395 | //log4net.Config.XmlConfigurator.Configure(); | ||
396 | |||
397 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
398 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
399 | |||
400 | string folder1ExistingName = "a"; | ||
401 | string folder2Name = "b"; | ||
402 | |||
403 | InventoryFolderBase folder1 | ||
404 | = UserInventoryTestUtils.CreateInventoryFolder( | ||
405 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
406 | |||
407 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
408 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
409 | |||
410 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
411 | |||
412 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
413 | .ReplicateArchivePathToUserInventory( | ||
414 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
415 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
416 | |||
417 | List<InventoryFolderBase> folder1PostCandidates | ||
418 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
419 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); | ||
420 | |||
421 | // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. | ||
422 | InventoryFolderBase folder1Post = null; | ||
423 | foreach (InventoryFolderBase folder in folder1PostCandidates) | ||
424 | { | ||
425 | if (folder.ID != folder1.ID) | ||
426 | { | ||
427 | folder1Post = folder; | ||
428 | break; | ||
429 | } | ||
430 | } | ||
431 | // Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); | ||
432 | |||
433 | List<InventoryFolderBase> folder2PostCandidates | ||
434 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); | ||
435 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
436 | } | ||
437 | |||
438 | /// <summary> | ||
439 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
440 | /// a merged path. | ||
441 | /// </summary> | ||
442 | [Test] | ||
443 | public void TestMergeIarPath() | ||
444 | { | ||
445 | TestHelper.InMethod(); | ||
446 | // log4net.Config.XmlConfigurator.Configure(); | ||
447 | |||
448 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
449 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
450 | |||
451 | string folder1ExistingName = "a"; | ||
452 | string folder2Name = "b"; | ||
453 | |||
454 | InventoryFolderBase folder1 | ||
455 | = UserInventoryTestUtils.CreateInventoryFolder( | ||
456 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
457 | |||
458 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
459 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
460 | |||
461 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
462 | |||
463 | new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true) | ||
464 | .ReplicateArchivePathToUserInventory( | ||
465 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
466 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
467 | |||
468 | List<InventoryFolderBase> folder1PostCandidates | ||
469 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
470 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); | ||
471 | Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); | ||
472 | |||
473 | List<InventoryFolderBase> folder2PostCandidates | ||
474 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b"); | ||
475 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
476 | } | ||
477 | } | ||
478 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 1337143..c88be7d 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -284,9 +284,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
284 | return; | 284 | return; |
285 | } | 285 | } |
286 | 286 | ||
287 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero)) | 287 | string reason; |
288 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out reason)) | ||
288 | { | 289 | { |
289 | sp.ControllingClient.SendTeleportFailed("The destination region has refused access"); | 290 | sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); |
290 | return; | 291 | return; |
291 | } | 292 | } |
292 | 293 | ||
@@ -317,14 +318,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
317 | agentCircuit.Id0 = currentAgentCircuit.Id0; | 318 | agentCircuit.Id0 = currentAgentCircuit.Id0; |
318 | } | 319 | } |
319 | 320 | ||
320 | if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 321 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
321 | { | 322 | { |
322 | // brand new agent, let's create a new caps seed | 323 | // brand new agent, let's create a new caps seed |
323 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | 324 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |
324 | } | 325 | } |
325 | 326 | ||
326 | string reason = String.Empty; | ||
327 | |||
328 | // Let's create an agent there if one doesn't exist yet. | 327 | // Let's create an agent there if one doesn't exist yet. |
329 | bool logout = false; | 328 | bool logout = false; |
330 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) | 329 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) |
@@ -337,7 +336,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
337 | // OK, it got this agent. Let's close some child agents | 336 | // OK, it got this agent. Let's close some child agents |
338 | sp.CloseChildAgents(newRegionX, newRegionY); | 337 | sp.CloseChildAgents(newRegionX, newRegionY); |
339 | IClientIPEndpoint ipepClient; | 338 | IClientIPEndpoint ipepClient; |
340 | if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 339 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
341 | { | 340 | { |
342 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | 341 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); |
343 | #region IP Translation for NAT | 342 | #region IP Translation for NAT |
@@ -400,6 +399,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
400 | if (!UpdateAgent(reg, finalDestination, agent)) | 399 | if (!UpdateAgent(reg, finalDestination, agent)) |
401 | { | 400 | { |
402 | // Region doesn't take it | 401 | // Region doesn't take it |
402 | m_log.WarnFormat( | ||
403 | "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.", | ||
404 | sp.Name, finalDestination.RegionName); | ||
405 | |||
403 | Fail(sp, finalDestination); | 406 | Fail(sp, finalDestination); |
404 | return; | 407 | return; |
405 | } | 408 | } |
@@ -426,16 +429,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
426 | // that the client contacted the destination before we send the attachments and close things here. | 429 | // that the client contacted the destination before we send the attachments and close things here. |
427 | if (!WaitForCallback(sp.UUID)) | 430 | if (!WaitForCallback(sp.UUID)) |
428 | { | 431 | { |
429 | Fail(sp, finalDestination); | 432 | m_log.WarnFormat( |
433 | "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.", | ||
434 | sp.Name, finalDestination.RegionName); | ||
435 | |||
436 | Fail(sp, finalDestination); | ||
430 | return; | 437 | return; |
431 | } | 438 | } |
432 | 439 | ||
433 | |||
434 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | 440 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it |
435 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); | 441 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); |
436 | 442 | ||
437 | // Well, this is it. The agent is over there. | 443 | // Well, this is it. The agent is over there. |
438 | |||
439 | KillEntity(sp.Scene, sp.LocalId); | 444 | KillEntity(sp.Scene, sp.LocalId); |
440 | 445 | ||
441 | // May need to logout or other cleanup | 446 | // May need to logout or other cleanup |
@@ -448,7 +453,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
448 | 453 | ||
449 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 454 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
450 | 455 | ||
451 | if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 456 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
452 | { | 457 | { |
453 | Thread.Sleep(5000); | 458 | Thread.Sleep(5000); |
454 | sp.Close(); | 459 | sp.Close(); |
@@ -522,14 +527,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
522 | return region; | 527 | return region; |
523 | } | 528 | } |
524 | 529 | ||
525 | protected virtual bool NeedsNewAgent(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) | 530 | protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) |
526 | { | 531 | { |
527 | return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); | 532 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); |
528 | } | 533 | } |
529 | 534 | ||
530 | protected virtual bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | 535 | protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) |
531 | { | 536 | { |
532 | return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); | 537 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); |
533 | } | 538 | } |
534 | 539 | ||
535 | protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) | 540 | protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) |
@@ -778,7 +783,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
778 | 783 | ||
779 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | 784 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); |
780 | 785 | ||
781 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos)) | 786 | string reason; |
787 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out reason)) | ||
782 | { | 788 | { |
783 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | 789 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); |
784 | if (r == null) | 790 | if (r == null) |
@@ -1045,7 +1051,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1045 | 1051 | ||
1046 | if (m_regionInfo != null) | 1052 | if (m_regionInfo != null) |
1047 | { | 1053 | { |
1048 | neighbours = RequestNeighbours(sp.Scene, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 1054 | neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
1049 | } | 1055 | } |
1050 | else | 1056 | else |
1051 | { | 1057 | { |
@@ -1272,8 +1278,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1272 | /// <param name="pRegionLocX"></param> | 1278 | /// <param name="pRegionLocX"></param> |
1273 | /// <param name="pRegionLocY"></param> | 1279 | /// <param name="pRegionLocY"></param> |
1274 | /// <returns></returns> | 1280 | /// <returns></returns> |
1275 | protected List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY) | 1281 | protected List<GridRegion> RequestNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY) |
1276 | { | 1282 | { |
1283 | Scene pScene = avatar.Scene; | ||
1277 | RegionInfo m_regionInfo = pScene.RegionInfo; | 1284 | RegionInfo m_regionInfo = pScene.RegionInfo; |
1278 | 1285 | ||
1279 | Border[] northBorders = pScene.NorthBorders.ToArray(); | 1286 | Border[] northBorders = pScene.NorthBorders.ToArray(); |
@@ -1281,10 +1288,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1281 | Border[] eastBorders = pScene.EastBorders.ToArray(); | 1288 | Border[] eastBorders = pScene.EastBorders.ToArray(); |
1282 | Border[] westBorders = pScene.WestBorders.ToArray(); | 1289 | Border[] westBorders = pScene.WestBorders.ToArray(); |
1283 | 1290 | ||
1284 | // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement. | 1291 | // Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't |
1292 | // clear what should be done with a "far view" given that megaregions already extended the | ||
1293 | // view to include everything in the megaregion | ||
1285 | if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) | 1294 | if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) |
1286 | { | 1295 | { |
1287 | return pScene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); | 1296 | int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance; |
1297 | |||
1298 | int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); | ||
1299 | int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); | ||
1300 | |||
1301 | int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); | ||
1302 | int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); | ||
1303 | |||
1304 | List<GridRegion> neighbours = | ||
1305 | avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); | ||
1306 | |||
1307 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); | ||
1308 | return neighbours; | ||
1288 | } | 1309 | } |
1289 | else | 1310 | else |
1290 | { | 1311 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 35dcd95..79e76b4 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -130,9 +130,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
130 | return region; | 130 | return region; |
131 | } | 131 | } |
132 | 132 | ||
133 | protected override bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | 133 | protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) |
134 | { | 134 | { |
135 | if (base.NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 135 | if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
136 | return true; | 136 | return true; |
137 | 137 | ||
138 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); | 138 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 7bb8789..798547a 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -148,6 +148,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
148 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 148 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
149 | item = m_Scene.InventoryService.GetItem(item); | 149 | item = m_Scene.InventoryService.GetItem(item); |
150 | 150 | ||
151 | if (item.Owner != remoteClient.AgentId) | ||
152 | return UUID.Zero; | ||
153 | |||
151 | if (item != null) | 154 | if (item != null) |
152 | { | 155 | { |
153 | if ((InventoryType)item.InvType == InventoryType.Notecard) | 156 | if ((InventoryType)item.InvType == InventoryType.Notecard) |
@@ -524,6 +527,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
524 | 527 | ||
525 | if (item != null) | 528 | if (item != null) |
526 | { | 529 | { |
530 | item.Owner = remoteClient.AgentId; | ||
531 | |||
527 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | 532 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); |
528 | 533 | ||
529 | if (rezAsset != null) | 534 | if (rezAsset != null) |
diff --git a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs index 88f392d..00b0aa9 100644 --- a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs +++ b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
75 | m_scene = scene; | 75 | m_scene = scene; |
76 | m_scene.RegisterModuleInterface<IRegionModule>(this); | 76 | m_scene.RegisterModuleInterface<IRegionModule>(this); |
77 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 77 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
78 | 78 | ||
79 | // ini file settings | 79 | // ini file settings |
80 | try | 80 | try |
81 | { | 81 | { |
@@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
229 | { | 229 | { |
230 | Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast"); | 230 | Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast"); |
231 | Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin"); | 231 | Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin"); |
232 | Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin"); | 232 | Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin"); |
233 | 233 | ||
234 | m_commander.RegisterCommand("load", wlload); | 234 | m_commander.RegisterCommand("load", wlload); |
235 | m_commander.RegisterCommand("enable", wlenable); | 235 | m_commander.RegisterCommand("enable", wlenable); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index e54ee02..18db9fa 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -32,7 +32,6 @@ using System.Reflection; | |||
32 | using System.Threading; | 32 | using System.Threading; |
33 | using log4net.Config; | 33 | using log4net.Config; |
34 | using NUnit.Framework; | 34 | using NUnit.Framework; |
35 | using NUnit.Framework.SyntaxHelpers; | ||
36 | using OpenMetaverse; | 35 | using OpenMetaverse; |
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
38 | using Nini.Config; | 37 | using Nini.Config; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs index ef910f4..e471f75 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs | |||
@@ -32,7 +32,6 @@ using System.Reflection; | |||
32 | using System.Threading; | 32 | using System.Threading; |
33 | using log4net.Config; | 33 | using log4net.Config; |
34 | using NUnit.Framework; | 34 | using NUnit.Framework; |
35 | using NUnit.Framework.SyntaxHelpers; | ||
36 | using OpenMetaverse; | 35 | using OpenMetaverse; |
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
38 | using Nini.Config; | 37 | using Nini.Config; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 56720b7..a298b65 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -257,15 +257,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
257 | return false; | 257 | return false; |
258 | } | 258 | } |
259 | 259 | ||
260 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) | 260 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) |
261 | { | 261 | { |
262 | reason = "Communications failure"; | ||
262 | if (destination == null) | 263 | if (destination == null) |
263 | return false; | 264 | return false; |
264 | 265 | ||
265 | foreach (Scene s in m_sceneList) | 266 | foreach (Scene s in m_sceneList) |
266 | { | 267 | { |
267 | if (s.RegionInfo.RegionID == destination.RegionID) | 268 | if (s.RegionInfo.RegionID == destination.RegionID) |
268 | return s.QueryAccess(id, position); | 269 | return s.QueryAccess(id, position, out reason); |
269 | } | 270 | } |
270 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); | 271 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); |
271 | return false; | 272 | return false; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index c4919b3..67f4d60 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -192,15 +192,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
192 | return false; | 192 | return false; |
193 | 193 | ||
194 | // Try local first | 194 | // Try local first |
195 | if (m_localBackend.UpdateAgent(destination, cAgentData)) | 195 | if (m_localBackend.IsLocalRegion(destination.RegionHandle)) |
196 | return true; | 196 | return m_localBackend.UpdateAgent(destination, cAgentData); |
197 | |||
198 | // else do the remote thing | ||
199 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | ||
200 | return m_remoteConnector.UpdateAgent(destination, cAgentData); | ||
201 | |||
202 | return false; | ||
203 | 197 | ||
198 | return m_remoteConnector.UpdateAgent(destination, cAgentData); | ||
204 | } | 199 | } |
205 | 200 | ||
206 | public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData) | 201 | public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData) |
@@ -209,15 +204,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
209 | return false; | 204 | return false; |
210 | 205 | ||
211 | // Try local first | 206 | // Try local first |
212 | if (m_localBackend.UpdateAgent(destination, cAgentData)) | 207 | if (m_localBackend.IsLocalRegion(destination.RegionHandle)) |
213 | return true; | 208 | return m_localBackend.UpdateAgent(destination, cAgentData); |
214 | |||
215 | // else do the remote thing | ||
216 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | ||
217 | return m_remoteConnector.UpdateAgent(destination, cAgentData); | ||
218 | |||
219 | return false; | ||
220 | 209 | ||
210 | return m_remoteConnector.UpdateAgent(destination, cAgentData); | ||
221 | } | 211 | } |
222 | 212 | ||
223 | public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent) | 213 | public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent) |
@@ -239,18 +229,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
239 | 229 | ||
240 | } | 230 | } |
241 | 231 | ||
242 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) | 232 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) |
243 | { | 233 | { |
234 | reason = "Communications failure"; | ||
244 | if (destination == null) | 235 | if (destination == null) |
245 | return false; | 236 | return false; |
246 | 237 | ||
247 | // Try local first | 238 | // Try local first |
248 | if (m_localBackend.QueryAccess(destination, id, position)) | 239 | if (m_localBackend.QueryAccess(destination, id, position, out reason)) |
249 | return true; | 240 | return true; |
250 | 241 | ||
251 | // else do the remote thing | 242 | // else do the remote thing |
252 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | 243 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) |
253 | return m_remoteConnector.QueryAccess(destination, id, position); | 244 | return m_remoteConnector.QueryAccess(destination, id, position, out reason); |
254 | 245 | ||
255 | return false; | 246 | return false; |
256 | 247 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 04b6e3d..e2760a2 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -32,7 +32,6 @@ using System.Reflection; | |||
32 | using System.Threading; | 32 | using System.Threading; |
33 | using log4net.Config; | 33 | using log4net.Config; |
34 | using NUnit.Framework; | 34 | using NUnit.Framework; |
35 | using NUnit.Framework.SyntaxHelpers; | ||
36 | using OpenMetaverse; | 35 | using OpenMetaverse; |
37 | using OpenMetaverse.Assets; | 36 | using OpenMetaverse.Assets; |
38 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs index 071314a..aa14054 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs | |||
@@ -188,17 +188,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
188 | } | 188 | } |
189 | catch (DllNotFoundException) | 189 | catch (DllNotFoundException) |
190 | { | 190 | { |
191 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", id); | 191 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id); |
192 | 192 | ||
193 | } | 193 | } |
194 | catch (IndexOutOfRangeException) | 194 | catch (IndexOutOfRangeException) |
195 | { | 195 | { |
196 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id); | 196 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); |
197 | 197 | ||
198 | } | 198 | } |
199 | catch (Exception) | 199 | catch (Exception) |
200 | { | 200 | { |
201 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id); | 201 | m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); |
202 | 202 | ||
203 | } | 203 | } |
204 | return null; | 204 | return null; |
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs index 7c5d044..898ca4a 100644 --- a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs +++ b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs | |||
@@ -50,7 +50,7 @@ using Caps = OpenSim.Framework.Capabilities.Caps; | |||
50 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | 50 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; |
51 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | 51 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; |
52 | 52 | ||
53 | namespace OpenSim.Region.CoreModules.Media.Moap | 53 | namespace OpenSim.Region.CoreModules.World.Media.Moap |
54 | { | 54 | { |
55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")] | 55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")] |
56 | public class MoapModule : INonSharedRegionModule, IMoapModule | 56 | public class MoapModule : INonSharedRegionModule, IMoapModule |
@@ -225,24 +225,62 @@ namespace OpenSim.Region.CoreModules.Media.Moap | |||
225 | return me; | 225 | return me; |
226 | } | 226 | } |
227 | 227 | ||
228 | /// <summary> | ||
229 | /// Set the media entry on the face of the given part. | ||
230 | /// </summary> | ||
231 | /// <param name="part">/param> | ||
232 | /// <param name="face"></param> | ||
233 | /// <param name="me">If null, then the media entry is cleared.</param> | ||
228 | public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me) | 234 | public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me) |
229 | { | 235 | { |
236 | // m_log.DebugFormat("[MOAP]: SetMediaEntry for {0}, face {1}", part.Name, face); | ||
237 | |||
230 | CheckFaceParam(part, face); | 238 | CheckFaceParam(part, face); |
231 | 239 | ||
232 | if (null == part.Shape.Media) | 240 | if (null == part.Shape.Media) |
233 | part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]); | 241 | { |
234 | 242 | if (me == null) | |
243 | return; | ||
244 | else | ||
245 | part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]); | ||
246 | } | ||
247 | |||
235 | lock (part.Shape.Media) | 248 | lock (part.Shape.Media) |
236 | part.Shape.Media[face] = me; | 249 | part.Shape.Media[face] = me; |
237 | 250 | ||
238 | UpdateMediaUrl(part, UUID.Zero); | 251 | UpdateMediaUrl(part, UUID.Zero); |
252 | |||
253 | SetPartMediaFlags(part, face, me != null); | ||
254 | |||
239 | part.ScheduleFullUpdate(); | 255 | part.ScheduleFullUpdate(); |
240 | part.TriggerScriptChangedEvent(Changed.MEDIA); | 256 | part.TriggerScriptChangedEvent(Changed.MEDIA); |
241 | } | 257 | } |
242 | 258 | ||
259 | /// <summary> | ||
260 | /// Clear the media entry from the face of the given part. | ||
261 | /// </summary> | ||
262 | /// <param name="part"></param> | ||
263 | /// <param name="face"></param> | ||
243 | public void ClearMediaEntry(SceneObjectPart part, int face) | 264 | public void ClearMediaEntry(SceneObjectPart part, int face) |
244 | { | 265 | { |
245 | SetMediaEntry(part, face, null); | 266 | SetMediaEntry(part, face, null); |
267 | } | ||
268 | |||
269 | /// <summary> | ||
270 | /// Set the media flags on the texture face of the given part. | ||
271 | /// </summary> | ||
272 | /// <remarks> | ||
273 | /// The fact that we need a separate function to do what should be a simple one line operation is BUTT UGLY. | ||
274 | /// </remarks> | ||
275 | /// <param name="part"></param> | ||
276 | /// <param name="face"></param> | ||
277 | /// <param name="flag"></param> | ||
278 | protected void SetPartMediaFlags(SceneObjectPart part, int face, bool flag) | ||
279 | { | ||
280 | Primitive.TextureEntry te = part.Shape.Textures; | ||
281 | Primitive.TextureEntryFace teFace = te.CreateFace((uint)face); | ||
282 | teFace.MediaFlags = flag; | ||
283 | part.Shape.Textures = te; | ||
246 | } | 284 | } |
247 | 285 | ||
248 | /// <summary> | 286 | /// <summary> |
@@ -333,7 +371,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap | |||
333 | } | 371 | } |
334 | 372 | ||
335 | // m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId); | 373 | // m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId); |
336 | 374 | // | |
337 | // for (int i = 0; i < omu.FaceMedia.Length; i++) | 375 | // for (int i = 0; i < omu.FaceMedia.Length; i++) |
338 | // { | 376 | // { |
339 | // MediaEntry me = omu.FaceMedia[i]; | 377 | // MediaEntry me = omu.FaceMedia[i]; |
@@ -368,10 +406,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap | |||
368 | // FIXME: Race condition here since some other texture entry manipulator may overwrite/get | 406 | // FIXME: Race condition here since some other texture entry manipulator may overwrite/get |
369 | // overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry | 407 | // overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry |
370 | // directly. | 408 | // directly. |
371 | Primitive.TextureEntry te = part.Shape.Textures; | 409 | SetPartMediaFlags(part, i, true); |
372 | Primitive.TextureEntryFace face = te.CreateFace((uint)i); | ||
373 | face.MediaFlags = true; | ||
374 | part.Shape.Textures = te; | ||
375 | // m_log.DebugFormat( | 410 | // m_log.DebugFormat( |
376 | // "[MOAP]: Media flags for face {0} is {1}", | 411 | // "[MOAP]: Media flags for face {0} is {1}", |
377 | // i, part.Shape.Textures.FaceTextures[i].MediaFlags); | 412 | // i, part.Shape.Textures.FaceTextures[i].MediaFlags); |
@@ -380,6 +415,8 @@ namespace OpenSim.Region.CoreModules.Media.Moap | |||
380 | } | 415 | } |
381 | else | 416 | else |
382 | { | 417 | { |
418 | // m_log.DebugFormat("[MOAP]: Setting existing media list for {0}", part.Name); | ||
419 | |||
383 | // We need to go through the media textures one at a time to make sure that we have permission | 420 | // We need to go through the media textures one at a time to make sure that we have permission |
384 | // to change them | 421 | // to change them |
385 | 422 | ||
@@ -401,8 +438,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap | |||
401 | if (null == media[i]) | 438 | if (null == media[i]) |
402 | continue; | 439 | continue; |
403 | 440 | ||
404 | Primitive.TextureEntryFace face = te.CreateFace((uint)i); | 441 | SetPartMediaFlags(part, i, true); |
405 | face.MediaFlags = true; | ||
406 | 442 | ||
407 | // m_log.DebugFormat( | 443 | // m_log.DebugFormat( |
408 | // "[MOAP]: Media flags for face {0} is {1}", | 444 | // "[MOAP]: Media flags for face {0} is {1}", |
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs new file mode 100644 index 0000000..5b85830 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs | |||
@@ -0,0 +1,102 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using log4net.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenMetaverse.Assets; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.CoreModules.World.Media.Moap; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
41 | using OpenSim.Tests.Common; | ||
42 | using OpenSim.Tests.Common.Mock; | ||
43 | using OpenSim.Tests.Common.Setup; | ||
44 | |||
45 | namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | ||
46 | { | ||
47 | [TestFixture] | ||
48 | public class MoapTests | ||
49 | { | ||
50 | protected TestScene m_scene; | ||
51 | protected MoapModule m_module; | ||
52 | |||
53 | [SetUp] | ||
54 | public void SetUp() | ||
55 | { | ||
56 | m_module = new MoapModule(); | ||
57 | m_scene = SceneSetupHelpers.SetupScene(); | ||
58 | SceneSetupHelpers.SetupSceneModules(m_scene, m_module); | ||
59 | } | ||
60 | |||
61 | [Test] | ||
62 | public void TestClearMediaUrl() | ||
63 | { | ||
64 | TestHelper.InMethod(); | ||
65 | // log4net.Config.XmlConfigurator.Configure(); | ||
66 | |||
67 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene); | ||
68 | MediaEntry me = new MediaEntry(); | ||
69 | |||
70 | m_module.SetMediaEntry(part, 1, me); | ||
71 | m_module.ClearMediaEntry(part, 1); | ||
72 | |||
73 | Assert.That(part.Shape.Media[1], Is.EqualTo(null)); | ||
74 | |||
75 | // Although we've cleared one face, other faces may still be present. So we need to check for an | ||
76 | // update media url version | ||
77 | Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero)); | ||
78 | |||
79 | // By changing media flag to false, the face texture once again becomes identical to the DefaultTexture. | ||
80 | // Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot. | ||
81 | // Not at all confusing, eh? | ||
82 | Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null); | ||
83 | } | ||
84 | |||
85 | [Test] | ||
86 | public void TestSetMediaUrl() | ||
87 | { | ||
88 | TestHelper.InMethod(); | ||
89 | |||
90 | string homeUrl = "opensimulator.org"; | ||
91 | |||
92 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene); | ||
93 | MediaEntry me = new MediaEntry() { HomeURL = homeUrl }; | ||
94 | |||
95 | m_module.SetMediaEntry(part, 1, me); | ||
96 | |||
97 | Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl)); | ||
98 | Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero)); | ||
99 | Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True); | ||
100 | } | ||
101 | } | ||
102 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 364dd6c..170c35f 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -642,7 +642,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
642 | /// implemented by callers. | 642 | /// implemented by callers. |
643 | /// </summary> | 643 | /// </summary> |
644 | /// <param name="currentUser"></param> | 644 | /// <param name="currentUser"></param> |
645 | /// <param name="objId"></param> | 645 | /// <param name="objId">This is a scene object group UUID</param> |
646 | /// <param name="denyOnLocked"></param> | 646 | /// <param name="denyOnLocked"></param> |
647 | /// <returns></returns> | 647 | /// <returns></returns> |
648 | protected bool GenericObjectPermission(UUID currentUser, UUID objId, bool denyOnLocked) | 648 | protected bool GenericObjectPermission(UUID currentUser, UUID objId, bool denyOnLocked) |
@@ -1896,7 +1896,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1896 | // "[PERMISSIONS]: Checking CanControlPrimMedia for {0} on {1} face {2} with control permissions {3}", | 1896 | // "[PERMISSIONS]: Checking CanControlPrimMedia for {0} on {1} face {2} with control permissions {3}", |
1897 | // agentID, primID, face, me.ControlPermissions); | 1897 | // agentID, primID, face, me.ControlPermissions); |
1898 | 1898 | ||
1899 | return GenericPrimMediaPermission(part, agentID, me.ControlPermissions); | 1899 | return GenericObjectPermission(agentID, part.ParentGroup.UUID, true); |
1900 | } | 1900 | } |
1901 | 1901 | ||
1902 | private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face) | 1902 | private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face) |
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs index f10e848..dafaa0c 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs | |||
@@ -30,7 +30,6 @@ using System.IO; | |||
30 | using System.Xml; | 30 | using System.Xml; |
31 | using log4net.Config; | 31 | using log4net.Config; |
32 | using NUnit.Framework; | 32 | using NUnit.Framework; |
33 | using NUnit.Framework.SyntaxHelpers; | ||
34 | using OpenMetaverse; | 33 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
36 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index a9e46d0..7bb7544 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -113,7 +113,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
113 | data = new MapBlockData(); | 113 | data = new MapBlockData(); |
114 | data.Agents = 0; | 114 | data.Agents = 0; |
115 | data.Access = info.Access; | 115 | data.Access = info.Access; |
116 | data.MapImageId = info.TerrainImage; | 116 | data.MapImageId = UUID.Zero; // could use info.TerrainImage but it seems to break viewer2 |
117 | data.Name = info.RegionName; | 117 | data.Name = info.RegionName; |
118 | data.RegionFlags = 0; // TODO not used? | 118 | data.RegionFlags = 0; // TODO not used? |
119 | data.WaterHeight = 0; // not used | 119 | data.WaterHeight = 0; // not used |
@@ -135,7 +135,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
135 | data.Y = 0; | 135 | data.Y = 0; |
136 | blocks.Add(data); | 136 | blocks.Add(data); |
137 | 137 | ||
138 | remoteClient.SendMapBlock(blocks, 0); | 138 | // not sure what the flags do here, but seems to be necessary |
139 | // to set to "2" for viewer 2 | ||
140 | remoteClient.SendMapBlock(blocks, 2); | ||
139 | } | 141 | } |
140 | 142 | ||
141 | // private Scene GetClientScene(IClientAPI client) | 143 | // private Scene GetClientScene(IClientAPI client) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index e2d96d9..fcbcf59 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -321,6 +321,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
321 | // Passing something to another avatar or a an object will already | 321 | // Passing something to another avatar or a an object will already |
322 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 322 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
323 | item = InventoryService.GetItem(item); | 323 | item = InventoryService.GetItem(item); |
324 | if (item.Owner != remoteClient.AgentId) | ||
325 | return; | ||
324 | 326 | ||
325 | if (item != null) | 327 | if (item != null) |
326 | { | 328 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 355671c..1a6a70b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -83,6 +83,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
83 | public bool m_useFlySlow; | 83 | public bool m_useFlySlow; |
84 | public bool m_usePreJump; | 84 | public bool m_usePreJump; |
85 | public bool m_seeIntoRegionFromNeighbor; | 85 | public bool m_seeIntoRegionFromNeighbor; |
86 | |||
87 | protected float m_defaultDrawDistance = 255.0f; | ||
88 | public float DefaultDrawDistance | ||
89 | { | ||
90 | get { return m_defaultDrawDistance; } | ||
91 | } | ||
92 | |||
86 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
87 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
88 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
@@ -129,7 +136,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
129 | protected ICapabilitiesModule m_capsModule; | 136 | protected ICapabilitiesModule m_capsModule; |
130 | // Central Update Loop | 137 | // Central Update Loop |
131 | protected int m_fps = 10; | 138 | protected int m_fps = 10; |
132 | protected uint m_frame; | 139 | |
140 | /// <summary> | ||
141 | /// Current scene frame number | ||
142 | /// </summary> | ||
143 | public uint Frame | ||
144 | { | ||
145 | get; | ||
146 | protected set; | ||
147 | } | ||
148 | |||
133 | protected float m_timespan = 0.089f; | 149 | protected float m_timespan = 0.089f; |
134 | protected DateTime m_lastupdate = DateTime.UtcNow; | 150 | protected DateTime m_lastupdate = DateTime.UtcNow; |
135 | 151 | ||
@@ -618,6 +634,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
618 | // | 634 | // |
619 | IConfig startupConfig = m_config.Configs["Startup"]; | 635 | IConfig startupConfig = m_config.Configs["Startup"]; |
620 | 636 | ||
637 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | ||
638 | |||
621 | //Animation states | 639 | //Animation states |
622 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 640 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
623 | // TODO: Change default to true once the feature is supported | 641 | // TODO: Change default to true once the feature is supported |
@@ -1183,7 +1201,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1183 | 1201 | ||
1184 | try | 1202 | try |
1185 | { | 1203 | { |
1186 | Update(); | 1204 | while (!shuttingdown) |
1205 | Update(); | ||
1187 | 1206 | ||
1188 | m_lastUpdate = Util.EnvironmentTickCount(); | 1207 | m_lastUpdate = Util.EnvironmentTickCount(); |
1189 | m_firstHeartbeat = false; | 1208 | m_firstHeartbeat = false; |
@@ -1200,187 +1219,176 @@ namespace OpenSim.Region.Framework.Scenes | |||
1200 | Watchdog.RemoveThread(); | 1219 | Watchdog.RemoveThread(); |
1201 | } | 1220 | } |
1202 | 1221 | ||
1203 | /// <summary> | ||
1204 | /// Performs per-frame updates on the scene, this should be the central scene loop | ||
1205 | /// </summary> | ||
1206 | public override void Update() | 1222 | public override void Update() |
1207 | { | 1223 | { |
1208 | float physicsFPS; | 1224 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; |
1209 | int maintc; | 1225 | float physicsFPS = 0f; |
1210 | 1226 | ||
1211 | while (!shuttingdown) | 1227 | int maintc = Util.EnvironmentTickCount(); |
1228 | int tmpFrameMS = maintc; | ||
1229 | tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; | ||
1230 | |||
1231 | // Increment the frame counter | ||
1232 | ++Frame; | ||
1233 | |||
1234 | try | ||
1212 | { | 1235 | { |
1213 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; | 1236 | // Check if any objects have reached their targets |
1214 | physicsFPS = 0f; | 1237 | CheckAtTargets(); |
1215 | 1238 | ||
1216 | maintc = Util.EnvironmentTickCount(); | 1239 | // Update SceneObjectGroups that have scheduled themselves for updates |
1217 | int tmpFrameMS = maintc; | 1240 | // Objects queue their updates onto all scene presences |
1218 | tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; | 1241 | if (Frame % m_update_objects == 0) |
1242 | m_sceneGraph.UpdateObjectGroups(); | ||
1219 | 1243 | ||
1220 | // Increment the frame counter | 1244 | // Run through all ScenePresences looking for updates |
1221 | ++m_frame; | 1245 | // Presence updates and queued object updates for each presence are sent to clients |
1246 | if (Frame % m_update_presences == 0) | ||
1247 | m_sceneGraph.UpdatePresences(); | ||
1222 | 1248 | ||
1223 | try | 1249 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) |
1250 | if (Frame % m_update_coarse_locations == 0) | ||
1224 | { | 1251 | { |
1225 | // Check if any objects have reached their targets | 1252 | List<Vector3> coarseLocations; |
1226 | CheckAtTargets(); | 1253 | List<UUID> avatarUUIDs; |
1254 | SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60); | ||
1255 | // Send coarse locations to clients | ||
1256 | ForEachScenePresence(delegate(ScenePresence presence) | ||
1257 | { | ||
1258 | presence.SendCoarseLocations(coarseLocations, avatarUUIDs); | ||
1259 | }); | ||
1260 | } | ||
1227 | 1261 | ||
1228 | // Update SceneObjectGroups that have scheduled themselves for updates | 1262 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1229 | // Objects queue their updates onto all scene presences | 1263 | if ((Frame % m_update_physics == 0) && m_physics_enabled) |
1230 | if (m_frame % m_update_objects == 0) | 1264 | m_sceneGraph.UpdatePreparePhysics(); |
1231 | m_sceneGraph.UpdateObjectGroups(); | 1265 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); |
1232 | 1266 | ||
1233 | // Run through all ScenePresences looking for updates | 1267 | // Apply any pending avatar force input to the avatar's velocity |
1234 | // Presence updates and queued object updates for each presence are sent to clients | 1268 | if (Frame % m_update_entitymovement == 0) |
1235 | if (m_frame % m_update_presences == 0) | 1269 | m_sceneGraph.UpdateScenePresenceMovement(); |
1236 | m_sceneGraph.UpdatePresences(); | ||
1237 | 1270 | ||
1238 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) | 1271 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their |
1239 | if (m_frame % m_update_coarse_locations == 0) | 1272 | // velocity |
1240 | { | 1273 | int tmpPhysicsMS = Util.EnvironmentTickCount(); |
1241 | List<Vector3> coarseLocations; | 1274 | if (Frame % m_update_physics == 0) |
1242 | List<UUID> avatarUUIDs; | 1275 | { |
1243 | SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60); | 1276 | if (m_physics_enabled) |
1244 | // Send coarse locations to clients | 1277 | physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); |
1245 | ForEachScenePresence(delegate(ScenePresence presence) | 1278 | if (SynchronizeScene != null) |
1246 | { | 1279 | SynchronizeScene(this); |
1247 | presence.SendCoarseLocations(coarseLocations, avatarUUIDs); | 1280 | } |
1248 | }); | 1281 | physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); |
1249 | } | ||
1250 | |||
1251 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | ||
1252 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | ||
1253 | m_sceneGraph.UpdatePreparePhysics(); | ||
1254 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); | ||
1255 | 1282 | ||
1256 | // Apply any pending avatar force input to the avatar's velocity | 1283 | // Delete temp-on-rez stuff |
1257 | if (m_frame % m_update_entitymovement == 0) | 1284 | if (Frame % 1000 == 0 && !m_cleaningTemps) |
1258 | m_sceneGraph.UpdateScenePresenceMovement(); | 1285 | { |
1286 | int tmpTempOnRezMS = Util.EnvironmentTickCount(); | ||
1287 | m_cleaningTemps = true; | ||
1288 | Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); | ||
1289 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); | ||
1290 | } | ||
1259 | 1291 | ||
1260 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their | 1292 | if (RegionStatus != RegionStatus.SlaveScene) |
1261 | // velocity | 1293 | { |
1262 | int tmpPhysicsMS = Util.EnvironmentTickCount(); | 1294 | if (Frame % m_update_events == 0) |
1263 | if (m_frame % m_update_physics == 0) | ||
1264 | { | 1295 | { |
1265 | if (m_physics_enabled) | 1296 | int evMS = Util.EnvironmentTickCount(); |
1266 | physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); | 1297 | UpdateEvents(); |
1267 | if (SynchronizeScene != null) | 1298 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1268 | SynchronizeScene(this); | ||
1269 | } | 1299 | } |
1270 | physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); | ||
1271 | 1300 | ||
1272 | // Delete temp-on-rez stuff | 1301 | if (Frame % m_update_backup == 0) |
1273 | if (m_frame % 1000 == 0 && !m_cleaningTemps) | ||
1274 | { | 1302 | { |
1275 | int tmpTempOnRezMS = Util.EnvironmentTickCount(); | 1303 | int backMS = Util.EnvironmentTickCount(); |
1276 | m_cleaningTemps = true; | 1304 | UpdateStorageBackup(); |
1277 | Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); | 1305 | backupMS = Util.EnvironmentTickCountSubtract(backMS); |
1278 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); | ||
1279 | } | 1306 | } |
1280 | 1307 | ||
1281 | if (RegionStatus != RegionStatus.SlaveScene) | 1308 | if (Frame % m_update_terrain == 0) |
1282 | { | 1309 | { |
1283 | if (m_frame % m_update_events == 0) | 1310 | int terMS = Util.EnvironmentTickCount(); |
1284 | { | 1311 | UpdateTerrain(); |
1285 | int evMS = Util.EnvironmentTickCount(); | 1312 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1286 | UpdateEvents(); | 1313 | } |
1287 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | ||
1288 | } | ||
1289 | |||
1290 | if (m_frame % m_update_backup == 0) | ||
1291 | { | ||
1292 | int backMS = Util.EnvironmentTickCount(); | ||
1293 | UpdateStorageBackup(); | ||
1294 | backupMS = Util.EnvironmentTickCountSubtract(backMS); | ||
1295 | } | ||
1296 | 1314 | ||
1297 | if (m_frame % m_update_terrain == 0) | 1315 | //if (Frame % m_update_land == 0) |
1298 | { | 1316 | //{ |
1299 | int terMS = Util.EnvironmentTickCount(); | 1317 | // int ldMS = Util.EnvironmentTickCount(); |
1300 | UpdateTerrain(); | 1318 | // UpdateLand(); |
1301 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1319 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1302 | } | 1320 | //} |
1303 | 1321 | ||
1304 | //if (m_frame % m_update_land == 0) | 1322 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1305 | //{ | 1323 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
1306 | // int ldMS = Util.EnvironmentTickCount(); | 1324 | lastCompletedFrame = Util.EnvironmentTickCount(); |
1307 | // UpdateLand(); | 1325 | |
1308 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1326 | // if (Frame%m_update_avatars == 0) |
1309 | //} | 1327 | // UpdateInWorldTime(); |
1328 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1329 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1330 | StatsReporter.AddFPS(1); | ||
1331 | StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); | ||
1332 | StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); | ||
1333 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | ||
1334 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | ||
1335 | StatsReporter.addFrameMS(frameMS); | ||
1336 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1337 | StatsReporter.addOtherMS(otherMS); | ||
1338 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); | ||
1339 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1340 | } | ||
1310 | 1341 | ||
1311 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | 1342 | if (LoginsDisabled && Frame == 20) |
1312 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1343 | { |
1313 | lastCompletedFrame = Util.EnvironmentTickCount(); | 1344 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, |
1314 | 1345 | // this is a rare case where we know we have just went through a long cycle of heap | |
1315 | // if (m_frame%m_update_avatars == 0) | 1346 | // allocations, and there is no more work to be done until someone logs in |
1316 | // UpdateInWorldTime(); | 1347 | GC.Collect(); |
1317 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1318 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1319 | StatsReporter.AddFPS(1); | ||
1320 | StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); | ||
1321 | StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); | ||
1322 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | ||
1323 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | ||
1324 | StatsReporter.addFrameMS(frameMS); | ||
1325 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1326 | StatsReporter.addOtherMS(otherMS); | ||
1327 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); | ||
1328 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1329 | } | ||
1330 | 1348 | ||
1331 | if (LoginsDisabled && m_frame == 20) | 1349 | IConfig startupConfig = m_config.Configs["Startup"]; |
1350 | if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) | ||
1332 | { | 1351 | { |
1333 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, | 1352 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); |
1334 | // this is a rare case where we know we have just went through a long cycle of heap | 1353 | LoginsDisabled = false; |
1335 | // allocations, and there is no more work to be done until someone logs in | 1354 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); |
1336 | GC.Collect(); | ||
1337 | |||
1338 | IConfig startupConfig = m_config.Configs["Startup"]; | ||
1339 | if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) | ||
1340 | { | ||
1341 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | ||
1342 | LoginsDisabled = false; | ||
1343 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); | ||
1344 | } | ||
1345 | } | 1355 | } |
1346 | } | 1356 | } |
1347 | catch (NotImplementedException) | 1357 | } |
1348 | { | 1358 | catch (NotImplementedException) |
1349 | throw; | 1359 | { |
1350 | } | 1360 | throw; |
1351 | catch (AccessViolationException e) | 1361 | } |
1352 | { | 1362 | catch (AccessViolationException e) |
1353 | m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | 1363 | { |
1354 | } | 1364 | m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); |
1355 | //catch (NullReferenceException e) | 1365 | } |
1356 | //{ | 1366 | //catch (NullReferenceException e) |
1357 | // m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | 1367 | //{ |
1358 | //} | 1368 | // m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); |
1359 | catch (InvalidOperationException e) | 1369 | //} |
1360 | { | 1370 | catch (InvalidOperationException e) |
1361 | m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | 1371 | { |
1362 | } | 1372 | m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); |
1363 | catch (Exception e) | 1373 | } |
1364 | { | 1374 | catch (Exception e) |
1365 | m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | 1375 | { |
1366 | } | 1376 | m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); |
1367 | finally | 1377 | } |
1368 | { | 1378 | finally |
1369 | m_lastupdate = DateTime.UtcNow; | 1379 | { |
1370 | } | 1380 | m_lastupdate = DateTime.UtcNow; |
1371 | 1381 | } | |
1372 | maintc = Util.EnvironmentTickCountSubtract(maintc); | ||
1373 | maintc = (int)(m_timespan * 1000) - maintc; | ||
1374 | 1382 | ||
1375 | if (maintc > 0) | 1383 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1376 | Thread.Sleep(maintc); | 1384 | maintc = (int)(m_timespan * 1000) - maintc; |
1377 | 1385 | ||
1378 | // Tell the watchdog that this thread is still alive | 1386 | if (maintc > 0) |
1379 | Watchdog.UpdateThread(); | 1387 | Thread.Sleep(maintc); |
1380 | } | ||
1381 | } | ||
1382 | 1388 | ||
1383 | 1389 | // Tell the watchdog that this thread is still alive | |
1390 | Watchdog.UpdateThread(); | ||
1391 | } | ||
1384 | 1392 | ||
1385 | public void AddGroupTarget(SceneObjectGroup grp) | 1393 | public void AddGroupTarget(SceneObjectGroup grp) |
1386 | { | 1394 | { |
@@ -3011,7 +3019,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3011 | (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); | 3019 | (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); |
3012 | 3020 | ||
3013 | m_sceneGraph.removeUserCount(!childagentYN); | 3021 | m_sceneGraph.removeUserCount(!childagentYN); |
3014 | CapsModule.RemoveCapsHandler(agentID); | 3022 | |
3023 | if (CapsModule != null) | ||
3024 | CapsModule.RemoveCapsHandler(agentID); | ||
3015 | 3025 | ||
3016 | // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | 3026 | // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever |
3017 | // this method is doing is HORRIBLE!!! | 3027 | // this method is doing is HORRIBLE!!! |
@@ -3200,7 +3210,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3200 | // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport | 3210 | // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport |
3201 | 3211 | ||
3202 | // Don't disable this log message - it's too helpful | 3212 | // Don't disable this log message - it's too helpful |
3203 | m_log.InfoFormat( | 3213 | m_log.DebugFormat( |
3204 | "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", | 3214 | "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", |
3205 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3215 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3206 | agent.AgentID, agent.circuitcode, teleportFlags); | 3216 | agent.AgentID, agent.circuitcode, teleportFlags); |
@@ -3266,8 +3276,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3266 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3276 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3267 | agent.AgentID, agent.circuitcode); | 3277 | agent.AgentID, agent.circuitcode); |
3268 | 3278 | ||
3269 | CapsModule.NewUserConnection(agent); | 3279 | if (CapsModule != null) |
3270 | CapsModule.AddCapsHandler(agent.AgentID); | 3280 | { |
3281 | CapsModule.NewUserConnection(agent); | ||
3282 | CapsModule.AddCapsHandler(agent.AgentID); | ||
3283 | } | ||
3271 | } | 3284 | } |
3272 | else | 3285 | else |
3273 | { | 3286 | { |
@@ -3282,7 +3295,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3282 | agent.AgentID, RegionInfo.RegionName); | 3295 | agent.AgentID, RegionInfo.RegionName); |
3283 | 3296 | ||
3284 | sp.AdjustKnownSeeds(); | 3297 | sp.AdjustKnownSeeds(); |
3285 | CapsModule.NewUserConnection(agent); | 3298 | |
3299 | if (CapsModule != null) | ||
3300 | CapsModule.NewUserConnection(agent); | ||
3286 | } | 3301 | } |
3287 | } | 3302 | } |
3288 | 3303 | ||
@@ -3770,15 +3785,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3770 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, | 3785 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, |
3771 | Vector3 lookat, uint teleportFlags) | 3786 | Vector3 lookat, uint teleportFlags) |
3772 | { | 3787 | { |
3773 | GridRegion regionInfo = GridService.GetRegionByName(UUID.Zero, regionName); | 3788 | List<GridRegion> regions = GridService.GetRegionsByName(RegionInfo.ScopeID, regionName, 1); |
3774 | if (regionInfo == null) | 3789 | if (regions == null || regions.Count == 0) |
3775 | { | 3790 | { |
3776 | // can't find the region: Tell viewer and abort | 3791 | // can't find the region: Tell viewer and abort |
3777 | remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found."); | 3792 | remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found."); |
3778 | return; | 3793 | return; |
3779 | } | 3794 | } |
3780 | 3795 | ||
3781 | RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, teleportFlags); | 3796 | RequestTeleportLocation(remoteClient, regions[0].RegionHandle, position, lookat, teleportFlags); |
3782 | } | 3797 | } |
3783 | 3798 | ||
3784 | /// <summary> | 3799 | /// <summary> |
@@ -4923,8 +4938,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4923 | // from logging into the region, teleporting into the region | 4938 | // from logging into the region, teleporting into the region |
4924 | // or corssing the broder walking, but will NOT prevent | 4939 | // or corssing the broder walking, but will NOT prevent |
4925 | // child agent creation, thereby emulating the SL behavior. | 4940 | // child agent creation, thereby emulating the SL behavior. |
4926 | public bool QueryAccess(UUID agentID, Vector3 position) | 4941 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
4927 | { | 4942 | { |
4943 | reason = String.Empty; | ||
4928 | return true; | 4944 | return true; |
4929 | } | 4945 | } |
4930 | } | 4946 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 969ff13..734ba22 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -204,9 +204,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) | 204 | for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) |
205 | { | 205 | { |
206 | ScenePresence sp = presences[i]; | 206 | ScenePresence sp = presences[i]; |
207 | |||
207 | // If this presence is a child agent, we don't want its coarse locations | 208 | // If this presence is a child agent, we don't want its coarse locations |
208 | if (sp.IsChildAgent) | 209 | if (sp.IsChildAgent) |
209 | return; | 210 | continue; |
210 | 211 | ||
211 | if (sp.ParentID != 0) | 212 | if (sp.ParentID != 0) |
212 | { | 213 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 67e59c6..fa404c0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -1089,9 +1089,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1089 | 1089 | ||
1090 | public Dictionary<UUID, string> GetScriptStates() | 1090 | public Dictionary<UUID, string> GetScriptStates() |
1091 | { | 1091 | { |
1092 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | ||
1093 | |||
1094 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | ||
1095 | return ret; | ||
1096 | |||
1092 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 1097 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
1093 | 1098 | ||
1094 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | ||
1095 | if (engines == null) // No engine at all | 1099 | if (engines == null) // No engine at all |
1096 | return ret; | 1100 | return ret; |
1097 | 1101 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cd70de8..00a1487 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -626,7 +626,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
626 | Utils.LongToUInts(handle, out x, out y); | 626 | Utils.LongToUInts(handle, out x, out y); |
627 | x = x / Constants.RegionSize; | 627 | x = x / Constants.RegionSize; |
628 | y = y / Constants.RegionSize; | 628 | y = y / Constants.RegionSize; |
629 | if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) | 629 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) |
630 | { | 630 | { |
631 | old.Add(handle); | 631 | old.Add(handle); |
632 | } | 632 | } |
@@ -700,6 +700,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
700 | 700 | ||
701 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 701 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
702 | { | 702 | { |
703 | m_DrawDistance = world.DefaultDrawDistance; | ||
703 | m_rootRegionHandle = reginfo.RegionHandle; | 704 | m_rootRegionHandle = reginfo.RegionHandle; |
704 | m_controllingClient = client; | 705 | m_controllingClient = client; |
705 | m_firstname = m_controllingClient.FirstName; | 706 | m_firstname = m_controllingClient.FirstName; |
@@ -1161,7 +1162,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1161 | if (m_agentTransfer != null) | 1162 | if (m_agentTransfer != null) |
1162 | m_agentTransfer.EnableChildAgents(this); | 1163 | m_agentTransfer.EnableChildAgents(this); |
1163 | else | 1164 | else |
1164 | m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active"); | 1165 | m_log.DebugFormat( |
1166 | "[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active for region {0}", | ||
1167 | m_scene.RegionInfo.RegionName); | ||
1165 | 1168 | ||
1166 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1169 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1167 | if (friendsModule != null) | 1170 | if (friendsModule != null) |
@@ -1277,7 +1280,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1277 | m_CameraUpAxis = agentData.CameraUpAxis; | 1280 | m_CameraUpAxis = agentData.CameraUpAxis; |
1278 | 1281 | ||
1279 | // The Agent's Draw distance setting | 1282 | // The Agent's Draw distance setting |
1280 | m_DrawDistance = agentData.Far; | 1283 | // When we get to the point of re-computing neighbors everytime this |
1284 | // changes, then start using the agent's drawdistance rather than the | ||
1285 | // region's draw distance. | ||
1286 | // m_DrawDistance = agentData.Far; | ||
1287 | m_DrawDistance = Scene.DefaultDrawDistance; | ||
1281 | 1288 | ||
1282 | // Check if Client has camera in 'follow cam' or 'build' mode. | 1289 | // Check if Client has camera in 'follow cam' or 'build' mode. |
1283 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); | 1290 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); |
@@ -2435,7 +2442,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2435 | // If we are using the the cached appearance then send it out to everyone | 2442 | // If we are using the the cached appearance then send it out to everyone |
2436 | if (cachedappearance) | 2443 | if (cachedappearance) |
2437 | { | 2444 | { |
2438 | m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | 2445 | m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); |
2439 | 2446 | ||
2440 | // If the avatars baked textures are all in the cache, then we have a | 2447 | // If the avatars baked textures are all in the cache, then we have a |
2441 | // complete appearance... send it out, if not, then we'll send it when | 2448 | // complete appearance... send it out, if not, then we'll send it when |
@@ -2652,8 +2659,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2652 | #region Border Crossing Methods | 2659 | #region Border Crossing Methods |
2653 | 2660 | ||
2654 | /// <summary> | 2661 | /// <summary> |
2655 | /// Checks to see if the avatar is in range of a border and calls CrossToNewRegion | 2662 | /// Starts the process of moving an avatar into another region if they are crossing the border. |
2656 | /// </summary> | 2663 | /// </summary> |
2664 | /// <remarks> | ||
2665 | /// Also removes the avatar from the physical scene if transit has started. | ||
2666 | /// </remarks> | ||
2657 | protected void CheckForBorderCrossing() | 2667 | protected void CheckForBorderCrossing() |
2658 | { | 2668 | { |
2659 | if (IsChildAgent) | 2669 | if (IsChildAgent) |
@@ -2721,7 +2731,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2721 | neighbor = HaveNeighbor(Cardinals.N, ref fix); | 2731 | neighbor = HaveNeighbor(Cardinals.N, ref fix); |
2722 | } | 2732 | } |
2723 | 2733 | ||
2724 | |||
2725 | // Makes sure avatar does not end up outside region | 2734 | // Makes sure avatar does not end up outside region |
2726 | if (neighbor <= 0) | 2735 | if (neighbor <= 0) |
2727 | { | 2736 | { |
@@ -2776,6 +2785,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2776 | } | 2785 | } |
2777 | else | 2786 | else |
2778 | { | 2787 | { |
2788 | // We must remove the agent from the physical scene if it has been placed in transit. If we don't, | ||
2789 | // then this method continues to be called from ScenePresence.Update() until the handover of the client between | ||
2790 | // regions is completed. Since this handover can take more than 1000ms (due to the 1000ms | ||
2791 | // event queue polling response from the server), this results in the avatar pausing on the border | ||
2792 | // for the handover period. | ||
2793 | RemoveFromPhysicalScene(); | ||
2794 | |||
2779 | // This constant has been inferred from experimentation | 2795 | // This constant has been inferred from experimentation |
2780 | // I'm not sure what this value should be, so I tried a few values. | 2796 | // I'm not sure what this value should be, so I tried a few values. |
2781 | timeStep = 0.04f; | 2797 | timeStep = 0.04f; |
@@ -2787,6 +2803,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2787 | } | 2803 | } |
2788 | } | 2804 | } |
2789 | 2805 | ||
2806 | /// <summary> | ||
2807 | /// Checks whether this region has a neighbour in the given direction. | ||
2808 | /// </summary> | ||
2809 | /// <param name="car"></param> | ||
2810 | /// <param name="fix"></param> | ||
2811 | /// <returns> | ||
2812 | /// An integer which represents a compass point. N == 1, going clockwise until we reach NW == 8. | ||
2813 | /// Returns a positive integer if there is a region in that direction, a negative integer if not. | ||
2814 | /// </returns> | ||
2790 | protected int HaveNeighbor(Cardinals car, ref int[] fix) | 2815 | protected int HaveNeighbor(Cardinals car, ref int[] fix) |
2791 | { | 2816 | { |
2792 | uint neighbourx = m_regionInfo.RegionLocX; | 2817 | uint neighbourx = m_regionInfo.RegionLocX; |
@@ -2893,7 +2918,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2893 | 2918 | ||
2894 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | 2919 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); |
2895 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | 2920 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); |
2896 | if (Util.IsOutsideView(x, newRegionX, y, newRegionY)) | 2921 | if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) |
2897 | { | 2922 | { |
2898 | byebyeRegions.Add(handle); | 2923 | byebyeRegions.Add(handle); |
2899 | } | 2924 | } |
@@ -2969,7 +2994,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2969 | 2994 | ||
2970 | Vector3 offset = new Vector3(shiftx, shifty, 0f); | 2995 | Vector3 offset = new Vector3(shiftx, shifty, 0f); |
2971 | 2996 | ||
2972 | m_DrawDistance = cAgentData.Far; | 2997 | // When we get to the point of re-computing neighbors everytime this |
2998 | // changes, then start using the agent's drawdistance rather than the | ||
2999 | // region's draw distance. | ||
3000 | // m_DrawDistance = cAgentData.Far; | ||
3001 | m_DrawDistance = Scene.DefaultDrawDistance; | ||
3002 | |||
2973 | if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! | 3003 | if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! |
2974 | m_pos = cAgentData.Position + offset; | 3004 | m_pos = cAgentData.Position + offset; |
2975 | 3005 | ||
@@ -3119,7 +3149,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3119 | m_CameraLeftAxis = cAgent.LeftAxis; | 3149 | m_CameraLeftAxis = cAgent.LeftAxis; |
3120 | m_CameraUpAxis = cAgent.UpAxis; | 3150 | m_CameraUpAxis = cAgent.UpAxis; |
3121 | 3151 | ||
3122 | m_DrawDistance = cAgent.Far; | 3152 | // When we get to the point of re-computing neighbors everytime this |
3153 | // changes, then start using the agent's drawdistance rather than the | ||
3154 | // region's draw distance. | ||
3155 | // m_DrawDistance = cAgent.Far; | ||
3156 | m_DrawDistance = Scene.DefaultDrawDistance; | ||
3123 | 3157 | ||
3124 | if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) | 3158 | if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) |
3125 | ControllingClient.SetChildAgentThrottle(cAgent.Throttles); | 3159 | ControllingClient.SetChildAgentThrottle(cAgent.Throttles); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs new file mode 100644 index 0000000..855b589 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs | |||
@@ -0,0 +1,173 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Timer=System.Timers.Timer; | ||
35 | using Nini.Config; | ||
36 | using NUnit.Framework; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
44 | using OpenSim.Tests.Common; | ||
45 | using OpenSim.Tests.Common.Mock; | ||
46 | using OpenSim.Tests.Common.Setup; | ||
47 | |||
48 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Attachment tests | ||
52 | /// </summary> | ||
53 | [TestFixture] | ||
54 | public class AttachmentTests | ||
55 | { | ||
56 | public Scene scene, scene2; | ||
57 | public UUID agent1; | ||
58 | public static Random random; | ||
59 | public ulong region1, region2; | ||
60 | public AgentCircuitData acd1; | ||
61 | public SceneObjectGroup sog1, sog2, sog3; | ||
62 | |||
63 | [TestFixtureSetUp] | ||
64 | public void Init() | ||
65 | { | ||
66 | TestHelper.InMethod(); | ||
67 | |||
68 | scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | ||
69 | scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | ||
70 | |||
71 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | ||
72 | interregionComms.Initialise(new IniConfigSource()); | ||
73 | interregionComms.PostInitialise(); | ||
74 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | ||
75 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | ||
76 | |||
77 | agent1 = UUID.Random(); | ||
78 | random = new Random(); | ||
79 | sog1 = NewSOG(UUID.Random(), scene, agent1); | ||
80 | sog2 = NewSOG(UUID.Random(), scene, agent1); | ||
81 | sog3 = NewSOG(UUID.Random(), scene, agent1); | ||
82 | |||
83 | //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
84 | region1 = scene.RegionInfo.RegionHandle; | ||
85 | region2 = scene2.RegionInfo.RegionHandle; | ||
86 | |||
87 | SceneSetupHelpers.AddRootAgent(scene, agent1); | ||
88 | } | ||
89 | |||
90 | [Test] | ||
91 | public void T030_TestAddAttachments() | ||
92 | { | ||
93 | TestHelper.InMethod(); | ||
94 | |||
95 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
96 | |||
97 | presence.AddAttachment(sog1); | ||
98 | presence.AddAttachment(sog2); | ||
99 | presence.AddAttachment(sog3); | ||
100 | |||
101 | Assert.That(presence.HasAttachments(), Is.True); | ||
102 | Assert.That(presence.ValidateAttachments(), Is.True); | ||
103 | } | ||
104 | |||
105 | [Test] | ||
106 | public void T031_RemoveAttachments() | ||
107 | { | ||
108 | TestHelper.InMethod(); | ||
109 | |||
110 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
111 | presence.RemoveAttachment(sog1); | ||
112 | presence.RemoveAttachment(sog2); | ||
113 | presence.RemoveAttachment(sog3); | ||
114 | Assert.That(presence.HasAttachments(), Is.False); | ||
115 | } | ||
116 | |||
117 | // I'm commenting this test because scene setup NEEDS InventoryService to | ||
118 | // be non-null | ||
119 | //[Test] | ||
120 | public void T032_CrossAttachments() | ||
121 | { | ||
122 | TestHelper.InMethod(); | ||
123 | |||
124 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
125 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
126 | presence2.AddAttachment(sog1); | ||
127 | presence2.AddAttachment(sog2); | ||
128 | |||
129 | ISharedRegionModule serialiser = new SerialiserModule(); | ||
130 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); | ||
131 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); | ||
132 | |||
133 | Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); | ||
134 | |||
135 | //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); | ||
136 | Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); | ||
137 | Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); | ||
138 | } | ||
139 | |||
140 | private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent) | ||
141 | { | ||
142 | SceneObjectPart sop = new SceneObjectPart(); | ||
143 | sop.Name = RandomName(); | ||
144 | sop.Description = RandomName(); | ||
145 | sop.Text = RandomName(); | ||
146 | sop.SitName = RandomName(); | ||
147 | sop.TouchName = RandomName(); | ||
148 | sop.UUID = uuid; | ||
149 | sop.Shape = PrimitiveBaseShape.Default; | ||
150 | sop.Shape.State = 1; | ||
151 | sop.OwnerID = agent; | ||
152 | |||
153 | SceneObjectGroup sog = new SceneObjectGroup(sop); | ||
154 | sog.SetScene(scene); | ||
155 | |||
156 | return sog; | ||
157 | } | ||
158 | |||
159 | private static string RandomName() | ||
160 | { | ||
161 | StringBuilder name = new StringBuilder(); | ||
162 | int size = random.Next(5,12); | ||
163 | char ch; | ||
164 | for (int i = 0; i < size; i++) | ||
165 | { | ||
166 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; | ||
167 | name.Append(ch); | ||
168 | } | ||
169 | |||
170 | return name.ToString(); | ||
171 | } | ||
172 | } | ||
173 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index b3c3e22..667b74e 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -32,7 +32,6 @@ using System.Text; | |||
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using NUnit.Framework; | 34 | using NUnit.Framework; |
35 | using NUnit.Framework.SyntaxHelpers; | ||
36 | using OpenMetaverse; | 35 | using OpenMetaverse; |
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Communications; | 37 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs index 9244bc3..ca635d7 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | |||
@@ -28,7 +28,6 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using NUnit.Framework.SyntaxHelpers; | ||
32 | using OpenMetaverse; | 31 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 33 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 4969b09..a6a95ef 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -28,7 +28,6 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using NUnit.Framework.SyntaxHelpers; | ||
32 | using OpenMetaverse; | 31 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 33 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 39116b6..0d26026 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -30,7 +30,6 @@ using System.Collections.Generic; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using Nini.Config; | 31 | using Nini.Config; |
32 | using NUnit.Framework; | 32 | using NUnit.Framework; |
33 | using NUnit.Framework.SyntaxHelpers; | ||
34 | using OpenMetaverse; | 33 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index b84298f..bdfcd1d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using NUnit.Framework; | 31 | using NUnit.Framework; |
32 | using NUnit.Framework.SyntaxHelpers; | ||
33 | using OpenMetaverse; | 32 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs index c78038f..8876a43 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs | |||
@@ -30,7 +30,6 @@ using System.Collections.Generic; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using Nini.Config; | 31 | using Nini.Config; |
32 | using NUnit.Framework; | 32 | using NUnit.Framework; |
33 | using NUnit.Framework.SyntaxHelpers; | ||
34 | using OpenMetaverse; | 33 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index ef52363..efb757f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -34,12 +34,12 @@ using System.Timers; | |||
34 | using Timer=System.Timers.Timer; | 34 | using Timer=System.Timers.Timer; |
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using NUnit.Framework; | 36 | using NUnit.Framework; |
37 | using NUnit.Framework.SyntaxHelpers; | ||
38 | using OpenMetaverse; | 37 | using OpenMetaverse; |
39 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Communications; | 39 | using OpenSim.Framework.Communications; |
41 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
43 | using OpenSim.Region.CoreModules.World.Serialiser; | 43 | using OpenSim.Region.CoreModules.World.Serialiser; |
44 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 44 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
45 | using OpenSim.Tests.Common; | 45 | using OpenSim.Tests.Common; |
@@ -116,9 +116,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
116 | agent.ChildrenCapSeeds = new Dictionary<ulong, string>(); | 116 | agent.ChildrenCapSeeds = new Dictionary<ulong, string>(); |
117 | agent.child = true; | 117 | agent.child = true; |
118 | 118 | ||
119 | if (scene.PresenceService == null) | ||
120 | Console.WriteLine("Presence Service is null"); | ||
121 | |||
122 | scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID); | 119 | scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID); |
123 | 120 | ||
124 | string reason; | 121 | string reason; |
@@ -175,25 +172,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
175 | 172 | ||
176 | Assert.That(neighbours.Count, Is.EqualTo(2)); | 173 | Assert.That(neighbours.Count, Is.EqualTo(2)); |
177 | } | 174 | } |
178 | |||
179 | public void fixNullPresence() | ||
180 | { | ||
181 | string firstName = "testfirstname"; | ||
182 | |||
183 | AgentCircuitData agent = new AgentCircuitData(); | ||
184 | agent.AgentID = agent1; | ||
185 | agent.firstname = firstName; | ||
186 | agent.lastname = "testlastname"; | ||
187 | agent.SessionID = UUID.Zero; | ||
188 | agent.SecureSessionID = UUID.Zero; | ||
189 | agent.circuitcode = 123; | ||
190 | agent.BaseFolder = UUID.Zero; | ||
191 | agent.InventoryFolder = UUID.Zero; | ||
192 | agent.startpos = Vector3.Zero; | ||
193 | agent.CapsPath = GetRandomCapsObjectPath(); | ||
194 | |||
195 | acd1 = agent; | ||
196 | } | ||
197 | 175 | ||
198 | [Test] | 176 | [Test] |
199 | public void T013_TestRemoveNeighbourRegion() | 177 | public void T013_TestRemoveNeighbourRegion() |
@@ -211,24 +189,36 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
211 | CompleteAvatarMovement | 189 | CompleteAvatarMovement |
212 | */ | 190 | */ |
213 | } | 191 | } |
214 | 192 | ||
215 | // I'm commenting this test, because this is not supposed to happen here | 193 | /// <summary> |
216 | //[Test] | 194 | /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region |
217 | public void T020_TestMakeRootAgent() | 195 | /// </summary> |
196 | /// <remarks> | ||
197 | /// Please note that unlike the other tests here, this doesn't rely on structures | ||
198 | /// </remarks> | ||
199 | [Test] | ||
200 | public void TestChildAgentEstablished() | ||
218 | { | 201 | { |
219 | TestHelper.InMethod(); | 202 | TestHelper.InMethod(); |
220 | 203 | // log4net.Config.XmlConfigurator.Configure(); | |
221 | ScenePresence presence = scene.GetScenePresence(agent1); | 204 | |
222 | Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent"); | 205 | UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
223 | 206 | ||
224 | presence.MakeChildAgent(); | 207 | TestScene myScene1 = SceneSetupHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); |
225 | Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); | 208 | TestScene myScene2 = SceneSetupHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); |
226 | 209 | ||
227 | // Accepts 0 but rejects Constants.RegionSize | 210 | IConfigSource configSource = new IniConfigSource(); |
228 | Vector3 pos = new Vector3(0,unchecked(Constants.RegionSize-1),0); | 211 | configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule"); |
229 | presence.MakeRootAgent(pos,true); | 212 | EntityTransferModule etm = new EntityTransferModule(); |
230 | Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent"); | 213 | |
231 | Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); | 214 | SceneSetupHelpers.SetupSceneModules(myScene1, configSource, etm); |
215 | |||
216 | SceneSetupHelpers.AddRootAgent(myScene1, agent1Id); | ||
217 | ScenePresence childPresence = myScene2.GetScenePresence(agent1); | ||
218 | |||
219 | // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents | ||
220 | // Assert.That(childPresence, Is.Not.Null); | ||
221 | // Assert.That(childPresence.IsChildAgent, Is.True); | ||
232 | } | 222 | } |
233 | 223 | ||
234 | // I'm commenting this test because it does not represent | 224 | // I'm commenting this test because it does not represent |
@@ -333,63 +323,26 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
333 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); | 323 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); |
334 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); | 324 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); |
335 | } | 325 | } |
336 | 326 | ||
337 | [Test] | 327 | public void fixNullPresence() |
338 | public void T030_TestAddAttachments() | ||
339 | { | ||
340 | TestHelper.InMethod(); | ||
341 | |||
342 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
343 | |||
344 | presence.AddAttachment(sog1); | ||
345 | presence.AddAttachment(sog2); | ||
346 | presence.AddAttachment(sog3); | ||
347 | |||
348 | Assert.That(presence.HasAttachments(), Is.True); | ||
349 | Assert.That(presence.ValidateAttachments(), Is.True); | ||
350 | } | ||
351 | |||
352 | [Test] | ||
353 | public void T031_RemoveAttachments() | ||
354 | { | ||
355 | TestHelper.InMethod(); | ||
356 | |||
357 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
358 | presence.RemoveAttachment(sog1); | ||
359 | presence.RemoveAttachment(sog2); | ||
360 | presence.RemoveAttachment(sog3); | ||
361 | Assert.That(presence.HasAttachments(), Is.False); | ||
362 | } | ||
363 | |||
364 | // I'm commenting this test because scene setup NEEDS InventoryService to | ||
365 | // be non-null | ||
366 | //[Test] | ||
367 | public void T032_CrossAttachments() | ||
368 | { | 328 | { |
369 | TestHelper.InMethod(); | 329 | string firstName = "testfirstname"; |
370 | |||
371 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
372 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
373 | presence2.AddAttachment(sog1); | ||
374 | presence2.AddAttachment(sog2); | ||
375 | |||
376 | ISharedRegionModule serialiser = new SerialiserModule(); | ||
377 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); | ||
378 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); | ||
379 | |||
380 | Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); | ||
381 | 330 | ||
382 | //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); | 331 | AgentCircuitData agent = new AgentCircuitData(); |
383 | Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); | 332 | agent.AgentID = agent1; |
384 | Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); | 333 | agent.firstname = firstName; |
385 | } | 334 | agent.lastname = "testlastname"; |
335 | agent.SessionID = UUID.Zero; | ||
336 | agent.SecureSessionID = UUID.Zero; | ||
337 | agent.circuitcode = 123; | ||
338 | agent.BaseFolder = UUID.Zero; | ||
339 | agent.InventoryFolder = UUID.Zero; | ||
340 | agent.startpos = Vector3.Zero; | ||
341 | agent.CapsPath = GetRandomCapsObjectPath(); | ||
386 | 342 | ||
387 | [TearDown] | 343 | acd1 = agent; |
388 | public void TearDown() | ||
389 | { | ||
390 | if (MainServer.Instance != null) MainServer.Instance.Stop(); | ||
391 | } | 344 | } |
392 | 345 | ||
393 | public static string GetRandomCapsObjectPath() | 346 | public static string GetRandomCapsObjectPath() |
394 | { | 347 | { |
395 | UUID caps = UUID.Random(); | 348 | UUID caps = UUID.Random(); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs new file mode 100644 index 0000000..abcce66 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -0,0 +1,70 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Timer=System.Timers.Timer; | ||
35 | using Nini.Config; | ||
36 | using NUnit.Framework; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
44 | using OpenSim.Tests.Common; | ||
45 | using OpenSim.Tests.Common.Mock; | ||
46 | using OpenSim.Tests.Common.Setup; | ||
47 | |||
48 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Scene presence tests | ||
52 | /// </summary> | ||
53 | [TestFixture] | ||
54 | public class SceneTests | ||
55 | { | ||
56 | /// <summary> | ||
57 | /// Very basic scene update test. Should become more elaborate with time. | ||
58 | /// </summary> | ||
59 | [Test] | ||
60 | public void TestUpdateScene() | ||
61 | { | ||
62 | TestHelper.InMethod(); | ||
63 | |||
64 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
65 | scene.Update(); | ||
66 | |||
67 | Assert.That(scene.Frame, Is.EqualTo(1)); | ||
68 | } | ||
69 | } | ||
70 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs index cafe48a..8588f7f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using Nini.Config; | 30 | using Nini.Config; |
31 | using NUnit.Framework; | 31 | using NUnit.Framework; |
32 | using NUnit.Framework.SyntaxHelpers; | ||
33 | using OpenMetaverse; | 32 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index fe59d4f..8138bcc 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -34,7 +34,6 @@ using System.Timers; | |||
34 | using Timer=System.Timers.Timer; | 34 | using Timer=System.Timers.Timer; |
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using NUnit.Framework; | 36 | using NUnit.Framework; |
37 | using NUnit.Framework.SyntaxHelpers; | ||
38 | using OpenMetaverse; | 37 | using OpenMetaverse; |
39 | using OpenMetaverse.Assets; | 38 | using OpenMetaverse.Assets; |
40 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index 5e6124b..6b70865 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -28,7 +28,6 @@ | |||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Text; | 29 | using System.Text; |
30 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using NUnit.Framework.SyntaxHelpers; | ||
32 | using OpenMetaverse; | 31 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
diff --git a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs index dfeecb1..6a24cc1 100644 --- a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden | |||
51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LindenUDPInfoModule")] | 51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LindenUDPInfoModule")] |
52 | public class LindenUDPInfoModule : ISharedRegionModule | 52 | public class LindenUDPInfoModule : ISharedRegionModule |
53 | { | 53 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | 55 | ||
56 | protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); | 56 | protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); |
57 | 57 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index e9c5453..05a1c3b 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
92 | private static string m_freeSwitchUrlResetPassword; | 92 | private static string m_freeSwitchUrlResetPassword; |
93 | private uint m_freeSwitchServicePort; | 93 | private uint m_freeSwitchServicePort; |
94 | private string m_openSimWellKnownHTTPAddress; | 94 | private string m_openSimWellKnownHTTPAddress; |
95 | private string m_freeSwitchContext; | 95 | // private string m_freeSwitchContext; |
96 | 96 | ||
97 | private readonly Dictionary<string, string> m_UUIDName = new Dictionary<string, string>(); | 97 | private readonly Dictionary<string, string> m_UUIDName = new Dictionary<string, string>(); |
98 | private Dictionary<string, string> m_ParcelAddress = new Dictionary<string, string>(); | 98 | private Dictionary<string, string> m_ParcelAddress = new Dictionary<string, string>(); |
@@ -144,7 +144,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
144 | m_freeSwitchDefaultWellKnownIP = map["DefaultWellKnownIP"].AsString(); | 144 | m_freeSwitchDefaultWellKnownIP = map["DefaultWellKnownIP"].AsString(); |
145 | m_freeSwitchDefaultTimeout = map["DefaultTimeout"].AsInteger(); | 145 | m_freeSwitchDefaultTimeout = map["DefaultTimeout"].AsInteger(); |
146 | m_freeSwitchUrlResetPassword = String.Empty; | 146 | m_freeSwitchUrlResetPassword = String.Empty; |
147 | m_freeSwitchContext = map["Context"].AsString(); | 147 | // m_freeSwitchContext = map["Context"].AsString(); |
148 | 148 | ||
149 | if (String.IsNullOrEmpty(m_freeSwitchRealm) || | 149 | if (String.IsNullOrEmpty(m_freeSwitchRealm) || |
150 | String.IsNullOrEmpty(m_freeSwitchAPIPrefix)) | 150 | String.IsNullOrEmpty(m_freeSwitchAPIPrefix)) |
@@ -662,7 +662,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
662 | resp.Append("</buddies><groups></groups></body></level0></response>"); | 662 | resp.Append("</buddies><groups></groups></body></level0></response>"); |
663 | 663 | ||
664 | response["str_response_string"] = resp.ToString(); | 664 | response["str_response_string"] = resp.ToString(); |
665 | Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline); | 665 | // Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline); |
666 | 666 | ||
667 | //m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],"")); | 667 | //m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],"")); |
668 | return response; | 668 | return response; |
@@ -671,9 +671,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
671 | public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) | 671 | public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) |
672 | { | 672 | { |
673 | m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called"); | 673 | m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called"); |
674 | string requestbody = (string)request["body"]; | 674 | // string requestbody = (string)request["body"]; |
675 | string uri = (string)request["uri"]; | 675 | // string uri = (string)request["uri"]; |
676 | string contenttype = (string)request["content-type"]; | 676 | // string contenttype = (string)request["content-type"]; |
677 | 677 | ||
678 | Hashtable requestBody = ParseRequestBody((string)request["body"]); | 678 | Hashtable requestBody = ParseRequestBody((string)request["body"]); |
679 | 679 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs index 81725c5..02751ea 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs | |||
@@ -712,7 +712,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
712 | if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); | 712 | if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); |
713 | 713 | ||
714 | GroupMembershipData data = null; | 714 | GroupMembershipData data = null; |
715 | bool foundData = false; | 715 | // bool foundData = false; |
716 | 716 | ||
717 | OSDMap UserGroupMemberInfo; | 717 | OSDMap UserGroupMemberInfo; |
718 | if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo)) | 718 | if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo)) |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs index bc55b04..6de97b7 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using Nini.Config; | 30 | using Nini.Config; |
31 | using NUnit.Framework; | 31 | using NUnit.Framework; |
32 | using NUnit.Framework.SyntaxHelpers; | ||
33 | using OpenMetaverse; | 32 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 688dfe4..64931d0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -681,10 +681,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
681 | // | 681 | // |
682 | CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); | 682 | CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); |
683 | 683 | ||
684 | TeleportAgent(agent, regionName, position, lookat); | 684 | TeleportAgent(agent, regionName, position, lookat, false); |
685 | } | 685 | } |
686 | 686 | ||
687 | private void TeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) | 687 | private void TeleportAgent(string agent, string regionName, |
688 | LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) | ||
688 | { | 689 | { |
689 | m_host.AddScriptLPS(1); | 690 | m_host.AddScriptLPS(1); |
690 | UUID agentId = new UUID(); | 691 | UUID agentId = new UUID(); |
@@ -693,25 +694,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
693 | ScenePresence presence = World.GetScenePresence(agentId); | 694 | ScenePresence presence = World.GetScenePresence(agentId); |
694 | if (presence != null) | 695 | if (presence != null) |
695 | { | 696 | { |
696 | // agent must be over owners land to avoid abuse | 697 | // For osTeleportAgent, agent must be over owners land to avoid abuse |
697 | if (m_host.OwnerID | 698 | // For osTeleportOwner, this restriction isn't necessary |
699 | if (relaxRestrictions || | ||
700 | m_host.OwnerID | ||
698 | == World.LandChannel.GetLandObject( | 701 | == World.LandChannel.GetLandObject( |
699 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 702 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
700 | { | 703 | { |
701 | // Check for hostname, attempt to make a HG link, | ||
702 | // and convert the regionName to the target region | ||
703 | if (regionName.Contains(".") && regionName.Contains(":")) | ||
704 | { | ||
705 | // Even though we use none of the results, we need to perform this call because it appears | ||
706 | // to have some the side effect of setting up hypergrid teleport locations. | ||
707 | World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); | ||
708 | // List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); | ||
709 | |||
710 | string[] parts = regionName.Split(new char[] { ':' }); | ||
711 | if (parts.Length > 2) | ||
712 | regionName = parts[0] + ':' + parts[1] + "/ " + parts[2]; | ||
713 | regionName = "http://" + regionName; | ||
714 | } | ||
715 | World.RequestTeleportLocation(presence.ControllingClient, regionName, | 704 | World.RequestTeleportLocation(presence.ControllingClient, regionName, |
716 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 705 | new Vector3((float)position.x, (float)position.y, (float)position.z), |
717 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation); | 706 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation); |
@@ -728,10 +717,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
728 | // | 717 | // |
729 | CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); | 718 | CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); |
730 | 719 | ||
731 | TeleportAgent(agent, regionX, regionY, position, lookat); | 720 | TeleportAgent(agent, regionX, regionY, position, lookat, false); |
732 | } | 721 | } |
733 | 722 | ||
734 | private void TeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) | 723 | private void TeleportAgent(string agent, int regionX, int regionY, |
724 | LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) | ||
735 | { | 725 | { |
736 | ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); | 726 | ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); |
737 | 727 | ||
@@ -742,8 +732,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
742 | ScenePresence presence = World.GetScenePresence(agentId); | 732 | ScenePresence presence = World.GetScenePresence(agentId); |
743 | if (presence != null) | 733 | if (presence != null) |
744 | { | 734 | { |
745 | // agent must be over owners land to avoid abuse | 735 | // For osTeleportAgent, agent must be over owners land to avoid abuse |
746 | if (m_host.OwnerID | 736 | // For osTeleportOwner, this restriction isn't necessary |
737 | if (relaxRestrictions || | ||
738 | m_host.OwnerID | ||
747 | == World.LandChannel.GetLandObject( | 739 | == World.LandChannel.GetLandObject( |
748 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 740 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
749 | { | 741 | { |
@@ -766,7 +758,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
766 | // Threat level None because this is what can already be done with the World Map in the viewer | 758 | // Threat level None because this is what can already be done with the World Map in the viewer |
767 | CheckThreatLevel(ThreatLevel.None, "osTeleportOwner"); | 759 | CheckThreatLevel(ThreatLevel.None, "osTeleportOwner"); |
768 | 760 | ||
769 | TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat); | 761 | TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat, true); |
770 | } | 762 | } |
771 | 763 | ||
772 | public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) | 764 | public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) |
@@ -778,7 +770,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
778 | { | 770 | { |
779 | CheckThreatLevel(ThreatLevel.None, "osTeleportOwner"); | 771 | CheckThreatLevel(ThreatLevel.None, "osTeleportOwner"); |
780 | 772 | ||
781 | TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat); | 773 | TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat, true); |
782 | } | 774 | } |
783 | 775 | ||
784 | // Functions that get information from the agent itself. | 776 | // Functions that get information from the agent itself. |
diff --git a/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs b/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs index 913c6c9..edc0561 100644 --- a/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs | |||
@@ -115,15 +115,15 @@ namespace OpenSim.Server.Handlers.Grid | |||
115 | case "get_region_flags": | 115 | case "get_region_flags": |
116 | return GetRegionFlags(request); | 116 | return GetRegionFlags(request); |
117 | } | 117 | } |
118 | |||
118 | m_log.DebugFormat("[GRID HANDLER]: unknown method {0} request {1}", method.Length, method); | 119 | m_log.DebugFormat("[GRID HANDLER]: unknown method {0} request {1}", method.Length, method); |
119 | } | 120 | } |
120 | catch (Exception e) | 121 | catch (Exception e) |
121 | { | 122 | { |
122 | m_log.DebugFormat("[GRID HANDLER]: Exception {0}", e); | 123 | m_log.ErrorFormat("[GRID HANDLER]: Exception {0} {1}", e.Message, e.StackTrace); |
123 | } | 124 | } |
124 | 125 | ||
125 | return FailureResult(); | 126 | return FailureResult(); |
126 | |||
127 | } | 127 | } |
128 | 128 | ||
129 | #region Method-specific handlers | 129 | #region Method-specific handlers |
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs index 6a23dee..372a59c 100644 --- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs +++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs | |||
@@ -341,10 +341,17 @@ namespace OpenSim.Server.Handlers.Simulation | |||
341 | GridRegion destination = new GridRegion(); | 341 | GridRegion destination = new GridRegion(); |
342 | destination.RegionID = regionID; | 342 | destination.RegionID = regionID; |
343 | 343 | ||
344 | bool result = m_SimulationService.QueryAccess(destination, id, position); | 344 | string reason; |
345 | bool result = m_SimulationService.QueryAccess(destination, id, position, out reason); | ||
345 | 346 | ||
346 | responsedata["int_response_code"] = HttpStatusCode.OK; | 347 | responsedata["int_response_code"] = HttpStatusCode.OK; |
347 | responsedata["str_response_string"] = result.ToString(); | 348 | |
349 | OSDMap resp = new OSDMap(2); | ||
350 | |||
351 | resp["success"] = OSD.FromBoolean(result); | ||
352 | resp["reason"] = OSD.FromString(reason); | ||
353 | |||
354 | responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); | ||
348 | } | 355 | } |
349 | 356 | ||
350 | protected virtual void DoAgentGet(Hashtable request, Hashtable responsedata, UUID id, UUID regionID) | 357 | protected virtual void DoAgentGet(Hashtable request, Hashtable responsedata, UUID id, UUID regionID) |
diff --git a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs index 17619ff..2fc9248 100644 --- a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs +++ b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs | |||
@@ -71,7 +71,7 @@ namespace OpenSim.Services.AuthenticationService | |||
71 | string hashed = Util.Md5Hash(password + ":" + | 71 | string hashed = Util.Md5Hash(password + ":" + |
72 | data.Data["passwordSalt"].ToString()); | 72 | data.Data["passwordSalt"].ToString()); |
73 | 73 | ||
74 | m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); | 74 | //m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); |
75 | 75 | ||
76 | if (data.Data["passwordHash"].ToString() == hashed) | 76 | if (data.Data["passwordHash"].ToString() == hashed) |
77 | { | 77 | { |
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs index cc6bffb..93b3ae6 100644 --- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs +++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs | |||
@@ -79,9 +79,6 @@ namespace OpenSim.Services.Connectors.Simulation | |||
79 | return "agent/"; | 79 | return "agent/"; |
80 | } | 80 | } |
81 | 81 | ||
82 | /// <summary> | ||
83 | /// | ||
84 | /// </summary> | ||
85 | public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason) | 82 | public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason) |
86 | { | 83 | { |
87 | // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent start"); | 84 | // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent start"); |
@@ -109,6 +106,9 @@ namespace OpenSim.Services.Connectors.Simulation | |||
109 | if (result["Success"].AsBoolean()) | 106 | if (result["Success"].AsBoolean()) |
110 | return true; | 107 | return true; |
111 | 108 | ||
109 | m_log.WarnFormat( | ||
110 | "[REMOTE SIMULATION CONNECTOR]: Failed to create agent {0} {1} at remote simulator {1}", | ||
111 | aCircuit.firstname, aCircuit.lastname, destination.RegionName); | ||
112 | reason = result["Message"] != null ? result["Message"].AsString() : "error"; | 112 | reason = result["Message"] != null ? result["Message"].AsString() : "error"; |
113 | return false; | 113 | return false; |
114 | } | 114 | } |
@@ -185,7 +185,7 @@ namespace OpenSim.Services.Connectors.Simulation | |||
185 | } | 185 | } |
186 | 186 | ||
187 | // unreachable | 187 | // unreachable |
188 | return true; | 188 | // return true; |
189 | } | 189 | } |
190 | 190 | ||
191 | /// <summary> | 191 | /// <summary> |
@@ -256,8 +256,10 @@ namespace OpenSim.Services.Connectors.Simulation | |||
256 | 256 | ||
257 | /// <summary> | 257 | /// <summary> |
258 | /// </summary> | 258 | /// </summary> |
259 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) | 259 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) |
260 | { | 260 | { |
261 | reason = "Failed to contact destination"; | ||
262 | |||
261 | // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position); | 263 | // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position); |
262 | 264 | ||
263 | IPEndPoint ext = destination.ExternalEndPoint; | 265 | IPEndPoint ext = destination.ExternalEndPoint; |
@@ -272,7 +274,11 @@ namespace OpenSim.Services.Connectors.Simulation | |||
272 | try | 274 | try |
273 | { | 275 | { |
274 | OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000); | 276 | OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000); |
275 | bool success = result["Success"].AsBoolean(); | 277 | bool success = result["success"].AsBoolean(); |
278 | reason = result["reason"].AsString(); | ||
279 | |||
280 | //m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess to {0} returned {1}", uri, success); | ||
281 | |||
276 | if (!success) | 282 | if (!success) |
277 | { | 283 | { |
278 | if (result.ContainsKey("Message")) | 284 | if (result.ContainsKey("Message")) |
@@ -283,8 +289,17 @@ namespace OpenSim.Services.Connectors.Simulation | |||
283 | m_log.Info("[REMOTE SIMULATION CONNECTOR]: The above web util error was caused by a TP to a sim that doesn't support QUERYACCESS and can be ignored"); | 289 | m_log.Info("[REMOTE SIMULATION CONNECTOR]: The above web util error was caused by a TP to a sim that doesn't support QUERYACCESS and can be ignored"); |
284 | return true; | 290 | return true; |
285 | } | 291 | } |
292 | |||
293 | reason = result["Message"]; | ||
294 | } | ||
295 | else | ||
296 | { | ||
297 | reason = "Communications failure"; | ||
286 | } | 298 | } |
299 | |||
300 | return false; | ||
287 | } | 301 | } |
302 | |||
288 | return success; | 303 | return success; |
289 | } | 304 | } |
290 | catch (Exception e) | 305 | catch (Exception e) |
diff --git a/OpenSim/Services/GridService/GridService.cs b/OpenSim/Services/GridService/GridService.cs index aeff9b5..985d77b 100644 --- a/OpenSim/Services/GridService/GridService.cs +++ b/OpenSim/Services/GridService/GridService.cs | |||
@@ -271,6 +271,7 @@ namespace OpenSim.Services.GridService | |||
271 | { | 271 | { |
272 | List<GridRegion> rinfos = new List<GridRegion>(); | 272 | List<GridRegion> rinfos = new List<GridRegion>(); |
273 | RegionData region = m_Database.Get(regionID, scopeID); | 273 | RegionData region = m_Database.Get(regionID, scopeID); |
274 | |||
274 | if (region != null) | 275 | if (region != null) |
275 | { | 276 | { |
276 | // Not really? Maybe? | 277 | // Not really? Maybe? |
@@ -278,15 +279,24 @@ namespace OpenSim.Services.GridService | |||
278 | region.posX + (int)Constants.RegionSize + 1, region.posY + (int)Constants.RegionSize + 1, scopeID); | 279 | region.posX + (int)Constants.RegionSize + 1, region.posY + (int)Constants.RegionSize + 1, scopeID); |
279 | 280 | ||
280 | foreach (RegionData rdata in rdatas) | 281 | foreach (RegionData rdata in rdatas) |
282 | { | ||
281 | if (rdata.RegionID != regionID) | 283 | if (rdata.RegionID != regionID) |
282 | { | 284 | { |
283 | int flags = Convert.ToInt32(rdata.Data["flags"]); | 285 | int flags = Convert.ToInt32(rdata.Data["flags"]); |
284 | if ((flags & (int)Data.RegionFlags.Hyperlink) == 0) // no hyperlinks as neighbours | 286 | if ((flags & (int)Data.RegionFlags.Hyperlink) == 0) // no hyperlinks as neighbours |
285 | rinfos.Add(RegionData2RegionInfo(rdata)); | 287 | rinfos.Add(RegionData2RegionInfo(rdata)); |
286 | } | 288 | } |
289 | } | ||
287 | 290 | ||
291 | m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count); | ||
288 | } | 292 | } |
289 | m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count); | 293 | else |
294 | { | ||
295 | m_log.WarnFormat( | ||
296 | "[GRID SERVICE]: GetNeighbours() called for scope {0}, region {1} but no such region found", | ||
297 | scopeID, regionID); | ||
298 | } | ||
299 | |||
290 | return rinfos; | 300 | return rinfos; |
291 | } | 301 | } |
292 | 302 | ||
diff --git a/OpenSim/Services/GridService/HypergridLinker.cs b/OpenSim/Services/GridService/HypergridLinker.cs index 9d98c8f..12ea453 100644 --- a/OpenSim/Services/GridService/HypergridLinker.cs +++ b/OpenSim/Services/GridService/HypergridLinker.cs | |||
@@ -121,7 +121,7 @@ namespace OpenSim.Services.GridService | |||
121 | 121 | ||
122 | m_Check4096 = gridConfig.GetBoolean("Check4096", true); | 122 | m_Check4096 = gridConfig.GetBoolean("Check4096", true); |
123 | 123 | ||
124 | m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", string.Empty); | 124 | m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles"); |
125 | 125 | ||
126 | m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService); | 126 | m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService); |
127 | 127 | ||
diff --git a/OpenSim/Services/HypergridService/UserAgentService.cs b/OpenSim/Services/HypergridService/UserAgentService.cs index 3ead180..445d45e 100644 --- a/OpenSim/Services/HypergridService/UserAgentService.cs +++ b/OpenSim/Services/HypergridService/UserAgentService.cs | |||
@@ -253,7 +253,7 @@ namespace OpenSim.Services.HypergridService | |||
253 | 253 | ||
254 | TravelingAgentInfo travel = m_TravelingAgents[sessionID]; | 254 | TravelingAgentInfo travel = m_TravelingAgents[sessionID]; |
255 | 255 | ||
256 | return travel.GridExternalName == thisGridExternalName; | 256 | return travel.GridExternalName.ToLower() == thisGridExternalName.ToLower(); |
257 | } | 257 | } |
258 | 258 | ||
259 | public bool VerifyClient(UUID sessionID, string reportedIP) | 259 | public bool VerifyClient(UUID sessionID, string reportedIP) |
diff --git a/OpenSim/Services/Interfaces/ISimulationService.cs b/OpenSim/Services/Interfaces/ISimulationService.cs index 48a2185..55c9cc5 100644 --- a/OpenSim/Services/Interfaces/ISimulationService.cs +++ b/OpenSim/Services/Interfaces/ISimulationService.cs | |||
@@ -40,6 +40,13 @@ namespace OpenSim.Services.Interfaces | |||
40 | 40 | ||
41 | #region Agents | 41 | #region Agents |
42 | 42 | ||
43 | /// <summary> | ||
44 | /// Ask the simulator hosting the destination to create an agent on that region. | ||
45 | /// </summary> | ||
46 | /// <param name="destination"></param> | ||
47 | /// <param name="aCircuit"></param> | ||
48 | /// <param name="flags"></param> | ||
49 | /// <param name="reason">Reason message in the event of a failure.</param> | ||
43 | bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason); | 50 | bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason); |
44 | 51 | ||
45 | /// <summary> | 52 | /// <summary> |
@@ -60,7 +67,7 @@ namespace OpenSim.Services.Interfaces | |||
60 | 67 | ||
61 | bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent); | 68 | bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent); |
62 | 69 | ||
63 | bool QueryAccess(GridRegion destination, UUID id, Vector3 position); | 70 | bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason); |
64 | 71 | ||
65 | /// <summary> | 72 | /// <summary> |
66 | /// Message from receiving region to departing region, telling it got contacted by the client. | 73 | /// Message from receiving region to departing region, telling it got contacted by the client. |
diff --git a/OpenSim/Tests/Common/DoubleToleranceConstraint.cs b/OpenSim/Tests/Common/DoubleToleranceConstraint.cs index c397a62..b2f2057 100644 --- a/OpenSim/Tests/Common/DoubleToleranceConstraint.cs +++ b/OpenSim/Tests/Common/DoubleToleranceConstraint.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using NUnit.Framework; | 29 | using NUnit.Framework; |
30 | using NUnit.Framework.Constraints; | ||
30 | 31 | ||
31 | namespace OpenSim.Tests.Common | 32 | namespace OpenSim.Tests.Common |
32 | { | 33 | { |
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index dc0d4de..ebe0a72 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -560,8 +560,11 @@ namespace OpenSim.Tests.Common.Mock | |||
560 | agentData.lastname = m_lastName; | 560 | agentData.lastname = m_lastName; |
561 | 561 | ||
562 | ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>(); | 562 | ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>(); |
563 | agentData.CapsPath = capsModule.GetCapsPath(m_agentId); | 563 | if (capsModule != null) |
564 | agentData.ChildrenCapSeeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(m_agentId)); | 564 | { |
565 | agentData.CapsPath = capsModule.GetCapsPath(m_agentId); | ||
566 | agentData.ChildrenCapSeeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(m_agentId)); | ||
567 | } | ||
565 | 568 | ||
566 | return agentData; | 569 | return agentData; |
567 | } | 570 | } |
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs index 8647cfe..ff4423f 100644 --- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Tests.Common | |||
68 | return CreateAsset( | 68 | return CreateAsset( |
69 | assetUuid, | 69 | assetUuid, |
70 | AssetType.Object, | 70 | AssetType.Object, |
71 | Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)), | 71 | Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)), |
72 | sog.OwnerID); | 72 | sog.OwnerID); |
73 | } | 73 | } |
74 | 74 | ||
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index 8b16496..aa4b285 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | |||
@@ -57,21 +57,12 @@ namespace OpenSim.Tests.Common.Setup | |||
57 | /// </summary> | 57 | /// </summary> |
58 | public class SceneSetupHelpers | 58 | public class SceneSetupHelpers |
59 | { | 59 | { |
60 | // These static variables in order to allow regions to be linked by shared modules and same | ||
61 | // CommunicationsManager. | ||
62 | private static ISharedRegionModule m_assetService = null; | ||
63 | // private static ISharedRegionModule m_authenticationService = null; | ||
64 | private static ISharedRegionModule m_inventoryService = null; | ||
65 | private static ISharedRegionModule m_gridService = null; | ||
66 | private static ISharedRegionModule m_userAccountService = null; | ||
67 | private static ISharedRegionModule m_presenceService = null; | ||
68 | |||
69 | /// <summary> | 60 | /// <summary> |
70 | /// Set up a test scene | 61 | /// Set up a test scene |
71 | /// </summary> | 62 | /// </summary> |
72 | /// | 63 | /// <remarks> |
73 | /// Automatically starts service threads, as would the normal runtime. | 64 | /// Automatically starts service threads, as would the normal runtime. |
74 | /// | 65 | /// </remarks> |
75 | /// <returns></returns> | 66 | /// <returns></returns> |
76 | public static TestScene SetupScene() | 67 | public static TestScene SetupScene() |
77 | { | 68 | { |
@@ -86,24 +77,9 @@ namespace OpenSim.Tests.Common.Setup | |||
86 | /// <returns></returns> | 77 | /// <returns></returns> |
87 | public static TestScene SetupScene(String realServices) | 78 | public static TestScene SetupScene(String realServices) |
88 | { | 79 | { |
89 | return SetupScene( | 80 | return SetupScene("Unit test region", UUID.Random(), 1000, 1000, realServices); |
90 | "Unit test region", UUID.Random(), 1000, 1000, realServices); | ||
91 | } | 81 | } |
92 | 82 | ||
93 | // REFACTORING PROBLEM. No idea what the difference is with the previous one | ||
94 | ///// <summary> | ||
95 | ///// Set up a test scene | ||
96 | ///// </summary> | ||
97 | ///// | ||
98 | ///// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> | ||
99 | ///// <param name="cm">This should be the same if simulating two scenes within a standalone</param> | ||
100 | ///// <returns></returns> | ||
101 | //public static TestScene SetupScene(String realServices) | ||
102 | //{ | ||
103 | // return SetupScene( | ||
104 | // "Unit test region", UUID.Random(), 1000, 1000, ""); | ||
105 | //} | ||
106 | |||
107 | /// <summary> | 83 | /// <summary> |
108 | /// Set up a test scene | 84 | /// Set up a test scene |
109 | /// </summary> | 85 | /// </summary> |
@@ -115,7 +91,7 @@ namespace OpenSim.Tests.Common.Setup | |||
115 | /// <returns></returns> | 91 | /// <returns></returns> |
116 | public static TestScene SetupScene(string name, UUID id, uint x, uint y) | 92 | public static TestScene SetupScene(string name, UUID id, uint x, uint y) |
117 | { | 93 | { |
118 | return SetupScene(name, id, x, y,""); | 94 | return SetupScene(name, id, x, y, ""); |
119 | } | 95 | } |
120 | 96 | ||
121 | /// <summary> | 97 | /// <summary> |
@@ -132,24 +108,11 @@ namespace OpenSim.Tests.Common.Setup | |||
132 | public static TestScene SetupScene( | 108 | public static TestScene SetupScene( |
133 | string name, UUID id, uint x, uint y, String realServices) | 109 | string name, UUID id, uint x, uint y, String realServices) |
134 | { | 110 | { |
135 | bool newScene = false; | ||
136 | |||
137 | Console.WriteLine("Setting up test scene {0}", name); | 111 | Console.WriteLine("Setting up test scene {0}", name); |
138 | 112 | ||
139 | // REFACTORING PROBLEM! | ||
140 | //// If cm is the same as our last commsManager used, this means the tester wants to link | ||
141 | //// regions. In this case, don't use the sameshared region modules and dont initialize them again. | ||
142 | //// Also, no need to start another MainServer and MainConsole instance. | ||
143 | //if (cm == null || cm != commsManager) | ||
144 | //{ | ||
145 | // System.Console.WriteLine("Starting a brand new scene"); | ||
146 | // newScene = true; | ||
147 | MainConsole.Instance = new MockConsole("TEST PROMPT"); | ||
148 | // MainServer.Instance = new BaseHttpServer(980); | ||
149 | // commsManager = cm; | ||
150 | //} | ||
151 | |||
152 | // We must set up a console otherwise setup of some modules may fail | 113 | // We must set up a console otherwise setup of some modules may fail |
114 | MainConsole.Instance = new MockConsole("TEST PROMPT"); | ||
115 | |||
153 | RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); | 116 | RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); |
154 | regInfo.RegionName = name; | 117 | regInfo.RegionName = name; |
155 | regInfo.RegionID = id; | 118 | regInfo.RegionID = id; |
@@ -164,55 +127,26 @@ namespace OpenSim.Tests.Common.Setup | |||
164 | TestScene testScene = new TestScene( | 127 | TestScene testScene = new TestScene( |
165 | regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null); | 128 | regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null); |
166 | 129 | ||
167 | INonSharedRegionModule capsModule = new CapabilitiesModule(); | ||
168 | capsModule.Initialise(new IniConfigSource()); | ||
169 | testScene.AddRegionModule(capsModule.Name, capsModule); | ||
170 | capsModule.AddRegion(testScene); | ||
171 | |||
172 | IRegionModule godsModule = new GodsModule(); | 130 | IRegionModule godsModule = new GodsModule(); |
173 | godsModule.Initialise(testScene, new IniConfigSource()); | 131 | godsModule.Initialise(testScene, new IniConfigSource()); |
174 | testScene.AddModule(godsModule.Name, godsModule); | 132 | testScene.AddModule(godsModule.Name, godsModule); |
175 | realServices = realServices.ToLower(); | 133 | realServices = realServices.ToLower(); |
176 | // IConfigSource config = new IniConfigSource(); | ||
177 | 134 | ||
178 | // If we have a brand new scene, need to initialize shared region modules | 135 | LocalAssetServicesConnector assetService = StartAssetService(testScene, realServices.Contains("asset")); |
179 | if ((m_assetService == null && m_inventoryService == null) || newScene) | ||
180 | { | ||
181 | if (realServices.Contains("asset")) | ||
182 | StartAssetService(testScene, true); | ||
183 | else | ||
184 | StartAssetService(testScene, false); | ||
185 | |||
186 | // For now, always started a 'real' authentication service | ||
187 | StartAuthenticationService(testScene, true); | ||
188 | |||
189 | if (realServices.Contains("inventory")) | ||
190 | StartInventoryService(testScene, true); | ||
191 | else | ||
192 | StartInventoryService(testScene, false); | ||
193 | |||
194 | StartGridService(testScene, true); | ||
195 | StartUserAccountService(testScene); | ||
196 | StartPresenceService(testScene); | ||
197 | } | ||
198 | // If not, make sure the shared module gets references to this new scene | ||
199 | else | ||
200 | { | ||
201 | m_assetService.AddRegion(testScene); | ||
202 | m_assetService.RegionLoaded(testScene); | ||
203 | m_inventoryService.AddRegion(testScene); | ||
204 | m_inventoryService.RegionLoaded(testScene); | ||
205 | m_userAccountService.AddRegion(testScene); | ||
206 | m_userAccountService.RegionLoaded(testScene); | ||
207 | m_presenceService.AddRegion(testScene); | ||
208 | m_presenceService.RegionLoaded(testScene); | ||
209 | 136 | ||
210 | } | 137 | // For now, always started a 'real' authentication service |
138 | StartAuthenticationService(testScene, true); | ||
139 | |||
140 | LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory")); | ||
141 | StartGridService(testScene, true); | ||
142 | LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene); | ||
143 | LocalPresenceServicesConnector presenceService = StartPresenceService(testScene); | ||
211 | 144 | ||
212 | m_inventoryService.PostInitialise(); | 145 | inventoryService.PostInitialise(); |
213 | m_assetService.PostInitialise(); | 146 | assetService.PostInitialise(); |
214 | m_userAccountService.PostInitialise(); | 147 | userAccountService.PostInitialise(); |
215 | m_presenceService.PostInitialise(); | 148 | presenceService.PostInitialise(); |
149 | |||
216 | testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random(); | 150 | testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random(); |
217 | testScene.SetModuleInterfaces(); | 151 | testScene.SetModuleInterfaces(); |
218 | 152 | ||
@@ -224,24 +158,15 @@ namespace OpenSim.Tests.Common.Setup | |||
224 | testScene.PhysicsScene | 158 | testScene.PhysicsScene |
225 | = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test"); | 159 | = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test"); |
226 | 160 | ||
227 | // It's really not a good idea to use static variables as they carry over between tests, leading to | ||
228 | // problems that are extremely hard to debug. Really, these static fields need to be eliminated - | ||
229 | // tests using multiple regions that need to share modules need to find another solution. | ||
230 | m_assetService = null; | ||
231 | m_inventoryService = null; | ||
232 | m_gridService = null; | ||
233 | m_userAccountService = null; | ||
234 | m_presenceService = null; | ||
235 | |||
236 | testScene.RegionInfo.EstateSettings = new EstateSettings(); | 161 | testScene.RegionInfo.EstateSettings = new EstateSettings(); |
237 | testScene.LoginsDisabled = false; | 162 | testScene.LoginsDisabled = false; |
238 | 163 | ||
239 | return testScene; | 164 | return testScene; |
240 | } | 165 | } |
241 | 166 | ||
242 | private static void StartAssetService(Scene testScene, bool real) | 167 | private static LocalAssetServicesConnector StartAssetService(Scene testScene, bool real) |
243 | { | 168 | { |
244 | ISharedRegionModule assetService = new LocalAssetServicesConnector(); | 169 | LocalAssetServicesConnector assetService = new LocalAssetServicesConnector(); |
245 | IConfigSource config = new IniConfigSource(); | 170 | IConfigSource config = new IniConfigSource(); |
246 | config.AddConfig("Modules"); | 171 | config.AddConfig("Modules"); |
247 | config.AddConfig("AssetService"); | 172 | config.AddConfig("AssetService"); |
@@ -255,7 +180,8 @@ namespace OpenSim.Tests.Common.Setup | |||
255 | assetService.AddRegion(testScene); | 180 | assetService.AddRegion(testScene); |
256 | assetService.RegionLoaded(testScene); | 181 | assetService.RegionLoaded(testScene); |
257 | testScene.AddRegionModule(assetService.Name, assetService); | 182 | testScene.AddRegionModule(assetService.Name, assetService); |
258 | m_assetService = assetService; | 183 | |
184 | return assetService; | ||
259 | } | 185 | } |
260 | 186 | ||
261 | private static void StartAuthenticationService(Scene testScene, bool real) | 187 | private static void StartAuthenticationService(Scene testScene, bool real) |
@@ -279,9 +205,9 @@ namespace OpenSim.Tests.Common.Setup | |||
279 | //m_authenticationService = service; | 205 | //m_authenticationService = service; |
280 | } | 206 | } |
281 | 207 | ||
282 | private static void StartInventoryService(Scene testScene, bool real) | 208 | private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real) |
283 | { | 209 | { |
284 | ISharedRegionModule inventoryService = new LocalInventoryServicesConnector(); | 210 | LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); |
285 | IConfigSource config = new IniConfigSource(); | 211 | IConfigSource config = new IniConfigSource(); |
286 | config.AddConfig("Modules"); | 212 | config.AddConfig("Modules"); |
287 | config.AddConfig("InventoryService"); | 213 | config.AddConfig("InventoryService"); |
@@ -301,10 +227,11 @@ namespace OpenSim.Tests.Common.Setup | |||
301 | inventoryService.AddRegion(testScene); | 227 | inventoryService.AddRegion(testScene); |
302 | inventoryService.RegionLoaded(testScene); | 228 | inventoryService.RegionLoaded(testScene); |
303 | testScene.AddRegionModule(inventoryService.Name, inventoryService); | 229 | testScene.AddRegionModule(inventoryService.Name, inventoryService); |
304 | m_inventoryService = inventoryService; | 230 | |
231 | return inventoryService; | ||
305 | } | 232 | } |
306 | 233 | ||
307 | private static void StartGridService(Scene testScene, bool real) | 234 | private static LocalGridServicesConnector StartGridService(Scene testScene, bool real) |
308 | { | 235 | { |
309 | IConfigSource config = new IniConfigSource(); | 236 | IConfigSource config = new IniConfigSource(); |
310 | config.AddConfig("Modules"); | 237 | config.AddConfig("Modules"); |
@@ -313,24 +240,25 @@ namespace OpenSim.Tests.Common.Setup | |||
313 | config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData"); | 240 | config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData"); |
314 | if (real) | 241 | if (real) |
315 | config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); | 242 | config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); |
316 | if (m_gridService == null) | 243 | |
317 | { | 244 | LocalGridServicesConnector gridService = new LocalGridServicesConnector(); |
318 | ISharedRegionModule gridService = new LocalGridServicesConnector(); | 245 | gridService.Initialise(config); |
319 | gridService.Initialise(config); | 246 | |
320 | m_gridService = gridService; | ||
321 | } | ||
322 | //else | 247 | //else |
323 | // config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestGridService"); | 248 | // config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestGridService"); |
324 | m_gridService.AddRegion(testScene); | 249 | gridService.AddRegion(testScene); |
325 | m_gridService.RegionLoaded(testScene); | 250 | gridService.RegionLoaded(testScene); |
326 | //testScene.AddRegionModule(m_gridService.Name, m_gridService); | 251 | //testScene.AddRegionModule(m_gridService.Name, m_gridService); |
252 | |||
253 | return gridService; | ||
327 | } | 254 | } |
328 | 255 | ||
329 | /// <summary> | 256 | /// <summary> |
330 | /// Start a user account service | 257 | /// Start a user account service |
331 | /// </summary> | 258 | /// </summary> |
332 | /// <param name="testScene"></param> | 259 | /// <param name="testScene"></param> |
333 | private static void StartUserAccountService(Scene testScene) | 260 | /// <returns></returns> |
261 | private static LocalUserAccountServicesConnector StartUserAccountService(Scene testScene) | ||
334 | { | 262 | { |
335 | IConfigSource config = new IniConfigSource(); | 263 | IConfigSource config = new IniConfigSource(); |
336 | config.AddConfig("Modules"); | 264 | config.AddConfig("Modules"); |
@@ -340,23 +268,21 @@ namespace OpenSim.Tests.Common.Setup | |||
340 | config.Configs["UserAccountService"].Set( | 268 | config.Configs["UserAccountService"].Set( |
341 | "LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService"); | 269 | "LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService"); |
342 | 270 | ||
343 | if (m_userAccountService == null) | 271 | LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector(); |
344 | { | 272 | userAccountService.Initialise(config); |
345 | ISharedRegionModule userAccountService = new LocalUserAccountServicesConnector(); | ||
346 | userAccountService.Initialise(config); | ||
347 | m_userAccountService = userAccountService; | ||
348 | } | ||
349 | 273 | ||
350 | m_userAccountService.AddRegion(testScene); | 274 | userAccountService.AddRegion(testScene); |
351 | m_userAccountService.RegionLoaded(testScene); | 275 | userAccountService.RegionLoaded(testScene); |
352 | testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService); | 276 | testScene.AddRegionModule(userAccountService.Name, userAccountService); |
277 | |||
278 | return userAccountService; | ||
353 | } | 279 | } |
354 | 280 | ||
355 | /// <summary> | 281 | /// <summary> |
356 | /// Start a presence service | 282 | /// Start a presence service |
357 | /// </summary> | 283 | /// </summary> |
358 | /// <param name="testScene"></param> | 284 | /// <param name="testScene"></param> |
359 | private static void StartPresenceService(Scene testScene) | 285 | private static LocalPresenceServicesConnector StartPresenceService(Scene testScene) |
360 | { | 286 | { |
361 | IConfigSource config = new IniConfigSource(); | 287 | IConfigSource config = new IniConfigSource(); |
362 | config.AddConfig("Modules"); | 288 | config.AddConfig("Modules"); |
@@ -366,16 +292,14 @@ namespace OpenSim.Tests.Common.Setup | |||
366 | config.Configs["PresenceService"].Set( | 292 | config.Configs["PresenceService"].Set( |
367 | "LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService"); | 293 | "LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService"); |
368 | 294 | ||
369 | if (m_presenceService == null) | 295 | LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector(); |
370 | { | 296 | presenceService.Initialise(config); |
371 | ISharedRegionModule presenceService = new LocalPresenceServicesConnector(); | ||
372 | presenceService.Initialise(config); | ||
373 | m_presenceService = presenceService; | ||
374 | } | ||
375 | 297 | ||
376 | m_presenceService.AddRegion(testScene); | 298 | presenceService.AddRegion(testScene); |
377 | m_presenceService.RegionLoaded(testScene); | 299 | presenceService.RegionLoaded(testScene); |
378 | testScene.AddRegionModule(m_presenceService.Name, m_presenceService); | 300 | testScene.AddRegionModule(presenceService.Name, presenceService); |
301 | |||
302 | return presenceService; | ||
379 | } | 303 | } |
380 | 304 | ||
381 | /// <summary> | 305 | /// <summary> |
@@ -472,7 +396,7 @@ namespace OpenSim.Tests.Common.Setup | |||
472 | /// <summary> | 396 | /// <summary> |
473 | /// Add a root agent. | 397 | /// Add a root agent. |
474 | /// </summary> | 398 | /// </summary> |
475 | /// | 399 | /// <remarks> |
476 | /// This function | 400 | /// This function |
477 | /// | 401 | /// |
478 | /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the | 402 | /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the |
@@ -483,7 +407,7 @@ namespace OpenSim.Tests.Common.Setup | |||
483 | /// | 407 | /// |
484 | /// This function performs actions equivalent with notifying the scene that an agent is | 408 | /// This function performs actions equivalent with notifying the scene that an agent is |
485 | /// coming and then actually connecting the agent to the scene. The one step missed out is the very first | 409 | /// coming and then actually connecting the agent to the scene. The one step missed out is the very first |
486 | /// | 410 | /// </remarks> |
487 | /// <param name="scene"></param> | 411 | /// <param name="scene"></param> |
488 | /// <param name="agentData"></param> | 412 | /// <param name="agentData"></param> |
489 | /// <returns></returns> | 413 | /// <returns></returns> |
@@ -504,12 +428,10 @@ namespace OpenSim.Tests.Common.Setup | |||
504 | TestClient client = new TestClient(agentData, scene); | 428 | TestClient client = new TestClient(agentData, scene); |
505 | scene.AddNewClient(client); | 429 | scene.AddNewClient(client); |
506 | 430 | ||
507 | // Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance, | 431 | // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. |
508 | // inventory, etc.) | ||
509 | //scene.AgentCrossing(agentData.AgentID, new Vector3(90, 90, 90), false); OBSOLETE | ||
510 | |||
511 | ScenePresence scp = scene.GetScenePresence(agentData.AgentID); | 432 | ScenePresence scp = scene.GetScenePresence(agentData.AgentID); |
512 | scp.MakeRootAgent(new Vector3(90, 90, 90), true); | 433 | scp.CompleteMovement(client); |
434 | //scp.MakeRootAgent(new Vector3(90, 90, 90), true); | ||
513 | 435 | ||
514 | return client; | 436 | return client; |
515 | } | 437 | } |
@@ -543,24 +465,5 @@ namespace OpenSim.Tests.Common.Setup | |||
543 | 465 | ||
544 | return part; | 466 | return part; |
545 | } | 467 | } |
546 | |||
547 | /// <summary> | ||
548 | /// Delete a scene object asynchronously | ||
549 | /// </summary> | ||
550 | /// <param name="scene"></param> | ||
551 | /// <param name="part"></param> | ||
552 | /// <param name="action"></param> | ||
553 | /// <param name="destinationId"></param> | ||
554 | /// <param name="client"></param> | ||
555 | public static void DeleteSceneObjectAsync( | ||
556 | TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client) | ||
557 | { | ||
558 | // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test | ||
559 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
560 | sogd.Enabled = false; | ||
561 | |||
562 | scene.DeRezObjects(client, new List<uint>() { part.LocalId }, UUID.Zero, action, destinationId); | ||
563 | sogd.InventoryDeQueueAndDelete(); | ||
564 | } | ||
565 | } | 468 | } |
566 | } | 469 | } |
diff --git a/OpenSim/Tests/Common/TestHelper.cs b/OpenSim/Tests/Common/TestHelper.cs index 9d53063..1722e59 100644 --- a/OpenSim/Tests/Common/TestHelper.cs +++ b/OpenSim/Tests/Common/TestHelper.cs | |||
@@ -27,11 +27,10 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; | 29 | using System.Diagnostics; |
30 | using NUnit.Framework; | ||
30 | 31 | ||
31 | namespace OpenSim.Tests.Common | 32 | namespace OpenSim.Tests.Common |
32 | { | 33 | { |
33 | public delegate void TestDelegate(); | ||
34 | |||
35 | public class TestHelper | 34 | public class TestHelper |
36 | { | 35 | { |
37 | public static bool AssertThisDelegateCausesArgumentException(TestDelegate d) | 36 | public static bool AssertThisDelegateCausesArgumentException(TestDelegate d) |
diff --git a/OpenSim/Tests/Common/VectorToleranceConstraint.cs b/OpenSim/Tests/Common/VectorToleranceConstraint.cs index 118cc70..2fa20ed 100644 --- a/OpenSim/Tests/Common/VectorToleranceConstraint.cs +++ b/OpenSim/Tests/Common/VectorToleranceConstraint.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using NUnit.Framework.Constraints; | ||
31 | 32 | ||
32 | namespace OpenSim.Tests.Common | 33 | namespace OpenSim.Tests.Common |
33 | { | 34 | { |
diff --git a/TESTING.txt b/TESTING.txt index e0a7748..54fc976 100644 --- a/TESTING.txt +++ b/TESTING.txt | |||
@@ -2,23 +2,14 @@ | |||
2 | 2 | ||
3 | == Running Tests == | 3 | == Running Tests == |
4 | 4 | ||
5 | On Linux: | 5 | On Linux you will need to have NUnit installed (http://www.nunit.org). |
6 | This is commonly available in distribution package repositories. | ||
6 | 7 | ||
7 | > nant test | 8 | When this is installed, run the command |
8 | |||
9 | This will print out to the console the test state. | ||
10 | |||
11 | On Windows: Please see the TESTING ON WINDOWS section below. | ||
12 | 9 | ||
10 | > nant test | ||
13 | 11 | ||
14 | Also, every checkin will run tests that are kicked off by bamboo. | 12 | Please see the TESTING ON WINDOWS section below for Windows instructions. |
15 | Results are posted here: http://www.opensimulator.org:8085/ as well as | ||
16 | to #opensim-dev IRC channel. | ||
17 | |||
18 | == Writing Tests == | ||
19 | |||
20 | Tests are written to run under NUnit. For more information on NUnit | ||
21 | please see: http://www.nunit.org/index.php | ||
22 | 13 | ||
23 | == Adding Tests == | 14 | == Adding Tests == |
24 | 15 | ||
@@ -32,70 +23,15 @@ that if you are writing tests they end up in a "Tests" sub-directory | |||
32 | of the directory where the code you are testing resides. | 23 | of the directory where the code you are testing resides. |
33 | 24 | ||
34 | If you have added a new test assembly that hasn't existed before you | 25 | If you have added a new test assembly that hasn't existed before you |
35 | must list it in both ".nant/local.include" and ".nant/bamboo.build" | 26 | must list it in both ".nant/local.include" |
36 | for it to be accessible to Linux users and to the continuous | 27 | for it to be accessible to Linux users and to the continuous |
37 | integration system. | 28 | integration system. |
38 | 29 | ||
39 | |||
40 | === The Gory Details === | ||
41 | The following is the original document which started off this | ||
42 | document. It should probably be better integrated with the new info. | ||
43 | |||
44 | ==UPDATE== | ||
45 | |||
46 | The text immediately following is an update to the testing documentation. The | ||
47 | update is written on 2008.08.30 and is copied from an email to the opensim-dev | ||
48 | mailing list[1]. The information below the update, beginning with the section | ||
49 | titled TESTING, is still relevant, so please read this document in its | ||
50 | entirety. | ||
51 | |||
52 | Mike Mazur | ||
53 | |||
54 | [1] https://lists.berlios.de/pipermail/opensim-dev/2008-August/002695.html | ||
55 | |||
56 | """ | ||
57 | The tests are contained in certain DLLs. At the time of writing, these DLLs | ||
58 | have tests in them: | ||
59 | |||
60 | OpenSim.Region.ScriptEngine.Common.Tests.dll | ||
61 | OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll | ||
62 | OpenSim.Region.ScriptEngine.Shared.Tests.dll | ||
63 | OpenSim.Framework.Tests.dll OpenSim.Region.CoreModules.dll | ||
64 | OpenSim.Region.Physics.OdePlugin.dll[2] | ||
65 | |||
66 | The console command used to run the tests is `nunit-console` (or | ||
67 | `nunit-console2` on some systems). This command takes a listing of DLLs to | ||
68 | inspect for tests. | ||
69 | |||
70 | Currently Bamboo's[3] build file (.nant/bamboo.build) lists only those DLLs | ||
71 | for nunit-console to use. However it would be equally correct to simply pass | ||
72 | in all DLLs in bin/; those without tests are just skipped. | ||
73 | |||
74 | The nunit-console command generates a file TestResults.txt by default. This is | ||
75 | an XML file containing a listing of all DLLs inspected, tests executed, | ||
76 | successes, failures, etc. If nunit-console is passed in all DLLs in bin/, this | ||
77 | file bloats with lots of entries like this: | ||
78 | |||
79 | <test-suite name="/home/mike/source/workspace/bin/OpenSim.Grid.Communications.OGS1.dll" success="True" time="0.000" asserts="0"> | ||
80 | <results /> | ||
81 | </test-suite> | ||
82 | <test-suite name="/home/mike/source/workspace/bin/OpenSim.Region.ClientStack.dll" success="True" time="0.000" asserts="0"> | ||
83 | <results /> | ||
84 | </test-suite> | ||
85 | |||
86 | Therefore it makes more sense to me to specify the DLLs when running | ||
87 | nunit-console. | ||
88 | |||
89 | [2] Note that OpenSim.Region.Physics.OdePlugin.dll is in bin/Physics/ and | ||
90 | needs to be first copied to bin/ before nunit-console is executed. | ||
91 | [3] http://opensimulator.org:8085/ | ||
92 | """ | ||
93 | |||
94 | ==TESTING ON WINDOWS== | 30 | ==TESTING ON WINDOWS== |
95 | 31 | ||
96 | To use nunit testing on opensim code, you have a variety of methods. The | 32 | To use nunit testing on opensim code, you have a variety of methods. The |
97 | easiast methods involve using IDE capabilities to test code. Using | 33 | easiast methods involve using IDE capabilities to test code. Using |
98 | VS2005/2008 I recommend using the testing capabilities of Resarper(commercial) | 34 | VS2005/2008 I recommend using the testing capabilities of Resharper(commercial) |
99 | or TestDriven.Net(free). Both will recognize nunit tests within your | 35 | or TestDriven.Net(free). Both will recognize nunit tests within your |
100 | application and allow you to test them individually, or all at once, etc. You | 36 | application and allow you to test them individually, or all at once, etc. You |
101 | will also be able to step into debug mode into a test through these add-ins | 37 | will also be able to step into debug mode into a test through these add-ins |
@@ -133,6 +69,3 @@ Example | |||
133 | 69 | ||
134 | nunit-console2 OpenSim.Framework.Tests.dll (on linux) | 70 | nunit-console2 OpenSim.Framework.Tests.dll (on linux) |
135 | nunit-console OpenSim.Framework.Tests.dll (on windows) | 71 | nunit-console OpenSim.Framework.Tests.dll (on windows) |
136 | |||
137 | For more information on testing contact the autor of this testing readme: Daedius Moskvitch ( daedius @@@@ daedius com) | ||
138 | |||
diff --git a/bin/HttpServer_OpenSim.dll b/bin/HttpServer_OpenSim.dll index a7a1303..95ea5dd 100644 --- a/bin/HttpServer_OpenSim.dll +++ b/bin/HttpServer_OpenSim.dll | |||
Binary files differ | |||
diff --git a/bin/HttpServer_OpenSim.pdb b/bin/HttpServer_OpenSim.pdb index c6f3b23..b6b77f7 100644 --- a/bin/HttpServer_OpenSim.pdb +++ b/bin/HttpServer_OpenSim.pdb | |||
Binary files differ | |||
diff --git a/bin/MySql.Data.dll b/bin/MySql.Data.dll index c28c618..992aa56 100644 --- a/bin/MySql.Data.dll +++ b/bin/MySql.Data.dll | |||
Binary files differ | |||
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 475d4a0..96ffb7e 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -94,6 +94,13 @@ | |||
94 | ; Warning! Don't use this with regions that have existing content!, This will likely break them | 94 | ; Warning! Don't use this with regions that have existing content!, This will likely break them |
95 | CombineContiguousRegions = false | 95 | CombineContiguousRegions = false |
96 | 96 | ||
97 | ; Extend the region's draw distance; 255m is the default which includes | ||
98 | ; one neighbor on each side of the current region, 767m would go three | ||
99 | ; neighbors on each side for a total of 49 regions in view. Warning, unless | ||
100 | ; all the regions have the same drawdistance, you will end up with strange | ||
101 | ; effects because the agents that get closed may be inconsistent. | ||
102 | ; DefaultDrawDistance = 255.0 | ||
103 | |||
97 | ; If you have only one region in an instance, or to avoid the many bugs | 104 | ; If you have only one region in an instance, or to avoid the many bugs |
98 | ; that you can trigger in modules by restarting a region, set this to | 105 | ; that you can trigger in modules by restarting a region, set this to |
99 | ; true to make the entire instance exit instead of restarting the region. | 106 | ; true to make the entire instance exit instead of restarting the region. |
diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example index 9adf1ac..f12a143 100644 --- a/bin/Robust.HG.ini.example +++ b/bin/Robust.HG.ini.example | |||
@@ -72,7 +72,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003 | |||
72 | AssetService = "OpenSim.Services.AssetService.dll:AssetService" | 72 | AssetService = "OpenSim.Services.AssetService.dll:AssetService" |
73 | 73 | ||
74 | ;; Directory for map tile images of linked regions | 74 | ;; Directory for map tile images of linked regions |
75 | ; MapTileDirectory = "./" | 75 | ; MapTileDirectory = "./maptiles" |
76 | 76 | ||
77 | ;; Next, we can specify properties of regions, including default and fallback regions | 77 | ;; Next, we can specify properties of regions, including default and fallback regions |
78 | ;; The syntax is: Region_<RegionName> = "<flags>" | 78 | ;; The syntax is: Region_<RegionName> = "<flags>" |
diff --git a/bin/config-include/GridCommon.ini.example b/bin/config-include/GridCommon.ini.example index e1bcf00..4dc0e53 100644 --- a/bin/config-include/GridCommon.ini.example +++ b/bin/config-include/GridCommon.ini.example | |||
@@ -43,7 +43,7 @@ | |||
43 | ;AllowHypergridMapSearch = true | 43 | ;AllowHypergridMapSearch = true |
44 | 44 | ||
45 | ;; Directory for map tile images of linked regions | 45 | ;; Directory for map tile images of linked regions |
46 | ; MapTileDirectory = "./" | 46 | ; MapTileDirectory = "./maptiles" |
47 | 47 | ||
48 | [AvatarService] | 48 | [AvatarService] |
49 | ; | 49 | ; |
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example index 213219c..816e9a6 100644 --- a/bin/config-include/StandaloneCommon.ini.example +++ b/bin/config-include/StandaloneCommon.ini.example | |||
@@ -70,7 +70,7 @@ | |||
70 | ; Check4096 = true | 70 | ; Check4096 = true |
71 | 71 | ||
72 | ;; Directory for map tile images of remote regions | 72 | ;; Directory for map tile images of remote regions |
73 | ; MapTileDirectory = "./" | 73 | ; MapTileDirectory = "./maptiles" |
74 | 74 | ||
75 | ;; Next, we can specify properties of regions, including default and fallback regions | 75 | ;; Next, we can specify properties of regions, including default and fallback regions |
76 | ;; The syntax is: Region_<RegioName> = "<flags>" | 76 | ;; The syntax is: Region_<RegioName> = "<flags>" |
diff --git a/bin/nunit.framework.dll b/bin/nunit.framework.dll index d68d9f2..875e098 100644 --- a/bin/nunit.framework.dll +++ b/bin/nunit.framework.dll | |||
Binary files differ | |||
diff --git a/prebuild.xml b/prebuild.xml index cbe539e..b31812d 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -2927,6 +2927,7 @@ | |||
2927 | <Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/> | 2927 | <Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/> |
2928 | <Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/> | 2928 | <Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/> |
2929 | <Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/> | 2929 | <Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/> |
2930 | <Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/> | ||
2930 | <Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/> | 2931 | <Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/> |
2931 | <Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/> | 2932 | <Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/> |
2932 | <Match path="ServiceConnectorsOut/Grid/Tests" pattern="*.cs" recurse="true"/> | 2933 | <Match path="ServiceConnectorsOut/Grid/Tests" pattern="*.cs" recurse="true"/> |