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-rw-r--r--.nant/local.include14
-rw-r--r--OpenSim/Data/MSSQL/MSSQLSimulationData.cs4
-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs2
-rw-r--r--OpenSim/Data/SQLite/SQLiteSimulationData.cs2
-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs2
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs2
-rw-r--r--OpenSim/Framework/Watchdog.cs72
-rw-r--r--OpenSim/Framework/WebUtil.cs78
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs7
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs27
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs33
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs47
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs13
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs148
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs24
-rw-r--r--OpenSim/Region/UserStatistics/WebStatsModule.cs200
-rw-r--r--OpenSim/Tools/pCampBot/pCampBot.cs4
-rwxr-xr-xbin/BulletDotNET.dllbin58880 -> 0 bytes
-rw-r--r--bin/BulletDotNET.pdbbin198144 -> 0 bytes
-rwxr-xr-xbin/Fadd.Globalization.Yaml.dllbin28672 -> 0 bytes
-rwxr-xr-xbin/Fadd.dllbin172032 -> 0 bytes
-rwxr-xr-xbin/Modified.XnaDevRu.BulletX.dllbin208896 -> 0 bytes
-rw-r--r--bin/Mono.Data.Sqlite.dll.config6
-rw-r--r--bin/Ode.NET.dll.config12
-rw-r--r--bin/OpenMetaverse.dll.config10
-rw-r--r--bin/lib32/libode.so (renamed from bin/libode.so)bin3051566 -> 3051566 bytes
-rw-r--r--bin/lib32/libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686.so (renamed from bin/libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686.so)bin124540 -> 124540 bytes
-rw-r--r--bin/lib32/libopenjpeg-dotnet-2.1.3.0-dotnet-1.so (renamed from bin/libopenjpeg-dotnet-2.1.3.0-dotnet-1.so)bin128100 -> 128100 bytes
-rw-r--r--bin/lib32/libsqlite3.txt (renamed from bin/libsqlite3.txt)0
-rwxr-xr-xbin/lib32/libsqlite3_32.so (renamed from bin/libsqlite3_32.so)bin635852 -> 635852 bytes
-rw-r--r--bin/lib64/libode-x86_64.so (renamed from bin/libode-x86_64.so)bin5546089 -> 5546089 bytes
-rw-r--r--bin/lib64/libode.dylib (renamed from bin/libode.dylib)bin2916380 -> 2916380 bytes
-rw-r--r--bin/lib64/libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64.so (renamed from bin/libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64.so)bin142616 -> 142616 bytes
-rw-r--r--bin/lib64/libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib (renamed from bin/libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib)bin125136 -> 125136 bytes
-rwxr-xr-xbin/lib64/libsqlite3.dylib (renamed from bin/libsqlite3.dylib)bin2175300 -> 2175300 bytes
-rwxr-xr-xbin/lib64/libsqlite3_64.so (renamed from bin/libsqlite3_64.so)bin783200 -> 783200 bytes
-rwxr-xr-xbin/libbulletnet.dllbin369664 -> 0 bytes
-rw-r--r--bin/libbulletnet.sobin4286426 -> 0 bytes
-rwxr-xr-xbin/xunit.dllbin65536 -> 0 bytes
50 files changed, 430 insertions, 312 deletions
diff --git a/.nant/local.include b/.nant/local.include
index 4fa3e4d..7d16810 100644
--- a/.nant/local.include
+++ b/.nant/local.include
@@ -2,13 +2,19 @@
2<!-- please leave the top comment for us emacs folks --> 2<!-- please leave the top comment for us emacs folks -->
3<property name="nunitcmd" value="nunit-console" /> 3<property name="nunitcmd" value="nunit-console" />
4 4
5<!-- For safety/laziness sake, we're going to take the approach of deleting known extraneous files here rather than 5<!-- This target produces a source distribution of OpenSimulator -->
6 trying to copy across only the essential ones --> 6<!-- TODO: A few parameters still need to be tweaked after running this - need to do this automatically with sed or similar -->
7<property name="distbindir" value="distbin" /> 7<target name="distsrc">
8<target name="distbin">
9 <copy file="bin/OpenSim.ini.example" tofile="bin/OpenSim.ini"/> 8 <copy file="bin/OpenSim.ini.example" tofile="bin/OpenSim.ini"/>
10 <copy file="bin/config-include/StandaloneCommon.ini.example" tofile="bin/config-include/StandaloneCommon.ini"/> 9 <copy file="bin/config-include/StandaloneCommon.ini.example" tofile="bin/config-include/StandaloneCommon.ini"/>
11 <copy file="bin/config-include/FlotsamCache.ini.example" tofile="bin/config-include/FlotsamCache.ini"/> 10 <copy file="bin/config-include/FlotsamCache.ini.example" tofile="bin/config-include/FlotsamCache.ini"/>
11</target>
12
13<property name="distbindir" value="distbin" />
14<!-- This target produces a binary directory called distbin/ in OpenSim/bin which contains everything needed for binary distribution -->
15<!-- For safety/laziness sake, we're going to take the approach of deleting known extraneous files here rather than
16 trying to copy across only the essential ones -->
17<target name="distbin">
12 <delete dir="${distbindir}"/> 18 <delete dir="${distbindir}"/>
13 <copy todir="${distbindir}"> 19 <copy todir="${distbindir}">
14 <fileset> 20 <fileset>
diff --git a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
index e58620a..d6b1561 100644
--- a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
@@ -1367,7 +1367,7 @@ VALUES
1367 newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); 1367 newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
1368 newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); 1368 newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
1369 newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); 1369 newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
1370 newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); 1370 newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
1371 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); 1371 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
1372 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); 1372 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
1373 newSettings.SunVector = new Vector3( 1373 newSettings.SunVector = new Vector3(
@@ -1782,7 +1782,7 @@ VALUES
1782 parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit)); 1782 parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
1783 parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit)); 1783 parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
1784 parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun)); 1784 parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
1785 parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox)); 1785 parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox));
1786 parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun)); 1786 parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
1787 parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition)); 1787 parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
1788 parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X)); 1788 parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index 7c995ad..381a514 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -1283,7 +1283,7 @@ namespace OpenSim.Data.MySQL
1283 newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); 1283 newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
1284 newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); 1284 newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
1285 newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); 1285 newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
1286 newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); 1286 newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
1287 newSettings.SunVector = new Vector3 ( 1287 newSettings.SunVector = new Vector3 (
1288 Convert.ToSingle(row["sunvectorx"]), 1288 Convert.ToSingle(row["sunvectorx"]),
1289 Convert.ToSingle(row["sunvectory"]), 1289 Convert.ToSingle(row["sunvectory"]),
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
index 186a586..7e7c08a 100644
--- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
@@ -2157,7 +2157,7 @@ namespace OpenSim.Data.SQLite
2157 row["terrain_raise_limit"] = settings.TerrainRaiseLimit; 2157 row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
2158 row["terrain_lower_limit"] = settings.TerrainLowerLimit; 2158 row["terrain_lower_limit"] = settings.TerrainLowerLimit;
2159 row["use_estate_sun"] = settings.UseEstateSun; 2159 row["use_estate_sun"] = settings.UseEstateSun;
2160 row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox 2160 row["sandbox"] = settings.Sandbox; // unlike other database modules, sqlite uses a lower case s for sandbox!
2161 row["sunvectorx"] = settings.SunVector.X; 2161 row["sunvectorx"] = settings.SunVector.X;
2162 row["sunvectory"] = settings.SunVector.Y; 2162 row["sunvectory"] = settings.SunVector.Y;
2163 row["sunvectorz"] = settings.SunVector.Z; 2163 row["sunvectorz"] = settings.SunVector.Z;
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index 0dd01af..6a3135e 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -247,7 +247,7 @@ namespace OpenSim.Framework.Servers
247 string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}"; 247 string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}";
248 248
249 StringBuilder sb = new StringBuilder(); 249 StringBuilder sb = new StringBuilder();
250 Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreads(); 250 Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreadsInfo();
251 251
252 sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine); 252 sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);
253 253
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
index 2206feb..0062d4e 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
@@ -65,6 +65,7 @@ namespace OpenSim.Framework.Servers.HttpServer
65 String.Format("PollServiceWorkerThread{0}", i), 65 String.Format("PollServiceWorkerThread{0}", i),
66 ThreadPriority.Normal, 66 ThreadPriority.Normal,
67 false, 67 false,
68 true,
68 int.MaxValue); 69 int.MaxValue);
69 } 70 }
70 71
@@ -73,6 +74,7 @@ namespace OpenSim.Framework.Servers.HttpServer
73 "PollServiceWatcherThread", 74 "PollServiceWatcherThread",
74 ThreadPriority.Normal, 75 ThreadPriority.Normal,
75 false, 76 false,
77 true,
76 1000 * 60 * 10); 78 1000 * 60 * 10);
77 } 79 }
78 80
diff --git a/OpenSim/Framework/Watchdog.cs b/OpenSim/Framework/Watchdog.cs
index 2dd6ebe..e93e50e 100644
--- a/OpenSim/Framework/Watchdog.cs
+++ b/OpenSim/Framework/Watchdog.cs
@@ -72,6 +72,11 @@ namespace OpenSim.Framework
72 /// </summary> 72 /// </summary>
73 public bool IsTimedOut { get; set; } 73 public bool IsTimedOut { get; set; }
74 74
75 /// <summary>
76 /// Will this thread trigger the alarm function if it has timed out?
77 /// </summary>
78 public bool AlarmIfTimeout { get; set; }
79
75 public ThreadWatchdogInfo(Thread thread, int timeout) 80 public ThreadWatchdogInfo(Thread thread, int timeout)
76 { 81 {
77 Thread = thread; 82 Thread = thread;
@@ -112,12 +117,13 @@ namespace OpenSim.Framework
112 /// <param name="start">The method that will be executed in a new thread</param> 117 /// <param name="start">The method that will be executed in a new thread</param>
113 /// <param name="name">A name to give to the new thread</param> 118 /// <param name="name">A name to give to the new thread</param>
114 /// <param name="priority">Priority to run the thread at</param> 119 /// <param name="priority">Priority to run the thread at</param>
115 /// <param name="isBackground">True to run this thread as a background 120 /// <param name="isBackground">True to run this thread as a background thread, otherwise false</param>
116 /// thread, otherwise false</param> 121 /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
117 /// <returns>The newly created Thread object</returns> 122 /// <returns>The newly created Thread object</returns>
118 public static Thread StartThread(ThreadStart start, string name, ThreadPriority priority, bool isBackground) 123 public static Thread StartThread(
124 ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
119 { 125 {
120 return StartThread(start, name, priority, isBackground, WATCHDOG_TIMEOUT_MS); 126 return StartThread(start, name, priority, isBackground, alarmIfTimeout, WATCHDOG_TIMEOUT_MS);
121 } 127 }
122 128
123 /// <summary> 129 /// <summary>
@@ -128,21 +134,21 @@ namespace OpenSim.Framework
128 /// <param name="priority">Priority to run the thread at</param> 134 /// <param name="priority">Priority to run the thread at</param>
129 /// <param name="isBackground">True to run this thread as a background 135 /// <param name="isBackground">True to run this thread as a background
130 /// thread, otherwise false</param> 136 /// thread, otherwise false</param>
131 /// <param name="timeout"> 137 /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
132 /// Number of milliseconds to wait until we issue a warning about timeout. 138 /// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param>
133 /// </para>
134 /// <returns>The newly created Thread object</returns> 139 /// <returns>The newly created Thread object</returns>
135 public static Thread StartThread( 140 public static Thread StartThread(
136 ThreadStart start, string name, ThreadPriority priority, bool isBackground, int timeout) 141 ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, int timeout)
137 { 142 {
138 Thread thread = new Thread(start); 143 Thread thread = new Thread(start);
139 thread.Name = name; 144 thread.Name = name;
140 thread.Priority = priority; 145 thread.Priority = priority;
141 thread.IsBackground = isBackground; 146 thread.IsBackground = isBackground;
142 147
143 ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout); 148 ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout) { AlarmIfTimeout = alarmIfTimeout };
144 149
145 m_log.Debug("[WATCHDOG]: Started tracking thread \"" + twi.Thread.Name + "\" (ID " + twi.Thread.ManagedThreadId + ")"); 150 m_log.DebugFormat(
151 "[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
146 152
147 lock (m_threads) 153 lock (m_threads)
148 m_threads.Add(twi.Thread.ManagedThreadId, twi); 154 m_threads.Add(twi.Thread.ManagedThreadId, twi);
@@ -224,19 +230,39 @@ namespace OpenSim.Framework
224 /// Get currently watched threads for diagnostic purposes 230 /// Get currently watched threads for diagnostic purposes
225 /// </summary> 231 /// </summary>
226 /// <returns></returns> 232 /// <returns></returns>
227 public static ThreadWatchdogInfo[] GetThreads() 233 public static ThreadWatchdogInfo[] GetThreadsInfo()
228 { 234 {
229 lock (m_threads) 235 lock (m_threads)
230 return m_threads.Values.ToArray(); 236 return m_threads.Values.ToArray();
231 } 237 }
232 238
239 /// <summary>
240 /// Return the current thread's watchdog info.
241 /// </summary>
242 /// <returns>The watchdog info. null if the thread isn't being monitored.</returns>
243 public static ThreadWatchdogInfo GetCurrentThreadInfo()
244 {
245 lock (m_threads)
246 {
247 if (m_threads.ContainsKey(Thread.CurrentThread.ManagedThreadId))
248 return m_threads[Thread.CurrentThread.ManagedThreadId];
249 }
250
251 return null;
252 }
253
254 /// <summary>
255 /// Check watched threads. Fire alarm if appropriate.
256 /// </summary>
257 /// <param name="sender"></param>
258 /// <param name="e"></param>
233 private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e) 259 private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
234 { 260 {
235 WatchdogTimeout callback = OnWatchdogTimeout; 261 WatchdogTimeout callback = OnWatchdogTimeout;
236 262
237 if (callback != null) 263 if (callback != null)
238 { 264 {
239 ThreadWatchdogInfo timedOut = null; 265 List<ThreadWatchdogInfo> callbackInfos = null;
240 266
241 lock (m_threads) 267 lock (m_threads)
242 { 268 {
@@ -246,21 +272,31 @@ namespace OpenSim.Framework
246 { 272 {
247 if (threadInfo.Thread.ThreadState == ThreadState.Stopped) 273 if (threadInfo.Thread.ThreadState == ThreadState.Stopped)
248 { 274 {
249 timedOut = threadInfo;
250 RemoveThread(threadInfo.Thread.ManagedThreadId); 275 RemoveThread(threadInfo.Thread.ManagedThreadId);
251 break; 276
277 if (callbackInfos == null)
278 callbackInfos = new List<ThreadWatchdogInfo>();
279
280 callbackInfos.Add(threadInfo);
252 } 281 }
253 else if (!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout) 282 else if (!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout)
254 { 283 {
255 threadInfo.IsTimedOut = true; 284 threadInfo.IsTimedOut = true;
256 timedOut = threadInfo; 285
257 break; 286 if (threadInfo.AlarmIfTimeout)
287 {
288 if (callbackInfos == null)
289 callbackInfos = new List<ThreadWatchdogInfo>();
290
291 callbackInfos.Add(threadInfo);
292 }
258 } 293 }
259 } 294 }
260 } 295 }
261 296
262 if (timedOut != null) 297 if (callbackInfos != null)
263 callback(timedOut.Thread, timedOut.LastTick); 298 foreach (ThreadWatchdogInfo callbackInfo in callbackInfos)
299 callback(callbackInfo.Thread, callbackInfo.LastTick);
264 } 300 }
265 301
266 m_watchdogTimer.Start(); 302 m_watchdogTimer.Start();
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs
index b761dfe..af25da9 100644
--- a/OpenSim/Framework/WebUtil.cs
+++ b/OpenSim/Framework/WebUtil.cs
@@ -63,77 +63,7 @@ namespace OpenSim.Framework
63 // a "long" call for warning & debugging purposes 63 // a "long" call for warning & debugging purposes
64 public const int LongCallTime = 500; 64 public const int LongCallTime = 500;
65 65
66// /// <summary> 66 #region JSONRequest
67// /// Send LLSD to an HTTP client in application/llsd+json form
68// /// </summary>
69// /// <param name="response">HTTP response to send the data in</param>
70// /// <param name="body">LLSD to send to the client</param>
71// public static void SendJSONResponse(OSHttpResponse response, OSDMap body)
72// {
73// byte[] responseData = Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(body));
74//
75// response.ContentEncoding = Encoding.UTF8;
76// response.ContentLength = responseData.Length;
77// response.ContentType = "application/llsd+json";
78// response.Body.Write(responseData, 0, responseData.Length);
79// }
80//
81// /// <summary>
82// /// Send LLSD to an HTTP client in application/llsd+xml form
83// /// </summary>
84// /// <param name="response">HTTP response to send the data in</param>
85// /// <param name="body">LLSD to send to the client</param>
86// public static void SendXMLResponse(OSHttpResponse response, OSDMap body)
87// {
88// byte[] responseData = OSDParser.SerializeLLSDXmlBytes(body);
89//
90// response.ContentEncoding = Encoding.UTF8;
91// response.ContentLength = responseData.Length;
92// response.ContentType = "application/llsd+xml";
93// response.Body.Write(responseData, 0, responseData.Length);
94// }
95
96 /// <summary>
97 /// Make a GET or GET-like request to a web service that returns LLSD
98 /// or JSON data
99 /// </summary>
100 public static OSDMap ServiceRequest(string url, string httpVerb)
101 {
102 string errorMessage;
103
104 try
105 {
106 HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
107 request.Method = httpVerb;
108
109 using (WebResponse response = request.GetResponse())
110 {
111 using (Stream responseStream = response.GetResponseStream())
112 {
113 try
114 {
115 string responseStr = responseStream.GetStreamString();
116 OSD responseOSD = OSDParser.Deserialize(responseStr);
117 if (responseOSD.Type == OSDType.Map)
118 return (OSDMap)responseOSD;
119 else
120 errorMessage = "Response format was invalid.";
121 }
122 catch
123 {
124 errorMessage = "Failed to parse the response.";
125 }
126 }
127 }
128 }
129 catch (Exception ex)
130 {
131 m_log.Warn(httpVerb + " on URL " + url + " failed: " + ex.Message);
132 errorMessage = ex.Message;
133 }
134
135 return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
136 }
137 67
138 /// <summary> 68 /// <summary>
139 /// PUT JSON-encoded data to a web service that returns LLSD or 69 /// PUT JSON-encoded data to a web service that returns LLSD or
@@ -303,6 +233,10 @@ namespace OpenSim.Framework
303 return result; 233 return result;
304 } 234 }
305 235
236 #endregion JSONRequest
237
238 #region FormRequest
239
306 /// <summary> 240 /// <summary>
307 /// POST URL-encoded form data to a web service that returns LLSD or 241 /// POST URL-encoded form data to a web service that returns LLSD or
308 /// JSON data 242 /// JSON data
@@ -397,6 +331,8 @@ namespace OpenSim.Framework
397 result["Message"] = OSD.FromString("Service request failed: " + msg); 331 result["Message"] = OSD.FromString("Service request failed: " + msg);
398 return result; 332 return result;
399 } 333 }
334
335 #endregion FormRequest
400 336
401 #region Uri 337 #region Uri
402 338
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 1e22fcc..fb6b11e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -244,8 +244,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
244 base.Start(m_recvBufferSize, m_asyncPacketHandling); 244 base.Start(m_recvBufferSize, m_asyncPacketHandling);
245 245
246 // Start the packet processing threads 246 // Start the packet processing threads
247 Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); 247 Watchdog.StartThread(
248 Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); 248 IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
249 Watchdog.StartThread(
250 OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
251
249 m_elapsedMSSinceLastStatReport = Environment.TickCount; 252 m_elapsedMSSinceLastStatReport = Environment.TickCount;
250 } 253 }
251 254
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index a81f36c..650069a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -349,8 +349,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
349 { 349 {
350 try 350 try
351 { 351 {
352 m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
353
354 Dictionary<string, object> options = new Dictionary<string, object>(); 352 Dictionary<string, object> options = new Dictionary<string, object>();
355 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); 353 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
356 354
@@ -412,7 +410,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
412 return; 410 return;
413 } 411 }
414 412
415 m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
416 if (options.ContainsKey("home")) 413 if (options.ContainsKey("home"))
417 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); 414 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
418 415
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 0c4ff7f..d2fe388 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
117 string userAssetServer = string.Empty; 117 string userAssetServer = string.Empty;
118 if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission) 118 if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission)
119 { 119 {
120 Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); 120 m_assMapper.Post(assetID, avatarID, userAssetServer);
121 } 121 }
122 } 122 }
123 123
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
index f367739..a6e2548 100644
--- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
@@ -1210,7 +1210,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
1210 if (homeScene.TryGetScenePresence(avatarId,out avatar)) 1210 if (homeScene.TryGetScenePresence(avatarId,out avatar))
1211 { 1211 {
1212 KillAUser ku = new KillAUser(avatar,mod); 1212 KillAUser ku = new KillAUser(avatar,mod);
1213 Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true); 1213 Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true, true);
1214 } 1214 }
1215 } 1215 }
1216 1216
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 1c503aa..f6d4b40 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -94,8 +94,11 @@ namespace OpenSim.Region.CoreModules.World.Land
94 94
95 // caches ExtendedLandData 95 // caches ExtendedLandData
96 private Cache parcelInfoCache; 96 private Cache parcelInfoCache;
97 private Dictionary<UUID, Vector3> forcedPosition = 97
98 new Dictionary<UUID, Vector3>(); 98 /// <summary>
99 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
100 /// </summary>
101 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
99 102
100 #region INonSharedRegionModule Members 103 #region INonSharedRegionModule Members
101 104
@@ -224,22 +227,34 @@ namespace OpenSim.Region.CoreModules.World.Land
224 //When the avatar walks into a ban line on the ground, it prevents getting stuck 227 //When the avatar walks into a ban line on the ground, it prevents getting stuck
225 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 228 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
226 229
227
228 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines 230 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
229 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2) 231 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
230 { 232 {
231 Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition)); 233// m_log.DebugFormat(
234// "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
235// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
236
232 forcedPosition.Remove(remoteClient.AgentId); 237 forcedPosition.Remove(remoteClient.AgentId);
233 } 238 }
234 //if we are far away, teleport 239 //if we are far away, teleport
235 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3) 240 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
236 { 241 {
237 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition)); 242 Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
238 clientAvatar.Teleport(forcedPosition[remoteClient.AgentId]); 243// m_log.DebugFormat(
244// "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
245// clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
246
247 m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
248 forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
249
239 forcedPosition.Remove(remoteClient.AgentId); 250 forcedPosition.Remove(remoteClient.AgentId);
240 } 251 }
241 else 252 else
242 { 253 {
254// m_log.DebugFormat(
255// "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
256// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
257
243 //Forces them toward the forced position we want if they aren't there yet 258 //Forces them toward the forced position we want if they aren't there yet
244 agentData.UseClientAgentPosition = true; 259 agentData.UseClientAgentPosition = true;
245 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId]; 260 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index b315d2c..fd122da 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
132 { 132 {
133 } 133 }
134 134
135 public Type ReplaceableInterface 135 public Type ReplaceableInterface
136 { 136 {
137 get { return null; } 137 get { return null; }
138 } 138 }
@@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
220 // There is a major hack going on in this method. The viewer doesn't request 220 // There is a major hack going on in this method. The viewer doesn't request
221 // map blocks (RequestMapBlocks) above 2048. That means that if we don't hack, 221 // map blocks (RequestMapBlocks) above 2048. That means that if we don't hack,
222 // grids above that cell don't have a map at all. So, here's the hack: we wait 222 // grids above that cell don't have a map at all. So, here's the hack: we wait
223 // for this CAP request to come, and we inject the map blocks at this point. 223 // for this CAP request to come, and we inject the map blocks at this point.
224 // In a normal scenario, this request simply sends back the MapLayer (the blue color). 224 // In a normal scenario, this request simply sends back the MapLayer (the blue color).
225 // In the hacked scenario, it also sends the map blocks via UDP. 225 // In the hacked scenario, it also sends the map blocks via UDP.
226 // 226 //
@@ -351,6 +351,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
351 process, 351 process,
352 string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), 352 string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
353 ThreadPriority.BelowNormal, 353 ThreadPriority.BelowNormal,
354 true,
354 true); 355 true);
355 } 356 }
356 357
@@ -750,7 +751,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
750 { 751 {
751 uint x = 0, y = 0; 752 uint x = 0, y = 0;
752 Utils.LongToUInts(regionhandle, out x, out y); 753 Utils.LongToUInts(regionhandle, out x, out y);
753 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); 754 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
754 755
755 if (mreg != null) 756 if (mreg != null)
756 { 757 {
@@ -856,7 +857,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
856 finally 857 finally
857 { 858 {
858 if (os != null) 859 if (os != null)
859 os.Close(); 860 os.Close();
860 } 861 }
861 862
862 string response_mapItems_reply = null; 863 string response_mapItems_reply = null;
@@ -959,16 +960,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
959 // on an unloaded square. 960 // on an unloaded square.
960 // But make sure: Look whether the one we requested is in there 961 // But make sure: Look whether the one we requested is in there
961 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 962 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
962 minX * (int)Constants.RegionSize, 963 minX * (int)Constants.RegionSize,
963 maxX * (int)Constants.RegionSize, 964 maxX * (int)Constants.RegionSize,
964 minY * (int)Constants.RegionSize, 965 minY * (int)Constants.RegionSize,
965 maxY * (int)Constants.RegionSize); 966 maxY * (int)Constants.RegionSize);
966 967
967 if (regions != null) 968 if (regions != null)
968 { 969 {
969 foreach (GridRegion r in regions) 970 foreach (GridRegion r in regions)
970 { 971 {
971 if ((r.RegionLocX == minX * (int)Constants.RegionSize) && 972 if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
972 (r.RegionLocY == minY * (int)Constants.RegionSize)) 973 (r.RegionLocY == minY * (int)Constants.RegionSize))
973 { 974 {
974 // found it => add it to response 975 // found it => add it to response
@@ -1003,7 +1004,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1003 { 1004 {
1004 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1005 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1005 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1006 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1006 (minX - 4) * (int)Constants.RegionSize, 1007 (minX - 4) * (int)Constants.RegionSize,
1007 (maxX + 4) * (int)Constants.RegionSize, 1008 (maxX + 4) * (int)Constants.RegionSize,
1008 (minY - 4) * (int)Constants.RegionSize, 1009 (minY - 4) * (int)Constants.RegionSize,
1009 (maxY + 4) * (int)Constants.RegionSize); 1010 (maxY + 4) * (int)Constants.RegionSize);
@@ -1335,7 +1336,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1335 // Cannot create a map for a nonexistant heightmap 1336 // Cannot create a map for a nonexistant heightmap
1336 if (m_scene.Heightmap == null) 1337 if (m_scene.Heightmap == null)
1337 return; 1338 return;
1338 1339
1339 //create a texture asset of the terrain 1340 //create a texture asset of the terrain
1340 IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>(); 1341 IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>();
1341 if (terrain == null) 1342 if (terrain == null)
@@ -1344,7 +1345,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1344 byte[] data = terrain.WriteJpeg2000Image(); 1345 byte[] data = terrain.WriteJpeg2000Image();
1345 if (data == null) 1346 if (data == null)
1346 return; 1347 return;
1347 1348
1348 byte[] overlay = GenerateOverlay(); 1349 byte[] overlay = GenerateOverlay();
1349 1350
1350 m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE"); 1351 m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
@@ -1365,7 +1366,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1365 // Store the new one 1366 // Store the new one
1366 m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID); 1367 m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID);
1367 m_scene.AssetService.Store(asset); 1368 m_scene.AssetService.Store(asset);
1368 1369
1369 if (overlay != null) 1370 if (overlay != null)
1370 { 1371 {
1371 parcelImageID = UUID.Random(); 1372 parcelImageID = UUID.Random();
@@ -1389,7 +1390,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1389 m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID; 1390 m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
1390 m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID; 1391 m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID;
1391 m_scene.RegionInfo.RegionSettings.Save(); 1392 m_scene.RegionInfo.RegionSettings.Save();
1392 1393
1393 // Delete the old one 1394 // Delete the old one
1394 // m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID); 1395 // m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID);
1395 m_scene.AssetService.Delete(lastTerrainImageID.ToString()); 1396 m_scene.AssetService.Delete(lastTerrainImageID.ToString());
@@ -1468,18 +1469,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1468 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) 1469 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
1469 { 1470 {
1470 landForSale = true; 1471 landForSale = true;
1471 1472
1472 saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); 1473 saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap());
1473 } 1474 }
1474 } 1475 }
1475 1476
1476 if (!landForSale) 1477 if (!landForSale)
1477 { 1478 {
1478 m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not geenrating overlay", m_scene.RegionInfo.RegionName); 1479 m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName);
1479 return null; 1480 return null;
1480 } 1481 }
1481 1482
1482 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, genrating overlay", m_scene.RegionInfo.RegionName); 1483 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
1483 1484
1484 for (int x = 0 ; x < 64 ; x++) 1485 for (int x = 0 ; x < 64 ; x++)
1485 { 1486 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6187803..9bca654 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1140,7 +1140,7 @@ namespace OpenSim.Region.Framework.Scenes
1140 1140
1141 HeartbeatThread 1141 HeartbeatThread
1142 = Watchdog.StartThread( 1142 = Watchdog.StartThread(
1143 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false); 1143 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
1144 } 1144 }
1145 1145
1146 /// <summary> 1146 /// <summary>
@@ -1178,6 +1178,13 @@ namespace OpenSim.Region.Framework.Scenes
1178 try 1178 try
1179 { 1179 {
1180 m_eventManager.TriggerOnRegionStarted(this); 1180 m_eventManager.TriggerOnRegionStarted(this);
1181
1182 // The first frame can take a very long time due to physics actors being added on startup. Therefore,
1183 // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false
1184 // alarms for scenes with many objects.
1185 Update();
1186 Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
1187
1181 while (!shuttingdown) 1188 while (!shuttingdown)
1182 Update(); 1189 Update();
1183 1190
@@ -1206,7 +1213,7 @@ namespace OpenSim.Region.Framework.Scenes
1206 1213
1207 ++Frame; 1214 ++Frame;
1208 1215
1209// m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame); 1216// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
1210 1217
1211 try 1218 try
1212 { 1219 {
@@ -1361,26 +1368,10 @@ namespace OpenSim.Region.Framework.Scenes
1361 { 1368 {
1362 throw; 1369 throw;
1363 } 1370 }
1364 catch (AccessViolationException e)
1365 {
1366 m_log.ErrorFormat(
1367 "[REGION]: Failed on region {0} with exception {1}{2}",
1368 RegionInfo.RegionName, e.Message, e.StackTrace);
1369 }
1370 //catch (NullReferenceException e)
1371 //{
1372 // m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
1373 //}
1374 catch (InvalidOperationException e)
1375 {
1376 m_log.ErrorFormat(
1377 "[REGION]: Failed on region {0} with exception {1}{2}",
1378 RegionInfo.RegionName, e.Message, e.StackTrace);
1379 }
1380 catch (Exception e) 1371 catch (Exception e)
1381 { 1372 {
1382 m_log.ErrorFormat( 1373 m_log.ErrorFormat(
1383 "[REGION]: Failed on region {0} with exception {1}{2}", 1374 "[SCENE]: Failed on region {0} with exception {1}{2}",
1384 RegionInfo.RegionName, e.Message, e.StackTrace); 1375 RegionInfo.RegionName, e.Message, e.StackTrace);
1385 } 1376 }
1386 1377
@@ -1418,7 +1409,6 @@ namespace OpenSim.Region.Framework.Scenes
1418 entry.checkAtTargets(); 1409 entry.checkAtTargets();
1419 } 1410 }
1420 1411
1421
1422 /// <summary> 1412 /// <summary>
1423 /// Send out simstats data to all clients 1413 /// Send out simstats data to all clients
1424 /// </summary> 1414 /// </summary>
@@ -4699,7 +4689,10 @@ namespace OpenSim.Region.Framework.Scenes
4699 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 4689 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
4700 if (nearestPoint != null) 4690 if (nearestPoint != null)
4701 { 4691 {
4702 Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); 4692// m_log.DebugFormat(
4693// "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}",
4694// avatar.Name, nearestPoint, nearestParcel.LandData.Name);
4695
4703 return nearestPoint.Value; 4696 return nearestPoint.Value;
4704 } 4697 }
4705 4698
@@ -4709,12 +4702,16 @@ namespace OpenSim.Region.Framework.Scenes
4709 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 4702 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
4710 if (nearestPoint != null) 4703 if (nearestPoint != null)
4711 { 4704 {
4712 Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); 4705// m_log.DebugFormat(
4706// "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint);
4707
4713 return nearestPoint.Value; 4708 return nearestPoint.Value;
4714 } 4709 }
4715 4710
4716 //Ultimate backup if we have no idea where they are 4711 //Ultimate backup if we have no idea where they are
4717 Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); 4712// m_log.DebugFormat(
4713// "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition);
4714
4718 return avatar.lastKnownAllowedPosition; 4715 return avatar.lastKnownAllowedPosition;
4719 } 4716 }
4720 4717
@@ -5120,7 +5117,7 @@ namespace OpenSim.Region.Framework.Scenes
5120// presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget); 5117// presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget);
5121 5118
5122 Vector3 agent_control_v3 = new Vector3(); 5119 Vector3 agent_control_v3 = new Vector3();
5123 presence.HandleMoveToTargetUpdate(ref agent_control_v3); 5120 presence.HandleMoveToTargetUpdate(1, ref agent_control_v3);
5124 presence.AddNewMovement(agent_control_v3); 5121 presence.AddNewMovement(agent_control_v3);
5125 } 5122 }
5126 } 5123 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 19c9745..4d98f00 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -156,8 +156,8 @@ namespace OpenSim.Region.Framework.Scenes
156 // that the region position is cached or performance will degrade 156 // that the region position is cached or performance will degrade
157 Utils.LongToUInts(regionHandle, out x, out y); 157 Utils.LongToUInts(regionHandle, out x, out y);
158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); 158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
159 bool v = true; 159// bool v = true;
160 if (! simulatorList.Contains(dest.ServerURI)) 160 if (!simulatorList.Contains(dest.ServerURI))
161 { 161 {
162 // we havent seen this simulator before, add it to the list 162 // we havent seen this simulator before, add it to the list
163 // and send it an update 163 // and send it an update
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9cfdf9f..40c8d06 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1048,7 +1048,7 @@ namespace OpenSim.Region.Framework.Scenes
1048 } 1048 }
1049 1049
1050 /// <summary> 1050 /// <summary>
1051 /// 1051 /// Do not call this directly. Call Scene.RequestTeleportLocation() instead.
1052 /// </summary> 1052 /// </summary>
1053 /// <param name="pos"></param> 1053 /// <param name="pos"></param>
1054 public void Teleport(Vector3 pos) 1054 public void Teleport(Vector3 pos)
@@ -1522,7 +1522,10 @@ namespace OpenSim.Region.Framework.Scenes
1522 } 1522 }
1523 else if (bAllowUpdateMoveToPosition) 1523 else if (bAllowUpdateMoveToPosition)
1524 { 1524 {
1525 if (HandleMoveToTargetUpdate(ref agent_control_v3)) 1525 // The UseClientAgentPosition is set if parcel ban is forcing the avatar to move to a
1526 // certain position. It's only check for tolerance on returning to that position is 0.2
1527 // rather than 1, at which point it removes its force target.
1528 if (HandleMoveToTargetUpdate(agentData.UseClientAgentPosition ? 0.2 : 1, ref agent_control_v3))
1526 update_movementflag = true; 1529 update_movementflag = true;
1527 } 1530 }
1528 } 1531 }
@@ -1584,7 +1587,7 @@ namespace OpenSim.Region.Framework.Scenes
1584 /// </remarks> 1587 /// </remarks>
1585 /// <param value="agent_control_v3">Cumulative agent movement that this method will update.</param> 1588 /// <param value="agent_control_v3">Cumulative agent movement that this method will update.</param>
1586 /// <returns>True if movement has been updated in some way. False otherwise.</returns> 1589 /// <returns>True if movement has been updated in some way. False otherwise.</returns>
1587 public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3) 1590 public bool HandleMoveToTargetUpdate(double tolerance, ref Vector3 agent_control_v3)
1588 { 1591 {
1589// m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); 1592// m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name);
1590 1593
@@ -1601,7 +1604,7 @@ namespace OpenSim.Region.Framework.Scenes
1601// Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget); 1604// Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget);
1602 1605
1603 // Check the error term of the current position in relation to the target position 1606 // Check the error term of the current position in relation to the target position
1604 if (distanceToTarget <= 1) 1607 if (distanceToTarget <= tolerance)
1605 { 1608 {
1606 // We are close enough to the target 1609 // We are close enough to the target
1607 AbsolutePosition = MoveToPositionTarget; 1610 AbsolutePosition = MoveToPositionTarget;
@@ -1777,7 +1780,7 @@ namespace OpenSim.Region.Framework.Scenes
1777// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation); 1780// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation);
1778 1781
1779 Vector3 agent_control_v3 = new Vector3(); 1782 Vector3 agent_control_v3 = new Vector3();
1780 HandleMoveToTargetUpdate(ref agent_control_v3); 1783 HandleMoveToTargetUpdate(1, ref agent_control_v3);
1781 AddNewMovement(agent_control_v3); 1784 AddNewMovement(agent_control_v3);
1782 } 1785 }
1783 1786
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index c928af7..d3c96e2 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
70 m_client = client; 70 m_client = client;
71 m_scene = scene; 71 m_scene = scene;
72 72
73 Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false); 73 Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false, true);
74 } 74 }
75 75
76 private void SendServerCommand(string command) 76 private void SendServerCommand(string command)
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
index eb39026..a7c5020 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
57 57
58 m_listener.Start(50); 58 m_listener.Start(50);
59 59
60 Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false); 60 Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true);
61 m_baseScene = baseScene; 61 m_baseScene = baseScene;
62 } 62 }
63 63
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 75364b7..97890ee 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -1474,6 +1474,8 @@ Console.WriteLine("CreateGeom:");
1474 /// </summary> 1474 /// </summary>
1475 private void changeadd() 1475 private void changeadd()
1476 { 1476 {
1477// m_log.DebugFormat("[ODE PRIM]: Adding prim {0}", Name);
1478
1477 int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); 1479 int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
1478 IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position); 1480 IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
1479 1481
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index ee32755..14edde4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -137,7 +137,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
137 if (cmdHandlerThread == null) 137 if (cmdHandlerThread == null)
138 { 138 {
139 // Start the thread that will be doing the work 139 // Start the thread that will be doing the work
140 cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true); 140 cmdHandlerThread
141 = Watchdog.StartThread(
142 CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true);
141 } 143 }
142 } 144 }
143 145
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 61a6907..c5392b5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6376,16 +6376,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6376 } 6376 }
6377 } 6377 }
6378 6378
6379 public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) 6379 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
6380 { 6380 {
6381 m_host.AddScriptLPS(1);
6382 // LSL quaternions can normalize to 0, normal Quaternions can't. 6381 // LSL quaternions can normalize to 0, normal Quaternions can't.
6383 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) 6382 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
6384 rot.z = 1; // ZERO_ROTATION = 0,0,0,1 6383 rot.z = 1; // ZERO_ROTATION = 0,0,0,1
6385 6384
6386 m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); 6385 part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
6387 m_host.SitTargetOrientation = Rot2Quaternion(rot); 6386 part.SitTargetOrientation = Rot2Quaternion(rot);
6388 m_host.ParentGroup.HasGroupChanged = true; 6387 part.ParentGroup.HasGroupChanged = true;
6388 }
6389
6390 public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
6391 {
6392 m_host.AddScriptLPS(1);
6393 SitTarget(m_host, offset, rot);
6394 }
6395
6396 public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot)
6397 {
6398 m_host.AddScriptLPS(1);
6399 if (link == ScriptBaseClass.LINK_ROOT)
6400 SitTarget(m_host.ParentGroup.RootPart, offset, rot);
6401 else if (link == ScriptBaseClass.LINK_THIS)
6402 SitTarget(m_host, offset, rot);
6403 else
6404 {
6405 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
6406 if (null != part)
6407 {
6408 SitTarget(part, offset, rot);
6409 }
6410 }
6389 } 6411 }
6390 6412
6391 public LSL_String llAvatarOnSitTarget() 6413 public LSL_String llAvatarOnSitTarget()
@@ -7047,10 +7069,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7047 shapeBlock.PathScaleX = 100; 7069 shapeBlock.PathScaleX = 100;
7048 shapeBlock.PathScaleY = 150; 7070 shapeBlock.PathScaleY = 150;
7049 7071
7050 if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && 7072 int flag = type & (ScriptBaseClass.PRIM_SCULPT_FLAG_INVERT | ScriptBaseClass.PRIM_SCULPT_FLAG_MIRROR);
7051 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && 7073
7052 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && 7074 if (type != (ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER | flag) &&
7053 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) 7075 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE | flag) &&
7076 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE | flag) &&
7077 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7054 { 7078 {
7055 // default 7079 // default
7056 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7080 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
@@ -8151,23 +8175,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8151 { 8175 {
8152 m_host.AddScriptLPS(1); 8176 m_host.AddScriptLPS(1);
8153 ScriptSleep(1000); 8177 ScriptSleep(1000);
8178 return GetPrimMediaParams(m_host, face, rules);
8179 }
8154 8180
8181 public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
8182 {
8183 m_host.AddScriptLPS(1);
8184 ScriptSleep(1000);
8185 if (link == ScriptBaseClass.LINK_ROOT)
8186 return GetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules);
8187 else if (link == ScriptBaseClass.LINK_THIS)
8188 return GetPrimMediaParams(m_host, face, rules);
8189 else
8190 {
8191 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
8192 if (null != part)
8193 return GetPrimMediaParams(part, face, rules);
8194 }
8195
8196 return new LSL_List();
8197 }
8198
8199 private LSL_List GetPrimMediaParams(SceneObjectPart part, int face, LSL_List rules)
8200 {
8155 // LSL Spec http://wiki.secondlife.com/wiki/LlGetPrimMediaParams says to fail silently if face is invalid 8201 // LSL Spec http://wiki.secondlife.com/wiki/LlGetPrimMediaParams says to fail silently if face is invalid
8156 // TODO: Need to correctly handle case where a face has no media (which gives back an empty list). 8202 // TODO: Need to correctly handle case where a face has no media (which gives back an empty list).
8157 // Assuming silently fail means give back an empty list. Ideally, need to check this. 8203 // Assuming silently fail means give back an empty list. Ideally, need to check this.
8158 if (face < 0 || face > m_host.GetNumberOfSides() - 1) 8204 if (face < 0 || face > part.GetNumberOfSides() - 1)
8159 return new LSL_List(); 8205 return new LSL_List();
8160 8206
8161 return GetPrimMediaParams(face, rules);
8162 }
8163
8164 private LSL_List GetPrimMediaParams(int face, LSL_List rules)
8165 {
8166 IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>(); 8207 IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
8167 if (null == module) 8208 if (null == module)
8168 throw new Exception("Media on a prim functions not available"); 8209 return new LSL_List();
8169 8210
8170 MediaEntry me = module.GetMediaEntry(m_host, face); 8211 MediaEntry me = module.GetMediaEntry(part, face);
8171 8212
8172 // As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams 8213 // As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams
8173 if (null == me) 8214 if (null == me)
@@ -8249,33 +8290,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8249 case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: 8290 case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
8250 res.Add(new LSL_Integer((int)me.ControlPermissions)); 8291 res.Add(new LSL_Integer((int)me.ControlPermissions));
8251 break; 8292 break;
8293
8294 default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS;
8252 } 8295 }
8253 } 8296 }
8254 8297
8255 return res; 8298 return res;
8256 } 8299 }
8257 8300
8258 public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules) 8301 public LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules)
8259 { 8302 {
8260 m_host.AddScriptLPS(1); 8303 m_host.AddScriptLPS(1);
8261 ScriptSleep(1000); 8304 ScriptSleep(1000);
8305 return SetPrimMediaParams(m_host, face, rules);
8306 }
8262 8307
8263 // LSL Spec http://wiki.secondlife.com/wiki/LlSetPrimMediaParams says to fail silently if face is invalid 8308 public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
8264 // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this. 8309 {
8265 // Don't perform the media check directly 8310 m_host.AddScriptLPS(1);
8266 if (face < 0 || face > m_host.GetNumberOfSides() - 1) 8311 ScriptSleep(1000);
8267 return ScriptBaseClass.LSL_STATUS_OK; 8312 if (link == ScriptBaseClass.LINK_ROOT)
8313 return SetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules);
8314 else if (link == ScriptBaseClass.LINK_THIS)
8315 return SetPrimMediaParams(m_host, face, rules);
8316 else
8317 {
8318 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
8319 if (null != part)
8320 return SetPrimMediaParams(part, face, rules);
8321 }
8268 8322
8269 return SetPrimMediaParams(face, rules); 8323 return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
8270 } 8324 }
8271 8325
8272 private LSL_Integer SetPrimMediaParams(int face, LSL_List rules) 8326 private LSL_Integer SetPrimMediaParams(SceneObjectPart part, LSL_Integer face, LSL_List rules)
8273 { 8327 {
8328 // LSL Spec http://wiki.secondlife.com/wiki/LlSetPrimMediaParams says to fail silently if face is invalid
8329 // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this.
8330 // Don't perform the media check directly
8331 if (face < 0 || face > part.GetNumberOfSides() - 1)
8332 return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
8333
8274 IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>(); 8334 IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
8275 if (null == module) 8335 if (null == module)
8276 throw new Exception("Media on a prim functions not available"); 8336 return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED;
8277 8337
8278 MediaEntry me = module.GetMediaEntry(m_host, face); 8338 MediaEntry me = module.GetMediaEntry(part, face);
8279 if (null == me) 8339 if (null == me)
8280 me = new MediaEntry(); 8340 me = new MediaEntry();
8281 8341
@@ -8354,10 +8414,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8354 case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: 8414 case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
8355 me.ControlPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++); 8415 me.ControlPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++);
8356 break; 8416 break;
8417
8418 default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS;
8357 } 8419 }
8358 } 8420 }
8359 8421
8360 module.SetMediaEntry(m_host, face, me); 8422 module.SetMediaEntry(part, face, me);
8361 8423
8362 return ScriptBaseClass.LSL_STATUS_OK; 8424 return ScriptBaseClass.LSL_STATUS_OK;
8363 } 8425 }
@@ -8366,18 +8428,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8366 { 8428 {
8367 m_host.AddScriptLPS(1); 8429 m_host.AddScriptLPS(1);
8368 ScriptSleep(1000); 8430 ScriptSleep(1000);
8431 return ClearPrimMedia(m_host, face);
8432 }
8369 8433
8434 public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face)
8435 {
8436 m_host.AddScriptLPS(1);
8437 ScriptSleep(1000);
8438 if (link == ScriptBaseClass.LINK_ROOT)
8439 return ClearPrimMedia(m_host.ParentGroup.RootPart, face);
8440 else if (link == ScriptBaseClass.LINK_THIS)
8441 return ClearPrimMedia(m_host, face);
8442 else
8443 {
8444 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
8445 if (null != part)
8446 return ClearPrimMedia(part, face);
8447 }
8448
8449 return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
8450 }
8451
8452 private LSL_Integer ClearPrimMedia(SceneObjectPart part, LSL_Integer face)
8453 {
8370 // LSL Spec http://wiki.secondlife.com/wiki/LlClearPrimMedia says to fail silently if face is invalid 8454 // LSL Spec http://wiki.secondlife.com/wiki/LlClearPrimMedia says to fail silently if face is invalid
8371 // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this. 8455 // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this.
8372 // FIXME: Don't perform the media check directly 8456 // FIXME: Don't perform the media check directly
8373 if (face < 0 || face > m_host.GetNumberOfSides() - 1) 8457 if (face < 0 || face > part.GetNumberOfSides() - 1)
8374 return ScriptBaseClass.LSL_STATUS_OK; 8458 return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
8375 8459
8376 IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>(); 8460 IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
8377 if (null == module) 8461 if (null == module)
8378 throw new Exception("Media on a prim functions not available"); 8462 return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED;
8379 8463
8380 module.ClearMediaEntry(m_host, face); 8464 module.ClearMediaEntry(part, face);
8381 8465
8382 return ScriptBaseClass.LSL_STATUS_OK; 8466 return ScriptBaseClass.LSL_STATUS_OK;
8383 } 8467 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index c55e2ae..ff1f5fd 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2740,7 +2740,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2740 CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed"); 2740 CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
2741 m_host.AddScriptLPS(1); 2741 m_host.AddScriptLPS(1);
2742 ScenePresence avatar = World.GetScenePresence(new UUID(UUID)); 2742 ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
2743 avatar.SpeedModifier = (float)SpeedModifier; 2743
2744 if (avatar != null)
2745 avatar.SpeedModifier = (float)SpeedModifier;
2744 } 2746 }
2745 2747
2746 public void osKickAvatar(string FirstName,string SurName,string alert) 2748 public void osKickAvatar(string FirstName,string SurName,string alert)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 6106a65..0f53bc3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -64,6 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
64 LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options); 64 LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options);
65 LSL_Integer llCeil(double f); 65 LSL_Integer llCeil(double f);
66 void llClearCameraParams(); 66 void llClearCameraParams();
67 LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face);
67 LSL_Integer llClearPrimMedia(LSL_Integer face); 68 LSL_Integer llClearPrimMedia(LSL_Integer face);
68 void llCloseRemoteDataChannel(string channel); 69 void llCloseRemoteDataChannel(string channel);
69 LSL_Float llCloud(LSL_Vector offset); 70 LSL_Float llCloud(LSL_Vector offset);
@@ -139,7 +140,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
139 LSL_String llGetLinkName(int linknum); 140 LSL_String llGetLinkName(int linknum);
140 LSL_Integer llGetLinkNumber(); 141 LSL_Integer llGetLinkNumber();
141 LSL_Integer llGetLinkNumberOfSides(int link); 142 LSL_Integer llGetLinkNumberOfSides(int link);
142 LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules); 143 LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules);
144 LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
143 LSL_Integer llGetListEntryType(LSL_List src, int index); 145 LSL_Integer llGetListEntryType(LSL_List src, int index);
144 LSL_Integer llGetListLength(LSL_List src); 146 LSL_Integer llGetListLength(LSL_List src);
145 LSL_Vector llGetLocalPos(); 147 LSL_Vector llGetLocalPos();
@@ -218,6 +220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
218 LSL_String llGetDisplayName(string id); 220 LSL_String llGetDisplayName(string id);
219 LSL_String llRequestDisplayName(string id); 221 LSL_String llRequestDisplayName(string id);
220 void llLinkParticleSystem(int linknum, LSL_List rules); 222 void llLinkParticleSystem(int linknum, LSL_List rules);
223 void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot);
221 LSL_String llList2CSV(LSL_List src); 224 LSL_String llList2CSV(LSL_List src);
222 LSL_Float llList2Float(LSL_List src, int index); 225 LSL_Float llList2Float(LSL_List src, int index);
223 LSL_Integer llList2Integer(LSL_List src, int index); 226 LSL_Integer llList2Integer(LSL_List src, int index);
@@ -334,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
334 void llSetInventoryPermMask(string item, int mask, int value); 337 void llSetInventoryPermMask(string item, int mask, int value);
335 void llSetLinkAlpha(int linknumber, double alpha, int face); 338 void llSetLinkAlpha(int linknumber, double alpha, int face);
336 void llSetLinkColor(int linknumber, LSL_Vector color, int face); 339 void llSetLinkColor(int linknumber, LSL_Vector color, int face);
340 LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules);
337 void llSetLinkPrimitiveParams(int linknumber, LSL_List rules); 341 void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
338 void llSetLinkTexture(int linknumber, string texture, int face); 342 void llSetLinkTexture(int linknumber, string texture, int face);
339 void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate); 343 void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
@@ -344,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
344 void llSetParcelMusicURL(string url); 348 void llSetParcelMusicURL(string url);
345 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 349 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
346 void llSetPos(LSL_Vector pos); 350 void llSetPos(LSL_Vector pos);
347 LSL_Integer llSetPrimMediaParams(int face, LSL_List rules); 351 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
348 void llSetPrimitiveParams(LSL_List rules); 352 void llSetPrimitiveParams(LSL_List rules);
349 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); 353 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
350 void llSetPrimURL(string url); 354 void llSetPrimURL(string url);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index bb498b5..5a53e15 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -378,6 +378,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
378 public const int PRIM_SCULPT_TYPE_TORUS = 2; 378 public const int PRIM_SCULPT_TYPE_TORUS = 2;
379 public const int PRIM_SCULPT_TYPE_PLANE = 3; 379 public const int PRIM_SCULPT_TYPE_PLANE = 3;
380 public const int PRIM_SCULPT_TYPE_CYLINDER = 4; 380 public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
381 public const int PRIM_SCULPT_FLAG_INVERT = 64;
382 public const int PRIM_SCULPT_FLAG_MIRROR = 128;
381 383
382 public const int MASK_BASE = 0; 384 public const int MASK_BASE = 0;
383 public const int MASK_OWNER = 1; 385 public const int MASK_OWNER = 1;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 83550a5..f8e3c36 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -1688,6 +1688,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1688 m_LSL_Functions.llSitTarget(offset, rot); 1688 m_LSL_Functions.llSitTarget(offset, rot);
1689 } 1689 }
1690 1690
1691 public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot)
1692 {
1693 m_LSL_Functions.llLinkSitTarget(link, offset, rot);
1694 }
1695
1691 public void llSleep(double sec) 1696 public void llSleep(double sec)
1692 { 1697 {
1693 m_LSL_Functions.llSleep(sec); 1698 m_LSL_Functions.llSleep(sec);
@@ -1882,17 +1887,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1882 { 1887 {
1883 return m_LSL_Functions.llGetPrimMediaParams(face, rules); 1888 return m_LSL_Functions.llGetPrimMediaParams(face, rules);
1884 } 1889 }
1885 1890
1891 public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
1892 {
1893 return m_LSL_Functions.llGetLinkMedia(link, face, rules);
1894 }
1895
1886 public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules) 1896 public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules)
1887 { 1897 {
1888 return m_LSL_Functions.llSetPrimMediaParams(face, rules); 1898 return m_LSL_Functions.llSetPrimMediaParams(face, rules);
1889 } 1899 }
1890 1900
1901 public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
1902 {
1903 return m_LSL_Functions.llSetLinkMedia(link, face, rules);
1904 }
1905
1891 public LSL_Integer llClearPrimMedia(LSL_Integer face) 1906 public LSL_Integer llClearPrimMedia(LSL_Integer face)
1892 { 1907 {
1893 return m_LSL_Functions.llClearPrimMedia(face); 1908 return m_LSL_Functions.llClearPrimMedia(face);
1894 } 1909 }
1895 1910
1911 public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face)
1912 {
1913 return m_LSL_Functions.llClearLinkMedia(link, face);
1914 }
1915
1896 public void print(string str) 1916 public void print(string str)
1897 { 1917 {
1898 m_LSL_Functions.print(str); 1918 m_LSL_Functions.print(str);
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs
index f627e37..b9ba4bc 100644
--- a/OpenSim/Region/UserStatistics/WebStatsModule.cs
+++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs
@@ -83,6 +83,9 @@ namespace OpenSim.Region.UserStatistics
83 { 83 {
84 if (m_scenes.Count == 0) 84 if (m_scenes.Count == 0)
85 { 85 {
86 if (Util.IsWindows())
87 Util.LoadArchSpecificWindowsDll("sqlite3.dll");
88
86 //IConfig startupConfig = config.Configs["Startup"]; 89 //IConfig startupConfig = config.Configs["Startup"];
87 90
88 dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3"); 91 dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3");
@@ -221,13 +224,11 @@ namespace OpenSim.Region.UserStatistics
221 concurrencyCounter--; 224 concurrencyCounter--;
222 225
223 response_code = 200; 226 response_code = 200;
224
225 } 227 }
226 else 228 else
227 { 229 {
228 strOut = MainServer.Instance.GetHTTP404(""); 230 strOut = MainServer.Instance.GetHTTP404("");
229 } 231 }
230
231 232
232 responsedata["int_response_code"] = response_code; 233 responsedata["int_response_code"] = response_code;
233 responsedata["content_type"] = contenttype; 234 responsedata["content_type"] = contenttype;
@@ -244,43 +245,44 @@ namespace OpenSim.Region.UserStatistics
244 // TODO: FIXME: implement stats migrations 245 // TODO: FIXME: implement stats migrations
245 const string SQL = @"SELECT * FROM migrations LIMIT 1"; 246 const string SQL = @"SELECT * FROM migrations LIMIT 1";
246 247
247 SqliteCommand cmd = new SqliteCommand(SQL, db); 248 using (SqliteCommand cmd = new SqliteCommand(SQL, db))
248
249 try
250 {
251 cmd.ExecuteNonQuery();
252 }
253 catch (SqliteSyntaxException)
254 { 249 {
255 CreateTables(db); 250 try
251 {
252 cmd.ExecuteNonQuery();
253 }
254 catch (SqliteSyntaxException)
255 {
256 CreateTables(db);
257 }
256 } 258 }
257 } 259 }
258 } 260 }
259 261
260 public void CreateTables(SqliteConnection db) 262 public void CreateTables(SqliteConnection db)
261 { 263 {
262 SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db); 264 using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db))
263 createcmd.ExecuteNonQuery(); 265 {
266 createcmd.ExecuteNonQuery();
264 267
265 createcmd.CommandText = SQL_MIGRA_TABLE_CREATE; 268 createcmd.CommandText = SQL_MIGRA_TABLE_CREATE;
266 createcmd.ExecuteNonQuery(); 269 createcmd.ExecuteNonQuery();
270 }
267 } 271 }
268 272
269 public virtual void PostInitialise() 273 public virtual void PostInitialise()
270 { 274 {
271 if (!enabled) 275 if (!enabled)
272 {
273 return; 276 return;
274 } 277
275 AddHandlers(); 278 AddHandlers();
276 } 279 }
277 280
278 public virtual void Close() 281 public virtual void Close()
279 { 282 {
280 if (!enabled) 283 if (!enabled)
281 {
282 return; 284 return;
283 } 285
284 dbConn.Close(); 286 dbConn.Close();
285 dbConn.Dispose(); 287 dbConn.Dispose();
286 m_sessions.Clear(); 288 m_sessions.Clear();
@@ -301,7 +303,8 @@ namespace OpenSim.Region.UserStatistics
301 303
302 public void OnRegisterCaps(UUID agentID, Caps caps) 304 public void OnRegisterCaps(UUID agentID, Caps caps)
303 { 305 {
304 m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); 306// m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
307
305 string capsPath = "/CAPS/VS/" + UUID.Random(); 308 string capsPath = "/CAPS/VS/" + UUID.Random();
306 caps.RegisterHandler("ViewerStats", 309 caps.RegisterHandler("ViewerStats",
307 new RestStreamHandler("POST", capsPath, 310 new RestStreamHandler("POST", capsPath,
@@ -315,7 +318,6 @@ namespace OpenSim.Region.UserStatistics
315 318
316 public void OnDeRegisterCaps(UUID agentID, Caps caps) 319 public void OnDeRegisterCaps(UUID agentID, Caps caps)
317 { 320 {
318
319 } 321 }
320 322
321 protected virtual void AddHandlers() 323 protected virtual void AddHandlers()
@@ -365,7 +367,6 @@ namespace OpenSim.Region.UserStatistics
365 367
366 public void OnMakeChildAgent(ScenePresence agent) 368 public void OnMakeChildAgent(ScenePresence agent)
367 { 369 {
368
369 } 370 }
370 371
371 public void OnClientClosed(UUID agentID, Scene scene) 372 public void OnClientClosed(UUID agentID, Scene scene)
@@ -427,6 +428,7 @@ namespace OpenSim.Region.UserStatistics
427 return scene.RegionInfo.RegionID; 428 return scene.RegionInfo.RegionID;
428 } 429 }
429 } 430 }
431
430 return UUID.Zero; 432 return UUID.Zero;
431 } 433 }
432 434
@@ -455,14 +457,14 @@ namespace OpenSim.Region.UserStatistics
455 UserSessionData usd; 457 UserSessionData usd;
456 OSD message = OSDParser.DeserializeLLSDXml(request); 458 OSD message = OSDParser.DeserializeLLSDXml(request);
457 OSDMap mmap; 459 OSDMap mmap;
460
458 lock (m_sessions) 461 lock (m_sessions)
459 { 462 {
460 if (agentID != UUID.Zero) 463 if (agentID != UUID.Zero)
461 { 464 {
462
463 if (!m_sessions.ContainsKey(agentID)) 465 if (!m_sessions.ContainsKey(agentID))
464 { 466 {
465 m_log.Warn("[WEB STATS MODULE]: no session for stat disclosure"); 467 m_log.WarnFormat("[WEB STATS MODULE]: no session for stat disclosure for agent {0}", agentID);
466 return new UserSessionID(); 468 return new UserSessionID();
467 } 469 }
468 uid = m_sessions[agentID]; 470 uid = m_sessions[agentID];
@@ -582,8 +584,6 @@ namespace OpenSim.Region.UserStatistics
582 usd.n_out_kb = (float)net_out["kbytes"].AsReal(); 584 usd.n_out_kb = (float)net_out["kbytes"].AsReal();
583 usd.n_out_pk = net_out["packets"].AsInteger(); 585 usd.n_out_pk = net_out["packets"].AsInteger();
584 } 586 }
585
586
587 } 587 }
588 } 588 }
589 589
@@ -599,83 +599,85 @@ namespace OpenSim.Region.UserStatistics
599 599
600 lock (db) 600 lock (db)
601 { 601 {
602 SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db); 602 using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db))
603 updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString()));
604 updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString()));
605 updatecmd.Parameters.Add(new SqliteParameter(":region_id", uid.session_data.region_id.ToString()));
606 updatecmd.Parameters.Add(new SqliteParameter(":last_updated", (int) uid.session_data.last_updated));
607 updatecmd.Parameters.Add(new SqliteParameter(":remote_ip", uid.session_data.remote_ip));
608 updatecmd.Parameters.Add(new SqliteParameter(":name_f", uid.session_data.name_f));
609 updatecmd.Parameters.Add(new SqliteParameter(":name_l", uid.session_data.name_l));
610 updatecmd.Parameters.Add(new SqliteParameter(":avg_agents_in_view", uid.session_data.avg_agents_in_view));
611 updatecmd.Parameters.Add(new SqliteParameter(":min_agents_in_view",
612 (int) uid.session_data.min_agents_in_view));
613 updatecmd.Parameters.Add(new SqliteParameter(":max_agents_in_view",
614 (int) uid.session_data.max_agents_in_view));
615 updatecmd.Parameters.Add(new SqliteParameter(":mode_agents_in_view",
616 (int) uid.session_data.mode_agents_in_view));
617 updatecmd.Parameters.Add(new SqliteParameter(":avg_fps", uid.session_data.avg_fps));
618 updatecmd.Parameters.Add(new SqliteParameter(":min_fps", uid.session_data.min_fps));
619 updatecmd.Parameters.Add(new SqliteParameter(":max_fps", uid.session_data.max_fps));
620 updatecmd.Parameters.Add(new SqliteParameter(":mode_fps", uid.session_data.mode_fps));
621 updatecmd.Parameters.Add(new SqliteParameter(":a_language", uid.session_data.a_language));
622 updatecmd.Parameters.Add(new SqliteParameter(":mem_use", uid.session_data.mem_use));
623 updatecmd.Parameters.Add(new SqliteParameter(":meters_traveled", uid.session_data.meters_traveled));
624 updatecmd.Parameters.Add(new SqliteParameter(":avg_ping", uid.session_data.avg_ping));
625 updatecmd.Parameters.Add(new SqliteParameter(":min_ping", uid.session_data.min_ping));
626 updatecmd.Parameters.Add(new SqliteParameter(":max_ping", uid.session_data.max_ping));
627 updatecmd.Parameters.Add(new SqliteParameter(":mode_ping", uid.session_data.mode_ping));
628 updatecmd.Parameters.Add(new SqliteParameter(":regions_visited", uid.session_data.regions_visited));
629 updatecmd.Parameters.Add(new SqliteParameter(":run_time", uid.session_data.run_time));
630 updatecmd.Parameters.Add(new SqliteParameter(":avg_sim_fps", uid.session_data.avg_sim_fps));
631 updatecmd.Parameters.Add(new SqliteParameter(":min_sim_fps", uid.session_data.min_sim_fps));
632 updatecmd.Parameters.Add(new SqliteParameter(":max_sim_fps", uid.session_data.max_sim_fps));
633 updatecmd.Parameters.Add(new SqliteParameter(":mode_sim_fps", uid.session_data.mode_sim_fps));
634 updatecmd.Parameters.Add(new SqliteParameter(":start_time", uid.session_data.start_time));
635 updatecmd.Parameters.Add(new SqliteParameter(":client_version", uid.session_data.client_version));
636 updatecmd.Parameters.Add(new SqliteParameter(":s_cpu", uid.session_data.s_cpu));
637 updatecmd.Parameters.Add(new SqliteParameter(":s_gpu", uid.session_data.s_gpu));
638 updatecmd.Parameters.Add(new SqliteParameter(":s_os", uid.session_data.s_os));
639 updatecmd.Parameters.Add(new SqliteParameter(":s_ram", uid.session_data.s_ram));
640 updatecmd.Parameters.Add(new SqliteParameter(":d_object_kb", uid.session_data.d_object_kb));
641 updatecmd.Parameters.Add(new SqliteParameter(":d_texture_kb", uid.session_data.d_texture_kb));
642 updatecmd.Parameters.Add(new SqliteParameter(":d_world_kb", uid.session_data.d_world_kb));
643 updatecmd.Parameters.Add(new SqliteParameter(":n_in_kb", uid.session_data.n_in_kb));
644 updatecmd.Parameters.Add(new SqliteParameter(":n_in_pk", uid.session_data.n_in_pk));
645 updatecmd.Parameters.Add(new SqliteParameter(":n_out_kb", uid.session_data.n_out_kb));
646 updatecmd.Parameters.Add(new SqliteParameter(":n_out_pk", uid.session_data.n_out_pk));
647 updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped));
648 updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends));
649 updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid));
650
651 updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit));
652 updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent));
653 updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet));
654
655 updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString()));
656 updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString()));
657 updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString()));
658// m_log.Debug("UPDATE");
659
660 int result = updatecmd.ExecuteNonQuery();
661
662 if (result == 0)
663 { 603 {
664// m_log.Debug("INSERT"); 604 updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString()));
665 updatecmd.CommandText = SQL_STATS_TABLE_INSERT; 605 updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString()));
666 try 606 updatecmd.Parameters.Add(new SqliteParameter(":region_id", uid.session_data.region_id.ToString()));
667 { 607 updatecmd.Parameters.Add(new SqliteParameter(":last_updated", (int) uid.session_data.last_updated));
668 updatecmd.ExecuteNonQuery(); 608 updatecmd.Parameters.Add(new SqliteParameter(":remote_ip", uid.session_data.remote_ip));
669 } 609 updatecmd.Parameters.Add(new SqliteParameter(":name_f", uid.session_data.name_f));
670 catch (SqliteExecutionException) 610 updatecmd.Parameters.Add(new SqliteParameter(":name_l", uid.session_data.name_l));
611 updatecmd.Parameters.Add(new SqliteParameter(":avg_agents_in_view", uid.session_data.avg_agents_in_view));
612 updatecmd.Parameters.Add(new SqliteParameter(":min_agents_in_view",
613 (int) uid.session_data.min_agents_in_view));
614 updatecmd.Parameters.Add(new SqliteParameter(":max_agents_in_view",
615 (int) uid.session_data.max_agents_in_view));
616 updatecmd.Parameters.Add(new SqliteParameter(":mode_agents_in_view",
617 (int) uid.session_data.mode_agents_in_view));
618 updatecmd.Parameters.Add(new SqliteParameter(":avg_fps", uid.session_data.avg_fps));
619 updatecmd.Parameters.Add(new SqliteParameter(":min_fps", uid.session_data.min_fps));
620 updatecmd.Parameters.Add(new SqliteParameter(":max_fps", uid.session_data.max_fps));
621 updatecmd.Parameters.Add(new SqliteParameter(":mode_fps", uid.session_data.mode_fps));
622 updatecmd.Parameters.Add(new SqliteParameter(":a_language", uid.session_data.a_language));
623 updatecmd.Parameters.Add(new SqliteParameter(":mem_use", uid.session_data.mem_use));
624 updatecmd.Parameters.Add(new SqliteParameter(":meters_traveled", uid.session_data.meters_traveled));
625 updatecmd.Parameters.Add(new SqliteParameter(":avg_ping", uid.session_data.avg_ping));
626 updatecmd.Parameters.Add(new SqliteParameter(":min_ping", uid.session_data.min_ping));
627 updatecmd.Parameters.Add(new SqliteParameter(":max_ping", uid.session_data.max_ping));
628 updatecmd.Parameters.Add(new SqliteParameter(":mode_ping", uid.session_data.mode_ping));
629 updatecmd.Parameters.Add(new SqliteParameter(":regions_visited", uid.session_data.regions_visited));
630 updatecmd.Parameters.Add(new SqliteParameter(":run_time", uid.session_data.run_time));
631 updatecmd.Parameters.Add(new SqliteParameter(":avg_sim_fps", uid.session_data.avg_sim_fps));
632 updatecmd.Parameters.Add(new SqliteParameter(":min_sim_fps", uid.session_data.min_sim_fps));
633 updatecmd.Parameters.Add(new SqliteParameter(":max_sim_fps", uid.session_data.max_sim_fps));
634 updatecmd.Parameters.Add(new SqliteParameter(":mode_sim_fps", uid.session_data.mode_sim_fps));
635 updatecmd.Parameters.Add(new SqliteParameter(":start_time", uid.session_data.start_time));
636 updatecmd.Parameters.Add(new SqliteParameter(":client_version", uid.session_data.client_version));
637 updatecmd.Parameters.Add(new SqliteParameter(":s_cpu", uid.session_data.s_cpu));
638 updatecmd.Parameters.Add(new SqliteParameter(":s_gpu", uid.session_data.s_gpu));
639 updatecmd.Parameters.Add(new SqliteParameter(":s_os", uid.session_data.s_os));
640 updatecmd.Parameters.Add(new SqliteParameter(":s_ram", uid.session_data.s_ram));
641 updatecmd.Parameters.Add(new SqliteParameter(":d_object_kb", uid.session_data.d_object_kb));
642 updatecmd.Parameters.Add(new SqliteParameter(":d_texture_kb", uid.session_data.d_texture_kb));
643 updatecmd.Parameters.Add(new SqliteParameter(":d_world_kb", uid.session_data.d_world_kb));
644 updatecmd.Parameters.Add(new SqliteParameter(":n_in_kb", uid.session_data.n_in_kb));
645 updatecmd.Parameters.Add(new SqliteParameter(":n_in_pk", uid.session_data.n_in_pk));
646 updatecmd.Parameters.Add(new SqliteParameter(":n_out_kb", uid.session_data.n_out_kb));
647 updatecmd.Parameters.Add(new SqliteParameter(":n_out_pk", uid.session_data.n_out_pk));
648 updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped));
649 updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends));
650 updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid));
651
652 updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit));
653 updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent));
654 updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet));
655
656 updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString()));
657 updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString()));
658 updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString()));
659
660// m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id);
661
662 int result = updatecmd.ExecuteNonQuery();
663
664 if (result == 0)
671 { 665 {
672 m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage Execution Exception"); 666// m_log.DebugFormat("[WEB STATS MODULE]: Database stats insert for {0}", uid.session_data.agent_id);
673 } 667
674 catch (SqliteSyntaxException) 668 updatecmd.CommandText = SQL_STATS_TABLE_INSERT;
675 {
676 m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage SQL Syntax Exception");
677 }
678 669
670 try
671 {
672 updatecmd.ExecuteNonQuery();
673 }
674 catch (Exception e)
675 {
676 m_log.WarnFormat(
677 "[WEB STATS MODULE]: failed to write stats for {0}, storage Execution Exception {1}{2}",
678 uid.session_data.agent_id, e.Message, e.StackTrace);
679 }
680 }
679 } 681 }
680 } 682 }
681 } 683 }
diff --git a/OpenSim/Tools/pCampBot/pCampBot.cs b/OpenSim/Tools/pCampBot/pCampBot.cs
index a73fcbe..ec5ad04 100644
--- a/OpenSim/Tools/pCampBot/pCampBot.cs
+++ b/OpenSim/Tools/pCampBot/pCampBot.cs
@@ -56,6 +56,10 @@ namespace pCampBot
56 { 56 {
57 Help(); 57 Help();
58 } 58 }
59 else if (config.Get("firstname") == null || config.Get("lastname") == null || config.Get("password") == null)
60 {
61 Console.WriteLine("ERROR: You must supply a firstname, lastname and password for the bots.");
62 }
59 else 63 else
60 { 64 {
61 int botcount = config.GetInt("botcount", 1); 65 int botcount = config.GetInt("botcount", 1);
diff --git a/bin/BulletDotNET.dll b/bin/BulletDotNET.dll
deleted file mode 100755
index 40c4348..0000000
--- a/bin/BulletDotNET.dll
+++ /dev/null
Binary files differ
diff --git a/bin/BulletDotNET.pdb b/bin/BulletDotNET.pdb
deleted file mode 100644
index a5499ec..0000000
--- a/bin/BulletDotNET.pdb
+++ /dev/null
Binary files differ
diff --git a/bin/Fadd.Globalization.Yaml.dll b/bin/Fadd.Globalization.Yaml.dll
deleted file mode 100755
index 66a0706..0000000
--- a/bin/Fadd.Globalization.Yaml.dll
+++ /dev/null
Binary files differ
diff --git a/bin/Fadd.dll b/bin/Fadd.dll
deleted file mode 100755
index 06183f1..0000000
--- a/bin/Fadd.dll
+++ /dev/null
Binary files differ
diff --git a/bin/Modified.XnaDevRu.BulletX.dll b/bin/Modified.XnaDevRu.BulletX.dll
deleted file mode 100755
index a047f99..0000000
--- a/bin/Modified.XnaDevRu.BulletX.dll
+++ /dev/null
Binary files differ
diff --git a/bin/Mono.Data.Sqlite.dll.config b/bin/Mono.Data.Sqlite.dll.config
index ccc0cf5..e66d1b7 100644
--- a/bin/Mono.Data.Sqlite.dll.config
+++ b/bin/Mono.Data.Sqlite.dll.config
@@ -1,5 +1,5 @@
1<configuration> 1<configuration>
2 <dllmap os="osx" dll="sqlite3" target="./libsqlite3.dylib" /> 2 <dllmap os="osx" dll="sqlite3" target="lib64/libsqlite3.dylib" />
3 <dllmap os="!windows,osx" cpu="x86-64,ia64" wordsize="64" dll="sqlite3" target="./libsqlite3_64.so" /> 3 <dllmap os="!windows,osx" cpu="x86-64,ia64" wordsize="64" dll="sqlite3" target="lib64/libsqlite3_64.so" />
4 <dllmap os="!windows,osx" cpu="x86" wordsize="32" dll="sqlite3" target="./libsqlite3_32.so" /> 4 <dllmap os="!windows,osx" cpu="x86" wordsize="32" dll="sqlite3" target="lib32/libsqlite3_32.so" />
5</configuration> 5</configuration>
diff --git a/bin/Ode.NET.dll.config b/bin/Ode.NET.dll.config
index f8f071e..c72c281 100644
--- a/bin/Ode.NET.dll.config
+++ b/bin/Ode.NET.dll.config
@@ -1,7 +1,7 @@
1<configuration> 1<configuration>
2 <dllmap os="osx" dll="ode" target="libode.dylib" /> 2 <dllmap os="osx" dll="ode" target="lib64/libode.dylib" />
3 <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="ode" target="libode-x86_64" /> 3 <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="ode" target="lib64/libode-x86_64" />
4 <dllmap os="!windows,osx" cpu="x86" dll="ode" target="libode" /> 4 <dllmap os="!windows,osx" cpu="x86" dll="ode" target="lib32/libode" />
5 <dllmap os="!windows,osx" cpu="ppc64" dll="ode" target="libode-ppc64" /> 5 <dllmap os="!windows,osx" cpu="ppc64" dll="ode" target="lib64/libode-ppc64" />
6 <dllmap os="!windows,osx" cpu="s390x" dll="ode" target="libode-s390x" /> 6 <dllmap os="!windows,osx" cpu="s390x" dll="ode" target="lib64/libode-s390x" />
7</configuration> \ No newline at end of file 7</configuration>
diff --git a/bin/OpenMetaverse.dll.config b/bin/OpenMetaverse.dll.config
index 13fdc11..e8c90a4 100644
--- a/bin/OpenMetaverse.dll.config
+++ b/bin/OpenMetaverse.dll.config
@@ -1,7 +1,7 @@
1<configuration> 1<configuration>
2 <dllmap os="osx" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib" /> 2 <dllmap os="osx" dll="openjpeg-dotnet.dll" target="lib64/libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib" />
3 <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64" /> 3 <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-dotnet.dll" target="lib32/libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64" />
4 <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-dotnet-x86_64.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64" /> 4 <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-dotnet-x86_64.dll" target="lib64/libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64" />
5 <dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686" /> 5 <dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet.dll" target="lib32/libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686" />
6 <dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet-x86_64.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686" /> 6 <dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet-x86_64.dll" target="lib64/libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686" />
7</configuration> 7</configuration>
diff --git a/bin/libode.so b/bin/lib32/libode.so
index 6bb85fb..6bb85fb 100644
--- a/bin/libode.so
+++ b/bin/lib32/libode.so
Binary files differ
diff --git a/bin/libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686.so b/bin/lib32/libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686.so
index 0106b56..0106b56 100644
--- a/bin/libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686.so
+++ b/bin/lib32/libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686.so
Binary files differ
diff --git a/bin/libopenjpeg-dotnet-2.1.3.0-dotnet-1.so b/bin/lib32/libopenjpeg-dotnet-2.1.3.0-dotnet-1.so
index 53543e7..53543e7 100644
--- a/bin/libopenjpeg-dotnet-2.1.3.0-dotnet-1.so
+++ b/bin/lib32/libopenjpeg-dotnet-2.1.3.0-dotnet-1.so
Binary files differ
diff --git a/bin/libsqlite3.txt b/bin/lib32/libsqlite3.txt
index 8ef66bd..8ef66bd 100644
--- a/bin/libsqlite3.txt
+++ b/bin/lib32/libsqlite3.txt
diff --git a/bin/libsqlite3_32.so b/bin/lib32/libsqlite3_32.so
index 171ffcd..171ffcd 100755
--- a/bin/libsqlite3_32.so
+++ b/bin/lib32/libsqlite3_32.so
Binary files differ
diff --git a/bin/libode-x86_64.so b/bin/lib64/libode-x86_64.so
index 9c3070a..9c3070a 100644
--- a/bin/libode-x86_64.so
+++ b/bin/lib64/libode-x86_64.so
Binary files differ
diff --git a/bin/libode.dylib b/bin/lib64/libode.dylib
index 958d202..958d202 100644
--- a/bin/libode.dylib
+++ b/bin/lib64/libode.dylib
Binary files differ
diff --git a/bin/libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64.so b/bin/lib64/libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64.so
index be11bb4..be11bb4 100644
--- a/bin/libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64.so
+++ b/bin/lib64/libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64.so
Binary files differ
diff --git a/bin/libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib b/bin/lib64/libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib
index dc50775..dc50775 100644
--- a/bin/libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib
+++ b/bin/lib64/libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib
Binary files differ
diff --git a/bin/libsqlite3.dylib b/bin/lib64/libsqlite3.dylib
index 94dcca8..94dcca8 100755
--- a/bin/libsqlite3.dylib
+++ b/bin/lib64/libsqlite3.dylib
Binary files differ
diff --git a/bin/libsqlite3_64.so b/bin/lib64/libsqlite3_64.so
index 2646a9c..2646a9c 100755
--- a/bin/libsqlite3_64.so
+++ b/bin/lib64/libsqlite3_64.so
Binary files differ
diff --git a/bin/libbulletnet.dll b/bin/libbulletnet.dll
deleted file mode 100755
index 8ec7c55..0000000
--- a/bin/libbulletnet.dll
+++ /dev/null
Binary files differ
diff --git a/bin/libbulletnet.so b/bin/libbulletnet.so
deleted file mode 100644
index 14779ea..0000000
--- a/bin/libbulletnet.so
+++ /dev/null
Binary files differ
diff --git a/bin/xunit.dll b/bin/xunit.dll
deleted file mode 100755
index a512735..0000000
--- a/bin/xunit.dll
+++ /dev/null
Binary files differ