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-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 0ed10d2..705233c 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -371,11 +371,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
371 if (missingTexturesOnly) 371 if (missingTexturesOnly)
372 { 372 {
373 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) 373 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
374 {
374 continue; 375 continue;
376 }
375 else 377 else
378 {
379 // On inter-simulator teleports, this occurs if baked textures are not being stored by the
380 // grid asset service (which means that they are not available to the new region and so have
381 // to be re-requested from the client).
382 //
383 // The only available core OpenSimulator behaviour right now
384 // is not to store these textures, temporarily or otherwise.
376 m_log.DebugFormat( 385 m_log.DebugFormat(
377 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", 386 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
378 face.TextureID, idx, sp.Name); 387 face.TextureID, idx, sp.Name);
388 }
379 } 389 }
380 else 390 else
381 { 391 {