diff options
-rw-r--r-- | OpenSim/Framework/ConfigurationMember.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 37 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 11 |
3 files changed, 16 insertions, 34 deletions
diff --git a/OpenSim/Framework/ConfigurationMember.cs b/OpenSim/Framework/ConfigurationMember.cs index 8e46a04..15008ae 100644 --- a/OpenSim/Framework/ConfigurationMember.cs +++ b/OpenSim/Framework/ConfigurationMember.cs | |||
@@ -199,7 +199,7 @@ namespace OpenSim.Framework | |||
199 | { | 199 | { |
200 | string console_result = ""; | 200 | string console_result = ""; |
201 | string attribute = null; | 201 | string attribute = null; |
202 | if (useFile || (!useFile && configurationFromXMLNode != null)) | 202 | if (useFile || configurationFromXMLNode != null) |
203 | { | 203 | { |
204 | if (!ignoreNextFromConfig) | 204 | if (!ignoreNextFromConfig) |
205 | { | 205 | { |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index f840845..c811966 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -283,6 +283,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
283 | isTexture = true; | 283 | isTexture = true; |
284 | } | 284 | } |
285 | AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture); | 285 | AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture); |
286 | |||
287 | if (rezAsset == null) | ||
288 | { | ||
289 | // lets try once more in case the asset cache is being slow getting the asset from server | ||
290 | rezAsset = AssetCache.GetAsset(item.assetID, isTexture); | ||
291 | } | ||
292 | |||
286 | if (rezAsset != null) | 293 | if (rezAsset != null) |
287 | { | 294 | { |
288 | string script = Util.FieldToString(rezAsset.Data); | 295 | string script = Util.FieldToString(rezAsset.Data); |
@@ -290,18 +297,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
290 | EventManager.TriggerRezScript(localID, copyID, script); | 297 | EventManager.TriggerRezScript(localID, copyID, script); |
291 | rezzed = true; | 298 | rezzed = true; |
292 | } | 299 | } |
293 | else | ||
294 | { | ||
295 | //lets try once more incase the asset cache is being slow getting the asset from server | ||
296 | rezAsset = AssetCache.GetAsset(item.assetID, isTexture); | ||
297 | if (rezAsset != null) | ||
298 | { | ||
299 | string script = Util.FieldToString(rezAsset.Data); | ||
300 | // Console.WriteLine("rez script " + script); | ||
301 | EventManager.TriggerRezScript(localID, copyID, script); | ||
302 | rezzed = true; | ||
303 | } | ||
304 | } | ||
305 | 300 | ||
306 | if (rezzed) | 301 | if (rezzed) |
307 | { | 302 | { |
@@ -418,23 +413,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
418 | if (item != null) | 413 | if (item != null) |
419 | { | 414 | { |
420 | AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false); | 415 | AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false); |
416 | |||
417 | if (rezAsset == null) | ||
418 | { | ||
419 | // lets try once more in case the asset cache is being slow getting the asset from server | ||
420 | rezAsset = AssetCache.GetAsset(item.assetID, false); | ||
421 | } | ||
422 | |||
421 | if (rezAsset != null) | 423 | if (rezAsset != null) |
422 | { | 424 | { |
423 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); | 425 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); |
424 | userInfo.DeleteItem(remoteClient.AgentId, item); | 426 | userInfo.DeleteItem(remoteClient.AgentId, item); |
425 | remoteClient.SendRemoveInventoryItem(itemID); | 427 | remoteClient.SendRemoveInventoryItem(itemID); |
426 | } | 428 | } |
427 | else | ||
428 | { | ||
429 | //lets try once more incase the asset cache is being slow getting the asset from server | ||
430 | rezAsset = AssetCache.GetAsset(item.assetID, false); | ||
431 | if (rezAsset != null) | ||
432 | { | ||
433 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); | ||
434 | userInfo.DeleteItem(remoteClient.AgentId, item); | ||
435 | remoteClient.SendRemoveInventoryItem(itemID); | ||
436 | } | ||
437 | } | ||
438 | } | 429 | } |
439 | } | 430 | } |
440 | } | 431 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 61cc973..b2e585d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -62,7 +62,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
62 | public Int32 CreationDate; | 62 | public Int32 CreationDate; |
63 | public uint ParentID = 0; | 63 | public uint ParentID = 0; |
64 | 64 | ||
65 | |||
66 | public uint OwnerMask = FULL_MASK_PERMISSIONS; | 65 | public uint OwnerMask = FULL_MASK_PERMISSIONS; |
67 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; | 66 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; |
68 | public uint GroupMask = FULL_MASK_PERMISSIONS; | 67 | public uint GroupMask = FULL_MASK_PERMISSIONS; |
@@ -913,7 +912,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
913 | /// that's not wholesome. Had to make m_scene public | 912 | /// that's not wholesome. Had to make m_scene public |
914 | PhysActor = null; | 913 | PhysActor = null; |
915 | 914 | ||
916 | if (!((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) != 0)) | 915 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) |
917 | { | 916 | { |
918 | PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape( | 917 | PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape( |
919 | Name, | 918 | Name, |
@@ -929,15 +928,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
929 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; | 928 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; |
930 | } | 929 | } |
931 | } | 930 | } |
932 | |||
933 | |||
934 | |||
935 | } | 931 | } |
936 | |||
937 | |||
938 | |||
939 | |||
940 | |||
941 | } | 932 | } |
942 | 933 | ||
943 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) | 934 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) |