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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs8
1 files changed, 0 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs
index 1966395..fbb9e21 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs
@@ -48,14 +48,6 @@ public class BSConstraint : IDisposable
48 m_world = world; 48 m_world = world;
49 m_body1 = obj1; 49 m_body1 = obj1;
50 m_body2 = obj2; 50 m_body2 = obj2;
51 /*
52 BulletSimAPI.AddConstraint(world.ID, m_body1.ID, m_body2.ID,
53 frame1, frame1rot,
54 frame2, frame2rot,
55 linearLow, linearHigh,
56 angularLow, angularHigh
57 );
58 */
59 m_constraint = new BulletConstraint(BulletSimAPI.CreateConstraint2(m_world.Ptr, m_body1.Ptr, m_body2.Ptr, 51 m_constraint = new BulletConstraint(BulletSimAPI.CreateConstraint2(m_world.Ptr, m_body1.Ptr, m_body2.Ptr,
60 frame1, frame1rot, 52 frame1, frame1rot,
61 frame2, frame2rot)); 53 frame2, frame2rot));