diff options
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs | 2 |
2 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index b5faad5..27def3d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -92,7 +92,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
92 | break; | 92 | break; |
93 | } | 93 | } |
94 | 94 | ||
95 | remoteUser.SendLayerData((int)(west / 16), (int)(north / 16), Terrain.GetHeights1D()); | 95 | for (int x = 0; x < 16; x++) |
96 | { | ||
97 | for (int y = 0; y < 16; y++) | ||
98 | { | ||
99 | if (Terrain.Tainted(x * 16, y * 16)) | ||
100 | { | ||
101 | remoteUser.SendLayerData(x, y, Terrain.GetHeights1D()); | ||
102 | } | ||
103 | } | ||
104 | } | ||
96 | 105 | ||
97 | return; | 106 | return; |
98 | } | 107 | } |
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs index fecb748..589d360 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs | |||
@@ -76,7 +76,7 @@ namespace libTerrain | |||
76 | /// <param name="lowest">Drop sediment at the lowest point?</param> | 76 | /// <param name="lowest">Drop sediment at the lowest point?</param> |
77 | public void AerobicErosion(double windspeed, double pickupTalusMinimum, double dropTalusMinimum, double carry, int rounds, bool lowest, bool usingFluidDynamics) | 77 | public void AerobicErosion(double windspeed, double pickupTalusMinimum, double dropTalusMinimum, double carry, int rounds, bool lowest, bool usingFluidDynamics) |
78 | { | 78 | { |
79 | bool debugImages = true; | 79 | bool debugImages = false; |
80 | 80 | ||
81 | Channel wind = new Channel(w, h) ; | 81 | Channel wind = new Channel(w, h) ; |
82 | Channel sediment = new Channel(w, h); | 82 | Channel sediment = new Channel(w, h); |