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-rw-r--r--OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs44
1 files changed, 0 insertions, 44 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
index 88047c2..a33fa67 100644
--- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
@@ -67,52 +67,8 @@ namespace OpenSim.Framework.Communications.Cache
67 libraryFolders.Add(ID, this); 67 libraryFolders.Add(ID, this);
68 68
69 LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml")); 69 LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml"));
70
71 // CreateLibraryItems();
72 } 70 }
73 71
74 /// <summary>
75 /// Hardcoded item creation. Please don't add any more items here - future items should be created
76 /// in the xml in the bin/inventory folder.
77 /// </summary>
78 ///
79 /// Commented the following out due to sending it all through xml, remove this section once this is provin to work stable.
80 ///
81 //private void CreateLibraryItems()
82 //{
83 // InventoryItemBase item =
84 // CreateItem(new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"),
85 // new UUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape",
86 // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
87 // item.inventoryCurrentPermissions = 0;
88 // item.inventoryNextPermissions = 0;
89 // Items.Add(item.inventoryID, item);
90
91 // item =
92 // CreateItem(new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"),
93 // new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin",
94 // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
95 // item.inventoryCurrentPermissions = 0;
96 // item.inventoryNextPermissions = 0;
97 // Items.Add(item.inventoryID, item);
98
99 // item =
100 // CreateItem(new UUID("77c41e39-38f9-f75a-0000-585989bf0000"),
101 // new UUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt",
102 // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
103 // item.inventoryCurrentPermissions = 0;
104 // item.inventoryNextPermissions = 0;
105 // Items.Add(item.inventoryID, item);
106
107 // item =
108 // CreateItem(new UUID("77c41e39-38f9-f75a-0000-5859892f1111"),
109 // new UUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants",
110 // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
111 // item.inventoryCurrentPermissions = 0;
112 // item.inventoryNextPermissions = 0;
113 // Items.Add(item.inventoryID, item);
114 //}
115
116 public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description, 72 public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
117 int assetType, int invType, UUID parentFolderID) 73 int assetType, int invType, UUID parentFolderID)
118 { 74 {