diff options
4 files changed, 213 insertions, 157 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index c8697fe..31dfe14 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -93,37 +93,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
93 | /// </returns> | 93 | /// </returns> |
94 | public List<InventoryNodeBase> Execute() | 94 | public List<InventoryNodeBase> Execute() |
95 | { | 95 | { |
96 | string filePath = "ERROR"; | ||
97 | int successfulAssetRestores = 0; | ||
98 | int failedAssetRestores = 0; | ||
99 | int successfulItemRestores = 0; | ||
100 | |||
101 | List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>(); | ||
102 | |||
103 | List<InventoryFolderBase> folderCandidates | ||
104 | = InventoryArchiveUtils.FindFolderByPath( | ||
105 | m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath); | ||
106 | |||
107 | if (folderCandidates.Count == 0) | ||
108 | { | ||
109 | // Possibly provide an option later on to automatically create this folder if it does not exist | ||
110 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); | ||
111 | |||
112 | return loadedNodes; | ||
113 | } | ||
114 | |||
115 | InventoryFolderBase rootDestinationFolder = folderCandidates[0]; | ||
116 | archive = new TarArchiveReader(m_loadStream); | ||
117 | |||
118 | // In order to load identically named folders, we need to keep track of the folders that we have already | ||
119 | // resolved | ||
120 | Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>(); | ||
121 | |||
122 | byte[] data; | ||
123 | TarArchiveReader.TarEntryType entryType; | ||
124 | |||
125 | try | 96 | try |
126 | { | 97 | { |
98 | string filePath = "ERROR"; | ||
99 | int successfulAssetRestores = 0; | ||
100 | int failedAssetRestores = 0; | ||
101 | int successfulItemRestores = 0; | ||
102 | |||
103 | List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>(); | ||
104 | |||
105 | List<InventoryFolderBase> folderCandidates | ||
106 | = InventoryArchiveUtils.FindFolderByPath( | ||
107 | m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath); | ||
108 | |||
109 | if (folderCandidates.Count == 0) | ||
110 | { | ||
111 | // Possibly provide an option later on to automatically create this folder if it does not exist | ||
112 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); | ||
113 | |||
114 | return loadedNodes; | ||
115 | } | ||
116 | |||
117 | InventoryFolderBase rootDestinationFolder = folderCandidates[0]; | ||
118 | archive = new TarArchiveReader(m_loadStream); | ||
119 | |||
120 | // In order to load identically named folders, we need to keep track of the folders that we have already | ||
121 | // resolved | ||
122 | Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>(); | ||
123 | |||
124 | byte[] data; | ||
125 | TarArchiveReader.TarEntryType entryType; | ||
126 | |||
127 | while ((data = archive.ReadEntry(out filePath, out entryType)) != null) | 127 | while ((data = archive.ReadEntry(out filePath, out entryType)) != null) |
128 | { | 128 | { |
129 | if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | 129 | if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) |
@@ -166,18 +166,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
166 | } | 166 | } |
167 | } | 167 | } |
168 | } | 168 | } |
169 | |||
170 | archive.Close(); | ||
171 | |||
172 | m_log.DebugFormat( | ||
173 | "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", | ||
174 | successfulAssetRestores, failedAssetRestores); | ||
175 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores); | ||
176 | |||
177 | return loadedNodes; | ||
169 | } | 178 | } |
170 | finally | 179 | finally |
171 | { | 180 | { |
172 | archive.Close(); | 181 | m_loadStream.Close(); |
173 | } | 182 | } |
174 | |||
175 | m_log.DebugFormat( | ||
176 | "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", | ||
177 | successfulAssetRestores, failedAssetRestores); | ||
178 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores); | ||
179 | |||
180 | return loadedNodes; | ||
181 | } | 183 | } |
182 | 184 | ||
183 | public void Close() | 185 | public void Close() |
@@ -247,7 +249,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
247 | ref string archivePath, | 249 | ref string archivePath, |
248 | Dictionary <string, InventoryFolderBase> resolvedFolders) | 250 | Dictionary <string, InventoryFolderBase> resolvedFolders) |
249 | { | 251 | { |
250 | string originalArchivePath = archivePath; | 252 | // string originalArchivePath = archivePath; |
251 | 253 | ||
252 | InventoryFolderBase destFolder = null; | 254 | InventoryFolderBase destFolder = null; |
253 | 255 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 2c2724e..25a78ff 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -119,22 +119,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
119 | protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) | 119 | protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) |
120 | { | 120 | { |
121 | Exception reportedException = null; | 121 | Exception reportedException = null; |
122 | bool succeeded = true; | 122 | bool succeeded = true; |
123 | 123 | ||
124 | try | 124 | try |
125 | { | 125 | { |
126 | // We're almost done. Just need to write out the control file now | 126 | // We're almost done. Just need to write out the control file now |
127 | m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile()); | 127 | m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile()); |
128 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); | 128 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); |
129 | |||
130 | m_archiveWriter.Close(); | 129 | m_archiveWriter.Close(); |
131 | } | 130 | } |
132 | catch (Exception e) | 131 | catch (Exception e) |
133 | { | 132 | { |
134 | m_saveStream.Close(); | ||
135 | reportedException = e; | 133 | reportedException = e; |
136 | succeeded = false; | 134 | succeeded = false; |
137 | } | 135 | } |
136 | finally | ||
137 | { | ||
138 | m_saveStream.Close(); | ||
139 | } | ||
138 | 140 | ||
139 | m_module.TriggerInventoryArchiveSaved( | 141 | m_module.TriggerInventoryArchiveSaved( |
140 | m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException); | 142 | m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException); |
@@ -213,70 +215,68 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
213 | /// </summary> | 215 | /// </summary> |
214 | public void Execute() | 216 | public void Execute() |
215 | { | 217 | { |
216 | InventoryFolderBase inventoryFolder = null; | 218 | try |
217 | InventoryItemBase inventoryItem = null; | ||
218 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); | ||
219 | |||
220 | bool foundStar = false; | ||
221 | |||
222 | // Eliminate double slashes and any leading / on the path. | ||
223 | string[] components | ||
224 | = m_invPath.Split( | ||
225 | new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); | ||
226 | |||
227 | int maxComponentIndex = components.Length - 1; | ||
228 | |||
229 | // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the | ||
230 | // folder itself. This may get more sophisicated later on | ||
231 | if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) | ||
232 | { | ||
233 | foundStar = true; | ||
234 | maxComponentIndex--; | ||
235 | } | ||
236 | |||
237 | m_invPath = String.Empty; | ||
238 | for (int i = 0; i <= maxComponentIndex; i++) | ||
239 | { | ||
240 | m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; | ||
241 | } | ||
242 | |||
243 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters | ||
244 | // Therefore if we still start with a / after the split, then we need the root folder | ||
245 | if (m_invPath.Length == 0) | ||
246 | { | ||
247 | inventoryFolder = rootFolder; | ||
248 | } | ||
249 | else | ||
250 | { | ||
251 | m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); | ||
252 | List<InventoryFolderBase> candidateFolders | ||
253 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); | ||
254 | if (candidateFolders.Count > 0) | ||
255 | inventoryFolder = candidateFolders[0]; | ||
256 | } | ||
257 | |||
258 | // The path may point to an item instead | ||
259 | if (inventoryFolder == null) | ||
260 | { | ||
261 | inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); | ||
262 | //inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath); | ||
263 | } | ||
264 | |||
265 | if (null == inventoryFolder && null == inventoryItem) | ||
266 | { | 219 | { |
267 | // We couldn't find the path indicated | 220 | InventoryFolderBase inventoryFolder = null; |
268 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); | 221 | InventoryItemBase inventoryItem = null; |
269 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage); | 222 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); |
270 | m_module.TriggerInventoryArchiveSaved( | 223 | |
271 | m_id, false, m_userInfo, m_invPath, m_saveStream, | 224 | bool foundStar = false; |
272 | new Exception(errorMessage)); | 225 | |
273 | return; | 226 | // Eliminate double slashes and any leading / on the path. |
274 | } | 227 | string[] components |
228 | = m_invPath.Split( | ||
229 | new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); | ||
230 | |||
231 | int maxComponentIndex = components.Length - 1; | ||
232 | |||
233 | // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the | ||
234 | // folder itself. This may get more sophisicated later on | ||
235 | if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) | ||
236 | { | ||
237 | foundStar = true; | ||
238 | maxComponentIndex--; | ||
239 | } | ||
240 | |||
241 | m_invPath = String.Empty; | ||
242 | for (int i = 0; i <= maxComponentIndex; i++) | ||
243 | { | ||
244 | m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; | ||
245 | } | ||
246 | |||
247 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters | ||
248 | // Therefore if we still start with a / after the split, then we need the root folder | ||
249 | if (m_invPath.Length == 0) | ||
250 | { | ||
251 | inventoryFolder = rootFolder; | ||
252 | } | ||
253 | else | ||
254 | { | ||
255 | m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); | ||
256 | List<InventoryFolderBase> candidateFolders | ||
257 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); | ||
258 | if (candidateFolders.Count > 0) | ||
259 | inventoryFolder = candidateFolders[0]; | ||
260 | } | ||
261 | |||
262 | // The path may point to an item instead | ||
263 | if (inventoryFolder == null) | ||
264 | { | ||
265 | inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); | ||
266 | //inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath); | ||
267 | } | ||
268 | |||
269 | if (null == inventoryFolder && null == inventoryItem) | ||
270 | { | ||
271 | // We couldn't find the path indicated | ||
272 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); | ||
273 | Exception e = new InventoryArchiverException(errorMessage); | ||
274 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); | ||
275 | throw e; | ||
276 | } | ||
275 | 277 | ||
276 | m_archiveWriter = new TarArchiveWriter(m_saveStream); | 278 | m_archiveWriter = new TarArchiveWriter(m_saveStream); |
277 | 279 | ||
278 | try | ||
279 | { | ||
280 | if (inventoryFolder != null) | 280 | if (inventoryFolder != null) |
281 | { | 281 | { |
282 | m_log.DebugFormat( | 282 | m_log.DebugFormat( |
@@ -297,16 +297,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
297 | 297 | ||
298 | // Don't put all this profile information into the archive right now. | 298 | // Don't put all this profile information into the archive right now. |
299 | //SaveUsers(); | 299 | //SaveUsers(); |
300 | |||
301 | new AssetsRequest( | ||
302 | new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute(); | ||
300 | } | 303 | } |
301 | catch (Exception) | 304 | catch (Exception) |
302 | { | 305 | { |
303 | m_archiveWriter.Close(); | 306 | m_saveStream.Close(); |
304 | throw; | 307 | throw; |
305 | } | 308 | } |
306 | |||
307 | new AssetsRequest( | ||
308 | new AssetsArchiver(m_archiveWriter), m_assetUuids, | ||
309 | m_scene.AssetService, ReceivedAllAssets).Execute(); | ||
310 | } | 309 | } |
311 | 310 | ||
312 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverException.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverException.cs new file mode 100644 index 0000000..e07e2ca --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverException.cs | |||
@@ -0,0 +1,40 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | |||
30 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | ||
31 | { | ||
32 | /// <summary> | ||
33 | /// Signals an inventory archiving problem | ||
34 | /// </summary> | ||
35 | public class InventoryArchiverException : Exception | ||
36 | { | ||
37 | public InventoryArchiverException(string message) : base(message) {} | ||
38 | public InventoryArchiverException(string message, Exception e) : base(message, e) {} | ||
39 | } | ||
40 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index cfefbe9..f7a2b09 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -322,34 +322,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
322 | /// <param name="cmdparams"></param> | 322 | /// <param name="cmdparams"></param> |
323 | protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams) | 323 | protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams) |
324 | { | 324 | { |
325 | m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME."); | 325 | try |
326 | 326 | { | |
327 | Dictionary<string, object> options = new Dictionary<string, object>(); | 327 | m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME."); |
328 | OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); | 328 | |
329 | 329 | Dictionary<string, object> options = new Dictionary<string, object>(); | |
330 | List<string> mainParams = optionSet.Parse(cmdparams); | 330 | OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); |
331 | 331 | ||
332 | if (mainParams.Count < 6) | 332 | List<string> mainParams = optionSet.Parse(cmdparams); |
333 | { | 333 | |
334 | m_log.Error( | 334 | if (mainParams.Count < 6) |
335 | "[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> <user password> [<load file path>]"); | 335 | { |
336 | return; | 336 | m_log.Error( |
337 | } | 337 | "[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> <user password> [<load file path>]"); |
338 | 338 | return; | |
339 | string firstName = mainParams[2]; | 339 | } |
340 | string lastName = mainParams[3]; | 340 | |
341 | string invPath = mainParams[4]; | 341 | string firstName = mainParams[2]; |
342 | string pass = mainParams[5]; | 342 | string lastName = mainParams[3]; |
343 | string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); | 343 | string invPath = mainParams[4]; |
344 | 344 | string pass = mainParams[5]; | |
345 | m_log.InfoFormat( | 345 | string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); |
346 | "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", | 346 | |
347 | loadPath, invPath, firstName, lastName); | ||
348 | |||
349 | if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) | ||
350 | m_log.InfoFormat( | 347 | m_log.InfoFormat( |
351 | "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", | 348 | "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", |
352 | loadPath, firstName, lastName); | 349 | loadPath, invPath, firstName, lastName); |
350 | |||
351 | if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) | ||
352 | m_log.InfoFormat( | ||
353 | "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", | ||
354 | loadPath, firstName, lastName); | ||
355 | } | ||
356 | catch (InventoryArchiverException e) | ||
357 | { | ||
358 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); | ||
359 | } | ||
353 | } | 360 | } |
354 | 361 | ||
355 | /// <summary> | 362 | /// <summary> |
@@ -358,30 +365,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
358 | /// <param name="cmdparams"></param> | 365 | /// <param name="cmdparams"></param> |
359 | protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams) | 366 | protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams) |
360 | { | 367 | { |
361 | if (cmdparams.Length < 6) | 368 | Guid id = Guid.NewGuid(); |
369 | |||
370 | try | ||
362 | { | 371 | { |
363 | m_log.Error( | 372 | if (cmdparams.Length < 6) |
364 | "[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <user password> [<save file path>]"); | 373 | { |
365 | return; | 374 | m_log.Error( |
375 | "[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <user password> [<save file path>]"); | ||
376 | return; | ||
377 | } | ||
378 | |||
379 | m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME."); | ||
380 | |||
381 | string firstName = cmdparams[2]; | ||
382 | string lastName = cmdparams[3]; | ||
383 | string invPath = cmdparams[4]; | ||
384 | string pass = cmdparams[5]; | ||
385 | string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME); | ||
386 | |||
387 | m_log.InfoFormat( | ||
388 | "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", | ||
389 | savePath, invPath, firstName, lastName); | ||
390 | |||
391 | ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>()); | ||
366 | } | 392 | } |
367 | 393 | catch (InventoryArchiverException e) | |
368 | m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME."); | 394 | { |
369 | 395 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); | |
370 | string firstName = cmdparams[2]; | 396 | } |
371 | string lastName = cmdparams[3]; | 397 | |
372 | string invPath = cmdparams[4]; | ||
373 | string pass = cmdparams[5]; | ||
374 | string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME); | ||
375 | |||
376 | m_log.InfoFormat( | ||
377 | "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", | ||
378 | savePath, invPath, firstName, lastName); | ||
379 | |||
380 | Guid id = Guid.NewGuid(); | ||
381 | ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>()); | ||
382 | |||
383 | lock (m_pendingConsoleSaves) | 398 | lock (m_pendingConsoleSaves) |
384 | m_pendingConsoleSaves.Add(id); | 399 | m_pendingConsoleSaves.Add(id); |
385 | } | 400 | } |
386 | 401 | ||
387 | private void SaveInvConsoleCommandCompleted( | 402 | private void SaveInvConsoleCommandCompleted( |