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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs35
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs10
3 files changed, 40 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 6e73fe9..1bb7075 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1340,16 +1340,45 @@ namespace OpenSim.Region.Framework.Scenes
1340 { 1340 {
1341 agentTransactions.HandleTaskItemUpdateFromTransaction( 1341 agentTransactions.HandleTaskItemUpdateFromTransaction(
1342 remoteClient, part, transactionID, currentItem); 1342 remoteClient, part, transactionID, currentItem);
1343 } 1343
1344 if (part.Inventory.UpdateInventoryItem(itemInfo))
1345 {
1346 if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) 1344 if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1347 remoteClient.SendAgentAlertMessage("Notecard saved", false); 1345 remoteClient.SendAgentAlertMessage("Notecard saved", false);
1348 else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) 1346 else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
1349 remoteClient.SendAgentAlertMessage("Script saved", false); 1347 remoteClient.SendAgentAlertMessage("Script saved", false);
1350 else 1348 else
1351 remoteClient.SendAgentAlertMessage("Item saved", false); 1349 remoteClient.SendAgentAlertMessage("Item saved", false);
1350 }
1352 1351
1352 // Check if we're allowed to mess with permissions
1353 if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god
1354 {
1355 if (remoteClient.AgentId != part.OwnerID) // Not owner
1356 {
1357 // Friends and group members can't change any perms
1358 itemInfo.BasePermissions = currentItem.BasePermissions;
1359 itemInfo.EveryonePermissions = currentItem.EveryonePermissions;
1360 itemInfo.GroupPermissions = currentItem.GroupPermissions;
1361 itemInfo.NextPermissions = currentItem.NextPermissions;
1362 itemInfo.CurrentPermissions = currentItem.CurrentPermissions;
1363 }
1364 else
1365 {
1366 // Owner can't change base, and can change other
1367 // only up to base
1368 // Base ALWAYS has move
1369 currentItem.BasePermissions |= (uint)PermissionMask.Move;
1370 itemInfo.BasePermissions = currentItem.BasePermissions;
1371 itemInfo.EveryonePermissions &= currentItem.BasePermissions;
1372 itemInfo.GroupPermissions &= currentItem.BasePermissions;
1373 itemInfo.CurrentPermissions &= currentItem.BasePermissions;
1374 itemInfo.NextPermissions &= currentItem.BasePermissions;
1375 // Next ALWAYS has move
1376 itemInfo.NextPermissions |= (uint)PermissionMask.Move;
1377 }
1378
1379 }
1380 if (part.Inventory.UpdateInventoryItem(itemInfo))
1381 {
1353 part.GetProperties(remoteClient); 1382 part.GetProperties(remoteClient);
1354 } 1383 }
1355 } 1384 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 13e4b56..e331bb0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4144,6 +4144,9 @@ namespace OpenSim.Region.Framework.Scenes
4144 // objects 4144 // objects
4145 if ((_nextOwnerMask & (uint)PermissionMask.Copy) == 0) 4145 if ((_nextOwnerMask & (uint)PermissionMask.Copy) == 0)
4146 _nextOwnerMask |= (uint)PermissionMask.Transfer; 4146 _nextOwnerMask |= (uint)PermissionMask.Transfer;
4147
4148 _nextOwnerMask |= (uint)PermissionMask.Move;
4149
4147 break; 4150 break;
4148 } 4151 }
4149 SendFullUpdateToAllClients(); 4152 SendFullUpdateToAllClients();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 517b387..91d9be3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -600,12 +600,12 @@ namespace OpenSim.Region.Framework.Scenes
600 item.GroupID = m_part.GroupID; 600 item.GroupID = m_part.GroupID;
601 601
602 if (item.AssetID == UUID.Zero) 602 if (item.AssetID == UUID.Zero)
603 item.AssetID = it.AssetID;
604
605 lock (m_items)
606 { 603 {
607 m_items[item.ItemID] = item; 604 item.AssetID = m_items[item.ItemID].AssetID;
608 m_inventorySerial++; 605 }
606 else if ((InventoryType)item.Type == InventoryType.Notecard)
607 {
608 ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
609 } 609 }
610 610
611 if (fireScriptEvents) 611 if (fireScriptEvents)