diff options
10 files changed, 291 insertions, 163 deletions
diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs index 26985b3..183a2f9 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs | |||
@@ -163,6 +163,8 @@ namespace OpenSim.Framework.Data.MySQL | |||
163 | 163 | ||
164 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 164 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) |
165 | { | 165 | { |
166 | MainLog.Instance.Verbose("DATASTORE", "Removing obj: {0} from region: {1}", obj.UUID, regionUUID); | ||
167 | |||
166 | DataTable prims = m_primTable; | 168 | DataTable prims = m_primTable; |
167 | DataTable shapes = m_shapeTable; | 169 | DataTable shapes = m_shapeTable; |
168 | DataTable items = m_itemsTable; | 170 | DataTable items = m_itemsTable; |
@@ -187,9 +189,9 @@ namespace OpenSim.Framework.Data.MySQL | |||
187 | String sql = String.Format("primID = '{0}'", uuid); | 189 | String sql = String.Format("primID = '{0}'", uuid); |
188 | DataRow[] itemRows = items.Select(sql); | 190 | DataRow[] itemRows = items.Select(sql); |
189 | 191 | ||
190 | foreach (DataRow itemsRow in itemRows) | 192 | foreach (DataRow itemRow in itemRows) |
191 | { | 193 | { |
192 | shapeRow.Delete(); | 194 | itemRow.Delete(); |
193 | } | 195 | } |
194 | } | 196 | } |
195 | 197 | ||
@@ -307,7 +309,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
307 | TaskInventoryItem item = buildItem(row); | 309 | TaskInventoryItem item = buildItem(row); |
308 | inventory.Add(item); | 310 | inventory.Add(item); |
309 | 311 | ||
310 | MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id); | 312 | MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID); |
311 | } | 313 | } |
312 | 314 | ||
313 | prim.AddInventoryItems(inventory); | 315 | prim.AddInventoryItems(inventory); |
@@ -316,7 +318,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
316 | // every item). This data should really be stored in the prim table itself. | 318 | // every item). This data should really be stored in the prim table itself. |
317 | if (dbItemRows.Length > 0) | 319 | if (dbItemRows.Length > 0) |
318 | { | 320 | { |
319 | prim.FolderID = inventory[0].parent_id; | 321 | prim.FolderID = inventory[0].ParentID; |
320 | } | 322 | } |
321 | } | 323 | } |
322 | 324 | ||
@@ -853,27 +855,27 @@ namespace OpenSim.Framework.Data.MySQL | |||
853 | { | 855 | { |
854 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 856 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
855 | 857 | ||
856 | taskItem.item_id = new LLUUID((String)row["itemID"]); | 858 | taskItem.ItemID = new LLUUID((String)row["itemID"]); |
857 | taskItem.ParentPartID = new LLUUID((String)row["primID"]); | 859 | taskItem.ParentPartID = new LLUUID((String)row["primID"]); |
858 | taskItem.asset_id = new LLUUID((String)row["assetID"]); | 860 | taskItem.AssetID = new LLUUID((String)row["assetID"]); |
859 | taskItem.parent_id = new LLUUID((String)row["parentFolderID"]); | 861 | taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); |
860 | 862 | ||
861 | taskItem.inv_type = Convert.ToInt32(row["invType"]); | 863 | taskItem.InvType = Convert.ToInt32(row["invType"]); |
862 | taskItem.type = Convert.ToInt32(row["assetType"]); | 864 | taskItem.Type = Convert.ToInt32(row["assetType"]); |
863 | 865 | ||
864 | taskItem.name = (String)row["name"]; | 866 | taskItem.Name = (String)row["name"]; |
865 | taskItem.desc = (String)row["description"]; | 867 | taskItem.Description = (String)row["description"]; |
866 | taskItem.creation_date = Convert.ToUInt32(row["creationDate"]); | 868 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); |
867 | taskItem.creator_id = new LLUUID((String)row["creatorID"]); | 869 | taskItem.CreatorID = new LLUUID((String)row["creatorID"]); |
868 | taskItem.owner_id = new LLUUID((String)row["ownerID"]); | 870 | taskItem.OwnerID = new LLUUID((String)row["ownerID"]); |
869 | taskItem.last_owner_id = new LLUUID((String)row["lastOwnerID"]); | 871 | taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); |
870 | taskItem.group_id = new LLUUID((String)row["groupID"]); | 872 | taskItem.GroupID = new LLUUID((String)row["groupID"]); |
871 | 873 | ||
872 | taskItem.next_owner_mask = Convert.ToUInt32(row["nextPermissions"]); | 874 | taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]); |
873 | taskItem.owner_mask = Convert.ToUInt32(row["currentPermissions"]); | 875 | taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]); |
874 | taskItem.base_mask = Convert.ToUInt32(row["basePermissions"]); | 876 | taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]); |
875 | taskItem.everyone_mask = Convert.ToUInt32(row["everyonePermissions"]); | 877 | taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]); |
876 | taskItem.group_mask = Convert.ToUInt32(row["groupPermissions"]); | 878 | taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]); |
877 | 879 | ||
878 | return taskItem; | 880 | return taskItem; |
879 | } | 881 | } |
@@ -1023,26 +1025,26 @@ namespace OpenSim.Framework.Data.MySQL | |||
1023 | 1025 | ||
1024 | private void fillItemRow(DataRow row, TaskInventoryItem taskItem) | 1026 | private void fillItemRow(DataRow row, TaskInventoryItem taskItem) |
1025 | { | 1027 | { |
1026 | row["itemID"] = taskItem.item_id; | 1028 | row["itemID"] = taskItem.ItemID; |
1027 | row["primID"] = taskItem.ParentPartID; | 1029 | row["primID"] = taskItem.ParentPartID; |
1028 | row["assetID"] = taskItem.asset_id; | 1030 | row["assetID"] = taskItem.AssetID; |
1029 | row["parentFolderID"] = taskItem.parent_id; | 1031 | row["parentFolderID"] = taskItem.ParentID; |
1030 | 1032 | ||
1031 | row["invType"] = taskItem.inv_type; | 1033 | row["invType"] = taskItem.InvType; |
1032 | row["assetType"] = taskItem.type; | 1034 | row["assetType"] = taskItem.Type; |
1033 | 1035 | ||
1034 | row["name"] = taskItem.name; | 1036 | row["name"] = taskItem.Name; |
1035 | row["description"] = taskItem.desc; | 1037 | row["description"] = taskItem.Description; |
1036 | row["creationDate"] = taskItem.creation_date; | 1038 | row["creationDate"] = taskItem.CreationDate; |
1037 | row["creatorID"] = taskItem.creator_id; | 1039 | row["creatorID"] = taskItem.CreatorID; |
1038 | row["ownerID"] = taskItem.owner_id; | 1040 | row["ownerID"] = taskItem.OwnerID; |
1039 | row["lastOwnerID"] = taskItem.last_owner_id; | 1041 | row["lastOwnerID"] = taskItem.LastOwnerID; |
1040 | row["groupID"] = taskItem.group_id; | 1042 | row["groupID"] = taskItem.GroupID; |
1041 | row["nextPermissions"] = taskItem.next_owner_mask; | 1043 | row["nextPermissions"] = taskItem.NextOwnerMask; |
1042 | row["currentPermissions"] = taskItem.owner_mask; | 1044 | row["currentPermissions"] = taskItem.OwnerMask; |
1043 | row["basePermissions"] = taskItem.base_mask; | 1045 | row["basePermissions"] = taskItem.BaseMask; |
1044 | row["everyonePermissions"] = taskItem.everyone_mask; | 1046 | row["everyonePermissions"] = taskItem.EveryoneMask; |
1045 | row["groupPermissions"] = taskItem.group_mask; | 1047 | row["groupPermissions"] = taskItem.GroupMask; |
1046 | } | 1048 | } |
1047 | 1049 | ||
1048 | private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) | 1050 | private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) |
@@ -1216,11 +1218,15 @@ namespace OpenSim.Framework.Data.MySQL | |||
1216 | 1218 | ||
1217 | // Build structures for manipulation purposes | 1219 | // Build structures for manipulation purposes |
1218 | IDictionary<String, DataRow> dbItemsToRemove = new Dictionary<String, DataRow>(); | 1220 | IDictionary<String, DataRow> dbItemsToRemove = new Dictionary<String, DataRow>(); |
1219 | ICollection<TaskInventoryItem> itemsToAdd | 1221 | ICollection<TaskInventoryItem> itemsToAdd = new List<TaskInventoryItem>(); |
1220 | = new List<TaskInventoryItem>(); | ||
1221 | 1222 | ||
1222 | foreach (DataRow row in dbItemRows) | 1223 | foreach (DataRow row in dbItemRows) |
1223 | { | 1224 | { |
1225 | MainLog.Instance.Verbose( | ||
1226 | "DATASTORE", | ||
1227 | "Found item {0}, {1} in prim id {2}", | ||
1228 | row["name"], row["itemID"], primID); | ||
1229 | |||
1224 | dbItemsToRemove.Add((String)row["itemID"], row); | 1230 | dbItemsToRemove.Add((String)row["itemID"], row); |
1225 | } | 1231 | } |
1226 | 1232 | ||
@@ -1232,6 +1238,11 @@ namespace OpenSim.Framework.Data.MySQL | |||
1232 | 1238 | ||
1233 | if (dbItemsToRemove.ContainsKey(rawItemId)) | 1239 | if (dbItemsToRemove.ContainsKey(rawItemId)) |
1234 | { | 1240 | { |
1241 | MainLog.Instance.Verbose( | ||
1242 | "DATASTORE", | ||
1243 | "Discarding item {0}, {1} from remove candidates for prim id {2}", | ||
1244 | items[itemId].Name, rawItemId, primID); | ||
1245 | |||
1235 | dbItemsToRemove.Remove(rawItemId); | 1246 | dbItemsToRemove.Remove(rawItemId); |
1236 | } | 1247 | } |
1237 | else | 1248 | else |
@@ -1256,8 +1267,8 @@ namespace OpenSim.Framework.Data.MySQL | |||
1256 | { | 1267 | { |
1257 | MainLog.Instance.Verbose( | 1268 | MainLog.Instance.Verbose( |
1258 | "DATASTORE", | 1269 | "DATASTORE", |
1259 | "Adding item {0}, {1} to prim ID {1}", | 1270 | "Adding item {0}, {1} to prim ID {2}", |
1260 | newItem.name, newItem.item_id, newItem.ParentPartID); | 1271 | newItem.Name, newItem.ItemID, newItem.ParentPartID); |
1261 | 1272 | ||
1262 | DataRow newItemRow = dbItems.NewRow(); | 1273 | DataRow newItemRow = dbItems.NewRow(); |
1263 | fillItemRow(newItemRow, newItem); | 1274 | fillItemRow(newItemRow, newItem); |
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs index 1fd5c47..94c05e1 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs | |||
@@ -205,6 +205,8 @@ namespace OpenSim.Framework.Data.SQLite | |||
205 | 205 | ||
206 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 206 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) |
207 | { | 207 | { |
208 | MainLog.Instance.Verbose("DATASTORE", "Removing obj: {0} from region: {1}", obj.UUID, regionUUID); | ||
209 | |||
208 | DataTable prims = ds.Tables["prims"]; | 210 | DataTable prims = ds.Tables["prims"]; |
209 | DataTable shapes = ds.Tables["primshapes"]; | 211 | DataTable shapes = ds.Tables["primshapes"]; |
210 | DataTable items = ds.Tables["primitems"]; | 212 | DataTable items = ds.Tables["primitems"]; |
@@ -229,9 +231,9 @@ namespace OpenSim.Framework.Data.SQLite | |||
229 | String sql = String.Format("primID = '{0}'", uuid); | 231 | String sql = String.Format("primID = '{0}'", uuid); |
230 | DataRow[] itemRows = items.Select(sql); | 232 | DataRow[] itemRows = items.Select(sql); |
231 | 233 | ||
232 | foreach (DataRow itemsRow in itemRows) | 234 | foreach (DataRow itemRow in itemRows) |
233 | { | 235 | { |
234 | itemsRow.Delete(); | 236 | itemRow.Delete(); |
235 | } | 237 | } |
236 | } | 238 | } |
237 | 239 | ||
@@ -351,7 +353,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
351 | TaskInventoryItem item = buildItem(row); | 353 | TaskInventoryItem item = buildItem(row); |
352 | inventory.Add(item); | 354 | inventory.Add(item); |
353 | 355 | ||
354 | MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id); | 356 | MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID); |
355 | } | 357 | } |
356 | 358 | ||
357 | prim.AddInventoryItems(inventory); | 359 | prim.AddInventoryItems(inventory); |
@@ -360,7 +362,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
360 | // every item). This data should really be stored in the prim table itself. | 362 | // every item). This data should really be stored in the prim table itself. |
361 | if (dbItemRows.Length > 0) | 363 | if (dbItemRows.Length > 0) |
362 | { | 364 | { |
363 | prim.FolderID = inventory[0].parent_id; | 365 | prim.FolderID = inventory[0].ParentID; |
364 | } | 366 | } |
365 | } | 367 | } |
366 | 368 | ||
@@ -889,27 +891,27 @@ namespace OpenSim.Framework.Data.SQLite | |||
889 | { | 891 | { |
890 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 892 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
891 | 893 | ||
892 | taskItem.item_id = new LLUUID((String)row["itemID"]); | 894 | taskItem.ItemID = new LLUUID((String)row["itemID"]); |
893 | taskItem.ParentPartID = new LLUUID((String)row["primID"]); | 895 | taskItem.ParentPartID = new LLUUID((String)row["primID"]); |
894 | taskItem.asset_id = new LLUUID((String)row["assetID"]); | 896 | taskItem.AssetID = new LLUUID((String)row["assetID"]); |
895 | taskItem.parent_id = new LLUUID((String)row["parentFolderID"]); | 897 | taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); |
896 | 898 | ||
897 | taskItem.inv_type = Convert.ToInt32(row["invType"]); | 899 | taskItem.InvType = Convert.ToInt32(row["invType"]); |
898 | taskItem.type = Convert.ToInt32(row["assetType"]); | 900 | taskItem.Type = Convert.ToInt32(row["assetType"]); |
899 | 901 | ||
900 | taskItem.name = (String)row["name"]; | 902 | taskItem.Name = (String)row["name"]; |
901 | taskItem.desc = (String)row["description"]; | 903 | taskItem.Description = (String)row["description"]; |
902 | taskItem.creation_date = Convert.ToUInt32(row["creationDate"]); | 904 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); |
903 | taskItem.creator_id = new LLUUID((String)row["creatorID"]); | 905 | taskItem.CreatorID = new LLUUID((String)row["creatorID"]); |
904 | taskItem.owner_id = new LLUUID((String)row["ownerID"]); | 906 | taskItem.OwnerID = new LLUUID((String)row["ownerID"]); |
905 | taskItem.last_owner_id = new LLUUID((String)row["lastOwnerID"]); | 907 | taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); |
906 | taskItem.group_id = new LLUUID((String)row["groupID"]); | 908 | taskItem.GroupID = new LLUUID((String)row["groupID"]); |
907 | 909 | ||
908 | taskItem.next_owner_mask = Convert.ToUInt32(row["nextPermissions"]); | 910 | taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]); |
909 | taskItem.owner_mask = Convert.ToUInt32(row["currentPermissions"]); | 911 | taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]); |
910 | taskItem.base_mask = Convert.ToUInt32(row["basePermissions"]); | 912 | taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]); |
911 | taskItem.everyone_mask = Convert.ToUInt32(row["everyonePermissions"]); | 913 | taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]); |
912 | taskItem.group_mask = Convert.ToUInt32(row["groupPermissions"]); | 914 | taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]); |
913 | 915 | ||
914 | return taskItem; | 916 | return taskItem; |
915 | } | 917 | } |
@@ -1059,26 +1061,26 @@ namespace OpenSim.Framework.Data.SQLite | |||
1059 | 1061 | ||
1060 | private void fillItemRow(DataRow row, TaskInventoryItem taskItem) | 1062 | private void fillItemRow(DataRow row, TaskInventoryItem taskItem) |
1061 | { | 1063 | { |
1062 | row["itemID"] = taskItem.item_id; | 1064 | row["itemID"] = taskItem.ItemID; |
1063 | row["primID"] = taskItem.ParentPartID; | 1065 | row["primID"] = taskItem.ParentPartID; |
1064 | row["assetID"] = taskItem.asset_id; | 1066 | row["assetID"] = taskItem.AssetID; |
1065 | row["parentFolderID"] = taskItem.parent_id; | 1067 | row["parentFolderID"] = taskItem.ParentID; |
1066 | 1068 | ||
1067 | row["invType"] = taskItem.inv_type; | 1069 | row["invType"] = taskItem.InvType; |
1068 | row["assetType"] = taskItem.type; | 1070 | row["assetType"] = taskItem.Type; |
1069 | 1071 | ||
1070 | row["name"] = taskItem.name; | 1072 | row["name"] = taskItem.Name; |
1071 | row["description"] = taskItem.desc; | 1073 | row["description"] = taskItem.Description; |
1072 | row["creationDate"] = taskItem.creation_date; | 1074 | row["creationDate"] = taskItem.CreationDate; |
1073 | row["creatorID"] = taskItem.creator_id; | 1075 | row["creatorID"] = taskItem.CreatorID; |
1074 | row["ownerID"] = taskItem.owner_id; | 1076 | row["ownerID"] = taskItem.OwnerID; |
1075 | row["lastOwnerID"] = taskItem.last_owner_id; | 1077 | row["lastOwnerID"] = taskItem.LastOwnerID; |
1076 | row["groupID"] = taskItem.group_id; | 1078 | row["groupID"] = taskItem.GroupID; |
1077 | row["nextPermissions"] = taskItem.next_owner_mask; | 1079 | row["nextPermissions"] = taskItem.NextOwnerMask; |
1078 | row["currentPermissions"] = taskItem.owner_mask; | 1080 | row["currentPermissions"] = taskItem.OwnerMask; |
1079 | row["basePermissions"] = taskItem.base_mask; | 1081 | row["basePermissions"] = taskItem.BaseMask; |
1080 | row["everyonePermissions"] = taskItem.everyone_mask; | 1082 | row["everyonePermissions"] = taskItem.EveryoneMask; |
1081 | row["groupPermissions"] = taskItem.group_mask; | 1083 | row["groupPermissions"] = taskItem.GroupMask; |
1082 | } | 1084 | } |
1083 | 1085 | ||
1084 | private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) | 1086 | private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) |
@@ -1311,8 +1313,8 @@ namespace OpenSim.Framework.Data.SQLite | |||
1311 | { | 1313 | { |
1312 | MainLog.Instance.Verbose( | 1314 | MainLog.Instance.Verbose( |
1313 | "DATASTORE", | 1315 | "DATASTORE", |
1314 | "Adding item {0}, {1} to prim ID {1}", | 1316 | "Adding item {0}, {1} to prim ID {2}", |
1315 | newItem.name, newItem.item_id, newItem.ParentPartID); | 1317 | newItem.Name, newItem.ItemID, newItem.ParentPartID); |
1316 | 1318 | ||
1317 | DataRow newItemRow = dbItems.NewRow(); | 1319 | DataRow newItemRow = dbItems.NewRow(); |
1318 | fillItemRow(newItemRow, newItem); | 1320 | fillItemRow(newItemRow, newItem); |
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs index 107993b..6e163a9 100644 --- a/OpenSim/Framework/TaskInventoryItem.cs +++ b/OpenSim/Framework/TaskInventoryItem.cs | |||
@@ -26,11 +26,78 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System.Collections.Generic; | ||
30 | using System.Xml; | ||
31 | using System.Xml.Schema; | ||
32 | using System.Xml.Serialization; | ||
33 | |||
29 | using libsecondlife; | 34 | using libsecondlife; |
30 | using System; | 35 | using System; |
31 | 36 | ||
32 | namespace OpenSim.Framework | 37 | namespace OpenSim.Framework |
33 | { | 38 | { |
39 | public class TaskInventoryDictionary : Dictionary<LLUUID, TaskInventoryItem>, IXmlSerializable | ||
40 | { | ||
41 | private static XmlSerializer tiiSerializer = new XmlSerializer(typeof(TaskInventoryItem)); | ||
42 | |||
43 | // The alternative of simply serializing the list doesn't appear to work on mono, since | ||
44 | // we get a | ||
45 | // | ||
46 | // System.TypeInitializationException: An exception was thrown by the type initializer for OpenSim.Framework.TaskInventoryDictionary ---> System.ArgumentOutOfRangeException: < 0 | ||
47 | // Parameter name: length | ||
48 | // at System.String.Substring (Int32 startIndex, Int32 length) [0x00088] in /build/buildd/mono-1.2.4/mcs/class/corlib/System/String.cs:381 | ||
49 | // at System.Xml.Serialization.TypeTranslator.GetTypeData (System.Type runtimeType, System.String xmlDataType) [0x001f6] in /build/buildd/mono-1.2.4/mcs/class/System.XML/System.Xml.Serialization/TypeTranslator.cs:217 | ||
50 | // ... | ||
51 | // private static XmlSerializer tiiSerializer | ||
52 | // = new XmlSerializer(typeof(Dictionary<LLUUID, TaskInventoryItem>.ValueCollection)); | ||
53 | |||
54 | // see IXmlSerializable | ||
55 | public XmlSchema GetSchema() | ||
56 | { | ||
57 | return null; | ||
58 | } | ||
59 | |||
60 | // see IXmlSerializable | ||
61 | public void ReadXml(XmlReader reader) | ||
62 | { | ||
63 | reader.Read(); | ||
64 | while (tiiSerializer.CanDeserialize(reader)) | ||
65 | { | ||
66 | TaskInventoryItem item = (TaskInventoryItem)tiiSerializer.Deserialize(reader); | ||
67 | Add(item.ItemID, item); | ||
68 | } | ||
69 | |||
70 | // reader.Read(); | ||
71 | // while (reader.Name.Equals("TaskInventoryItem")) | ||
72 | // { | ||
73 | // TaskInventoryItem item = (TaskInventoryItem)tiiSerializer.Deserialize(reader); | ||
74 | // Add(item.ItemID, item); | ||
75 | // } | ||
76 | |||
77 | // ICollection<TaskInventoryItem> items | ||
78 | // = (ICollection<TaskInventoryItem>)tiiSerializer.Deserialize(reader); | ||
79 | // | ||
80 | // foreach (TaskInventoryItem item in items) | ||
81 | // { | ||
82 | // Add(item.ItemID, item); | ||
83 | // } | ||
84 | } | ||
85 | |||
86 | // see IXmlSerializable | ||
87 | public void WriteXml(XmlWriter writer) | ||
88 | { | ||
89 | foreach (TaskInventoryItem item in Values) | ||
90 | { | ||
91 | tiiSerializer.Serialize(writer, item); | ||
92 | } | ||
93 | |||
94 | //tiiSerializer.Serialize(writer, Values); | ||
95 | } | ||
96 | } | ||
97 | |||
98 | /// <summary> | ||
99 | /// Represents an item in a task inventory | ||
100 | /// </summary> | ||
34 | public class TaskInventoryItem | 101 | public class TaskInventoryItem |
35 | { | 102 | { |
36 | /// <summary> | 103 | /// <summary> |
@@ -75,27 +142,37 @@ namespace OpenSim.Framework | |||
75 | "lsltext", | 142 | "lsltext", |
76 | String.Empty | 143 | String.Empty |
77 | }; | 144 | }; |
145 | |||
146 | /// <summary> | ||
147 | /// Reset the LLUUIDs for this item. | ||
148 | /// </summary> | ||
149 | /// <param name="partID">The new part ID to which this item belongs</param> | ||
150 | public void ResetIDs(LLUUID partID) | ||
151 | { | ||
152 | ItemID = LLUUID.Random(); | ||
153 | ParentPartID = partID; | ||
154 | } | ||
78 | 155 | ||
79 | public LLUUID item_id = LLUUID.Zero; | 156 | public LLUUID ItemID = LLUUID.Zero; |
80 | public LLUUID parent_id = LLUUID.Zero; //parent folder id | 157 | public LLUUID ParentID = LLUUID.Zero; //parent folder id |
81 | 158 | ||
82 | public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL; | 159 | public uint BaseMask = FULL_MASK_PERMISSIONS_GENERAL; |
83 | public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL; | 160 | public uint OwnerMask = FULL_MASK_PERMISSIONS_GENERAL; |
84 | public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL; | 161 | public uint GroupMask = FULL_MASK_PERMISSIONS_GENERAL; |
85 | public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL; | 162 | public uint EveryoneMask = FULL_MASK_PERMISSIONS_GENERAL; |
86 | public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL; | 163 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS_GENERAL; |
87 | public LLUUID creator_id = LLUUID.Zero; | 164 | public LLUUID CreatorID = LLUUID.Zero; |
88 | public LLUUID owner_id = LLUUID.Zero; | 165 | public LLUUID OwnerID = LLUUID.Zero; |
89 | public LLUUID last_owner_id = LLUUID.Zero; | 166 | public LLUUID LastOwnerID = LLUUID.Zero; |
90 | public LLUUID group_id = LLUUID.Zero; | 167 | public LLUUID GroupID = LLUUID.Zero; |
91 | 168 | ||
92 | public LLUUID asset_id = LLUUID.Zero; | 169 | public LLUUID AssetID = LLUUID.Zero; |
93 | public int type = 0; | 170 | public int Type = 0; |
94 | public int inv_type = 0; | 171 | public int InvType = 0; |
95 | public uint flags = 0; | 172 | public uint Flags = 0; |
96 | public string name = String.Empty; | 173 | public string Name = String.Empty; |
97 | public string desc = String.Empty; | 174 | public string Description = String.Empty; |
98 | public uint creation_date = 0; | 175 | public uint CreationDate = 0; |
99 | 176 | ||
100 | public LLUUID ParentPartID = LLUUID.Zero; | 177 | public LLUUID ParentPartID = LLUUID.Zero; |
101 | } | 178 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 2fd4301..10f4141 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -184,21 +184,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
184 | } | 184 | } |
185 | 185 | ||
186 | // Create new asset | 186 | // Create new asset |
187 | // XXX Hardcoding the numbers is a temporary measure - need an enumeration for this | 187 | // XXX Hardcoding the numbers is a temporary measure - need an enumeration for this |
188 | AssetBase asset = | 188 | // There may well be one in libsecondlife |
189 | CreateAsset(item.name, item.desc, 10, 10, data); | 189 | AssetBase asset = CreateAsset(item.Name, item.Description, 10, 10, data); |
190 | AssetCache.AddAsset(asset); | 190 | AssetCache.AddAsset(asset); |
191 | 191 | ||
192 | // Update item with new asset | 192 | // Update item with new asset |
193 | item.asset_id = asset.FullID; | 193 | item.AssetID = asset.FullID; |
194 | group.UpdateInventoryItem(item); | 194 | group.UpdateInventoryItem(item); |
195 | group.GetProperites(remoteClient); | 195 | group.GetProperites(remoteClient); |
196 | 196 | ||
197 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) | 197 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) |
198 | if (isScriptRunning) | 198 | if (isScriptRunning) |
199 | { | 199 | { |
200 | group.StopScript(part.LocalID, item.item_id); | 200 | group.StopScript(part.LocalID, item.ItemID); |
201 | group.StartScript(part.LocalID, item.item_id); | 201 | group.StartScript(part.LocalID, item.ItemID); |
202 | } | 202 | } |
203 | } | 203 | } |
204 | 204 | ||
@@ -750,12 +750,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
750 | private void AddRezObject(string xmlData, LLVector3 pos) | 750 | private void AddRezObject(string xmlData, LLVector3 pos) |
751 | { | 751 | { |
752 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); | 752 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); |
753 | group.GenerateNewIDs(); | 753 | group.ResetIDs(); |
754 | AddEntity(group); | 754 | AddEntity(group); |
755 | group.AbsolutePosition = pos; | 755 | group.AbsolutePosition = pos; |
756 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 756 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
757 | rootPart.ApplySanePermissions(); | 757 | rootPart.ApplySanePermissions(); |
758 | group.ApplyPhysics(m_physicalPrim); | 758 | group.ApplyPhysics(m_physicalPrim); |
759 | group.StartScripts(); | ||
760 | |||
759 | //bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim); | 761 | //bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim); |
760 | //if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 762 | //if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
761 | //{ | 763 | //{ |
@@ -772,6 +774,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
772 | // rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 774 | // rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
773 | 775 | ||
774 | // } | 776 | // } |
777 | // | ||
775 | rootPart.ScheduleFullUpdate(); | 778 | rootPart.ScheduleFullUpdate(); |
776 | } | 779 | } |
777 | } | 780 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index a092f5b..c7f5852 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -169,14 +169,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
169 | { | 169 | { |
170 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 170 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
171 | 171 | ||
172 | taskItem.item_id = newItemId; | 172 | taskItem.ItemID = newItemId; |
173 | taskItem.asset_id = item.assetID; | 173 | taskItem.AssetID = item.assetID; |
174 | taskItem.name = item.inventoryName; | 174 | taskItem.Name = item.inventoryName; |
175 | taskItem.desc = item.inventoryDescription; | 175 | taskItem.Description = item.inventoryDescription; |
176 | taskItem.owner_id = item.avatarID; | 176 | taskItem.OwnerID = item.avatarID; |
177 | taskItem.creator_id = item.creatorsID; | 177 | taskItem.CreatorID = item.creatorsID; |
178 | taskItem.type = item.assetType; | 178 | taskItem.Type = item.assetType; |
179 | taskItem.inv_type = item.invType; | 179 | taskItem.InvType = item.invType; |
180 | part.AddInventoryItem(taskItem); | 180 | part.AddInventoryItem(taskItem); |
181 | 181 | ||
182 | // It might seem somewhat crude to update the whole group for a single prim inventory change, | 182 | // It might seem somewhat crude to update the whole group for a single prim inventory change, |
@@ -250,7 +250,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
250 | MainLog.Instance.Error( | 250 | MainLog.Instance.Error( |
251 | "PRIMINVENTORY", | 251 | "PRIMINVENTORY", |
252 | "Couldn't find prim ID {0} to update item {1}, {2}", | 252 | "Couldn't find prim ID {0} to update item {1}, {2}", |
253 | item.ParentPartID, item.name, item.item_id); | 253 | item.ParentPartID, item.Name, item.ItemID); |
254 | } | 254 | } |
255 | 255 | ||
256 | return false; | 256 | return false; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 2e0b916..0b7f2a4 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -609,15 +609,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
609 | SetPartAsNonRoot(newPart); | 609 | SetPartAsNonRoot(newPart); |
610 | } | 610 | } |
611 | 611 | ||
612 | 612 | /// <summary> | |
613 | public void GenerateNewIDs() | 613 | /// Reset the LLUUIDs for all the prims that make up this group. |
614 | /// | ||
615 | /// This is called by methods which want to add a new group to an existing scene, in order | ||
616 | /// to ensure that there are no clashes with groups already present. | ||
617 | /// </summary> | ||
618 | public void ResetIDs() | ||
614 | { | 619 | { |
615 | List<SceneObjectPart> partsList = new List<SceneObjectPart>(m_parts.Values); | 620 | List<SceneObjectPart> partsList = new List<SceneObjectPart>(m_parts.Values); |
616 | m_parts.Clear(); | 621 | m_parts.Clear(); |
617 | foreach (SceneObjectPart part in partsList) | 622 | foreach (SceneObjectPart part in partsList) |
618 | { | 623 | { |
619 | part.UUID = LLUUID.Random(); | 624 | part.ResetIDs(m_parts.Count); |
620 | part.LinkNum = m_parts.Count; | ||
621 | m_parts.Add(part.UUID, part); | 625 | m_parts.Add(part.UUID, part); |
622 | } | 626 | } |
623 | } | 627 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index fc74c4e..5132a6c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -57,30 +57,46 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | get { return m_folderID; } | 57 | get { return m_folderID; } |
58 | set { m_folderID = value; } | 58 | set { m_folderID = value; } |
59 | } | 59 | } |
60 | |||
61 | /// <summary> | ||
62 | /// Serial count for inventory file , used to tell if inventory has changed | ||
63 | /// no need for this to be part of Database backup | ||
64 | /// </summary> | ||
65 | protected uint m_inventorySerial = 0; | ||
66 | |||
67 | public uint InventorySerial | ||
68 | { | ||
69 | get { return m_inventorySerial; } | ||
70 | set { m_inventorySerial = value; } | ||
71 | } | ||
60 | 72 | ||
61 | /// <summary> | 73 | /// <summary> |
62 | /// Holds in memory prim inventory | 74 | /// Holds in memory prim inventory |
63 | /// </summary> | 75 | /// </summary> |
64 | protected IDictionary<LLUUID, TaskInventoryItem> m_taskInventory | 76 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); |
65 | = new Dictionary<LLUUID, TaskInventoryItem>(); | ||
66 | 77 | ||
67 | [XmlIgnore] | 78 | public TaskInventoryDictionary TaskInventory |
68 | public IDictionary<LLUUID, TaskInventoryItem> TaskInventory | ||
69 | { | 79 | { |
70 | get { return m_taskInventory; } | 80 | get { return m_taskInventory; } |
81 | set { m_taskInventory = value; } | ||
71 | } | 82 | } |
72 | 83 | ||
73 | /// <summary> | 84 | /// <summary> |
74 | /// Serial count for inventory file , used to tell if inventory has changed | 85 | /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating |
75 | /// no need for this to be part of Database backup | 86 | /// new ones or setting existing UUIDs to the correct parent UUIDs |
76 | /// </summary> | 87 | /// </summary> |
77 | protected uint m_inventorySerial = 0; | 88 | /// <param name="linkNum'>Link number for the part</param> |
78 | 89 | public void ResetInventoryIDs() | |
79 | public uint InventorySerial | ||
80 | { | 90 | { |
81 | get { return m_inventorySerial; } | 91 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); |
82 | } | 92 | TaskInventory.Clear(); |
83 | 93 | ||
94 | foreach (TaskInventoryItem item in items) | ||
95 | { | ||
96 | item.ResetIDs(UUID); | ||
97 | TaskInventory.Add(item.ItemID, item); | ||
98 | } | ||
99 | } | ||
84 | 100 | ||
85 | /// <summary> | 101 | /// <summary> |
86 | /// Start all the scripts contained in this prim's inventory | 102 | /// Start all the scripts contained in this prim's inventory |
@@ -90,7 +106,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
90 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 106 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
91 | { | 107 | { |
92 | // XXX more hardcoding badness. Should be an enum in TaskInventoryItem | 108 | // XXX more hardcoding badness. Should be an enum in TaskInventoryItem |
93 | if (10 == item.type) | 109 | if (10 == item.Type) |
94 | { | 110 | { |
95 | StartScript(item); | 111 | StartScript(item); |
96 | } | 112 | } |
@@ -107,21 +123,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
107 | // MainLog.Instance.Verbose( | 123 | // MainLog.Instance.Verbose( |
108 | // "PRIMINVENTORY", | 124 | // "PRIMINVENTORY", |
109 | // "Starting script {0}, {1} in prim {2}, {3}", | 125 | // "Starting script {0}, {1} in prim {2}, {3}", |
110 | // item.name, item.item_id, Name, UUID); | 126 | // item.Name, item.ItemID, Name, UUID); |
111 | 127 | ||
112 | AssetBase rezAsset = m_parentGroup.Scene.AssetCache.GetAsset(item.asset_id, false); | 128 | AssetBase rezAsset = m_parentGroup.Scene.AssetCache.GetAsset(item.AssetID, false); |
113 | 129 | ||
114 | if (rezAsset != null) | 130 | if (rezAsset != null) |
115 | { | 131 | { |
116 | string script = Helpers.FieldToUTF8String(rezAsset.Data); | 132 | string script = Helpers.FieldToUTF8String(rezAsset.Data); |
117 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID, item.item_id, script); | 133 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID, item.ItemID, script); |
118 | } | 134 | } |
119 | else | 135 | else |
120 | { | 136 | { |
121 | MainLog.Instance.Error( | 137 | MainLog.Instance.Error( |
122 | "PRIMINVENTORY", | 138 | "PRIMINVENTORY", |
123 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", | 139 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", |
124 | item.name, item.item_id, item.asset_id); | 140 | item.Name, item.ItemID, item.AssetID); |
125 | } | 141 | } |
126 | } | 142 | } |
127 | 143 | ||
@@ -172,10 +188,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
172 | /// <param name="item"></param> | 188 | /// <param name="item"></param> |
173 | public void AddInventoryItem(TaskInventoryItem item) | 189 | public void AddInventoryItem(TaskInventoryItem item) |
174 | { | 190 | { |
175 | item.parent_id = m_folderID; | 191 | item.ParentID = m_folderID; |
176 | item.creation_date = 1000; | 192 | item.CreationDate = 1000; |
177 | item.ParentPartID = UUID; | 193 | item.ParentPartID = UUID; |
178 | m_taskInventory.Add(item.item_id, item); | 194 | m_taskInventory.Add(item.ItemID, item); |
179 | m_inventorySerial++; | 195 | m_inventorySerial++; |
180 | } | 196 | } |
181 | 197 | ||
@@ -188,7 +204,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
188 | { | 204 | { |
189 | foreach (TaskInventoryItem item in items) | 205 | foreach (TaskInventoryItem item in items) |
190 | { | 206 | { |
191 | m_taskInventory.Add(item.item_id, item); | 207 | m_taskInventory.Add(item.ItemID, item); |
192 | } | 208 | } |
193 | 209 | ||
194 | m_inventorySerial++; | 210 | m_inventorySerial++; |
@@ -224,9 +240,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
224 | /// <returns>false if the item did not exist, true if the update occurred succesfully</returns> | 240 | /// <returns>false if the item did not exist, true if the update occurred succesfully</returns> |
225 | public bool UpdateInventoryItem(TaskInventoryItem item) | 241 | public bool UpdateInventoryItem(TaskInventoryItem item) |
226 | { | 242 | { |
227 | if (m_taskInventory.ContainsKey(item.item_id)) | 243 | if (m_taskInventory.ContainsKey(item.ItemID)) |
228 | { | 244 | { |
229 | m_taskInventory[item.item_id] = item; | 245 | m_taskInventory[item.ItemID] = item; |
230 | m_inventorySerial++; | 246 | m_inventorySerial++; |
231 | 247 | ||
232 | return true; | 248 | return true; |
@@ -236,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
236 | MainLog.Instance.Error( | 252 | MainLog.Instance.Error( |
237 | "PRIMINVENTORY", | 253 | "PRIMINVENTORY", |
238 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 254 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
239 | item.item_id, Name, UUID); | 255 | item.ItemID, Name, UUID); |
240 | } | 256 | } |
241 | 257 | ||
242 | return false; | 258 | return false; |
@@ -252,7 +268,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
252 | { | 268 | { |
253 | if (m_taskInventory.ContainsKey(itemID)) | 269 | if (m_taskInventory.ContainsKey(itemID)) |
254 | { | 270 | { |
255 | int type = m_taskInventory[itemID].inv_type; | 271 | int type = m_taskInventory[itemID].InvType; |
256 | m_taskInventory.Remove(itemID); | 272 | m_taskInventory.Remove(itemID); |
257 | m_inventorySerial++; | 273 | m_inventorySerial++; |
258 | 274 | ||
@@ -296,8 +312,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
296 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 312 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
297 | { | 313 | { |
298 | invString.AddItemStart(); | 314 | invString.AddItemStart(); |
299 | invString.AddNameValueLine("item_id", item.item_id.ToString()); | 315 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
300 | invString.AddNameValueLine("parent_id", item.parent_id.ToString()); | 316 | invString.AddNameValueLine("parent_id", item.ParentID.ToString()); |
301 | 317 | ||
302 | invString.AddPermissionsStart(); | 318 | invString.AddPermissionsStart(); |
303 | invString.AddNameValueLine("base_mask", "0x7FFFFFFF"); | 319 | invString.AddNameValueLine("base_mask", "0x7FFFFFFF"); |
@@ -305,19 +321,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
305 | invString.AddNameValueLine("group_mask", "0x7FFFFFFF"); | 321 | invString.AddNameValueLine("group_mask", "0x7FFFFFFF"); |
306 | invString.AddNameValueLine("everyone_mask", "0x7FFFFFFF"); | 322 | invString.AddNameValueLine("everyone_mask", "0x7FFFFFFF"); |
307 | invString.AddNameValueLine("next_owner_mask", "0x7FFFFFFF"); | 323 | invString.AddNameValueLine("next_owner_mask", "0x7FFFFFFF"); |
308 | invString.AddNameValueLine("creator_id", item.creator_id.ToString()); | 324 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
309 | invString.AddNameValueLine("owner_id", item.owner_id.ToString()); | 325 | invString.AddNameValueLine("owner_id", item.OwnerID.ToString()); |
310 | invString.AddNameValueLine("last_owner_id", item.last_owner_id.ToString()); | 326 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
311 | invString.AddNameValueLine("group_id", item.group_id.ToString()); | 327 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
312 | invString.AddSectionEnd(); | 328 | invString.AddSectionEnd(); |
313 | 329 | ||
314 | invString.AddNameValueLine("asset_id", item.asset_id.ToString()); | 330 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
315 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.type]); | 331 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
316 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.inv_type]); | 332 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
317 | invString.AddNameValueLine("flags", "0x00"); | 333 | invString.AddNameValueLine("flags", "0x00"); |
318 | invString.AddNameValueLine("name", item.name + "|"); | 334 | invString.AddNameValueLine("name", item.Name + "|"); |
319 | invString.AddNameValueLine("desc", item.desc + "|"); | 335 | invString.AddNameValueLine("desc", item.Description + "|"); |
320 | invString.AddNameValueLine("creation_date", item.creation_date.ToString()); | 336 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
321 | invString.AddSectionEnd(); | 337 | invString.AddSectionEnd(); |
322 | } | 338 | } |
323 | 339 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index c1522bc..93073c1 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -991,6 +991,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
991 | } | 991 | } |
992 | 992 | ||
993 | #endregion | 993 | #endregion |
994 | |||
995 | /// <summary> | ||
996 | /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and | ||
997 | /// generating new LLUUIDs for all the items in the inventory. | ||
998 | /// </summary> | ||
999 | /// <param name="linkNum'>Link number for the part</param> | ||
1000 | public void ResetIDs(int linkNum) | ||
1001 | { | ||
1002 | UUID = LLUUID.Random(); | ||
1003 | LinkNum = linkNum; | ||
1004 | |||
1005 | ResetInventoryIDs(); | ||
1006 | } | ||
994 | 1007 | ||
995 | #region Update Scheduling | 1008 | #region Update Scheduling |
996 | 1009 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs index 8c4a951..3b4deaf 100644 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
68 | m_regInfo.RegionHandle, aPrimNode.OuterXml); | 68 | m_regInfo.RegionHandle, aPrimNode.OuterXml); |
69 | if (newIDS) | 69 | if (newIDS) |
70 | { | 70 | { |
71 | obj.GenerateNewIDs(); | 71 | obj.ResetIDs(); |
72 | } | 72 | } |
73 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes | 73 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes |
74 | //obj.RegenerateFullIDs(); | 74 | //obj.RegenerateFullIDs(); |
@@ -189,4 +189,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
189 | file.Close(); | 189 | file.Close(); |
190 | } | 190 | } |
191 | } | 191 | } |
192 | } \ No newline at end of file | 192 | } |
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs index d6c4675..7884277 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs | |||
@@ -140,6 +140,8 @@ namespace OpenSim.DataStore.MSSQL | |||
140 | 140 | ||
141 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 141 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) |
142 | { | 142 | { |
143 | MainLog.Instance.Verbose("DATASTORE", "Removing obj: {0} from region: {1}", obj.UUID, regionUUID); | ||
144 | |||
143 | DataTable prims = ds.Tables["prims"]; | 145 | DataTable prims = ds.Tables["prims"]; |
144 | DataTable shapes = ds.Tables["primshapes"]; | 146 | DataTable shapes = ds.Tables["primshapes"]; |
145 | 147 | ||
@@ -1087,4 +1089,4 @@ namespace OpenSim.DataStore.MSSQL | |||
1087 | } | 1089 | } |
1088 | } | 1090 | } |
1089 | } | 1091 | } |
1090 | } \ No newline at end of file | 1092 | } |