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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index 353382d..e160fd3 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -831,6 +831,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
831 public void llInstantMessage(string user, string message) 831 public void llInstantMessage(string user, string message)
832 { 832 {
833 NotImplemented("llInstantMessage"); 833 NotImplemented("llInstantMessage");
834
835 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
836 // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
837 // but I don't think we have a list of scenes available from here.
838 // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
839
840 // TODO: figure out values for client, fromSession, and imSessionID
841 // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
834 } 842 }
835 843
836 public void llEmail(string address, string subject, string message) 844 public void llEmail(string address, string subject, string message)