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-rw-r--r--OpenSim/Tools/pCampBot/PhysicsBot.cs50
1 files changed, 36 insertions, 14 deletions
diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs
index 03c6f85..0344a82 100644
--- a/OpenSim/Tools/pCampBot/PhysicsBot.cs
+++ b/OpenSim/Tools/pCampBot/PhysicsBot.cs
@@ -56,6 +56,11 @@ namespace pCampBot
56 public event AnEvent OnConnected; 56 public event AnEvent OnConnected;
57 public event AnEvent OnDisconnected; 57 public event AnEvent OnDisconnected;
58 58
59 /// <summary>
60 /// Track the assets we have and have not received so we don't endlessly repeat requests.
61 /// </summary>
62 public Dictionary<UUID, bool> AssetsReceived { get; private set; }
63
59 protected Timer m_action; // Action Timer 64 protected Timer m_action; // Action Timer
60 protected List<uint> objectIDs = new List<uint>(); 65 protected List<uint> objectIDs = new List<uint>();
61 66
@@ -86,6 +91,8 @@ namespace pCampBot
86 startupConfig = bsconfig; 91 startupConfig = bsconfig;
87 readconfig(); 92 readconfig();
88 talkarray = readexcuses(); 93 talkarray = readexcuses();
94
95 AssetsReceived = new Dictionary<UUID, bool>();
89 } 96 }
90 97
91 //We do our actions here. This is where one would 98 //We do our actions here. This is where one would
@@ -164,7 +171,7 @@ namespace pCampBot
164 client.Network.SimConnected += this.Network_SimConnected; 171 client.Network.SimConnected += this.Network_SimConnected;
165 client.Network.Disconnected += this.Network_OnDisconnected; 172 client.Network.Disconnected += this.Network_OnDisconnected;
166 client.Objects.ObjectUpdate += Objects_NewPrim; 173 client.Objects.ObjectUpdate += Objects_NewPrim;
167 //client.Assets.OnAssetReceived += Asset_ReceivedCallback; 174
168 if (client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name")) 175 if (client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
169 { 176 {
170 if (OnConnected != null) 177 if (OnConnected != null)
@@ -227,7 +234,7 @@ namespace pCampBot
227 { 234 {
228 if (asset.Decode()) 235 if (asset.Decode())
229 { 236 {
230 File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}", 237 File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}",
231 asset.AssetType.ToString().ToLower(), 238 asset.AssetType.ToString().ToLower(),
232 asset.WearableType)), asset.AssetData); 239 asset.WearableType)), asset.AssetData);
233 } 240 }
@@ -393,40 +400,55 @@ namespace pCampBot
393 { 400 {
394 if (prim.Textures.DefaultTexture.TextureID != UUID.Zero) 401 if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)
395 { 402 {
396 client.Assets.RequestImage(prim.Textures.DefaultTexture.TextureID, ImageType.Normal, Asset_TextureCallback_Texture); 403 GetTexture(prim.Textures.DefaultTexture.TextureID);
397 } 404 }
398 405
399 for (int i = 0; i < prim.Textures.FaceTextures.Length; i++) 406 for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
400 { 407 {
401 if (prim.Textures.FaceTextures[i] != null) 408 UUID textureID = prim.Textures.FaceTextures[i].TextureID;
409
410 if (textureID != null && textureID != UUID.Zero)
402 { 411 {
403 if (prim.Textures.FaceTextures[i].TextureID != UUID.Zero) 412 GetTexture(textureID);
404 {
405 client.Assets.RequestImage(prim.Textures.FaceTextures[i].TextureID, ImageType.Normal, Asset_TextureCallback_Texture);
406 }
407 } 413 }
408 } 414 }
409 } 415 }
410 416
411 if (prim.Sculpt.SculptTexture != UUID.Zero) 417 if (prim.Sculpt.SculptTexture != UUID.Zero)
412 { 418 {
413 client.Assets.RequestImage(prim.Sculpt.SculptTexture, ImageType.Normal, Asset_TextureCallback_Texture); 419 GetTexture(prim.Sculpt.SculptTexture);
414 } 420 }
415 } 421 }
416 } 422 }
417 423
424 private void GetTexture(UUID textureID)
425 {
426 lock (AssetsReceived)
427 {
428 // Don't request assets more than once.
429 if (AssetsReceived.ContainsKey(textureID))
430 return;
431
432 AssetsReceived[textureID] = false;
433 client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture);
434 }
435 }
436
418 437
419 public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture) 438 public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture)
420 { 439 {
421 //TODO: Implement texture saving and applying 440 //TODO: Implement texture saving and applying
422 } 441 }
423 442
424 public void Asset_ReceivedCallback(AssetDownload transfer,Asset asset) 443 public void Asset_ReceivedCallback(AssetDownload transfer, Asset asset)
425 { 444 {
426 if (wear == "save") 445 lock (AssetsReceived)
427 { 446 AssetsReceived[asset.AssetID] = true;
428 SaveAsset((AssetWearable) asset); 447
429 } 448// if (wear == "save")
449// {
450// SaveAsset((AssetWearable) asset);
451// }
430 } 452 }
431 453
432 public string[] readexcuses() 454 public string[] readexcuses()