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-rw-r--r--OpenSim/Region/Examples/SimpleModule/ComplexObject.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityBase.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs30
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs12
6 files changed, 46 insertions, 28 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
index 3809749..66f4da0 100644
--- a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Examples.SimpleModule
68 68
69 public override void UpdateMovement() 69 public override void UpdateMovement()
70 { 70 {
71 UpdateGroupRotation(GroupRotation * m_rotationDirection); 71 UpdateGroupRotation(Rotation * m_rotationDirection);
72 72
73 base.UpdateMovement(); 73 base.UpdateMovement();
74 } 74 }
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 00c99c5..3ef4144 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Framework.Scenes
94 set { m_velocity = value; } 94 set { m_velocity = value; }
95 } 95 }
96 96
97 protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f); 97 protected Quaternion m_rotation;
98 98
99 public virtual Quaternion Rotation 99 public virtual Quaternion Rotation
100 { 100 {
@@ -102,6 +102,14 @@ namespace OpenSim.Region.Framework.Scenes
102 set { m_rotation = value; } 102 set { m_rotation = value; }
103 } 103 }
104 104
105 protected Vector3 m_scale;
106
107 public virtual Vector3 Scale
108 {
109 get { return m_scale; }
110 set { m_scale = value; }
111 }
112
105 protected uint m_localId; 113 protected uint m_localId;
106 114
107 public virtual uint LocalId 115 public virtual uint LocalId
@@ -115,13 +123,9 @@ namespace OpenSim.Region.Framework.Scenes
115 /// </summary> 123 /// </summary>
116 public EntityBase() 124 public EntityBase()
117 { 125 {
118 m_uuid = UUID.Zero; 126 m_rotation = Quaternion.Identity;
119 127 m_scale = Vector3.One;
120 m_pos = Vector3.Zero;
121 m_velocity = Vector3.Zero;
122 Rotation = Quaternion.Identity;
123 m_name = "(basic entity)"; 128 m_name = "(basic entity)";
124 m_rotationalvelocity = Vector3.Zero;
125 } 129 }
126 130
127 /// <summary> 131 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f8db354..0d1cb81 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2305,8 +2305,8 @@ namespace OpenSim.Region.Framework.Scenes
2305 "to avatar {0} at position {1}", 2305 "to avatar {0} at position {1}",
2306 sp.UUID.ToString(), grp.AbsolutePosition); 2306 sp.UUID.ToString(), grp.AbsolutePosition);
2307 AttachObject(sp.ControllingClient, 2307 AttachObject(sp.ControllingClient,
2308 grp.LocalId, (uint)0, 2308 grp.LocalId, 0,
2309 grp.GroupRotation, 2309 grp.Rotation,
2310 grp.AbsolutePosition, false); 2310 grp.AbsolutePosition, false);
2311 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2311 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2312 grp.SendGroupFullUpdate(); 2312 grp.SendGroupFullUpdate();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5c0024f..57b7e70 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -204,9 +204,22 @@ namespace OpenSim.Region.Framework.Scenes
204 get { return m_parts.Count; } 204 get { return m_parts.Count; }
205 } 205 }
206 206
207 public Quaternion GroupRotation 207 public override Quaternion Rotation
208 { 208 {
209 get { return m_rootPart.RotationOffset; } 209 get { return m_rootPart.RotationOffset; }
210 set { m_rootPart.RotationOffset = value; }
211 }
212
213 public override Vector3 Scale
214 {
215 get { return m_rootPart.Scale; }
216 set { m_rootPart.Scale = value; }
217 }
218
219 public override Vector3 Velocity
220 {
221 get { return m_rootPart.Velocity; }
222 set { m_rootPart.Velocity = value; }
210 } 223 }
211 224
212 public UUID GroupID 225 public UUID GroupID
@@ -528,7 +541,7 @@ namespace OpenSim.Region.Framework.Scenes
528 // Temporary commented to stop compiler warning 541 // Temporary commented to stop compiler warning
529 //Vector3 partPosition = 542 //Vector3 partPosition =
530 // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); 543 // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z);
531 Quaternion parentrotation = GroupRotation; 544 Quaternion parentrotation = Rotation;
532 545
533 // Telling the prim to raytrace. 546 // Telling the prim to raytrace.
534 //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); 547 //EntityIntersection inter = part.TestIntersection(hRay, parentrotation);
@@ -1871,14 +1884,17 @@ namespace OpenSim.Region.Framework.Scenes
1871 1884
1872 checkAtTargets(); 1885 checkAtTargets();
1873 1886
1874 if (UsePhysics && ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) 1887 Quaternion rot = Rotation;
1875 || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) 1888
1876 || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1) 1889 if (UsePhysics &&
1877 || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1))) 1890 ((Math.Abs(lastPhysGroupRot.W - rot.W) > 0.1f)
1891 || (Math.Abs(lastPhysGroupRot.X - rot.X) > 0.1f)
1892 || (Math.Abs(lastPhysGroupRot.Y - rot.Y) > 0.1f)
1893 || (Math.Abs(lastPhysGroupRot.Z - rot.Z) > 0.1f)))
1878 { 1894 {
1879 m_rootPart.UpdateFlag = 1; 1895 m_rootPart.UpdateFlag = 1;
1880 1896
1881 lastPhysGroupRot = GroupRotation; 1897 lastPhysGroupRot = rot;
1882 } 1898 }
1883 1899
1884 foreach (SceneObjectPart part in m_parts.Values) 1900 foreach (SceneObjectPart part in m_parts.Values)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 0bd6546..bf83a49 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2007,10 +2007,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2007 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate 2007 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
2008 } 2008 }
2009 else 2009 else
2010 q = part.ParentGroup.GroupRotation; // Likely never get here but just in case 2010 q = part.ParentGroup.Rotation; // Likely never get here but just in case
2011 } 2011 }
2012 else 2012 else
2013 q = part.ParentGroup.GroupRotation; // just the group rotation 2013 q = part.ParentGroup.Rotation; // just the group rotation
2014 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2014 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2015 } 2015 }
2016 q = part.GetWorldRotation(); 2016 q = part.GetWorldRotation();
@@ -7181,10 +7181,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7181 else 7181 else
7182 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate 7182 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
7183 else 7183 else
7184 q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case 7184 q = m_host.ParentGroup.Rotation; // Likely never get here but just in case
7185 } 7185 }
7186 else 7186 else
7187 q = m_host.ParentGroup.GroupRotation; // just the group rotation 7187 q = m_host.ParentGroup.Rotation; // just the group rotation
7188 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 7188 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
7189 } 7189 }
7190 7190
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 4855d64..84ccafe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -218,16 +218,14 @@ namespace OpenSim.Region.ScriptEngine.Shared
218 } 218 }
219 } 219 }
220 220
221 Position = new LSL_Types.Vector3(part.AbsolutePosition.X, 221 Vector3 absPos = part.AbsolutePosition;
222 part.AbsolutePosition.Y, 222 Position = new LSL_Types.Vector3(absPos.X, absPos.Y, absPos.Z);
223 part.AbsolutePosition.Z);
224 223
225 Quaternion wr = part.ParentGroup.GroupRotation; 224 Quaternion wr = part.ParentGroup.Rotation;
226 Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); 225 Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
227 226
228 Velocity = new LSL_Types.Vector3(part.Velocity.X, 227 Vector3 vel = part.Velocity;
229 part.Velocity.Y, 228 Velocity = new LSL_Types.Vector3(vel.X, vel.Y, vel.Z);
230 part.Velocity.Z);
231 } 229 }
232 } 230 }
233 231