diff options
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | 5 |
2 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index fac2574..2b5f7a0 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -766,9 +766,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
766 | } | 766 | } |
767 | catch (IndexOutOfRangeException) | 767 | catch (IndexOutOfRangeException) |
768 | { | 768 | { |
769 | m_log.WarnFormat( | 769 | // m_log.WarnFormat( |
770 | "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}", | 770 | // "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}", |
771 | x, y, m_scene.RegionInfo.RegionName); | 771 | // x, y, m_scene.RegionInfo.RegionName); |
772 | 772 | ||
773 | return null; | 773 | return null; |
774 | } | 774 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index d1e2328..f07ae31 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -183,6 +183,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
183 | 183 | ||
184 | Vector3 pos = obj.AbsolutePosition; | 184 | Vector3 pos = obj.AbsolutePosition; |
185 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); | 185 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); |
186 | |||
187 | // If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it | ||
188 | if (landObject == null) | ||
189 | return; | ||
190 | |||
186 | LandData landData = landObject.LandData; | 191 | LandData landData = landObject.LandData; |
187 | 192 | ||
188 | // m_log.DebugFormat( | 193 | // m_log.DebugFormat( |