diff options
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 09581c3..f93d7ba 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -74,6 +74,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
74 | private bool _zeroFlag = false; | 74 | private bool _zeroFlag = false; |
75 | private bool m_lastUpdateSent = false; | 75 | private bool m_lastUpdateSent = false; |
76 | private Vector3 _velocity; | 76 | private Vector3 _velocity; |
77 | private Vector3 m_taintTargetVelocity; | ||
77 | private Vector3 _target_velocity; | 78 | private Vector3 _target_velocity; |
78 | private Vector3 _acceleration; | 79 | private Vector3 _acceleration; |
79 | private Vector3 m_rotationalVelocity; | 80 | private Vector3 m_rotationalVelocity; |
@@ -701,7 +702,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
701 | // d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f); | 702 | // d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f); |
702 | // d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f); | 703 | // d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f); |
703 | // //d.Matrix3 bodyrotation = d.BodyGetRotation(Body); | 704 | // //d.Matrix3 bodyrotation = d.BodyGetRotation(Body); |
704 | // //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22); | 705 | // //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyFArotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22); |
705 | // } | 706 | // } |
706 | 707 | ||
707 | public override Vector3 Force | 708 | public override Vector3 Force |
@@ -767,14 +768,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
767 | if (value.IsFinite()) | 768 | if (value.IsFinite()) |
768 | { | 769 | { |
769 | m_pidControllerActive = true; | 770 | m_pidControllerActive = true; |
770 | _target_velocity = value; | 771 | m_taintTargetVelocity = value; |
772 | _parent_scene.AddPhysicsActorTaint(this); | ||
771 | } | 773 | } |
772 | else | 774 | else |
773 | { | 775 | { |
774 | m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character"); | 776 | m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character"); |
775 | } | 777 | } |
776 | 778 | ||
777 | // m_log.DebugFormat("[PHYSICS]: Set target velocity of {0}", _target_velocity); | 779 | // m_log.DebugFormat("[PHYSICS]: Set target velocity of {0}", m_taintTargetVelocity); |
778 | } | 780 | } |
779 | } | 781 | } |
780 | 782 | ||
@@ -834,14 +836,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
834 | // If uncommented, things get pushed off world | 836 | // If uncommented, things get pushed off world |
835 | // | 837 | // |
836 | // m_log.Debug("Push!"); | 838 | // m_log.Debug("Push!"); |
837 | // _target_velocity.X += force.X; | 839 | // m_taintTargetVelocity.X += force.X; |
838 | // _target_velocity.Y += force.Y; | 840 | // m_taintTargetVelocity.Y += force.Y; |
839 | // _target_velocity.Z += force.Z; | 841 | // m_taintTargetVelocity.Z += force.Z; |
840 | } | 842 | } |
841 | else | 843 | else |
842 | { | 844 | { |
843 | m_pidControllerActive = true; | 845 | m_pidControllerActive = true; |
844 | _target_velocity += force; | 846 | m_taintTargetVelocity += force; |
845 | } | 847 | } |
846 | } | 848 | } |
847 | else | 849 | else |
@@ -1248,6 +1250,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1248 | } | 1250 | } |
1249 | } | 1251 | } |
1250 | 1252 | ||
1253 | if (m_taintTargetVelocity != _target_velocity) | ||
1254 | _target_velocity = m_taintTargetVelocity; | ||
1255 | |||
1251 | if (m_tainted_isPhysical != m_isPhysical) | 1256 | if (m_tainted_isPhysical != m_isPhysical) |
1252 | { | 1257 | { |
1253 | if (m_tainted_isPhysical) | 1258 | if (m_tainted_isPhysical) |