diff options
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UndoState.cs | 11 |
4 files changed, 20 insertions, 14 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index a34ad62..00115cc 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -11224,8 +11224,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11224 | if (multipleupdate.AgentData.SessionID != SessionId) | 11224 | if (multipleupdate.AgentData.SessionID != SessionId) |
11225 | return false; | 11225 | return false; |
11226 | 11226 | ||
11227 | // m_log.DebugFormat( | 11227 | m_log.DebugFormat( |
11228 | // "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); | 11228 | "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); |
11229 | 11229 | ||
11230 | Scene tScene = (Scene)m_scene; | 11230 | Scene tScene = (Scene)m_scene; |
11231 | 11231 | ||
@@ -11247,9 +11247,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11247 | } | 11247 | } |
11248 | else | 11248 | else |
11249 | { | 11249 | { |
11250 | // m_log.DebugFormat( | 11250 | m_log.DebugFormat( |
11251 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | 11251 | "[CLIENT]: Processing block {0} type {1} for {2} {3}", |
11252 | // i, block.Type, part.Name, part.LocalId); | 11252 | i, block.Type, part.Name, part.LocalId); |
11253 | 11253 | ||
11254 | // // Do this once since fetch parts creates a new array. | 11254 | // // Do this once since fetch parts creates a new array. |
11255 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11255 | // SceneObjectPart[] parts = part.ParentGroup.Parts; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 8e174f5..26857c2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1296,7 +1296,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1296 | } | 1296 | } |
1297 | } | 1297 | } |
1298 | 1298 | ||
1299 | |||
1300 | /// <summary> | 1299 | /// <summary> |
1301 | /// | 1300 | /// |
1302 | /// </summary> | 1301 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 5414cf2..af836f6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3705,9 +3705,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3705 | 3705 | ||
3706 | m_undo.Push(nUndo); | 3706 | m_undo.Push(nUndo); |
3707 | 3707 | ||
3708 | // m_log.DebugFormat( | 3708 | m_log.DebugFormat( |
3709 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, stack size now {2}", | 3709 | "[SCENE OBJECT PART]: Stored undo state for {0} {1}, stack size now {2}", |
3710 | // Name, LocalId, m_undo.Count); | 3710 | Name, LocalId, m_undo.Count); |
3711 | } | 3711 | } |
3712 | } | 3712 | } |
3713 | } | 3713 | } |
@@ -3740,9 +3740,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3740 | { | 3740 | { |
3741 | lock (m_undo) | 3741 | lock (m_undo) |
3742 | { | 3742 | { |
3743 | // m_log.DebugFormat( | 3743 | m_log.DebugFormat( |
3744 | // "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", | 3744 | "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", |
3745 | // Name, LocalId, m_undo.Count); | 3745 | Name, LocalId, m_undo.Count); |
3746 | 3746 | ||
3747 | if (m_undo.Count > 0) | 3747 | if (m_undo.Count > 0) |
3748 | { | 3748 | { |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 1fa8ee2..faa1f9e 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -59,7 +59,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
59 | { | 59 | { |
60 | // m_log.DebugFormat( | 60 | // m_log.DebugFormat( |
61 | // "[UNDO STATE]: Storing undo position {0} for root part", part.ParentGroup.AbsolutePosition); | 61 | // "[UNDO STATE]: Storing undo position {0} for root part", part.ParentGroup.AbsolutePosition); |
62 | Position = part.ParentGroup.AbsolutePosition; | 62 | |
63 | if (ForGroup) | ||
64 | Position = part.ParentGroup.AbsolutePosition; | ||
65 | else | ||
66 | Position = part.OffsetPosition; | ||
63 | 67 | ||
64 | // m_log.DebugFormat( | 68 | // m_log.DebugFormat( |
65 | // "[UNDO STATE]: Storing undo rotation {0} for root part", part.RotationOffset); | 69 | // "[UNDO STATE]: Storing undo rotation {0} for root part", part.RotationOffset); |
@@ -134,7 +138,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | // "[UNDO STATE]: Undoing position {0} to {1} for root part {2} {3}", | 138 | // "[UNDO STATE]: Undoing position {0} to {1} for root part {2} {3}", |
135 | // part.ParentGroup.AbsolutePosition, Position, part.Name, part.LocalId); | 139 | // part.ParentGroup.AbsolutePosition, Position, part.Name, part.LocalId); |
136 | 140 | ||
137 | part.ParentGroup.AbsolutePosition = Position; | 141 | if (ForGroup) |
142 | part.ParentGroup.AbsolutePosition = Position; | ||
143 | else | ||
144 | part.OffsetPosition = Position; | ||
138 | } | 145 | } |
139 | 146 | ||
140 | // m_log.DebugFormat( | 147 | // m_log.DebugFormat( |