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-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index cc3f7a3..efb68a2 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -244,21 +244,21 @@ namespace OpenSim.Region.Framework.Scenes
244 /// <param name="assetUuids">Dictionary in which to record the references</param> 244 /// <param name="assetUuids">Dictionary in which to record the references</param>
245 private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, AssetType> assetUuids) 245 private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, AssetType> assetUuids)
246 { 246 {
247 m_log.DebugFormat("[ASSET GATHERER]: Getting assets for asset {0}", embeddingAssetId); 247// m_log.DebugFormat("[ASSET GATHERER]: Getting assets for uuid references in asset {0}", embeddingAssetId);
248 248
249 AssetBase embeddingAsset = GetAsset(embeddingAssetId); 249 AssetBase embeddingAsset = GetAsset(embeddingAssetId);
250 250
251 if (null != embeddingAsset) 251 if (null != embeddingAsset)
252 { 252 {
253 string script = Utils.BytesToString(embeddingAsset.Data); 253 string script = Utils.BytesToString(embeddingAsset.Data);
254 m_log.DebugFormat("[ARCHIVER]: Script {0}", script); 254// m_log.DebugFormat("[ARCHIVER]: Script {0}", script);
255 MatchCollection uuidMatches = Util.PermissiveUUIDPattern.Matches(script); 255 MatchCollection uuidMatches = Util.PermissiveUUIDPattern.Matches(script);
256 m_log.DebugFormat("[ARCHIVER]: Found {0} matches in text", uuidMatches.Count); 256// m_log.DebugFormat("[ARCHIVER]: Found {0} matches in text", uuidMatches.Count);
257 257
258 foreach (Match uuidMatch in uuidMatches) 258 foreach (Match uuidMatch in uuidMatches)
259 { 259 {
260 UUID uuid = new UUID(uuidMatch.Value); 260 UUID uuid = new UUID(uuidMatch.Value);
261 m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); 261// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
262 262
263 // Assume AssetIDs embedded are textures. 263 // Assume AssetIDs embedded are textures.
264 assetUuids[uuid] = AssetType.Texture; 264 assetUuids[uuid] = AssetType.Texture;