diff options
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 4 |
3 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 560e17e..c3391d6 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -1311,8 +1311,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1311 | } | 1311 | } |
1312 | 1312 | ||
1313 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); | 1313 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); |
1314 | // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez | 1314 | // Posting on_rez to the prim. Not much point, but |
1315 | part.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine); | 1315 | // needed to kill gratuitious compiler messages |
1316 | part.CreateScriptInstance(copyID, 0, true, DefaultScriptEngine); | ||
1316 | 1317 | ||
1317 | // m_log.InfoFormat("[PRIMINVENTORY]: " + | 1318 | // m_log.InfoFormat("[PRIMINVENTORY]: " + |
1318 | // "Rezzed script {0} into prim local ID {1} for user {2}", | 1319 | // "Rezzed script {0} into prim local ID {1} for user {2}", |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index b593894..8329805 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -145,7 +145,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
145 | LSLCompiler.PerformScriptCompile(Script, | 145 | LSLCompiler.PerformScriptCompile(Script, |
146 | assetID.ToString()); | 146 | assetID.ToString()); |
147 | 147 | ||
148 | if (presence != null) | 148 | if (presence != null && (!postOnRez)) |
149 | presence.ControllingClient.SendAgentAlertMessage( | 149 | presence.ControllingClient.SendAgentAlertMessage( |
150 | "Compile successful", false); | 150 | "Compile successful", false); |
151 | 151 | ||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
205 | } | 205 | } |
206 | catch (Exception e) // LEGIT: User Scripting | 206 | catch (Exception e) // LEGIT: User Scripting |
207 | { | 207 | { |
208 | if (presence != null) | 208 | if (presence != null && (!postOnRez)) |
209 | presence.ControllingClient.SendAgentAlertMessage( | 209 | presence.ControllingClient.SendAgentAlertMessage( |
210 | "Script saved with errors, check debug window!", | 210 | "Script saved with errors, check debug window!", |
211 | false); | 211 | false); |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 0448030..a37cbb4 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -500,12 +500,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
500 | { | 500 | { |
501 | assembly = m_Compiler.PerformScriptCompile(script, | 501 | assembly = m_Compiler.PerformScriptCompile(script, |
502 | assetID.ToString()); | 502 | assetID.ToString()); |
503 | if (presence != null) | 503 | if (presence != null && (!postOnRez)) |
504 | presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); | 504 | presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); |
505 | } | 505 | } |
506 | catch (Exception e) | 506 | catch (Exception e) |
507 | { | 507 | { |
508 | if (presence != null) | 508 | if (presence != null && (!postOnRez)) |
509 | presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false); | 509 | presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false); |
510 | try | 510 | try |
511 | { | 511 | { |