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-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index fa52334..bb77bd5 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -852,10 +852,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
852 int x = (args.Length > 5 ? int.Parse(args[5]) : -1); 852 int x = (args.Length > 5 ? int.Parse(args[5]) : -1);
853 int y = (args.Length > 6 ? int.Parse(args[6]) : -1); 853 int y = (args.Length > 6 ? int.Parse(args[6]) : -1);
854 854
855 if (x != -1 && m_scene.RegionInfo.RegionLocX != x) 855 if (x == -1 || m_scene.RegionInfo.RegionLocX == x)
856 { 856 {
857 if (y != -1 && m_scene.RegionInfo.RegionLocY != y) 857 if (y == -1 || m_scene.RegionInfo.RegionLocY == y)
858 { 858 {
859 m_log.Debug("[ESTATEMODULE] Setting terrain textures for " + m_scene.RegionInfo.RegionName);
859 setEstateTerrainBaseTexture(null, int.Parse(num), UUID.Parse(uuid)); 860 setEstateTerrainBaseTexture(null, int.Parse(num), UUID.Parse(uuid));
860 } 861 }
861 } 862 }
@@ -869,10 +870,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
869 int x = (args.Length > 6 ? int.Parse(args[6]) : -1); 870 int x = (args.Length > 6 ? int.Parse(args[6]) : -1);
870 int y = (args.Length > 7 ? int.Parse(args[7]) : -1); 871 int y = (args.Length > 7 ? int.Parse(args[7]) : -1);
871 872
872 if (x != -1 && m_scene.RegionInfo.RegionLocX != x) 873 if (x == -1 || m_scene.RegionInfo.RegionLocX == x)
873 { 874 {
874 if (y != -1 && m_scene.RegionInfo.RegionLocY != y) 875 if (y == -1 || m_scene.RegionInfo.RegionLocY == y)
875 { 876 {
877 m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName);
876 setEstateTerrainTextureHeights(null, int.Parse(num), float.Parse(min), float.Parse(max)); 878 setEstateTerrainTextureHeights(null, int.Parse(num), float.Parse(min), float.Parse(max));
877 } 879 }
878 } 880 }