diff options
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 7d66bf4..378199c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -973,9 +973,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
973 | Bitmap mapbmp = new Bitmap(256, 256); | 973 | Bitmap mapbmp = new Bitmap(256, 256); |
974 | double[,] hm = Heightmap.GetDoubles(); | 974 | double[,] hm = Heightmap.GetDoubles(); |
975 | 975 | ||
976 | float heightvalue = 0; | ||
977 | |||
978 | |||
979 | Color prim = Color.FromArgb(120, 120, 120); | 976 | Color prim = Color.FromArgb(120, 120, 120); |
980 | LLVector3 RayEnd = new LLVector3(0, 0, 0); | 977 | LLVector3 RayEnd = new LLVector3(0, 0, 0); |
981 | LLVector3 RayStart = new LLVector3(0, 0, 0); | 978 | LLVector3 RayStart = new LLVector3(0, 0, 0); |
@@ -1022,7 +1019,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1022 | //else | 1019 | //else |
1023 | //{ | 1020 | //{ |
1024 | float tmpval = (float)hm[x, y]; | 1021 | float tmpval = (float)hm[x, y]; |
1025 | heightvalue = (float)hm[x, y]; | 1022 | float heightvalue = (float)hm[x, y]; |
1026 | 1023 | ||
1027 | if ((float)heightvalue > m_regInfo.EstateSettings.waterHeight) | 1024 | if ((float)heightvalue > m_regInfo.EstateSettings.waterHeight) |
1028 | { | 1025 | { |
@@ -1495,7 +1492,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1495 | client.AgentId, RegionInfo.RegionName); | 1492 | client.AgentId, RegionInfo.RegionName); |
1496 | 1493 | ||
1497 | SubscribeToClientEvents(client); | 1494 | SubscribeToClientEvents(client); |
1498 | ScenePresence presence = null; | 1495 | ScenePresence presence; |
1499 | 1496 | ||
1500 | if (m_restorePresences.ContainsKey(client.AgentId)) | 1497 | if (m_restorePresences.ContainsKey(client.AgentId)) |
1501 | { | 1498 | { |
@@ -1636,8 +1633,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1636 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | 1633 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) |
1637 | { | 1634 | { |
1638 | 1635 | ||
1639 | LLVector3 pos = LLVector3.Zero; | 1636 | LLVector3 pos; |
1640 | bool frontFacesOnly = true; | 1637 | const bool frontFacesOnly = true; |
1641 | 1638 | ||
1642 | SceneObjectPart target = GetSceneObjectPart(localID); | 1639 | SceneObjectPart target = GetSceneObjectPart(localID); |
1643 | SceneObjectPart target2 = GetSceneObjectPart(RayTargetObj); | 1640 | SceneObjectPart target2 = GetSceneObjectPart(RayTargetObj); |
@@ -1750,12 +1747,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1750 | } | 1747 | } |
1751 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) | 1748 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) |
1752 | { | 1749 | { |
1753 | ScenePresence avatar = null; | ||
1754 | |||
1755 | AvatarAppearance appearance; | 1750 | AvatarAppearance appearance; |
1756 | GetAvatarAppearance(client, out appearance); | 1751 | GetAvatarAppearance(client, out appearance); |
1757 | 1752 | ||
1758 | avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance); | 1753 | ScenePresence avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance); |
1759 | 1754 | ||
1760 | if (avatar.IsChildAgent) | 1755 | if (avatar.IsChildAgent) |
1761 | { | 1756 | { |