diff options
-rw-r--r-- | OpenSim/Region/Physics/Meshing/PrimMesher.cs | 44 |
1 files changed, 2 insertions, 42 deletions
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index df1d932..2a019ca 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs | |||
@@ -1624,7 +1624,7 @@ namespace PrimMesher | |||
1624 | while (!done) // loop through the length of the path and add the layers | 1624 | while (!done) // loop through the length of the path and add the layers |
1625 | { | 1625 | { |
1626 | bool isEndLayer = false; | 1626 | bool isEndLayer = false; |
1627 | if (angle == startAngle || angle >= endAngle) | 1627 | if (angle <= startAngle + .01f || angle >= endAngle - .01f) |
1628 | isEndLayer = true; | 1628 | isEndLayer = true; |
1629 | 1629 | ||
1630 | //Profile newLayer = profile.Clone(isEndLayer && needEndFaces); | 1630 | //Profile newLayer = profile.Clone(isEndLayer && needEndFaces); |
@@ -1674,10 +1674,7 @@ namespace PrimMesher | |||
1674 | newLayer.AddRot(new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + this.topShearY)); | 1674 | newLayer.AddRot(new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + this.topShearY)); |
1675 | newLayer.AddPos(xOffset, yOffset, zOffset); | 1675 | newLayer.AddPos(xOffset, yOffset, zOffset); |
1676 | 1676 | ||
1677 | if (angle == startAngle) | 1677 | if (isEndLayer && angle <= startAngle + .01f) |
1678 | newLayer.FlipNormals(); | ||
1679 | |||
1680 | if (angle == startAngle) | ||
1681 | { | 1678 | { |
1682 | newLayer.FlipNormals(); | 1679 | newLayer.FlipNormals(); |
1683 | 1680 | ||
@@ -1749,30 +1746,6 @@ namespace PrimMesher | |||
1749 | newFace.v3 = i + 1; | 1746 | newFace.v3 = i + 1; |
1750 | this.faces.Add(newFace); | 1747 | this.faces.Add(newFace); |
1751 | 1748 | ||
1752 | //if (this.viewerMode) | ||
1753 | //{ | ||
1754 | // // add the side faces to the list of viewerFaces here | ||
1755 | // ViewerFace newViewerFace = new ViewerFace(); | ||
1756 | // newViewerFace.v1 = this.coords[i]; | ||
1757 | // newViewerFace.v2 = this.coords[i - numVerts]; | ||
1758 | // newViewerFace.v3 = this.coords[i - numVerts + 1]; | ||
1759 | |||
1760 | // newViewerFace.n1 = this.normals[i]; | ||
1761 | // newViewerFace.n2 = this.normals[i - numVerts]; | ||
1762 | // newViewerFace.n3 = this.normals[i - numVerts + 1]; | ||
1763 | |||
1764 | // this.viewerFaces.Add(newViewerFace); | ||
1765 | |||
1766 | // newViewerFace.v2 = this.coords[i - numVerts + 1]; | ||
1767 | // newViewerFace.v3 = this.coords[i + 1]; | ||
1768 | |||
1769 | // newViewerFace.n2 = this.normals[i - numVerts + 1]; | ||
1770 | // newViewerFace.n3 = this.normals[i + 1]; | ||
1771 | |||
1772 | // this.viewerFaces.Add(newViewerFace); | ||
1773 | |||
1774 | //} | ||
1775 | |||
1776 | if (this.viewerMode) | 1749 | if (this.viewerMode) |
1777 | { | 1750 | { |
1778 | // add the side faces to the list of viewerFaces here | 1751 | // add the side faces to the list of viewerFaces here |
@@ -1842,19 +1815,6 @@ namespace PrimMesher | |||
1842 | } | 1815 | } |
1843 | } | 1816 | } |
1844 | 1817 | ||
1845 | //if (this.hasProfileCut) | ||
1846 | //{ | ||
1847 | // newFace.v1 = coordsLen - 1; | ||
1848 | // newFace.v2 = coordsLen - numVerts; | ||
1849 | // newFace.v3 = coordsLen; | ||
1850 | // this.faces.Add(newFace); | ||
1851 | |||
1852 | // newFace.v1 = coordsLen + numVerts - 1; | ||
1853 | // newFace.v2 = coordsLen - 1; | ||
1854 | // newFace.v3 = coordsLen; | ||
1855 | // this.faces.Add(newFace); | ||
1856 | //} | ||
1857 | |||
1858 | if (this.hasProfileCut) | 1818 | if (this.hasProfileCut) |
1859 | { // add the end cut face to the list of viewerFaces here | 1819 | { // add the end cut face to the list of viewerFaces here |
1860 | // the first cut face was filled in the above loop | 1820 | // the first cut face was filled in the above loop |