diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 2 |
2 files changed, 6 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index bb15a45..620db94 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1492,10 +1492,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1492 | ResetMoveToTarget(); | 1492 | ResetMoveToTarget(); |
1493 | update_movementflag = true; | 1493 | update_movementflag = true; |
1494 | } | 1494 | } |
1495 | else | 1495 | else if (bAllowUpdateMoveToPosition) |
1496 | { | 1496 | { |
1497 | if (HandleMoveToTargetUpdate( | 1497 | if (HandleMoveToTargetUpdate(ref agent_control_v3, bodyRotation)) |
1498 | ref agent_control_v3, bodyRotation, bAllowUpdateMoveToPosition)) | ||
1499 | update_movementflag = true; | 1498 | update_movementflag = true; |
1500 | } | 1499 | } |
1501 | } | 1500 | } |
@@ -1557,10 +1556,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1557 | /// </remarks> | 1556 | /// </remarks> |
1558 | /// <param value="agent_control_v3">Cumulative agent movement that this method will update.</param> | 1557 | /// <param value="agent_control_v3">Cumulative agent movement that this method will update.</param> |
1559 | /// <param value="bodyRotation">New body rotation of the avatar.</param> | 1558 | /// <param value="bodyRotation">New body rotation of the avatar.</param> |
1560 | /// <param value="allowUpdate">If true, allow the update in principle.</param> | ||
1561 | /// <returns>True if movement has been updated in some way. False otherwise.</returns> | 1559 | /// <returns>True if movement has been updated in some way. False otherwise.</returns> |
1562 | public bool HandleMoveToTargetUpdate( | 1560 | public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3, Quaternion bodyRotation) |
1563 | ref Vector3 agent_control_v3, Quaternion bodyRotation, bool allowUpdate) | ||
1564 | { | 1561 | { |
1565 | // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); | 1562 | // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); |
1566 | 1563 | ||
@@ -1570,7 +1567,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1570 | // "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}", | 1567 | // "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}", |
1571 | // allowUpdate, m_moveToPositionInProgress, m_autopilotMoving); | 1568 | // allowUpdate, m_moveToPositionInProgress, m_autopilotMoving); |
1572 | 1569 | ||
1573 | if (allowUpdate && (m_moveToPositionInProgress && !m_autopilotMoving)) | 1570 | if (!m_autopilotMoving) |
1574 | { | 1571 | { |
1575 | double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, MoveToPositionTarget); | 1572 | double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, MoveToPositionTarget); |
1576 | // m_log.DebugFormat( | 1573 | // m_log.DebugFormat( |
@@ -1711,7 +1708,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1711 | MoveToPositionTarget = pos; | 1708 | MoveToPositionTarget = pos; |
1712 | 1709 | ||
1713 | Vector3 agent_control_v3 = new Vector3(); | 1710 | Vector3 agent_control_v3 = new Vector3(); |
1714 | HandleMoveToTargetUpdate(ref agent_control_v3, Rotation, true); | 1711 | HandleMoveToTargetUpdate(ref agent_control_v3, Rotation); |
1715 | AddNewMovement(agent_control_v3, Rotation); | 1712 | AddNewMovement(agent_control_v3, Rotation); |
1716 | } | 1713 | } |
1717 | 1714 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index fa60653..2215495 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -87,7 +87,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
87 | else | 87 | else |
88 | { | 88 | { |
89 | Vector3 agent_control_v3 = new Vector3(); | 89 | Vector3 agent_control_v3 = new Vector3(); |
90 | presence.HandleMoveToTargetUpdate(ref agent_control_v3, presence.Rotation, true); | 90 | presence.HandleMoveToTargetUpdate(ref agent_control_v3, presence.Rotation); |
91 | presence.AddNewMovement(agent_control_v3, presence.Rotation); | 91 | presence.AddNewMovement(agent_control_v3, presence.Rotation); |
92 | } | 92 | } |
93 | // | 93 | // |