diff options
-rw-r--r-- | OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs index 95e0f2b..122cec7 100644 --- a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs +++ b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs | |||
@@ -92,8 +92,16 @@ namespace OpenSim.Region.Environment.Modules.Framework | |||
92 | //scene.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack); | 92 | //scene.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack); |
93 | 93 | ||
94 | scene.EventManager.OnNewClient += OnNewClient; | 94 | scene.EventManager.OnNewClient += OnNewClient; |
95 | scene.EventManager.OnClientClosed += ClientClosed; | 95 | |
96 | scene.EventManager.OnRemovePresence += ClientClosed; | 96 | // TODO: we should really close out something when we |
97 | // leave the region, but not doing the close actually | ||
98 | // fixes the A -> B -> A teleport bug where you don't | ||
99 | // get any textures. This means we're leaving more in | ||
100 | // memory than we should, but it does provide a better | ||
101 | // user experience. | ||
102 | |||
103 | // scene.EventManager.OnClientClosed += ClientClosed; | ||
104 | // scene.EventManager.OnRemovePresence += ClientClosed; | ||
97 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; | 105 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; |
98 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; | 106 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; |
99 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; | 107 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; |