diff options
23 files changed, 299 insertions, 76 deletions
diff --git a/OpenSim.Config/SimConfigDb4o/obj/Debug/OpenSim.Config.SimConfigDb4o.dll b/OpenSim.Config/SimConfigDb4o/obj/Debug/OpenSim.Config.SimConfigDb4o.dll new file mode 100644 index 0000000..ab27ace --- /dev/null +++ b/OpenSim.Config/SimConfigDb4o/obj/Debug/OpenSim.Config.SimConfigDb4o.dll | |||
Binary files differ | |||
diff --git a/OpenSim.Config/SimConfigDb4o/obj/Debug/OpenSim.Config.SimConfigDb4o.pdb b/OpenSim.Config/SimConfigDb4o/obj/Debug/OpenSim.Config.SimConfigDb4o.pdb new file mode 100644 index 0000000..d724d19 --- /dev/null +++ b/OpenSim.Config/SimConfigDb4o/obj/Debug/OpenSim.Config.SimConfigDb4o.pdb | |||
Binary files differ | |||
diff --git a/OpenSim.Config/SimConfigDb4o/obj/OpenSim.Config.SimConfigDb4o.csproj.FileList.txt b/OpenSim.Config/SimConfigDb4o/obj/OpenSim.Config.SimConfigDb4o.csproj.FileList.txt new file mode 100644 index 0000000..2212b41 --- /dev/null +++ b/OpenSim.Config/SimConfigDb4o/obj/OpenSim.Config.SimConfigDb4o.csproj.FileList.txt | |||
@@ -0,0 +1,5 @@ | |||
1 | ..\..\bin\OpenSim.Config.SimConfigDb4o.dll | ||
2 | ..\..\bin\OpenSim.Config.SimConfigDb4o.pdb | ||
3 | obj\Debug\ResolveAssemblyReference.cache | ||
4 | obj\Debug\OpenSim.Config.SimConfigDb4o.dll | ||
5 | obj\Debug\OpenSim.Config.SimConfigDb4o.pdb | ||
diff --git a/OpenSim.Framework/ILocalStorage.cs b/OpenSim.Framework/ILocalStorage.cs index 2c45baa..bc11d8f 100644 --- a/OpenSim.Framework/ILocalStorage.cs +++ b/OpenSim.Framework/ILocalStorage.cs | |||
@@ -39,8 +39,8 @@ namespace OpenSim.Framework.Interfaces | |||
39 | void StorePrim(PrimData prim); | 39 | void StorePrim(PrimData prim); |
40 | void RemovePrim(LLUUID primID); | 40 | void RemovePrim(LLUUID primID); |
41 | void LoadPrimitives(ILocalStorageReceiver receiver); | 41 | void LoadPrimitives(ILocalStorageReceiver receiver); |
42 | float[] LoadWorld(); | 42 | float[,] LoadWorld(); |
43 | void SaveMap(float[] heightmap); | 43 | void SaveMap(float[,] heightmap); |
44 | void ShutDown(); | 44 | void ShutDown(); |
45 | } | 45 | } |
46 | 46 | ||
diff --git a/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim.Physics/Manager/PhysicsScene.cs index 0b3dfd2..25e2104 100644 --- a/OpenSim.Physics/Manager/PhysicsScene.cs +++ b/OpenSim.Physics/Manager/PhysicsScene.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Physics.Manager | |||
49 | 49 | ||
50 | public abstract void GetResults(); | 50 | public abstract void GetResults(); |
51 | 51 | ||
52 | public abstract void SetTerrain(float[] heightMap); | 52 | public abstract void SetTerrain(float[,] heightMap); |
53 | 53 | ||
54 | public abstract void DeleteTerrain(); | 54 | public abstract void DeleteTerrain(); |
55 | 55 | ||
@@ -87,7 +87,7 @@ namespace OpenSim.Physics.Manager | |||
87 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()"); | 87 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()"); |
88 | } | 88 | } |
89 | 89 | ||
90 | public override void SetTerrain(float[] heightMap) | 90 | public override void SetTerrain(float[,] heightMap) |
91 | { | 91 | { |
92 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); | 92 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); |
93 | } | 93 | } |
diff --git a/OpenSim.Physics/OdePlugin/OdePlugin.cs b/OpenSim.Physics/OdePlugin/OdePlugin.cs index 325e2fd..7c9c684 100644 --- a/OpenSim.Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim.Physics/OdePlugin/OdePlugin.cs | |||
@@ -173,7 +173,7 @@ namespace OpenSim.Physics.OdePlugin | |||
173 | } | 173 | } |
174 | } | 174 | } |
175 | 175 | ||
176 | public override void SetTerrain(float[] heightMap) | 176 | public override void SetTerrain(float[,] heightMap) |
177 | { | 177 | { |
178 | for (int i = 0; i < 65536; i++) | 178 | for (int i = 0; i < 65536; i++) |
179 | { | 179 | { |
diff --git a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs index 10e92fe..74e7cb8 100644 --- a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -173,7 +173,7 @@ namespace OpenSim.Physics.PhysXPlugin | |||
173 | } | 173 | } |
174 | } | 174 | } |
175 | 175 | ||
176 | public override void SetTerrain(float[] heightMap) | 176 | public override void SetTerrain(float[,] heightMap) |
177 | { | 177 | { |
178 | if (this._heightMap != null) | 178 | if (this._heightMap != null) |
179 | { | 179 | { |
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj index 73f523a..44d2635 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj +++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj | |||
@@ -1,4 +1,4 @@ | |||
1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | 1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
2 | <PropertyGroup> | 2 | <PropertyGroup> |
3 | <ProjectType>Local</ProjectType> | 3 | <ProjectType>Local</ProjectType> |
4 | <ProductVersion>8.0.50727</ProductVersion> | 4 | <ProductVersion>8.0.50727</ProductVersion> |
@@ -6,7 +6,8 @@ | |||
6 | <ProjectGuid>{632E1BFD-0000-0000-0000-000000000000}</ProjectGuid> | 6 | <ProjectGuid>{632E1BFD-0000-0000-0000-000000000000}</ProjectGuid> |
7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | 7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | 8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
9 | <ApplicationIcon></ApplicationIcon> | 9 | <ApplicationIcon> |
10 | </ApplicationIcon> | ||
10 | <AssemblyKeyContainerName> | 11 | <AssemblyKeyContainerName> |
11 | </AssemblyKeyContainerName> | 12 | </AssemblyKeyContainerName> |
12 | <AssemblyName>OpenSim.RegionServer</AssemblyName> | 13 | <AssemblyName>OpenSim.RegionServer</AssemblyName> |
@@ -15,9 +16,11 @@ | |||
15 | <DefaultTargetSchema>IE50</DefaultTargetSchema> | 16 | <DefaultTargetSchema>IE50</DefaultTargetSchema> |
16 | <DelaySign>false</DelaySign> | 17 | <DelaySign>false</DelaySign> |
17 | <OutputType>Library</OutputType> | 18 | <OutputType>Library</OutputType> |
18 | <AppDesignerFolder></AppDesignerFolder> | 19 | <AppDesignerFolder> |
20 | </AppDesignerFolder> | ||
19 | <RootNamespace>OpenSim.RegionServer</RootNamespace> | 21 | <RootNamespace>OpenSim.RegionServer</RootNamespace> |
20 | <StartupObject></StartupObject> | 22 | <StartupObject> |
23 | </StartupObject> | ||
21 | <FileUpgradeFlags> | 24 | <FileUpgradeFlags> |
22 | </FileUpgradeFlags> | 25 | </FileUpgradeFlags> |
23 | </PropertyGroup> | 26 | </PropertyGroup> |
@@ -28,7 +31,8 @@ | |||
28 | <ConfigurationOverrideFile> | 31 | <ConfigurationOverrideFile> |
29 | </ConfigurationOverrideFile> | 32 | </ConfigurationOverrideFile> |
30 | <DefineConstants>TRACE;DEBUG</DefineConstants> | 33 | <DefineConstants>TRACE;DEBUG</DefineConstants> |
31 | <DocumentationFile></DocumentationFile> | 34 | <DocumentationFile> |
35 | </DocumentationFile> | ||
32 | <DebugSymbols>True</DebugSymbols> | 36 | <DebugSymbols>True</DebugSymbols> |
33 | <FileAlignment>4096</FileAlignment> | 37 | <FileAlignment>4096</FileAlignment> |
34 | <Optimize>False</Optimize> | 38 | <Optimize>False</Optimize> |
@@ -37,7 +41,8 @@ | |||
37 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | 41 | <RemoveIntegerChecks>False</RemoveIntegerChecks> |
38 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | 42 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> |
39 | <WarningLevel>4</WarningLevel> | 43 | <WarningLevel>4</WarningLevel> |
40 | <NoWarn></NoWarn> | 44 | <NoWarn> |
45 | </NoWarn> | ||
41 | </PropertyGroup> | 46 | </PropertyGroup> |
42 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | 47 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
43 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | 48 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> |
@@ -46,7 +51,8 @@ | |||
46 | <ConfigurationOverrideFile> | 51 | <ConfigurationOverrideFile> |
47 | </ConfigurationOverrideFile> | 52 | </ConfigurationOverrideFile> |
48 | <DefineConstants>TRACE</DefineConstants> | 53 | <DefineConstants>TRACE</DefineConstants> |
49 | <DocumentationFile></DocumentationFile> | 54 | <DocumentationFile> |
55 | </DocumentationFile> | ||
50 | <DebugSymbols>False</DebugSymbols> | 56 | <DebugSymbols>False</DebugSymbols> |
51 | <FileAlignment>4096</FileAlignment> | 57 | <FileAlignment>4096</FileAlignment> |
52 | <Optimize>True</Optimize> | 58 | <Optimize>True</Optimize> |
@@ -55,26 +61,27 @@ | |||
55 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | 61 | <RemoveIntegerChecks>False</RemoveIntegerChecks> |
56 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | 62 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> |
57 | <WarningLevel>4</WarningLevel> | 63 | <WarningLevel>4</WarningLevel> |
58 | <NoWarn></NoWarn> | 64 | <NoWarn> |
65 | </NoWarn> | ||
59 | </PropertyGroup> | 66 | </PropertyGroup> |
60 | <ItemGroup> | 67 | <ItemGroup> |
61 | <Reference Include="System" > | 68 | <Reference Include="System"> |
62 | <HintPath>System.dll</HintPath> | 69 | <HintPath>System.dll</HintPath> |
63 | <Private>False</Private> | 70 | <Private>False</Private> |
64 | </Reference> | 71 | </Reference> |
65 | <Reference Include="System.Xml" > | 72 | <Reference Include="System.Xml"> |
66 | <HintPath>System.Xml.dll</HintPath> | 73 | <HintPath>System.Xml.dll</HintPath> |
67 | <Private>False</Private> | 74 | <Private>False</Private> |
68 | </Reference> | 75 | </Reference> |
69 | <Reference Include="libsecondlife.dll" > | 76 | <Reference Include="libsecondlife.dll"> |
70 | <HintPath>..\bin\libsecondlife.dll</HintPath> | 77 | <HintPath>..\bin\libsecondlife.dll</HintPath> |
71 | <Private>False</Private> | 78 | <Private>False</Private> |
72 | </Reference> | 79 | </Reference> |
73 | <Reference Include="Axiom.MathLib.dll" > | 80 | <Reference Include="Axiom.MathLib.dll"> |
74 | <HintPath>..\bin\Axiom.MathLib.dll</HintPath> | 81 | <HintPath>..\bin\Axiom.MathLib.dll</HintPath> |
75 | <Private>False</Private> | 82 | <Private>False</Private> |
76 | </Reference> | 83 | </Reference> |
77 | <Reference Include="Db4objects.Db4o.dll" > | 84 | <Reference Include="Db4objects.Db4o.dll"> |
78 | <HintPath>..\bin\Db4objects.Db4o.dll</HintPath> | 85 | <HintPath>..\bin\Db4objects.Db4o.dll</HintPath> |
79 | <Private>False</Private> | 86 | <Private>False</Private> |
80 | </Reference> | 87 | </Reference> |
@@ -84,31 +91,35 @@ | |||
84 | <Name>OpenSim.Framework</Name> | 91 | <Name>OpenSim.Framework</Name> |
85 | <Project>{8ACA2445-0000-0000-0000-000000000000}</Project> | 92 | <Project>{8ACA2445-0000-0000-0000-000000000000}</Project> |
86 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 93 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
87 | <Private>False</Private> | 94 | <Private>False</Private> |
88 | </ProjectReference> | 95 | </ProjectReference> |
89 | <ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> | 96 | <ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> |
90 | <Name>OpenSim.Framework.Console</Name> | 97 | <Name>OpenSim.Framework.Console</Name> |
91 | <Project>{A7CD0630-0000-0000-0000-000000000000}</Project> | 98 | <Project>{A7CD0630-0000-0000-0000-000000000000}</Project> |
92 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 99 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
93 | <Private>False</Private> | 100 | <Private>False</Private> |
94 | </ProjectReference> | 101 | </ProjectReference> |
95 | <ProjectReference Include="..\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj"> | 102 | <ProjectReference Include="..\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj"> |
96 | <Name>OpenSim.GenericConfig.Xml</Name> | 103 | <Name>OpenSim.GenericConfig.Xml</Name> |
97 | <Project>{E88EF749-0000-0000-0000-000000000000}</Project> | 104 | <Project>{E88EF749-0000-0000-0000-000000000000}</Project> |
98 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 105 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
99 | <Private>False</Private> | 106 | <Private>False</Private> |
100 | </ProjectReference> | 107 | </ProjectReference> |
101 | <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj"> | 108 | <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj"> |
102 | <Name>OpenSim.Physics.Manager</Name> | 109 | <Name>OpenSim.Physics.Manager</Name> |
103 | <Project>{8BE16150-0000-0000-0000-000000000000}</Project> | 110 | <Project>{8BE16150-0000-0000-0000-000000000000}</Project> |
104 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 111 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
105 | <Private>False</Private> | 112 | <Private>False</Private> |
113 | </ProjectReference> | ||
114 | <ProjectReference Include="..\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj"> | ||
115 | <Project>{FFD5951C-4002-4ACA-9ADF-68852357B94A}</Project> | ||
116 | <Name>OpenSim.Terrain.BasicTerrain</Name> | ||
106 | </ProjectReference> | 117 | </ProjectReference> |
107 | <ProjectReference Include="..\Servers\OpenSim.Servers.csproj"> | 118 | <ProjectReference Include="..\Servers\OpenSim.Servers.csproj"> |
108 | <Name>OpenSim.Servers</Name> | 119 | <Name>OpenSim.Servers</Name> |
109 | <Project>{8BB20F0A-0000-0000-0000-000000000000}</Project> | 120 | <Project>{8BB20F0A-0000-0000-0000-000000000000}</Project> |
110 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 121 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
111 | <Private>False</Private> | 122 | <Private>False</Private> |
112 | </ProjectReference> | 123 | </ProjectReference> |
113 | </ItemGroup> | 124 | </ItemGroup> |
114 | <ItemGroup> | 125 | <ItemGroup> |
@@ -222,4 +233,4 @@ | |||
222 | <PostBuildEvent> | 233 | <PostBuildEvent> |
223 | </PostBuildEvent> | 234 | </PostBuildEvent> |
224 | </PropertyGroup> | 235 | </PropertyGroup> |
225 | </Project> | 236 | </Project> \ No newline at end of file |
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index 7b0bd4b..b159af0 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs | |||
@@ -156,7 +156,7 @@ namespace OpenSim | |||
156 | 156 | ||
157 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); | 157 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); |
158 | LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use | 158 | LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use |
159 | LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap); | 159 | LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.map); |
160 | 160 | ||
161 | //should be passing a IGenericConfig object to these so they can read the config data they want from it | 161 | //should be passing a IGenericConfig object to these so they can read the config data they want from it |
162 | GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); | 162 | GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); |
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs index 186fb5c..f507797 100644 --- a/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim.RegionServer/world/Avatar.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.world | |||
44 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | 44 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); |
45 | ControllingClient = TheClient; | 45 | ControllingClient = TheClient; |
46 | localid = 8880000 + (this.m_world._localNumber++); | 46 | localid = 8880000 + (this.m_world._localNumber++); |
47 | Pos = new LLVector3(100.0f, 100.0f, m_world.LandMap[(int)Pos.Y * 256 + (int)Pos.X] + 1); | 47 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain.map[(int)Pos.X, (int)Pos.Y] + 1.0f); |
48 | visualParams = new byte[218]; | 48 | visualParams = new byte[218]; |
49 | for (int i = 0; i < 218; i++) | 49 | for (int i = 0; i < 218; i++) |
50 | { | 50 | { |
@@ -332,7 +332,7 @@ namespace OpenSim.world | |||
332 | 332 | ||
333 | public override void LandRenegerated() | 333 | public override void LandRenegerated() |
334 | { | 334 | { |
335 | Pos = new LLVector3(100.0f, 100.0f, this.m_world.LandMap[(int)Pos.Y * 256 + (int)Pos.X] + 50); | 335 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain.map[(int)Pos.X, (int)Pos.Y] + 50.0f); |
336 | } | 336 | } |
337 | } | 337 | } |
338 | 338 | ||
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index 5b7b3a1..c23ac2d 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -14,6 +14,7 @@ using OpenSim.Assets; | |||
14 | using OpenSim.world.scripting; | 14 | using OpenSim.world.scripting; |
15 | using OpenSim.RegionServer.world.scripting; | 15 | using OpenSim.RegionServer.world.scripting; |
16 | using OpenSim.RegionServer.world.scripting.Scripts; | 16 | using OpenSim.RegionServer.world.scripting.Scripts; |
17 | using OpenSim.Terrain; | ||
17 | 18 | ||
18 | namespace OpenSim.world | 19 | namespace OpenSim.world |
19 | { | 20 | { |
@@ -23,8 +24,9 @@ namespace OpenSim.world | |||
23 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | 24 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; |
24 | public Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | 25 | public Dictionary<libsecondlife.LLUUID, Avatar> Avatars; |
25 | public Dictionary<libsecondlife.LLUUID, Primitive> Prims; | 26 | public Dictionary<libsecondlife.LLUUID, Primitive> Prims; |
26 | public float[] LandMap; | 27 | // public float[] LandMap; |
27 | public ScriptEngine Scripts; | 28 | public ScriptEngine Scripts; |
29 | public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. | ||
28 | public uint _localNumber = 0; | 30 | public uint _localNumber = 0; |
29 | private PhysicsScene phyScene; | 31 | private PhysicsScene phyScene; |
30 | private float timeStep = 0.1f; | 32 | private float timeStep = 0.1f; |
@@ -189,13 +191,13 @@ namespace OpenSim.world | |||
189 | 191 | ||
190 | public void RegenerateTerrain() | 192 | public void RegenerateTerrain() |
191 | { | 193 | { |
192 | HeightmapGenHills hills = new HeightmapGenHills(); | 194 | Terrain.hills(); |
193 | this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); | 195 | |
194 | lock (this.LockPhysicsEngine) | 196 | lock (this.LockPhysicsEngine) |
195 | { | 197 | { |
196 | this.phyScene.SetTerrain(this.LandMap); | 198 | this.phyScene.SetTerrain(Terrain.map); |
197 | } | 199 | } |
198 | this.localStorage.SaveMap(this.LandMap); | 200 | this.localStorage.SaveMap(this.Terrain.map); |
199 | 201 | ||
200 | foreach (SimClient client in m_clientThreads.Values) | 202 | foreach (SimClient client in m_clientThreads.Values) |
201 | { | 203 | { |
@@ -208,14 +210,14 @@ namespace OpenSim.world | |||
208 | } | 210 | } |
209 | } | 211 | } |
210 | 212 | ||
211 | public void RegenerateTerrain(float[] newMap) | 213 | public void RegenerateTerrain(float[,] newMap) |
212 | { | 214 | { |
213 | this.LandMap = newMap; | 215 | this.Terrain.map = newMap; |
214 | lock (this.LockPhysicsEngine) | 216 | lock (this.LockPhysicsEngine) |
215 | { | 217 | { |
216 | this.phyScene.SetTerrain(this.LandMap); | 218 | this.phyScene.SetTerrain(this.Terrain.map); |
217 | } | 219 | } |
218 | this.localStorage.SaveMap(this.LandMap); | 220 | this.localStorage.SaveMap(this.Terrain.map); |
219 | 221 | ||
220 | foreach (SimClient client in m_clientThreads.Values) | 222 | foreach (SimClient client in m_clientThreads.Values) |
221 | { | 223 | { |
@@ -234,9 +236,9 @@ namespace OpenSim.world | |||
234 | { | 236 | { |
235 | lock (this.LockPhysicsEngine) | 237 | lock (this.LockPhysicsEngine) |
236 | { | 238 | { |
237 | this.phyScene.SetTerrain(this.LandMap); | 239 | this.phyScene.SetTerrain(this.Terrain.map); |
238 | } | 240 | } |
239 | this.localStorage.SaveMap(this.LandMap); | 241 | this.localStorage.SaveMap(this.Terrain.map); |
240 | 242 | ||
241 | foreach (SimClient client in m_clientThreads.Values) | 243 | foreach (SimClient client in m_clientThreads.Values) |
242 | { | 244 | { |
@@ -249,7 +251,7 @@ namespace OpenSim.world | |||
249 | 251 | ||
250 | public void LoadWorldMap() | 252 | public void LoadWorldMap() |
251 | { | 253 | { |
252 | LandMap = this.localStorage.LoadWorld(); | 254 | Terrain.map = this.localStorage.LoadWorld(); |
253 | } | 255 | } |
254 | 256 | ||
255 | public void LoadPrimsFromStorage() | 257 | public void LoadPrimsFromStorage() |
@@ -288,7 +290,7 @@ namespace OpenSim.world | |||
288 | patches[2] = x + 2 + y * 16; | 290 | patches[2] = x + 2 + y * 16; |
289 | patches[3] = x + 3 + y * 16; | 291 | patches[3] = x + 3 + y * 16; |
290 | 292 | ||
291 | Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); | 293 | Packet layerpack = TerrainManager.CreateLandPacket(Terrain.map, patches); |
292 | RemoteClient.OutPacket(layerpack); | 294 | RemoteClient.OutPacket(layerpack); |
293 | } | 295 | } |
294 | } | 296 | } |
@@ -310,7 +312,7 @@ namespace OpenSim.world | |||
310 | //patches[2] = patchx + 2 + patchy * 16; | 312 | //patches[2] = patchx + 2 + patchy * 16; |
311 | //patches[3] = patchx + 3 + patchy * 16; | 313 | //patches[3] = patchx + 3 + patchy * 16; |
312 | 314 | ||
313 | Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); | 315 | Packet layerpack = TerrainManager.CreateLandPacket(Terrain.map, patches); |
314 | RemoteClient.OutPacket(layerpack); | 316 | RemoteClient.OutPacket(layerpack); |
315 | } | 317 | } |
316 | 318 | ||
diff --git a/OpenSim.RegionServer/world/WorldPacketHandlers.cs b/OpenSim.RegionServer/world/WorldPacketHandlers.cs index a155ffe..0643a4e 100644 --- a/OpenSim.RegionServer/world/WorldPacketHandlers.cs +++ b/OpenSim.RegionServer/world/WorldPacketHandlers.cs | |||
@@ -24,34 +24,16 @@ namespace OpenSim.world | |||
24 | // raise terrain | 24 | // raise terrain |
25 | if (modify.ParcelData.Length > 0) | 25 | if (modify.ParcelData.Length > 0) |
26 | { | 26 | { |
27 | int mody = (int)modify.ParcelData[0].North; | 27 | Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); |
28 | int modx = (int)modify.ParcelData[0].West; | 28 | RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); |
29 | lock (LandMap) | ||
30 | { | ||
31 | LandMap[(mody * 256) + modx - 1] += 0.05f; | ||
32 | LandMap[(mody * 256) + modx] += 0.1f; | ||
33 | LandMap[(mody * 256) + modx + 1] += 0.05f; | ||
34 | LandMap[((mody + 1) * 256) + modx] += 0.05f; | ||
35 | LandMap[((mody - 1) * 256) + modx] += 0.05f; | ||
36 | } | ||
37 | RegenerateTerrain(true, modx, mody); | ||
38 | } | 29 | } |
39 | break; | 30 | break; |
40 | case 2: | 31 | case 2: |
41 | //lower terrain | 32 | //lower terrain |
42 | if (modify.ParcelData.Length > 0) | 33 | if (modify.ParcelData.Length > 0) |
43 | { | 34 | { |
44 | int mody = (int)modify.ParcelData[0].North; | 35 | Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); |
45 | int modx = (int)modify.ParcelData[0].West; | 36 | RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); |
46 | lock (LandMap) | ||
47 | { | ||
48 | LandMap[(mody * 256) + modx - 1] -= 0.05f; | ||
49 | LandMap[(mody * 256) + modx] -= 0.1f; | ||
50 | LandMap[(mody * 256) + modx + 1] -= 0.05f; | ||
51 | LandMap[((mody + 1) * 256) + modx] -= 0.05f; | ||
52 | LandMap[((mody - 1) * 256) + modx] -= 0.05f; | ||
53 | } | ||
54 | RegenerateTerrain(true, modx, mody); | ||
55 | } | 37 | } |
56 | break; | 38 | break; |
57 | } | 39 | } |
diff --git a/OpenSim.Terrain.BasicTerrain/Hills.cs b/OpenSim.Terrain.BasicTerrain/Hills.cs new file mode 100644 index 0000000..40543a9 --- /dev/null +++ b/OpenSim.Terrain.BasicTerrain/Hills.cs | |||
@@ -0,0 +1,72 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Terrain.BasicTerrain | ||
6 | { | ||
7 | static class Hills | ||
8 | { | ||
9 | /// <summary> | ||
10 | /// Generates a series of spheres which are then either max()'d or added together. Inspired by suggestion from jh. | ||
11 | /// </summary> | ||
12 | /// <remarks>3-Clause BSD Licensed</remarks> | ||
13 | /// <param name="number">The number of hills to generate</param> | ||
14 | /// <param name="scale_min">The minimum size of each hill</param> | ||
15 | /// <param name="scale_range">The maximum size of each hill</param> | ||
16 | /// <param name="island">Whether to bias hills towards the center of the map</param> | ||
17 | /// <param name="additive">Whether to add hills together or to pick the largest value</param> | ||
18 | /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> | ||
19 | public static void hillsSpheres(float[,] map,int seed, int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | ||
20 | { | ||
21 | Random random = new Random(seed); | ||
22 | int w = map.GetLength(0); | ||
23 | int h = map.GetLength(1); | ||
24 | int x, y; | ||
25 | int i; | ||
26 | |||
27 | for (i = 0; i < number; i++) | ||
28 | { | ||
29 | double rx = Math.Min(255.0, random.NextDouble() * w); | ||
30 | double ry = Math.Min(255.0, random.NextDouble() * h); | ||
31 | double rand = random.NextDouble(); | ||
32 | |||
33 | if (island) | ||
34 | { | ||
35 | // Move everything towards the center | ||
36 | rx -= w / 2; | ||
37 | rx /= 2; | ||
38 | rx += w / 2; | ||
39 | |||
40 | ry -= h / 2; | ||
41 | ry /= 2; | ||
42 | ry += h / 2; | ||
43 | } | ||
44 | |||
45 | for (x = 0; x < w; x++) | ||
46 | { | ||
47 | for (y = 0; y < h; y++) | ||
48 | { | ||
49 | if (noisy) | ||
50 | rand = random.NextDouble(); | ||
51 | |||
52 | double z = (scale_min + (scale_range * rand)); | ||
53 | z *= z; | ||
54 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | ||
55 | |||
56 | if (z < 0) | ||
57 | z = 0; | ||
58 | |||
59 | if (additive) | ||
60 | { | ||
61 | map[x, y] += (float)z; | ||
62 | } | ||
63 | else | ||
64 | { | ||
65 | map[x, y] = (float)Math.Max(map[x, y], z); | ||
66 | } | ||
67 | } | ||
68 | } | ||
69 | } | ||
70 | } | ||
71 | } | ||
72 | } | ||
diff --git a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj index 4da1ede..2103902 100644 --- a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj +++ b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj | |||
@@ -33,7 +33,9 @@ | |||
33 | <Reference Include="System.Xml" /> | 33 | <Reference Include="System.Xml" /> |
34 | </ItemGroup> | 34 | </ItemGroup> |
35 | <ItemGroup> | 35 | <ItemGroup> |
36 | <Compile Include="TerrainManager.cs" /> | 36 | <Compile Include="Hills.cs" /> |
37 | <Compile Include="RaiseLower.cs" /> | ||
38 | <Compile Include="TerrainEngine.cs" /> | ||
37 | <Compile Include="Properties\AssemblyInfo.cs" /> | 39 | <Compile Include="Properties\AssemblyInfo.cs" /> |
38 | </ItemGroup> | 40 | </ItemGroup> |
39 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | 41 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> |
diff --git a/OpenSim.Terrain.BasicTerrain/RaiseLower.cs b/OpenSim.Terrain.BasicTerrain/RaiseLower.cs new file mode 100644 index 0000000..384bcc0 --- /dev/null +++ b/OpenSim.Terrain.BasicTerrain/RaiseLower.cs | |||
@@ -0,0 +1,91 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Terrain.BasicTerrain | ||
6 | { | ||
7 | static class RaiseLower | ||
8 | { | ||
9 | /// <summary> | ||
10 | /// Raises land around the selection | ||
11 | /// </summary> | ||
12 | /// <param name="rx">The center the X coordinate of where you wish to raise the land</param> | ||
13 | /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> | ||
14 | /// <param name="size">The radius of the dimple</param> | ||
15 | /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> | ||
16 | public static void raise(float[,] map, double rx, double ry, double size, double amount) | ||
17 | { | ||
18 | raiseSphere(map, rx, ry, size, amount); | ||
19 | } | ||
20 | |||
21 | /// <summary> | ||
22 | /// Raises land in a sphere around the selection | ||
23 | /// </summary> | ||
24 | /// <param name="rx">The center the X coordinate of where you wish to raise the land</param> | ||
25 | /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> | ||
26 | /// <param name="size">The radius of the sphere dimple</param> | ||
27 | /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> | ||
28 | public static void raiseSphere(float[,] map, double rx, double ry, double size, double amount) | ||
29 | { | ||
30 | int x, y; | ||
31 | int w = map.GetLength(0); | ||
32 | int h = map.GetLength(1); | ||
33 | |||
34 | for (x = 0; x < w; x++) | ||
35 | { | ||
36 | for (y = 0; y < h; y++) | ||
37 | { | ||
38 | double z = size; | ||
39 | z *= z; | ||
40 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | ||
41 | |||
42 | if (z < 0) | ||
43 | z = 0; | ||
44 | |||
45 | map[x, y] += (float)(z * amount); | ||
46 | } | ||
47 | } | ||
48 | } | ||
49 | |||
50 | /// <summary> | ||
51 | /// Lowers land in a sphere around the selection | ||
52 | /// </summary> | ||
53 | /// <param name="rx">The center the X coordinate of where you wish to lower the land</param> | ||
54 | /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param> | ||
55 | /// <param name="size">The radius of the sphere dimple</param> | ||
56 | /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param> | ||
57 | public static void lower(float[,] map, double rx, double ry, double size, double amount) | ||
58 | { | ||
59 | lowerSphere(map, rx, ry, size, amount); | ||
60 | } | ||
61 | |||
62 | /// <summary> | ||
63 | /// Lowers land in a sphere around the selection | ||
64 | /// </summary> | ||
65 | /// <param name="rx">The center the X coordinate of where you wish to lower the land</param> | ||
66 | /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param> | ||
67 | /// <param name="size">The radius of the sphere dimple</param> | ||
68 | /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param> | ||
69 | public static void lowerSphere(float[,] map, double rx, double ry, double size, double amount) | ||
70 | { | ||
71 | int x, y; | ||
72 | int w = map.GetLength(0); | ||
73 | int h = map.GetLength(1); | ||
74 | |||
75 | for (x = 0; x < w; x++) | ||
76 | { | ||
77 | for (y = 0; y < h; y++) | ||
78 | { | ||
79 | double z = size; | ||
80 | z *= z; | ||
81 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | ||
82 | |||
83 | if (z < 0) | ||
84 | z = 0; | ||
85 | |||
86 | map[x, y] -= (float)(z * amount); | ||
87 | } | ||
88 | } | ||
89 | } | ||
90 | } | ||
91 | } | ||
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs new file mode 100644 index 0000000..f805d18 --- /dev/null +++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -0,0 +1,64 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.Terrain.BasicTerrain; | ||
5 | |||
6 | namespace OpenSim.Terrain | ||
7 | { | ||
8 | public class TerrainEngine | ||
9 | { | ||
10 | public float[,] map; | ||
11 | public float[,] water; | ||
12 | int w, h; | ||
13 | |||
14 | public TerrainEngine() | ||
15 | { | ||
16 | w = 256; | ||
17 | h = 256; | ||
18 | map = new float[w, h]; | ||
19 | water = new float[w, h]; | ||
20 | |||
21 | } | ||
22 | |||
23 | /// <summary> | ||
24 | /// Swaps the references between the height and water buffers to allow you to edit the water heightmap. Remember to swap back when you are done. | ||
25 | /// </summary> | ||
26 | public void swapWaterBuffer() | ||
27 | { | ||
28 | float[,] temp = map; | ||
29 | map = water; | ||
30 | water = temp; | ||
31 | } | ||
32 | |||
33 | /// <summary> | ||
34 | /// Raises land in a sphere around the specified coordinates | ||
35 | /// </summary> | ||
36 | /// <param name="rx">Center of the sphere on the X axis</param> | ||
37 | /// <param name="ry">Center of the sphere on the Y axis</param> | ||
38 | /// <param name="size">The radius of the sphere</param> | ||
39 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> | ||
40 | public void raise(double rx, double ry, double size, double amount) | ||
41 | { | ||
42 | lock (map) | ||
43 | { | ||
44 | RaiseLower.raiseSphere(this.map, rx, ry, size, amount); | ||
45 | } | ||
46 | } | ||
47 | public void lower(double rx, double ry, double size, double amount) | ||
48 | { | ||
49 | lock (map) | ||
50 | { | ||
51 | RaiseLower.lowerSphere(this.map, rx, ry, size, amount); | ||
52 | } | ||
53 | } | ||
54 | |||
55 | public void hills() | ||
56 | { | ||
57 | lock (map) | ||
58 | { | ||
59 | Hills.hillsSpheres(this.map, 1337, 200, 20, 40, true, true, false); | ||
60 | } | ||
61 | } | ||
62 | |||
63 | } | ||
64 | } | ||
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainManager.cs b/OpenSim.Terrain.BasicTerrain/TerrainManager.cs deleted file mode 100644 index 65880eb..0000000 --- a/OpenSim.Terrain.BasicTerrain/TerrainManager.cs +++ /dev/null | |||
@@ -1,11 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Terrain | ||
6 | { | ||
7 | public class TerrainManager | ||
8 | { | ||
9 | |||
10 | } | ||
11 | } | ||
diff --git a/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.dll b/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.dll new file mode 100644 index 0000000..0cfa595 --- /dev/null +++ b/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.dll | |||
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diff --git a/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.pdb b/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.pdb new file mode 100644 index 0000000..ce440c6 --- /dev/null +++ b/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.pdb | |||
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diff --git a/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.dll b/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.dll new file mode 100644 index 0000000..0cfa595 --- /dev/null +++ b/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.dll | |||
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diff --git a/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.pdb b/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.pdb new file mode 100644 index 0000000..ce440c6 --- /dev/null +++ b/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.pdb | |||
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diff --git a/OpenSim.Terrain.BasicTerrain/obj/OpenSim.Terrain.BasicTerrain.csproj.FileList.txt b/OpenSim.Terrain.BasicTerrain/obj/OpenSim.Terrain.BasicTerrain.csproj.FileList.txt new file mode 100644 index 0000000..4728b51 --- /dev/null +++ b/OpenSim.Terrain.BasicTerrain/obj/OpenSim.Terrain.BasicTerrain.csproj.FileList.txt | |||
@@ -0,0 +1,5 @@ | |||
1 | bin\Debug\OpenSim.Terrain.BasicTerrain.dll | ||
2 | bin\Debug\OpenSim.Terrain.BasicTerrain.pdb | ||
3 | obj\Debug\ResolveAssemblyReference.cache | ||
4 | obj\Debug\OpenSim.Terrain.BasicTerrain.dll | ||
5 | obj\Debug\OpenSim.Terrain.BasicTerrain.pdb | ||
diff --git a/bin/OpenSim.Terrain.BasicTerrain.dll b/bin/OpenSim.Terrain.BasicTerrain.dll new file mode 100644 index 0000000..10061e0 --- /dev/null +++ b/bin/OpenSim.Terrain.BasicTerrain.dll | |||
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