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-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs1
7 files changed, 7 insertions, 36 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 505d01f..272f718 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -31,7 +31,7 @@ namespace OpenSim.Region.Framework.Scenes
31 31
32 public class Prioritizer 32 public class Prioritizer
33 { 33 {
34 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 34// private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
35 35
36 /// <summary> 36 /// <summary>
37 /// This is added to the priority of all child prims, to make sure that the root prim update is sent to the 37 /// This is added to the priority of all child prims, to make sure that the root prim update is sent to the
@@ -75,7 +75,6 @@ namespace OpenSim.Region.Framework.Scenes
75 break; 75 break;
76 default: 76 default:
77 throw new InvalidOperationException("UpdatePrioritizationScheme not defined."); 77 throw new InvalidOperationException("UpdatePrioritizationScheme not defined.");
78 break;
79 } 78 }
80 79
81 // Adjust priority so that root prims are sent to the viewer first. This is especially important for 80 // Adjust priority so that root prims are sent to the viewer first. This is especially important for
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1f4d022..5fe944d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3608,18 +3608,6 @@ namespace OpenSim.Region.Framework.Scenes
3608 return true; 3608 return true;
3609 } 3609 }
3610 3610
3611 private ILandObject GetParcelAtPoint(float x, float y)
3612 {
3613 foreach (var parcel in AllParcels())
3614 {
3615 if (parcel.ContainsPoint((int)x,(int)y))
3616 {
3617 return parcel;
3618 }
3619 }
3620 return null;
3621 }
3622
3623 /// <summary> 3611 /// <summary>
3624 /// Update an AgentCircuitData object with new information 3612 /// Update an AgentCircuitData object with new information
3625 /// </summary> 3613 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index c675322..88e084e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Scenes
70 /// <summary> 70 /// <summary>
71 /// A user will arrive shortly, set up appropriate credentials so it can connect 71 /// A user will arrive shortly, set up appropriate credentials so it can connect
72 /// </summary> 72 /// </summary>
73 public event ExpectUserDelegate OnExpectUser; 73// public event ExpectUserDelegate OnExpectUser;
74 74
75 /// <summary> 75 /// <summary>
76 /// A Prim will arrive shortly 76 /// A Prim will arrive shortly
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Framework.Scenes
80 /// <summary> 80 /// <summary>
81 /// A new prim has arrived 81 /// A new prim has arrived
82 /// </summary> 82 /// </summary>
83 public event PrimCrossing OnPrimCrossingIntoRegion; 83// public event PrimCrossing OnPrimCrossingIntoRegion;
84 84
85 ///// <summary> 85 ///// <summary>
86 ///// A New Region is up and available 86 ///// A New Region is up and available
@@ -90,7 +90,7 @@ namespace OpenSim.Region.Framework.Scenes
90 /// <summary> 90 /// <summary>
91 /// We have a child agent for this avatar and we're getting a status update about it 91 /// We have a child agent for this avatar and we're getting a status update about it
92 /// </summary> 92 /// </summary>
93 public event ChildAgentUpdate OnChildAgentUpdate; 93// public event ChildAgentUpdate OnChildAgentUpdate;
94 //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; 94 //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
95 95
96 /// <summary> 96 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 1da4287..5b4ec3b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1700,8 +1700,6 @@ namespace OpenSim.Region.Framework.Scenes
1700 SceneObjectPart newRoot = newSet[0]; 1700 SceneObjectPart newRoot = newSet[0];
1701 newSet.RemoveAt(0); 1701 newSet.RemoveAt(0);
1702 1702
1703 List<uint> linkIDs = new List<uint>();
1704
1705 foreach (SceneObjectPart newChild in newSet) 1703 foreach (SceneObjectPart newChild in newSet)
1706 newChild.UpdateFlag = 0; 1704 newChild.UpdateFlag = 0;
1707 1705
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 2ad4223..3ed74e1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4727,20 +4727,8 @@ namespace OpenSim.Region.Framework.Scenes
4727 if (ParentGroup == null || ParentGroup.IsDeleted) 4727 if (ParentGroup == null || ParentGroup.IsDeleted)
4728 return; 4728 return;
4729 4729
4730 Vector3 lPos = OffsetPosition; 4730 if (IsAttachment && ParentGroup.RootPart != this)
4731 4731 return;
4732 if (IsAttachment)
4733 {
4734 if (ParentGroup.RootPart != this)
4735 return;
4736
4737 lPos = ParentGroup.RootPart.AttachedPos;
4738 }
4739 else
4740 {
4741 if (ParentGroup.RootPart == this)
4742 lPos = AbsolutePosition;
4743 }
4744 4732
4745 // Causes this thread to dig into the Client Thread Data. 4733 // Causes this thread to dig into the Client Thread Data.
4746 // Remember your locking here! 4734 // Remember your locking here!
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index e08fa77..d7767bd 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -576,8 +576,7 @@ namespace OpenSim.Region.Framework.Scenes
576 } 576 }
577 577
578 public SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item) 578 public SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item)
579 { 579 {
580 UUID ownerID = item.OwnerID;
581 AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); 580 AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
582 581
583 if (null == rezAsset) 582 if (null == rezAsset)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 08c6e27..a4eae42 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2327,7 +2327,6 @@ namespace OpenSim.Region.Framework.Scenes
2327 m_perfMonMS = Util.EnvironmentTickCount(); 2327 m_perfMonMS = Util.EnvironmentTickCount();
2328 2328
2329 PhysicsActor actor = m_physicsActor; 2329 PhysicsActor actor = m_physicsActor;
2330 Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero;
2331 2330
2332 Vector3 pos = m_pos; 2331 Vector3 pos = m_pos;
2333 pos.Z += m_appearance.HipOffset; 2332 pos.Z += m_appearance.HipOffset;