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-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs3
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs12
3 files changed, 10 insertions, 8 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index c8656d5..d3e715f 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -329,10 +329,11 @@ namespace OpenSim.Framework.Communications.Cache
329 329
330 /// <summary> 330 /// <summary>
331 /// Create a folder in this agent's inventory. 331 /// Create a folder in this agent's inventory.
332 /// </summary>
332 /// 333 ///
333 /// If the inventory service has not yet delievered the inventory 334 /// If the inventory service has not yet delievered the inventory
334 /// for this user then the request will be queued. 335 /// for this user then the request will be queued.
335 /// </summary> 336 ///
336 /// <param name="parentID"></param> 337 /// <param name="parentID"></param>
337 /// <returns></returns> 338 /// <returns></returns>
338 public bool CreateFolder(string folderName, UUID folderID, ushort folderType, UUID parentID) 339 public bool CreateFolder(string folderName, UUID folderID, ushort folderType, UUID parentID)
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
index b4f3e9f..46df2b7 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
@@ -224,11 +224,12 @@ namespace OpenSim.Framework.Communications.Cache
224 224
225 /// <summary> 225 /// <summary>
226 /// Handle a client request to update the inventory folder 226 /// Handle a client request to update the inventory folder
227 /// </summary>
227 /// 228 ///
228 /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE 229 /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
229 /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, 230 /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
230 /// and needs to be changed. 231 /// and needs to be changed.
231 /// </summary> 232 ///
232 /// <param name="remoteClient"></param> 233 /// <param name="remoteClient"></param>
233 /// <param name="folderID"></param> 234 /// <param name="folderID"></param>
234 /// <param name="type"></param> 235 /// <param name="type"></param>
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
index 5f13d01..88dd3a7 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
@@ -88,23 +88,23 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
88 FileStream s = file.Open(FileMode.Open, FileAccess.Read); 88 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
89 BinaryReader bs = new BinaryReader(s); 89 BinaryReader bs = new BinaryReader(s);
90 90
91 int currFileYOffset = 0; 91 int currFileYOffset = fileHeight - 1;
92 92
93 // if our region isn't on the first Y section of the areas to be landscaped, then 93 // if our region isn't on the first Y section of the areas to be landscaped, then
94 // advance to our section of the file 94 // advance to our section of the file
95 while (currFileYOffset < offsetY) 95 while (currFileYOffset > offsetY)
96 { 96 {
97 // read a whole strip of regions 97 // read a whole strip of regions
98 int heightsToRead = sectionHeight * (fileWidth * sectionWidth); 98 int heightsToRead = sectionHeight * (fileWidth * sectionWidth);
99 bs.ReadBytes(heightsToRead * 13); // because there are 13 fun channels 99 bs.ReadBytes(heightsToRead * 13); // because there are 13 fun channels
100 currFileYOffset++; 100 currFileYOffset--;
101 } 101 }
102 102
103 // got to the Y start offset within the file of our region 103 // got to the Y start offset within the file of our region
104 // so read the file bits associated with our region 104 // so read the file bits associated with our region
105 int y; 105 int y;
106 // for each Y within our Y offset 106 // for each Y within our Y offset
107 for (y = 0; y < sectionHeight; y++) 107 for (y = sectionHeight - 1; y >= 0; y--)
108 { 108 {
109 int currFileXOffset = 0; 109 int currFileXOffset = 0;
110 110
@@ -155,7 +155,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
155 int x; 155 int x;
156 for (x = 0; x < retval.Width; x++) 156 for (x = 0; x < retval.Width; x++)
157 { 157 {
158 retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 128.0); 158 retval[x, (retval.Height - 1) - y] = bs.ReadByte() * (bs.ReadByte() / 128.0);
159 bs.ReadBytes(11); // Advance the stream to next bytes. 159 bs.ReadBytes(11); // Advance the stream to next bytes.
160 } 160 }
161 } 161 }
@@ -183,7 +183,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
183 { 183 {
184 for (int x = 0; x < map.Width; x++) 184 for (int x = 0; x < map.Width; x++)
185 { 185 {
186 double t = map[x, y]; 186 double t = map[x, (map.Height - 1) - y];
187 int index = 0; 187 int index = 0;
188 188
189 // The lookup table is pre-sorted, so we either find an exact match or 189 // The lookup table is pre-sorted, so we either find an exact match or