diff options
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 2 | ||||
-rw-r--r-- | bin/OpenSimDefaults.ini | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 161e8c2..821f679 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -183,7 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
183 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; | 183 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; |
184 | if (config != null) | 184 | if (config != null) |
185 | { | 185 | { |
186 | m_asyncPacketHandling = config.GetBoolean("async_packet_handling", false); | 186 | m_asyncPacketHandling = config.GetBoolean("async_packet_handling", true); |
187 | m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0); | 187 | m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0); |
188 | sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0); | 188 | sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0); |
189 | 189 | ||
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 5ced7d5..de7c44c 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -328,8 +328,9 @@ | |||
328 | ; already separated from packet handling with a queue, so this will only | 328 | ; already separated from packet handling with a queue, so this will only |
329 | ; affect whether networking internals such as packet decoding and | 329 | ; affect whether networking internals such as packet decoding and |
330 | ; acknowledgement accounting are done synchronously or asynchronously | 330 | ; acknowledgement accounting are done synchronously or asynchronously |
331 | ; Default is true. | ||
331 | ; | 332 | ; |
332 | ;async_packet_handling = false | 333 | ;async_packet_handling = true |
333 | 334 | ||
334 | ; The client socket receive buffer size determines how many | 335 | ; The client socket receive buffer size determines how many |
335 | ; incoming requests we can process; the default on .NET is 8192 | 336 | ; incoming requests we can process; the default on .NET is 8192 |