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-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs3
-rw-r--r--bin/OpenSimDefaults.ini12
2 files changed, 8 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 211a0a7..64774d8 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -84,10 +84,11 @@ namespace OpenSim.Region.Physics.Meshing
84 public Meshmerizer(IConfigSource config) 84 public Meshmerizer(IConfigSource config)
85 { 85 {
86 IConfig start_config = config.Configs["Startup"]; 86 IConfig start_config = config.Configs["Startup"];
87 IConfig mesh_config = config.Configs["Mesh"];
87 88
88 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); 89 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
89 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); 90 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
90 useMeshiesPhysicsMesh = start_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); 91 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
91 92
92 try 93 try
93 { 94 {
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index e72e851..b134b7e 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -149,12 +149,6 @@
149 ; to false if you have compatibility problems. 149 ; to false if you have compatibility problems.
150 ;CacheSculptMaps = true 150 ;CacheSculptMaps = true
151 151
152 ; if you use Meshmerizer and want collisions for meshies, setting this to true
153 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
154 ; mesh, and use it for collisions. This is currently experimental code and enabling
155 ; it may cause unexpected physics problems.
156 ;UseMeshiesPhysicsMesh = false
157
158 ; Choose one of the physics engines below 152 ; Choose one of the physics engines below
159 ; OpenDynamicsEngine is by some distance the most developed physics engine 153 ; OpenDynamicsEngine is by some distance the most developed physics engine
160 ; basicphysics effectively does not model physics at all, making all objects phantom 154 ; basicphysics effectively does not model physics at all, making all objects phantom
@@ -461,6 +455,12 @@
461 ; default is true 455 ; default is true
462 ; ColladaMesh = true 456 ; ColladaMesh = true
463 457
458 ; if you use Meshmerizer and want collisions for meshies, setting this to true
459 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
460 ; mesh, and use it for collisions. This is currently experimental code and enabling
461 ; it may cause unexpected physics problems.
462 ;UseMeshiesPhysicsMesh = false
463
464 464
465[ODEPhysicsSettings] 465[ODEPhysicsSettings]
466 ;## 466 ;##