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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs40
1 files changed, 20 insertions, 20 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index d35cb76..e211b66 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1336,25 +1336,25 @@ namespace OpenSim.Region.Environment.Scenes
1336 // info 1336 // info
1337 public void UpdateTexture(LLObject.TextureEntry tex) 1337 public void UpdateTexture(LLObject.TextureEntry tex)
1338 { 1338 {
1339 LLColor tmpcolor; 1339 //LLColor tmpcolor;
1340 for (uint i = 0; i < 32; i++) 1340 //for (uint i = 0; i < 32; i++)
1341 { 1341 //{
1342 if (tex.FaceTextures[i] != null) 1342 // if (tex.FaceTextures[i] != null)
1343 { 1343 // {
1344 tmpcolor = tex.GetFace((uint) i).RGBA; 1344 // tmpcolor = tex.GetFace((uint) i).RGBA;
1345 tmpcolor.A = tmpcolor.A*255; 1345 // tmpcolor.A = tmpcolor.A*255;
1346 tmpcolor.R = tmpcolor.R*255; 1346 // tmpcolor.R = tmpcolor.R*255;
1347 tmpcolor.G = tmpcolor.G*255; 1347 // tmpcolor.G = tmpcolor.G*255;
1348 tmpcolor.B = tmpcolor.B*255; 1348 // tmpcolor.B = tmpcolor.B*255;
1349 tex.FaceTextures[i].RGBA = tmpcolor; 1349 // tex.FaceTextures[i].RGBA = tmpcolor;
1350 } 1350 // }
1351 } 1351 //}
1352 tmpcolor = tex.DefaultTexture.RGBA; 1352 //tmpcolor = tex.DefaultTexture.RGBA;
1353 tmpcolor.A = tmpcolor.A*255; 1353 //tmpcolor.A = tmpcolor.A*255;
1354 tmpcolor.R = tmpcolor.R*255; 1354 //tmpcolor.R = tmpcolor.R*255;
1355 tmpcolor.G = tmpcolor.G*255; 1355 //tmpcolor.G = tmpcolor.G*255;
1356 tmpcolor.B = tmpcolor.B*255; 1356 //tmpcolor.B = tmpcolor.B*255;
1357 tex.DefaultTexture.RGBA = tmpcolor; 1357 //tex.DefaultTexture.RGBA = tmpcolor;
1358 UpdateTextureEntry(tex.ToBytes()); 1358 UpdateTextureEntry(tex.ToBytes());
1359 } 1359 }
1360 1360
@@ -1735,4 +1735,4 @@ namespace OpenSim.Region.Environment.Scenes
1735 } 1735 }
1736 } 1736 }
1737 } 1737 }
1738} \ No newline at end of file 1738}