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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs46
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs53
5 files changed, 60 insertions, 58 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 3c2cc42..084f3c9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -168,6 +168,52 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
168 168
169 return true; 169 return true;
170 } 170 }
171
172 public SceneObjectGroup RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
173 {
174 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
175 if (invAccess != null)
176 {
177 SceneObjectGroup objatt = invAccess.RezObject(remoteClient,
178 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
179 false, false, remoteClient.AgentId, true);
180
181// m_log.DebugFormat(
182// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
183// objatt.Name, remoteClient.Name, AttachmentPt);
184
185 if (objatt != null)
186 {
187 bool tainted = false;
188 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
189 tainted = true;
190
191 AttachObject(
192 remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
193 //objatt.ScheduleGroupForFullUpdate();
194
195 if (tainted)
196 objatt.HasGroupChanged = true;
197
198 // Fire after attach, so we don't get messy perms dialogs
199 // 3 == AttachedRez
200 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3);
201
202 // Do this last so that event listeners have access to all the effects of the attachment
203 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
204 }
205 else
206 {
207 m_log.WarnFormat(
208 "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
209 itemID, remoteClient.Name, AttachmentPt);
210 }
211
212 return objatt;
213 }
214
215 return null;
216 }
171 217
172 public UUID SetAttachmentInventoryStatus( 218 public UUID SetAttachmentInventoryStatus(
173 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 219 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 21c1056..1fa77e4 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -56,7 +56,16 @@ namespace OpenSim.Region.Framework.Interfaces
56 /// <param name="silent"></param> 56 /// <param name="silent"></param>
57 /// <returns>true if the object was successfully attached, false otherwise</returns> 57 /// <returns>true if the object was successfully attached, false otherwise</returns>
58 bool AttachObject( 58 bool AttachObject(
59 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent); 59 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent);
60
61 /// <summary>
62 /// Rez an attachment from user inventory
63 /// </summary>
64 /// <param name="remoteClient"></param>
65 /// <param name="itemID"></param>
66 /// <param name="AttachmentPt"></param>
67 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
68 SceneObjectGroup RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
60 69
61 /// <summary> 70 /// <summary>
62 /// Update the user inventory to the attachment of an item 71 /// Update the user inventory to the attachment of an item
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 7277527..dcd92d6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1854,7 +1854,7 @@ namespace OpenSim.Region.Framework.Scenes
1854 { 1854 {
1855 m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name); 1855 m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
1856 1856
1857 SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); 1857 SceneObjectGroup att = AttachmentsModule.RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt);
1858 1858
1859 if (att == null) 1859 if (att == null)
1860 { 1860 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d4d134f..50553dd 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2338,10 +2338,10 @@ namespace OpenSim.Region.Framework.Scenes
2338 //m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID); 2338 //m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID);
2339 2339
2340 ScenePresence sp = GetScenePresence(userID); 2340 ScenePresence sp = GetScenePresence(userID);
2341 if (sp != null) 2341 if (sp != null && AttachmentsModule != null)
2342 { 2342 {
2343 uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); 2343 uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
2344 m_sceneGraph.RezSingleAttachment(sp.ControllingClient, itemID, attPt); 2344 AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt);
2345 } 2345 }
2346 2346
2347 return false; 2347 return false;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index a88d456..d944834 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -486,59 +486,6 @@ namespace OpenSim.Region.Framework.Scenes
486 } 486 }
487 } 487 }
488 488
489 /// <summary>
490 /// Rez an attachment
491 /// </summary>
492 /// <param name="remoteClient"></param>
493 /// <param name="itemID"></param>
494 /// <param name="AttachmentPt"></param>
495 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
496 public SceneObjectGroup RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
497 {
498 IInventoryAccessModule invAccess = m_parentScene.RequestModuleInterface<IInventoryAccessModule>();
499 if (invAccess != null)
500 {
501 SceneObjectGroup objatt = invAccess.RezObject(remoteClient,
502 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
503 false, false, remoteClient.AgentId, true);
504
505// m_log.DebugFormat(
506// "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}",
507// objatt.Name, remoteClient.Name, AttachmentPt);
508
509 if (objatt != null)
510 {
511 bool tainted = false;
512 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
513 tainted = true;
514
515 m_parentScene.AttachmentsModule.AttachObject(
516 remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
517 //objatt.ScheduleGroupForFullUpdate();
518
519 if (tainted)
520 objatt.HasGroupChanged = true;
521
522 // Fire after attach, so we don't get messy perms dialogs
523 // 3 == AttachedRez
524 objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
525
526 // Do this last so that event listeners have access to all the effects of the attachment
527 m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
528 }
529 else
530 {
531 m_log.WarnFormat(
532 "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
533 itemID, remoteClient.Name, AttachmentPt);
534 }
535
536 return objatt;
537 }
538
539 return null;
540 }
541
542 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) 489 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
543 { 490 {
544 ScenePresence newAvatar = null; 491 ScenePresence newAvatar = null;