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-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs68
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs108
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs35
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs33
-rw-r--r--OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs4
-rw-r--r--OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs2
-rw-r--r--OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs6
-rw-r--r--OpenSim/Services/InventoryService/InventoryService.cs20
8 files changed, 233 insertions, 43 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index f5e6824..1562172 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -41,7 +41,7 @@ using OpenMetaverse;
41 41
42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory 42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
43{ 43{
44 public class HGInventoryBroker : ISharedRegionModule, IInventoryService 44 public class HGInventoryBroker : InventoryCache, ISharedRegionModule, IInventoryService
45 { 45 {
46 private static readonly ILog m_log = 46 private static readonly ILog m_log =
47 LogManager.GetLogger( 47 LogManager.GetLogger(
@@ -122,6 +122,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
122 122
123 m_LocalGridInventoryURI = inventoryConfig.GetString("InventoryServerURI", string.Empty); 123 m_LocalGridInventoryURI = inventoryConfig.GetString("InventoryServerURI", string.Empty);
124 124
125 Init(source);
126
125 m_Enabled = true; 127 m_Enabled = true;
126 m_log.Info("[HG INVENTORY CONNECTOR]: HG inventory broker enabled"); 128 m_log.Info("[HG INVENTORY CONNECTOR]: HG inventory broker enabled");
127 } 129 }
@@ -136,7 +138,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
136 { 138 {
137 } 139 }
138 140
139 public void AddRegion(Scene scene) 141 public override void AddRegion(Scene scene)
140 { 142 {
141 if (!m_Enabled) 143 if (!m_Enabled)
142 return; 144 return;
@@ -154,10 +156,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
154 } 156 }
155 157
156 scene.RegisterModuleInterface<IInventoryService>(this); 158 scene.RegisterModuleInterface<IInventoryService>(this);
159 base.AddRegion(scene);
157 } 160 }
158 161
159 public void RemoveRegion(Scene scene) 162 public override void RemoveRegion(Scene scene)
160 { 163 {
164 base.RemoveRegion(scene);
161 } 165 }
162 166
163 public void RegionLoaded(Scene scene) 167 public void RegionLoaded(Scene scene)
@@ -165,7 +169,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
165 if (!m_Enabled) 169 if (!m_Enabled)
166 return; 170 return;
167 171
168 m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled HG inventory for region {0}", scene.RegionInfo.RegionName); 172 m_log.InfoFormat("[HG INVENTORY CONNECTOR]: Enabled HG inventory for region {0}", scene.RegionInfo.RegionName);
169 173
170 } 174 }
171 175
@@ -201,32 +205,72 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
201 } 205 }
202 } 206 }
203 207
204 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) 208 // Inherited. See base
209 //public override InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
210 //{
211 // if (IsLocalGridUser(userID))
212 // return m_GridService.GetFolderForType(userID, type);
213 // else
214 // {
215 // UUID sessionID = GetSessionID(userID);
216 // string uri = GetUserInventoryURI(userID) + "/" + userID.ToString();
217 // // !!!!!!
218 // return null;
219 // //return m_HGService.GetFolderForType(uri, sessionID, type);
220 // }
221 //}
222
223 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
205 { 224 {
206 if (IsLocalGridUser(userID)) 225 if (IsLocalGridUser(userID))
207 return m_GridService.GetFolderForType(userID, type); 226 return m_GridService.GetFolderContent(userID, folderID);
208 else 227 else
209 { 228 {
210 UUID sessionID = GetSessionID(userID); 229 UUID sessionID = GetSessionID(userID);
211 string uri = GetUserInventoryURI(userID) + "/" + userID.ToString(); 230 string uri = GetUserInventoryURI(userID) + "/" + userID.ToString();
212 // !!!!!! 231 return m_HGService.GetFolderContent(uri, folderID, sessionID);
213 return null;
214 //return m_HGService.GetFolderForType(uri, sessionID, type);
215 } 232 }
216 } 233 }
217 234
218 public InventoryCollection GetFolderContent(UUID userID, UUID folderID) 235 public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
219 { 236 {
220 if (IsLocalGridUser(userID)) 237 if (IsLocalGridUser(userID))
221 return m_GridService.GetFolderContent(userID, folderID); 238 return GetSystemFoldersLocal(userID);
222 else 239 else
223 { 240 {
224 UUID sessionID = GetSessionID(userID); 241 UUID sessionID = GetSessionID(userID);
225 string uri = GetUserInventoryURI(userID) + "/" + userID.ToString(); 242 string uri = GetUserInventoryURI(userID) + "/" + userID.ToString();
226 return m_HGService.GetFolderContent(uri, folderID, sessionID); 243 return m_HGService.GetSystemFolders(uri, sessionID);
227 } 244 }
228 } 245 }
229 246
247 private Dictionary<AssetType, InventoryFolderBase> GetSystemFoldersLocal(UUID userID)
248 {
249 InventoryFolderBase root = m_GridService.GetRootFolder(userID);
250 if (root != null)
251 {
252 InventoryCollection content = m_GridService.GetFolderContent(userID, root.ID);
253 if (content != null)
254 {
255 Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
256 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count);
257 foreach (InventoryFolderBase folder in content.Folders)
258 {
259 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: scanning folder type {0}", (AssetType)folder.Type);
260 if (folder.Type != (short)AssetType.Folder)
261 folders[(AssetType)folder.Type] = folder;
262 }
263 return folders;
264 }
265 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder content not found for {0}", userID);
266
267 }
268
269 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder not found for {0}", userID);
270
271 return new Dictionary<AssetType, InventoryFolderBase>();
272 }
273
230 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) 274 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
231 { 275 {
232 return new List<InventoryItemBase>(); 276 return new List<InventoryItemBase>();
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
new file mode 100644
index 0000000..57c2091
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
@@ -0,0 +1,108 @@
1using System;
2using System.Collections.Generic;
3using System.Reflection;
4
5using OpenSim.Framework;
6using OpenSim.Framework.Client;
7using OpenSim.Region.Framework.Scenes;
8
9using OpenMetaverse;
10using Nini.Config;
11using log4net;
12
13namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
14{
15 public abstract class InventoryCache
16 {
17 private static readonly ILog m_log =
18 LogManager.GetLogger(
19 MethodBase.GetCurrentMethod().DeclaringType);
20
21 protected List<Scene> m_Scenes;
22
23 // The cache proper
24 protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache;
25
26 protected virtual void Init(IConfigSource source)
27 {
28 m_Scenes = new List<Scene>();
29 m_InventoryCache = new Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>>();
30 }
31
32 public virtual void AddRegion(Scene scene)
33 {
34 m_Scenes.Add(scene);
35 scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
36 scene.EventManager.OnClientClosed += OnClientClosed;
37 }
38
39 public virtual void RemoveRegion(Scene scene)
40 {
41 if ((m_Scenes != null) && m_Scenes.Contains(scene))
42 {
43 m_Scenes.Remove(scene);
44 }
45 }
46
47 void OnMakeRootAgent(ScenePresence presence)
48 {
49 // Get system folders
50
51 // First check if they're here already
52 lock (m_InventoryCache)
53 {
54 if (m_InventoryCache.ContainsKey(presence.UUID))
55 {
56 m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent, system folders for {0} {1} already in cache", presence.Firstname, presence.Lastname);
57 return;
58 }
59 }
60
61 // If not, go get them and place them in the cache
62 Dictionary<AssetType, InventoryFolderBase> folders = GetSystemFolders(presence.UUID);
63 m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent, fetched system folders for {0} {1}: count {2}",
64 presence.Firstname, presence.Lastname, folders.Count);
65 if (folders.Count > 0)
66 lock (m_InventoryCache)
67 m_InventoryCache.Add(presence.UUID, folders);
68 }
69
70 void OnClientClosed(UUID clientID, Scene scene)
71 {
72 ScenePresence sp = null;
73 foreach (Scene s in m_Scenes)
74 {
75 s.TryGetAvatar(clientID, out sp);
76 if (sp != null)
77 {
78 m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed, but user {0} still in sim. Keeping system folders in cache", clientID);
79 return;
80 }
81 }
82
83 m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed, user {0} out of sim. Dropping system folders", clientID);
84 // Drop system folders
85 lock (m_InventoryCache)
86 if (m_InventoryCache.ContainsKey(clientID))
87 m_InventoryCache.Remove(clientID);
88
89 }
90
91 public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID);
92
93 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
94 {
95 Dictionary<AssetType, InventoryFolderBase> folders = null;
96 lock (m_InventoryCache)
97 {
98 m_InventoryCache.TryGetValue(userID, out folders);
99 }
100 if ((folders != null) && folders.ContainsKey(type))
101 {
102 return folders[type];
103 }
104
105 return null;
106 }
107 }
108}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index bab0044..5c52897f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -41,7 +41,7 @@ using OpenMetaverse;
41 41
42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory 42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
43{ 43{
44 public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService 44 public class LocalInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService
45 { 45 {
46 private static readonly ILog m_log = 46 private static readonly ILog m_log =
47 LogManager.GetLogger( 47 LogManager.GetLogger(
@@ -108,6 +108,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
108 // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this)); 108 // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this));
109 //} 109 //}
110 110
111 Init(source);
112
111 m_Enabled = true; 113 m_Enabled = true;
112 m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled"); 114 m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled");
113 } 115 }
@@ -122,7 +124,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
122 { 124 {
123 } 125 }
124 126
125 public void AddRegion(Scene scene) 127 public override void AddRegion(Scene scene)
126 { 128 {
127 if (!m_Enabled) 129 if (!m_Enabled)
128 return; 130 return;
@@ -139,10 +141,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
139// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); 141// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
140 142
141 scene.RegisterModuleInterface<IInventoryService>(this); 143 scene.RegisterModuleInterface<IInventoryService>(this);
144 base.AddRegion(scene);
142 } 145 }
143 146
144 public void RemoveRegion(Scene scene) 147 public override void RemoveRegion(Scene scene)
145 { 148 {
149 base.RemoveRegion(scene);
146 } 150 }
147 151
148 public void RegionLoaded(Scene scene) 152 public void RegionLoaded(Scene scene)
@@ -176,9 +180,30 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
176 m_InventoryService.GetUserInventory(userID, callback); 180 m_InventoryService.GetUserInventory(userID, callback);
177 } 181 }
178 182
179 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) 183 // Inherited. See base
184 //public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
185 //{
186 // return m_InventoryService.GetFolderForType(userID, type);
187 //}
188
189 public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
180 { 190 {
181 return m_InventoryService.GetFolderForType(userID, type); 191 InventoryFolderBase root = GetRootFolder(userID);
192 if (root != null)
193 {
194 InventoryCollection content = GetFolderContent(userID, root.ID);
195 if (content != null)
196 {
197 Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
198 foreach (InventoryFolderBase folder in content.Folders)
199 {
200 if (folder.Type != (short)AssetType.Folder)
201 folders[(AssetType)folder.Type] = folder;
202 }
203 return folders;
204 }
205 }
206 return new Dictionary<AssetType, InventoryFolderBase>();
182 } 207 }
183 208
184 public InventoryCollection GetFolderContent(UUID userID, UUID folderID) 209 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
index 2064558..dceda38 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
@@ -40,7 +40,7 @@ using OpenMetaverse;
40 40
41namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory 41namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
42{ 42{
43 public class RemoteInventoryServicesConnector : ISharedRegionModule, IInventoryService 43 public class RemoteInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService
44 { 44 {
45 private static readonly ILog m_log = 45 private static readonly ILog m_log =
46 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -69,9 +69,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
69 Init(source); 69 Init(source);
70 } 70 }
71 71
72 private void Init(IConfigSource source) 72 protected override void Init(IConfigSource source)
73 { 73 {
74 m_RemoteConnector = new InventoryServicesConnector(source); 74 m_RemoteConnector = new InventoryServicesConnector(source);
75 base.Init(source);
75 } 76 }
76 77
77 78
@@ -101,7 +102,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
101 { 102 {
102 } 103 }
103 104
104 public void AddRegion(Scene scene) 105 public override void AddRegion(Scene scene)
105 { 106 {
106 if (!m_Enabled) 107 if (!m_Enabled)
107 return; 108 return;
@@ -116,10 +117,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
116 } 117 }
117 118
118 scene.RegisterModuleInterface<IInventoryService>(this); 119 scene.RegisterModuleInterface<IInventoryService>(this);
120 base.AddRegion(scene);
119 } 121 }
120 122
121 public void RemoveRegion(Scene scene) 123 public override void RemoveRegion(Scene scene)
122 { 124 {
125 base.RemoveRegion(scene);
123 } 126 }
124 127
125 public void RegionLoaded(Scene scene) 128 public void RegionLoaded(Scene scene)
@@ -168,23 +171,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
168 171
169 } 172 }
170 173
171 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) 174 // inherited. See base class
172 { 175 // public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
173 //UUID sessionID = GetSessionID(userID);
174 //List<InventoryFolderBase> sysFolders;
175 //try
176 //{
177 // sysFolders = m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID);
178 //}
179 //catch (Exception e)
180 //{
181 // m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderForType operation failed, {0} {1}",
182 // e.Source, e.Message);
183 //}
184
185 // PLACEHOLDER UNTIL CACHE IS DONE
186 return null;
187 176
177 public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
178 {
179 UUID sessionID = GetSessionID(userID);
180 return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID);
188 } 181 }
189 182
190 public InventoryCollection GetFolderContent(UUID userID, UUID folderID) 183 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
diff --git a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs
index b168871..f6d1500 100644
--- a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Services.Connectors.Inventory
126 /// <param name="userID"></param> 126 /// <param name="userID"></param>
127 /// <param name="type"></param> 127 /// <param name="type"></param>
128 /// <returns></returns> 128 /// <returns></returns>
129 public List<InventoryFolderBase> GetSystemFolders(string id, UUID sessionID) 129 public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string id, UUID sessionID)
130 { 130 {
131 m_log.Debug("[HGInventory]: GetSystemFolders " + id); 131 m_log.Debug("[HGInventory]: GetSystemFolders " + id);
132 string url = string.Empty; 132 string url = string.Empty;
@@ -138,7 +138,7 @@ namespace OpenSim.Services.Connectors.Inventory
138 return connector.GetSystemFolders(userID, sessionID); 138 return connector.GetSystemFolders(userID, sessionID);
139 } 139 }
140 140
141 return new List<InventoryFolderBase>(); 141 return new Dictionary<AssetType, InventoryFolderBase>();
142 } 142 }
143 143
144 /// <summary> 144 /// <summary>
diff --git a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs
index 98fd680..973cb0a 100644
--- a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs
+++ b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Services.Connectors
57 /// <param name="userID"></param> 57 /// <param name="userID"></param>
58 /// <param name="type"></param> 58 /// <param name="type"></param>
59 /// <returns></returns> 59 /// <returns></returns>
60 List<InventoryFolderBase> GetSystemFolders(string userID, UUID session_id); 60 Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID session_id);
61 61
62 /// <summary> 62 /// <summary>
63 /// Gets everything (folders and items) inside a folder 63 /// Gets everything (folders and items) inside a folder
diff --git a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs
index 1a6826e..3b15831 100644
--- a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs
@@ -161,11 +161,11 @@ namespace OpenSim.Services.Connectors
161 /// <param name="userID"></param> 161 /// <param name="userID"></param>
162 /// <param name="type"></param> 162 /// <param name="type"></param>
163 /// <returns></returns> 163 /// <returns></returns>
164 public List<InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID) 164 public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID)
165 { 165 {
166 try 166 try
167 { 167 {
168 return SynchronousRestSessionObjectPoster<string, List<InventoryFolderBase>>.BeginPostObject( 168 return SynchronousRestSessionObjectPoster<string, Dictionary<AssetType, InventoryFolderBase>>.BeginPostObject(
169 "GET", m_ServerURI + "/SystemFolders/", userID, sessionID.ToString(), userID.ToString()); 169 "GET", m_ServerURI + "/SystemFolders/", userID, sessionID.ToString(), userID.ToString());
170 } 170 }
171 catch (Exception e) 171 catch (Exception e)
@@ -174,7 +174,7 @@ namespace OpenSim.Services.Connectors
174 e.Source, e.Message); 174 e.Source, e.Message);
175 } 175 }
176 176
177 return new List<InventoryFolderBase>(); 177 return new Dictionary<AssetType, InventoryFolderBase>();
178 } 178 }
179 179
180 /// <summary> 180 /// <summary>
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
index dd435c9..fc54c12 100644
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ b/OpenSim/Services/InventoryService/InventoryService.cs
@@ -273,6 +273,26 @@ namespace OpenSim.Services.InventoryService
273 return root; 273 return root;
274 } 274 }
275 275
276 public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
277 {
278 InventoryFolderBase root = GetRootFolder(userID);
279 if (root != null)
280 {
281 InventoryCollection content = GetFolderContent(userID, root.ID);
282 if (content != null)
283 {
284 Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
285 foreach (InventoryFolderBase folder in content.Folders)
286 {
287 if (folder.Type != (short)AssetType.Folder)
288 folders[(AssetType)folder.Type] = folder;
289 }
290 return folders;
291 }
292 }
293 return new Dictionary<AssetType, InventoryFolderBase>();
294 }
295
276 public List<InventoryItemBase> GetActiveGestures(UUID userId) 296 public List<InventoryItemBase> GetActiveGestures(UUID userId)
277 { 297 {
278 List<InventoryItemBase> activeGestures = new List<InventoryItemBase>(); 298 List<InventoryItemBase> activeGestures = new List<InventoryItemBase>();