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-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs5
-rw-r--r--OpenSim/Data/MySQL/MySQLLegacyRegionData.cs8
-rw-r--r--OpenSim/Data/MySQL/Resources/033_RegionStore.sql3
-rw-r--r--OpenSim/Data/Null/NullRegionData.cs8
-rw-r--r--OpenSim/Data/SQLite/Resources/005_AssetStore.sql5
-rw-r--r--OpenSim/Data/SQLite/Resources/019_RegionStore.sql5
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs12
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs3
-rw-r--r--OpenSim/Framework/AssetBase.cs8
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs31
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs6
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs5
-rw-r--r--OpenSim/Services/GridService/GridService.cs3
17 files changed, 74 insertions, 38 deletions
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 35eed56..13f5fa2 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -111,7 +111,7 @@ namespace OpenSim.Data.MySQL
111 dbcon.Open(); 111 dbcon.Open();
112 112
113 using (MySqlCommand cmd = new MySqlCommand( 113 using (MySqlCommand cmd = new MySqlCommand(
114 "SELECT name, description, assetType, local, temporary, data FROM assets WHERE id=?id", 114 "SELECT name, description, assetType, local, temporary, asset_flags, data FROM assets WHERE id=?id",
115 dbcon)) 115 dbcon))
116 { 116 {
117 cmd.Parameters.AddWithValue("?id", assetID.ToString()); 117 cmd.Parameters.AddWithValue("?id", assetID.ToString());
@@ -133,6 +133,7 @@ namespace OpenSim.Data.MySQL
133 asset.Local = false; 133 asset.Local = false;
134 134
135 asset.Temporary = Convert.ToBoolean(dbReader["temporary"]); 135 asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
136 asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
136 } 137 }
137 } 138 }
138 } 139 }
@@ -345,7 +346,7 @@ namespace OpenSim.Data.MySQL
345 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 346 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
346 { 347 {
347 dbcon.Open(); 348 dbcon.Open();
348 MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id"); 349 MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon);
349 cmd.Parameters.AddWithValue("?id", id); 350 cmd.Parameters.AddWithValue("?id", id);
350 cmd.ExecuteNonQuery(); 351 cmd.ExecuteNonQuery();
351 352
diff --git a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
index a395ddc..07371e7 100644
--- a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
@@ -975,7 +975,7 @@ namespace OpenSim.Data.MySQL
975 "use_estate_sun, fixed_sun, sun_position, " + 975 "use_estate_sun, fixed_sun, sun_position, " +
976 "covenant, Sandbox, sunvectorx, sunvectory, " + 976 "covenant, Sandbox, sunvectorx, sunvectory, " +
977 "sunvectorz, loaded_creation_datetime, " + 977 "sunvectorz, loaded_creation_datetime, " +
978 "loaded_creation_id) values (?RegionUUID, ?BlockTerraform, " + 978 "loaded_creation_id, map_tile_ID) values (?RegionUUID, ?BlockTerraform, " +
979 "?BlockFly, ?AllowDamage, ?RestrictPushing, " + 979 "?BlockFly, ?AllowDamage, ?RestrictPushing, " +
980 "?AllowLandResell, ?AllowLandJoinDivide, " + 980 "?AllowLandResell, ?AllowLandJoinDivide, " +
981 "?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " + 981 "?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " +
@@ -989,7 +989,8 @@ namespace OpenSim.Data.MySQL
989 "?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " + 989 "?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " +
990 "?SunPosition, ?Covenant, ?Sandbox, " + 990 "?SunPosition, ?Covenant, ?Sandbox, " +
991 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " + 991 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
992 "?LoadedCreationDateTime, ?LoadedCreationID)"; 992 "?LoadedCreationDateTime, ?LoadedCreationID, " +
993 "?TerrainImageID)";
993 994
994 FillRegionSettingsCommand(cmd, rs); 995 FillRegionSettingsCommand(cmd, rs);
995 996
@@ -1276,6 +1277,8 @@ namespace OpenSim.Data.MySQL
1276 else 1277 else
1277 newSettings.LoadedCreationID = (String) row["loaded_creation_id"]; 1278 newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
1278 1279
1280 newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]);
1281
1279 return newSettings; 1282 return newSettings;
1280 } 1283 }
1281 1284
@@ -1596,6 +1599,7 @@ namespace OpenSim.Data.MySQL
1596 cmd.Parameters.AddWithValue("Covenant", settings.Covenant.ToString()); 1599 cmd.Parameters.AddWithValue("Covenant", settings.Covenant.ToString());
1597 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime); 1600 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
1598 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID); 1601 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
1602 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
1599 1603
1600 } 1604 }
1601 1605
diff --git a/OpenSim/Data/MySQL/Resources/033_RegionStore.sql b/OpenSim/Data/MySQL/Resources/033_RegionStore.sql
new file mode 100644
index 0000000..2832b41
--- /dev/null
+++ b/OpenSim/Data/MySQL/Resources/033_RegionStore.sql
@@ -0,0 +1,3 @@
1BEGIN;
2ALTER TABLE regionsettings ADD map_tile_ID CHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
3COMMIT;
diff --git a/OpenSim/Data/Null/NullRegionData.cs b/OpenSim/Data/Null/NullRegionData.cs
index 30ad747..d596698 100644
--- a/OpenSim/Data/Null/NullRegionData.cs
+++ b/OpenSim/Data/Null/NullRegionData.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Data.Null
40 { 40 {
41 private static NullRegionData Instance = null; 41 private static NullRegionData Instance = null;
42 42
43// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 44
45 Dictionary<UUID, RegionData> m_regionData = new Dictionary<UUID, RegionData>(); 45 Dictionary<UUID, RegionData> m_regionData = new Dictionary<UUID, RegionData>();
46 46
@@ -62,12 +62,14 @@ namespace OpenSim.Data.Null
62 { 62 {
63 if (regionName.Contains("%")) 63 if (regionName.Contains("%"))
64 { 64 {
65 if (r.RegionName.Contains(regionName.Replace("%", ""))) 65 string cleanname = regionName.Replace("%", "");
66 m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanname.ToLower(), r.RegionName.ToLower());
67 if (r.RegionName.ToLower().Contains(cleanname.ToLower()))
66 ret.Add(r); 68 ret.Add(r);
67 } 69 }
68 else 70 else
69 { 71 {
70 if (r.RegionName == regionName) 72 if (r.RegionName.ToLower() == regionName.ToLower())
71 ret.Add(r); 73 ret.Add(r);
72 } 74 }
73 } 75 }
diff --git a/OpenSim/Data/SQLite/Resources/005_AssetStore.sql b/OpenSim/Data/SQLite/Resources/005_AssetStore.sql
new file mode 100644
index 0000000..f06121a
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/005_AssetStore.sql
@@ -0,0 +1,5 @@
1BEGIN;
2
3ALTER TABLE assets ADD COLUMN asset_flags INTEGER NOT NULL DEFAULT 0;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLite/Resources/019_RegionStore.sql b/OpenSim/Data/SQLite/Resources/019_RegionStore.sql
new file mode 100644
index 0000000..d62f848
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/019_RegionStore.sql
@@ -0,0 +1,5 @@
1BEGIN;
2
3ALTER TABLE regionsettings ADD COLUMN map_tile_ID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
4
5COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 2783ba1..7081f99 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -44,10 +44,10 @@ namespace OpenSim.Data.SQLite
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 private const string SelectAssetSQL = "select * from assets where UUID=:UUID"; 46 private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
47 private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count"; 47 private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, asset_flags, UUID from assets limit :start, :count";
48 private const string DeleteAssetSQL = "delete from assets where UUID=:UUID"; 48 private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
49 private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)"; 49 private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, asset_flags, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Flags, :Data)";
50 private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID"; 50 private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, asset_flags=:Flags, Data=:Data where UUID=:UUID";
51 private const string assetSelect = "select * from assets"; 51 private const string assetSelect = "select * from assets";
52 52
53 private SqliteConnection m_conn; 53 private SqliteConnection m_conn;
@@ -136,6 +136,7 @@ namespace OpenSim.Data.SQLite
136 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); 136 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); 137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); 138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
139 cmd.Parameters.Add(new SqliteParameter(":Flags", asset.Flags));
139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 140 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
140 141
141 cmd.ExecuteNonQuery(); 142 cmd.ExecuteNonQuery();
@@ -154,6 +155,7 @@ namespace OpenSim.Data.SQLite
154 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); 155 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
155 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); 156 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
156 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); 157 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
158 cmd.Parameters.Add(new SqliteParameter(":Flags", asset.Flags));
157 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 159 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
158 160
159 cmd.ExecuteNonQuery(); 161 cmd.ExecuteNonQuery();
@@ -227,7 +229,8 @@ namespace OpenSim.Data.SQLite
227 asset.Description = (String) row["Description"]; 229 asset.Description = (String) row["Description"];
228 asset.Local = Convert.ToBoolean(row["Local"]); 230 asset.Local = Convert.ToBoolean(row["Local"]);
229 asset.Temporary = Convert.ToBoolean(row["Temporary"]); 231 asset.Temporary = Convert.ToBoolean(row["Temporary"]);
230 asset.Data = (byte[]) row["Data"]; 232 asset.Flags = (AssetFlags)Convert.ToInt32(row["asset_flags"]);
233 asset.Data = (byte[])row["Data"];
231 return asset; 234 return asset;
232 } 235 }
233 236
@@ -240,6 +243,7 @@ namespace OpenSim.Data.SQLite
240 metadata.Description = (string) row["Description"]; 243 metadata.Description = (string) row["Description"];
241 metadata.Type = Convert.ToSByte(row["Type"]); 244 metadata.Type = Convert.ToSByte(row["Type"]);
242 metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct. 245 metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct.
246 metadata.Flags = (AssetFlags)Convert.ToInt32(row["asset_flags"]);
243 247
244 // Current SHA1s are not stored/computed. 248 // Current SHA1s are not stored/computed.
245 metadata.SHA1 = new byte[] {}; 249 metadata.SHA1 = new byte[] {};
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index 997664a..85703dc 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -1156,6 +1156,7 @@ namespace OpenSim.Data.SQLite
1156 createCol(regionsettings, "fixed_sun", typeof (Int32)); 1156 createCol(regionsettings, "fixed_sun", typeof (Int32));
1157 createCol(regionsettings, "sun_position", typeof (Double)); 1157 createCol(regionsettings, "sun_position", typeof (Double));
1158 createCol(regionsettings, "covenant", typeof(String)); 1158 createCol(regionsettings, "covenant", typeof(String));
1159 createCol(regionsettings, "map_tile_ID", typeof(String));
1159 regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] }; 1160 regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
1160 return regionsettings; 1161 return regionsettings;
1161 } 1162 }
@@ -1474,6 +1475,7 @@ namespace OpenSim.Data.SQLite
1474 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); 1475 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
1475 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); 1476 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
1476 newSettings.Covenant = new UUID((String) row["covenant"]); 1477 newSettings.Covenant = new UUID((String) row["covenant"]);
1478 newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]);
1477 1479
1478 return newSettings; 1480 return newSettings;
1479 } 1481 }
@@ -1792,6 +1794,7 @@ namespace OpenSim.Data.SQLite
1792 row["fixed_sun"] = settings.FixedSun; 1794 row["fixed_sun"] = settings.FixedSun;
1793 row["sun_position"] = settings.SunPosition; 1795 row["sun_position"] = settings.SunPosition;
1794 row["covenant"] = settings.Covenant.ToString(); 1796 row["covenant"] = settings.Covenant.ToString();
1797 row["map_tile_ID"] = settings.TerrainImageID.ToString();
1795 } 1798 }
1796 1799
1797 /// <summary> 1800 /// <summary>
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 7ecf198..53d28be 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -36,10 +36,10 @@ namespace OpenSim.Framework
36 [Flags] 36 [Flags]
37 public enum AssetFlags : int 37 public enum AssetFlags : int
38 { 38 {
39 Normal = 0, 39 Normal = 0, // Immutable asset
40 Maptile = 1, 40 Maptile = 1, // What it says
41 Rewritable = 2, 41 Rewritable = 2, // Content can be rewritten
42 Collectable = 4 42 Collectable = 4 // Can be GC'ed after some time
43 } 43 }
44 44
45 /// <summary> 45 /// <summary>
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 06ffa91..83be61e 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -349,7 +349,7 @@ namespace OpenSim
349 349
350 // moved these here as the terrain texture has to be created after the modules are initialized 350 // moved these here as the terrain texture has to be created after the modules are initialized
351 // and has to happen before the region is registered with the grid. 351 // and has to happen before the region is registered with the grid.
352 scene.CreateTerrainTexture(false); 352 scene.CreateTerrainTexture();
353 353
354 // TODO : Try setting resource for region xstats here on scene 354 // TODO : Try setting resource for region xstats here on scene
355 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); 355 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
index 53d2cef..f8e3d59 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
@@ -121,6 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
121 UUID textureID; 121 UUID textureID;
122 if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID)) 122 if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID))
123 { 123 {
124 //m_log.DebugFormat("[GETTEXTURE]: {0}", textureID);
124 AssetBase texture; 125 AssetBase texture;
125 126
126 if (!String.IsNullOrEmpty(REDIRECT_URL)) 127 if (!String.IsNullOrEmpty(REDIRECT_URL))
@@ -167,6 +168,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
167 private void SendTexture(OSHttpRequest request, OSHttpResponse response, AssetBase texture) 168 private void SendTexture(OSHttpRequest request, OSHttpResponse response, AssetBase texture)
168 { 169 {
169 string range = request.Headers.GetOne("Range"); 170 string range = request.Headers.GetOne("Range");
171 //m_log.DebugFormat("[GETTEXTURE]: Range {0}", range);
170 if (!String.IsNullOrEmpty(range)) 172 if (!String.IsNullOrEmpty(range))
171 { 173 {
172 // Range request 174 // Range request
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
index d44ddf4..46741a5 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
@@ -197,7 +197,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
197 if (grinfo != null) 197 if (grinfo != null)
198 { 198 {
199 //m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetRegionsByName {0} found {1} regions", name, grinfo.Count); 199 //m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetRegionsByName {0} found {1} regions", name, grinfo.Count);
200 rinfo.AddRange(grinfo); 200 foreach (GridRegion r in grinfo)
201 if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null)
202 rinfo.Add(r);
201 } 203 }
202 204
203 return rinfo; 205 return rinfo;
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 2b0e83f..ac6a633 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1000,7 +1000,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1000 return responsemap; 1000 return responsemap;
1001 } 1001 }
1002 1002
1003 public void LazySaveGeneratedMaptile(byte[] data, bool temporary) 1003 public void RegenerateMaptile(byte[] data)
1004 { 1004 {
1005 // Overwrites the local Asset cache with new maptile data 1005 // Overwrites the local Asset cache with new maptile data
1006 // Assets are single write, this causes the asset server to ignore this update, 1006 // Assets are single write, this causes the asset server to ignore this update,
@@ -1010,7 +1010,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1010 // map tile while protecting the (grid) asset database from bloat caused by a new asset each 1010 // map tile while protecting the (grid) asset database from bloat caused by a new asset each
1011 // time a mapimage is generated! 1011 // time a mapimage is generated!
1012 1012
1013 UUID lastMapRegionUUID = m_scene.RegionInfo.lastMapUUID; 1013 UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
1014 1014
1015 int lastMapRefresh = 0; 1015 int lastMapRefresh = 0;
1016 int twoDays = 172800; 1016 int twoDays = 172800;
@@ -1030,21 +1030,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1030 { 1030 {
1031 } 1031 }
1032 1032
1033 UUID TerrainImageUUID = UUID.Random(); 1033 m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE");
1034 1034
1035 if (lastMapRegionUUID == UUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch()) 1035 m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random();
1036 {
1037 m_scene.RegionInfo.SaveLastMapUUID(TerrainImageUUID);
1038
1039 m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE");
1040 }
1041 else
1042 {
1043 TerrainImageUUID = lastMapRegionUUID;
1044 m_log.Debug("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID");
1045 }
1046
1047 m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
1048 1036
1049 AssetBase asset = new AssetBase( 1037 AssetBase asset = new AssetBase(
1050 m_scene.RegionInfo.RegionSettings.TerrainImageID, 1038 m_scene.RegionInfo.RegionSettings.TerrainImageID,
@@ -1053,8 +1041,17 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1053 m_scene.RegionInfo.RegionID.ToString()); 1041 m_scene.RegionInfo.RegionID.ToString());
1054 asset.Data = data; 1042 asset.Data = data;
1055 asset.Description = m_scene.RegionInfo.RegionName; 1043 asset.Description = m_scene.RegionInfo.RegionName;
1056 asset.Temporary = temporary; 1044 asset.Temporary = false;
1045 asset.Flags = AssetFlags.Maptile;
1046
1047 // Store the new one
1048 m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID);
1057 m_scene.AssetService.Store(asset); 1049 m_scene.AssetService.Store(asset);
1050 m_scene.RegionInfo.RegionSettings.Save();
1051
1052 // Delete the old one
1053 m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastMapRegionUUID);
1054 m_scene.AssetService.Delete(lastMapRegionUUID.ToString());
1058 } 1055 }
1059 1056
1060 private void MakeRootAgent(ScenePresence avatar) 1057 private void MakeRootAgent(ScenePresence avatar)
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
index de1bcd4..ac6afed 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
@@ -29,6 +29,6 @@ namespace OpenSim.Region.Framework.Interfaces
29{ 29{
30 public interface IWorldMapModule 30 public interface IWorldMapModule
31 { 31 {
32 void LazySaveGeneratedMaptile(byte[] data, bool temporary); 32 void RegenerateMaptile(byte[] data);
33 } 33 }
34} 34}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c0fa7b4..edbef4c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1823,7 +1823,7 @@ namespace OpenSim.Region.Framework.Scenes
1823 /// <summary> 1823 /// <summary>
1824 /// Create a terrain texture for this scene 1824 /// Create a terrain texture for this scene
1825 /// </summary> 1825 /// </summary>
1826 public void CreateTerrainTexture(bool temporary) 1826 public void CreateTerrainTexture()
1827 { 1827 {
1828 //create a texture asset of the terrain 1828 //create a texture asset of the terrain
1829 IMapImageGenerator terrain = RequestModuleInterface<IMapImageGenerator>(); 1829 IMapImageGenerator terrain = RequestModuleInterface<IMapImageGenerator>();
@@ -1841,7 +1841,9 @@ namespace OpenSim.Region.Framework.Scenes
1841 IWorldMapModule mapModule = RequestModuleInterface<IWorldMapModule>(); 1841 IWorldMapModule mapModule = RequestModuleInterface<IWorldMapModule>();
1842 1842
1843 if (mapModule != null) 1843 if (mapModule != null)
1844 mapModule.LazySaveGeneratedMaptile(data, temporary); 1844 mapModule.RegenerateMaptile(data);
1845 else
1846 m_log.DebugFormat("[SCENE]: MapModule is null, can't save maptile");
1845 } 1847 }
1846 } 1848 }
1847 1849
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index 4fc38f3..470a4dd 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -156,6 +156,7 @@ namespace OpenSim.Services.AssetService
156 156
157 public bool Delete(string id) 157 public bool Delete(string id)
158 { 158 {
159 m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id);
159 UUID assetID; 160 UUID assetID;
160 if (!UUID.TryParse(id, out assetID)) 161 if (!UUID.TryParse(id, out assetID))
161 return false; 162 return false;
@@ -165,7 +166,11 @@ namespace OpenSim.Services.AssetService
165 return false; 166 return false;
166 167
167 if ((int)(asset.Flags & AssetFlags.Maptile) != 0) 168 if ((int)(asset.Flags & AssetFlags.Maptile) != 0)
169 {
168 return m_Database.Delete(id); 170 return m_Database.Delete(id);
171 }
172 else
173 m_log.DebugFormat("[ASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id);
169 174
170 return false; 175 return false;
171 } 176 }
diff --git a/OpenSim/Services/GridService/GridService.cs b/OpenSim/Services/GridService/GridService.cs
index 4089fce..7c98642 100644
--- a/OpenSim/Services/GridService/GridService.cs
+++ b/OpenSim/Services/GridService/GridService.cs
@@ -324,6 +324,7 @@ namespace OpenSim.Services.GridService
324 324
325 if (rdatas != null) 325 if (rdatas != null)
326 { 326 {
327 m_log.DebugFormat("[GRID SERVICE]: Found {0} regions", rdatas.Count);
327 foreach (RegionData rdata in rdatas) 328 foreach (RegionData rdata in rdatas)
328 { 329 {
329 if (count++ < maxNumber) 330 if (count++ < maxNumber)
@@ -331,7 +332,7 @@ namespace OpenSim.Services.GridService
331 } 332 }
332 } 333 }
333 334
334 if (m_AllowHypergridMapSearch && (rdatas == null || (rdatas != null && rdatas.Count == 0) && name.Contains("."))) 335 if (m_AllowHypergridMapSearch && (rdatas == null || (rdatas != null && rdatas.Count == 0)) && name.Contains("."))
335 { 336 {
336 GridRegion r = m_HypergridLinker.LinkRegion(scopeID, name); 337 GridRegion r = m_HypergridLinker.LinkRegion(scopeID, name);
337 if (r != null) 338 if (r != null)