diff options
11 files changed, 684 insertions, 339 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index e29ee5a..66d2700 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -80,6 +80,15 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
80 | // Set it if it changed | 80 | // Set it if it changed |
81 | if (m_state != value) | 81 | if (m_state != value) |
82 | { | 82 | { |
83 | try | ||
84 | { | ||
85 | m_ScriptEngine.m_EventManager.state_exit(m_localID); | ||
86 | |||
87 | } | ||
88 | catch (AppDomainUnloadedException) | ||
89 | { | ||
90 | Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance"); | ||
91 | } | ||
83 | m_state = value; | 92 | m_state = value; |
84 | try | 93 | try |
85 | { | 94 | { |
@@ -2136,7 +2145,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2136 | m_host.TaskInventory[invItemID].PermsMask=0; | 2145 | m_host.TaskInventory[invItemID].PermsMask=0; |
2137 | 2146 | ||
2138 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 2147 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
2139 | m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {(int)0}); | 2148 | m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(0)}); |
2140 | 2149 | ||
2141 | return; | 2150 | return; |
2142 | } | 2151 | } |
@@ -2158,7 +2167,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2158 | m_host.TaskInventory[invItemID].PermsMask=perm; | 2167 | m_host.TaskInventory[invItemID].PermsMask=perm; |
2159 | 2168 | ||
2160 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 2169 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
2161 | m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {(int)perm}); | 2170 | m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(perm)}); |
2162 | 2171 | ||
2163 | return; | 2172 | return; |
2164 | } | 2173 | } |
@@ -2175,7 +2184,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2175 | m_host.TaskInventory[invItemID].PermsMask=perm; | 2184 | m_host.TaskInventory[invItemID].PermsMask=perm; |
2176 | 2185 | ||
2177 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 2186 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
2178 | m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {(int)perm}); | 2187 | m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(perm)}); |
2179 | 2188 | ||
2180 | return; | 2189 | return; |
2181 | } | 2190 | } |
@@ -2202,7 +2211,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2202 | 2211 | ||
2203 | // Requested agent is not in range, refuse perms | 2212 | // Requested agent is not in range, refuse perms |
2204 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 2213 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
2205 | m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {(int)0}); | 2214 | m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(0)}); |
2206 | } | 2215 | } |
2207 | 2216 | ||
2208 | void handleScriptAnswer(IClientAPI client, LLUUID taskID, LLUUID itemID, int answer) | 2217 | void handleScriptAnswer(IClientAPI client, LLUUID taskID, LLUUID itemID, int answer) |
@@ -2220,7 +2229,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2220 | 2229 | ||
2221 | m_host.TaskInventory[invItemID].PermsMask=answer; | 2230 | m_host.TaskInventory[invItemID].PermsMask=answer; |
2222 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 2231 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
2223 | m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {(int)answer}); | 2232 | m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(answer)}); |
2224 | } | 2233 | } |
2225 | 2234 | ||
2226 | public string llGetPermissionsKey() | 2235 | public string llGetPermissionsKey() |
@@ -2600,7 +2609,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2600 | 2609 | ||
2601 | object[] resobj = new object[] | 2610 | object[] resobj = new object[] |
2602 | { | 2611 | { |
2603 | m_host.LinkNum + 1, num, msg, id | 2612 | new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) |
2604 | }; | 2613 | }; |
2605 | 2614 | ||
2606 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 2615 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
@@ -2627,7 +2636,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2627 | partItemID = item.ItemID; | 2636 | partItemID = item.ItemID; |
2628 | Object[] resobj = new object[] | 2637 | Object[] resobj = new object[] |
2629 | { | 2638 | { |
2630 | m_host.LinkNum + 1, num, msg, id | 2639 | new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) |
2631 | }; | 2640 | }; |
2632 | 2641 | ||
2633 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 2642 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
@@ -2655,7 +2664,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2655 | partItemID = item.ItemID; | 2664 | partItemID = item.ItemID; |
2656 | Object[] resobj = new object[] | 2665 | Object[] resobj = new object[] |
2657 | { | 2666 | { |
2658 | m_host.LinkNum + 1, num, msg, id | 2667 | new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) |
2659 | }; | 2668 | }; |
2660 | 2669 | ||
2661 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 2670 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
@@ -2685,7 +2694,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2685 | partItemID = item.ItemID; | 2694 | partItemID = item.ItemID; |
2686 | Object[] resobj = new object[] | 2695 | Object[] resobj = new object[] |
2687 | { | 2696 | { |
2688 | m_host.LinkNum + 1, num, msg, id | 2697 | new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) |
2689 | }; | 2698 | }; |
2690 | 2699 | ||
2691 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 2700 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
@@ -2709,7 +2718,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2709 | 2718 | ||
2710 | object[] resobj = new object[] | 2719 | object[] resobj = new object[] |
2711 | { | 2720 | { |
2712 | m_host.LinkNum + 1, num, msg, id | 2721 | new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) |
2713 | }; | 2722 | }; |
2714 | 2723 | ||
2715 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 2724 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
@@ -2737,7 +2746,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2737 | partItemID = item.ItemID; | 2746 | partItemID = item.ItemID; |
2738 | Object[] resObjDef = new object[] | 2747 | Object[] resObjDef = new object[] |
2739 | { | 2748 | { |
2740 | m_host.LinkNum + 1, num, msg, id | 2749 | new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) |
2741 | }; | 2750 | }; |
2742 | 2751 | ||
2743 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 2752 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
@@ -3058,7 +3067,14 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
3058 | { | 3067 | { |
3059 | return 0; | 3068 | return 0; |
3060 | } | 3069 | } |
3061 | return Convert.ToInt32(src.Data[index]); | 3070 | try |
3071 | { | ||
3072 | return Convert.ToInt32(src.Data[index]); | ||
3073 | } | ||
3074 | catch (System.FormatException e) | ||
3075 | { | ||
3076 | return 0; | ||
3077 | } | ||
3062 | } | 3078 | } |
3063 | 3079 | ||
3064 | public double osList2Double(LSL_Types.list src, int index) | 3080 | public double osList2Double(LSL_Types.list src, int index) |
@@ -3086,7 +3102,14 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
3086 | { | 3102 | { |
3087 | return 0.0; | 3103 | return 0.0; |
3088 | } | 3104 | } |
3089 | return Convert.ToDouble(src.Data[index]); | 3105 | try |
3106 | { | ||
3107 | return Convert.ToDouble(src.Data[index]); | ||
3108 | } | ||
3109 | catch (System.FormatException e) | ||
3110 | { | ||
3111 | return 0.0; | ||
3112 | } | ||
3090 | } | 3113 | } |
3091 | 3114 | ||
3092 | public string llList2String(LSL_Types.list src, int index) | 3115 | public string llList2String(LSL_Types.list src, int index) |
@@ -3112,18 +3135,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
3112 | } | 3135 | } |
3113 | if (index >= src.Length) | 3136 | if (index >= src.Length) |
3114 | { | 3137 | { |
3115 | return "00000000-0000-0000-0000-000000000000"; | 3138 | return ""; |
3116 | } | ||
3117 | //return OpenSim.Framework.ToString(src[index]); | ||
3118 | LLUUID tmpkey; | ||
3119 | if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey)) | ||
3120 | { | ||
3121 | return tmpkey.ToString(); | ||
3122 | } | ||
3123 | else | ||
3124 | { | ||
3125 | return "00000000-0000-0000-0000-000000000000"; | ||
3126 | } | 3139 | } |
3140 | return src.Data[index].ToString(); | ||
3127 | } | 3141 | } |
3128 | 3142 | ||
3129 | public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index) | 3143 | public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index) |
@@ -4317,7 +4331,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
4317 | if (xmlrpcMod.IsEnabled()) | 4331 | if (xmlrpcMod.IsEnabled()) |
4318 | { | 4332 | { |
4319 | LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID); | 4333 | LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID); |
4320 | object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), String.Empty, 0, String.Empty }; | 4334 | object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(LLUUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) }; |
4321 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj); | 4335 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj); |
4322 | } | 4336 | } |
4323 | } | 4337 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs index 65047fb..5337d7f 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs | |||
@@ -64,6 +64,11 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
64 | str = str.Replace('<', ' '); | 64 | str = str.Replace('<', ' '); |
65 | str = str.Replace('>', ' '); | 65 | str = str.Replace('>', ' '); |
66 | string[] tmps = str.Split(new Char[] { ',', '<', '>' }); | 66 | string[] tmps = str.Split(new Char[] { ',', '<', '>' }); |
67 | if(tmps.Length < 3) | ||
68 | { | ||
69 | x=y=z=0; | ||
70 | return; | ||
71 | } | ||
67 | bool res; | 72 | bool res; |
68 | res = Double.TryParse(tmps[0], out x); | 73 | res = Double.TryParse(tmps[0], out x); |
69 | res = res & Double.TryParse(tmps[1], out y); | 74 | res = res & Double.TryParse(tmps[1], out y); |
@@ -76,14 +81,27 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
76 | 81 | ||
77 | public override string ToString() | 82 | public override string ToString() |
78 | { | 83 | { |
79 | return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ">"; | 84 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); |
85 | return s; | ||
86 | } | ||
87 | |||
88 | public static explicit operator LSLString(Vector3 vec) | ||
89 | { | ||
90 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | ||
91 | return new LSLString(s); | ||
80 | } | 92 | } |
81 | 93 | ||
82 | public static explicit operator string(Vector3 vec) | 94 | public static explicit operator string(Vector3 vec) |
83 | { | 95 | { |
84 | return "<" + vec.x.ToString() + ", " + vec.y.ToString() + ", " + vec.z.ToString() + ">"; | 96 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); |
97 | return s; | ||
85 | } | 98 | } |
86 | 99 | ||
100 | public static explicit operator Vector3(string s) | ||
101 | { | ||
102 | return new Vector3(s); | ||
103 | } | ||
104 | |||
87 | public static bool operator ==(Vector3 lhs, Vector3 rhs) | 105 | public static bool operator ==(Vector3 lhs, Vector3 rhs) |
88 | { | 106 | { |
89 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); | 107 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); |
@@ -278,6 +296,11 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
278 | str = str.Replace('<', ' '); | 296 | str = str.Replace('<', ' '); |
279 | str = str.Replace('>', ' '); | 297 | str = str.Replace('>', ' '); |
280 | string[] tmps = str.Split(new Char[] { ',', '<', '>' }); | 298 | string[] tmps = str.Split(new Char[] { ',', '<', '>' }); |
299 | if(tmps.Length < 4) | ||
300 | { | ||
301 | x=y=z=s=0; | ||
302 | return; | ||
303 | } | ||
281 | bool res; | 304 | bool res; |
282 | res = Double.TryParse(tmps[0], out x); | 305 | res = Double.TryParse(tmps[0], out x); |
283 | res = res & Double.TryParse(tmps[1], out y); | 306 | res = res & Double.TryParse(tmps[1], out y); |
@@ -307,14 +330,27 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
307 | 330 | ||
308 | public override string ToString() | 331 | public override string ToString() |
309 | { | 332 | { |
310 | return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ", " + s.ToString() + ">"; | 333 | string st=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); |
334 | return st; | ||
311 | } | 335 | } |
312 | 336 | ||
313 | public static explicit operator string(Quaternion r) | 337 | public static explicit operator string(Quaternion r) |
314 | { | 338 | { |
315 | return "<" + r.x.ToString() + ", " + r.y.ToString() + ", " + r.z.ToString() + ", " + r.s.ToString() + ">"; | 339 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); |
340 | return s; | ||
341 | } | ||
342 | |||
343 | public static explicit operator LSLString(Quaternion r) | ||
344 | { | ||
345 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | ||
346 | return new LSLString(s); | ||
316 | } | 347 | } |
317 | 348 | ||
349 | public static explicit operator Quaternion(string s) | ||
350 | { | ||
351 | return new Quaternion(s); | ||
352 | } | ||
353 | |||
318 | public static bool operator ==(Quaternion lhs, Quaternion rhs) | 354 | public static bool operator ==(Quaternion lhs, Quaternion rhs) |
319 | { | 355 | { |
320 | // Return true if the fields match: | 356 | // Return true if the fields match: |
@@ -369,12 +405,20 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
369 | 405 | ||
370 | public int Length | 406 | public int Length |
371 | { | 407 | { |
372 | get { return m_data.Length; } | 408 | get { |
409 | if(m_data == null) | ||
410 | m_data=new Object[0]; | ||
411 | return m_data.Length; | ||
412 | } | ||
373 | } | 413 | } |
374 | 414 | ||
375 | public object[] Data | 415 | public object[] Data |
376 | { | 416 | { |
377 | get { return m_data; } | 417 | get { |
418 | if(m_data == null) | ||
419 | m_data=new Object[0]; | ||
420 | return m_data; | ||
421 | } | ||
378 | } | 422 | } |
379 | 423 | ||
380 | public static list operator +(list a, list b) | 424 | public static list operator +(list a, list b) |
@@ -571,13 +615,20 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
571 | if(Data.Length == 0) | 615 | if(Data.Length == 0) |
572 | return new list(); // Don't even bother | 616 | return new list(); // Don't even bother |
573 | 617 | ||
618 | string[] keys; | ||
619 | |||
574 | if(stride == 1) // The simple case | 620 | if(stride == 1) // The simple case |
575 | { | 621 | { |
576 | Object[] ret=new Object[Data.Length]; | 622 | Object[] ret=new Object[Data.Length]; |
577 | 623 | ||
578 | Array.Copy(Data, 0, ret, 0, Data.Length); | 624 | Array.Copy(Data, 0, ret, 0, Data.Length); |
579 | 625 | ||
580 | Array.Sort(ret); | 626 | keys=new string[Data.Length]; |
627 | int k; | ||
628 | for(k=0;k<Data.Length;k++) | ||
629 | keys[k]=Data[k].ToString(); | ||
630 | |||
631 | Array.Sort(keys, ret); | ||
581 | 632 | ||
582 | if(ascending == 0) | 633 | if(ascending == 0) |
583 | Array.Reverse(ret); | 634 | Array.Reverse(ret); |
@@ -588,7 +639,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
588 | 639 | ||
589 | int len=(Data.Length+stride-1)/stride; | 640 | int len=(Data.Length+stride-1)/stride; |
590 | 641 | ||
591 | string[] keys=new string[len]; | 642 | keys=new string[len]; |
592 | Object[][] vals=new Object[len][]; | 643 | Object[][] vals=new Object[len][]; |
593 | 644 | ||
594 | int i; | 645 | int i; |
@@ -1016,17 +1067,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1016 | 1067 | ||
1017 | public override bool Equals(object o) | 1068 | public override bool Equals(object o) |
1018 | { | 1069 | { |
1019 | if (o is String) | 1070 | return o.ToString() == value; |
1020 | { | ||
1021 | string s = (string)o; | ||
1022 | return s == this.value; | ||
1023 | } | ||
1024 | if (o is key) | ||
1025 | { | ||
1026 | key k = (key)o; | ||
1027 | return this.value == k.value; | ||
1028 | } | ||
1029 | return false; | ||
1030 | } | 1071 | } |
1031 | 1072 | ||
1032 | public override int GetHashCode() | 1073 | public override int GetHashCode() |
@@ -1046,6 +1087,13 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1046 | { | 1087 | { |
1047 | m_string = s; | 1088 | m_string = s; |
1048 | } | 1089 | } |
1090 | |||
1091 | public LSLString(double d) | ||
1092 | { | ||
1093 | string s=String.Format("{0:0.000000}", d); | ||
1094 | m_string=s; | ||
1095 | } | ||
1096 | |||
1049 | #endregion | 1097 | #endregion |
1050 | 1098 | ||
1051 | #region Operators | 1099 | #region Operators |
@@ -1071,44 +1119,47 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1071 | return new LSLString(s); | 1119 | return new LSLString(s); |
1072 | } | 1120 | } |
1073 | 1121 | ||
1074 | // Commented out: | 1122 | public static string ToString(LSLString s) |
1075 | /* | 1123 | { |
1076 | [echo] Build Directory is /home/tedd/opensim/trunk/OpenSim/Region/ScriptEngine/Common/bin/Debug | 1124 | return s.m_string; |
1077 | [csc] Compiling 5 files to '/home/tedd/opensim/trunk/OpenSim/Region/ScriptEngine/Common/bin/Debug/OpenSim.Region.ScriptEngine.Common.dll'. | 1125 | } |
1078 | [csc] error CS0121: The call is ambiguous between the following methods or properties: `OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString.operator /(OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString, OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString)' and `string.operator /(string, string)' | 1126 | |
1079 | [csc] /home/tedd/opensim/trunk/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs(602,32): (Location of the symbol related to previous error) | 1127 | public override string ToString() |
1080 | [csc] /usr/lib/mono/2.0/mscorlib.dll (Location of the symbol related to previous error) | 1128 | { |
1081 | [csc] Compilation failed: 1 error(s), 0 warnings | 1129 | return m_string; |
1082 | */ | 1130 | } |
1083 | //public static bool operator ==(LSLString s1, LSLString s2) | 1131 | |
1084 | //{ | 1132 | public static bool operator ==(LSLString s1, string s2) |
1085 | // return s1.m_string == s2.m_string; | 1133 | { |
1086 | //} | 1134 | return s1.m_string == s2; |
1087 | //public static bool operator !=(LSLString s1, LSLString s2) | 1135 | } |
1088 | //{ | 1136 | |
1089 | // return s1.m_string != s2.m_string; | 1137 | public static bool operator !=(LSLString s1, string s2) |
1090 | //} | 1138 | { |
1139 | return s1.m_string != s2; | ||
1140 | } | ||
1141 | |||
1142 | public static explicit operator double(LSLString s) | ||
1143 | { | ||
1144 | return Convert.ToDouble(s.m_string); | ||
1145 | } | ||
1146 | |||
1147 | public static explicit operator LSLInteger(LSLString s) | ||
1148 | { | ||
1149 | return new LSLInteger(Convert.ToInt32(s.m_string)); | ||
1150 | } | ||
1151 | |||
1152 | public static explicit operator LSLString(double d) | ||
1153 | { | ||
1154 | return new LSLString(d); | ||
1155 | } | ||
1156 | |||
1091 | #endregion | 1157 | #endregion |
1092 | 1158 | ||
1093 | #region Overriders | 1159 | #region Overriders |
1094 | public override bool Equals(object o) | 1160 | public override bool Equals(object o) |
1095 | { | 1161 | { |
1096 | if (o is String) | 1162 | return m_string == o.ToString(); |
1097 | { | ||
1098 | string s = (string)o; | ||
1099 | return s == this.m_string; | ||
1100 | } | ||
1101 | if (o is key) | ||
1102 | { | ||
1103 | key k = (key)o; | ||
1104 | return this.m_string == k.value; | ||
1105 | } | ||
1106 | if (o is LSLString) | ||
1107 | { | ||
1108 | LSLString s = (string)o; | ||
1109 | return this.m_string == s; | ||
1110 | } | ||
1111 | return false; | ||
1112 | } | 1163 | } |
1113 | 1164 | ||
1114 | public override int GetHashCode() | 1165 | public override int GetHashCode() |
@@ -1154,6 +1205,11 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1154 | return i.value; | 1205 | return i.value; |
1155 | } | 1206 | } |
1156 | 1207 | ||
1208 | static public explicit operator LSLString(LSLInteger i) | ||
1209 | { | ||
1210 | return new LSLString(i.ToString()); | ||
1211 | } | ||
1212 | |||
1157 | static public implicit operator Boolean(LSLInteger i) | 1213 | static public implicit operator Boolean(LSLInteger i) |
1158 | { | 1214 | { |
1159 | if (i.value == 0) | 1215 | if (i.value == 0) |
@@ -1171,6 +1227,11 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1171 | return new LSLInteger(i); | 1227 | return new LSLInteger(i); |
1172 | } | 1228 | } |
1173 | 1229 | ||
1230 | static public explicit operator LSLInteger(string s) | ||
1231 | { | ||
1232 | return new LSLInteger(int.Parse(s)); | ||
1233 | } | ||
1234 | |||
1174 | static public implicit operator LSLInteger(double d) | 1235 | static public implicit operator LSLInteger(double d) |
1175 | { | 1236 | { |
1176 | return new LSLInteger(d); | 1237 | return new LSLInteger(d); |
@@ -1182,6 +1243,17 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1182 | return ret; | 1243 | return ret; |
1183 | } | 1244 | } |
1184 | 1245 | ||
1246 | public static LSLInteger operator ++(LSLInteger i) | ||
1247 | { | ||
1248 | i.value++; | ||
1249 | return i; | ||
1250 | } | ||
1251 | |||
1252 | public static LSLInteger operator --(LSLInteger i) | ||
1253 | { | ||
1254 | i.value--; | ||
1255 | return i; | ||
1256 | } | ||
1185 | 1257 | ||
1186 | //static public implicit operator System.Double(LSLInteger i) | 1258 | //static public implicit operator System.Double(LSLInteger i) |
1187 | //{ | 1259 | //{ |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs index 521402e..4b7ee84 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
72 | { | 72 | { |
73 | object[] resobj = new object[] | 73 | object[] resobj = new object[] |
74 | { | 74 | { |
75 | httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body | 75 | new LSL_Types.LSLString(httpInfo.reqID.ToString()), new LSL_Types.LSLInteger(httpInfo.status), null, new LSL_Types.LSLString(httpInfo.response_body) |
76 | }; | 76 | }; |
77 | 77 | ||
78 | sman.m_EventQueueManager.AddToScriptQueue( | 78 | sman.m_EventQueueManager.AddToScriptQueue( |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs index 874a905..2b68360 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
58 | object[] resobj = new object[] | 58 | object[] resobj = new object[] |
59 | { | 59 | { |
60 | //lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() | 60 | //lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() |
61 | lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage() | 61 | new LSL_Types.LSLInteger(lInfo.GetChannel()), new LSL_Types.LSLString(lInfo.GetName()), new LSL_Types.LSLString(lInfo.GetSourceItemID().ToString()), new LSL_Types.LSLString(lInfo.GetMessage()) |
62 | }; | 62 | }; |
63 | 63 | ||
64 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 64 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs index 71ae80c..1210b77 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs | |||
@@ -314,7 +314,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
314 | else | 314 | else |
315 | { | 315 | { |
316 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull, | 316 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull, |
317 | new object[] { SensedObjects.Length }); | 317 | new object[] { new LSL_Types.LSLInteger(SensedObjects.Length) }); |
318 | } | 318 | } |
319 | } | 319 | } |
320 | } | 320 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs index c3e1804..63c529a 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs | |||
@@ -60,9 +60,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
60 | //Deliver data to prim's remote_data handler | 60 | //Deliver data to prim's remote_data handler |
61 | object[] resobj = new object[] | 61 | object[] resobj = new object[] |
62 | { | 62 | { |
63 | 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty, | 63 | new LSL_Types.LSLInteger(2), new LSL_Types.LSLString(rInfo.GetChannelKey().ToString()), new LSL_Types.LSLString(rInfo.GetMessageID().ToString()), new LSL_Types.LSLString(String.Empty), |
64 | rInfo.GetIntValue(), | 64 | new LSL_Types.LSLInteger(rInfo.GetIntValue()), |
65 | rInfo.GetStrVal() | 65 | new LSL_Types.LSLString(rInfo.GetStrVal()) |
66 | }; | 66 | }; |
67 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 67 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
68 | rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj | 68 | rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj |
@@ -83,9 +83,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
83 | //Deliver data to prim's remote_data handler | 83 | //Deliver data to prim's remote_data handler |
84 | object[] resobj = new object[] | 84 | object[] resobj = new object[] |
85 | { | 85 | { |
86 | 3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty, | 86 | new LSL_Types.LSLInteger(3), new LSL_Types.LSLString(srdInfo.channel.ToString()), new LSL_Types.LSLString(srdInfo.GetReqID().ToString()), new LSL_Types.LSLString(String.Empty), |
87 | srdInfo.idata, | 87 | new LSL_Types.LSLInteger(srdInfo.idata), |
88 | srdInfo.sdata | 88 | new LSL_Types.LSLString(srdInfo.sdata) |
89 | }; | 89 | }; |
90 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 90 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
91 | srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj | 91 | srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index cbc94e2..3bc01a9 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
100 | public void changed(uint localID, uint change) | 100 | public void changed(uint localID, uint change) |
101 | { | 101 | { |
102 | // Add to queue for all scripts in localID, Object pass change. | 102 | // Add to queue for all scripts in localID, Object pass change. |
103 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "changed", EventQueueManager.llDetectNull, new object[] { (int)change }); | 103 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "changed", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(change) }); |
104 | } | 104 | } |
105 | 105 | ||
106 | public void state_entry(uint localID) | 106 | public void state_entry(uint localID) |
@@ -115,7 +115,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
115 | EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); | 115 | EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); |
116 | detstruct._key = new LSL_Types.key[1]; | 116 | detstruct._key = new LSL_Types.key[1]; |
117 | detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); | 117 | detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); |
118 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", detstruct, new object[] { (int)1 }); | 118 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); |
119 | } | 119 | } |
120 | 120 | ||
121 | public void touch_end(uint localID, IClientAPI remoteClient) | 121 | public void touch_end(uint localID, IClientAPI remoteClient) |
@@ -124,7 +124,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
124 | EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); | 124 | EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); |
125 | detstruct._key = new LSL_Types.key[1]; | 125 | detstruct._key = new LSL_Types.key[1]; |
126 | detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); | 126 | detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); |
127 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { (int)1 }); | 127 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); |
128 | } | 128 | } |
129 | 129 | ||
130 | public void OnRezScript(uint localID, LLUUID itemID, string script) | 130 | public void OnRezScript(uint localID, LLUUID itemID, string script) |
@@ -145,7 +145,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
145 | 145 | ||
146 | public void money(uint localID, LLUUID agentID, int amount) | 146 | public void money(uint localID, LLUUID agentID, int amount) |
147 | { | 147 | { |
148 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "money", EventQueueManager.llDetectNull, new object[] { agentID.ToString(), (int)amount }); | 148 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "money", EventQueueManager.llDetectNull, new object[] { agentID.ToString(), new LSL_Types.LSLInteger(amount) }); |
149 | } | 149 | } |
150 | 150 | ||
151 | // TODO: Replace placeholders below | 151 | // TODO: Replace placeholders below |
@@ -154,9 +154,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
154 | // then queued in EventQueueManager. | 154 | // then queued in EventQueueManager. |
155 | // When queued in EventQueueManager they need to be LSL compatible (name and params) | 155 | // When queued in EventQueueManager they need to be LSL compatible (name and params) |
156 | 156 | ||
157 | public void state_exit(uint localID, LLUUID itemID) | 157 | public void state_exit(uint localID) |
158 | { | 158 | { |
159 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit", EventQueueManager.llDetectNull); | 159 | // Add to queue for all scripts in ObjectID object |
160 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_exit", EventQueueManager.llDetectNull, new object[] { }); | ||
160 | } | 161 | } |
161 | 162 | ||
162 | public void touch(uint localID, LLUUID itemID) | 163 | public void touch(uint localID, LLUUID itemID) |
@@ -166,22 +167,22 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
166 | 167 | ||
167 | public void touch_end(uint localID, LLUUID itemID) | 168 | public void touch_end(uint localID, LLUUID itemID) |
168 | { | 169 | { |
169 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull); | 170 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) }); |
170 | } | 171 | } |
171 | 172 | ||
172 | public void collision_start(uint localID, LLUUID itemID) | 173 | public void collision_start(uint localID, LLUUID itemID) |
173 | { | 174 | { |
174 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull, new object[] { (int)1 }); | 175 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) }); |
175 | } | 176 | } |
176 | 177 | ||
177 | public void collision(uint localID, LLUUID itemID) | 178 | public void collision(uint localID, LLUUID itemID) |
178 | { | 179 | { |
179 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull, new object[] { (int)1 }); | 180 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) }); |
180 | } | 181 | } |
181 | 182 | ||
182 | public void collision_end(uint localID, LLUUID itemID) | 183 | public void collision_end(uint localID, LLUUID itemID) |
183 | { | 184 | { |
184 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull, new object[] { (int)1 }); | 185 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) }); |
185 | } | 186 | } |
186 | 187 | ||
187 | public void land_collision_start(uint localID, LLUUID itemID) | 188 | public void land_collision_start(uint localID, LLUUID itemID) |
@@ -237,7 +238,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
237 | 238 | ||
238 | public void at_target(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos) | 239 | public void at_target(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos) |
239 | { | 240 | { |
240 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "at_target", EventQueueManager.llDetectNull, new object[] { (int)handle, new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) }); | 241 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "at_target", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(handle), new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) }); |
241 | } | 242 | } |
242 | 243 | ||
243 | public void not_at_target(uint localID) | 244 | public void not_at_target(uint localID) |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs index 1c85646..1edd3bd 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
40 | void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); | 40 | void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); |
41 | void OnRezScript(uint localID, LLUUID itemID, string script); | 41 | void OnRezScript(uint localID, LLUUID itemID, string script); |
42 | void OnRemoveScript(uint localID, LLUUID itemID); | 42 | void OnRemoveScript(uint localID, LLUUID itemID); |
43 | void state_exit(uint localID, LLUUID itemID); | 43 | void state_exit(uint localID); |
44 | void touch(uint localID, LLUUID itemID); | 44 | void touch(uint localID, LLUUID itemID); |
45 | void touch_end(uint localID, LLUUID itemID); | 45 | void touch_end(uint localID, LLUUID itemID); |
46 | void collision_start(uint localID, LLUUID itemID); | 46 | void collision_start(uint localID, LLUUID itemID); |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index fc38ef2..dad1b23 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -319,6 +319,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
319 | 319 | ||
320 | private static string CreateCSCompilerScript(string compileScript) | 320 | private static string CreateCSCompilerScript(string compileScript) |
321 | { | 321 | { |
322 | compileScript = EventReaderRewriter.ReWriteScriptWithPublishedEventsCS(compileScript); | ||
323 | |||
322 | compileScript = String.Empty + | 324 | compileScript = String.Empty + |
323 | "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" + | 325 | "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" + |
324 | String.Empty + "namespace SecondLife { " + | 326 | String.Empty + "namespace SecondLife { " + |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/EventReaderRewriter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/EventReaderRewriter.cs new file mode 100644 index 0000000..46ba850 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/EventReaderRewriter.cs | |||
@@ -0,0 +1,488 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text.RegularExpressions; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | ||
34 | { | ||
35 | public static class EventReaderRewriter | ||
36 | { | ||
37 | |||
38 | |||
39 | public static string ReWriteScriptWithPublishedEventsCS(string Script) | ||
40 | { | ||
41 | Dictionary<string, scriptEvents> state_events = new Dictionary<string, scriptEvents>(); | ||
42 | // Finds out which events are in the script and writes a method call with the events in each state_entry event | ||
43 | |||
44 | // Note the (?:)? block optional, and not returning a group. Less greedy then .* | ||
45 | |||
46 | string[] eventmatches = new string[0]; | ||
47 | //Regex stateevents = new Regex(@"(public void )([^_]+)(_event_)([^\(]+)[\(\)]+\s+[^\{]\{"); | ||
48 | eventmatches = Regex.Split(Script, @"public void\s([^_]+)_event_([^\(]+)\((?:[a-zA-Z0-9\s_,\.\-]+)?\)(?:[^\{]+)?\{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase); | ||
49 | for (int pos = 0; pos < eventmatches.GetUpperBound(0); pos++) | ||
50 | { | ||
51 | pos++; // garbage | ||
52 | |||
53 | string statea = eventmatches[pos]; pos++; | ||
54 | string eventa = eventmatches[pos]; | ||
55 | scriptEvents storedEventsForState = scriptEvents.None; | ||
56 | if (state_events.ContainsKey(statea)) | ||
57 | { | ||
58 | storedEventsForState = state_events[statea]; | ||
59 | state_events[statea] |= convertnametoFlag(eventa); | ||
60 | } | ||
61 | else | ||
62 | { | ||
63 | state_events.Add(statea, convertnametoFlag(eventa)); | ||
64 | } | ||
65 | Console.WriteLine("State:" + statea + ", event: " + eventa); | ||
66 | } | ||
67 | Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0)); | ||
68 | // Add namespace, class name and inheritance | ||
69 | |||
70 | // Looking *ONLY* for state entry events | ||
71 | string scriptCopy = ""; | ||
72 | |||
73 | //Only match State_Entry events now | ||
74 | // Note the whole regex is a group, then we have the state this entry belongs to. | ||
75 | eventmatches = Regex.Split(Script, @"(public void\s([^_]+)_event_state_entry[\(\)](?:[^\{]+)?\{)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase); | ||
76 | int endloop = eventmatches.GetUpperBound(0); | ||
77 | |||
78 | // Add all the states to a list of | ||
79 | List<string> unUsedStates = new List<string>(); | ||
80 | |||
81 | foreach (string state in state_events.Keys) | ||
82 | { | ||
83 | unUsedStates.Add(state); | ||
84 | } | ||
85 | |||
86 | // If endloop is 0, then there are no state entry events in the entire script. | ||
87 | // Stick a default state entry in there. | ||
88 | if (endloop == 0) | ||
89 | { | ||
90 | if (state_events.ContainsKey("default")) | ||
91 | { | ||
92 | scriptCopy = "public void default_event_state_entry() {osSetStateEvents((int)" + (int)state_events["default"] + "); } " + Script; | ||
93 | unUsedStates.Remove("default"); | ||
94 | } | ||
95 | else | ||
96 | { | ||
97 | throw new Exception("You must define a default state. Compile failed. See LSL documentation for more details."); | ||
98 | } | ||
99 | } | ||
100 | |||
101 | // Loop over state entry events and rewrite the first line to define the events the state listens for. | ||
102 | for (int pos = 0; pos < endloop; pos++) | ||
103 | { | ||
104 | // Returns text before state entry match, | ||
105 | scriptCopy += eventmatches[pos]; pos++; | ||
106 | |||
107 | // Returns text of state entry match, | ||
108 | scriptCopy += eventmatches[pos]; pos++; | ||
109 | |||
110 | // Returns which state we're matching and writes a method call to the end of the above state_entry | ||
111 | scriptCopy += "osSetStateEvents((int)" + (int)state_events[eventmatches[pos]] + ");"; //pos++; | ||
112 | |||
113 | // Remove the state from the unused list. There might be more states matched then defined, so we | ||
114 | // check if the state was defined first | ||
115 | if (unUsedStates.Contains(eventmatches[pos])) | ||
116 | unUsedStates.Remove(eventmatches[pos]); | ||
117 | |||
118 | // adds the remainder of the script. | ||
119 | if ((pos + 1) == endloop) | ||
120 | { | ||
121 | pos++; | ||
122 | scriptCopy += eventmatches[pos++]; | ||
123 | } | ||
124 | |||
125 | } | ||
126 | |||
127 | // states with missing state_entry blocks won't publish their events, | ||
128 | // so, to fix that we write a state entry with only the event publishing method for states missing a state_entry event | ||
129 | foreach (string state in unUsedStates) | ||
130 | { | ||
131 | // Write the remainder states out into a blank state entry with the event setting routine | ||
132 | scriptCopy = "public void " + state + "_event_state_entry() {tosSetStateEvents((int)" + (int)state_events[state] + ");} " + scriptCopy; | ||
133 | } | ||
134 | |||
135 | // save modified script. | ||
136 | unUsedStates.Clear(); | ||
137 | state_events.Clear(); | ||
138 | return scriptCopy; | ||
139 | } | ||
140 | |||
141 | public static string ReWriteScriptWithPublishedEventsJS(string Script) | ||
142 | { | ||
143 | Dictionary<string, scriptEvents> state_events = new Dictionary<string, scriptEvents>(); | ||
144 | // Finds out which events are in the script and writes a method call with the events in each state_entry event | ||
145 | |||
146 | // Note the (?:)? block optional, and not returning a group. Less greedy then .* | ||
147 | |||
148 | string[] eventmatches = new string[0]; | ||
149 | //Regex stateevents = new Regex(@"(public void )([^_]+)(_event_)([^\(]+)[\(\)]+\s+[^\{]\{"); | ||
150 | eventmatches = Regex.Split(Script, @"function \s([^_]+)_event_([^\(]+)\((?:[a-zA-Z0-9\s_,\.\-]+)?\)(?:[^\{]+)?\{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase); | ||
151 | for (int pos = 0; pos < eventmatches.GetUpperBound(0); pos++) | ||
152 | { | ||
153 | pos++; // garbage | ||
154 | |||
155 | string statea = eventmatches[pos]; pos++; | ||
156 | string eventa = eventmatches[pos]; | ||
157 | scriptEvents storedEventsForState = scriptEvents.None; | ||
158 | if (state_events.ContainsKey(statea)) | ||
159 | { | ||
160 | storedEventsForState = state_events[statea]; | ||
161 | state_events[statea] |= convertnametoFlag(eventa); | ||
162 | } | ||
163 | else | ||
164 | { | ||
165 | state_events.Add(statea, convertnametoFlag(eventa)); | ||
166 | } | ||
167 | Console.WriteLine("State:" + statea + ", event: " + eventa); | ||
168 | } | ||
169 | Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0)); | ||
170 | // Add namespace, class name and inheritance | ||
171 | |||
172 | // Looking *ONLY* for state entry events | ||
173 | string scriptCopy = ""; | ||
174 | |||
175 | //Only match State_Entry events now | ||
176 | // Note the whole regex is a group, then we have the state this entry belongs to. | ||
177 | eventmatches = Regex.Split(Script, @"(function \s([^_]+)_event_state_entry[\(\)](?:[^\{]+)?\{)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase); | ||
178 | int endloop = eventmatches.GetUpperBound(0); | ||
179 | |||
180 | // Add all the states to a list of | ||
181 | List<string> unUsedStates = new List<string>(); | ||
182 | |||
183 | foreach (string state in state_events.Keys) | ||
184 | { | ||
185 | unUsedStates.Add(state); | ||
186 | } | ||
187 | |||
188 | // If endloop is 0, then there are no state entry events in the entire script. | ||
189 | // Stick a default state entry in there. | ||
190 | if (endloop == 0) | ||
191 | { | ||
192 | if (state_events.ContainsKey("default")) | ||
193 | { | ||
194 | scriptCopy = "function default_event_state_entry() {osSetStateEvents(" + (int)state_events["default"] + "); } " + Script; | ||
195 | unUsedStates.Remove("default"); | ||
196 | } | ||
197 | else | ||
198 | { | ||
199 | throw new Exception("You must define a default state. Compile failed. See LSL documentation for more details."); | ||
200 | } | ||
201 | } | ||
202 | |||
203 | // Loop over state entry events and rewrite the first line to define the events the state listens for. | ||
204 | for (int pos = 0; pos < endloop; pos++) | ||
205 | { | ||
206 | // Returns text before state entry match, | ||
207 | scriptCopy += eventmatches[pos]; pos++; | ||
208 | |||
209 | // Returns text of state entry match, | ||
210 | scriptCopy += eventmatches[pos]; pos++; | ||
211 | |||
212 | // Returns which state we're matching and writes a method call to the end of the above state_entry | ||
213 | scriptCopy += "osSetStateEvents(" + (int)state_events[eventmatches[pos]] + ");"; //pos++; | ||
214 | |||
215 | // Remove the state from the unused list. There might be more states matched then defined, so we | ||
216 | // check if the state was defined first | ||
217 | if (unUsedStates.Contains(eventmatches[pos])) | ||
218 | unUsedStates.Remove(eventmatches[pos]); | ||
219 | |||
220 | // adds the remainder of the script. | ||
221 | if ((pos + 1) == endloop) | ||
222 | { | ||
223 | pos++; | ||
224 | scriptCopy += eventmatches[pos++]; | ||
225 | } | ||
226 | |||
227 | } | ||
228 | |||
229 | // states with missing state_entry blocks won't publish their events, | ||
230 | // so, to fix that we write a state entry with only the event publishing method for states missing a state_entry event | ||
231 | foreach (string state in unUsedStates) | ||
232 | { | ||
233 | // Write the remainder states out into a blank state entry with the event setting routine | ||
234 | scriptCopy = "function " + state + "_event_state_entry() {tosSetStateEvents(" + (int)state_events[state] + ");} " + scriptCopy; | ||
235 | } | ||
236 | |||
237 | // save modified script. | ||
238 | unUsedStates.Clear(); | ||
239 | state_events.Clear(); | ||
240 | return scriptCopy; | ||
241 | } | ||
242 | |||
243 | |||
244 | public static string ReWriteScriptWithPublishedEventsVB(string Script) | ||
245 | { | ||
246 | Dictionary<string, scriptEvents> state_events = new Dictionary<string, scriptEvents>(); | ||
247 | // Finds out which events are in the script and writes a method call with the events in each state_entry event | ||
248 | |||
249 | // Note the (?:)? block optional, and not returning a group. Less greedy then .* | ||
250 | |||
251 | string[] eventmatches = new string[0]; | ||
252 | //Regex stateevents = new Regex(@"(public void )([^_]+)(_event_)([^\(]+)[\(\)]+\s+[^\{]\{"); | ||
253 | eventmatches = Regex.Split(Script, @"Public Sub\s([^_]+)_event_([^\(]+)\((?:[a-zA-Z0-9\s_,\.\-]+)?\)(?:[^()])", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase); | ||
254 | for (int pos = 0; pos < eventmatches.GetUpperBound(0); pos++) | ||
255 | { | ||
256 | pos++; // garbage | ||
257 | |||
258 | string statea = eventmatches[pos]; pos++; | ||
259 | string eventa = eventmatches[pos]; | ||
260 | scriptEvents storedEventsForState = scriptEvents.None; | ||
261 | if (state_events.ContainsKey(statea)) | ||
262 | { | ||
263 | storedEventsForState = state_events[statea]; | ||
264 | state_events[statea] |= convertnametoFlag(eventa); | ||
265 | } | ||
266 | else | ||
267 | { | ||
268 | state_events.Add(statea, convertnametoFlag(eventa)); | ||
269 | } | ||
270 | Console.WriteLine("State:" + statea + ", event: " + eventa); | ||
271 | } | ||
272 | Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0)); | ||
273 | // Add namespace, class name and inheritance | ||
274 | |||
275 | // Looking *ONLY* for state entry events | ||
276 | string scriptCopy = ""; | ||
277 | |||
278 | //Only match State_Entry events now | ||
279 | // Note the whole regex is a group, then we have the state this entry belongs to. | ||
280 | eventmatches = Regex.Split(Script, @"(Public Sub\s([^_]+)_event_state_entry(?:\s+)?\(\))", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase); | ||
281 | int endloop = eventmatches.GetUpperBound(0); | ||
282 | |||
283 | // Add all the states to a list of | ||
284 | List<string> unUsedStates = new List<string>(); | ||
285 | |||
286 | foreach (string state in state_events.Keys) | ||
287 | { | ||
288 | unUsedStates.Add(state); | ||
289 | } | ||
290 | |||
291 | // If endloop is 0, then there are no state entry events in the entire script. | ||
292 | // Stick a default state entry in there. | ||
293 | if (endloop == 0) | ||
294 | { | ||
295 | if (state_events.ContainsKey("default")) | ||
296 | { | ||
297 | scriptCopy = "function default_event_state_entry() {osSetStateEvents(" + (int)state_events["default"] + "); } " + Script; | ||
298 | unUsedStates.Remove("default"); | ||
299 | } | ||
300 | else | ||
301 | { | ||
302 | throw new Exception("You must define a default state. Compile failed. See LSL documentation for more details."); | ||
303 | } | ||
304 | } | ||
305 | |||
306 | // Loop over state entry events and rewrite the first line to define the events the state listens for. | ||
307 | for (int pos = 0; pos < endloop; pos++) | ||
308 | { | ||
309 | // Returns text before state entry match, | ||
310 | scriptCopy += eventmatches[pos]; pos++; | ||
311 | |||
312 | // Returns text of state entry match, | ||
313 | scriptCopy += eventmatches[pos]; pos++; | ||
314 | |||
315 | // Returns which state we're matching and writes a method call to the end of the above state_entry | ||
316 | scriptCopy += "osSetStateEvents(" + (int)state_events[eventmatches[pos]] + ");"; //pos++; | ||
317 | |||
318 | // Remove the state from the unused list. There might be more states matched then defined, so we | ||
319 | // check if the state was defined first | ||
320 | if (unUsedStates.Contains(eventmatches[pos])) | ||
321 | unUsedStates.Remove(eventmatches[pos]); | ||
322 | |||
323 | // adds the remainder of the script. | ||
324 | if ((pos + 1) == endloop) | ||
325 | { | ||
326 | pos++; | ||
327 | scriptCopy += eventmatches[pos++]; | ||
328 | } | ||
329 | |||
330 | } | ||
331 | |||
332 | // states with missing state_entry blocks won't publish their events, | ||
333 | // so, to fix that we write a state entry with only the event publishing method for states missing a state_entry event | ||
334 | foreach (string state in unUsedStates) | ||
335 | { | ||
336 | // Write the remainder states out into a blank state entry with the event setting routine | ||
337 | scriptCopy = "function " + state + "_event_state_entry() {tosSetStateEvents(" + (int)state_events[state] + ");} " + scriptCopy; | ||
338 | } | ||
339 | |||
340 | // save modified script. | ||
341 | unUsedStates.Clear(); | ||
342 | state_events.Clear(); | ||
343 | return scriptCopy; | ||
344 | } | ||
345 | |||
346 | |||
347 | private static scriptEvents convertnametoFlag(string eventname) | ||
348 | { | ||
349 | switch (eventname) | ||
350 | { | ||
351 | case "attach": | ||
352 | return scriptEvents.attach; | ||
353 | //break; | ||
354 | // case "at_rot_target": | ||
355 | //return (long)scriptEvents.at_rot_target; | ||
356 | //break; | ||
357 | case "at_target": | ||
358 | return scriptEvents.at_target; | ||
359 | //break; | ||
360 | //case "changed": | ||
361 | //return (long)scriptEvents.changed; | ||
362 | //break; | ||
363 | case "collision": | ||
364 | return scriptEvents.collision; | ||
365 | // break; | ||
366 | case "collision_end": | ||
367 | return scriptEvents.collision_end; | ||
368 | //break; | ||
369 | case "collision_start": | ||
370 | return scriptEvents.collision_start; | ||
371 | // break; | ||
372 | case "control": | ||
373 | return scriptEvents.control; | ||
374 | //break; | ||
375 | case "dataserver": | ||
376 | return scriptEvents.dataserver; | ||
377 | // break; | ||
378 | case "email": | ||
379 | return scriptEvents.email; | ||
380 | // break; | ||
381 | case "http_response": | ||
382 | return scriptEvents.http_response; | ||
383 | // break; | ||
384 | case "land_collision": | ||
385 | return scriptEvents.land_collision; | ||
386 | // break; | ||
387 | case "land_collision_end": | ||
388 | return scriptEvents.land_collision_end; | ||
389 | // break; | ||
390 | case "land_collision_start": | ||
391 | return scriptEvents.land_collision_start; | ||
392 | // break; | ||
393 | //case "link_message": | ||
394 | //return scriptEvents.link_message; | ||
395 | // break; | ||
396 | case "listen": | ||
397 | return scriptEvents.listen; | ||
398 | // break; | ||
399 | case "money": | ||
400 | return scriptEvents.money; | ||
401 | // break; | ||
402 | case "moving_end": | ||
403 | return scriptEvents.moving_end; | ||
404 | // break; | ||
405 | case "moving_start": | ||
406 | return scriptEvents.moving_start; | ||
407 | // break; | ||
408 | case "not_at_rot_target": | ||
409 | return scriptEvents.not_at_rot_target; | ||
410 | // break; | ||
411 | case "not_at_target": | ||
412 | return scriptEvents.not_at_target; | ||
413 | // break; | ||
414 | // case "no_sensor": | ||
415 | //return (long)scriptEvents.no_sensor; | ||
416 | //break; | ||
417 | //case "on_rez": | ||
418 | //return (long)scriptEvents.on_rez; | ||
419 | // break; | ||
420 | case "remote_data": | ||
421 | return scriptEvents.remote_data; | ||
422 | // break; | ||
423 | case "run_time_permissions": | ||
424 | return scriptEvents.run_time_permissions; | ||
425 | // break; | ||
426 | //case "sensor": | ||
427 | //return (long)scriptEvents.sensor; | ||
428 | // break; | ||
429 | case "state_entry": | ||
430 | return scriptEvents.state_entry; | ||
431 | // break; | ||
432 | case "state_exit": | ||
433 | return scriptEvents.state_exit; | ||
434 | // break; | ||
435 | case "timer": | ||
436 | return scriptEvents.timer; | ||
437 | // break; | ||
438 | case "touch": | ||
439 | return scriptEvents.touch; | ||
440 | // break; | ||
441 | case "touch_end": | ||
442 | return scriptEvents.touch_end; | ||
443 | // break; | ||
444 | case "touch_start": | ||
445 | return scriptEvents.touch_start; | ||
446 | // break; | ||
447 | case "object_rez": | ||
448 | return scriptEvents.object_rez; | ||
449 | default: | ||
450 | return 0; | ||
451 | //break; | ||
452 | } | ||
453 | //return 0; | ||
454 | } | ||
455 | } | ||
456 | [Flags] | ||
457 | public enum scriptEvents : int | ||
458 | { | ||
459 | None = 0, | ||
460 | attach = 1, | ||
461 | collision = 15, | ||
462 | collision_end = 32, | ||
463 | collision_start = 64, | ||
464 | control = 128, | ||
465 | dataserver = 256, | ||
466 | email = 512, | ||
467 | http_response = 1024, | ||
468 | land_collision = 2048, | ||
469 | land_collision_end = 4096, | ||
470 | land_collision_start = 8192, | ||
471 | at_target = 16384, | ||
472 | listen = 32768, | ||
473 | money = 65536, | ||
474 | moving_end = 131072, | ||
475 | moving_start = 262144, | ||
476 | not_at_rot_target = 524288, | ||
477 | not_at_target = 1048576, | ||
478 | remote_data = 8388608, | ||
479 | run_time_permissions = 268435456, | ||
480 | state_entry = 1073741824, | ||
481 | state_exit = 2, | ||
482 | timer = 4, | ||
483 | touch = 8, | ||
484 | touch_end = 536870912, | ||
485 | touch_start = 2097152, | ||
486 | object_rez = 4194304 | ||
487 | } | ||
488 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index f1e6ebf..06be20e 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | |||
@@ -42,16 +42,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
42 | //private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled); | 42 | //private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled); |
43 | private Dictionary<string, string> dataTypes = new Dictionary<string, string>(); | 43 | private Dictionary<string, string> dataTypes = new Dictionary<string, string>(); |
44 | private Dictionary<string, string> quotes = new Dictionary<string, string>(); | 44 | private Dictionary<string, string> quotes = new Dictionary<string, string>(); |
45 | private Dictionary<string, scriptEvents> state_events = new Dictionary<string, scriptEvents>(); | 45 | |
46 | 46 | ||
47 | public LSL2CSConverter() | 47 | public LSL2CSConverter() |
48 | { | 48 | { |
49 | // Only the types we need to convert | 49 | // Only the types we need to convert |
50 | dataTypes.Add("void", "void"); | 50 | dataTypes.Add("void", "void"); |
51 | dataTypes.Add("integer", "int"); | 51 | dataTypes.Add("integer", "LSL_Types.LSLInteger"); |
52 | dataTypes.Add("float", "double"); | 52 | dataTypes.Add("float", "double"); |
53 | dataTypes.Add("string", "string"); | 53 | dataTypes.Add("string", "LSL_Types.LSLString"); |
54 | dataTypes.Add("key", "string"); | 54 | dataTypes.Add("key", "LSL_Types.LSLString"); |
55 | dataTypes.Add("vector", "LSL_Types.Vector3"); | 55 | dataTypes.Add("vector", "LSL_Types.Vector3"); |
56 | dataTypes.Add("rotation", "LSL_Types.Quaternion"); | 56 | dataTypes.Add("rotation", "LSL_Types.Quaternion"); |
57 | dataTypes.Add("list", "LSL_Types.list"); | 57 | dataTypes.Add("list", "LSL_Types.list"); |
@@ -314,100 +314,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
314 | } | 314 | } |
315 | 315 | ||
316 | 316 | ||
317 | // Finds out which events are in the script and writes a method call with the events in each state_entry event | 317 | |
318 | |||
319 | // Note the (?:)? block optional, and not returning a group. Less greedy then .* | ||
320 | |||
321 | string[] eventmatches = new string[0]; | ||
322 | //Regex stateevents = new Regex(@"(public void )([^_]+)(_event_)([^\(]+)[\(\)]+\s+[^\{]\{"); | ||
323 | eventmatches = Regex.Split(Script, @"public void\s([^_]+)_event_([^\(]+)\((?:[a-zA-Z0-9\s_,\.\-]+)?\)(?:[^\{]+)?\{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase); | ||
324 | for (int pos = 0; pos<eventmatches.GetUpperBound(0);pos++) | ||
325 | { | ||
326 | pos++; // garbage | ||
327 | |||
328 | string statea = eventmatches[pos]; pos++; | ||
329 | string eventa = eventmatches[pos]; | ||
330 | scriptEvents storedEventsForState = scriptEvents.None; | ||
331 | if (state_events.ContainsKey(statea)) | ||
332 | { | ||
333 | storedEventsForState = state_events[statea]; | ||
334 | state_events[statea] |= convertnametoFlag(eventa); | ||
335 | } | ||
336 | else | ||
337 | { | ||
338 | state_events.Add(statea, convertnametoFlag(eventa)); | ||
339 | } | ||
340 | Console.WriteLine("State:" + statea + ", event: " + eventa); | ||
341 | } | ||
342 | Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0)); | ||
343 | // Add namespace, class name and inheritance | ||
344 | |||
345 | // Looking *ONLY* for state entry events | ||
346 | string scriptCopy = ""; | ||
347 | |||
348 | //Only match State_Entry events now | ||
349 | // Note the whole regex is a group, then we have the state this entry belongs to. | ||
350 | eventmatches = Regex.Split(Script, @"(public void\s([^_]+)_event_state_entry[\(\)](?:[^\{]+)?\{)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase); | ||
351 | int endloop = eventmatches.GetUpperBound(0); | ||
352 | |||
353 | // Add all the states to a list of | ||
354 | List<string> unUsedStates = new List<string>(); | ||
355 | foreach (string state in state_events.Keys) | ||
356 | { | ||
357 | unUsedStates.Add(state); | ||
358 | } | ||
359 | |||
360 | // If endloop is 0, then there are no state entry events in the entire script. | ||
361 | // Stick a default state entry in there. | ||
362 | if (endloop == 0) | ||
363 | { | ||
364 | if (state_events.ContainsKey("default")) | ||
365 | { | ||
366 | scriptCopy = "\r\n// programmatically added this state entry event.\r\n\r\npublic void default_event_state_entry() {\r\n\tosSetStateEvents((int)" + (int)state_events["default"] + ");\r\n }\r\n\r\n " + Script; | ||
367 | unUsedStates.Remove("default"); | ||
368 | } | ||
369 | else | ||
370 | { | ||
371 | throw new Exception("You must define a default state. Compile failed. See LSL documentation for more details."); | ||
372 | } | ||
373 | } | ||
374 | |||
375 | // Loop over state entry events and rewrite the first line to define the events the state listens for. | ||
376 | for (int pos = 0; pos < endloop; pos++) | ||
377 | { | ||
378 | // Returns text before state entry match, | ||
379 | scriptCopy += eventmatches[pos]; pos++; | ||
380 | |||
381 | // Returns text of state entry match, | ||
382 | scriptCopy += eventmatches[pos]; pos++; | ||
383 | |||
384 | // Returns which state we're matching and writes a method call to the end of the above state_entry | ||
385 | scriptCopy += "\r\n\t\tosSetStateEvents((int)" + (int)state_events[eventmatches[pos]] + ");"; //pos++; | ||
386 | |||
387 | // Remove the state from the unused list. There might be more states matched then defined, so we | ||
388 | // check if the state was defined first | ||
389 | if (unUsedStates.Contains(eventmatches[pos])) | ||
390 | unUsedStates.Remove(eventmatches[pos]); | ||
391 | |||
392 | // adds the remainder of the script. | ||
393 | if ((pos + 1) == endloop) | ||
394 | { | ||
395 | pos++; | ||
396 | scriptCopy += eventmatches[pos++]; | ||
397 | } | ||
398 | |||
399 | } | ||
400 | |||
401 | // states with missing state_entry blocks won't publish their events, | ||
402 | // so, to fix that we write a state entry with only the event publishing method for states missing a state_entry event | ||
403 | foreach (string state in unUsedStates) | ||
404 | { | ||
405 | // Write the remainder states out into a blank state entry with the event setting routine | ||
406 | scriptCopy = "\r\n// programmatically added this state entry event.\r\n\r\npublic void " + state + "_event_state_entry() {\r\n\tosSetStateEvents((int)" + (int)state_events[state] + ");\r\n}\r\n\r\n " + scriptCopy; | ||
407 | } | ||
408 | |||
409 | // save modified script. | ||
410 | Script = scriptCopy; | ||
411 | //System.Console.WriteLine(Script); | 318 | //System.Console.WriteLine(Script); |
412 | Return = String.Empty;// + | 319 | Return = String.Empty;// + |
413 | //"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;"; | 320 | //"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;"; |
@@ -421,152 +328,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
421 | //Return += @"public Script() { } "; | 328 | //Return += @"public Script() { } "; |
422 | Return += Script; | 329 | Return += Script; |
423 | //Return += "} }\r\n"; | 330 | //Return += "} }\r\n"; |
424 | unUsedStates.Clear(); | 331 | |
425 | state_events.Clear(); | ||
426 | quotes.Clear(); | 332 | quotes.Clear(); |
427 | 333 | ||
428 | return Return; | 334 | return Return; |
429 | } | 335 | } |
430 | public scriptEvents convertnametoFlag(string eventname) | 336 | |
431 | { | ||
432 | switch (eventname) | ||
433 | { | ||
434 | case "attach": | ||
435 | return scriptEvents.attach; | ||
436 | //break; | ||
437 | // case "at_rot_target": | ||
438 | //return (long)scriptEvents.at_rot_target; | ||
439 | //break; | ||
440 | case "at_target": | ||
441 | return scriptEvents.at_target; | ||
442 | //break; | ||
443 | //case "changed": | ||
444 | //return (long)scriptEvents.changed; | ||
445 | //break; | ||
446 | case "collision": | ||
447 | return scriptEvents.collision; | ||
448 | // break; | ||
449 | case "collision_end": | ||
450 | return scriptEvents.collision_end; | ||
451 | //break; | ||
452 | case "collision_start": | ||
453 | return scriptEvents.collision_start; | ||
454 | // break; | ||
455 | case "control": | ||
456 | return scriptEvents.control; | ||
457 | //break; | ||
458 | case "dataserver": | ||
459 | return scriptEvents.dataserver; | ||
460 | // break; | ||
461 | case "email": | ||
462 | return scriptEvents.email; | ||
463 | // break; | ||
464 | case "http_response": | ||
465 | return scriptEvents.http_response; | ||
466 | // break; | ||
467 | case "land_collision": | ||
468 | return scriptEvents.land_collision; | ||
469 | // break; | ||
470 | case "land_collision_end": | ||
471 | return scriptEvents.land_collision_end; | ||
472 | // break; | ||
473 | case "land_collision_start": | ||
474 | return scriptEvents.land_collision_start; | ||
475 | // break; | ||
476 | //case "link_message": | ||
477 | //return scriptEvents.link_message; | ||
478 | // break; | ||
479 | case "listen": | ||
480 | return scriptEvents.listen; | ||
481 | // break; | ||
482 | case "money": | ||
483 | return scriptEvents.money; | ||
484 | // break; | ||
485 | case "moving_end": | ||
486 | return scriptEvents.moving_end; | ||
487 | // break; | ||
488 | case "moving_start": | ||
489 | return scriptEvents.moving_start; | ||
490 | // break; | ||
491 | case "not_at_rot_target": | ||
492 | return scriptEvents.not_at_rot_target; | ||
493 | // break; | ||
494 | case "not_at_target": | ||
495 | return scriptEvents.not_at_target; | ||
496 | // break; | ||
497 | // case "no_sensor": | ||
498 | //return (long)scriptEvents.no_sensor; | ||
499 | //break; | ||
500 | //case "on_rez": | ||
501 | //return (long)scriptEvents.on_rez; | ||
502 | // break; | ||
503 | case "remote_data": | ||
504 | return scriptEvents.remote_data; | ||
505 | // break; | ||
506 | case "run_time_permissions": | ||
507 | return scriptEvents.run_time_permissions; | ||
508 | // break; | ||
509 | //case "sensor": | ||
510 | //return (long)scriptEvents.sensor; | ||
511 | // break; | ||
512 | case "state_entry": | ||
513 | return scriptEvents.state_entry; | ||
514 | // break; | ||
515 | case "state_exit": | ||
516 | return scriptEvents.state_exit; | ||
517 | // break; | ||
518 | case "timer": | ||
519 | return scriptEvents.timer; | ||
520 | // break; | ||
521 | case "touch": | ||
522 | return scriptEvents.touch; | ||
523 | // break; | ||
524 | case "touch_end": | ||
525 | return scriptEvents.touch_end; | ||
526 | // break; | ||
527 | case "touch_start": | ||
528 | return scriptEvents.touch_start; | ||
529 | // break; | ||
530 | case "object_rez": | ||
531 | return scriptEvents.object_rez; | ||
532 | default: | ||
533 | return 0; | ||
534 | //break; | ||
535 | } | ||
536 | //return 0; | ||
537 | } | ||
538 | } | 337 | } |
539 | 338 | ||
540 | [Flags] | 339 | |
541 | public enum scriptEvents : int | 340 | } |
542 | { | ||
543 | None = 0, | ||
544 | attach = 1, | ||
545 | collision = 15, | ||
546 | collision_end = 32, | ||
547 | collision_start = 64, | ||
548 | control = 128, | ||
549 | dataserver = 256, | ||
550 | email = 512, | ||
551 | http_response = 1024, | ||
552 | land_collision = 2048, | ||
553 | land_collision_end = 4096, | ||
554 | land_collision_start = 8192, | ||
555 | at_target = 16384, | ||
556 | listen = 32768, | ||
557 | money = 65536, | ||
558 | moving_end = 131072, | ||
559 | moving_start = 262144, | ||
560 | not_at_rot_target = 524288, | ||
561 | not_at_target = 1048576, | ||
562 | remote_data = 8388608, | ||
563 | run_time_permissions = 268435456, | ||
564 | state_entry = 1073741824, | ||
565 | state_exit = 2, | ||
566 | timer = 4, | ||
567 | touch = 8, | ||
568 | touch_end = 536870912, | ||
569 | touch_start = 2097152, | ||
570 | object_rez = 4194304 | ||
571 | } | ||
572 | } \ No newline at end of file | ||