diff options
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLRegionData.cs | 2 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/MySQLRegionData.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index 5a53f9b..058c9de 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs | |||
@@ -415,7 +415,7 @@ namespace OpenSim.Data.MSSQL | |||
415 | /// <param name="items"></param> | 415 | /// <param name="items"></param> |
416 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) | 416 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) |
417 | { | 417 | { |
418 | _Log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); | 418 | //_Log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); |
419 | 419 | ||
420 | //Statement from MySQL section! | 420 | //Statement from MySQL section! |
421 | // For now, we're just going to crudely remove all the previous inventory items | 421 | // For now, we're just going to crudely remove all the previous inventory items |
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index 521490c..ae048fe 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs | |||
@@ -1808,7 +1808,7 @@ namespace OpenSim.Data.MySQL | |||
1808 | /// <param name="items"></param> | 1808 | /// <param name="items"></param> |
1809 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) | 1809 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) |
1810 | { | 1810 | { |
1811 | m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); | 1811 | //m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); |
1812 | 1812 | ||
1813 | // For now, we're just going to crudely remove all the previous inventory items | 1813 | // For now, we're just going to crudely remove all the previous inventory items |
1814 | // no matter whether they have changed or not, and replace them with the current set. | 1814 | // no matter whether they have changed or not, and replace them with the current set. |