diff options
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 93946ae..93c3270 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -327,7 +327,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
327 | // The vast majority of packets are less than 200 bytes, although due to asset transfers and packet splitting | 327 | // The vast majority of packets are less than 200 bytes, although due to asset transfers and packet splitting |
328 | // there are a decent number of packets in the 1000-1140 byte range. We allocate one of two sizes of data here | 328 | // there are a decent number of packets in the 1000-1140 byte range. We allocate one of two sizes of data here |
329 | // to accomodate for both common scenarios and provide ample room for ACK appending in both | 329 | // to accomodate for both common scenarios and provide ample room for ACK appending in both |
330 | int bufferSize = (dataLength > 180) ? LLUDPServer.MTU : 200; | 330 | int bufferSize = (dataLength > 180) ? LLUDPServer.MTU + 1000 : 200; |
331 | 331 | ||
332 | UDPPacketBuffer buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize); | 332 | UDPPacketBuffer buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize); |
333 | 333 | ||