diff options
-rw-r--r-- | OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Border.cs | 131 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Cardinals.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs | 312 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 108 |
9 files changed, 532 insertions, 54 deletions
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index 8e85559..e38c755 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml | |||
@@ -10,6 +10,7 @@ | |||
10 | <Extension path = "/OpenSim/RegionModules"> | 10 | <Extension path = "/OpenSim/RegionModules"> |
11 | <RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" /> | 11 | <RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" /> |
12 | <RegionModule id="TerrainModule" type="OpenSim.Region.CoreModules.World.Terrain.TerrainModule" /> | 12 | <RegionModule id="TerrainModule" type="OpenSim.Region.CoreModules.World.Terrain.TerrainModule" /> |
13 | <RegionModule id="PhysicsCombiner" type="OpenSim.Region.CoreModules.World.Land.PhysicsCombiner" /> | ||
13 | <RegionModule id="WorldMapModule" type="OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule" /> | 14 | <RegionModule id="WorldMapModule" type="OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule" /> |
14 | <RegionModule id="HGWorldMapModule" type="OpenSim.Region.CoreModules.Hypergrid.HGWorldMapModule" /> | 15 | <RegionModule id="HGWorldMapModule" type="OpenSim.Region.CoreModules.Hypergrid.HGWorldMapModule" /> |
15 | <RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" /> | 16 | <RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" /> |
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs new file mode 100644 index 0000000..19ecb4f --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Border.cs | |||
@@ -0,0 +1,131 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | public class Border | ||
36 | { | ||
37 | |||
38 | /// <summary> | ||
39 | /// Line perpendicular to the Direction Cardinal. Z value is the | ||
40 | /// </summary> | ||
41 | public Vector3 BorderLine = Vector3.Zero; | ||
42 | |||
43 | /// <summary> | ||
44 | /// Direction cardinal of the border, think, 'which side of the region this is'. EX South border: Cardinal.S | ||
45 | /// </summary> | ||
46 | public Cardinals CrossDirection = Cardinals.N; | ||
47 | public uint TriggerRegionX = 0; | ||
48 | public uint TriggerRegionY = 0; | ||
49 | |||
50 | public Border() | ||
51 | { | ||
52 | } | ||
53 | |||
54 | /// <summary> | ||
55 | /// Creates a Border. The line is perpendicular to the direction cardinal. | ||
56 | /// IE: if the direction cardinal is South, the line is West->East | ||
57 | /// </summary> | ||
58 | /// <param name="lineStart">The starting point for the line of the border. | ||
59 | /// The position of an object must be greater then this for this border to trigger. | ||
60 | /// Perpendicular to the direction cardinal</param> | ||
61 | /// <param name="lineEnd">The ending point for the line of the border. | ||
62 | /// The position of an object must be less then this for this border to trigger. | ||
63 | /// Perpendicular to the direction cardinal</param> | ||
64 | /// <param name="triggerCoordinate">The position that triggers border the border | ||
65 | /// cross parallel to the direction cardinal. On the North cardinal, this | ||
66 | /// normally 256. On the South cardinal, it's normally 0. Any position past this | ||
67 | /// point on the cartesian coordinate will trigger the border cross as long as it | ||
68 | /// falls within the line start and the line end.</param> | ||
69 | /// <param name="triggerRegionX">When this border triggers, teleport to this regionX | ||
70 | /// in the grid</param> | ||
71 | /// <param name="triggerRegionY">When this border triggers, teleport to this regionY | ||
72 | /// in the grid</param> | ||
73 | /// <param name="direction">Cardinal for border direction. Think, 'which side of the | ||
74 | /// region is this'</param> | ||
75 | public Border(float lineStart, float lineEnd, float triggerCoordinate, uint triggerRegionX, | ||
76 | uint triggerRegionY, Cardinals direction) | ||
77 | { | ||
78 | BorderLine = new Vector3(lineStart,lineEnd,triggerCoordinate); | ||
79 | CrossDirection = direction; | ||
80 | TriggerRegionX = triggerRegionX; | ||
81 | TriggerRegionY = triggerRegionY; | ||
82 | } | ||
83 | |||
84 | public bool TestCross(Vector3 position) | ||
85 | { | ||
86 | bool result = false; | ||
87 | switch (CrossDirection) | ||
88 | { | ||
89 | case Cardinals.N: // x+0, y+1 | ||
90 | if (position.X >= BorderLine.X && position.X <=BorderLine.Y && position.Y > BorderLine.Z ) | ||
91 | { | ||
92 | return true; | ||
93 | } | ||
94 | break; | ||
95 | case Cardinals.NE: // x+1, y+1 | ||
96 | break; | ||
97 | case Cardinals.E: // x+1, y+0 | ||
98 | if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X > BorderLine.Z) | ||
99 | { | ||
100 | return true; | ||
101 | } | ||
102 | break; | ||
103 | case Cardinals.SE: // x+1, y-1 | ||
104 | break; | ||
105 | case Cardinals.S: // x+0, y-1 | ||
106 | if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y < BorderLine.Z) | ||
107 | { | ||
108 | return true; | ||
109 | } | ||
110 | break; | ||
111 | case Cardinals.SW: // x-1, y-1 | ||
112 | break; | ||
113 | case Cardinals.W: // x-1, y+0 | ||
114 | if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X < BorderLine.Z) | ||
115 | { | ||
116 | return true; | ||
117 | } | ||
118 | break; | ||
119 | case Cardinals.NW: // x-1, y+1 | ||
120 | break; | ||
121 | |||
122 | |||
123 | } | ||
124 | |||
125 | return result; | ||
126 | } | ||
127 | |||
128 | } | ||
129 | |||
130 | |||
131 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Cardinals.cs b/OpenSim/Region/Framework/Scenes/Cardinals.cs new file mode 100644 index 0000000..692389a --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Cardinals.cs | |||
@@ -0,0 +1,11 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Region.Framework.Scenes | ||
6 | { | ||
7 | public enum Cardinals | ||
8 | { | ||
9 | N = 1, NE, E, SE, S, SW, W, NW | ||
10 | } | ||
11 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ff97183..5281c4f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -222,10 +222,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 222 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
223 | } | 223 | } |
224 | 224 | ||
225 | protected enum Cardinals | 225 | |
226 | { | ||
227 | N=1,NE,E,SE,S,SW,W,NW | ||
228 | } | ||
229 | /// <summary> | 226 | /// <summary> |
230 | /// Position at which a significant movement was made | 227 | /// Position at which a significant movement was made |
231 | /// </summary> | 228 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs new file mode 100644 index 0000000..6f77062 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs | |||
@@ -0,0 +1,312 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenMetaverse; | ||
5 | using OpenSim.Region.Framework.Scenes; | ||
6 | |||
7 | using NUnit.Framework; | ||
8 | |||
9 | namespace OpenSim.Region.Framework.Tests | ||
10 | { | ||
11 | [TestFixture] | ||
12 | public class BorderTests | ||
13 | { | ||
14 | |||
15 | [Test] | ||
16 | public void TestCross() | ||
17 | { | ||
18 | List<Border> testborders = new List<Border>(); | ||
19 | |||
20 | Border NorthBorder = new Border(); | ||
21 | NorthBorder.BorderLine = new Vector3(0, 256, 256); //<--- | ||
22 | NorthBorder.CrossDirection = Cardinals.N; | ||
23 | testborders.Add(NorthBorder); | ||
24 | |||
25 | Border SouthBorder = new Border(); | ||
26 | SouthBorder.BorderLine = new Vector3(0, 256, 0); //---> | ||
27 | SouthBorder.CrossDirection = Cardinals.S; | ||
28 | testborders.Add(SouthBorder); | ||
29 | |||
30 | Border EastBorder = new Border(); | ||
31 | EastBorder.BorderLine = new Vector3(0, 256, 256); //<--- | ||
32 | EastBorder.CrossDirection = Cardinals.E; | ||
33 | testborders.Add(EastBorder); | ||
34 | |||
35 | Border WestBorder = new Border(); | ||
36 | WestBorder.BorderLine = new Vector3(0, 256, 0); //---> | ||
37 | WestBorder.CrossDirection = Cardinals.W; | ||
38 | testborders.Add(WestBorder); | ||
39 | |||
40 | Vector3 position = new Vector3(200,200,21); | ||
41 | |||
42 | foreach (Border b in testborders) | ||
43 | { | ||
44 | Assert.That(!b.TestCross(position)); | ||
45 | |||
46 | } | ||
47 | |||
48 | position = new Vector3(200,280,21); | ||
49 | Assert.That(NorthBorder.TestCross(position)); | ||
50 | |||
51 | |||
52 | |||
53 | // Test automatic border crossing | ||
54 | // by setting the border crossing aabb to be the whole region | ||
55 | position = new Vector3(25,25,21); // safely within one 256m region | ||
56 | |||
57 | // The Z value of the BorderLine is reversed, making all positions within the region | ||
58 | // trigger bordercross | ||
59 | |||
60 | SouthBorder.BorderLine = new Vector3(0,256,256); // automatic border cross in the region | ||
61 | Assert.That(SouthBorder.TestCross(position)); | ||
62 | |||
63 | NorthBorder.BorderLine = new Vector3(0, 256, 0); // automatic border cross in the region | ||
64 | Assert.That(NorthBorder.TestCross(position)); | ||
65 | |||
66 | EastBorder.BorderLine = new Vector3(0, 256, 0); // automatic border cross in the region | ||
67 | Assert.That(EastBorder.TestCross(position)); | ||
68 | |||
69 | WestBorder.BorderLine = new Vector3(0, 256, 255); // automatic border cross in the region | ||
70 | Assert.That(WestBorder.TestCross(position)); | ||
71 | |||
72 | } | ||
73 | |||
74 | [Test] | ||
75 | public void TestCrossSquare512() | ||
76 | { | ||
77 | List<Border> testborders = new List<Border>(); | ||
78 | |||
79 | Border NorthBorder = new Border(); | ||
80 | NorthBorder.BorderLine = new Vector3(0, 512, 512); | ||
81 | NorthBorder.CrossDirection = Cardinals.N; | ||
82 | testborders.Add(NorthBorder); | ||
83 | |||
84 | Border SouthBorder = new Border(); | ||
85 | SouthBorder.BorderLine = new Vector3(0, 512, 0); | ||
86 | SouthBorder.CrossDirection = Cardinals.S; | ||
87 | testborders.Add(SouthBorder); | ||
88 | |||
89 | Border EastBorder = new Border(); | ||
90 | EastBorder.BorderLine = new Vector3(0, 512, 512); | ||
91 | EastBorder.CrossDirection = Cardinals.E; | ||
92 | testborders.Add(EastBorder); | ||
93 | |||
94 | Border WestBorder = new Border(); | ||
95 | WestBorder.BorderLine = new Vector3(0, 512, 0); | ||
96 | WestBorder.CrossDirection = Cardinals.W; | ||
97 | testborders.Add(WestBorder); | ||
98 | |||
99 | Vector3 position = new Vector3(450,220,21); | ||
100 | |||
101 | foreach (Border b in testborders) | ||
102 | { | ||
103 | Assert.That(!b.TestCross(position)); | ||
104 | |||
105 | } | ||
106 | |||
107 | //Trigger east border | ||
108 | position = new Vector3(513,220,21); | ||
109 | foreach (Border b in testborders) | ||
110 | { | ||
111 | if (b.CrossDirection == Cardinals.E) | ||
112 | Assert.That(b.TestCross(position)); | ||
113 | else | ||
114 | Assert.That(!b.TestCross(position)); | ||
115 | |||
116 | } | ||
117 | |||
118 | //Trigger west border | ||
119 | position = new Vector3(-1, 220, 21); | ||
120 | foreach (Border b in testborders) | ||
121 | { | ||
122 | if (b.CrossDirection == Cardinals.W) | ||
123 | Assert.That(b.TestCross(position)); | ||
124 | else | ||
125 | Assert.That(!b.TestCross(position)); | ||
126 | |||
127 | } | ||
128 | |||
129 | //Trigger north border | ||
130 | position = new Vector3(220, 513, 21); | ||
131 | foreach (Border b in testborders) | ||
132 | { | ||
133 | if (b.CrossDirection == Cardinals.N) | ||
134 | Assert.That(b.TestCross(position)); | ||
135 | else | ||
136 | Assert.That(!b.TestCross(position)); | ||
137 | |||
138 | } | ||
139 | |||
140 | //Trigger south border | ||
141 | position = new Vector3(220, -1, 21); | ||
142 | foreach (Border b in testborders) | ||
143 | { | ||
144 | if (b.CrossDirection == Cardinals.S) | ||
145 | Assert.That(b.TestCross(position)); | ||
146 | else | ||
147 | Assert.That(!b.TestCross(position)); | ||
148 | |||
149 | } | ||
150 | |||
151 | } | ||
152 | |||
153 | [Test] | ||
154 | public void TestCrossRectangle512x256() | ||
155 | { | ||
156 | List<Border> testborders = new List<Border>(); | ||
157 | |||
158 | Border NorthBorder = new Border(); | ||
159 | NorthBorder.BorderLine = new Vector3(0, 512, 256); | ||
160 | NorthBorder.CrossDirection = Cardinals.N; | ||
161 | testborders.Add(NorthBorder); | ||
162 | |||
163 | Border SouthBorder = new Border(); | ||
164 | SouthBorder.BorderLine = new Vector3(0, 512, 0); | ||
165 | SouthBorder.CrossDirection = Cardinals.S; | ||
166 | testborders.Add(SouthBorder); | ||
167 | |||
168 | Border EastBorder = new Border(); | ||
169 | EastBorder.BorderLine = new Vector3(0, 256, 512); | ||
170 | EastBorder.CrossDirection = Cardinals.E; | ||
171 | testborders.Add(EastBorder); | ||
172 | |||
173 | Border WestBorder = new Border(); | ||
174 | WestBorder.BorderLine = new Vector3(0, 256, 0); | ||
175 | WestBorder.CrossDirection = Cardinals.W; | ||
176 | testborders.Add(WestBorder); | ||
177 | |||
178 | Vector3 position = new Vector3(450, 220, 21); | ||
179 | |||
180 | foreach (Border b in testborders) | ||
181 | { | ||
182 | Assert.That(!b.TestCross(position)); | ||
183 | |||
184 | } | ||
185 | |||
186 | //Trigger east border | ||
187 | position = new Vector3(513, 220, 21); | ||
188 | foreach (Border b in testborders) | ||
189 | { | ||
190 | if (b.CrossDirection == Cardinals.E) | ||
191 | Assert.That(b.TestCross(position)); | ||
192 | else | ||
193 | Assert.That(!b.TestCross(position)); | ||
194 | |||
195 | } | ||
196 | |||
197 | //Trigger west border | ||
198 | position = new Vector3(-1, 220, 21); | ||
199 | foreach (Border b in testborders) | ||
200 | { | ||
201 | if (b.CrossDirection == Cardinals.W) | ||
202 | Assert.That(b.TestCross(position)); | ||
203 | else | ||
204 | Assert.That(!b.TestCross(position)); | ||
205 | |||
206 | } | ||
207 | |||
208 | //Trigger north border | ||
209 | position = new Vector3(220, 257, 21); | ||
210 | foreach (Border b in testborders) | ||
211 | { | ||
212 | if (b.CrossDirection == Cardinals.N) | ||
213 | Assert.That(b.TestCross(position)); | ||
214 | else | ||
215 | Assert.That(!b.TestCross(position)); | ||
216 | |||
217 | } | ||
218 | |||
219 | //Trigger south border | ||
220 | position = new Vector3(220, -1, 21); | ||
221 | foreach (Border b in testborders) | ||
222 | { | ||
223 | if (b.CrossDirection == Cardinals.S) | ||
224 | Assert.That(b.TestCross(position)); | ||
225 | else | ||
226 | Assert.That(!b.TestCross(position)); | ||
227 | |||
228 | } | ||
229 | } | ||
230 | |||
231 | [Test] | ||
232 | public void TestCrossOdd512x512w256hole() | ||
233 | { | ||
234 | List<Border> testborders = new List<Border>(); | ||
235 | // 512____ | ||
236 | // | | | ||
237 | // 256__| |___ | ||
238 | // | | | ||
239 | // |______| | ||
240 | // 0 | 512 | ||
241 | // 256 | ||
242 | |||
243 | // Compound North border since the hole is at the top | ||
244 | Border NorthBorder1 = new Border(); | ||
245 | NorthBorder1.BorderLine = new Vector3(0, 256, 512); | ||
246 | NorthBorder1.CrossDirection = Cardinals.N; | ||
247 | testborders.Add(NorthBorder1); | ||
248 | |||
249 | Border NorthBorder2 = new Border(); | ||
250 | NorthBorder2.BorderLine = new Vector3(256, 512, 256); | ||
251 | NorthBorder2.CrossDirection = Cardinals.N; | ||
252 | testborders.Add(NorthBorder2); | ||
253 | |||
254 | Border SouthBorder = new Border(); | ||
255 | SouthBorder.BorderLine = new Vector3(0, 512, 0); | ||
256 | SouthBorder.CrossDirection = Cardinals.S; | ||
257 | testborders.Add(SouthBorder); | ||
258 | |||
259 | //Compound East border | ||
260 | Border EastBorder1 = new Border(); | ||
261 | EastBorder1.BorderLine = new Vector3(0, 256, 512); | ||
262 | EastBorder1.CrossDirection = Cardinals.E; | ||
263 | testborders.Add(EastBorder1); | ||
264 | |||
265 | Border EastBorder2 = new Border(); | ||
266 | EastBorder2.BorderLine = new Vector3(257, 512, 256); | ||
267 | EastBorder2.CrossDirection = Cardinals.E; | ||
268 | testborders.Add(EastBorder2); | ||
269 | |||
270 | |||
271 | |||
272 | Border WestBorder = new Border(); | ||
273 | WestBorder.BorderLine = new Vector3(0, 512, 0); | ||
274 | WestBorder.CrossDirection = Cardinals.W; | ||
275 | testborders.Add(WestBorder); | ||
276 | |||
277 | Vector3 position = new Vector3(450, 220, 21); | ||
278 | |||
279 | foreach (Border b in testborders) | ||
280 | { | ||
281 | Assert.That(!b.TestCross(position)); | ||
282 | |||
283 | } | ||
284 | |||
285 | position = new Vector3(220, 450, 21); | ||
286 | |||
287 | foreach (Border b in testborders) | ||
288 | { | ||
289 | Assert.That(!b.TestCross(position)); | ||
290 | |||
291 | } | ||
292 | |||
293 | bool result = false; | ||
294 | int bordersTriggered = 0; | ||
295 | |||
296 | position = new Vector3(450, 450, 21); | ||
297 | |||
298 | foreach (Border b in testborders) | ||
299 | { | ||
300 | if (b.TestCross(position)) | ||
301 | { | ||
302 | bordersTriggered++; | ||
303 | result = true; | ||
304 | } | ||
305 | } | ||
306 | |||
307 | Assert.That(result); | ||
308 | Assert.That(bordersTriggered == 2); | ||
309 | |||
310 | } | ||
311 | } | ||
312 | } | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 6937a25..5c46344 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -162,6 +162,16 @@ namespace OpenSim.Region.Physics.Manager | |||
162 | return false; | 162 | return false; |
163 | } | 163 | } |
164 | 164 | ||
165 | public virtual bool SupportsCombining() | ||
166 | { | ||
167 | return false; | ||
168 | } | ||
169 | |||
170 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
171 | { | ||
172 | return; | ||
173 | } | ||
174 | |||
165 | /// <summary> | 175 | /// <summary> |
166 | /// Queue a raycast against the physics scene. | 176 | /// Queue a raycast against the physics scene. |
167 | /// The provided callback method will be called when the raycast is complete | 177 | /// The provided callback method will be called when the raycast is complete |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 759692f..35433c6 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
161 | } | 161 | } |
162 | else | 162 | else |
163 | { | 163 | { |
164 | _position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); | 164 | _position = new PhysicsVector(((int)_parent_scene.WorldExtents.X * 0.5f), ((int)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); |
165 | m_taintPosition.X = _position.X; | 165 | m_taintPosition.X = _position.X; |
166 | m_taintPosition.Y = _position.Y; | 166 | m_taintPosition.Y = _position.Y; |
167 | m_taintPosition.Z = _position.Z; | 167 | m_taintPosition.Z = _position.Z; |
@@ -1096,8 +1096,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1096 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) | 1096 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) |
1097 | if (vec.X < 0.0f) vec.X = 0.0f; | 1097 | if (vec.X < 0.0f) vec.X = 0.0f; |
1098 | if (vec.Y < 0.0f) vec.Y = 0.0f; | 1098 | if (vec.Y < 0.0f) vec.Y = 0.0f; |
1099 | if (vec.X > (int)Constants.RegionSize - 0.05f) vec.X = (int)Constants.RegionSize - 0.05f; | 1099 | if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f; |
1100 | if (vec.Y > (int)Constants.RegionSize - 0.05f) vec.Y = (int)Constants.RegionSize - 0.05f; | 1100 | if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f; |
1101 | 1101 | ||
1102 | _position.X = vec.X; | 1102 | _position.X = vec.X; |
1103 | _position.Y = vec.Y; | 1103 | _position.Y = vec.Y; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 443788c..d0f77e6 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2538 | l_orientation.Z = ori.Z; | 2538 | l_orientation.Z = ori.Z; |
2539 | l_orientation.W = ori.W; | 2539 | l_orientation.W = ori.W; |
2540 | 2540 | ||
2541 | if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f) | 2541 | if (l_position.X > ((int)_parent_scene.WorldExtents.X - 0.05f) || l_position.X < 0f || l_position.Y > ((int)_parent_scene.WorldExtents.Y - 0.05f) || l_position.Y < 0f) |
2542 | { | 2542 | { |
2543 | //base.RaiseOutOfBounds(l_position); | 2543 | //base.RaiseOutOfBounds(l_position); |
2544 | 2544 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index b7030f1..f97b49b 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -311,6 +311,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
311 | 311 | ||
312 | private volatile int m_global_contactcount = 0; | 312 | private volatile int m_global_contactcount = 0; |
313 | 313 | ||
314 | private Vector3 m_worldOffset = Vector3.Zero; | ||
315 | public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
316 | |||
314 | private ODERayCastRequestManager m_rayCastManager; | 317 | private ODERayCastRequestManager m_rayCastManager; |
315 | 318 | ||
316 | /// <summary> | 319 | /// <summary> |
@@ -348,10 +351,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
348 | } | 351 | } |
349 | 352 | ||
350 | // zero out a heightmap array float array (single dimension [flattened])) | 353 | // zero out a heightmap array float array (single dimension [flattened])) |
351 | if ((int)Constants.RegionSize == 256) | 354 | if ((int)WorldExtents.X == 256 && (int)m_worldOffset.Y == 256) |
352 | _heightmap = new float[514*514]; | 355 | _heightmap = new float[514*514]; |
353 | else | 356 | else |
354 | _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))]; | 357 | _heightmap = new float[(((int)WorldExtents.Y + 2) * ((int)WorldExtents.X + 2))]; |
355 | _watermap = new float[258 * 258]; | 358 | _watermap = new float[258 * 258]; |
356 | 359 | ||
357 | // Zero out the prim spaces array (we split our space into smaller spaces so | 360 | // Zero out the prim spaces array (we split our space into smaller spaces so |
@@ -1556,7 +1559,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1556 | } | 1559 | } |
1557 | 1560 | ||
1558 | #endregion | 1561 | #endregion |
1559 | 1562 | ||
1563 | public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
1564 | { | ||
1565 | m_worldOffset = offset; | ||
1566 | WorldExtents = new Vector2(extents.X, extents.Y); | ||
1567 | } | ||
1560 | // Recovered for use by fly height. Kitto Flora | 1568 | // Recovered for use by fly height. Kitto Flora |
1561 | public float GetTerrainHeightAtXY(float x, float y) | 1569 | public float GetTerrainHeightAtXY(float x, float y) |
1562 | { | 1570 | { |
@@ -1568,14 +1576,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1568 | // Is there any reason that we don't do this in ScenePresence? | 1576 | // Is there any reason that we don't do this in ScenePresence? |
1569 | // The only physics engine that benefits from it in the physics plugin is this one | 1577 | // The only physics engine that benefits from it in the physics plugin is this one |
1570 | 1578 | ||
1571 | if ((int)x > Constants.RegionSize || (int)y > Constants.RegionSize || | 1579 | if ((int)x > WorldExtents.X || (int)y > WorldExtents.Y || |
1572 | (int)x < 0.001f || (int)y < 0.001f) | 1580 | (int)x < 0.001f || (int)y < 0.001f) |
1573 | return 0; | 1581 | return 0; |
1574 | 1582 | ||
1575 | index = (int) ((int)y * Constants.RegionSize + (int)x); | 1583 | index = (int)((int)y * WorldExtents.Y + (int)x); |
1576 | 1584 | ||
1577 | if (index < _origheightmap.Length) | 1585 | if (index < _origheightmap.Length) |
1578 | return (float)_origheightmap[(int)y * Constants.RegionSize + (int)x]; | 1586 | return (float)_origheightmap[(int)y * (int)WorldExtents.Y + (int)x]; |
1579 | else | 1587 | else |
1580 | return 0; | 1588 | return 0; |
1581 | } | 1589 | } |
@@ -1646,6 +1654,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1646 | private PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation, | 1654 | private PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation, |
1647 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) | 1655 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) |
1648 | { | 1656 | { |
1657 | |||
1649 | PhysicsVector pos = new PhysicsVector(position.X, position.Y, position.Z); | 1658 | PhysicsVector pos = new PhysicsVector(position.X, position.Y, position.Z); |
1650 | //pos.X = position.X; | 1659 | //pos.X = position.X; |
1651 | //pos.Y = position.Y; | 1660 | //pos.Y = position.Y; |
@@ -2548,6 +2557,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2548 | if (framecount >= int.MaxValue) | 2557 | if (framecount >= int.MaxValue) |
2549 | framecount = 0; | 2558 | framecount = 0; |
2550 | 2559 | ||
2560 | if (m_worldOffset != Vector3.Zero) | ||
2561 | return 0; | ||
2562 | |||
2551 | framecount++; | 2563 | framecount++; |
2552 | 2564 | ||
2553 | float fps = 0; | 2565 | float fps = 0; |
@@ -3006,14 +3018,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3006 | public float[] ResizeTerrain512NearestNeighbour(float[] heightMap) | 3018 | public float[] ResizeTerrain512NearestNeighbour(float[] heightMap) |
3007 | { | 3019 | { |
3008 | float[] returnarr = new float[262144]; | 3020 | float[] returnarr = new float[262144]; |
3009 | float[,] resultarr = new float[m_regionWidth, m_regionHeight]; | 3021 | float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y]; |
3010 | 3022 | ||
3011 | // Filling out the array into its multi-dimensional components | 3023 | // Filling out the array into its multi-dimensional components |
3012 | for (int y = 0; y < m_regionHeight; y++) | 3024 | for (int y = 0; y < WorldExtents.Y; y++) |
3013 | { | 3025 | { |
3014 | for (int x = 0; x < m_regionWidth; x++) | 3026 | for (int x = 0; x < WorldExtents.X; x++) |
3015 | { | 3027 | { |
3016 | resultarr[y, x] = heightMap[y * m_regionWidth + x]; | 3028 | resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x]; |
3017 | } | 3029 | } |
3018 | } | 3030 | } |
3019 | 3031 | ||
@@ -3077,21 +3089,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3077 | // on single loop. | 3089 | // on single loop. |
3078 | 3090 | ||
3079 | float[,] resultarr2 = new float[512, 512]; | 3091 | float[,] resultarr2 = new float[512, 512]; |
3080 | for (int y = 0; y < m_regionHeight; y++) | 3092 | for (int y = 0; y < WorldExtents.Y; y++) |
3081 | { | 3093 | { |
3082 | for (int x = 0; x < m_regionWidth; x++) | 3094 | for (int x = 0; x < WorldExtents.X; x++) |
3083 | { | 3095 | { |
3084 | resultarr2[y * 2, x * 2] = resultarr[y, x]; | 3096 | resultarr2[y * 2, x * 2] = resultarr[y, x]; |
3085 | 3097 | ||
3086 | if (y < m_regionHeight) | 3098 | if (y < WorldExtents.Y) |
3087 | { | 3099 | { |
3088 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; | 3100 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; |
3089 | } | 3101 | } |
3090 | if (x < m_regionWidth) | 3102 | if (x < WorldExtents.X) |
3091 | { | 3103 | { |
3092 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; | 3104 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; |
3093 | } | 3105 | } |
3094 | if (x < m_regionWidth && y < m_regionHeight) | 3106 | if (x < WorldExtents.X && y < WorldExtents.Y) |
3095 | { | 3107 | { |
3096 | resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x]; | 3108 | resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x]; |
3097 | } | 3109 | } |
@@ -3119,14 +3131,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3119 | public float[] ResizeTerrain512Interpolation(float[] heightMap) | 3131 | public float[] ResizeTerrain512Interpolation(float[] heightMap) |
3120 | { | 3132 | { |
3121 | float[] returnarr = new float[262144]; | 3133 | float[] returnarr = new float[262144]; |
3122 | float[,] resultarr = new float[m_regionWidth,m_regionHeight]; | 3134 | float[,] resultarr = new float[(int)WorldExtents.X,(int)WorldExtents.Y]; |
3123 | 3135 | ||
3124 | // Filling out the array into its multi-dimensional components | 3136 | // Filling out the array into its multi-dimensional components |
3125 | for (int y = 0; y < m_regionHeight; y++) | 3137 | for (int y = 0; y < WorldExtents.Y; y++) |
3126 | { | 3138 | { |
3127 | for (int x = 0; x < m_regionWidth; x++) | 3139 | for (int x = 0; x < WorldExtents.X; x++) |
3128 | { | 3140 | { |
3129 | resultarr[y, x] = heightMap[y*m_regionWidth + x]; | 3141 | resultarr[y, x] = heightMap[y*(int)WorldExtents.Y + x]; |
3130 | } | 3142 | } |
3131 | } | 3143 | } |
3132 | 3144 | ||
@@ -3190,17 +3202,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3190 | // on single loop. | 3202 | // on single loop. |
3191 | 3203 | ||
3192 | float[,] resultarr2 = new float[512,512]; | 3204 | float[,] resultarr2 = new float[512,512]; |
3193 | for (int y = 0; y < m_regionHeight; y++) | 3205 | for (int y = 0; y < WorldExtents.Y; y++) |
3194 | { | 3206 | { |
3195 | for (int x = 0; x < m_regionWidth; x++) | 3207 | for (int x = 0; x < WorldExtents.X; x++) |
3196 | { | 3208 | { |
3197 | resultarr2[y*2, x*2] = resultarr[y, x]; | 3209 | resultarr2[y*2, x*2] = resultarr[y, x]; |
3198 | 3210 | ||
3199 | if (y < m_regionHeight) | 3211 | if (y < WorldExtents.Y) |
3200 | { | 3212 | { |
3201 | if (y + 1 < m_regionHeight) | 3213 | if (y + 1 < WorldExtents.Y) |
3202 | { | 3214 | { |
3203 | if (x + 1 < m_regionWidth) | 3215 | if (x + 1 < WorldExtents.X) |
3204 | { | 3216 | { |
3205 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] + | 3217 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] + |
3206 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | 3218 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); |
@@ -3215,11 +3227,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3215 | resultarr2[(y*2) + 1, x*2] = resultarr[y, x]; | 3227 | resultarr2[(y*2) + 1, x*2] = resultarr[y, x]; |
3216 | } | 3228 | } |
3217 | } | 3229 | } |
3218 | if (x < m_regionWidth) | 3230 | if (x < WorldExtents.X) |
3219 | { | 3231 | { |
3220 | if (x + 1 < m_regionWidth) | 3232 | if (x + 1 < WorldExtents.X) |
3221 | { | 3233 | { |
3222 | if (y + 1 < m_regionHeight) | 3234 | if (y + 1 < WorldExtents.Y) |
3223 | { | 3235 | { |
3224 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | 3236 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + |
3225 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | 3237 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); |
@@ -3234,9 +3246,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3234 | resultarr2[y*2, (x*2) + 1] = resultarr[y, x]; | 3246 | resultarr2[y*2, (x*2) + 1] = resultarr[y, x]; |
3235 | } | 3247 | } |
3236 | } | 3248 | } |
3237 | if (x < m_regionWidth && y < m_regionHeight) | 3249 | if (x < WorldExtents.X && y < WorldExtents.Y) |
3238 | { | 3250 | { |
3239 | if ((x + 1 < m_regionWidth) && (y + 1 < m_regionHeight)) | 3251 | if ((x + 1 < WorldExtents.X) && (y + 1 < WorldExtents.Y)) |
3240 | { | 3252 | { |
3241 | resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | 3253 | resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + |
3242 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | 3254 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); |
@@ -3274,24 +3286,26 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3274 | // this._heightmap[i] = (double)heightMap[i]; | 3286 | // this._heightmap[i] = (double)heightMap[i]; |
3275 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around | 3287 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around |
3276 | _origheightmap = heightMap; // Used for Fly height. Kitto Flora | 3288 | _origheightmap = heightMap; // Used for Fly height. Kitto Flora |
3277 | uint heightmapWidth = m_regionWidth + 1; | 3289 | uint heightmapWidth = (uint)WorldExtents.X + 1; |
3278 | uint heightmapHeight = m_regionHeight + 1; | 3290 | uint heightmapHeight = (uint)WorldExtents.Y + 1; |
3279 | 3291 | ||
3280 | uint heightmapWidthSamples; | 3292 | uint heightmapWidthSamples; |
3281 | 3293 | ||
3282 | uint heightmapHeightSamples; | 3294 | uint heightmapHeightSamples; |
3283 | if (((int)Constants.RegionSize) == 256) | 3295 | /* |
3296 | if (((int)m_worldExtents.X) == 256 && (int)m_worldExtents.Y == 256) | ||
3284 | { | 3297 | { |
3285 | heightmapWidthSamples = 2*m_regionWidth + 2; | 3298 | heightmapWidthSamples = 2 * (uint)m_worldExtents.X + 2; |
3286 | heightmapHeightSamples = 2*m_regionHeight + 2; | 3299 | heightmapHeightSamples = 2*(uint)m_worldExtents.Y + 2; |
3287 | heightmapWidth++; | 3300 | heightmapWidth++; |
3288 | heightmapHeight++; | 3301 | heightmapHeight++; |
3289 | } | 3302 | } |
3290 | else | 3303 | else |
3291 | { | 3304 | { |
3292 | heightmapWidthSamples = m_regionWidth + 1; | 3305 | */ |
3293 | heightmapHeightSamples = m_regionHeight + 1; | 3306 | heightmapWidthSamples = (uint)WorldExtents.X + 1; |
3294 | } | 3307 | heightmapHeightSamples = (uint)WorldExtents.Y + 1; |
3308 | //} | ||
3295 | 3309 | ||
3296 | const float scale = 1.0f; | 3310 | const float scale = 1.0f; |
3297 | const float offset = 0.0f; | 3311 | const float offset = 0.0f; |
@@ -3300,12 +3314,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3300 | 3314 | ||
3301 | 3315 | ||
3302 | //Double resolution | 3316 | //Double resolution |
3303 | if (((int)Constants.RegionSize) == 256) | 3317 | //if (((int)m_worldExtents.X) == 256 && (int)m_worldExtents.Y == 256) |
3304 | heightMap = ResizeTerrain512Interpolation(heightMap); | 3318 | // heightMap = ResizeTerrain512Interpolation(heightMap); |
3305 | 3319 | ||
3306 | int regionsize = (int)Constants.RegionSize; | 3320 | |
3307 | if (regionsize == 256) | 3321 | //if (((int)m_worldExtents.X) == 256 && (int)m_worldExtents.Y == 256) |
3308 | regionsize = 512; | 3322 | // regionsize = 512; |
3309 | 3323 | ||
3310 | float hfmin = 2000; | 3324 | float hfmin = 2000; |
3311 | float hfmax = -2000; | 3325 | float hfmax = -2000; |
@@ -3313,10 +3327,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3313 | { | 3327 | { |
3314 | for (int y = 0; y < heightmapHeightSamples; y++) | 3328 | for (int y = 0; y < heightmapHeightSamples; y++) |
3315 | { | 3329 | { |
3316 | int xx = Util.Clip(x - 1, 0, regionsize - 1); | 3330 | int xx = Util.Clip(x - 1, 0, (int)WorldExtents.X - 1); |
3317 | int yy = Util.Clip(y - 1, 0, regionsize - 1); | 3331 | int yy = Util.Clip(y - 1, 0, (int)WorldExtents.Y - 1); |
3318 | 3332 | ||
3319 | float val = heightMap[yy*regionsize + xx]; | 3333 | float val = heightMap[yy*(int)WorldExtents.Y + xx]; |
3320 | _heightmap[x*heightmapHeightSamples + y] = val; | 3334 | _heightmap[x*heightmapHeightSamples + y] = val; |
3321 | hfmin = (val < hfmin) ? val : hfmin; | 3335 | hfmin = (val < hfmin) ? val : hfmin; |
3322 | hfmax = (val > hfmax) ? val : hfmax; | 3336 | hfmax = (val > hfmax) ? val : hfmax; |
@@ -3357,7 +3371,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3357 | 3371 | ||
3358 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | 3372 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); |
3359 | d.GeomSetRotation(LandGeom, ref R); | 3373 | d.GeomSetRotation(LandGeom, ref R); |
3360 | d.GeomSetPosition(LandGeom, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, 0); | 3374 | d.GeomSetPosition(LandGeom, (int)WorldExtents.X * 0.5f, (int)WorldExtents.Y * 0.5f, 0); |
3361 | } | 3375 | } |
3362 | } | 3376 | } |
3363 | 3377 | ||
@@ -3370,6 +3384,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3370 | return waterlevel; | 3384 | return waterlevel; |
3371 | } | 3385 | } |
3372 | 3386 | ||
3387 | |||
3388 | |||
3373 | public override void SetWaterLevel(float baseheight) | 3389 | public override void SetWaterLevel(float baseheight) |
3374 | { | 3390 | { |
3375 | waterlevel = baseheight; | 3391 | waterlevel = baseheight; |