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-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs10
1 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
index d2b7ba4..bebd455 100644
--- a/OpenSim/Services/Interfaces/IAvatarService.cs
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -65,8 +65,8 @@ namespace OpenSim.Services.Interfaces
65 /// <param name="userID"></param> 65 /// <param name="userID"></param>
66 /// <param name="attach"></param> 66 /// <param name="attach"></param>
67 /// <returns></returns> 67 /// <returns></returns>
68 bool SetAttachments(UUID userID, AttachmentData[] attachs); 68 bool SetItems(UUID userID, string[] names, string[] values);
69 bool Detach(UUID userID, UUID id); 69 bool RemoveItems(UUID userID, string[] names);
70 } 70 }
71 71
72 /// <summary> 72 /// <summary>
@@ -75,12 +75,6 @@ namespace OpenSim.Services.Interfaces
75 /// </summary> 75 /// </summary>
76 public interface IAvatarData 76 public interface IAvatarData
77 { 77 {
78 AttachmentData[] GetAttachments(int[] attachPoints);
79 int GetAttachmentPoint(UUID id);
80
81 bool SetAttachments(AttachmentData[] attachs);
82 bool Detach(UUID id);
83
84 // This pretty much determines which name/value pairs will be 78 // This pretty much determines which name/value pairs will be
85 // present below. The name/value pair describe a part of 79 // present below. The name/value pair describe a part of
86 // the avatar. For SL avatars, these would be "shape", "texture1", 80 // the avatar. For SL avatars, these would be "shape", "texture1",