diff options
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs | 3 |
2 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs index 2e8fa9e..85afaf8 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
61 | { | 61 | { |
62 | for (int j = 0; j < 256; j++) | 62 | for (int j = 0; j < 256; j++) |
63 | { | 63 | { |
64 | LookupHeightTable[i + (j * 256)] = new HeightmapLookupValue(i + (j * 256), ((double)i * ((double)j / 127.0d))); | 64 | LookupHeightTable[i + (j * 256)] = new HeightmapLookupValue(i + (j * 256), ((double)i * ((double)j / 128.0d))); |
65 | } | 65 | } |
66 | } | 66 | } |
67 | Array.Sort<HeightmapLookupValue>(LookupHeightTable); | 67 | Array.Sort<HeightmapLookupValue>(LookupHeightTable); |
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
82 | int x; | 82 | int x; |
83 | for (x = 0; x < retval.Width; x++) | 83 | for (x = 0; x < retval.Width; x++) |
84 | { | 84 | { |
85 | retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 127.0); | 85 | retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 128.0); |
86 | bs.ReadBytes(11); // Advance the stream to next bytes. | 86 | bs.ReadBytes(11); // Advance the stream to next bytes. |
87 | } | 87 | } |
88 | } | 88 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs index 20c0086..e2b7fb2 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs | |||
@@ -279,7 +279,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
279 | } | 279 | } |
280 | else | 280 | else |
281 | { | 281 | { |
282 | m_log.Warn("E ... " + pluginName + " (Skipping)"); | 282 | m_plugineffects[pluginName] = effect; |
283 | m_log.Warn("E ... " + pluginName + " (Replaced)"); | ||
283 | } | 284 | } |
284 | } | 285 | } |
285 | } | 286 | } |